123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937938939940941942943944945946947948949950951952953954955956957958959960961962963964965966967968969970971972973974975976977978979980981982983984985986987988989990991992993994995996997998999100010011002100310041005100610071008100910101011101210131014101510161017101810191020102110221023102410251026102710281029103010311032103310341035103610371038103910401041104210431044104510461047104810491050105110521053105410551056105710581059106010611062106310641065106610671068106910701071107210731074107510761077107810791080108110821083108410851086108710881089109010911092109310941095109610971098109911001101110211031104110511061107110811091110111111121113111411151116111711181119112011211122112311241125112611271128112911301131113211331134113511361137113811391140114111421143114411451146114711481149115011511152115311541155115611571158115911601161116211631164116511661167116811691170117111721173117411751176117711781179118011811182118311841185118611871188118911901191119211931194119511961197119811991200120112021203120412051206120712081209121012111212121312141215121612171218121912201221122212231224122512261227122812291230123112321233123412351236123712381239124012411242124312441245124612471248124912501251125212531254125512561257125812591260126112621263126412651266126712681269127012711272127312741275127612771278127912801281128212831284128512861287128812891290129112921293129412951296129712981299130013011302130313041305130613071308130913101311131213131314131513161317131813191320132113221323132413251326132713281329133013311332133313341335133613371338133913401341134213431344134513461347134813491350135113521353135413551356135713581359136013611362136313641365136613671368136913701371137213731374137513761377137813791380138113821383138413851386138713881389139013911392139313941395139613971398139914001401140214031404140514061407140814091410141114121413141414151416141714181419142014211422142314241425142614271428142914301431143214331434143514361437143814391440144114421443144414451446144714481449145014511452145314541455145614571458145914601461146214631464146514661467146814691470147114721473147414751476147714781479148014811482148314841485148614871488148914901491149214931494149514961497149814991500150115021503150415051506150715081509151015111512151315141515151615171518151915201521152215231524152515261527152815291530153115321533153415351536153715381539154015411542154315441545154615471548154915501551155215531554155515561557155815591560156115621563156415651566156715681569157015711572157315741575157615771578157915801581158215831584158515861587158815891590159115921593159415951596159715981599160016011602160316041605160616071608160916101611161216131614161516161617161816191620162116221623162416251626162716281629163016311632163316341635163616371638163916401641164216431644164516461647164816491650165116521653165416551656165716581659166016611662166316641665166616671668166916701671167216731674167516761677167816791680168116821683168416851686168716881689169016911692169316941695169616971698169917001701170217031704170517061707170817091710171117121713171417151716171717181719172017211722172317241725172617271728172917301731173217331734173517361737173817391740174117421743174417451746174717481749175017511752175317541755175617571758175917601761176217631764176517661767176817691770177117721773177417751776177717781779178017811782178317841785178617871788178917901791179217931794179517961797179817991800180118021803180418051806180718081809181018111812181318141815181618171818181918201821182218231824182518261827182818291830183118321833183418351836183718381839184018411842184318441845184618471848184918501851185218531854185518561857185818591860186118621863186418651866186718681869187018711872187318741875187618771878187918801881188218831884188518861887188818891890189118921893189418951896189718981899190019011902190319041905190619071908190919101911191219131914191519161917191819191920192119221923192419251926192719281929193019311932193319341935193619371938193919401941194219431944194519461947194819491950195119521953195419551956195719581959196019611962196319641965196619671968196919701971197219731974197519761977197819791980198119821983198419851986198719881989199019911992199319941995199619971998199920002001200220032004200520062007200820092010201120122013201420152016201720182019202020212022202320242025202620272028202920302031203220332034203520362037203820392040204120422043204420452046204720482049205020512052205320542055205620572058205920602061206220632064206520662067206820692070207120722073207420752076207720782079208020812082208320842085208620872088208920902091209220932094209520962097209820992100210121022103210421052106210721082109211021112112211321142115211621172118211921202121212221232124212521262127212821292130213121322133213421352136213721382139214021412142214321442145214621472148214921502151215221532154215521562157215821592160216121622163216421652166216721682169217021712172217321742175217621772178217921802181218221832184218521862187218821892190219121922193219421952196219721982199220022012202220322042205220622072208220922102211221222132214221522162217221822192220222122222223222422252226222722282229223022312232223322342235223622372238223922402241224222432244224522462247224822492250225122522253225422552256225722582259226022612262226322642265226622672268226922702271227222732274227522762277227822792280228122822283228422852286228722882289229022912292229322942295229622972298229923002301230223032304230523062307230823092310231123122313231423152316231723182319232023212322232323242325232623272328232923302331233223332334233523362337233823392340234123422343234423452346234723482349235023512352235323542355235623572358235923602361236223632364236523662367236823692370237123722373237423752376237723782379238023812382238323842385238623872388238923902391239223932394239523962397239823992400240124022403240424052406240724082409241024112412241324142415241624172418241924202421242224232424242524262427242824292430243124322433243424352436243724382439244024412442244324442445244624472448244924502451245224532454245524562457245824592460246124622463246424652466246724682469247024712472247324742475247624772478247924802481248224832484248524862487248824892490249124922493249424952496249724982499250025012502250325042505250625072508250925102511251225132514251525162517251825192520252125222523252425252526252725282529253025312532253325342535253625372538253925402541254225432544254525462547254825492550255125522553255425552556255725582559256025612562256325642565256625672568256925702571257225732574257525762577257825792580258125822583258425852586258725882589259025912592259325942595259625972598259926002601260226032604260526062607260826092610261126122613261426152616261726182619262026212622262326242625262626272628262926302631263226332634263526362637263826392640264126422643264426452646264726482649265026512652265326542655265626572658265926602661266226632664266526662667266826692670267126722673267426752676267726782679268026812682268326842685268626872688268926902691269226932694269526962697269826992700270127022703270427052706270727082709271027112712271327142715271627172718271927202721272227232724272527262727272827292730273127322733273427352736273727382739274027412742274327442745274627472748274927502751275227532754275527562757275827592760276127622763276427652766276727682769277027712772277327742775277627772778277927802781278227832784278527862787278827892790279127922793279427952796279727982799280028012802280328042805280628072808280928102811281228132814281528162817281828192820282128222823282428252826282728282829283028312832283328342835283628372838283928402841284228432844284528462847284828492850285128522853285428552856285728582859286028612862286328642865286628672868286928702871287228732874287528762877287828792880288128822883288428852886288728882889289028912892289328942895289628972898289929002901290229032904290529062907290829092910291129122913291429152916291729182919292029212922292329242925292629272928292929302931293229332934293529362937293829392940294129422943294429452946294729482949295029512952295329542955295629572958295929602961296229632964296529662967296829692970297129722973297429752976297729782979298029812982298329842985298629872988298929902991299229932994299529962997299829993000300130023003300430053006300730083009301030113012301330143015301630173018301930203021302230233024302530263027302830293030303130323033303430353036303730383039304030413042304330443045304630473048304930503051305230533054305530563057305830593060306130623063306430653066306730683069307030713072307330743075307630773078307930803081308230833084308530863087308830893090309130923093309430953096309730983099310031013102310331043105310631073108310931103111311231133114311531163117311831193120312131223123312431253126312731283129313031313132313331343135313631373138313931403141314231433144314531463147314831493150315131523153315431553156315731583159316031613162316331643165316631673168316931703171317231733174317531763177317831793180318131823183318431853186318731883189319031913192319331943195319631973198319932003201320232033204320532063207320832093210321132123213321432153216321732183219322032213222322332243225322632273228322932303231323232333234323532363237323832393240324132423243324432453246324732483249325032513252325332543255325632573258325932603261326232633264326532663267326832693270327132723273327432753276327732783279328032813282328332843285328632873288328932903291329232933294329532963297329832993300330133023303330433053306330733083309331033113312331333143315331633173318331933203321332233233324332533263327332833293330333133323333333433353336333733383339334033413342334333443345334633473348334933503351335233533354335533563357335833593360336133623363336433653366336733683369337033713372337333743375337633773378337933803381338233833384338533863387338833893390339133923393339433953396339733983399340034013402340334043405340634073408340934103411341234133414341534163417341834193420342134223423342434253426342734283429343034313432343334343435343634373438343934403441344234433444344534463447344834493450345134523453345434553456345734583459346034613462346334643465346634673468346934703471347234733474347534763477347834793480348134823483348434853486348734883489349034913492349334943495349634973498349935003501350235033504350535063507350835093510351135123513351435153516351735183519352035213522352335243525352635273528352935303531353235333534353535363537353835393540354135423543354435453546354735483549355035513552355335543555355635573558355935603561356235633564356535663567356835693570357135723573357435753576357735783579358035813582358335843585358635873588358935903591359235933594359535963597359835993600360136023603360436053606360736083609361036113612361336143615361636173618361936203621362236233624362536263627362836293630363136323633363436353636363736383639364036413642364336443645364636473648364936503651365236533654365536563657365836593660366136623663366436653666366736683669367036713672367336743675367636773678367936803681368236833684368536863687368836893690369136923693369436953696369736983699370037013702370337043705370637073708370937103711371237133714371537163717371837193720372137223723372437253726372737283729373037313732373337343735373637373738373937403741374237433744374537463747374837493750375137523753375437553756375737583759376037613762376337643765376637673768376937703771377237733774377537763777377837793780378137823783378437853786378737883789379037913792379337943795379637973798379938003801380238033804380538063807380838093810381138123813381438153816381738183819382038213822382338243825382638273828382938303831383238333834383538363837383838393840384138423843384438453846384738483849385038513852385338543855385638573858385938603861386238633864386538663867386838693870387138723873387438753876387738783879388038813882388338843885388638873888388938903891389238933894389538963897389838993900390139023903390439053906390739083909391039113912391339143915391639173918391939203921392239233924392539263927392839293930393139323933393439353936393739383939394039413942394339443945394639473948394939503951395239533954395539563957395839593960396139623963396439653966396739683969397039713972397339743975397639773978397939803981398239833984398539863987398839893990399139923993399439953996399739983999400040014002400340044005400640074008400940104011401240134014401540164017401840194020402140224023402440254026402740284029403040314032403340344035403640374038403940404041404240434044404540464047404840494050405140524053405440554056405740584059406040614062406340644065406640674068406940704071407240734074407540764077407840794080408140824083408440854086408740884089409040914092409340944095409640974098409941004101410241034104410541064107410841094110411141124113411441154116411741184119412041214122412341244125412641274128412941304131413241334134413541364137413841394140414141424143414441454146414741484149415041514152415341544155415641574158415941604161416241634164416541664167416841694170417141724173417441754176417741784179418041814182418341844185418641874188418941904191419241934194419541964197419841994200420142024203420442054206420742084209421042114212421342144215421642174218421942204221422242234224422542264227422842294230423142324233423442354236423742384239424042414242424342444245424642474248424942504251425242534254425542564257425842594260426142624263426442654266426742684269427042714272427342744275427642774278427942804281428242834284428542864287428842894290429142924293429442954296429742984299430043014302430343044305430643074308430943104311431243134314431543164317431843194320432143224323432443254326432743284329433043314332433343344335433643374338433943404341434243434344434543464347434843494350435143524353435443554356435743584359436043614362436343644365436643674368436943704371437243734374437543764377437843794380438143824383438443854386438743884389439043914392439343944395439643974398439944004401440244034404440544064407440844094410441144124413441444154416441744184419442044214422442344244425442644274428442944304431443244334434443544364437443844394440444144424443444444454446444744484449445044514452445344544455445644574458445944604461446244634464446544664467446844694470447144724473447444754476447744784479448044814482448344844485448644874488448944904491449244934494449544964497449844994500450145024503450445054506450745084509451045114512451345144515451645174518451945204521452245234524452545264527452845294530453145324533453445354536453745384539454045414542454345444545454645474548454945504551455245534554455545564557455845594560456145624563456445654566456745684569457045714572457345744575457645774578457945804581458245834584458545864587458845894590459145924593459445954596459745984599460046014602460346044605460646074608460946104611461246134614461546164617461846194620462146224623462446254626462746284629463046314632463346344635463646374638463946404641464246434644464546464647464846494650465146524653465446554656465746584659466046614662466346644665466646674668466946704671467246734674467546764677467846794680468146824683468446854686468746884689469046914692469346944695469646974698469947004701470247034704470547064707470847094710471147124713471447154716471747184719472047214722472347244725472647274728472947304731473247334734473547364737473847394740474147424743474447454746474747484749475047514752475347544755475647574758475947604761476247634764476547664767476847694770477147724773477447754776477747784779478047814782478347844785478647874788478947904791479247934794479547964797479847994800480148024803480448054806480748084809481048114812481348144815481648174818481948204821482248234824482548264827482848294830483148324833483448354836483748384839484048414842484348444845484648474848484948504851485248534854485548564857485848594860486148624863486448654866486748684869487048714872487348744875487648774878487948804881488248834884488548864887488848894890489148924893489448954896489748984899490049014902490349044905490649074908490949104911491249134914491549164917491849194920492149224923492449254926492749284929493049314932493349344935493649374938493949404941494249434944494549464947494849494950495149524953495449554956495749584959496049614962496349644965496649674968496949704971497249734974497549764977497849794980498149824983498449854986498749884989499049914992499349944995499649974998499950005001500250035004500550065007500850095010501150125013501450155016501750185019502050215022502350245025502650275028502950305031503250335034503550365037503850395040504150425043504450455046504750485049505050515052505350545055505650575058505950605061506250635064506550665067506850695070507150725073507450755076507750785079508050815082508350845085508650875088508950905091509250935094509550965097509850995100510151025103510451055106510751085109511051115112511351145115511651175118511951205121512251235124512551265127512851295130513151325133513451355136513751385139514051415142514351445145514651475148514951505151515251535154515551565157515851595160516151625163516451655166516751685169517051715172517351745175517651775178517951805181518251835184518551865187518851895190519151925193519451955196519751985199520052015202520352045205520652075208520952105211521252135214521552165217521852195220522152225223522452255226522752285229523052315232523352345235523652375238523952405241524252435244524552465247524852495250525152525253525452555256525752585259526052615262526352645265526652675268526952705271527252735274527552765277527852795280528152825283528452855286528752885289529052915292529352945295529652975298529953005301530253035304530553065307530853095310531153125313531453155316531753185319532053215322532353245325532653275328532953305331533253335334533553365337533853395340534153425343534453455346534753485349535053515352535353545355535653575358535953605361536253635364536553665367536853695370537153725373537453755376537753785379538053815382538353845385538653875388538953905391539253935394539553965397539853995400540154025403540454055406540754085409541054115412541354145415541654175418541954205421542254235424542554265427542854295430543154325433543454355436543754385439544054415442544354445445544654475448544954505451545254535454545554565457545854595460546154625463546454655466546754685469547054715472547354745475547654775478547954805481548254835484548554865487548854895490549154925493549454955496549754985499550055015502550355045505550655075508550955105511551255135514551555165517551855195520552155225523552455255526552755285529553055315532553355345535553655375538553955405541554255435544554555465547554855495550555155525553555455555556555755585559556055615562556355645565556655675568556955705571557255735574557555765577557855795580558155825583558455855586558755885589559055915592559355945595559655975598559956005601560256035604560556065607560856095610561156125613561456155616561756185619562056215622562356245625562656275628562956305631563256335634563556365637563856395640564156425643564456455646564756485649565056515652565356545655565656575658565956605661566256635664566556665667566856695670567156725673567456755676567756785679568056815682568356845685568656875688568956905691569256935694569556965697569856995700570157025703570457055706570757085709571057115712571357145715571657175718571957205721572257235724572557265727572857295730573157325733573457355736573757385739574057415742574357445745574657475748574957505751575257535754575557565757575857595760576157625763576457655766576757685769577057715772577357745775577657775778577957805781578257835784578557865787578857895790579157925793579457955796579757985799580058015802580358045805580658075808580958105811581258135814581558165817581858195820582158225823582458255826582758285829583058315832583358345835583658375838583958405841584258435844584558465847584858495850585158525853585458555856585758585859586058615862586358645865586658675868586958705871587258735874587558765877587858795880588158825883588458855886588758885889589058915892589358945895589658975898589959005901590259035904590559065907590859095910591159125913591459155916591759185919592059215922592359245925592659275928592959305931593259335934593559365937593859395940594159425943594459455946594759485949595059515952595359545955595659575958595959605961596259635964596559665967596859695970597159725973597459755976597759785979598059815982598359845985598659875988598959905991599259935994599559965997599859996000600160026003600460056006600760086009601060116012601360146015601660176018601960206021602260236024602560266027602860296030603160326033603460356036603760386039604060416042604360446045604660476048604960506051605260536054605560566057605860596060606160626063606460656066606760686069607060716072607360746075607660776078607960806081608260836084608560866087608860896090609160926093609460956096609760986099610061016102610361046105610661076108610961106111611261136114611561166117611861196120612161226123612461256126612761286129613061316132613361346135613661376138613961406141614261436144614561466147614861496150615161526153615461556156615761586159616061616162616361646165616661676168616961706171617261736174617561766177617861796180618161826183618461856186618761886189619061916192619361946195619661976198619962006201620262036204620562066207620862096210621162126213621462156216621762186219622062216222622362246225622662276228622962306231623262336234623562366237623862396240624162426243624462456246624762486249625062516252625362546255625662576258625962606261626262636264626562666267626862696270627162726273627462756276627762786279628062816282628362846285628662876288628962906291629262936294629562966297629862996300630163026303630463056306630763086309631063116312631363146315631663176318631963206321632263236324632563266327632863296330633163326333633463356336633763386339634063416342634363446345634663476348634963506351635263536354635563566357635863596360636163626363636463656366636763686369637063716372637363746375637663776378637963806381638263836384638563866387638863896390639163926393639463956396639763986399640064016402640364046405640664076408640964106411641264136414641564166417641864196420642164226423642464256426642764286429643064316432643364346435643664376438643964406441644264436444644564466447644864496450645164526453645464556456645764586459646064616462646364646465646664676468646964706471647264736474647564766477647864796480648164826483648464856486648764886489649064916492649364946495649664976498649965006501650265036504650565066507650865096510651165126513651465156516651765186519652065216522652365246525652665276528652965306531653265336534653565366537653865396540654165426543654465456546654765486549655065516552655365546555655665576558655965606561656265636564656565666567656865696570657165726573657465756576657765786579658065816582658365846585658665876588658965906591659265936594659565966597659865996600660166026603660466056606660766086609661066116612661366146615661666176618661966206621662266236624662566266627662866296630663166326633663466356636663766386639664066416642664366446645664666476648664966506651665266536654665566566657665866596660666166626663666466656666666766686669667066716672667366746675667666776678667966806681668266836684668566866687668866896690669166926693669466956696669766986699670067016702670367046705670667076708670967106711671267136714671567166717671867196720672167226723672467256726672767286729673067316732673367346735673667376738673967406741674267436744674567466747674867496750675167526753675467556756675767586759676067616762676367646765676667676768676967706771677267736774677567766777677867796780678167826783678467856786678767886789679067916792679367946795679667976798679968006801680268036804680568066807680868096810681168126813681468156816681768186819682068216822682368246825682668276828682968306831683268336834683568366837683868396840684168426843684468456846684768486849685068516852685368546855685668576858685968606861686268636864686568666867686868696870687168726873687468756876687768786879688068816882688368846885688668876888688968906891689268936894689568966897689868996900690169026903690469056906690769086909691069116912691369146915691669176918691969206921692269236924692569266927692869296930693169326933693469356936693769386939694069416942694369446945694669476948694969506951695269536954695569566957695869596960696169626963696469656966696769686969697069716972697369746975697669776978697969806981698269836984698569866987698869896990699169926993699469956996699769986999700070017002700370047005700670077008700970107011701270137014701570167017701870197020702170227023702470257026702770287029703070317032703370347035703670377038703970407041704270437044704570467047704870497050705170527053705470557056705770587059706070617062706370647065706670677068706970707071707270737074707570767077707870797080708170827083708470857086708770887089709070917092709370947095709670977098709971007101710271037104710571067107710871097110711171127113711471157116711771187119712071217122712371247125712671277128712971307131713271337134713571367137713871397140714171427143714471457146714771487149715071517152715371547155715671577158715971607161716271637164716571667167716871697170717171727173717471757176717771787179718071817182718371847185718671877188718971907191719271937194719571967197719871997200720172027203720472057206720772087209721072117212721372147215721672177218721972207221722272237224722572267227722872297230723172327233723472357236723772387239724072417242724372447245724672477248724972507251725272537254725572567257725872597260726172627263726472657266726772687269727072717272727372747275727672777278727972807281728272837284728572867287728872897290729172927293729472957296729772987299730073017302730373047305730673077308730973107311731273137314731573167317731873197320732173227323732473257326732773287329733073317332733373347335733673377338733973407341734273437344734573467347734873497350735173527353735473557356735773587359736073617362736373647365736673677368736973707371737273737374737573767377737873797380738173827383738473857386738773887389739073917392739373947395739673977398739974007401740274037404740574067407740874097410741174127413741474157416741774187419742074217422742374247425742674277428742974307431743274337434743574367437743874397440744174427443744474457446744774487449745074517452745374547455745674577458745974607461746274637464746574667467746874697470747174727473747474757476747774787479748074817482748374847485748674877488748974907491749274937494749574967497749874997500750175027503750475057506750775087509751075117512751375147515751675177518751975207521752275237524752575267527752875297530753175327533753475357536753775387539754075417542754375447545754675477548754975507551755275537554755575567557755875597560756175627563756475657566756775687569757075717572757375747575757675777578757975807581758275837584758575867587758875897590759175927593759475957596759775987599760076017602760376047605760676077608760976107611761276137614761576167617761876197620762176227623762476257626762776287629763076317632763376347635763676377638763976407641764276437644764576467647764876497650765176527653765476557656765776587659766076617662766376647665766676677668766976707671767276737674767576767677767876797680768176827683768476857686768776887689769076917692769376947695769676977698769977007701770277037704770577067707770877097710771177127713771477157716771777187719772077217722772377247725772677277728772977307731773277337734773577367737773877397740774177427743774477457746774777487749775077517752775377547755775677577758775977607761776277637764776577667767776877697770777177727773777477757776777777787779778077817782778377847785778677877788778977907791779277937794779577967797779877997800780178027803780478057806780778087809781078117812781378147815781678177818781978207821782278237824782578267827782878297830783178327833783478357836783778387839784078417842784378447845784678477848784978507851785278537854785578567857785878597860786178627863786478657866786778687869787078717872787378747875787678777878787978807881788278837884788578867887788878897890789178927893789478957896789778987899790079017902790379047905790679077908790979107911791279137914791579167917791879197920792179227923792479257926792779287929793079317932793379347935793679377938793979407941794279437944794579467947794879497950795179527953795479557956795779587959796079617962796379647965796679677968796979707971797279737974797579767977797879797980798179827983798479857986798779887989799079917992799379947995799679977998799980008001800280038004800580068007800880098010801180128013801480158016801780188019802080218022802380248025802680278028802980308031803280338034803580368037803880398040804180428043804480458046804780488049805080518052805380548055805680578058805980608061806280638064806580668067806880698070807180728073807480758076807780788079808080818082808380848085808680878088808980908091809280938094809580968097809880998100810181028103810481058106810781088109811081118112811381148115811681178118811981208121812281238124812581268127812881298130813181328133813481358136813781388139814081418142814381448145814681478148814981508151815281538154815581568157815881598160816181628163816481658166816781688169817081718172817381748175817681778178817981808181818281838184818581868187818881898190819181928193819481958196819781988199820082018202820382048205820682078208820982108211821282138214821582168217821882198220822182228223822482258226822782288229823082318232823382348235823682378238823982408241824282438244824582468247824882498250825182528253825482558256825782588259826082618262826382648265826682678268826982708271827282738274827582768277827882798280828182828283828482858286828782888289829082918292829382948295829682978298829983008301830283038304830583068307830883098310831183128313831483158316831783188319832083218322832383248325832683278328832983308331833283338334833583368337833883398340834183428343834483458346834783488349835083518352835383548355835683578358835983608361836283638364836583668367836883698370837183728373837483758376837783788379838083818382838383848385838683878388838983908391839283938394839583968397839883998400840184028403840484058406840784088409841084118412841384148415841684178418841984208421842284238424842584268427842884298430843184328433843484358436843784388439844084418442844384448445844684478448844984508451845284538454845584568457845884598460846184628463846484658466846784688469847084718472847384748475847684778478847984808481848284838484848584868487848884898490849184928493849484958496849784988499850085018502850385048505850685078508850985108511851285138514851585168517851885198520852185228523852485258526852785288529853085318532853385348535853685378538853985408541854285438544854585468547854885498550855185528553855485558556855785588559856085618562856385648565856685678568856985708571857285738574857585768577857885798580858185828583858485858586858785888589859085918592859385948595859685978598859986008601860286038604860586068607860886098610861186128613861486158616861786188619862086218622862386248625862686278628862986308631863286338634863586368637863886398640864186428643864486458646864786488649865086518652865386548655865686578658865986608661866286638664866586668667866886698670867186728673867486758676867786788679868086818682868386848685868686878688868986908691869286938694869586968697869886998700870187028703870487058706870787088709871087118712871387148715871687178718871987208721872287238724872587268727872887298730873187328733873487358736873787388739874087418742874387448745874687478748874987508751875287538754875587568757875887598760876187628763876487658766876787688769877087718772877387748775877687778778877987808781878287838784878587868787878887898790879187928793879487958796879787988799880088018802880388048805880688078808880988108811881288138814881588168817881888198820882188228823882488258826882788288829883088318832883388348835883688378838883988408841884288438844884588468847884888498850885188528853885488558856885788588859886088618862886388648865886688678868886988708871887288738874887588768877887888798880888188828883888488858886888788888889889088918892889388948895889688978898889989008901890289038904890589068907890889098910891189128913891489158916891789188919892089218922892389248925892689278928892989308931893289338934893589368937893889398940894189428943894489458946894789488949895089518952895389548955895689578958895989608961896289638964896589668967896889698970897189728973897489758976897789788979898089818982898389848985898689878988898989908991899289938994899589968997899889999000900190029003900490059006900790089009901090119012901390149015901690179018901990209021902290239024902590269027902890299030903190329033903490359036903790389039904090419042904390449045904690479048904990509051905290539054905590569057905890599060906190629063906490659066906790689069907090719072907390749075907690779078907990809081908290839084908590869087908890899090909190929093909490959096909790989099910091019102910391049105910691079108910991109111911291139114911591169117911891199120912191229123912491259126912791289129913091319132913391349135913691379138913991409141914291439144914591469147914891499150915191529153915491559156915791589159916091619162916391649165916691679168916991709171917291739174917591769177917891799180918191829183918491859186918791889189919091919192919391949195919691979198919992009201920292039204920592069207920892099210921192129213921492159216921792189219922092219222922392249225922692279228922992309231923292339234923592369237923892399240924192429243924492459246924792489249925092519252925392549255925692579258925992609261926292639264926592669267926892699270927192729273927492759276927792789279928092819282928392849285928692879288928992909291929292939294929592969297929892999300930193029303930493059306930793089309931093119312931393149315931693179318931993209321932293239324932593269327932893299330933193329333933493359336933793389339934093419342934393449345934693479348934993509351935293539354935593569357935893599360936193629363936493659366936793689369937093719372937393749375937693779378937993809381938293839384938593869387938893899390939193929393939493959396939793989399940094019402940394049405940694079408940994109411941294139414941594169417941894199420942194229423942494259426942794289429943094319432943394349435943694379438943994409441944294439444944594469447944894499450945194529453945494559456945794589459946094619462946394649465946694679468946994709471947294739474947594769477947894799480948194829483948494859486948794889489949094919492949394949495949694979498949995009501950295039504950595069507950895099510951195129513951495159516951795189519952095219522952395249525952695279528952995309531953295339534953595369537953895399540954195429543954495459546954795489549955095519552955395549555955695579558955995609561956295639564956595669567956895699570957195729573957495759576957795789579958095819582958395849585958695879588958995909591959295939594959595969597959895999600960196029603960496059606960796089609961096119612961396149615961696179618961996209621962296239624962596269627962896299630963196329633963496359636963796389639964096419642964396449645964696479648964996509651965296539654965596569657965896599660966196629663966496659666966796689669967096719672967396749675967696779678967996809681968296839684968596869687968896899690969196929693969496959696969796989699970097019702970397049705970697079708970997109711971297139714971597169717971897199720972197229723972497259726972797289729973097319732973397349735973697379738973997409741974297439744974597469747974897499750975197529753975497559756975797589759976097619762976397649765976697679768976997709771977297739774977597769777977897799780978197829783978497859786978797889789979097919792979397949795979697979798979998009801980298039804980598069807980898099810981198129813981498159816981798189819982098219822982398249825982698279828982998309831983298339834983598369837983898399840984198429843984498459846984798489849985098519852985398549855985698579858985998609861986298639864986598669867986898699870987198729873987498759876987798789879988098819882988398849885988698879888988998909891989298939894989598969897989898999900990199029903990499059906990799089909991099119912991399149915991699179918991999209921992299239924992599269927992899299930993199329933993499359936993799389939994099419942994399449945994699479948994999509951995299539954995599569957995899599960996199629963996499659966996799689969997099719972997399749975997699779978997999809981998299839984998599869987998899899990999199929993999499959996999799989999100001000110002100031000410005100061000710008100091001010011100121001310014100151001610017100181001910020100211002210023100241002510026100271002810029100301003110032100331003410035100361003710038100391004010041100421004310044100451004610047100481004910050100511005210053100541005510056100571005810059100601006110062100631006410065100661006710068100691007010071100721007310074100751007610077100781007910080100811008210083100841008510086100871008810089100901009110092100931009410095100961009710098100991010010101101021010310104101051010610107101081010910110101111011210113101141011510116101171011810119101201012110122101231012410125101261012710128101291013010131101321013310134101351013610137101381013910140101411014210143101441014510146101471014810149101501015110152101531015410155101561015710158101591016010161101621016310164101651016610167101681016910170101711017210173101741017510176101771017810179101801018110182101831018410185101861018710188101891019010191101921019310194101951019610197101981019910200102011020210203102041020510206102071020810209102101021110212102131021410215102161021710218102191022010221102221022310224102251022610227102281022910230102311023210233102341023510236102371023810239102401024110242102431024410245102461024710248102491025010251102521025310254102551025610257102581025910260102611026210263102641026510266102671026810269102701027110272102731027410275102761027710278102791028010281102821028310284102851028610287102881028910290102911029210293102941029510296102971029810299103001030110302103031030410305103061030710308103091031010311103121031310314103151031610317103181031910320103211032210323103241032510326103271032810329103301033110332103331033410335103361033710338103391034010341103421034310344103451034610347103481034910350103511035210353103541035510356103571035810359103601036110362103631036410365103661036710368103691037010371103721037310374103751037610377103781037910380103811038210383103841038510386103871038810389103901039110392103931039410395103961039710398103991040010401104021040310404104051040610407104081040910410104111041210413104141041510416104171041810419104201042110422104231042410425104261042710428104291043010431104321043310434104351043610437104381043910440104411044210443104441044510446104471044810449104501045110452104531045410455104561045710458104591046010461104621046310464104651046610467104681046910470104711047210473104741047510476104771047810479104801048110482104831048410485104861048710488104891049010491104921049310494104951049610497104981049910500105011050210503105041050510506105071050810509105101051110512105131051410515105161051710518105191052010521105221052310524105251052610527105281052910530105311053210533105341053510536105371053810539105401054110542105431054410545105461054710548105491055010551105521055310554105551055610557105581055910560105611056210563105641056510566105671056810569105701057110572105731057410575105761057710578105791058010581105821058310584105851058610587105881058910590105911059210593105941059510596105971059810599106001060110602106031060410605106061060710608106091061010611106121061310614106151061610617106181061910620106211062210623106241062510626106271062810629106301063110632106331063410635106361063710638106391064010641106421064310644106451064610647106481064910650106511065210653106541065510656106571065810659106601066110662106631066410665106661066710668106691067010671106721067310674106751067610677106781067910680106811068210683106841068510686106871068810689106901069110692106931069410695106961069710698106991070010701107021070310704107051070610707107081070910710107111071210713107141071510716107171071810719107201072110722107231072410725107261072710728107291073010731107321073310734107351073610737107381073910740107411074210743107441074510746107471074810749107501075110752107531075410755107561075710758107591076010761107621076310764107651076610767107681076910770107711077210773107741077510776107771077810779107801078110782107831078410785107861078710788107891079010791107921079310794107951079610797107981079910800108011080210803108041080510806108071080810809108101081110812108131081410815108161081710818108191082010821108221082310824108251082610827108281082910830108311083210833108341083510836108371083810839108401084110842108431084410845108461084710848108491085010851108521085310854108551085610857108581085910860108611086210863108641086510866108671086810869108701087110872108731087410875108761087710878108791088010881108821088310884108851088610887108881088910890108911089210893108941089510896108971089810899109001090110902109031090410905109061090710908109091091010911109121091310914109151091610917109181091910920109211092210923109241092510926109271092810929109301093110932109331093410935109361093710938109391094010941109421094310944109451094610947109481094910950109511095210953109541095510956109571095810959109601096110962109631096410965109661096710968109691097010971109721097310974109751097610977109781097910980109811098210983109841098510986109871098810989109901099110992109931099410995109961099710998109991100011001110021100311004110051100611007110081100911010110111101211013110141101511016110171101811019110201102111022110231102411025110261102711028110291103011031110321103311034110351103611037110381103911040110411104211043110441104511046110471104811049110501105111052110531105411055110561105711058110591106011061110621106311064110651106611067110681106911070110711107211073110741107511076110771107811079110801108111082110831108411085110861108711088110891109011091110921109311094110951109611097110981109911100111011110211103111041110511106111071110811109111101111111112111131111411115111161111711118111191112011121111221112311124111251112611127111281112911130111311113211133111341113511136111371113811139111401114111142111431114411145111461114711148111491115011151111521115311154111551115611157111581115911160111611116211163111641116511166111671116811169111701117111172111731117411175111761117711178111791118011181111821118311184111851118611187111881118911190111911119211193111941119511196111971119811199112001120111202112031120411205112061120711208112091121011211112121121311214112151121611217112181121911220112211122211223112241122511226112271122811229112301123111232112331123411235112361123711238112391124011241112421124311244112451124611247112481124911250112511125211253112541125511256112571125811259112601126111262112631126411265112661126711268112691127011271112721127311274112751127611277112781127911280112811128211283112841128511286112871128811289112901129111292112931129411295112961129711298112991130011301113021130311304113051130611307113081130911310113111131211313113141131511316113171131811319113201132111322113231132411325113261132711328113291133011331113321133311334113351133611337113381133911340113411134211343113441134511346113471134811349113501135111352113531135411355113561135711358113591136011361113621136311364113651136611367113681136911370113711137211373113741137511376113771137811379113801138111382113831138411385113861138711388113891139011391113921139311394113951139611397113981139911400114011140211403114041140511406114071140811409114101141111412114131141411415114161141711418114191142011421114221142311424114251142611427114281142911430114311143211433114341143511436114371143811439114401144111442114431144411445114461144711448114491145011451114521145311454114551145611457114581145911460114611146211463114641146511466114671146811469114701147111472114731147411475114761147711478114791148011481114821148311484114851148611487114881148911490114911149211493114941149511496114971149811499115001150111502115031150411505115061150711508115091151011511115121151311514115151151611517115181151911520115211152211523115241152511526115271152811529115301153111532115331153411535115361153711538115391154011541115421154311544115451154611547115481154911550115511155211553115541155511556115571155811559115601156111562115631156411565115661156711568115691157011571115721157311574115751157611577115781157911580115811158211583115841158511586115871158811589115901159111592115931159411595115961159711598115991160011601116021160311604116051160611607116081160911610116111161211613116141161511616116171161811619116201162111622116231162411625116261162711628116291163011631116321163311634116351163611637116381163911640116411164211643116441164511646116471164811649116501165111652116531165411655116561165711658116591166011661116621166311664116651166611667116681166911670116711167211673116741167511676116771167811679116801168111682116831168411685116861168711688116891169011691116921169311694116951169611697116981169911700117011170211703117041170511706117071170811709117101171111712117131171411715117161171711718117191172011721117221172311724117251172611727117281172911730117311173211733117341173511736117371173811739117401174111742117431174411745117461174711748117491175011751117521175311754117551175611757117581175911760117611176211763117641176511766117671176811769117701177111772117731177411775117761177711778117791178011781117821178311784117851178611787117881178911790117911179211793117941179511796117971179811799118001180111802118031180411805118061180711808118091181011811118121181311814118151181611817118181181911820118211182211823118241182511826118271182811829118301183111832118331183411835118361183711838118391184011841118421184311844118451184611847118481184911850118511185211853118541185511856118571185811859118601186111862118631186411865118661186711868118691187011871118721187311874118751187611877118781187911880118811188211883118841188511886118871188811889118901189111892118931189411895118961189711898118991190011901119021190311904119051190611907119081190911910119111191211913119141191511916119171191811919119201192111922119231192411925119261192711928119291193011931119321193311934119351193611937119381193911940119411194211943119441194511946119471194811949119501195111952119531195411955119561195711958119591196011961119621196311964119651196611967119681196911970119711197211973119741197511976119771197811979119801198111982119831198411985119861198711988119891199011991119921199311994119951199611997119981199912000120011200212003120041200512006120071200812009120101201112012120131201412015120161201712018120191202012021120221202312024120251202612027120281202912030120311203212033120341203512036120371203812039120401204112042120431204412045120461204712048120491205012051120521205312054120551205612057120581205912060120611206212063120641206512066120671206812069120701207112072120731207412075120761207712078120791208012081120821208312084120851208612087120881208912090120911209212093120941209512096120971209812099121001210112102121031210412105121061210712108121091211012111121121211312114121151211612117121181211912120121211212212123121241212512126121271212812129121301213112132121331213412135121361213712138121391214012141121421214312144121451214612147121481214912150121511215212153121541215512156121571215812159121601216112162121631216412165121661216712168121691217012171121721217312174121751217612177121781217912180121811218212183121841218512186121871218812189121901219112192121931219412195121961219712198121991220012201122021220312204122051220612207122081220912210122111221212213122141221512216122171221812219122201222112222122231222412225122261222712228122291223012231122321223312234122351223612237122381223912240122411224212243122441224512246122471224812249122501225112252122531225412255122561225712258122591226012261122621226312264122651226612267122681226912270122711227212273122741227512276122771227812279122801228112282122831228412285122861228712288122891229012291122921229312294122951229612297122981229912300123011230212303123041230512306123071230812309123101231112312123131231412315123161231712318123191232012321123221232312324123251232612327123281232912330123311233212333123341233512336123371233812339123401234112342123431234412345123461234712348123491235012351123521235312354123551235612357123581235912360123611236212363123641236512366123671236812369123701237112372123731237412375123761237712378123791238012381123821238312384123851238612387123881238912390123911239212393123941239512396123971239812399124001240112402124031240412405124061240712408124091241012411124121241312414124151241612417124181241912420124211242212423124241242512426124271242812429124301243112432124331243412435124361243712438124391244012441124421244312444124451244612447124481244912450124511245212453124541245512456124571245812459124601246112462124631246412465124661246712468124691247012471124721247312474124751247612477124781247912480124811248212483124841248512486124871248812489124901249112492124931249412495124961249712498124991250012501125021250312504125051250612507125081250912510125111251212513125141251512516125171251812519125201252112522125231252412525125261252712528125291253012531125321253312534125351253612537125381253912540125411254212543125441254512546125471254812549125501255112552125531255412555125561255712558125591256012561125621256312564125651256612567125681256912570125711257212573125741257512576125771257812579125801258112582125831258412585125861258712588125891259012591125921259312594125951259612597125981259912600126011260212603126041260512606126071260812609126101261112612126131261412615126161261712618126191262012621126221262312624126251262612627126281262912630126311263212633126341263512636126371263812639126401264112642126431264412645126461264712648126491265012651126521265312654126551265612657126581265912660126611266212663126641266512666126671266812669126701267112672126731267412675126761267712678126791268012681126821268312684126851268612687126881268912690126911269212693126941269512696126971269812699127001270112702127031270412705127061270712708127091271012711127121271312714127151271612717127181271912720127211272212723127241272512726127271272812729127301273112732127331273412735127361273712738127391274012741127421274312744127451274612747127481274912750127511275212753127541275512756127571275812759127601276112762127631276412765127661276712768127691277012771127721277312774127751277612777127781277912780127811278212783127841278512786127871278812789127901279112792127931279412795127961279712798127991280012801128021280312804128051280612807128081280912810128111281212813128141281512816128171281812819128201282112822128231282412825128261282712828128291283012831128321283312834128351283612837128381283912840128411284212843128441284512846128471284812849128501285112852128531285412855128561285712858128591286012861128621286312864128651286612867128681286912870128711287212873128741287512876128771287812879128801288112882128831288412885128861288712888128891289012891128921289312894128951289612897128981289912900129011290212903129041290512906129071290812909129101291112912129131291412915129161291712918129191292012921129221292312924129251292612927129281292912930129311293212933129341293512936129371293812939129401294112942129431294412945129461294712948129491295012951129521295312954129551295612957129581295912960129611296212963129641296512966129671296812969129701297112972129731297412975129761297712978129791298012981129821298312984129851298612987129881298912990129911299212993129941299512996129971299812999130001300113002130031300413005130061300713008130091301013011130121301313014130151301613017130181301913020130211302213023130241302513026130271302813029130301303113032130331303413035130361303713038130391304013041130421304313044130451304613047130481304913050130511305213053130541305513056130571305813059130601306113062130631306413065130661306713068130691307013071130721307313074130751307613077130781307913080130811308213083130841308513086130871308813089130901309113092130931309413095130961309713098130991310013101131021310313104131051310613107131081310913110131111311213113131141311513116131171311813119131201312113122131231312413125131261312713128131291313013131131321313313134131351313613137131381313913140131411314213143131441314513146131471314813149131501315113152131531315413155131561315713158131591316013161131621316313164131651316613167131681316913170131711317213173131741317513176131771317813179131801318113182131831318413185131861318713188131891319013191131921319313194131951319613197131981319913200132011320213203132041320513206132071320813209132101321113212132131321413215132161321713218132191322013221132221322313224132251322613227132281322913230132311323213233132341323513236132371323813239132401324113242132431324413245132461324713248132491325013251132521325313254132551325613257132581325913260132611326213263132641326513266132671326813269132701327113272132731327413275132761327713278132791328013281132821328313284132851328613287132881328913290132911329213293132941329513296132971329813299133001330113302133031330413305133061330713308133091331013311133121331313314133151331613317133181331913320133211332213323133241332513326133271332813329133301333113332133331333413335133361333713338133391334013341133421334313344133451334613347133481334913350133511335213353133541335513356133571335813359133601336113362133631336413365133661336713368133691337013371133721337313374133751337613377133781337913380133811338213383133841338513386133871338813389133901339113392133931339413395133961339713398133991340013401134021340313404134051340613407134081340913410134111341213413134141341513416134171341813419134201342113422134231342413425134261342713428134291343013431134321343313434134351343613437134381343913440134411344213443134441344513446134471344813449134501345113452134531345413455134561345713458134591346013461134621346313464134651346613467134681346913470134711347213473134741347513476134771347813479134801348113482134831348413485134861348713488134891349013491134921349313494134951349613497134981349913500135011350213503135041350513506135071350813509135101351113512135131351413515135161351713518135191352013521135221352313524135251352613527135281352913530135311353213533135341353513536135371353813539135401354113542135431354413545135461354713548135491355013551135521355313554135551355613557135581355913560135611356213563135641356513566135671356813569135701357113572135731357413575135761357713578135791358013581135821358313584135851358613587135881358913590135911359213593135941359513596135971359813599136001360113602136031360413605136061360713608136091361013611136121361313614136151361613617136181361913620136211362213623136241362513626136271362813629136301363113632136331363413635136361363713638136391364013641136421364313644136451364613647136481364913650136511365213653136541365513656136571365813659136601366113662136631366413665136661366713668136691367013671136721367313674136751367613677136781367913680136811368213683136841368513686136871368813689136901369113692136931369413695136961369713698136991370013701137021370313704137051370613707137081370913710137111371213713137141371513716137171371813719137201372113722137231372413725137261372713728137291373013731137321373313734137351373613737137381373913740137411374213743137441374513746137471374813749137501375113752137531375413755137561375713758137591376013761137621376313764137651376613767137681376913770137711377213773137741377513776137771377813779137801378113782137831378413785137861378713788137891379013791137921379313794137951379613797137981379913800138011380213803138041380513806138071380813809138101381113812138131381413815138161381713818138191382013821138221382313824138251382613827138281382913830138311383213833138341383513836138371383813839138401384113842138431384413845138461384713848138491385013851138521385313854138551385613857138581385913860138611386213863138641386513866138671386813869138701387113872138731387413875138761387713878138791388013881138821388313884138851388613887138881388913890138911389213893138941389513896138971389813899139001390113902139031390413905139061390713908139091391013911139121391313914139151391613917139181391913920139211392213923139241392513926139271392813929139301393113932139331393413935139361393713938139391394013941139421394313944139451394613947139481394913950139511395213953139541395513956139571395813959139601396113962139631396413965139661396713968139691397013971139721397313974139751397613977139781397913980139811398213983139841398513986139871398813989139901399113992139931399413995139961399713998139991400014001140021400314004140051400614007140081400914010140111401214013140141401514016140171401814019140201402114022140231402414025140261402714028140291403014031140321403314034140351403614037140381403914040140411404214043140441404514046140471404814049140501405114052140531405414055140561405714058140591406014061140621406314064140651406614067140681406914070140711407214073140741407514076140771407814079140801408114082140831408414085140861408714088140891409014091140921409314094140951409614097140981409914100141011410214103141041410514106141071410814109141101411114112141131411414115141161411714118141191412014121141221412314124141251412614127141281412914130141311413214133141341413514136141371413814139141401414114142141431414414145141461414714148141491415014151141521415314154141551415614157141581415914160141611416214163141641416514166141671416814169141701417114172141731417414175141761417714178141791418014181141821418314184141851418614187141881418914190141911419214193141941419514196141971419814199142001420114202142031420414205142061420714208142091421014211142121421314214142151421614217142181421914220142211422214223142241422514226142271422814229142301423114232142331423414235142361423714238142391424014241142421424314244142451424614247142481424914250142511425214253142541425514256142571425814259142601426114262142631426414265142661426714268142691427014271142721427314274142751427614277142781427914280142811428214283142841428514286142871428814289142901429114292142931429414295142961429714298142991430014301143021430314304143051430614307143081430914310143111431214313143141431514316143171431814319143201432114322143231432414325143261432714328143291433014331143321433314334143351433614337143381433914340143411434214343143441434514346143471434814349143501435114352143531435414355143561435714358143591436014361143621436314364143651436614367143681436914370143711437214373143741437514376143771437814379143801438114382143831438414385143861438714388143891439014391143921439314394143951439614397143981439914400144011440214403144041440514406144071440814409144101441114412144131441414415144161441714418144191442014421144221442314424144251442614427144281442914430144311443214433144341443514436144371443814439144401444114442144431444414445144461444714448144491445014451144521445314454144551445614457144581445914460144611446214463144641446514466144671446814469144701447114472144731447414475144761447714478144791448014481144821448314484144851448614487144881448914490144911449214493144941449514496144971449814499145001450114502145031450414505145061450714508145091451014511145121451314514145151451614517145181451914520145211452214523145241452514526145271452814529145301453114532145331453414535145361453714538145391454014541145421454314544145451454614547145481454914550145511455214553145541455514556145571455814559145601456114562145631456414565145661456714568145691457014571145721457314574145751457614577145781457914580145811458214583145841458514586145871458814589145901459114592145931459414595145961459714598145991460014601146021460314604146051460614607146081460914610146111461214613146141461514616146171461814619146201462114622146231462414625146261462714628146291463014631146321463314634146351463614637146381463914640146411464214643146441464514646146471464814649146501465114652146531465414655146561465714658146591466014661146621466314664146651466614667146681466914670146711467214673146741467514676146771467814679146801468114682146831468414685146861468714688146891469014691146921469314694146951469614697146981469914700147011470214703147041470514706147071470814709147101471114712147131471414715147161471714718147191472014721147221472314724147251472614727147281472914730147311473214733147341473514736147371473814739147401474114742147431474414745147461474714748147491475014751147521475314754147551475614757147581475914760147611476214763147641476514766147671476814769147701477114772147731477414775147761477714778147791478014781147821478314784147851478614787147881478914790147911479214793147941479514796147971479814799148001480114802148031480414805148061480714808148091481014811148121481314814148151481614817148181481914820148211482214823148241482514826148271482814829148301483114832148331483414835148361483714838148391484014841148421484314844148451484614847148481484914850148511485214853148541485514856148571485814859148601486114862148631486414865148661486714868148691487014871148721487314874148751487614877148781487914880148811488214883148841488514886148871488814889148901489114892148931489414895148961489714898148991490014901149021490314904149051490614907149081490914910149111491214913149141491514916149171491814919149201492114922149231492414925149261492714928149291493014931149321493314934149351493614937149381493914940149411494214943149441494514946149471494814949149501495114952149531495414955149561495714958149591496014961149621496314964149651496614967149681496914970149711497214973149741497514976149771497814979149801498114982149831498414985149861498714988149891499014991149921499314994149951499614997149981499915000150011500215003150041500515006150071500815009150101501115012150131501415015150161501715018150191502015021150221502315024150251502615027150281502915030150311503215033150341503515036150371503815039150401504115042150431504415045150461504715048150491505015051150521505315054150551505615057150581505915060150611506215063150641506515066150671506815069150701507115072150731507415075150761507715078150791508015081150821508315084150851508615087150881508915090150911509215093150941509515096150971509815099151001510115102151031510415105151061510715108151091511015111151121511315114151151511615117151181511915120151211512215123151241512515126151271512815129151301513115132151331513415135151361513715138151391514015141151421514315144151451514615147151481514915150151511515215153151541515515156151571515815159151601516115162151631516415165151661516715168151691517015171151721517315174151751517615177151781517915180151811518215183151841518515186151871518815189151901519115192151931519415195151961519715198151991520015201152021520315204152051520615207152081520915210152111521215213152141521515216152171521815219152201522115222152231522415225152261522715228152291523015231152321523315234152351523615237152381523915240152411524215243152441524515246152471524815249152501525115252152531525415255152561525715258152591526015261152621526315264152651526615267152681526915270152711527215273152741527515276152771527815279152801528115282152831528415285152861528715288152891529015291152921529315294152951529615297152981529915300153011530215303153041530515306153071530815309153101531115312153131531415315153161531715318153191532015321153221532315324153251532615327153281532915330153311533215333153341533515336153371533815339153401534115342153431534415345153461534715348153491535015351153521535315354153551535615357153581535915360153611536215363153641536515366153671536815369153701537115372153731537415375153761537715378153791538015381153821538315384153851538615387153881538915390153911539215393153941539515396153971539815399154001540115402154031540415405154061540715408154091541015411154121541315414154151541615417154181541915420154211542215423154241542515426154271542815429154301543115432154331543415435154361543715438154391544015441154421544315444154451544615447154481544915450154511545215453154541545515456154571545815459154601546115462154631546415465154661546715468154691547015471154721547315474154751547615477154781547915480154811548215483154841548515486154871548815489154901549115492154931549415495154961549715498154991550015501155021550315504155051550615507155081550915510155111551215513155141551515516155171551815519155201552115522155231552415525155261552715528155291553015531155321553315534155351553615537155381553915540155411554215543155441554515546155471554815549155501555115552155531555415555155561555715558155591556015561155621556315564155651556615567155681556915570155711557215573155741557515576155771557815579155801558115582155831558415585155861558715588155891559015591155921559315594155951559615597155981559915600156011560215603156041560515606156071560815609156101561115612156131561415615156161561715618156191562015621156221562315624156251562615627156281562915630156311563215633156341563515636156371563815639156401564115642156431564415645156461564715648156491565015651156521565315654156551565615657156581565915660156611566215663156641566515666156671566815669156701567115672156731567415675156761567715678156791568015681156821568315684156851568615687156881568915690156911569215693156941569515696156971569815699157001570115702157031570415705157061570715708157091571015711157121571315714157151571615717157181571915720157211572215723157241572515726157271572815729157301573115732157331573415735157361573715738157391574015741157421574315744157451574615747157481574915750157511575215753157541575515756157571575815759157601576115762157631576415765157661576715768157691577015771157721577315774157751577615777157781577915780157811578215783157841578515786157871578815789157901579115792157931579415795157961579715798157991580015801158021580315804158051580615807158081580915810158111581215813158141581515816158171581815819158201582115822158231582415825158261582715828158291583015831158321583315834158351583615837158381583915840158411584215843158441584515846158471584815849158501585115852158531585415855158561585715858158591586015861158621586315864158651586615867158681586915870158711587215873158741587515876158771587815879158801588115882158831588415885158861588715888158891589015891158921589315894158951589615897158981589915900159011590215903159041590515906159071590815909159101591115912159131591415915159161591715918159191592015921159221592315924159251592615927159281592915930159311593215933159341593515936159371593815939159401594115942159431594415945159461594715948159491595015951159521595315954159551595615957159581595915960159611596215963159641596515966159671596815969159701597115972159731597415975159761597715978159791598015981159821598315984159851598615987159881598915990159911599215993159941599515996159971599815999160001600116002160031600416005160061600716008160091601016011160121601316014160151601616017160181601916020160211602216023160241602516026160271602816029160301603116032160331603416035160361603716038160391604016041160421604316044160451604616047160481604916050160511605216053160541605516056160571605816059160601606116062160631606416065160661606716068160691607016071160721607316074160751607616077160781607916080160811608216083160841608516086160871608816089160901609116092160931609416095160961609716098160991610016101161021610316104161051610616107161081610916110161111611216113161141611516116161171611816119161201612116122161231612416125161261612716128161291613016131161321613316134161351613616137161381613916140161411614216143161441614516146161471614816149161501615116152161531615416155161561615716158161591616016161161621616316164161651616616167161681616916170161711617216173161741617516176161771617816179161801618116182161831618416185161861618716188161891619016191161921619316194161951619616197161981619916200162011620216203162041620516206162071620816209162101621116212162131621416215162161621716218162191622016221162221622316224162251622616227162281622916230162311623216233162341623516236162371623816239162401624116242162431624416245162461624716248162491625016251162521625316254162551625616257162581625916260162611626216263162641626516266162671626816269162701627116272162731627416275162761627716278162791628016281162821628316284162851628616287162881628916290162911629216293162941629516296162971629816299163001630116302163031630416305163061630716308163091631016311163121631316314163151631616317163181631916320163211632216323163241632516326163271632816329163301633116332163331633416335163361633716338163391634016341163421634316344163451634616347163481634916350163511635216353163541635516356163571635816359163601636116362163631636416365163661636716368163691637016371163721637316374163751637616377163781637916380163811638216383163841638516386163871638816389163901639116392163931639416395163961639716398163991640016401164021640316404164051640616407164081640916410164111641216413164141641516416164171641816419164201642116422164231642416425164261642716428164291643016431164321643316434164351643616437164381643916440164411644216443164441644516446164471644816449164501645116452164531645416455164561645716458164591646016461164621646316464164651646616467164681646916470164711647216473164741647516476164771647816479164801648116482164831648416485164861648716488164891649016491164921649316494164951649616497164981649916500165011650216503165041650516506165071650816509165101651116512165131651416515165161651716518165191652016521165221652316524165251652616527165281652916530165311653216533165341653516536165371653816539165401654116542165431654416545165461654716548165491655016551165521655316554165551655616557165581655916560165611656216563165641656516566165671656816569165701657116572165731657416575165761657716578165791658016581165821658316584165851658616587165881658916590165911659216593165941659516596165971659816599166001660116602166031660416605166061660716608166091661016611166121661316614166151661616617166181661916620166211662216623166241662516626166271662816629166301663116632166331663416635166361663716638166391664016641166421664316644166451664616647166481664916650166511665216653166541665516656166571665816659166601666116662166631666416665166661666716668166691667016671166721667316674166751667616677166781667916680166811668216683166841668516686166871668816689166901669116692166931669416695166961669716698166991670016701167021670316704167051670616707167081670916710167111671216713167141671516716167171671816719167201672116722167231672416725167261672716728167291673016731167321673316734167351673616737167381673916740167411674216743167441674516746167471674816749167501675116752167531675416755167561675716758167591676016761167621676316764167651676616767167681676916770167711677216773167741677516776167771677816779167801678116782167831678416785167861678716788167891679016791167921679316794167951679616797167981679916800168011680216803168041680516806168071680816809168101681116812168131681416815168161681716818168191682016821168221682316824168251682616827168281682916830168311683216833168341683516836168371683816839168401684116842168431684416845168461684716848168491685016851168521685316854168551685616857168581685916860168611686216863168641686516866168671686816869168701687116872168731687416875168761687716878168791688016881168821688316884168851688616887168881688916890168911689216893168941689516896168971689816899169001690116902169031690416905169061690716908169091691016911169121691316914169151691616917169181691916920169211692216923169241692516926169271692816929169301693116932169331693416935169361693716938169391694016941169421694316944169451694616947169481694916950169511695216953169541695516956169571695816959169601696116962169631696416965169661696716968169691697016971169721697316974169751697616977169781697916980169811698216983169841698516986169871698816989169901699116992169931699416995169961699716998169991700017001170021700317004170051700617007170081700917010170111701217013170141701517016170171701817019170201702117022170231702417025170261702717028170291703017031170321703317034170351703617037170381703917040170411704217043170441704517046170471704817049170501705117052170531705417055170561705717058170591706017061170621706317064170651706617067170681706917070170711707217073170741707517076170771707817079170801708117082170831708417085170861708717088170891709017091170921709317094170951709617097170981709917100171011710217103171041710517106171071710817109171101711117112171131711417115171161711717118171191712017121171221712317124171251712617127171281712917130171311713217133171341713517136171371713817139171401714117142171431714417145171461714717148171491715017151171521715317154171551715617157171581715917160171611716217163171641716517166171671716817169171701717117172171731717417175171761717717178171791718017181171821718317184171851718617187171881718917190171911719217193171941719517196171971719817199172001720117202172031720417205172061720717208172091721017211172121721317214172151721617217172181721917220172211722217223172241722517226172271722817229172301723117232172331723417235172361723717238172391724017241172421724317244172451724617247172481724917250172511725217253172541725517256172571725817259172601726117262172631726417265172661726717268172691727017271172721727317274172751727617277172781727917280172811728217283172841728517286172871728817289172901729117292172931729417295172961729717298172991730017301173021730317304173051730617307173081730917310173111731217313173141731517316173171731817319173201732117322173231732417325173261732717328173291733017331173321733317334173351733617337173381733917340173411734217343173441734517346173471734817349173501735117352173531735417355173561735717358173591736017361173621736317364173651736617367173681736917370173711737217373173741737517376173771737817379173801738117382173831738417385173861738717388173891739017391173921739317394173951739617397173981739917400174011740217403174041740517406174071740817409174101741117412174131741417415174161741717418174191742017421174221742317424174251742617427174281742917430174311743217433174341743517436174371743817439174401744117442174431744417445174461744717448174491745017451174521745317454174551745617457174581745917460174611746217463174641746517466174671746817469174701747117472174731747417475174761747717478174791748017481174821748317484174851748617487174881748917490174911749217493174941749517496174971749817499175001750117502175031750417505175061750717508175091751017511175121751317514175151751617517175181751917520175211752217523175241752517526175271752817529175301753117532175331753417535175361753717538175391754017541175421754317544175451754617547175481754917550175511755217553175541755517556175571755817559175601756117562175631756417565175661756717568175691757017571175721757317574175751757617577175781757917580175811758217583175841758517586175871758817589175901759117592175931759417595175961759717598175991760017601176021760317604176051760617607176081760917610176111761217613176141761517616176171761817619176201762117622176231762417625176261762717628176291763017631176321763317634176351763617637176381763917640176411764217643176441764517646176471764817649176501765117652176531765417655176561765717658176591766017661176621766317664176651766617667176681766917670176711767217673176741767517676176771767817679176801768117682176831768417685176861768717688176891769017691176921769317694176951769617697176981769917700177011770217703177041770517706177071770817709177101771117712177131771417715177161771717718177191772017721177221772317724177251772617727177281772917730177311773217733177341773517736177371773817739177401774117742177431774417745177461774717748177491775017751177521775317754177551775617757177581775917760177611776217763177641776517766177671776817769177701777117772177731777417775177761777717778177791778017781177821778317784177851778617787177881778917790177911779217793177941779517796177971779817799178001780117802178031780417805178061780717808178091781017811178121781317814178151781617817178181781917820178211782217823178241782517826178271782817829178301783117832178331783417835178361783717838178391784017841178421784317844178451784617847178481784917850178511785217853178541785517856178571785817859178601786117862178631786417865178661786717868178691787017871178721787317874178751787617877178781787917880178811788217883178841788517886178871788817889178901789117892178931789417895178961789717898178991790017901179021790317904179051790617907179081790917910179111791217913179141791517916179171791817919179201792117922179231792417925179261792717928179291793017931179321793317934179351793617937179381793917940179411794217943179441794517946179471794817949179501795117952179531795417955179561795717958179591796017961179621796317964179651796617967179681796917970179711797217973179741797517976179771797817979179801798117982179831798417985179861798717988179891799017991179921799317994179951799617997179981799918000180011800218003180041800518006180071800818009180101801118012180131801418015180161801718018180191802018021180221802318024180251802618027180281802918030180311803218033180341803518036180371803818039180401804118042180431804418045180461804718048180491805018051180521805318054180551805618057180581805918060180611806218063180641806518066180671806818069180701807118072180731807418075180761807718078180791808018081180821808318084180851808618087180881808918090180911809218093180941809518096180971809818099181001810118102181031810418105181061810718108181091811018111181121811318114181151811618117181181811918120181211812218123181241812518126181271812818129181301813118132181331813418135181361813718138181391814018141181421814318144181451814618147181481814918150181511815218153181541815518156181571815818159181601816118162181631816418165181661816718168181691817018171181721817318174181751817618177181781817918180181811818218183181841818518186181871818818189181901819118192181931819418195181961819718198181991820018201182021820318204182051820618207182081820918210182111821218213182141821518216182171821818219182201822118222182231822418225182261822718228182291823018231182321823318234182351823618237182381823918240182411824218243182441824518246182471824818249182501825118252182531825418255182561825718258182591826018261182621826318264182651826618267182681826918270182711827218273182741827518276182771827818279182801828118282182831828418285182861828718288182891829018291182921829318294182951829618297182981829918300183011830218303183041830518306183071830818309183101831118312183131831418315183161831718318183191832018321183221832318324183251832618327183281832918330183311833218333183341833518336183371833818339183401834118342183431834418345183461834718348183491835018351183521835318354183551835618357183581835918360183611836218363183641836518366183671836818369183701837118372183731837418375183761837718378183791838018381183821838318384183851838618387183881838918390183911839218393183941839518396183971839818399184001840118402184031840418405184061840718408184091841018411184121841318414184151841618417184181841918420184211842218423184241842518426184271842818429184301843118432184331843418435184361843718438184391844018441184421844318444184451844618447184481844918450184511845218453184541845518456184571845818459184601846118462184631846418465184661846718468184691847018471184721847318474184751847618477184781847918480184811848218483184841848518486184871848818489184901849118492184931849418495184961849718498184991850018501185021850318504185051850618507185081850918510185111851218513185141851518516185171851818519185201852118522185231852418525185261852718528185291853018531185321853318534185351853618537185381853918540185411854218543185441854518546185471854818549185501855118552185531855418555185561855718558185591856018561185621856318564185651856618567185681856918570185711857218573185741857518576185771857818579185801858118582185831858418585185861858718588185891859018591185921859318594185951859618597185981859918600186011860218603186041860518606186071860818609186101861118612186131861418615186161861718618186191862018621186221862318624186251862618627186281862918630186311863218633186341863518636186371863818639186401864118642186431864418645186461864718648186491865018651186521865318654186551865618657186581865918660186611866218663186641866518666186671866818669186701867118672186731867418675186761867718678186791868018681186821868318684186851868618687186881868918690186911869218693186941869518696186971869818699187001870118702187031870418705187061870718708187091871018711187121871318714187151871618717187181871918720187211872218723187241872518726187271872818729187301873118732187331873418735187361873718738187391874018741187421874318744187451874618747187481874918750187511875218753187541875518756187571875818759187601876118762187631876418765187661876718768187691877018771187721877318774187751877618777187781877918780187811878218783187841878518786187871878818789187901879118792187931879418795187961879718798187991880018801188021880318804188051880618807188081880918810188111881218813188141881518816188171881818819188201882118822188231882418825188261882718828188291883018831188321883318834188351883618837188381883918840188411884218843188441884518846188471884818849188501885118852188531885418855188561885718858188591886018861188621886318864188651886618867188681886918870188711887218873188741887518876188771887818879188801888118882188831888418885188861888718888188891889018891188921889318894188951889618897188981889918900189011890218903189041890518906189071890818909189101891118912189131891418915189161891718918189191892018921189221892318924189251892618927189281892918930189311893218933189341893518936189371893818939189401894118942189431894418945189461894718948189491895018951189521895318954189551895618957189581895918960189611896218963189641896518966189671896818969189701897118972189731897418975189761897718978189791898018981189821898318984189851898618987189881898918990189911899218993189941899518996189971899818999190001900119002190031900419005190061900719008190091901019011190121901319014190151901619017190181901919020190211902219023190241902519026190271902819029190301903119032190331903419035190361903719038190391904019041190421904319044190451904619047190481904919050190511905219053190541905519056190571905819059190601906119062190631906419065190661906719068190691907019071190721907319074190751907619077190781907919080190811908219083190841908519086190871908819089190901909119092190931909419095190961909719098190991910019101191021910319104191051910619107191081910919110191111911219113191141911519116191171911819119191201912119122191231912419125191261912719128191291913019131191321913319134191351913619137191381913919140191411914219143191441914519146191471914819149191501915119152191531915419155191561915719158191591916019161191621916319164191651916619167191681916919170191711917219173191741917519176191771917819179191801918119182191831918419185191861918719188191891919019191191921919319194191951919619197191981919919200192011920219203192041920519206192071920819209192101921119212192131921419215192161921719218192191922019221192221922319224192251922619227192281922919230192311923219233192341923519236192371923819239192401924119242192431924419245192461924719248192491925019251192521925319254192551925619257192581925919260192611926219263192641926519266192671926819269192701927119272192731927419275192761927719278192791928019281192821928319284192851928619287192881928919290192911929219293192941929519296192971929819299193001930119302193031930419305193061930719308193091931019311193121931319314193151931619317193181931919320193211932219323193241932519326193271932819329193301933119332193331933419335193361933719338193391934019341193421934319344193451934619347193481934919350193511935219353193541935519356193571935819359193601936119362193631936419365193661936719368193691937019371193721937319374193751937619377193781937919380193811938219383193841938519386193871938819389193901939119392193931939419395193961939719398193991940019401194021940319404194051940619407194081940919410194111941219413194141941519416194171941819419194201942119422194231942419425194261942719428194291943019431194321943319434194351943619437194381943919440194411944219443194441944519446194471944819449194501945119452194531945419455194561945719458194591946019461194621946319464194651946619467194681946919470194711947219473194741947519476194771947819479194801948119482194831948419485194861948719488194891949019491194921949319494194951949619497194981949919500195011950219503195041950519506195071950819509195101951119512195131951419515195161951719518195191952019521195221952319524195251952619527195281952919530195311953219533195341953519536195371953819539195401954119542195431954419545195461954719548195491955019551195521955319554195551955619557195581955919560195611956219563195641956519566195671956819569195701957119572195731957419575195761957719578195791958019581195821958319584195851958619587195881958919590195911959219593195941959519596195971959819599196001960119602196031960419605196061960719608196091961019611196121961319614196151961619617196181961919620196211962219623196241962519626196271962819629196301963119632196331963419635196361963719638196391964019641196421964319644196451964619647196481964919650196511965219653196541965519656196571965819659196601966119662196631966419665196661966719668196691967019671196721967319674196751967619677196781967919680196811968219683196841968519686196871968819689196901969119692196931969419695196961969719698196991970019701197021970319704197051970619707197081970919710197111971219713197141971519716197171971819719197201972119722197231972419725197261972719728197291973019731197321973319734197351973619737197381973919740197411974219743197441974519746197471974819749197501975119752197531975419755197561975719758197591976019761197621976319764197651976619767197681976919770197711977219773197741977519776197771977819779197801978119782197831978419785197861978719788197891979019791197921979319794197951979619797197981979919800198011980219803198041980519806198071980819809198101981119812198131981419815198161981719818198191982019821198221982319824198251982619827198281982919830198311983219833198341983519836198371983819839198401984119842198431984419845198461984719848198491985019851198521985319854198551985619857198581985919860198611986219863198641986519866198671986819869198701987119872198731987419875198761987719878198791988019881198821988319884198851988619887198881988919890198911989219893198941989519896198971989819899199001990119902199031990419905199061990719908199091991019911199121991319914199151991619917199181991919920199211992219923199241992519926199271992819929199301993119932199331993419935199361993719938199391994019941199421994319944199451994619947199481994919950199511995219953199541995519956199571995819959199601996119962199631996419965199661996719968199691997019971199721997319974199751997619977199781997919980199811998219983199841998519986199871998819989199901999119992199931999419995199961999719998199992000020001200022000320004200052000620007200082000920010200112001220013200142001520016200172001820019200202002120022200232002420025200262002720028200292003020031200322003320034200352003620037200382003920040200412004220043200442004520046200472004820049200502005120052200532005420055200562005720058200592006020061200622006320064200652006620067200682006920070200712007220073200742007520076200772007820079200802008120082200832008420085200862008720088200892009020091200922009320094200952009620097200982009920100201012010220103201042010520106201072010820109201102011120112201132011420115201162011720118201192012020121201222012320124201252012620127201282012920130201312013220133201342013520136201372013820139201402014120142201432014420145201462014720148201492015020151201522015320154201552015620157201582015920160201612016220163201642016520166201672016820169201702017120172201732017420175201762017720178201792018020181201822018320184201852018620187201882018920190201912019220193201942019520196201972019820199202002020120202202032020420205202062020720208202092021020211202122021320214202152021620217202182021920220202212022220223202242022520226202272022820229202302023120232202332023420235202362023720238202392024020241202422024320244202452024620247202482024920250202512025220253202542025520256202572025820259202602026120262202632026420265202662026720268202692027020271202722027320274202752027620277202782027920280202812028220283202842028520286202872028820289202902029120292202932029420295202962029720298202992030020301203022030320304203052030620307203082030920310203112031220313203142031520316203172031820319203202032120322203232032420325203262032720328203292033020331203322033320334203352033620337203382033920340203412034220343203442034520346203472034820349203502035120352203532035420355203562035720358203592036020361203622036320364203652036620367203682036920370203712037220373203742037520376203772037820379203802038120382203832038420385203862038720388203892039020391203922039320394203952039620397203982039920400204012040220403204042040520406204072040820409204102041120412204132041420415204162041720418204192042020421204222042320424204252042620427204282042920430204312043220433204342043520436204372043820439204402044120442204432044420445204462044720448204492045020451204522045320454204552045620457204582045920460204612046220463204642046520466204672046820469204702047120472204732047420475204762047720478204792048020481204822048320484204852048620487204882048920490204912049220493204942049520496204972049820499205002050120502205032050420505205062050720508205092051020511205122051320514205152051620517205182051920520205212052220523205242052520526205272052820529205302053120532205332053420535205362053720538205392054020541205422054320544205452054620547205482054920550205512055220553205542055520556205572055820559205602056120562205632056420565205662056720568205692057020571205722057320574205752057620577205782057920580205812058220583205842058520586205872058820589205902059120592205932059420595205962059720598205992060020601206022060320604206052060620607206082060920610206112061220613206142061520616206172061820619206202062120622206232062420625206262062720628206292063020631206322063320634206352063620637206382063920640206412064220643206442064520646206472064820649206502065120652206532065420655206562065720658206592066020661206622066320664206652066620667206682066920670206712067220673206742067520676206772067820679206802068120682206832068420685206862068720688206892069020691206922069320694206952069620697206982069920700207012070220703207042070520706207072070820709207102071120712207132071420715207162071720718207192072020721207222072320724207252072620727207282072920730207312073220733207342073520736207372073820739207402074120742207432074420745207462074720748207492075020751207522075320754207552075620757207582075920760207612076220763207642076520766207672076820769207702077120772207732077420775207762077720778207792078020781207822078320784207852078620787207882078920790207912079220793207942079520796207972079820799208002080120802208032080420805208062080720808208092081020811208122081320814208152081620817208182081920820208212082220823208242082520826208272082820829208302083120832208332083420835208362083720838208392084020841208422084320844208452084620847208482084920850208512085220853208542085520856208572085820859208602086120862208632086420865208662086720868208692087020871208722087320874208752087620877208782087920880208812088220883208842088520886208872088820889208902089120892208932089420895208962089720898208992090020901209022090320904209052090620907209082090920910209112091220913209142091520916209172091820919209202092120922209232092420925209262092720928209292093020931209322093320934209352093620937209382093920940209412094220943209442094520946209472094820949209502095120952209532095420955209562095720958209592096020961209622096320964209652096620967209682096920970209712097220973209742097520976209772097820979209802098120982209832098420985209862098720988209892099020991209922099320994209952099620997209982099921000210012100221003210042100521006210072100821009210102101121012210132101421015210162101721018210192102021021210222102321024210252102621027210282102921030210312103221033210342103521036210372103821039210402104121042210432104421045210462104721048210492105021051210522105321054210552105621057210582105921060210612106221063210642106521066210672106821069210702107121072210732107421075210762107721078210792108021081210822108321084210852108621087210882108921090210912109221093210942109521096210972109821099211002110121102211032110421105211062110721108211092111021111211122111321114211152111621117211182111921120211212112221123211242112521126211272112821129211302113121132211332113421135211362113721138211392114021141211422114321144211452114621147211482114921150211512115221153211542115521156211572115821159211602116121162211632116421165211662116721168211692117021171211722117321174211752117621177211782117921180211812118221183211842118521186211872118821189211902119121192211932119421195211962119721198211992120021201212022120321204212052120621207212082120921210212112121221213212142121521216212172121821219212202122121222212232122421225212262122721228212292123021231212322123321234212352123621237212382123921240212412124221243212442124521246212472124821249212502125121252212532125421255212562125721258212592126021261212622126321264212652126621267212682126921270212712127221273212742127521276212772127821279212802128121282212832128421285212862128721288212892129021291212922129321294212952129621297212982129921300213012130221303213042130521306213072130821309213102131121312213132131421315213162131721318213192132021321213222132321324213252132621327213282132921330213312133221333213342133521336213372133821339213402134121342213432134421345213462134721348213492135021351213522135321354213552135621357213582135921360213612136221363213642136521366213672136821369213702137121372213732137421375213762137721378213792138021381213822138321384213852138621387213882138921390213912139221393213942139521396213972139821399214002140121402214032140421405214062140721408214092141021411214122141321414214152141621417214182141921420214212142221423214242142521426214272142821429214302143121432214332143421435214362143721438214392144021441214422144321444214452144621447214482144921450214512145221453214542145521456214572145821459214602146121462214632146421465214662146721468214692147021471214722147321474214752147621477214782147921480214812148221483214842148521486214872148821489214902149121492214932149421495214962149721498214992150021501215022150321504215052150621507215082150921510215112151221513215142151521516215172151821519215202152121522215232152421525215262152721528215292153021531215322153321534215352153621537215382153921540215412154221543215442154521546215472154821549215502155121552215532155421555215562155721558215592156021561215622156321564215652156621567215682156921570215712157221573215742157521576215772157821579215802158121582215832158421585215862158721588215892159021591215922159321594215952159621597215982159921600216012160221603216042160521606216072160821609216102161121612216132161421615216162161721618216192162021621216222162321624216252162621627216282162921630216312163221633216342163521636216372163821639216402164121642216432164421645216462164721648216492165021651216522165321654216552165621657216582165921660216612166221663216642166521666216672166821669216702167121672216732167421675216762167721678216792168021681216822168321684216852168621687216882168921690216912169221693216942169521696216972169821699217002170121702217032170421705217062170721708217092171021711217122171321714217152171621717217182171921720217212172221723217242172521726217272172821729217302173121732217332173421735217362173721738217392174021741217422174321744217452174621747217482174921750217512175221753217542175521756217572175821759217602176121762217632176421765217662176721768217692177021771217722177321774217752177621777217782177921780217812178221783217842178521786217872178821789217902179121792217932179421795217962179721798217992180021801218022180321804218052180621807218082180921810218112181221813218142181521816218172181821819218202182121822218232182421825218262182721828218292183021831218322183321834218352183621837218382183921840218412184221843218442184521846218472184821849218502185121852218532185421855218562185721858218592186021861218622186321864218652186621867218682186921870218712187221873218742187521876218772187821879218802188121882218832188421885218862188721888218892189021891218922189321894218952189621897218982189921900219012190221903219042190521906219072190821909219102191121912219132191421915219162191721918219192192021921219222192321924219252192621927219282192921930219312193221933219342193521936219372193821939219402194121942219432194421945219462194721948219492195021951219522195321954219552195621957219582195921960219612196221963219642196521966219672196821969219702197121972219732197421975219762197721978219792198021981219822198321984219852198621987219882198921990219912199221993219942199521996219972199821999220002200122002220032200422005220062200722008220092201022011220122201322014220152201622017220182201922020220212202222023220242202522026220272202822029220302203122032220332203422035220362203722038220392204022041220422204322044220452204622047220482204922050220512205222053220542205522056220572205822059220602206122062220632206422065220662206722068220692207022071220722207322074220752207622077220782207922080220812208222083220842208522086220872208822089220902209122092220932209422095220962209722098220992210022101221022210322104221052210622107221082210922110221112211222113221142211522116221172211822119221202212122122221232212422125221262212722128221292213022131221322213322134221352213622137221382213922140221412214222143221442214522146221472214822149221502215122152221532215422155221562215722158221592216022161221622216322164221652216622167221682216922170221712217222173221742217522176221772217822179221802218122182221832218422185221862218722188221892219022191221922219322194221952219622197221982219922200222012220222203222042220522206222072220822209222102221122212222132221422215222162221722218222192222022221222222222322224222252222622227222282222922230222312223222233222342223522236222372223822239222402224122242222432224422245222462224722248222492225022251222522225322254222552225622257222582225922260222612226222263222642226522266222672226822269222702227122272222732227422275222762227722278222792228022281222822228322284222852228622287222882228922290222912229222293222942229522296222972229822299223002230122302223032230422305223062230722308223092231022311223122231322314223152231622317223182231922320223212232222323223242232522326223272232822329223302233122332223332233422335223362233722338223392234022341223422234322344223452234622347223482234922350223512235222353223542235522356223572235822359223602236122362223632236422365223662236722368223692237022371223722237322374223752237622377223782237922380223812238222383223842238522386223872238822389223902239122392223932239422395223962239722398223992240022401224022240322404224052240622407224082240922410224112241222413224142241522416224172241822419224202242122422224232242422425224262242722428224292243022431224322243322434224352243622437224382243922440224412244222443224442244522446224472244822449224502245122452224532245422455224562245722458224592246022461224622246322464224652246622467224682246922470224712247222473224742247522476224772247822479224802248122482224832248422485224862248722488224892249022491224922249322494224952249622497224982249922500225012250222503225042250522506225072250822509225102251122512225132251422515225162251722518225192252022521225222252322524225252252622527225282252922530225312253222533225342253522536225372253822539225402254122542225432254422545225462254722548225492255022551225522255322554225552255622557225582255922560225612256222563225642256522566225672256822569225702257122572225732257422575225762257722578225792258022581225822258322584225852258622587225882258922590225912259222593225942259522596225972259822599226002260122602226032260422605226062260722608226092261022611226122261322614226152261622617226182261922620226212262222623226242262522626226272262822629226302263122632226332263422635226362263722638226392264022641226422264322644226452264622647226482264922650226512265222653226542265522656226572265822659226602266122662226632266422665226662266722668226692267022671226722267322674226752267622677226782267922680226812268222683226842268522686226872268822689226902269122692226932269422695226962269722698226992270022701227022270322704227052270622707227082270922710227112271222713227142271522716227172271822719227202272122722227232272422725227262272722728227292273022731227322273322734227352273622737227382273922740227412274222743227442274522746227472274822749227502275122752227532275422755227562275722758227592276022761227622276322764227652276622767227682276922770227712277222773227742277522776227772277822779227802278122782227832278422785227862278722788227892279022791227922279322794227952279622797227982279922800228012280222803228042280522806228072280822809228102281122812228132281422815228162281722818228192282022821228222282322824228252282622827228282282922830228312283222833228342283522836228372283822839228402284122842228432284422845228462284722848228492285022851228522285322854228552285622857228582285922860228612286222863228642286522866228672286822869228702287122872228732287422875228762287722878228792288022881228822288322884228852288622887228882288922890228912289222893228942289522896228972289822899229002290122902229032290422905229062290722908229092291022911229122291322914229152291622917229182291922920229212292222923229242292522926229272292822929229302293122932229332293422935229362293722938229392294022941229422294322944229452294622947229482294922950229512295222953229542295522956229572295822959229602296122962229632296422965229662296722968229692297022971229722297322974229752297622977229782297922980229812298222983229842298522986229872298822989229902299122992229932299422995229962299722998229992300023001230022300323004230052300623007230082300923010230112301223013230142301523016230172301823019230202302123022230232302423025230262302723028230292303023031230322303323034230352303623037230382303923040230412304223043230442304523046230472304823049230502305123052230532305423055230562305723058230592306023061230622306323064230652306623067230682306923070230712307223073230742307523076230772307823079230802308123082230832308423085230862308723088230892309023091230922309323094230952309623097230982309923100231012310223103231042310523106231072310823109231102311123112231132311423115231162311723118231192312023121231222312323124231252312623127231282312923130231312313223133231342313523136231372313823139231402314123142231432314423145231462314723148231492315023151231522315323154231552315623157231582315923160231612316223163231642316523166231672316823169231702317123172231732317423175231762317723178231792318023181231822318323184231852318623187231882318923190231912319223193231942319523196231972319823199232002320123202232032320423205232062320723208232092321023211232122321323214232152321623217232182321923220232212322223223232242322523226232272322823229232302323123232232332323423235232362323723238232392324023241232422324323244232452324623247232482324923250232512325223253232542325523256232572325823259232602326123262232632326423265232662326723268232692327023271232722327323274232752327623277232782327923280232812328223283232842328523286232872328823289232902329123292232932329423295232962329723298232992330023301233022330323304233052330623307233082330923310233112331223313233142331523316233172331823319233202332123322233232332423325233262332723328233292333023331233322333323334233352333623337233382333923340233412334223343233442334523346233472334823349233502335123352233532335423355233562335723358233592336023361233622336323364233652336623367233682336923370233712337223373233742337523376233772337823379233802338123382233832338423385233862338723388233892339023391233922339323394233952339623397233982339923400234012340223403234042340523406234072340823409234102341123412234132341423415234162341723418234192342023421234222342323424234252342623427234282342923430234312343223433234342343523436234372343823439234402344123442234432344423445234462344723448234492345023451234522345323454234552345623457234582345923460234612346223463234642346523466234672346823469234702347123472234732347423475234762347723478234792348023481234822348323484234852348623487234882348923490234912349223493234942349523496234972349823499235002350123502235032350423505235062350723508235092351023511235122351323514235152351623517235182351923520235212352223523235242352523526235272352823529235302353123532235332353423535235362353723538235392354023541235422354323544235452354623547235482354923550235512355223553235542355523556235572355823559235602356123562235632356423565235662356723568235692357023571235722357323574235752357623577235782357923580235812358223583235842358523586235872358823589235902359123592235932359423595235962359723598235992360023601236022360323604236052360623607236082360923610236112361223613236142361523616236172361823619236202362123622236232362423625236262362723628236292363023631236322363323634236352363623637236382363923640236412364223643236442364523646236472364823649236502365123652236532365423655236562365723658236592366023661236622366323664236652366623667236682366923670236712367223673236742367523676236772367823679236802368123682236832368423685236862368723688236892369023691236922369323694236952369623697236982369923700237012370223703237042370523706237072370823709237102371123712237132371423715237162371723718237192372023721237222372323724237252372623727237282372923730237312373223733237342373523736237372373823739237402374123742237432374423745237462374723748237492375023751237522375323754237552375623757237582375923760237612376223763237642376523766237672376823769237702377123772237732377423775237762377723778237792378023781237822378323784237852378623787237882378923790237912379223793237942379523796237972379823799238002380123802238032380423805238062380723808238092381023811238122381323814238152381623817238182381923820238212382223823238242382523826238272382823829238302383123832238332383423835238362383723838238392384023841238422384323844238452384623847238482384923850238512385223853238542385523856238572385823859238602386123862238632386423865238662386723868238692387023871238722387323874238752387623877238782387923880238812388223883238842388523886238872388823889238902389123892238932389423895238962389723898238992390023901239022390323904239052390623907239082390923910239112391223913239142391523916239172391823919239202392123922239232392423925239262392723928239292393023931239322393323934239352393623937239382393923940239412394223943239442394523946239472394823949239502395123952239532395423955239562395723958239592396023961239622396323964239652396623967239682396923970239712397223973239742397523976239772397823979239802398123982239832398423985239862398723988239892399023991239922399323994239952399623997239982399924000240012400224003240042400524006240072400824009240102401124012240132401424015240162401724018240192402024021240222402324024240252402624027240282402924030240312403224033240342403524036240372403824039240402404124042240432404424045240462404724048240492405024051240522405324054240552405624057240582405924060240612406224063240642406524066240672406824069240702407124072240732407424075240762407724078240792408024081240822408324084240852408624087240882408924090240912409224093240942409524096240972409824099241002410124102241032410424105241062410724108241092411024111241122411324114241152411624117241182411924120241212412224123241242412524126241272412824129241302413124132241332413424135241362413724138241392414024141241422414324144241452414624147241482414924150241512415224153241542415524156241572415824159241602416124162241632416424165241662416724168241692417024171241722417324174241752417624177241782417924180241812418224183241842418524186241872418824189241902419124192241932419424195241962419724198241992420024201242022420324204242052420624207242082420924210242112421224213242142421524216242172421824219242202422124222242232422424225242262422724228242292423024231242322423324234242352423624237242382423924240242412424224243242442424524246242472424824249242502425124252242532425424255242562425724258242592426024261242622426324264242652426624267242682426924270242712427224273242742427524276242772427824279242802428124282242832428424285242862428724288242892429024291242922429324294242952429624297242982429924300243012430224303243042430524306243072430824309243102431124312243132431424315243162431724318243192432024321243222432324324243252432624327243282432924330243312433224333243342433524336243372433824339243402434124342243432434424345243462434724348243492435024351243522435324354243552435624357243582435924360243612436224363243642436524366243672436824369243702437124372243732437424375243762437724378243792438024381243822438324384243852438624387243882438924390243912439224393243942439524396243972439824399244002440124402244032440424405244062440724408244092441024411244122441324414244152441624417244182441924420244212442224423244242442524426244272442824429244302443124432244332443424435244362443724438244392444024441244422444324444244452444624447244482444924450244512445224453244542445524456244572445824459244602446124462244632446424465244662446724468244692447024471244722447324474244752447624477244782447924480244812448224483244842448524486244872448824489244902449124492244932449424495244962449724498244992450024501245022450324504245052450624507245082450924510245112451224513245142451524516245172451824519245202452124522245232452424525245262452724528245292453024531245322453324534245352453624537245382453924540245412454224543245442454524546245472454824549245502455124552245532455424555245562455724558245592456024561245622456324564245652456624567245682456924570245712457224573245742457524576245772457824579245802458124582245832458424585245862458724588245892459024591245922459324594245952459624597245982459924600246012460224603246042460524606246072460824609246102461124612246132461424615246162461724618246192462024621246222462324624246252462624627246282462924630246312463224633246342463524636246372463824639246402464124642246432464424645246462464724648246492465024651246522465324654246552465624657246582465924660246612466224663246642466524666246672466824669246702467124672246732467424675246762467724678246792468024681246822468324684246852468624687246882468924690246912469224693246942469524696246972469824699247002470124702247032470424705247062470724708247092471024711247122471324714247152471624717247182471924720247212472224723247242472524726247272472824729247302473124732247332473424735247362473724738247392474024741247422474324744247452474624747247482474924750247512475224753247542475524756247572475824759247602476124762247632476424765247662476724768247692477024771247722477324774247752477624777247782477924780247812478224783247842478524786247872478824789247902479124792247932479424795247962479724798247992480024801248022480324804248052480624807248082480924810248112481224813248142481524816248172481824819248202482124822248232482424825248262482724828248292483024831248322483324834248352483624837248382483924840248412484224843248442484524846248472484824849248502485124852248532485424855248562485724858248592486024861248622486324864248652486624867248682486924870248712487224873248742487524876248772487824879248802488124882248832488424885248862488724888248892489024891248922489324894248952489624897248982489924900249012490224903249042490524906249072490824909249102491124912249132491424915249162491724918249192492024921249222492324924249252492624927249282492924930249312493224933249342493524936249372493824939249402494124942249432494424945249462494724948249492495024951249522495324954249552495624957249582495924960249612496224963249642496524966249672496824969249702497124972249732497424975249762497724978249792498024981249822498324984249852498624987249882498924990249912499224993249942499524996249972499824999250002500125002250032500425005250062500725008250092501025011250122501325014250152501625017250182501925020250212502225023250242502525026250272502825029250302503125032250332503425035250362503725038250392504025041250422504325044250452504625047250482504925050250512505225053250542505525056250572505825059250602506125062250632506425065250662506725068250692507025071250722507325074250752507625077250782507925080250812508225083250842508525086250872508825089250902509125092250932509425095250962509725098250992510025101251022510325104251052510625107251082510925110251112511225113251142511525116251172511825119251202512125122251232512425125251262512725128251292513025131251322513325134251352513625137251382513925140251412514225143251442514525146251472514825149251502515125152251532515425155251562515725158251592516025161251622516325164251652516625167251682516925170251712517225173251742517525176251772517825179251802518125182251832518425185251862518725188251892519025191251922519325194251952519625197251982519925200252012520225203252042520525206252072520825209252102521125212252132521425215252162521725218252192522025221252222522325224252252522625227252282522925230252312523225233252342523525236252372523825239252402524125242252432524425245252462524725248252492525025251252522525325254252552525625257252582525925260252612526225263252642526525266252672526825269252702527125272252732527425275252762527725278252792528025281252822528325284252852528625287252882528925290252912529225293252942529525296252972529825299253002530125302253032530425305253062530725308253092531025311253122531325314253152531625317253182531925320253212532225323253242532525326253272532825329253302533125332253332533425335253362533725338253392534025341253422534325344253452534625347253482534925350253512535225353253542535525356253572535825359253602536125362253632536425365253662536725368253692537025371253722537325374253752537625377253782537925380253812538225383253842538525386253872538825389253902539125392253932539425395253962539725398253992540025401254022540325404254052540625407254082540925410254112541225413254142541525416254172541825419254202542125422254232542425425254262542725428254292543025431254322543325434254352543625437254382543925440254412544225443254442544525446254472544825449254502545125452254532545425455254562545725458254592546025461254622546325464254652546625467254682546925470254712547225473254742547525476254772547825479254802548125482254832548425485254862548725488254892549025491254922549325494254952549625497254982549925500255012550225503255042550525506255072550825509255102551125512255132551425515255162551725518255192552025521255222552325524255252552625527255282552925530255312553225533255342553525536255372553825539255402554125542255432554425545255462554725548255492555025551255522555325554255552555625557255582555925560255612556225563255642556525566255672556825569255702557125572255732557425575255762557725578255792558025581255822558325584255852558625587255882558925590255912559225593255942559525596255972559825599256002560125602256032560425605256062560725608256092561025611256122561325614256152561625617256182561925620256212562225623256242562525626256272562825629256302563125632256332563425635256362563725638256392564025641256422564325644256452564625647256482564925650256512565225653256542565525656256572565825659256602566125662256632566425665256662566725668256692567025671256722567325674256752567625677256782567925680256812568225683256842568525686256872568825689256902569125692256932569425695256962569725698256992570025701257022570325704257052570625707257082570925710257112571225713257142571525716257172571825719257202572125722257232572425725257262572725728257292573025731257322573325734257352573625737257382573925740257412574225743257442574525746257472574825749257502575125752257532575425755257562575725758257592576025761257622576325764257652576625767257682576925770257712577225773257742577525776257772577825779257802578125782257832578425785257862578725788257892579025791257922579325794257952579625797257982579925800258012580225803258042580525806258072580825809258102581125812258132581425815258162581725818258192582025821258222582325824258252582625827258282582925830258312583225833258342583525836258372583825839258402584125842258432584425845258462584725848258492585025851258522585325854258552585625857258582585925860258612586225863258642586525866258672586825869258702587125872258732587425875258762587725878258792588025881258822588325884258852588625887258882588925890258912589225893258942589525896258972589825899259002590125902259032590425905259062590725908259092591025911259122591325914259152591625917259182591925920259212592225923259242592525926259272592825929259302593125932259332593425935259362593725938259392594025941259422594325944259452594625947259482594925950259512595225953259542595525956259572595825959259602596125962259632596425965259662596725968259692597025971259722597325974259752597625977259782597925980259812598225983259842598525986259872598825989259902599125992259932599425995259962599725998259992600026001260022600326004260052600626007260082600926010260112601226013260142601526016260172601826019260202602126022260232602426025260262602726028260292603026031260322603326034260352603626037260382603926040260412604226043260442604526046260472604826049260502605126052260532605426055260562605726058260592606026061260622606326064260652606626067260682606926070260712607226073260742607526076260772607826079260802608126082260832608426085260862608726088260892609026091260922609326094260952609626097260982609926100261012610226103261042610526106261072610826109261102611126112261132611426115261162611726118261192612026121261222612326124261252612626127261282612926130261312613226133261342613526136261372613826139261402614126142261432614426145261462614726148261492615026151261522615326154261552615626157261582615926160261612616226163261642616526166261672616826169261702617126172261732617426175261762617726178261792618026181261822618326184261852618626187261882618926190261912619226193261942619526196261972619826199262002620126202262032620426205262062620726208262092621026211262122621326214262152621626217262182621926220262212622226223262242622526226262272622826229262302623126232262332623426235262362623726238262392624026241262422624326244262452624626247262482624926250262512625226253262542625526256262572625826259262602626126262262632626426265262662626726268262692627026271262722627326274262752627626277262782627926280262812628226283262842628526286262872628826289262902629126292262932629426295262962629726298262992630026301263022630326304263052630626307263082630926310263112631226313263142631526316263172631826319263202632126322263232632426325263262632726328263292633026331263322633326334263352633626337263382633926340263412634226343263442634526346263472634826349263502635126352263532635426355263562635726358263592636026361263622636326364263652636626367263682636926370263712637226373263742637526376263772637826379263802638126382263832638426385263862638726388263892639026391263922639326394263952639626397263982639926400264012640226403264042640526406264072640826409264102641126412264132641426415264162641726418264192642026421264222642326424264252642626427264282642926430264312643226433264342643526436264372643826439264402644126442264432644426445264462644726448264492645026451264522645326454264552645626457264582645926460264612646226463264642646526466264672646826469264702647126472264732647426475264762647726478264792648026481264822648326484264852648626487264882648926490264912649226493264942649526496264972649826499265002650126502265032650426505265062650726508265092651026511265122651326514265152651626517265182651926520265212652226523265242652526526265272652826529265302653126532265332653426535265362653726538265392654026541265422654326544265452654626547265482654926550265512655226553265542655526556265572655826559265602656126562265632656426565265662656726568265692657026571265722657326574265752657626577265782657926580265812658226583265842658526586265872658826589265902659126592265932659426595265962659726598265992660026601266022660326604266052660626607266082660926610266112661226613266142661526616266172661826619266202662126622266232662426625266262662726628266292663026631266322663326634266352663626637266382663926640266412664226643266442664526646266472664826649266502665126652266532665426655266562665726658266592666026661266622666326664266652666626667266682666926670266712667226673266742667526676266772667826679266802668126682266832668426685266862668726688266892669026691266922669326694266952669626697266982669926700267012670226703267042670526706267072670826709267102671126712267132671426715267162671726718267192672026721267222672326724267252672626727267282672926730267312673226733267342673526736267372673826739267402674126742267432674426745267462674726748267492675026751267522675326754267552675626757267582675926760267612676226763267642676526766267672676826769267702677126772267732677426775267762677726778267792678026781267822678326784267852678626787267882678926790267912679226793267942679526796267972679826799268002680126802268032680426805268062680726808268092681026811268122681326814268152681626817268182681926820268212682226823268242682526826268272682826829268302683126832268332683426835268362683726838268392684026841268422684326844268452684626847268482684926850268512685226853268542685526856268572685826859268602686126862268632686426865268662686726868268692687026871268722687326874268752687626877268782687926880268812688226883268842688526886268872688826889268902689126892268932689426895268962689726898268992690026901269022690326904269052690626907269082690926910269112691226913269142691526916269172691826919269202692126922269232692426925269262692726928269292693026931269322693326934269352693626937269382693926940269412694226943269442694526946269472694826949269502695126952269532695426955269562695726958269592696026961269622696326964269652696626967269682696926970269712697226973269742697526976269772697826979269802698126982269832698426985269862698726988269892699026991269922699326994269952699626997269982699927000270012700227003270042700527006270072700827009270102701127012270132701427015270162701727018270192702027021270222702327024270252702627027270282702927030270312703227033270342703527036270372703827039270402704127042270432704427045270462704727048270492705027051270522705327054270552705627057270582705927060270612706227063270642706527066270672706827069270702707127072270732707427075270762707727078270792708027081270822708327084270852708627087270882708927090270912709227093270942709527096270972709827099271002710127102271032710427105271062710727108271092711027111271122711327114271152711627117271182711927120271212712227123271242712527126271272712827129271302713127132271332713427135271362713727138271392714027141271422714327144271452714627147271482714927150271512715227153271542715527156271572715827159271602716127162271632716427165271662716727168271692717027171271722717327174271752717627177271782717927180271812718227183271842718527186271872718827189271902719127192271932719427195271962719727198271992720027201272022720327204272052720627207272082720927210272112721227213272142721527216272172721827219272202722127222272232722427225272262722727228272292723027231272322723327234272352723627237272382723927240272412724227243272442724527246272472724827249272502725127252272532725427255272562725727258272592726027261272622726327264272652726627267272682726927270272712727227273272742727527276272772727827279272802728127282272832728427285272862728727288272892729027291272922729327294272952729627297272982729927300273012730227303273042730527306273072730827309273102731127312273132731427315273162731727318273192732027321273222732327324273252732627327273282732927330273312733227333273342733527336273372733827339273402734127342273432734427345273462734727348273492735027351273522735327354273552735627357273582735927360273612736227363273642736527366273672736827369273702737127372273732737427375273762737727378273792738027381273822738327384273852738627387273882738927390273912739227393273942739527396273972739827399274002740127402274032740427405274062740727408274092741027411274122741327414274152741627417274182741927420274212742227423274242742527426274272742827429274302743127432274332743427435274362743727438274392744027441274422744327444274452744627447274482744927450274512745227453274542745527456274572745827459274602746127462274632746427465274662746727468274692747027471274722747327474274752747627477274782747927480274812748227483274842748527486274872748827489274902749127492274932749427495274962749727498274992750027501275022750327504275052750627507275082750927510275112751227513275142751527516275172751827519275202752127522275232752427525275262752727528275292753027531275322753327534275352753627537275382753927540275412754227543275442754527546275472754827549275502755127552275532755427555275562755727558275592756027561275622756327564275652756627567275682756927570275712757227573275742757527576275772757827579275802758127582275832758427585275862758727588275892759027591275922759327594275952759627597275982759927600276012760227603276042760527606276072760827609276102761127612276132761427615276162761727618276192762027621276222762327624276252762627627276282762927630276312763227633276342763527636276372763827639276402764127642276432764427645276462764727648276492765027651276522765327654276552765627657276582765927660276612766227663276642766527666276672766827669276702767127672276732767427675276762767727678276792768027681276822768327684276852768627687276882768927690276912769227693276942769527696276972769827699277002770127702277032770427705277062770727708277092771027711277122771327714277152771627717277182771927720277212772227723277242772527726277272772827729277302773127732277332773427735277362773727738277392774027741277422774327744277452774627747277482774927750277512775227753277542775527756277572775827759277602776127762277632776427765277662776727768277692777027771277722777327774277752777627777277782777927780277812778227783277842778527786277872778827789277902779127792277932779427795277962779727798277992780027801278022780327804278052780627807278082780927810278112781227813278142781527816278172781827819278202782127822278232782427825278262782727828278292783027831278322783327834278352783627837278382783927840278412784227843278442784527846278472784827849278502785127852278532785427855278562785727858278592786027861278622786327864278652786627867278682786927870278712787227873278742787527876278772787827879278802788127882278832788427885278862788727888278892789027891278922789327894278952789627897278982789927900279012790227903279042790527906279072790827909279102791127912279132791427915279162791727918279192792027921279222792327924279252792627927279282792927930279312793227933279342793527936279372793827939279402794127942279432794427945279462794727948279492795027951279522795327954279552795627957279582795927960279612796227963279642796527966279672796827969279702797127972279732797427975279762797727978279792798027981279822798327984279852798627987279882798927990279912799227993279942799527996279972799827999280002800128002280032800428005280062800728008280092801028011280122801328014280152801628017280182801928020280212802228023280242802528026280272802828029280302803128032280332803428035280362803728038280392804028041280422804328044280452804628047280482804928050280512805228053280542805528056280572805828059280602806128062280632806428065280662806728068280692807028071280722807328074280752807628077280782807928080280812808228083280842808528086280872808828089280902809128092280932809428095280962809728098280992810028101281022810328104281052810628107281082810928110281112811228113281142811528116281172811828119281202812128122281232812428125281262812728128281292813028131281322813328134281352813628137281382813928140281412814228143281442814528146281472814828149281502815128152281532815428155281562815728158281592816028161281622816328164281652816628167281682816928170281712817228173281742817528176281772817828179281802818128182281832818428185281862818728188281892819028191281922819328194281952819628197281982819928200282012820228203282042820528206282072820828209282102821128212282132821428215282162821728218282192822028221282222822328224282252822628227282282822928230282312823228233282342823528236282372823828239282402824128242282432824428245282462824728248282492825028251282522825328254282552825628257282582825928260282612826228263282642826528266282672826828269282702827128272282732827428275282762827728278282792828028281282822828328284282852828628287282882828928290282912829228293282942829528296282972829828299283002830128302283032830428305283062830728308283092831028311283122831328314283152831628317283182831928320283212832228323283242832528326283272832828329283302833128332283332833428335283362833728338283392834028341283422834328344283452834628347283482834928350283512835228353283542835528356283572835828359283602836128362283632836428365283662836728368283692837028371283722837328374283752837628377283782837928380283812838228383283842838528386283872838828389283902839128392283932839428395283962839728398283992840028401284022840328404284052840628407284082840928410284112841228413284142841528416284172841828419284202842128422284232842428425284262842728428284292843028431284322843328434284352843628437284382843928440284412844228443284442844528446284472844828449284502845128452284532845428455284562845728458284592846028461284622846328464284652846628467284682846928470284712847228473284742847528476284772847828479284802848128482284832848428485284862848728488284892849028491284922849328494284952849628497284982849928500285012850228503285042850528506285072850828509285102851128512285132851428515285162851728518285192852028521285222852328524285252852628527285282852928530285312853228533285342853528536285372853828539285402854128542285432854428545285462854728548285492855028551285522855328554285552855628557285582855928560285612856228563285642856528566285672856828569285702857128572285732857428575285762857728578285792858028581285822858328584285852858628587285882858928590285912859228593285942859528596285972859828599286002860128602286032860428605286062860728608286092861028611286122861328614286152861628617286182861928620286212862228623286242862528626286272862828629286302863128632286332863428635286362863728638286392864028641286422864328644286452864628647286482864928650286512865228653286542865528656286572865828659286602866128662286632866428665286662866728668286692867028671286722867328674286752867628677286782867928680286812868228683286842868528686286872868828689286902869128692286932869428695286962869728698286992870028701287022870328704287052870628707287082870928710287112871228713287142871528716287172871828719287202872128722287232872428725287262872728728287292873028731287322873328734287352873628737287382873928740287412874228743287442874528746287472874828749287502875128752287532875428755287562875728758287592876028761287622876328764287652876628767287682876928770287712877228773287742877528776287772877828779287802878128782287832878428785287862878728788287892879028791287922879328794287952879628797287982879928800288012880228803288042880528806288072880828809288102881128812288132881428815288162881728818288192882028821288222882328824288252882628827288282882928830288312883228833288342883528836288372883828839288402884128842288432884428845288462884728848288492885028851288522885328854288552885628857288582885928860288612886228863288642886528866288672886828869288702887128872288732887428875288762887728878288792888028881288822888328884288852888628887288882888928890288912889228893288942889528896288972889828899289002890128902289032890428905289062890728908289092891028911289122891328914289152891628917289182891928920289212892228923289242892528926289272892828929289302893128932289332893428935289362893728938289392894028941289422894328944289452894628947289482894928950289512895228953289542895528956289572895828959289602896128962289632896428965289662896728968289692897028971289722897328974289752897628977289782897928980289812898228983289842898528986289872898828989289902899128992289932899428995289962899728998289992900029001290022900329004290052900629007290082900929010290112901229013290142901529016290172901829019290202902129022290232902429025290262902729028290292903029031290322903329034290352903629037290382903929040290412904229043290442904529046290472904829049290502905129052290532905429055290562905729058290592906029061290622906329064290652906629067290682906929070290712907229073290742907529076290772907829079290802908129082290832908429085290862908729088290892909029091290922909329094290952909629097290982909929100291012910229103291042910529106291072910829109291102911129112291132911429115291162911729118291192912029121291222912329124291252912629127291282912929130291312913229133291342913529136291372913829139291402914129142291432914429145291462914729148291492915029151291522915329154291552915629157291582915929160291612916229163291642916529166291672916829169291702917129172291732917429175291762917729178291792918029181291822918329184291852918629187291882918929190291912919229193291942919529196291972919829199292002920129202292032920429205292062920729208292092921029211292122921329214292152921629217292182921929220292212922229223292242922529226292272922829229292302923129232292332923429235292362923729238292392924029241292422924329244292452924629247292482924929250292512925229253292542925529256292572925829259292602926129262292632926429265292662926729268292692927029271292722927329274292752927629277292782927929280292812928229283292842928529286292872928829289292902929129292292932929429295292962929729298292992930029301293022930329304293052930629307293082930929310293112931229313293142931529316293172931829319293202932129322293232932429325293262932729328293292933029331293322933329334293352933629337293382933929340293412934229343293442934529346293472934829349293502935129352293532935429355293562935729358293592936029361293622936329364293652936629367293682936929370293712937229373293742937529376293772937829379293802938129382293832938429385293862938729388293892939029391293922939329394293952939629397293982939929400294012940229403294042940529406294072940829409294102941129412294132941429415294162941729418294192942029421294222942329424294252942629427294282942929430294312943229433294342943529436294372943829439294402944129442294432944429445294462944729448294492945029451294522945329454294552945629457294582945929460294612946229463294642946529466294672946829469294702947129472294732947429475294762947729478294792948029481294822948329484294852948629487294882948929490294912949229493294942949529496294972949829499295002950129502295032950429505295062950729508295092951029511295122951329514295152951629517295182951929520295212952229523295242952529526295272952829529295302953129532295332953429535295362953729538295392954029541295422954329544295452954629547295482954929550295512955229553295542955529556295572955829559295602956129562295632956429565295662956729568295692957029571295722957329574295752957629577295782957929580295812958229583295842958529586295872958829589295902959129592295932959429595295962959729598295992960029601296022960329604296052960629607296082960929610296112961229613296142961529616296172961829619296202962129622296232962429625296262962729628296292963029631296322963329634296352963629637296382963929640296412964229643296442964529646296472964829649296502965129652296532965429655296562965729658296592966029661296622966329664296652966629667296682966929670296712967229673296742967529676296772967829679296802968129682296832968429685296862968729688296892969029691296922969329694296952969629697296982969929700297012970229703297042970529706297072970829709297102971129712297132971429715297162971729718297192972029721297222972329724297252972629727297282972929730297312973229733297342973529736297372973829739297402974129742297432974429745297462974729748297492975029751297522975329754297552975629757297582975929760297612976229763297642976529766297672976829769297702977129772297732977429775297762977729778297792978029781297822978329784297852978629787297882978929790297912979229793297942979529796297972979829799298002980129802298032980429805298062980729808298092981029811298122981329814298152981629817298182981929820298212982229823298242982529826298272982829829298302983129832298332983429835298362983729838298392984029841298422984329844298452984629847298482984929850298512985229853298542985529856298572985829859298602986129862298632986429865298662986729868298692987029871298722987329874298752987629877298782987929880298812988229883298842988529886298872988829889298902989129892298932989429895298962989729898298992990029901299022990329904299052990629907299082990929910299112991229913299142991529916299172991829919299202992129922299232992429925299262992729928299292993029931299322993329934299352993629937299382993929940299412994229943299442994529946299472994829949299502995129952299532995429955299562995729958299592996029961299622996329964299652996629967299682996929970299712997229973299742997529976299772997829979299802998129982299832998429985299862998729988299892999029991299922999329994299952999629997299982999930000300013000230003300043000530006300073000830009300103001130012300133001430015300163001730018300193002030021300223002330024300253002630027300283002930030300313003230033300343003530036300373003830039300403004130042300433004430045300463004730048300493005030051300523005330054300553005630057300583005930060300613006230063300643006530066300673006830069300703007130072300733007430075300763007730078300793008030081300823008330084300853008630087300883008930090300913009230093300943009530096300973009830099301003010130102301033010430105301063010730108301093011030111301123011330114301153011630117301183011930120301213012230123301243012530126301273012830129301303013130132301333013430135301363013730138301393014030141301423014330144301453014630147301483014930150301513015230153301543015530156301573015830159301603016130162301633016430165301663016730168301693017030171301723017330174301753017630177301783017930180301813018230183301843018530186301873018830189301903019130192301933019430195301963019730198301993020030201302023020330204302053020630207302083020930210302113021230213302143021530216302173021830219302203022130222302233022430225302263022730228302293023030231302323023330234302353023630237302383023930240302413024230243302443024530246302473024830249302503025130252302533025430255302563025730258302593026030261302623026330264302653026630267302683026930270302713027230273302743027530276302773027830279302803028130282302833028430285302863028730288302893029030291302923029330294302953029630297302983029930300303013030230303303043030530306303073030830309303103031130312303133031430315303163031730318303193032030321303223032330324303253032630327303283032930330303313033230333303343033530336303373033830339303403034130342303433034430345303463034730348303493035030351303523035330354303553035630357303583035930360303613036230363303643036530366303673036830369303703037130372303733037430375303763037730378303793038030381303823038330384303853038630387303883038930390303913039230393303943039530396303973039830399304003040130402304033040430405304063040730408304093041030411304123041330414304153041630417304183041930420304213042230423304243042530426304273042830429304303043130432304333043430435304363043730438304393044030441304423044330444304453044630447304483044930450304513045230453304543045530456304573045830459304603046130462304633046430465304663046730468304693047030471304723047330474304753047630477304783047930480304813048230483304843048530486304873048830489304903049130492304933049430495304963049730498304993050030501305023050330504305053050630507305083050930510305113051230513305143051530516305173051830519305203052130522305233052430525305263052730528305293053030531305323053330534305353053630537305383053930540305413054230543305443054530546305473054830549305503055130552305533055430555305563055730558305593056030561305623056330564305653056630567305683056930570305713057230573305743057530576305773057830579305803058130582305833058430585305863058730588305893059030591305923059330594305953059630597305983059930600306013060230603306043060530606306073060830609306103061130612306133061430615306163061730618306193062030621306223062330624306253062630627306283062930630306313063230633306343063530636306373063830639306403064130642306433064430645306463064730648306493065030651306523065330654306553065630657306583065930660306613066230663306643066530666306673066830669306703067130672306733067430675306763067730678306793068030681306823068330684306853068630687306883068930690306913069230693306943069530696306973069830699307003070130702307033070430705307063070730708307093071030711307123071330714307153071630717307183071930720307213072230723307243072530726307273072830729307303073130732307333073430735307363073730738307393074030741307423074330744307453074630747307483074930750307513075230753307543075530756307573075830759307603076130762307633076430765307663076730768307693077030771307723077330774307753077630777307783077930780307813078230783307843078530786307873078830789307903079130792307933079430795307963079730798307993080030801308023080330804308053080630807308083080930810308113081230813308143081530816308173081830819308203082130822308233082430825308263082730828308293083030831308323083330834308353083630837308383083930840308413084230843308443084530846308473084830849308503085130852308533085430855308563085730858308593086030861308623086330864308653086630867308683086930870308713087230873308743087530876308773087830879308803088130882308833088430885308863088730888308893089030891308923089330894308953089630897308983089930900309013090230903309043090530906309073090830909309103091130912309133091430915309163091730918309193092030921309223092330924309253092630927309283092930930309313093230933309343093530936309373093830939309403094130942309433094430945309463094730948309493095030951309523095330954309553095630957309583095930960309613096230963309643096530966309673096830969309703097130972309733097430975309763097730978309793098030981309823098330984309853098630987309883098930990309913099230993309943099530996309973099830999310003100131002310033100431005310063100731008310093101031011310123101331014310153101631017310183101931020310213102231023310243102531026310273102831029310303103131032310333103431035310363103731038310393104031041310423104331044310453104631047310483104931050310513105231053310543105531056310573105831059310603106131062310633106431065310663106731068310693107031071310723107331074310753107631077310783107931080310813108231083310843108531086310873108831089310903109131092310933109431095310963109731098310993110031101311023110331104311053110631107311083110931110311113111231113311143111531116311173111831119311203112131122311233112431125311263112731128311293113031131311323113331134311353113631137311383113931140311413114231143311443114531146311473114831149311503115131152311533115431155311563115731158311593116031161311623116331164311653116631167311683116931170311713117231173311743117531176311773117831179311803118131182311833118431185311863118731188311893119031191311923119331194311953119631197311983119931200312013120231203312043120531206312073120831209312103121131212312133121431215312163121731218312193122031221312223122331224312253122631227312283122931230312313123231233312343123531236312373123831239312403124131242312433124431245312463124731248312493125031251312523125331254312553125631257312583125931260312613126231263312643126531266312673126831269312703127131272312733127431275312763127731278312793128031281312823128331284312853128631287312883128931290312913129231293312943129531296312973129831299313003130131302313033130431305313063130731308313093131031311313123131331314313153131631317313183131931320313213132231323313243132531326313273132831329313303133131332313333133431335313363133731338313393134031341313423134331344313453134631347313483134931350313513135231353313543135531356313573135831359313603136131362313633136431365313663136731368313693137031371313723137331374313753137631377313783137931380313813138231383313843138531386313873138831389313903139131392313933139431395313963139731398313993140031401314023140331404314053140631407314083140931410314113141231413314143141531416314173141831419314203142131422314233142431425314263142731428314293143031431314323143331434314353143631437314383143931440314413144231443314443144531446314473144831449314503145131452314533145431455314563145731458314593146031461314623146331464314653146631467314683146931470314713147231473314743147531476314773147831479314803148131482314833148431485314863148731488314893149031491314923149331494314953149631497314983149931500315013150231503315043150531506315073150831509315103151131512315133151431515315163151731518315193152031521315223152331524315253152631527315283152931530315313153231533315343153531536315373153831539315403154131542315433154431545315463154731548315493155031551315523155331554315553155631557315583155931560315613156231563315643156531566315673156831569315703157131572315733157431575315763157731578315793158031581315823158331584315853158631587315883158931590315913159231593315943159531596315973159831599316003160131602316033160431605316063160731608316093161031611316123161331614316153161631617316183161931620316213162231623316243162531626316273162831629316303163131632316333163431635316363163731638316393164031641316423164331644316453164631647316483164931650316513165231653316543165531656316573165831659316603166131662316633166431665316663166731668316693167031671316723167331674316753167631677316783167931680316813168231683316843168531686316873168831689316903169131692316933169431695316963169731698316993170031701317023170331704317053170631707317083170931710317113171231713317143171531716317173171831719317203172131722317233172431725317263172731728317293173031731317323173331734317353173631737317383173931740317413174231743317443174531746317473174831749317503175131752317533175431755317563175731758317593176031761317623176331764317653176631767317683176931770317713177231773317743177531776317773177831779317803178131782317833178431785317863178731788317893179031791317923179331794317953179631797317983179931800318013180231803318043180531806318073180831809318103181131812318133181431815318163181731818318193182031821318223182331824318253182631827318283182931830318313183231833318343183531836318373183831839318403184131842318433184431845318463184731848318493185031851318523185331854318553185631857318583185931860318613186231863318643186531866318673186831869318703187131872318733187431875318763187731878318793188031881318823188331884318853188631887318883188931890318913189231893318943189531896318973189831899319003190131902319033190431905319063190731908319093191031911319123191331914319153191631917319183191931920319213192231923319243192531926319273192831929319303193131932319333193431935319363193731938319393194031941319423194331944319453194631947319483194931950319513195231953319543195531956319573195831959319603196131962319633196431965319663196731968319693197031971319723197331974319753197631977319783197931980319813198231983319843198531986319873198831989319903199131992319933199431995319963199731998319993200032001320023200332004320053200632007320083200932010320113201232013320143201532016320173201832019320203202132022320233202432025320263202732028320293203032031320323203332034320353203632037320383203932040320413204232043320443204532046320473204832049320503205132052320533205432055320563205732058320593206032061320623206332064320653206632067320683206932070320713207232073320743207532076320773207832079320803208132082320833208432085320863208732088320893209032091320923209332094320953209632097320983209932100321013210232103321043210532106321073210832109321103211132112321133211432115321163211732118321193212032121321223212332124321253212632127321283212932130321313213232133321343213532136321373213832139321403214132142321433214432145321463214732148321493215032151321523215332154321553215632157321583215932160321613216232163321643216532166321673216832169321703217132172321733217432175321763217732178321793218032181321823218332184321853218632187321883218932190321913219232193321943219532196321973219832199322003220132202322033220432205322063220732208322093221032211322123221332214322153221632217322183221932220322213222232223322243222532226322273222832229322303223132232322333223432235322363223732238322393224032241322423224332244322453224632247322483224932250322513225232253322543225532256322573225832259322603226132262322633226432265322663226732268322693227032271322723227332274322753227632277322783227932280322813228232283322843228532286322873228832289322903229132292322933229432295322963229732298322993230032301323023230332304323053230632307323083230932310323113231232313323143231532316323173231832319323203232132322323233232432325323263232732328323293233032331323323233332334323353233632337323383233932340323413234232343323443234532346323473234832349323503235132352323533235432355323563235732358323593236032361323623236332364323653236632367323683236932370323713237232373323743237532376323773237832379323803238132382323833238432385323863238732388323893239032391323923239332394323953239632397323983239932400324013240232403324043240532406324073240832409324103241132412324133241432415324163241732418324193242032421324223242332424324253242632427324283242932430324313243232433324343243532436324373243832439324403244132442324433244432445324463244732448324493245032451324523245332454324553245632457324583245932460324613246232463324643246532466324673246832469324703247132472324733247432475324763247732478324793248032481324823248332484324853248632487324883248932490324913249232493324943249532496324973249832499325003250132502325033250432505325063250732508325093251032511325123251332514325153251632517325183251932520325213252232523325243252532526325273252832529325303253132532325333253432535325363253732538325393254032541325423254332544325453254632547325483254932550325513255232553325543255532556325573255832559325603256132562325633256432565325663256732568325693257032571325723257332574325753257632577325783257932580325813258232583325843258532586325873258832589325903259132592325933259432595325963259732598325993260032601326023260332604326053260632607326083260932610326113261232613326143261532616326173261832619326203262132622326233262432625326263262732628326293263032631326323263332634326353263632637326383263932640326413264232643326443264532646326473264832649326503265132652326533265432655326563265732658326593266032661326623266332664326653266632667326683266932670326713267232673326743267532676326773267832679326803268132682326833268432685326863268732688326893269032691326923269332694326953269632697326983269932700327013270232703327043270532706327073270832709327103271132712327133271432715327163271732718327193272032721327223272332724327253272632727327283272932730327313273232733327343273532736327373273832739327403274132742327433274432745327463274732748327493275032751327523275332754327553275632757327583275932760327613276232763327643276532766327673276832769327703277132772327733277432775327763277732778327793278032781327823278332784327853278632787327883278932790327913279232793327943279532796327973279832799328003280132802328033280432805328063280732808328093281032811328123281332814328153281632817328183281932820328213282232823328243282532826328273282832829328303283132832328333283432835328363283732838328393284032841328423284332844328453284632847328483284932850328513285232853328543285532856328573285832859328603286132862328633286432865328663286732868328693287032871328723287332874328753287632877328783287932880328813288232883328843288532886328873288832889328903289132892328933289432895328963289732898328993290032901329023290332904329053290632907329083290932910329113291232913329143291532916329173291832919329203292132922329233292432925329263292732928329293293032931329323293332934329353293632937329383293932940329413294232943329443294532946329473294832949329503295132952329533295432955329563295732958329593296032961329623296332964329653296632967329683296932970329713297232973329743297532976329773297832979329803298132982329833298432985329863298732988329893299032991329923299332994329953299632997329983299933000330013300233003330043300533006330073300833009330103301133012330133301433015330163301733018330193302033021330223302333024330253302633027330283302933030330313303233033330343303533036330373303833039330403304133042330433304433045330463304733048330493305033051330523305333054330553305633057330583305933060330613306233063330643306533066330673306833069330703307133072330733307433075330763307733078330793308033081330823308333084330853308633087330883308933090330913309233093330943309533096330973309833099331003310133102331033310433105331063310733108331093311033111331123311333114331153311633117331183311933120331213312233123331243312533126331273312833129331303313133132331333313433135331363313733138331393314033141331423314333144331453314633147331483314933150331513315233153331543315533156331573315833159331603316133162331633316433165331663316733168331693317033171331723317333174331753317633177331783317933180331813318233183331843318533186331873318833189331903319133192331933319433195331963319733198331993320033201332023320333204332053320633207332083320933210332113321233213332143321533216332173321833219332203322133222332233322433225332263322733228332293323033231332323323333234332353323633237332383323933240332413324233243332443324533246332473324833249332503325133252332533325433255332563325733258332593326033261332623326333264332653326633267332683326933270332713327233273332743327533276332773327833279332803328133282332833328433285332863328733288332893329033291332923329333294332953329633297332983329933300333013330233303333043330533306333073330833309333103331133312333133331433315333163331733318333193332033321333223332333324333253332633327333283332933330333313333233333333343333533336333373333833339333403334133342333433334433345333463334733348333493335033351333523335333354333553335633357333583335933360333613336233363333643336533366333673336833369333703337133372333733337433375333763337733378333793338033381333823338333384333853338633387333883338933390333913339233393333943339533396333973339833399334003340133402334033340433405334063340733408334093341033411334123341333414334153341633417334183341933420334213342233423334243342533426334273342833429334303343133432334333343433435334363343733438334393344033441334423344333444334453344633447334483344933450334513345233453334543345533456334573345833459334603346133462334633346433465334663346733468334693347033471334723347333474334753347633477334783347933480334813348233483334843348533486334873348833489334903349133492334933349433495334963349733498334993350033501335023350333504335053350633507335083350933510335113351233513335143351533516335173351833519335203352133522335233352433525335263352733528335293353033531335323353333534335353353633537335383353933540335413354233543335443354533546335473354833549335503355133552335533355433555335563355733558335593356033561335623356333564335653356633567335683356933570335713357233573335743357533576335773357833579335803358133582335833358433585335863358733588335893359033591335923359333594335953359633597335983359933600336013360233603336043360533606336073360833609336103361133612336133361433615336163361733618336193362033621336223362333624336253362633627336283362933630336313363233633336343363533636336373363833639336403364133642336433364433645336463364733648336493365033651336523365333654336553365633657336583365933660336613366233663336643366533666336673366833669336703367133672336733367433675336763367733678336793368033681336823368333684336853368633687336883368933690336913369233693336943369533696336973369833699337003370133702337033370433705337063370733708337093371033711337123371333714337153371633717337183371933720337213372233723337243372533726337273372833729337303373133732337333373433735337363373733738337393374033741337423374333744337453374633747337483374933750337513375233753337543375533756337573375833759337603376133762337633376433765337663376733768337693377033771337723377333774337753377633777337783377933780337813378233783337843378533786337873378833789337903379133792337933379433795337963379733798337993380033801338023380333804338053380633807338083380933810338113381233813338143381533816338173381833819338203382133822338233382433825338263382733828338293383033831338323383333834338353383633837338383383933840338413384233843338443384533846338473384833849338503385133852338533385433855338563385733858338593386033861338623386333864338653386633867338683386933870338713387233873338743387533876338773387833879338803388133882338833388433885338863388733888338893389033891338923389333894338953389633897338983389933900339013390233903339043390533906339073390833909339103391133912339133391433915339163391733918339193392033921339223392333924339253392633927339283392933930339313393233933339343393533936339373393833939339403394133942339433394433945339463394733948339493395033951339523395333954339553395633957339583395933960339613396233963339643396533966339673396833969339703397133972339733397433975339763397733978339793398033981339823398333984339853398633987339883398933990339913399233993339943399533996339973399833999340003400134002340033400434005340063400734008340093401034011340123401334014340153401634017340183401934020340213402234023340243402534026340273402834029340303403134032340333403434035340363403734038340393404034041340423404334044340453404634047340483404934050340513405234053340543405534056340573405834059340603406134062340633406434065340663406734068340693407034071340723407334074340753407634077340783407934080340813408234083340843408534086340873408834089340903409134092340933409434095340963409734098340993410034101341023410334104341053410634107341083410934110341113411234113341143411534116341173411834119341203412134122341233412434125341263412734128341293413034131341323413334134341353413634137341383413934140341413414234143341443414534146341473414834149341503415134152341533415434155341563415734158341593416034161341623416334164341653416634167341683416934170341713417234173341743417534176341773417834179341803418134182341833418434185341863418734188341893419034191341923419334194341953419634197341983419934200342013420234203342043420534206342073420834209342103421134212342133421434215342163421734218342193422034221342223422334224342253422634227342283422934230342313423234233342343423534236342373423834239342403424134242342433424434245342463424734248342493425034251342523425334254342553425634257342583425934260342613426234263342643426534266342673426834269342703427134272342733427434275342763427734278342793428034281342823428334284342853428634287342883428934290342913429234293342943429534296342973429834299343003430134302343033430434305343063430734308343093431034311343123431334314343153431634317343183431934320343213432234323343243432534326343273432834329343303433134332343333433434335343363433734338343393434034341343423434334344343453434634347343483434934350343513435234353343543435534356343573435834359343603436134362343633436434365343663436734368343693437034371343723437334374343753437634377343783437934380343813438234383343843438534386343873438834389343903439134392343933439434395343963439734398343993440034401344023440334404344053440634407344083440934410344113441234413344143441534416344173441834419344203442134422344233442434425344263442734428344293443034431344323443334434344353443634437344383443934440344413444234443344443444534446344473444834449344503445134452344533445434455344563445734458344593446034461344623446334464344653446634467344683446934470344713447234473344743447534476344773447834479344803448134482344833448434485344863448734488344893449034491344923449334494344953449634497344983449934500345013450234503345043450534506345073450834509345103451134512345133451434515345163451734518345193452034521345223452334524345253452634527345283452934530345313453234533345343453534536345373453834539345403454134542345433454434545345463454734548345493455034551345523455334554345553455634557345583455934560345613456234563345643456534566345673456834569345703457134572345733457434575345763457734578345793458034581345823458334584345853458634587345883458934590345913459234593345943459534596345973459834599346003460134602346033460434605346063460734608346093461034611346123461334614346153461634617346183461934620346213462234623346243462534626346273462834629346303463134632346333463434635346363463734638346393464034641346423464334644346453464634647346483464934650346513465234653346543465534656346573465834659346603466134662346633466434665346663466734668346693467034671346723467334674346753467634677346783467934680346813468234683346843468534686346873468834689346903469134692346933469434695346963469734698346993470034701347023470334704347053470634707347083470934710347113471234713347143471534716347173471834719347203472134722347233472434725347263472734728347293473034731347323473334734347353473634737347383473934740347413474234743347443474534746347473474834749347503475134752347533475434755347563475734758347593476034761347623476334764347653476634767347683476934770347713477234773347743477534776347773477834779347803478134782347833478434785347863478734788347893479034791347923479334794347953479634797347983479934800348013480234803348043480534806348073480834809348103481134812348133481434815348163481734818348193482034821348223482334824348253482634827348283482934830348313483234833348343483534836348373483834839348403484134842348433484434845348463484734848348493485034851348523485334854348553485634857348583485934860348613486234863348643486534866348673486834869348703487134872348733487434875348763487734878348793488034881348823488334884348853488634887348883488934890348913489234893348943489534896348973489834899349003490134902349033490434905349063490734908349093491034911349123491334914349153491634917349183491934920349213492234923349243492534926349273492834929349303493134932349333493434935349363493734938349393494034941349423494334944349453494634947349483494934950349513495234953349543495534956349573495834959349603496134962349633496434965349663496734968349693497034971349723497334974349753497634977349783497934980349813498234983349843498534986349873498834989349903499134992349933499434995349963499734998349993500035001350023500335004350053500635007350083500935010350113501235013350143501535016350173501835019350203502135022350233502435025350263502735028350293503035031350323503335034350353503635037350383503935040350413504235043350443504535046350473504835049350503505135052350533505435055350563505735058350593506035061350623506335064350653506635067350683506935070350713507235073350743507535076350773507835079350803508135082350833508435085350863508735088350893509035091350923509335094350953509635097350983509935100351013510235103351043510535106351073510835109351103511135112351133511435115351163511735118351193512035121351223512335124351253512635127351283512935130351313513235133351343513535136351373513835139351403514135142351433514435145351463514735148351493515035151351523515335154351553515635157351583515935160351613516235163351643516535166351673516835169351703517135172351733517435175351763517735178351793518035181351823518335184351853518635187351883518935190351913519235193351943519535196351973519835199352003520135202352033520435205352063520735208352093521035211352123521335214352153521635217352183521935220352213522235223352243522535226352273522835229352303523135232352333523435235352363523735238352393524035241352423524335244352453524635247352483524935250352513525235253352543525535256352573525835259352603526135262352633526435265352663526735268352693527035271352723527335274352753527635277352783527935280352813528235283352843528535286352873528835289352903529135292352933529435295352963529735298352993530035301353023530335304353053530635307353083530935310353113531235313353143531535316353173531835319353203532135322353233532435325353263532735328353293533035331353323533335334353353533635337353383533935340353413534235343353443534535346353473534835349353503535135352353533535435355353563535735358353593536035361353623536335364353653536635367353683536935370353713537235373353743537535376353773537835379353803538135382353833538435385353863538735388353893539035391353923539335394353953539635397353983539935400354013540235403354043540535406354073540835409354103541135412354133541435415354163541735418354193542035421354223542335424354253542635427354283542935430354313543235433354343543535436354373543835439354403544135442354433544435445354463544735448354493545035451354523545335454354553545635457354583545935460354613546235463354643546535466354673546835469354703547135472354733547435475354763547735478354793548035481354823548335484354853548635487354883548935490354913549235493354943549535496354973549835499355003550135502355033550435505355063550735508355093551035511355123551335514355153551635517355183551935520355213552235523355243552535526355273552835529355303553135532355333553435535355363553735538355393554035541355423554335544355453554635547355483554935550355513555235553355543555535556355573555835559355603556135562355633556435565355663556735568355693557035571355723557335574355753557635577355783557935580355813558235583355843558535586355873558835589355903559135592355933559435595355963559735598355993560035601356023560335604356053560635607356083560935610356113561235613356143561535616356173561835619356203562135622356233562435625356263562735628356293563035631356323563335634356353563635637356383563935640356413564235643356443564535646356473564835649356503565135652356533565435655356563565735658356593566035661356623566335664356653566635667356683566935670356713567235673356743567535676356773567835679356803568135682356833568435685356863568735688356893569035691356923569335694356953569635697356983569935700357013570235703357043570535706357073570835709357103571135712357133571435715357163571735718357193572035721357223572335724357253572635727357283572935730357313573235733357343573535736357373573835739357403574135742357433574435745357463574735748357493575035751357523575335754357553575635757357583575935760357613576235763357643576535766357673576835769357703577135772357733577435775357763577735778357793578035781357823578335784357853578635787357883578935790357913579235793357943579535796357973579835799358003580135802358033580435805358063580735808358093581035811358123581335814358153581635817358183581935820358213582235823358243582535826358273582835829358303583135832358333583435835358363583735838358393584035841358423584335844358453584635847358483584935850358513585235853358543585535856358573585835859358603586135862358633586435865358663586735868358693587035871358723587335874358753587635877358783587935880358813588235883358843588535886358873588835889358903589135892358933589435895358963589735898358993590035901359023590335904359053590635907359083590935910359113591235913359143591535916359173591835919359203592135922359233592435925359263592735928359293593035931359323593335934359353593635937359383593935940359413594235943359443594535946359473594835949359503595135952359533595435955359563595735958359593596035961359623596335964359653596635967359683596935970359713597235973359743597535976359773597835979359803598135982359833598435985359863598735988359893599035991359923599335994359953599635997359983599936000360013600236003360043600536006360073600836009360103601136012360133601436015360163601736018360193602036021360223602336024360253602636027360283602936030360313603236033360343603536036360373603836039360403604136042360433604436045360463604736048360493605036051360523605336054360553605636057360583605936060360613606236063360643606536066360673606836069360703607136072360733607436075360763607736078360793608036081360823608336084360853608636087360883608936090360913609236093360943609536096360973609836099361003610136102361033610436105361063610736108361093611036111361123611336114361153611636117361183611936120361213612236123361243612536126361273612836129361303613136132361333613436135361363613736138361393614036141361423614336144361453614636147361483614936150361513615236153361543615536156361573615836159361603616136162361633616436165361663616736168361693617036171361723617336174361753617636177361783617936180361813618236183361843618536186361873618836189361903619136192361933619436195361963619736198361993620036201362023620336204362053620636207362083620936210362113621236213362143621536216362173621836219362203622136222362233622436225362263622736228362293623036231362323623336234362353623636237362383623936240362413624236243362443624536246362473624836249362503625136252362533625436255362563625736258362593626036261362623626336264362653626636267362683626936270362713627236273362743627536276362773627836279362803628136282362833628436285362863628736288362893629036291362923629336294362953629636297362983629936300363013630236303363043630536306363073630836309363103631136312363133631436315363163631736318363193632036321363223632336324363253632636327363283632936330363313633236333363343633536336363373633836339363403634136342363433634436345363463634736348363493635036351363523635336354363553635636357363583635936360363613636236363363643636536366363673636836369363703637136372363733637436375363763637736378363793638036381363823638336384363853638636387363883638936390363913639236393363943639536396363973639836399364003640136402364033640436405364063640736408364093641036411364123641336414364153641636417364183641936420364213642236423364243642536426364273642836429364303643136432364333643436435364363643736438364393644036441364423644336444364453644636447364483644936450364513645236453364543645536456364573645836459364603646136462364633646436465364663646736468364693647036471364723647336474364753647636477364783647936480364813648236483364843648536486364873648836489364903649136492364933649436495364963649736498364993650036501365023650336504365053650636507365083650936510365113651236513365143651536516365173651836519365203652136522365233652436525365263652736528365293653036531365323653336534365353653636537365383653936540365413654236543365443654536546365473654836549365503655136552365533655436555365563655736558365593656036561365623656336564365653656636567365683656936570365713657236573365743657536576365773657836579365803658136582365833658436585365863658736588365893659036591365923659336594365953659636597365983659936600366013660236603366043660536606366073660836609366103661136612366133661436615366163661736618366193662036621366223662336624366253662636627366283662936630366313663236633366343663536636366373663836639366403664136642366433664436645366463664736648366493665036651366523665336654366553665636657366583665936660366613666236663366643666536666366673666836669366703667136672366733667436675366763667736678366793668036681366823668336684366853668636687366883668936690366913669236693366943669536696366973669836699367003670136702367033670436705367063670736708367093671036711367123671336714367153671636717367183671936720367213672236723367243672536726367273672836729367303673136732367333673436735367363673736738367393674036741367423674336744367453674636747367483674936750367513675236753367543675536756367573675836759367603676136762367633676436765367663676736768367693677036771367723677336774367753677636777367783677936780367813678236783367843678536786367873678836789367903679136792367933679436795367963679736798367993680036801368023680336804368053680636807368083680936810368113681236813368143681536816368173681836819368203682136822368233682436825368263682736828368293683036831368323683336834368353683636837368383683936840368413684236843368443684536846368473684836849368503685136852368533685436855368563685736858368593686036861368623686336864368653686636867368683686936870368713687236873368743687536876368773687836879368803688136882368833688436885368863688736888368893689036891368923689336894368953689636897368983689936900369013690236903369043690536906369073690836909369103691136912369133691436915369163691736918369193692036921369223692336924369253692636927369283692936930369313693236933369343693536936369373693836939369403694136942369433694436945369463694736948369493695036951369523695336954369553695636957369583695936960369613696236963369643696536966369673696836969369703697136972369733697436975369763697736978369793698036981369823698336984369853698636987369883698936990369913699236993369943699536996369973699836999370003700137002370033700437005370063700737008370093701037011370123701337014370153701637017370183701937020370213702237023370243702537026370273702837029370303703137032370333703437035370363703737038370393704037041370423704337044370453704637047370483704937050370513705237053370543705537056370573705837059370603706137062370633706437065370663706737068370693707037071370723707337074370753707637077370783707937080370813708237083370843708537086370873708837089370903709137092370933709437095370963709737098370993710037101371023710337104371053710637107371083710937110371113711237113371143711537116371173711837119371203712137122371233712437125371263712737128371293713037131371323713337134371353713637137371383713937140371413714237143371443714537146371473714837149371503715137152371533715437155371563715737158371593716037161371623716337164371653716637167371683716937170371713717237173371743717537176371773717837179371803718137182371833718437185371863718737188371893719037191371923719337194371953719637197371983719937200372013720237203372043720537206372073720837209372103721137212372133721437215372163721737218372193722037221372223722337224372253722637227372283722937230372313723237233372343723537236372373723837239372403724137242372433724437245372463724737248372493725037251372523725337254372553725637257372583725937260372613726237263372643726537266372673726837269372703727137272372733727437275372763727737278372793728037281372823728337284372853728637287372883728937290372913729237293372943729537296372973729837299373003730137302373033730437305373063730737308373093731037311373123731337314373153731637317373183731937320373213732237323373243732537326373273732837329373303733137332373333733437335373363733737338373393734037341373423734337344373453734637347373483734937350373513735237353373543735537356373573735837359373603736137362373633736437365373663736737368373693737037371373723737337374373753737637377373783737937380373813738237383373843738537386373873738837389373903739137392373933739437395373963739737398373993740037401374023740337404374053740637407374083740937410374113741237413374143741537416374173741837419374203742137422374233742437425374263742737428374293743037431374323743337434374353743637437374383743937440374413744237443374443744537446374473744837449374503745137452374533745437455374563745737458374593746037461374623746337464374653746637467374683746937470374713747237473374743747537476374773747837479374803748137482374833748437485374863748737488374893749037491374923749337494374953749637497374983749937500375013750237503375043750537506375073750837509375103751137512375133751437515375163751737518375193752037521375223752337524375253752637527375283752937530375313753237533375343753537536375373753837539375403754137542375433754437545375463754737548375493755037551375523755337554375553755637557375583755937560375613756237563375643756537566375673756837569375703757137572375733757437575375763757737578375793758037581375823758337584375853758637587375883758937590375913759237593375943759537596375973759837599376003760137602376033760437605376063760737608376093761037611376123761337614376153761637617376183761937620376213762237623376243762537626376273762837629376303763137632376333763437635376363763737638376393764037641376423764337644376453764637647376483764937650376513765237653376543765537656376573765837659376603766137662376633766437665376663766737668376693767037671376723767337674376753767637677376783767937680376813768237683376843768537686376873768837689376903769137692376933769437695376963769737698376993770037701377023770337704377053770637707377083770937710377113771237713377143771537716377173771837719377203772137722377233772437725377263772737728377293773037731377323773337734377353773637737377383773937740377413774237743377443774537746377473774837749377503775137752377533775437755377563775737758377593776037761377623776337764377653776637767377683776937770377713777237773377743777537776377773777837779377803778137782377833778437785377863778737788377893779037791377923779337794377953779637797377983779937800378013780237803378043780537806378073780837809378103781137812378133781437815378163781737818378193782037821378223782337824378253782637827378283782937830378313783237833378343783537836378373783837839378403784137842378433784437845378463784737848378493785037851378523785337854378553785637857378583785937860378613786237863378643786537866378673786837869378703787137872378733787437875378763787737878378793788037881378823788337884378853788637887378883788937890378913789237893378943789537896378973789837899379003790137902379033790437905379063790737908379093791037911379123791337914379153791637917379183791937920379213792237923379243792537926379273792837929379303793137932379333793437935379363793737938379393794037941379423794337944379453794637947379483794937950379513795237953379543795537956379573795837959379603796137962379633796437965379663796737968379693797037971379723797337974379753797637977379783797937980379813798237983379843798537986379873798837989379903799137992379933799437995379963799737998379993800038001380023800338004380053800638007380083800938010380113801238013380143801538016380173801838019380203802138022380233802438025380263802738028380293803038031380323803338034380353803638037380383803938040380413804238043380443804538046380473804838049380503805138052380533805438055380563805738058380593806038061380623806338064380653806638067380683806938070380713807238073380743807538076380773807838079380803808138082380833808438085380863808738088380893809038091380923809338094380953809638097380983809938100381013810238103381043810538106381073810838109381103811138112381133811438115381163811738118381193812038121381223812338124381253812638127381283812938130381313813238133381343813538136381373813838139381403814138142381433814438145381463814738148381493815038151381523815338154381553815638157381583815938160381613816238163381643816538166381673816838169381703817138172381733817438175381763817738178381793818038181381823818338184381853818638187381883818938190381913819238193381943819538196381973819838199382003820138202382033820438205382063820738208382093821038211382123821338214382153821638217382183821938220382213822238223382243822538226382273822838229382303823138232382333823438235382363823738238382393824038241382423824338244382453824638247382483824938250382513825238253382543825538256382573825838259382603826138262382633826438265382663826738268382693827038271382723827338274382753827638277382783827938280382813828238283382843828538286382873828838289382903829138292382933829438295382963829738298382993830038301383023830338304383053830638307383083830938310383113831238313383143831538316383173831838319383203832138322383233832438325383263832738328383293833038331383323833338334383353833638337383383833938340383413834238343383443834538346383473834838349383503835138352383533835438355383563835738358383593836038361383623836338364383653836638367383683836938370383713837238373383743837538376383773837838379383803838138382383833838438385383863838738388383893839038391383923839338394383953839638397383983839938400384013840238403384043840538406384073840838409384103841138412384133841438415384163841738418384193842038421384223842338424384253842638427384283842938430384313843238433384343843538436384373843838439384403844138442384433844438445384463844738448384493845038451384523845338454384553845638457384583845938460384613846238463384643846538466384673846838469384703847138472384733847438475384763847738478384793848038481384823848338484384853848638487384883848938490384913849238493384943849538496384973849838499385003850138502385033850438505385063850738508385093851038511385123851338514385153851638517385183851938520385213852238523385243852538526385273852838529385303853138532385333853438535385363853738538385393854038541385423854338544385453854638547385483854938550385513855238553385543855538556385573855838559385603856138562385633856438565385663856738568385693857038571385723857338574385753857638577385783857938580385813858238583385843858538586385873858838589385903859138592385933859438595385963859738598385993860038601386023860338604386053860638607386083860938610386113861238613386143861538616386173861838619386203862138622386233862438625386263862738628386293863038631386323863338634386353863638637386383863938640386413864238643386443864538646386473864838649386503865138652386533865438655386563865738658386593866038661386623866338664386653866638667386683866938670386713867238673386743867538676386773867838679386803868138682386833868438685386863868738688386893869038691386923869338694386953869638697386983869938700387013870238703387043870538706387073870838709387103871138712387133871438715387163871738718387193872038721387223872338724387253872638727387283872938730387313873238733387343873538736387373873838739387403874138742387433874438745387463874738748387493875038751387523875338754387553875638757387583875938760387613876238763387643876538766387673876838769387703877138772387733877438775387763877738778387793878038781387823878338784387853878638787387883878938790387913879238793387943879538796387973879838799388003880138802388033880438805388063880738808388093881038811388123881338814388153881638817388183881938820388213882238823388243882538826388273882838829388303883138832388333883438835388363883738838388393884038841388423884338844388453884638847388483884938850388513885238853388543885538856388573885838859388603886138862388633886438865388663886738868388693887038871388723887338874388753887638877388783887938880388813888238883388843888538886388873888838889388903889138892388933889438895388963889738898388993890038901389023890338904389053890638907389083890938910389113891238913389143891538916389173891838919389203892138922389233892438925389263892738928389293893038931389323893338934389353893638937389383893938940389413894238943389443894538946389473894838949389503895138952389533895438955389563895738958389593896038961389623896338964389653896638967389683896938970389713897238973389743897538976389773897838979389803898138982389833898438985389863898738988389893899038991389923899338994389953899638997389983899939000390013900239003390043900539006390073900839009390103901139012390133901439015390163901739018390193902039021390223902339024390253902639027390283902939030390313903239033390343903539036390373903839039390403904139042390433904439045390463904739048390493905039051390523905339054390553905639057390583905939060390613906239063390643906539066390673906839069390703907139072390733907439075390763907739078390793908039081390823908339084390853908639087390883908939090390913909239093390943909539096390973909839099391003910139102391033910439105391063910739108391093911039111391123911339114391153911639117391183911939120391213912239123391243912539126391273912839129391303913139132391333913439135391363913739138391393914039141391423914339144391453914639147391483914939150391513915239153391543915539156391573915839159391603916139162391633916439165391663916739168391693917039171391723917339174391753917639177391783917939180391813918239183391843918539186391873918839189391903919139192391933919439195391963919739198391993920039201392023920339204392053920639207392083920939210392113921239213392143921539216392173921839219392203922139222392233922439225392263922739228392293923039231392323923339234392353923639237392383923939240392413924239243392443924539246392473924839249392503925139252392533925439255392563925739258392593926039261392623926339264392653926639267392683926939270392713927239273392743927539276392773927839279392803928139282392833928439285392863928739288392893929039291392923929339294392953929639297392983929939300393013930239303393043930539306393073930839309393103931139312393133931439315393163931739318393193932039321393223932339324393253932639327393283932939330393313933239333393343933539336393373933839339393403934139342393433934439345393463934739348393493935039351393523935339354393553935639357393583935939360393613936239363393643936539366393673936839369393703937139372393733937439375393763937739378393793938039381393823938339384393853938639387393883938939390393913939239393393943939539396393973939839399394003940139402394033940439405394063940739408394093941039411394123941339414394153941639417394183941939420394213942239423394243942539426394273942839429394303943139432394333943439435394363943739438394393944039441394423944339444394453944639447394483944939450394513945239453394543945539456394573945839459394603946139462394633946439465394663946739468394693947039471394723947339474394753947639477394783947939480394813948239483394843948539486394873948839489394903949139492394933949439495394963949739498394993950039501395023950339504395053950639507395083950939510395113951239513395143951539516395173951839519395203952139522395233952439525395263952739528395293953039531395323953339534395353953639537395383953939540395413954239543395443954539546395473954839549395503955139552395533955439555395563955739558395593956039561395623956339564395653956639567395683956939570395713957239573395743957539576395773957839579395803958139582395833958439585395863958739588395893959039591395923959339594395953959639597395983959939600396013960239603396043960539606396073960839609396103961139612396133961439615396163961739618396193962039621396223962339624396253962639627396283962939630396313963239633396343963539636396373963839639396403964139642396433964439645396463964739648396493965039651396523965339654396553965639657396583965939660396613966239663396643966539666396673966839669396703967139672396733967439675396763967739678396793968039681396823968339684396853968639687396883968939690396913969239693396943969539696396973969839699397003970139702397033970439705397063970739708397093971039711397123971339714397153971639717397183971939720397213972239723397243972539726397273972839729397303973139732397333973439735397363973739738397393974039741397423974339744397453974639747397483974939750397513975239753397543975539756397573975839759397603976139762397633976439765397663976739768397693977039771397723977339774397753977639777397783977939780397813978239783397843978539786397873978839789397903979139792397933979439795397963979739798397993980039801398023980339804398053980639807398083980939810398113981239813398143981539816398173981839819398203982139822398233982439825398263982739828398293983039831398323983339834398353983639837398383983939840398413984239843398443984539846398473984839849398503985139852398533985439855398563985739858398593986039861398623986339864398653986639867398683986939870398713987239873398743987539876398773987839879398803988139882398833988439885398863988739888398893989039891398923989339894398953989639897398983989939900399013990239903399043990539906399073990839909399103991139912399133991439915399163991739918399193992039921399223992339924399253992639927399283992939930399313993239933399343993539936399373993839939399403994139942399433994439945399463994739948399493995039951399523995339954399553995639957399583995939960399613996239963399643996539966399673996839969399703997139972399733997439975399763997739978399793998039981399823998339984399853998639987399883998939990399913999239993399943999539996399973999839999400004000140002400034000440005400064000740008400094001040011400124001340014400154001640017400184001940020400214002240023400244002540026400274002840029400304003140032400334003440035400364003740038400394004040041400424004340044400454004640047400484004940050400514005240053400544005540056400574005840059400604006140062400634006440065400664006740068400694007040071400724007340074400754007640077400784007940080400814008240083400844008540086400874008840089400904009140092400934009440095400964009740098400994010040101401024010340104401054010640107401084010940110401114011240113401144011540116401174011840119401204012140122401234012440125401264012740128401294013040131401324013340134401354013640137401384013940140401414014240143401444014540146401474014840149401504015140152401534015440155401564015740158401594016040161401624016340164401654016640167401684016940170401714017240173401744017540176401774017840179401804018140182401834018440185401864018740188401894019040191401924019340194401954019640197401984019940200402014020240203402044020540206402074020840209402104021140212402134021440215402164021740218402194022040221402224022340224402254022640227402284022940230402314023240233402344023540236402374023840239402404024140242402434024440245402464024740248402494025040251402524025340254402554025640257402584025940260402614026240263402644026540266402674026840269402704027140272402734027440275402764027740278402794028040281402824028340284402854028640287402884028940290402914029240293402944029540296402974029840299403004030140302403034030440305403064030740308403094031040311403124031340314403154031640317403184031940320403214032240323403244032540326403274032840329403304033140332403334033440335403364033740338403394034040341403424034340344403454034640347403484034940350403514035240353403544035540356403574035840359403604036140362403634036440365403664036740368403694037040371403724037340374403754037640377403784037940380403814038240383403844038540386403874038840389403904039140392403934039440395403964039740398403994040040401404024040340404404054040640407404084040940410404114041240413404144041540416404174041840419404204042140422404234042440425404264042740428404294043040431404324043340434404354043640437404384043940440404414044240443404444044540446404474044840449404504045140452404534045440455404564045740458404594046040461404624046340464404654046640467404684046940470404714047240473404744047540476404774047840479404804048140482404834048440485404864048740488404894049040491404924049340494404954049640497404984049940500405014050240503405044050540506405074050840509405104051140512405134051440515405164051740518405194052040521405224052340524405254052640527405284052940530405314053240533405344053540536405374053840539405404054140542405434054440545405464054740548405494055040551405524055340554405554055640557405584055940560405614056240563405644056540566405674056840569405704057140572405734057440575405764057740578405794058040581405824058340584405854058640587405884058940590405914059240593405944059540596405974059840599406004060140602406034060440605406064060740608406094061040611406124061340614406154061640617406184061940620406214062240623406244062540626406274062840629406304063140632406334063440635406364063740638406394064040641406424064340644406454064640647406484064940650406514065240653406544065540656406574065840659406604066140662406634066440665406664066740668406694067040671406724067340674406754067640677406784067940680406814068240683406844068540686406874068840689406904069140692406934069440695406964069740698406994070040701407024070340704407054070640707407084070940710407114071240713407144071540716407174071840719407204072140722407234072440725407264072740728407294073040731407324073340734407354073640737407384073940740407414074240743407444074540746407474074840749407504075140752407534075440755407564075740758407594076040761407624076340764407654076640767407684076940770407714077240773407744077540776407774077840779407804078140782407834078440785407864078740788407894079040791407924079340794407954079640797407984079940800408014080240803408044080540806408074080840809408104081140812408134081440815408164081740818408194082040821408224082340824408254082640827408284082940830408314083240833408344083540836408374083840839408404084140842408434084440845408464084740848408494085040851408524085340854408554085640857408584085940860408614086240863408644086540866408674086840869408704087140872408734087440875408764087740878408794088040881408824088340884408854088640887408884088940890408914089240893408944089540896408974089840899409004090140902409034090440905409064090740908409094091040911409124091340914409154091640917409184091940920409214092240923409244092540926409274092840929409304093140932409334093440935409364093740938409394094040941409424094340944409454094640947409484094940950409514095240953409544095540956409574095840959409604096140962409634096440965409664096740968409694097040971409724097340974409754097640977409784097940980409814098240983409844098540986409874098840989409904099140992409934099440995409964099740998409994100041001410024100341004410054100641007410084100941010410114101241013410144101541016410174101841019410204102141022410234102441025410264102741028410294103041031410324103341034410354103641037410384103941040410414104241043410444104541046410474104841049410504105141052410534105441055410564105741058410594106041061410624106341064410654106641067410684106941070410714107241073410744107541076410774107841079410804108141082410834108441085410864108741088410894109041091410924109341094410954109641097410984109941100411014110241103411044110541106411074110841109411104111141112411134111441115411164111741118411194112041121411224112341124411254112641127411284112941130411314113241133411344113541136411374113841139411404114141142411434114441145411464114741148411494115041151411524115341154411554115641157411584115941160411614116241163411644116541166411674116841169411704117141172411734117441175411764117741178411794118041181411824118341184411854118641187411884118941190411914119241193411944119541196411974119841199412004120141202412034120441205412064120741208412094121041211412124121341214412154121641217412184121941220412214122241223412244122541226412274122841229412304123141232412334123441235412364123741238412394124041241412424124341244412454124641247412484124941250412514125241253412544125541256412574125841259412604126141262412634126441265412664126741268412694127041271412724127341274412754127641277412784127941280412814128241283412844128541286412874128841289412904129141292412934129441295412964129741298412994130041301413024130341304413054130641307413084130941310413114131241313413144131541316413174131841319413204132141322413234132441325413264132741328413294133041331413324133341334413354133641337413384133941340413414134241343413444134541346413474134841349413504135141352413534135441355413564135741358413594136041361413624136341364413654136641367413684136941370413714137241373413744137541376413774137841379413804138141382413834138441385413864138741388413894139041391413924139341394413954139641397413984139941400414014140241403414044140541406414074140841409414104141141412414134141441415414164141741418414194142041421414224142341424414254142641427414284142941430414314143241433414344143541436414374143841439414404144141442414434144441445414464144741448414494145041451414524145341454414554145641457414584145941460414614146241463414644146541466414674146841469414704147141472414734147441475414764147741478414794148041481414824148341484414854148641487414884148941490414914149241493414944149541496414974149841499415004150141502415034150441505415064150741508415094151041511415124151341514415154151641517415184151941520415214152241523415244152541526415274152841529415304153141532415334153441535415364153741538415394154041541415424154341544415454154641547415484154941550415514155241553415544155541556415574155841559415604156141562415634156441565415664156741568415694157041571415724157341574415754157641577415784157941580415814158241583415844158541586415874158841589415904159141592415934159441595415964159741598415994160041601416024160341604416054160641607416084160941610416114161241613416144161541616416174161841619416204162141622416234162441625416264162741628416294163041631416324163341634416354163641637416384163941640416414164241643416444164541646416474164841649416504165141652416534165441655416564165741658416594166041661416624166341664416654166641667416684166941670416714167241673416744167541676416774167841679416804168141682416834168441685416864168741688416894169041691416924169341694416954169641697416984169941700417014170241703417044170541706417074170841709417104171141712417134171441715417164171741718417194172041721417224172341724417254172641727417284172941730417314173241733417344173541736417374173841739417404174141742417434174441745417464174741748417494175041751417524175341754417554175641757417584175941760417614176241763417644176541766417674176841769417704177141772417734177441775417764177741778417794178041781417824178341784417854178641787417884178941790417914179241793417944179541796417974179841799418004180141802418034180441805418064180741808418094181041811418124181341814418154181641817418184181941820418214182241823418244182541826418274182841829418304183141832418334183441835418364183741838418394184041841418424184341844418454184641847418484184941850418514185241853418544185541856418574185841859418604186141862418634186441865418664186741868418694187041871418724187341874418754187641877418784187941880418814188241883418844188541886418874188841889418904189141892418934189441895418964189741898418994190041901419024190341904419054190641907419084190941910419114191241913419144191541916419174191841919419204192141922419234192441925419264192741928419294193041931419324193341934419354193641937419384193941940419414194241943419444194541946419474194841949419504195141952419534195441955419564195741958419594196041961419624196341964419654196641967419684196941970419714197241973419744197541976419774197841979419804198141982419834198441985419864198741988419894199041991419924199341994419954199641997419984199942000420014200242003420044200542006420074200842009420104201142012420134201442015420164201742018420194202042021420224202342024420254202642027420284202942030420314203242033420344203542036420374203842039420404204142042420434204442045420464204742048420494205042051420524205342054420554205642057420584205942060420614206242063420644206542066420674206842069420704207142072420734207442075420764207742078420794208042081420824208342084420854208642087420884208942090420914209242093420944209542096420974209842099421004210142102421034210442105421064210742108421094211042111421124211342114421154211642117421184211942120421214212242123421244212542126421274212842129421304213142132421334213442135421364213742138421394214042141421424214342144421454214642147421484214942150421514215242153421544215542156421574215842159421604216142162421634216442165421664216742168421694217042171421724217342174421754217642177421784217942180421814218242183421844218542186421874218842189421904219142192421934219442195421964219742198421994220042201422024220342204422054220642207422084220942210422114221242213422144221542216422174221842219422204222142222422234222442225422264222742228422294223042231422324223342234422354223642237422384223942240422414224242243422444224542246422474224842249422504225142252422534225442255422564225742258422594226042261422624226342264422654226642267422684226942270422714227242273422744227542276422774227842279422804228142282422834228442285422864228742288422894229042291422924229342294422954229642297422984229942300423014230242303423044230542306423074230842309423104231142312423134231442315423164231742318423194232042321423224232342324423254232642327423284232942330423314233242333423344233542336423374233842339423404234142342423434234442345423464234742348423494235042351423524235342354423554235642357423584235942360423614236242363423644236542366423674236842369423704237142372423734237442375423764237742378423794238042381423824238342384423854238642387423884238942390423914239242393423944239542396423974239842399424004240142402424034240442405424064240742408424094241042411424124241342414424154241642417424184241942420424214242242423424244242542426424274242842429424304243142432424334243442435424364243742438424394244042441424424244342444424454244642447424484244942450424514245242453424544245542456424574245842459424604246142462424634246442465424664246742468424694247042471424724247342474424754247642477424784247942480424814248242483424844248542486424874248842489424904249142492424934249442495424964249742498424994250042501425024250342504425054250642507425084250942510425114251242513425144251542516425174251842519425204252142522425234252442525425264252742528425294253042531425324253342534425354253642537425384253942540425414254242543425444254542546425474254842549425504255142552425534255442555425564255742558425594256042561425624256342564425654256642567425684256942570425714257242573425744257542576425774257842579425804258142582425834258442585425864258742588425894259042591425924259342594425954259642597425984259942600426014260242603426044260542606426074260842609426104261142612426134261442615426164261742618426194262042621426224262342624426254262642627426284262942630426314263242633426344263542636426374263842639426404264142642426434264442645426464264742648426494265042651426524265342654426554265642657426584265942660426614266242663426644266542666426674266842669426704267142672426734267442675426764267742678426794268042681426824268342684426854268642687426884268942690426914269242693426944269542696426974269842699427004270142702427034270442705427064270742708427094271042711427124271342714427154271642717427184271942720427214272242723427244272542726427274272842729427304273142732427334273442735427364273742738427394274042741427424274342744427454274642747427484274942750427514275242753427544275542756427574275842759427604276142762427634276442765427664276742768427694277042771427724277342774427754277642777427784277942780427814278242783427844278542786427874278842789427904279142792427934279442795427964279742798427994280042801428024280342804428054280642807428084280942810428114281242813428144281542816428174281842819428204282142822428234282442825428264282742828428294283042831428324283342834428354283642837428384283942840428414284242843428444284542846428474284842849428504285142852428534285442855428564285742858428594286042861428624286342864428654286642867428684286942870428714287242873428744287542876428774287842879428804288142882428834288442885428864288742888428894289042891428924289342894428954289642897428984289942900429014290242903429044290542906429074290842909429104291142912429134291442915429164291742918429194292042921429224292342924429254292642927429284292942930429314293242933429344293542936429374293842939429404294142942429434294442945429464294742948429494295042951429524295342954429554295642957429584295942960429614296242963429644296542966429674296842969429704297142972429734297442975429764297742978429794298042981429824298342984429854298642987429884298942990429914299242993429944299542996429974299842999430004300143002430034300443005430064300743008430094301043011430124301343014430154301643017430184301943020430214302243023430244302543026430274302843029430304303143032430334303443035430364303743038430394304043041430424304343044430454304643047430484304943050430514305243053430544305543056430574305843059430604306143062430634306443065430664306743068430694307043071430724307343074430754307643077430784307943080430814308243083430844308543086430874308843089430904309143092430934309443095430964309743098430994310043101431024310343104431054310643107431084310943110431114311243113431144311543116431174311843119431204312143122431234312443125431264312743128431294313043131431324313343134431354313643137431384313943140431414314243143431444314543146431474314843149431504315143152431534315443155431564315743158431594316043161431624316343164431654316643167431684316943170431714317243173431744317543176431774317843179431804318143182431834318443185431864318743188431894319043191431924319343194431954319643197431984319943200432014320243203432044320543206432074320843209432104321143212432134321443215432164321743218432194322043221432224322343224432254322643227432284322943230432314323243233432344323543236432374323843239432404324143242432434324443245432464324743248432494325043251432524325343254432554325643257432584325943260432614326243263432644326543266432674326843269432704327143272432734327443275432764327743278432794328043281432824328343284432854328643287432884328943290432914329243293432944329543296432974329843299433004330143302433034330443305433064330743308433094331043311433124331343314433154331643317433184331943320433214332243323433244332543326433274332843329433304333143332433334333443335433364333743338433394334043341433424334343344433454334643347433484334943350433514335243353433544335543356433574335843359433604336143362433634336443365433664336743368433694337043371433724337343374433754337643377433784337943380433814338243383433844338543386433874338843389433904339143392433934339443395433964339743398433994340043401434024340343404434054340643407434084340943410434114341243413434144341543416434174341843419434204342143422434234342443425434264342743428434294343043431434324343343434434354343643437434384343943440434414344243443434444344543446434474344843449434504345143452434534345443455434564345743458434594346043461434624346343464434654346643467434684346943470434714347243473434744347543476434774347843479434804348143482434834348443485434864348743488434894349043491434924349343494434954349643497434984349943500435014350243503435044350543506435074350843509435104351143512435134351443515435164351743518435194352043521435224352343524435254352643527435284352943530435314353243533435344353543536435374353843539435404354143542435434354443545435464354743548435494355043551435524355343554435554355643557435584355943560435614356243563435644356543566435674356843569435704357143572435734357443575435764357743578435794358043581435824358343584435854358643587435884358943590435914359243593435944359543596435974359843599436004360143602436034360443605436064360743608436094361043611436124361343614436154361643617436184361943620436214362243623436244362543626436274362843629436304363143632436334363443635436364363743638436394364043641436424364343644436454364643647436484364943650436514365243653436544365543656436574365843659436604366143662436634366443665436664366743668436694367043671436724367343674436754367643677436784367943680436814368243683436844368543686436874368843689436904369143692436934369443695436964369743698436994370043701437024370343704437054370643707437084370943710437114371243713437144371543716437174371843719437204372143722437234372443725437264372743728437294373043731437324373343734437354373643737437384373943740437414374243743437444374543746437474374843749437504375143752437534375443755437564375743758437594376043761437624376343764437654376643767437684376943770437714377243773437744377543776437774377843779437804378143782437834378443785437864378743788437894379043791437924379343794437954379643797437984379943800438014380243803438044380543806438074380843809438104381143812438134381443815438164381743818438194382043821438224382343824438254382643827438284382943830438314383243833438344383543836438374383843839438404384143842438434384443845438464384743848438494385043851438524385343854438554385643857438584385943860438614386243863438644386543866438674386843869438704387143872438734387443875438764387743878438794388043881438824388343884438854388643887438884388943890438914389243893438944389543896438974389843899439004390143902439034390443905439064390743908439094391043911439124391343914439154391643917439184391943920439214392243923439244392543926439274392843929439304393143932439334393443935439364393743938439394394043941439424394343944439454394643947439484394943950439514395243953439544395543956439574395843959439604396143962439634396443965439664396743968439694397043971439724397343974439754397643977439784397943980439814398243983439844398543986439874398843989439904399143992439934399443995439964399743998439994400044001440024400344004440054400644007440084400944010440114401244013440144401544016440174401844019440204402144022440234402444025440264402744028440294403044031440324403344034440354403644037440384403944040440414404244043440444404544046440474404844049440504405144052440534405444055440564405744058440594406044061440624406344064440654406644067440684406944070440714407244073440744407544076440774407844079440804408144082440834408444085440864408744088440894409044091440924409344094440954409644097440984409944100441014410244103441044410544106441074410844109441104411144112441134411444115441164411744118441194412044121441224412344124441254412644127441284412944130441314413244133441344413544136441374413844139441404414144142441434414444145441464414744148441494415044151441524415344154441554415644157441584415944160441614416244163441644416544166441674416844169441704417144172441734417444175441764417744178441794418044181441824418344184441854418644187441884418944190441914419244193441944419544196441974419844199442004420144202442034420444205442064420744208442094421044211442124421344214442154421644217442184421944220442214422244223442244422544226442274422844229442304423144232442334423444235442364423744238442394424044241442424424344244442454424644247442484424944250442514425244253442544425544256442574425844259442604426144262442634426444265442664426744268442694427044271442724427344274442754427644277442784427944280442814428244283442844428544286442874428844289442904429144292442934429444295442964429744298442994430044301443024430344304443054430644307443084430944310443114431244313443144431544316443174431844319443204432144322443234432444325443264432744328443294433044331443324433344334443354433644337443384433944340443414434244343443444434544346443474434844349443504435144352443534435444355443564435744358443594436044361443624436344364443654436644367443684436944370443714437244373443744437544376443774437844379443804438144382443834438444385443864438744388443894439044391443924439344394443954439644397443984439944400444014440244403444044440544406444074440844409444104441144412444134441444415444164441744418444194442044421444224442344424444254442644427444284442944430444314443244433444344443544436444374443844439444404444144442444434444444445444464444744448444494445044451444524445344454444554445644457444584445944460444614446244463444644446544466444674446844469444704447144472444734447444475444764447744478444794448044481444824448344484444854448644487444884448944490444914449244493444944449544496444974449844499445004450144502445034450444505445064450744508445094451044511445124451344514445154451644517445184451944520445214452244523445244452544526445274452844529445304453144532445334453444535445364453744538445394454044541445424454344544445454454644547445484454944550445514455244553445544455544556445574455844559445604456144562445634456444565445664456744568445694457044571445724457344574445754457644577445784457944580445814458244583445844458544586445874458844589445904459144592445934459444595445964459744598445994460044601446024460344604446054460644607446084460944610446114461244613446144461544616446174461844619446204462144622446234462444625446264462744628446294463044631446324463344634446354463644637446384463944640446414464244643446444464544646446474464844649446504465144652446534465444655446564465744658446594466044661446624466344664446654466644667446684466944670446714467244673446744467544676446774467844679446804468144682446834468444685446864468744688446894469044691446924469344694446954469644697446984469944700447014470244703447044470544706447074470844709447104471144712447134471444715447164471744718447194472044721447224472344724447254472644727447284472944730447314473244733447344473544736447374473844739447404474144742447434474444745447464474744748447494475044751447524475344754447554475644757447584475944760447614476244763447644476544766447674476844769447704477144772447734477444775447764477744778447794478044781447824478344784447854478644787447884478944790447914479244793447944479544796447974479844799448004480144802448034480444805448064480744808448094481044811448124481344814448154481644817448184481944820448214482244823448244482544826448274482844829448304483144832448334483444835448364483744838448394484044841448424484344844448454484644847448484484944850448514485244853448544485544856448574485844859448604486144862448634486444865448664486744868448694487044871448724487344874448754487644877448784487944880448814488244883448844488544886448874488844889448904489144892448934489444895448964489744898448994490044901449024490344904449054490644907449084490944910449114491244913449144491544916449174491844919449204492144922449234492444925449264492744928449294493044931449324493344934449354493644937449384493944940449414494244943449444494544946449474494844949449504495144952449534495444955449564495744958449594496044961449624496344964449654496644967449684496944970449714497244973449744497544976449774497844979449804498144982449834498444985449864498744988449894499044991449924499344994449954499644997449984499945000450014500245003450044500545006450074500845009450104501145012450134501445015450164501745018450194502045021450224502345024450254502645027450284502945030450314503245033450344503545036450374503845039450404504145042450434504445045450464504745048450494505045051450524505345054450554505645057450584505945060450614506245063450644506545066450674506845069450704507145072450734507445075450764507745078450794508045081450824508345084450854508645087450884508945090450914509245093450944509545096450974509845099451004510145102451034510445105451064510745108451094511045111451124511345114451154511645117451184511945120451214512245123451244512545126451274512845129451304513145132451334513445135451364513745138451394514045141451424514345144451454514645147451484514945150451514515245153451544515545156451574515845159451604516145162451634516445165451664516745168451694517045171451724517345174451754517645177451784517945180451814518245183451844518545186451874518845189451904519145192451934519445195451964519745198451994520045201452024520345204452054520645207452084520945210452114521245213452144521545216452174521845219452204522145222452234522445225452264522745228452294523045231452324523345234452354523645237452384523945240452414524245243452444524545246452474524845249452504525145252452534525445255452564525745258452594526045261452624526345264452654526645267452684526945270452714527245273452744527545276452774527845279452804528145282452834528445285452864528745288452894529045291452924529345294452954529645297452984529945300453014530245303453044530545306453074530845309453104531145312453134531445315453164531745318453194532045321453224532345324453254532645327453284532945330453314533245333453344533545336453374533845339453404534145342453434534445345453464534745348453494535045351453524535345354453554535645357453584535945360453614536245363453644536545366453674536845369453704537145372453734537445375453764537745378453794538045381453824538345384453854538645387453884538945390453914539245393453944539545396453974539845399454004540145402454034540445405454064540745408454094541045411454124541345414454154541645417454184541945420454214542245423454244542545426454274542845429454304543145432454334543445435454364543745438454394544045441454424544345444454454544645447454484544945450454514545245453454544545545456454574545845459454604546145462454634546445465454664546745468454694547045471454724547345474454754547645477454784547945480454814548245483454844548545486454874548845489454904549145492454934549445495454964549745498454994550045501455024550345504455054550645507455084550945510455114551245513455144551545516455174551845519455204552145522455234552445525455264552745528455294553045531455324553345534455354553645537455384553945540455414554245543455444554545546455474554845549455504555145552455534555445555455564555745558455594556045561455624556345564455654556645567455684556945570455714557245573455744557545576455774557845579455804558145582455834558445585455864558745588455894559045591455924559345594455954559645597455984559945600456014560245603456044560545606456074560845609456104561145612456134561445615456164561745618456194562045621456224562345624456254562645627456284562945630456314563245633456344563545636456374563845639456404564145642456434564445645456464564745648456494565045651456524565345654456554565645657456584565945660456614566245663456644566545666456674566845669456704567145672456734567445675456764567745678456794568045681456824568345684456854568645687456884568945690456914569245693456944569545696456974569845699457004570145702457034570445705457064570745708457094571045711457124571345714457154571645717457184571945720457214572245723457244572545726457274572845729457304573145732457334573445735457364573745738457394574045741457424574345744457454574645747457484574945750457514575245753457544575545756457574575845759457604576145762457634576445765457664576745768457694577045771457724577345774457754577645777457784577945780457814578245783457844578545786457874578845789457904579145792457934579445795457964579745798457994580045801458024580345804458054580645807458084580945810458114581245813458144581545816458174581845819458204582145822458234582445825458264582745828458294583045831458324583345834458354583645837458384583945840458414584245843458444584545846458474584845849458504585145852458534585445855458564585745858458594586045861458624586345864458654586645867458684586945870458714587245873458744587545876458774587845879458804588145882458834588445885458864588745888458894589045891458924589345894458954589645897458984589945900459014590245903459044590545906459074590845909459104591145912459134591445915459164591745918459194592045921459224592345924459254592645927459284592945930459314593245933459344593545936459374593845939459404594145942459434594445945459464594745948459494595045951459524595345954459554595645957459584595945960459614596245963459644596545966459674596845969459704597145972459734597445975459764597745978459794598045981459824598345984459854598645987459884598945990459914599245993459944599545996459974599845999460004600146002460034600446005460064600746008460094601046011460124601346014460154601646017460184601946020460214602246023460244602546026460274602846029460304603146032460334603446035460364603746038460394604046041460424604346044460454604646047460484604946050460514605246053460544605546056460574605846059460604606146062460634606446065460664606746068460694607046071460724607346074460754607646077460784607946080460814608246083460844608546086460874608846089460904609146092460934609446095460964609746098460994610046101461024610346104461054610646107461084610946110461114611246113461144611546116461174611846119461204612146122461234612446125461264612746128461294613046131461324613346134461354613646137461384613946140461414614246143461444614546146461474614846149461504615146152461534615446155461564615746158461594616046161461624616346164461654616646167461684616946170461714617246173461744617546176461774617846179461804618146182461834618446185461864618746188461894619046191461924619346194461954619646197461984619946200462014620246203462044620546206462074620846209462104621146212462134621446215462164621746218462194622046221462224622346224462254622646227462284622946230462314623246233462344623546236462374623846239462404624146242462434624446245462464624746248462494625046251462524625346254462554625646257462584625946260462614626246263462644626546266462674626846269462704627146272462734627446275462764627746278462794628046281462824628346284462854628646287462884628946290462914629246293462944629546296462974629846299463004630146302463034630446305463064630746308463094631046311463124631346314463154631646317463184631946320463214632246323463244632546326463274632846329463304633146332463334633446335463364633746338463394634046341463424634346344463454634646347463484634946350463514635246353463544635546356463574635846359463604636146362463634636446365463664636746368463694637046371463724637346374463754637646377463784637946380463814638246383463844638546386463874638846389463904639146392463934639446395463964639746398463994640046401464024640346404464054640646407464084640946410464114641246413464144641546416464174641846419464204642146422464234642446425464264642746428464294643046431464324643346434464354643646437464384643946440464414644246443464444644546446464474644846449464504645146452464534645446455464564645746458464594646046461464624646346464464654646646467464684646946470464714647246473464744647546476464774647846479464804648146482464834648446485464864648746488464894649046491464924649346494464954649646497464984649946500465014650246503465044650546506465074650846509465104651146512465134651446515465164651746518465194652046521465224652346524465254652646527465284652946530465314653246533465344653546536465374653846539465404654146542465434654446545465464654746548465494655046551465524655346554465554655646557465584655946560465614656246563465644656546566465674656846569465704657146572465734657446575465764657746578465794658046581465824658346584465854658646587465884658946590465914659246593465944659546596465974659846599466004660146602466034660446605466064660746608466094661046611466124661346614466154661646617466184661946620466214662246623466244662546626466274662846629466304663146632466334663446635466364663746638466394664046641466424664346644466454664646647466484664946650466514665246653466544665546656466574665846659466604666146662466634666446665466664666746668466694667046671466724667346674466754667646677466784667946680466814668246683466844668546686466874668846689466904669146692466934669446695466964669746698466994670046701467024670346704467054670646707467084670946710467114671246713467144671546716467174671846719467204672146722467234672446725467264672746728467294673046731467324673346734467354673646737467384673946740467414674246743467444674546746467474674846749467504675146752467534675446755467564675746758467594676046761467624676346764467654676646767467684676946770467714677246773467744677546776467774677846779467804678146782467834678446785467864678746788467894679046791467924679346794467954679646797467984679946800468014680246803468044680546806468074680846809468104681146812468134681446815468164681746818468194682046821468224682346824468254682646827468284682946830468314683246833468344683546836468374683846839468404684146842468434684446845468464684746848468494685046851468524685346854468554685646857468584685946860468614686246863468644686546866468674686846869468704687146872468734687446875468764687746878468794688046881468824688346884468854688646887468884688946890468914689246893468944689546896468974689846899469004690146902469034690446905469064690746908469094691046911469124691346914469154691646917469184691946920469214692246923469244692546926469274692846929469304693146932469334693446935469364693746938469394694046941469424694346944469454694646947469484694946950469514695246953469544695546956469574695846959469604696146962469634696446965469664696746968469694697046971469724697346974469754697646977469784697946980469814698246983469844698546986469874698846989469904699146992469934699446995469964699746998469994700047001470024700347004470054700647007470084700947010470114701247013470144701547016470174701847019470204702147022470234702447025470264702747028470294703047031470324703347034470354703647037470384703947040470414704247043470444704547046470474704847049470504705147052470534705447055470564705747058470594706047061470624706347064470654706647067470684706947070470714707247073470744707547076470774707847079470804708147082470834708447085470864708747088470894709047091470924709347094470954709647097470984709947100471014710247103471044710547106471074710847109471104711147112471134711447115471164711747118471194712047121471224712347124471254712647127471284712947130471314713247133471344713547136471374713847139471404714147142471434714447145471464714747148471494715047151471524715347154471554715647157471584715947160471614716247163471644716547166471674716847169471704717147172471734717447175471764717747178471794718047181471824718347184471854718647187471884718947190471914719247193471944719547196471974719847199472004720147202472034720447205472064720747208472094721047211472124721347214472154721647217472184721947220472214722247223472244722547226472274722847229472304723147232472334723447235472364723747238472394724047241472424724347244472454724647247472484724947250472514725247253472544725547256472574725847259472604726147262472634726447265472664726747268472694727047271472724727347274472754727647277472784727947280472814728247283472844728547286472874728847289472904729147292472934729447295472964729747298472994730047301473024730347304473054730647307473084730947310473114731247313473144731547316473174731847319473204732147322473234732447325473264732747328473294733047331473324733347334473354733647337473384733947340473414734247343473444734547346473474734847349473504735147352473534735447355473564735747358473594736047361473624736347364473654736647367473684736947370473714737247373473744737547376473774737847379473804738147382473834738447385473864738747388473894739047391473924739347394473954739647397473984739947400474014740247403474044740547406474074740847409474104741147412474134741447415474164741747418474194742047421474224742347424474254742647427474284742947430474314743247433474344743547436474374743847439474404744147442474434744447445474464744747448474494745047451474524745347454474554745647457474584745947460474614746247463474644746547466474674746847469474704747147472474734747447475474764747747478474794748047481474824748347484474854748647487474884748947490474914749247493474944749547496474974749847499475004750147502475034750447505475064750747508475094751047511475124751347514475154751647517475184751947520475214752247523475244752547526475274752847529475304753147532475334753447535475364753747538475394754047541475424754347544475454754647547475484754947550475514755247553475544755547556475574755847559475604756147562475634756447565475664756747568475694757047571475724757347574475754757647577475784757947580475814758247583475844758547586475874758847589475904759147592475934759447595475964759747598475994760047601476024760347604476054760647607476084760947610476114761247613476144761547616476174761847619476204762147622476234762447625476264762747628476294763047631476324763347634476354763647637476384763947640476414764247643476444764547646476474764847649476504765147652476534765447655476564765747658476594766047661476624766347664476654766647667476684766947670476714767247673476744767547676476774767847679476804768147682476834768447685476864768747688476894769047691476924769347694476954769647697476984769947700477014770247703477044770547706477074770847709477104771147712477134771447715477164771747718477194772047721477224772347724477254772647727477284772947730477314773247733477344773547736477374773847739477404774147742477434774447745477464774747748477494775047751477524775347754477554775647757477584775947760477614776247763477644776547766477674776847769477704777147772477734777447775477764777747778477794778047781477824778347784477854778647787477884778947790477914779247793477944779547796477974779847799478004780147802478034780447805478064780747808478094781047811478124781347814478154781647817478184781947820478214782247823478244782547826478274782847829478304783147832478334783447835478364783747838478394784047841478424784347844478454784647847478484784947850478514785247853478544785547856478574785847859478604786147862478634786447865478664786747868478694787047871478724787347874478754787647877478784787947880478814788247883478844788547886478874788847889478904789147892478934789447895478964789747898478994790047901479024790347904479054790647907479084790947910479114791247913479144791547916479174791847919479204792147922479234792447925479264792747928479294793047931479324793347934479354793647937479384793947940479414794247943479444794547946479474794847949479504795147952479534795447955479564795747958479594796047961479624796347964479654796647967479684796947970479714797247973479744797547976479774797847979479804798147982479834798447985479864798747988479894799047991479924799347994479954799647997479984799948000480014800248003480044800548006480074800848009480104801148012480134801448015480164801748018480194802048021480224802348024480254802648027480284802948030480314803248033480344803548036480374803848039480404804148042480434804448045480464804748048480494805048051480524805348054480554805648057480584805948060480614806248063480644806548066480674806848069480704807148072480734807448075480764807748078480794808048081480824808348084480854808648087480884808948090480914809248093480944809548096480974809848099481004810148102481034810448105481064810748108481094811048111481124811348114481154811648117481184811948120481214812248123481244812548126481274812848129481304813148132481334813448135481364813748138481394814048141481424814348144481454814648147481484814948150481514815248153481544815548156481574815848159481604816148162481634816448165481664816748168481694817048171481724817348174481754817648177481784817948180481814818248183481844818548186481874818848189481904819148192481934819448195481964819748198481994820048201482024820348204482054820648207482084820948210482114821248213482144821548216482174821848219482204822148222482234822448225482264822748228482294823048231482324823348234482354823648237482384823948240482414824248243482444824548246482474824848249482504825148252482534825448255482564825748258482594826048261482624826348264482654826648267482684826948270482714827248273482744827548276482774827848279482804828148282482834828448285482864828748288482894829048291482924829348294482954829648297482984829948300483014830248303483044830548306483074830848309483104831148312483134831448315483164831748318483194832048321483224832348324483254832648327483284832948330483314833248333483344833548336483374833848339483404834148342483434834448345483464834748348483494835048351483524835348354483554835648357483584835948360483614836248363483644836548366483674836848369483704837148372483734837448375483764837748378483794838048381483824838348384483854838648387483884838948390483914839248393483944839548396483974839848399484004840148402484034840448405484064840748408484094841048411484124841348414484154841648417484184841948420484214842248423484244842548426484274842848429484304843148432484334843448435484364843748438484394844048441484424844348444484454844648447484484844948450484514845248453484544845548456484574845848459484604846148462484634846448465484664846748468484694847048471484724847348474484754847648477484784847948480484814848248483484844848548486484874848848489484904849148492484934849448495484964849748498484994850048501485024850348504485054850648507485084850948510485114851248513485144851548516485174851848519485204852148522485234852448525485264852748528485294853048531485324853348534485354853648537485384853948540485414854248543485444854548546485474854848549485504855148552485534855448555485564855748558485594856048561485624856348564485654856648567485684856948570485714857248573485744857548576485774857848579485804858148582485834858448585485864858748588485894859048591485924859348594485954859648597485984859948600486014860248603486044860548606486074860848609486104861148612486134861448615486164861748618486194862048621486224862348624486254862648627486284862948630486314863248633486344863548636486374863848639486404864148642486434864448645486464864748648486494865048651486524865348654486554865648657486584865948660486614866248663486644866548666486674866848669486704867148672486734867448675486764867748678486794868048681486824868348684486854868648687486884868948690486914869248693486944869548696486974869848699487004870148702487034870448705487064870748708487094871048711487124871348714487154871648717487184871948720487214872248723487244872548726487274872848729487304873148732487334873448735487364873748738487394874048741487424874348744487454874648747487484874948750487514875248753487544875548756487574875848759487604876148762487634876448765487664876748768487694877048771487724877348774487754877648777487784877948780487814878248783487844878548786487874878848789487904879148792487934879448795487964879748798487994880048801488024880348804488054880648807488084880948810488114881248813488144881548816488174881848819488204882148822488234882448825488264882748828488294883048831488324883348834488354883648837488384883948840488414884248843488444884548846488474884848849488504885148852488534885448855488564885748858488594886048861488624886348864488654886648867488684886948870488714887248873488744887548876488774887848879488804888148882488834888448885488864888748888488894889048891488924889348894488954889648897488984889948900489014890248903489044890548906489074890848909489104891148912489134891448915489164891748918489194892048921489224892348924489254892648927489284892948930489314893248933489344893548936489374893848939489404894148942489434894448945489464894748948489494895048951489524895348954489554895648957489584895948960489614896248963489644896548966489674896848969489704897148972489734897448975489764897748978489794898048981489824898348984489854898648987489884898948990489914899248993489944899548996489974899848999490004900149002490034900449005490064900749008490094901049011490124901349014490154901649017490184901949020490214902249023490244902549026490274902849029490304903149032490334903449035490364903749038490394904049041490424904349044490454904649047490484904949050490514905249053490544905549056490574905849059490604906149062490634906449065490664906749068490694907049071490724907349074490754907649077490784907949080490814908249083490844908549086490874908849089490904909149092490934909449095490964909749098490994910049101491024910349104491054910649107491084910949110491114911249113491144911549116491174911849119491204912149122491234912449125491264912749128491294913049131491324913349134491354913649137491384913949140491414914249143491444914549146491474914849149491504915149152491534915449155491564915749158491594916049161491624916349164491654916649167491684916949170491714917249173491744917549176491774917849179491804918149182491834918449185491864918749188491894919049191491924919349194491954919649197491984919949200492014920249203492044920549206492074920849209492104921149212492134921449215492164921749218492194922049221492224922349224492254922649227492284922949230492314923249233492344923549236492374923849239492404924149242492434924449245492464924749248492494925049251492524925349254492554925649257492584925949260492614926249263492644926549266492674926849269492704927149272492734927449275492764927749278492794928049281492824928349284492854928649287492884928949290492914929249293492944929549296492974929849299493004930149302493034930449305493064930749308493094931049311493124931349314493154931649317493184931949320493214932249323493244932549326493274932849329493304933149332493334933449335493364933749338493394934049341493424934349344493454934649347493484934949350493514935249353493544935549356493574935849359493604936149362493634936449365493664936749368493694937049371493724937349374493754937649377493784937949380493814938249383493844938549386493874938849389493904939149392493934939449395493964939749398493994940049401494024940349404494054940649407494084940949410494114941249413494144941549416494174941849419494204942149422494234942449425494264942749428494294943049431494324943349434494354943649437494384943949440494414944249443494444944549446494474944849449494504945149452494534945449455494564945749458494594946049461494624946349464494654946649467494684946949470494714947249473494744947549476494774947849479494804948149482494834948449485494864948749488494894949049491494924949349494494954949649497494984949949500495014950249503495044950549506495074950849509495104951149512495134951449515495164951749518495194952049521495224952349524495254952649527495284952949530495314953249533495344953549536495374953849539495404954149542495434954449545495464954749548495494955049551495524955349554495554955649557495584955949560495614956249563495644956549566495674956849569495704957149572495734957449575495764957749578495794958049581495824958349584495854958649587495884958949590495914959249593495944959549596495974959849599496004960149602496034960449605496064960749608496094961049611496124961349614496154961649617496184961949620496214962249623 |
- (function (global, factory) {
- typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports) :
- typeof define === 'function' && define.amd ? define(['exports'], factory) :
- (global = global || self, factory(global.THREE = {}));
- }(this, function (exports) { 'use strict';
- // Polyfills
- if ( Number.EPSILON === undefined ) {
- Number.EPSILON = Math.pow( 2, - 52 );
- }
- if ( Number.isInteger === undefined ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number/isInteger
- Number.isInteger = function ( value ) {
- return typeof value === 'number' && isFinite( value ) && Math.floor( value ) === value;
- };
- }
- //
- if ( Math.sign === undefined ) {
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
- Math.sign = function ( x ) {
- return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
- };
- }
- if ( 'name' in Function.prototype === false ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
- Object.defineProperty( Function.prototype, 'name', {
- get: function () {
- return this.toString().match( /^\s*function\s*([^\(\s]*)/ )[ 1 ];
- }
- } );
- }
- if ( Object.assign === undefined ) {
- // Missing in IE
- // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
- Object.assign = function ( target ) {
- if ( target === undefined || target === null ) {
- throw new TypeError( 'Cannot convert undefined or null to object' );
- }
- var output = Object( target );
- for ( var index = 1; index < arguments.length; index ++ ) {
- var source = arguments[ index ];
- if ( source !== undefined && source !== null ) {
- for ( var nextKey in source ) {
- if ( Object.prototype.hasOwnProperty.call( source, nextKey ) ) {
- output[ nextKey ] = source[ nextKey ];
- }
- }
- }
- }
- return output;
- };
- }
- var REVISION = '109';
- var MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
- var TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
- var CullFaceNone = 0;
- var CullFaceBack = 1;
- var CullFaceFront = 2;
- var CullFaceFrontBack = 3;
- var FrontFaceDirectionCW = 0;
- var FrontFaceDirectionCCW = 1;
- var BasicShadowMap = 0;
- var PCFShadowMap = 1;
- var PCFSoftShadowMap = 2;
- var VSMShadowMap = 3;
- var FrontSide = 0;
- var BackSide = 1;
- var DoubleSide = 2;
- var FlatShading = 1;
- var SmoothShading = 2;
- var NoColors = 0;
- var FaceColors = 1;
- var VertexColors = 2;
- var NoBlending = 0;
- var NormalBlending = 1;
- var AdditiveBlending = 2;
- var SubtractiveBlending = 3;
- var MultiplyBlending = 4;
- var CustomBlending = 5;
- var AddEquation = 100;
- var SubtractEquation = 101;
- var ReverseSubtractEquation = 102;
- var MinEquation = 103;
- var MaxEquation = 104;
- var ZeroFactor = 200;
- var OneFactor = 201;
- var SrcColorFactor = 202;
- var OneMinusSrcColorFactor = 203;
- var SrcAlphaFactor = 204;
- var OneMinusSrcAlphaFactor = 205;
- var DstAlphaFactor = 206;
- var OneMinusDstAlphaFactor = 207;
- var DstColorFactor = 208;
- var OneMinusDstColorFactor = 209;
- var SrcAlphaSaturateFactor = 210;
- var NeverDepth = 0;
- var AlwaysDepth = 1;
- var LessDepth = 2;
- var LessEqualDepth = 3;
- var EqualDepth = 4;
- var GreaterEqualDepth = 5;
- var GreaterDepth = 6;
- var NotEqualDepth = 7;
- var MultiplyOperation = 0;
- var MixOperation = 1;
- var AddOperation = 2;
- var NoToneMapping = 0;
- var LinearToneMapping = 1;
- var ReinhardToneMapping = 2;
- var Uncharted2ToneMapping = 3;
- var CineonToneMapping = 4;
- var ACESFilmicToneMapping = 5;
- var UVMapping = 300;
- var CubeReflectionMapping = 301;
- var CubeRefractionMapping = 302;
- var EquirectangularReflectionMapping = 303;
- var EquirectangularRefractionMapping = 304;
- var SphericalReflectionMapping = 305;
- var CubeUVReflectionMapping = 306;
- var CubeUVRefractionMapping = 307;
- var RepeatWrapping = 1000;
- var ClampToEdgeWrapping = 1001;
- var MirroredRepeatWrapping = 1002;
- var NearestFilter = 1003;
- var NearestMipmapNearestFilter = 1004;
- var NearestMipMapNearestFilter = 1004;
- var NearestMipmapLinearFilter = 1005;
- var NearestMipMapLinearFilter = 1005;
- var LinearFilter = 1006;
- var LinearMipmapNearestFilter = 1007;
- var LinearMipMapNearestFilter = 1007;
- var LinearMipmapLinearFilter = 1008;
- var LinearMipMapLinearFilter = 1008;
- var UnsignedByteType = 1009;
- var ByteType = 1010;
- var ShortType = 1011;
- var UnsignedShortType = 1012;
- var IntType = 1013;
- var UnsignedIntType = 1014;
- var FloatType = 1015;
- var HalfFloatType = 1016;
- var UnsignedShort4444Type = 1017;
- var UnsignedShort5551Type = 1018;
- var UnsignedShort565Type = 1019;
- var UnsignedInt248Type = 1020;
- var AlphaFormat = 1021;
- var RGBFormat = 1022;
- var RGBAFormat = 1023;
- var LuminanceFormat = 1024;
- var LuminanceAlphaFormat = 1025;
- var RGBEFormat = RGBAFormat;
- var DepthFormat = 1026;
- var DepthStencilFormat = 1027;
- var RedFormat = 1028;
- var RGB_S3TC_DXT1_Format = 33776;
- var RGBA_S3TC_DXT1_Format = 33777;
- var RGBA_S3TC_DXT3_Format = 33778;
- var RGBA_S3TC_DXT5_Format = 33779;
- var RGB_PVRTC_4BPPV1_Format = 35840;
- var RGB_PVRTC_2BPPV1_Format = 35841;
- var RGBA_PVRTC_4BPPV1_Format = 35842;
- var RGBA_PVRTC_2BPPV1_Format = 35843;
- var RGB_ETC1_Format = 36196;
- var RGBA_ASTC_4x4_Format = 37808;
- var RGBA_ASTC_5x4_Format = 37809;
- var RGBA_ASTC_5x5_Format = 37810;
- var RGBA_ASTC_6x5_Format = 37811;
- var RGBA_ASTC_6x6_Format = 37812;
- var RGBA_ASTC_8x5_Format = 37813;
- var RGBA_ASTC_8x6_Format = 37814;
- var RGBA_ASTC_8x8_Format = 37815;
- var RGBA_ASTC_10x5_Format = 37816;
- var RGBA_ASTC_10x6_Format = 37817;
- var RGBA_ASTC_10x8_Format = 37818;
- var RGBA_ASTC_10x10_Format = 37819;
- var RGBA_ASTC_12x10_Format = 37820;
- var RGBA_ASTC_12x12_Format = 37821;
- var LoopOnce = 2200;
- var LoopRepeat = 2201;
- var LoopPingPong = 2202;
- var InterpolateDiscrete = 2300;
- var InterpolateLinear = 2301;
- var InterpolateSmooth = 2302;
- var ZeroCurvatureEnding = 2400;
- var ZeroSlopeEnding = 2401;
- var WrapAroundEnding = 2402;
- var TrianglesDrawMode = 0;
- var TriangleStripDrawMode = 1;
- var TriangleFanDrawMode = 2;
- var LinearEncoding = 3000;
- var sRGBEncoding = 3001;
- var GammaEncoding = 3007;
- var RGBEEncoding = 3002;
- var LogLuvEncoding = 3003;
- var RGBM7Encoding = 3004;
- var RGBM16Encoding = 3005;
- var RGBDEncoding = 3006;
- var BasicDepthPacking = 3200;
- var RGBADepthPacking = 3201;
- var TangentSpaceNormalMap = 0;
- var ObjectSpaceNormalMap = 1;
- var ZeroStencilOp = 0;
- var KeepStencilOp = 7680;
- var ReplaceStencilOp = 7681;
- var IncrementStencilOp = 7682;
- var DecrementStencilOp = 7683;
- var IncrementWrapStencilOp = 34055;
- var DecrementWrapStencilOp = 34056;
- var InvertStencilOp = 5386;
- var NeverStencilFunc = 512;
- var LessStencilFunc = 513;
- var EqualStencilFunc = 514;
- var LessEqualStencilFunc = 515;
- var GreaterStencilFunc = 516;
- var NotEqualStencilFunc = 517;
- var GreaterEqualStencilFunc = 518;
- var AlwaysStencilFunc = 519;
- /**
- * https://github.com/mrdoob/eventdispatcher.js/
- */
- function EventDispatcher() {}
- Object.assign( EventDispatcher.prototype, {
- addEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) { this._listeners = {}; }
- var listeners = this._listeners;
- if ( listeners[ type ] === undefined ) {
- listeners[ type ] = [];
- }
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
- listeners[ type ].push( listener );
- }
- },
- hasEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) { return false; }
- var listeners = this._listeners;
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
- },
- removeEventListener: function ( type, listener ) {
- if ( this._listeners === undefined ) { return; }
- var listeners = this._listeners;
- var listenerArray = listeners[ type ];
- if ( listenerArray !== undefined ) {
- var index = listenerArray.indexOf( listener );
- if ( index !== - 1 ) {
- listenerArray.splice( index, 1 );
- }
- }
- },
- dispatchEvent: function ( event ) {
- if ( this._listeners === undefined ) { return; }
- var listeners = this._listeners;
- var listenerArray = listeners[ event.type ];
- if ( listenerArray !== undefined ) {
- event.target = this;
- var array = listenerArray.slice( 0 );
- for ( var i = 0, l = array.length; i < l; i ++ ) {
- array[ i ].call( this, event );
- }
- }
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- var _lut = [];
- for ( var i = 0; i < 256; i ++ ) {
- _lut[ i ] = ( i < 16 ? '0' : '' ) + ( i ).toString( 16 );
- }
- var _Math = {
- DEG2RAD: Math.PI / 180,
- RAD2DEG: 180 / Math.PI,
- generateUUID: function () {
- // http://stackoverflow.com/questions/105034/how-to-create-a-guid-uuid-in-javascript/21963136#21963136
- var d0 = Math.random() * 0xffffffff | 0;
- var d1 = Math.random() * 0xffffffff | 0;
- var d2 = Math.random() * 0xffffffff | 0;
- var d3 = Math.random() * 0xffffffff | 0;
- var uuid = _lut[ d0 & 0xff ] + _lut[ d0 >> 8 & 0xff ] + _lut[ d0 >> 16 & 0xff ] + _lut[ d0 >> 24 & 0xff ] + '-' +
- _lut[ d1 & 0xff ] + _lut[ d1 >> 8 & 0xff ] + '-' + _lut[ d1 >> 16 & 0x0f | 0x40 ] + _lut[ d1 >> 24 & 0xff ] + '-' +
- _lut[ d2 & 0x3f | 0x80 ] + _lut[ d2 >> 8 & 0xff ] + '-' + _lut[ d2 >> 16 & 0xff ] + _lut[ d2 >> 24 & 0xff ] +
- _lut[ d3 & 0xff ] + _lut[ d3 >> 8 & 0xff ] + _lut[ d3 >> 16 & 0xff ] + _lut[ d3 >> 24 & 0xff ];
- // .toUpperCase() here flattens concatenated strings to save heap memory space.
- return uuid.toUpperCase();
- },
- clamp: function ( value, min, max ) {
- return Math.max( min, Math.min( max, value ) );
- },
- // compute euclidian modulo of m % n
- // https://en.wikipedia.org/wiki/Modulo_operation
- euclideanModulo: function ( n, m ) {
- return ( ( n % m ) + m ) % m;
- },
- // Linear mapping from range <a1, a2> to range <b1, b2>
- mapLinear: function ( x, a1, a2, b1, b2 ) {
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
- },
- // https://en.wikipedia.org/wiki/Linear_interpolation
- lerp: function ( x, y, t ) {
- return ( 1 - t ) * x + t * y;
- },
- // http://en.wikipedia.org/wiki/Smoothstep
- smoothstep: function ( x, min, max ) {
- if ( x <= min ) { return 0; }
- if ( x >= max ) { return 1; }
- x = ( x - min ) / ( max - min );
- return x * x * ( 3 - 2 * x );
- },
- smootherstep: function ( x, min, max ) {
- if ( x <= min ) { return 0; }
- if ( x >= max ) { return 1; }
- x = ( x - min ) / ( max - min );
- return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
- },
- // Random integer from <low, high> interval
- randInt: function ( low, high ) {
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
- },
- // Random float from <low, high> interval
- randFloat: function ( low, high ) {
- return low + Math.random() * ( high - low );
- },
- // Random float from <-range/2, range/2> interval
- randFloatSpread: function ( range ) {
- return range * ( 0.5 - Math.random() );
- },
- degToRad: function ( degrees ) {
- return degrees * _Math.DEG2RAD;
- },
- radToDeg: function ( radians ) {
- return radians * _Math.RAD2DEG;
- },
- isPowerOfTwo: function ( value ) {
- return ( value & ( value - 1 ) ) === 0 && value !== 0;
- },
- ceilPowerOfTwo: function ( value ) {
- return Math.pow( 2, Math.ceil( Math.log( value ) / Math.LN2 ) );
- },
- floorPowerOfTwo: function ( value ) {
- return Math.pow( 2, Math.floor( Math.log( value ) / Math.LN2 ) );
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author philogb / http://blog.thejit.org/
- * @author egraether / http://egraether.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- function Vector2( x, y ) {
- this.x = x || 0;
- this.y = y || 0;
- }
- Object.defineProperties( Vector2.prototype, {
- "width": {
- get: function () {
- return this.x;
- },
- set: function ( value ) {
- this.x = value;
- }
- },
- "height": {
- get: function () {
- return this.y;
- },
- set: function ( value ) {
- this.y = value;
- }
- }
- } );
- Object.assign( Vector2.prototype, {
- isVector2: true,
- set: function ( x, y ) {
- this.x = x;
- this.y = y;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- return this;
- },
- multiply: function ( v ) {
- this.x *= v.x;
- this.y *= v.y;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- return this;
- },
- divide: function ( v ) {
- this.x /= v.x;
- this.y /= v.y;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- applyMatrix3: function ( m ) {
- var x = this.x, y = this.y;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ];
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ];
- return this;
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- return this;
- },
- clampScalar: function ( minVal, maxVal ) {
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- return this;
- },
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y;
- },
- cross: function ( v ) {
- return this.x * v.y - this.y * v.x;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- angle: function () {
- // computes the angle in radians with respect to the positive x-axis
- var angle = Math.atan2( this.y, this.x );
- if ( angle < 0 ) { angle += 2 * Math.PI; }
- return angle;
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- var dx = this.x - v.x, dy = this.y - v.y;
- return dx * dx + dy * dy;
- },
- manhattanDistanceTo: function ( v ) {
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) { offset = 0; }
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector2: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- return this;
- },
- rotateAround: function ( center, angle ) {
- var c = Math.cos( angle ), s = Math.sin( angle );
- var x = this.x - center.x;
- var y = this.y - center.y;
- this.x = x * c - y * s + center.x;
- this.y = x * s + y * c + center.y;
- return this;
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- */
- function Quaternion( x, y, z, w ) {
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._w = ( w !== undefined ) ? w : 1;
- }
- Object.assign( Quaternion, {
- slerp: function ( qa, qb, qm, t ) {
- return qm.copy( qa ).slerp( qb, t );
- },
- slerpFlat: function ( dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
- // fuzz-free, array-based Quaternion SLERP operation
- var x0 = src0[ srcOffset0 + 0 ],
- y0 = src0[ srcOffset0 + 1 ],
- z0 = src0[ srcOffset0 + 2 ],
- w0 = src0[ srcOffset0 + 3 ],
- x1 = src1[ srcOffset1 + 0 ],
- y1 = src1[ srcOffset1 + 1 ],
- z1 = src1[ srcOffset1 + 2 ],
- w1 = src1[ srcOffset1 + 3 ];
- if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
- var s = 1 - t,
- cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
- dir = ( cos >= 0 ? 1 : - 1 ),
- sqrSin = 1 - cos * cos;
- // Skip the Slerp for tiny steps to avoid numeric problems:
- if ( sqrSin > Number.EPSILON ) {
- var sin = Math.sqrt( sqrSin ),
- len = Math.atan2( sin, cos * dir );
- s = Math.sin( s * len ) / sin;
- t = Math.sin( t * len ) / sin;
- }
- var tDir = t * dir;
- x0 = x0 * s + x1 * tDir;
- y0 = y0 * s + y1 * tDir;
- z0 = z0 * s + z1 * tDir;
- w0 = w0 * s + w1 * tDir;
- // Normalize in case we just did a lerp:
- if ( s === 1 - t ) {
- var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
- x0 *= f;
- y0 *= f;
- z0 *= f;
- w0 *= f;
- }
- }
- dst[ dstOffset ] = x0;
- dst[ dstOffset + 1 ] = y0;
- dst[ dstOffset + 2 ] = z0;
- dst[ dstOffset + 3 ] = w0;
- }
- } );
- Object.defineProperties( Quaternion.prototype, {
- x: {
- get: function () {
- return this._x;
- },
- set: function ( value ) {
- this._x = value;
- this._onChangeCallback();
- }
- },
- y: {
- get: function () {
- return this._y;
- },
- set: function ( value ) {
- this._y = value;
- this._onChangeCallback();
- }
- },
- z: {
- get: function () {
- return this._z;
- },
- set: function ( value ) {
- this._z = value;
- this._onChangeCallback();
- }
- },
- w: {
- get: function () {
- return this._w;
- },
- set: function ( value ) {
- this._w = value;
- this._onChangeCallback();
- }
- }
- } );
- Object.assign( Quaternion.prototype, {
- isQuaternion: true,
- set: function ( x, y, z, w ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._w = w;
- this._onChangeCallback();
- return this;
- },
- clone: function () {
- return new this.constructor( this._x, this._y, this._z, this._w );
- },
- copy: function ( quaternion ) {
- this._x = quaternion.x;
- this._y = quaternion.y;
- this._z = quaternion.z;
- this._w = quaternion.w;
- this._onChangeCallback();
- return this;
- },
- setFromEuler: function ( euler, update ) {
- if ( ! ( euler && euler.isEuler ) ) {
- throw new Error( 'THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.' );
- }
- var x = euler._x, y = euler._y, z = euler._z, order = euler.order;
- // http://www.mathworks.com/matlabcentral/fileexchange/
- // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
- // content/SpinCalc.m
- var cos = Math.cos;
- var sin = Math.sin;
- var c1 = cos( x / 2 );
- var c2 = cos( y / 2 );
- var c3 = cos( z / 2 );
- var s1 = sin( x / 2 );
- var s2 = sin( y / 2 );
- var s3 = sin( z / 2 );
- if ( order === 'XYZ' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'YXZ' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- } else if ( order === 'ZXY' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'ZYX' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- } else if ( order === 'YZX' ) {
- this._x = s1 * c2 * c3 + c1 * s2 * s3;
- this._y = c1 * s2 * c3 + s1 * c2 * s3;
- this._z = c1 * c2 * s3 - s1 * s2 * c3;
- this._w = c1 * c2 * c3 - s1 * s2 * s3;
- } else if ( order === 'XZY' ) {
- this._x = s1 * c2 * c3 - c1 * s2 * s3;
- this._y = c1 * s2 * c3 - s1 * c2 * s3;
- this._z = c1 * c2 * s3 + s1 * s2 * c3;
- this._w = c1 * c2 * c3 + s1 * s2 * s3;
- }
- if ( update !== false ) { this._onChangeCallback(); }
- return this;
- },
- setFromAxisAngle: function ( axis, angle ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
- // assumes axis is normalized
- var halfAngle = angle / 2, s = Math.sin( halfAngle );
- this._x = axis.x * s;
- this._y = axis.y * s;
- this._z = axis.z * s;
- this._w = Math.cos( halfAngle );
- this._onChangeCallback();
- return this;
- },
- setFromRotationMatrix: function ( m ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var te = m.elements,
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
- trace = m11 + m22 + m33,
- s;
- if ( trace > 0 ) {
- s = 0.5 / Math.sqrt( trace + 1.0 );
- this._w = 0.25 / s;
- this._x = ( m32 - m23 ) * s;
- this._y = ( m13 - m31 ) * s;
- this._z = ( m21 - m12 ) * s;
- } else if ( m11 > m22 && m11 > m33 ) {
- s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
- this._w = ( m32 - m23 ) / s;
- this._x = 0.25 * s;
- this._y = ( m12 + m21 ) / s;
- this._z = ( m13 + m31 ) / s;
- } else if ( m22 > m33 ) {
- s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
- this._w = ( m13 - m31 ) / s;
- this._x = ( m12 + m21 ) / s;
- this._y = 0.25 * s;
- this._z = ( m23 + m32 ) / s;
- } else {
- s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
- this._w = ( m21 - m12 ) / s;
- this._x = ( m13 + m31 ) / s;
- this._y = ( m23 + m32 ) / s;
- this._z = 0.25 * s;
- }
- this._onChangeCallback();
- return this;
- },
- setFromUnitVectors: function ( vFrom, vTo ) {
- // assumes direction vectors vFrom and vTo are normalized
- var EPS = 0.000001;
- var r = vFrom.dot( vTo ) + 1;
- if ( r < EPS ) {
- r = 0;
- if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
- this._x = - vFrom.y;
- this._y = vFrom.x;
- this._z = 0;
- this._w = r;
- } else {
- this._x = 0;
- this._y = - vFrom.z;
- this._z = vFrom.y;
- this._w = r;
- }
- } else {
- // crossVectors( vFrom, vTo ); // inlined to avoid cyclic dependency on Vector3
- this._x = vFrom.y * vTo.z - vFrom.z * vTo.y;
- this._y = vFrom.z * vTo.x - vFrom.x * vTo.z;
- this._z = vFrom.x * vTo.y - vFrom.y * vTo.x;
- this._w = r;
- }
- return this.normalize();
- },
- angleTo: function ( q ) {
- return 2 * Math.acos( Math.abs( _Math.clamp( this.dot( q ), - 1, 1 ) ) );
- },
- rotateTowards: function ( q, step ) {
- var angle = this.angleTo( q );
- if ( angle === 0 ) { return this; }
- var t = Math.min( 1, step / angle );
- this.slerp( q, t );
- return this;
- },
- inverse: function () {
- // quaternion is assumed to have unit length
- return this.conjugate();
- },
- conjugate: function () {
- this._x *= - 1;
- this._y *= - 1;
- this._z *= - 1;
- this._onChangeCallback();
- return this;
- },
- dot: function ( v ) {
- return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
- },
- lengthSq: function () {
- return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
- },
- length: function () {
- return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
- },
- normalize: function () {
- var l = this.length();
- if ( l === 0 ) {
- this._x = 0;
- this._y = 0;
- this._z = 0;
- this._w = 1;
- } else {
- l = 1 / l;
- this._x = this._x * l;
- this._y = this._y * l;
- this._z = this._z * l;
- this._w = this._w * l;
- }
- this._onChangeCallback();
- return this;
- },
- multiply: function ( q, p ) {
- if ( p !== undefined ) {
- console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
- return this.multiplyQuaternions( q, p );
- }
- return this.multiplyQuaternions( this, q );
- },
- premultiply: function ( q ) {
- return this.multiplyQuaternions( q, this );
- },
- multiplyQuaternions: function ( a, b ) {
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
- var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
- var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
- this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
- this._onChangeCallback();
- return this;
- },
- slerp: function ( qb, t ) {
- if ( t === 0 ) { return this; }
- if ( t === 1 ) { return this.copy( qb ); }
- var x = this._x, y = this._y, z = this._z, w = this._w;
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
- var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
- if ( cosHalfTheta < 0 ) {
- this._w = - qb._w;
- this._x = - qb._x;
- this._y = - qb._y;
- this._z = - qb._z;
- cosHalfTheta = - cosHalfTheta;
- } else {
- this.copy( qb );
- }
- if ( cosHalfTheta >= 1.0 ) {
- this._w = w;
- this._x = x;
- this._y = y;
- this._z = z;
- return this;
- }
- var sqrSinHalfTheta = 1.0 - cosHalfTheta * cosHalfTheta;
- if ( sqrSinHalfTheta <= Number.EPSILON ) {
- var s = 1 - t;
- this._w = s * w + t * this._w;
- this._x = s * x + t * this._x;
- this._y = s * y + t * this._y;
- this._z = s * z + t * this._z;
- this.normalize();
- this._onChangeCallback();
- return this;
- }
- var sinHalfTheta = Math.sqrt( sqrSinHalfTheta );
- var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
- var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
- this._w = ( w * ratioA + this._w * ratioB );
- this._x = ( x * ratioA + this._x * ratioB );
- this._y = ( y * ratioA + this._y * ratioB );
- this._z = ( z * ratioA + this._z * ratioB );
- this._onChangeCallback();
- return this;
- },
- equals: function ( quaternion ) {
- return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) { offset = 0; }
- this._x = array[ offset ];
- this._y = array[ offset + 1 ];
- this._z = array[ offset + 2 ];
- this._w = array[ offset + 3 ];
- this._onChangeCallback();
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._w;
- return array;
- },
- _onChange: function ( callback ) {
- this._onChangeCallback = callback;
- return this;
- },
- _onChangeCallback: function () {}
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- var _vector = new Vector3();
- var _quaternion = new Quaternion();
- function Vector3( x, y, z ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- }
- Object.assign( Vector3.prototype, {
- isVector3: true,
- set: function ( x, y, z ) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setZ: function ( z ) {
- this.z = z;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y, this.z );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- return this;
- },
- multiply: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
- return this.multiplyVectors( v, w );
- }
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- return this;
- },
- multiplyVectors: function ( a, b ) {
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
- return this;
- },
- applyEuler: function ( euler ) {
- if ( ! ( euler && euler.isEuler ) ) {
- console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
- }
- return this.applyQuaternion( _quaternion.setFromEuler( euler ) );
- },
- applyAxisAngle: function ( axis, angle ) {
- return this.applyQuaternion( _quaternion.setFromAxisAngle( axis, angle ) );
- },
- applyMatrix3: function ( m ) {
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
- this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
- this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
- return this;
- },
- applyMatrix4: function ( m ) {
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- var w = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] );
- this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * w;
- this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * w;
- this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * w;
- return this;
- },
- applyQuaternion: function ( q ) {
- var x = this.x, y = this.y, z = this.z;
- var qx = q.x, qy = q.y, qz = q.z, qw = q.w;
- // calculate quat * vector
- var ix = qw * x + qy * z - qz * y;
- var iy = qw * y + qz * x - qx * z;
- var iz = qw * z + qx * y - qy * x;
- var iw = - qx * x - qy * y - qz * z;
- // calculate result * inverse quat
- this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
- this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
- this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
- return this;
- },
- project: function ( camera ) {
- return this.applyMatrix4( camera.matrixWorldInverse ).applyMatrix4( camera.projectionMatrix );
- },
- unproject: function ( camera ) {
- return this.applyMatrix4( camera.projectionMatrixInverse ).applyMatrix4( camera.matrixWorld );
- },
- transformDirection: function ( m ) {
- // input: THREE.Matrix4 affine matrix
- // vector interpreted as a direction
- var x = this.x, y = this.y, z = this.z;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
- return this.normalize();
- },
- divide: function ( v ) {
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- return this;
- },
- clampScalar: function ( minVal, maxVal ) {
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
- return this;
- },
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- },
- // TODO lengthSquared?
- lengthSq: function () {
- return this.x * this.x + this.y * this.y + this.z * this.z;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- cross: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
- return this.crossVectors( v, w );
- }
- return this.crossVectors( this, v );
- },
- crossVectors: function ( a, b ) {
- var ax = a.x, ay = a.y, az = a.z;
- var bx = b.x, by = b.y, bz = b.z;
- this.x = ay * bz - az * by;
- this.y = az * bx - ax * bz;
- this.z = ax * by - ay * bx;
- return this;
- },
- projectOnVector: function ( v ) {
- // v cannot be the zero v
- var scalar = v.dot( this ) / v.lengthSq();
- return this.copy( v ).multiplyScalar( scalar );
- },
- projectOnPlane: function ( planeNormal ) {
- _vector.copy( this ).projectOnVector( planeNormal );
- return this.sub( _vector );
- },
- reflect: function ( normal ) {
- // reflect incident vector off plane orthogonal to normal
- // normal is assumed to have unit length
- return this.sub( _vector.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
- },
- angleTo: function ( v ) {
- var denominator = Math.sqrt( this.lengthSq() * v.lengthSq() );
- if ( denominator === 0 ) { console.error( 'THREE.Vector3: angleTo() can\'t handle zero length vectors.' ); }
- var theta = this.dot( v ) / denominator;
- // clamp, to handle numerical problems
- return Math.acos( _Math.clamp( theta, - 1, 1 ) );
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- var dx = this.x - v.x, dy = this.y - v.y, dz = this.z - v.z;
- return dx * dx + dy * dy + dz * dz;
- },
- manhattanDistanceTo: function ( v ) {
- return Math.abs( this.x - v.x ) + Math.abs( this.y - v.y ) + Math.abs( this.z - v.z );
- },
- setFromSpherical: function ( s ) {
- return this.setFromSphericalCoords( s.radius, s.phi, s.theta );
- },
- setFromSphericalCoords: function ( radius, phi, theta ) {
- var sinPhiRadius = Math.sin( phi ) * radius;
- this.x = sinPhiRadius * Math.sin( theta );
- this.y = Math.cos( phi ) * radius;
- this.z = sinPhiRadius * Math.cos( theta );
- return this;
- },
- setFromCylindrical: function ( c ) {
- return this.setFromCylindricalCoords( c.radius, c.theta, c.y );
- },
- setFromCylindricalCoords: function ( radius, theta, y ) {
- this.x = radius * Math.sin( theta );
- this.y = y;
- this.z = radius * Math.cos( theta );
- return this;
- },
- setFromMatrixPosition: function ( m ) {
- var e = m.elements;
- this.x = e[ 12 ];
- this.y = e[ 13 ];
- this.z = e[ 14 ];
- return this;
- },
- setFromMatrixScale: function ( m ) {
- var sx = this.setFromMatrixColumn( m, 0 ).length();
- var sy = this.setFromMatrixColumn( m, 1 ).length();
- var sz = this.setFromMatrixColumn( m, 2 ).length();
- this.x = sx;
- this.y = sy;
- this.z = sz;
- return this;
- },
- setFromMatrixColumn: function ( m, index ) {
- return this.fromArray( m.elements, index * 4 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) { offset = 0; }
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector3: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- return this;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- * @author tschw
- */
- var _vector$1 = new Vector3();
- function Matrix3() {
- this.elements = [
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- ];
- if ( arguments.length > 0 ) {
- console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
- }
- }
- Object.assign( Matrix3.prototype, {
- isMatrix3: true,
- set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
- var te = this.elements;
- te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
- te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
- te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0,
- 0, 1, 0,
- 0, 0, 1
- );
- return this;
- },
- clone: function () {
- return new this.constructor().fromArray( this.elements );
- },
- copy: function ( m ) {
- var te = this.elements;
- var me = m.elements;
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ];
- te[ 3 ] = me[ 3 ]; te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ];
- te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ]; te[ 8 ] = me[ 8 ];
- return this;
- },
- setFromMatrix4: function ( m ) {
- var me = m.elements;
- this.set(
- me[ 0 ], me[ 4 ], me[ 8 ],
- me[ 1 ], me[ 5 ], me[ 9 ],
- me[ 2 ], me[ 6 ], me[ 10 ]
- );
- return this;
- },
- applyToBufferAttribute: function ( attribute ) {
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- _vector$1.x = attribute.getX( i );
- _vector$1.y = attribute.getY( i );
- _vector$1.z = attribute.getZ( i );
- _vector$1.applyMatrix3( this );
- attribute.setXYZ( i, _vector$1.x, _vector$1.y, _vector$1.z );
- }
- return attribute;
- },
- multiply: function ( m ) {
- return this.multiplyMatrices( this, m );
- },
- premultiply: function ( m ) {
- return this.multiplyMatrices( m, this );
- },
- multiplyMatrices: function ( a, b ) {
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
- var a11 = ae[ 0 ], a12 = ae[ 3 ], a13 = ae[ 6 ];
- var a21 = ae[ 1 ], a22 = ae[ 4 ], a23 = ae[ 7 ];
- var a31 = ae[ 2 ], a32 = ae[ 5 ], a33 = ae[ 8 ];
- var b11 = be[ 0 ], b12 = be[ 3 ], b13 = be[ 6 ];
- var b21 = be[ 1 ], b22 = be[ 4 ], b23 = be[ 7 ];
- var b31 = be[ 2 ], b32 = be[ 5 ], b33 = be[ 8 ];
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31;
- te[ 3 ] = a11 * b12 + a12 * b22 + a13 * b32;
- te[ 6 ] = a11 * b13 + a12 * b23 + a13 * b33;
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31;
- te[ 4 ] = a21 * b12 + a22 * b22 + a23 * b32;
- te[ 7 ] = a21 * b13 + a22 * b23 + a23 * b33;
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31;
- te[ 5 ] = a31 * b12 + a32 * b22 + a33 * b32;
- te[ 8 ] = a31 * b13 + a32 * b23 + a33 * b33;
- return this;
- },
- multiplyScalar: function ( s ) {
- var te = this.elements;
- te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
- te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
- te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
- return this;
- },
- determinant: function () {
- var te = this.elements;
- var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
- d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
- g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
- return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
- },
- getInverse: function ( matrix, throwOnDegenerate ) {
- if ( matrix && matrix.isMatrix4 ) {
- console.error( "THREE.Matrix3: .getInverse() no longer takes a Matrix4 argument." );
- }
- var me = matrix.elements,
- te = this.elements,
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
- n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
- n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
- t11 = n33 * n22 - n32 * n23,
- t12 = n32 * n13 - n33 * n12,
- t13 = n23 * n12 - n22 * n13,
- det = n11 * t11 + n21 * t12 + n31 * t13;
- if ( det === 0 ) {
- var msg = "THREE.Matrix3: .getInverse() can't invert matrix, determinant is 0";
- if ( throwOnDegenerate === true ) {
- throw new Error( msg );
- } else {
- console.warn( msg );
- }
- return this.identity();
- }
- var detInv = 1 / det;
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n31 * n23 - n33 * n21 ) * detInv;
- te[ 2 ] = ( n32 * n21 - n31 * n22 ) * detInv;
- te[ 3 ] = t12 * detInv;
- te[ 4 ] = ( n33 * n11 - n31 * n13 ) * detInv;
- te[ 5 ] = ( n31 * n12 - n32 * n11 ) * detInv;
- te[ 6 ] = t13 * detInv;
- te[ 7 ] = ( n21 * n13 - n23 * n11 ) * detInv;
- te[ 8 ] = ( n22 * n11 - n21 * n12 ) * detInv;
- return this;
- },
- transpose: function () {
- var tmp, m = this.elements;
- tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
- tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
- tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
- return this;
- },
- getNormalMatrix: function ( matrix4 ) {
- return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
- },
- transposeIntoArray: function ( r ) {
- var m = this.elements;
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
- return this;
- },
- setUvTransform: function ( tx, ty, sx, sy, rotation, cx, cy ) {
- var c = Math.cos( rotation );
- var s = Math.sin( rotation );
- this.set(
- sx * c, sx * s, - sx * ( c * cx + s * cy ) + cx + tx,
- - sy * s, sy * c, - sy * ( - s * cx + c * cy ) + cy + ty,
- 0, 0, 1
- );
- },
- scale: function ( sx, sy ) {
- var te = this.elements;
- te[ 0 ] *= sx; te[ 3 ] *= sx; te[ 6 ] *= sx;
- te[ 1 ] *= sy; te[ 4 ] *= sy; te[ 7 ] *= sy;
- return this;
- },
- rotate: function ( theta ) {
- var c = Math.cos( theta );
- var s = Math.sin( theta );
- var te = this.elements;
- var a11 = te[ 0 ], a12 = te[ 3 ], a13 = te[ 6 ];
- var a21 = te[ 1 ], a22 = te[ 4 ], a23 = te[ 7 ];
- te[ 0 ] = c * a11 + s * a21;
- te[ 3 ] = c * a12 + s * a22;
- te[ 6 ] = c * a13 + s * a23;
- te[ 1 ] = - s * a11 + c * a21;
- te[ 4 ] = - s * a12 + c * a22;
- te[ 7 ] = - s * a13 + c * a23;
- return this;
- },
- translate: function ( tx, ty ) {
- var te = this.elements;
- te[ 0 ] += tx * te[ 2 ]; te[ 3 ] += tx * te[ 5 ]; te[ 6 ] += tx * te[ 8 ];
- te[ 1 ] += ty * te[ 2 ]; te[ 4 ] += ty * te[ 5 ]; te[ 7 ] += ty * te[ 8 ];
- return this;
- },
- equals: function ( matrix ) {
- var te = this.elements;
- var me = matrix.elements;
- for ( var i = 0; i < 9; i ++ ) {
- if ( te[ i ] !== me[ i ] ) { return false; }
- }
- return true;
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) { offset = 0; }
- for ( var i = 0; i < 9; i ++ ) {
- this.elements[ i ] = array[ i + offset ];
- }
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- var te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- return array;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
- var _canvas;
- var ImageUtils = {
- getDataURL: function ( image ) {
- var canvas;
- if ( typeof HTMLCanvasElement == 'undefined' ) {
- return image.src;
- } else if ( image instanceof HTMLCanvasElement ) {
- canvas = image;
- } else {
- if ( _canvas === undefined ) { _canvas = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ); }
- _canvas.width = image.width;
- _canvas.height = image.height;
- var context = _canvas.getContext( '2d' );
- if ( image instanceof ImageData ) {
- context.putImageData( image, 0, 0 );
- } else {
- context.drawImage( image, 0, 0, image.width, image.height );
- }
- canvas = _canvas;
- }
- if ( canvas.width > 2048 || canvas.height > 2048 ) {
- return canvas.toDataURL( 'image/jpeg', 0.6 );
- } else {
- return canvas.toDataURL( 'image/png' );
- }
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
- var textureId = 0;
- function Texture( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
- Object.defineProperty( this, 'id', { value: textureId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.image = image !== undefined ? image : Texture.DEFAULT_IMAGE;
- this.mipmaps = [];
- this.mapping = mapping !== undefined ? mapping : Texture.DEFAULT_MAPPING;
- this.wrapS = wrapS !== undefined ? wrapS : ClampToEdgeWrapping;
- this.wrapT = wrapT !== undefined ? wrapT : ClampToEdgeWrapping;
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
- this.minFilter = minFilter !== undefined ? minFilter : LinearMipmapLinearFilter;
- this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
- this.format = format !== undefined ? format : RGBAFormat;
- this.type = type !== undefined ? type : UnsignedByteType;
- this.offset = new Vector2( 0, 0 );
- this.repeat = new Vector2( 1, 1 );
- this.center = new Vector2( 0, 0 );
- this.rotation = 0;
- this.matrixAutoUpdate = true;
- this.matrix = new Matrix3();
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.flipY = true;
- this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
- // Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
- //
- // Also changing the encoding after already used by a Material will not automatically make the Material
- // update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
- this.encoding = encoding !== undefined ? encoding : LinearEncoding;
- this.version = 0;
- this.onUpdate = null;
- }
- Texture.DEFAULT_IMAGE = undefined;
- Texture.DEFAULT_MAPPING = UVMapping;
- Texture.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Texture,
- isTexture: true,
- updateMatrix: function () {
- this.matrix.setUvTransform( this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.name = source.name;
- this.image = source.image;
- this.mipmaps = source.mipmaps.slice( 0 );
- this.mapping = source.mapping;
- this.wrapS = source.wrapS;
- this.wrapT = source.wrapT;
- this.magFilter = source.magFilter;
- this.minFilter = source.minFilter;
- this.anisotropy = source.anisotropy;
- this.format = source.format;
- this.type = source.type;
- this.offset.copy( source.offset );
- this.repeat.copy( source.repeat );
- this.center.copy( source.center );
- this.rotation = source.rotation;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrix.copy( source.matrix );
- this.generateMipmaps = source.generateMipmaps;
- this.premultiplyAlpha = source.premultiplyAlpha;
- this.flipY = source.flipY;
- this.unpackAlignment = source.unpackAlignment;
- this.encoding = source.encoding;
- return this;
- },
- toJSON: function ( meta ) {
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
- if ( ! isRootObject && meta.textures[ this.uuid ] !== undefined ) {
- return meta.textures[ this.uuid ];
- }
- var output = {
- metadata: {
- version: 4.5,
- type: 'Texture',
- generator: 'Texture.toJSON'
- },
- uuid: this.uuid,
- name: this.name,
- mapping: this.mapping,
- repeat: [ this.repeat.x, this.repeat.y ],
- offset: [ this.offset.x, this.offset.y ],
- center: [ this.center.x, this.center.y ],
- rotation: this.rotation,
- wrap: [ this.wrapS, this.wrapT ],
- format: this.format,
- type: this.type,
- encoding: this.encoding,
- minFilter: this.minFilter,
- magFilter: this.magFilter,
- anisotropy: this.anisotropy,
- flipY: this.flipY,
- premultiplyAlpha: this.premultiplyAlpha,
- unpackAlignment: this.unpackAlignment
- };
- if ( this.image !== undefined ) {
- // TODO: Move to THREE.Image
- var image = this.image;
- if ( image.uuid === undefined ) {
- image.uuid = _Math.generateUUID(); // UGH
- }
- if ( ! isRootObject && meta.images[ image.uuid ] === undefined ) {
- var url;
- if ( Array.isArray( image ) ) {
- // process array of images e.g. CubeTexture
- url = [];
- for ( var i = 0, l = image.length; i < l; i ++ ) {
- url.push( ImageUtils.getDataURL( image[ i ] ) );
- }
- } else {
- // process single image
- url = ImageUtils.getDataURL( image );
- }
- meta.images[ image.uuid ] = {
- uuid: image.uuid,
- url: url
- };
- }
- output.image = image.uuid;
- }
- if ( ! isRootObject ) {
- meta.textures[ this.uuid ] = output;
- }
- return output;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- },
- transformUv: function ( uv ) {
- if ( this.mapping !== UVMapping ) { return uv; }
- uv.applyMatrix3( this.matrix );
- if ( uv.x < 0 || uv.x > 1 ) {
- switch ( this.wrapS ) {
- case RepeatWrapping:
- uv.x = uv.x - Math.floor( uv.x );
- break;
- case ClampToEdgeWrapping:
- uv.x = uv.x < 0 ? 0 : 1;
- break;
- case MirroredRepeatWrapping:
- if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
- uv.x = Math.ceil( uv.x ) - uv.x;
- } else {
- uv.x = uv.x - Math.floor( uv.x );
- }
- break;
- }
- }
- if ( uv.y < 0 || uv.y > 1 ) {
- switch ( this.wrapT ) {
- case RepeatWrapping:
- uv.y = uv.y - Math.floor( uv.y );
- break;
- case ClampToEdgeWrapping:
- uv.y = uv.y < 0 ? 0 : 1;
- break;
- case MirroredRepeatWrapping:
- if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
- uv.y = Math.ceil( uv.y ) - uv.y;
- } else {
- uv.y = uv.y - Math.floor( uv.y );
- }
- break;
- }
- }
- if ( this.flipY ) {
- uv.y = 1 - uv.y;
- }
- return uv;
- }
- } );
- Object.defineProperty( Texture.prototype, "needsUpdate", {
- set: function ( value ) {
- if ( value === true ) { this.version ++; }
- }
- } );
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- function Vector4( x, y, z, w ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- this.w = ( w !== undefined ) ? w : 1;
- }
- Object.defineProperties( Vector4.prototype, {
- "width": {
- get: function () {
- return this.z;
- },
- set: function ( value ) {
- this.z = value;
- }
- },
- "height": {
- get: function () {
- return this.w;
- },
- set: function ( value ) {
- this.w = value;
- }
- }
- } );
- Object.assign( Vector4.prototype, {
- isVector4: true,
- set: function ( x, y, z, w ) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- },
- setScalar: function ( scalar ) {
- this.x = scalar;
- this.y = scalar;
- this.z = scalar;
- this.w = scalar;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setZ: function ( z ) {
- this.z = z;
- return this;
- },
- setW: function ( w ) {
- this.w = w;
- return this;
- },
- setComponent: function ( index, value ) {
- switch ( index ) {
- case 0: this.x = value; break;
- case 1: this.y = value; break;
- case 2: this.z = value; break;
- case 3: this.w = value; break;
- default: throw new Error( 'index is out of range: ' + index );
- }
- return this;
- },
- getComponent: function ( index ) {
- switch ( index ) {
- case 0: return this.x;
- case 1: return this.y;
- case 2: return this.z;
- case 3: return this.w;
- default: throw new Error( 'index is out of range: ' + index );
- }
- },
- clone: function () {
- return new this.constructor( this.x, this.y, this.z, this.w );
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = ( v.w !== undefined ) ? v.w : 1;
- return this;
- },
- add: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
- return this.addVectors( v, w );
- }
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- this.w += s;
- return this;
- },
- addVectors: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
- return this;
- },
- addScaledVector: function ( v, s ) {
- this.x += v.x * s;
- this.y += v.y * s;
- this.z += v.z * s;
- this.w += v.w * s;
- return this;
- },
- sub: function ( v, w ) {
- if ( w !== undefined ) {
- console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
- return this.subVectors( v, w );
- }
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
- return this;
- },
- subScalar: function ( s ) {
- this.x -= s;
- this.y -= s;
- this.z -= s;
- this.w -= s;
- return this;
- },
- subVectors: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
- return this;
- },
- multiplyScalar: function ( scalar ) {
- this.x *= scalar;
- this.y *= scalar;
- this.z *= scalar;
- this.w *= scalar;
- return this;
- },
- applyMatrix4: function ( m ) {
- var x = this.x, y = this.y, z = this.z, w = this.w;
- var e = m.elements;
- this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
- this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
- this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
- this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
- return this;
- },
- divideScalar: function ( scalar ) {
- return this.multiplyScalar( 1 / scalar );
- },
- setAxisAngleFromQuaternion: function ( q ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
- // q is assumed to be normalized
- this.w = 2 * Math.acos( q.w );
- var s = Math.sqrt( 1 - q.w * q.w );
- if ( s < 0.0001 ) {
- this.x = 1;
- this.y = 0;
- this.z = 0;
- } else {
- this.x = q.x / s;
- this.y = q.y / s;
- this.z = q.z / s;
- }
- return this;
- },
- setAxisAngleFromRotationMatrix: function ( m ) {
- // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var angle, x, y, z, // variables for result
- epsilon = 0.01, // margin to allow for rounding errors
- epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
- te = m.elements,
- m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
- m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
- m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
- ( Math.abs( m13 - m31 ) < epsilon ) &&
- ( Math.abs( m23 - m32 ) < epsilon ) ) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
- ( Math.abs( m13 + m31 ) < epsilon2 ) &&
- ( Math.abs( m23 + m32 ) < epsilon2 ) &&
- ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
- // this singularity is identity matrix so angle = 0
- this.set( 1, 0, 0, 0 );
- return this; // zero angle, arbitrary axis
- }
- // otherwise this singularity is angle = 180
- angle = Math.PI;
- var xx = ( m11 + 1 ) / 2;
- var yy = ( m22 + 1 ) / 2;
- var zz = ( m33 + 1 ) / 2;
- var xy = ( m12 + m21 ) / 4;
- var xz = ( m13 + m31 ) / 4;
- var yz = ( m23 + m32 ) / 4;
- if ( ( xx > yy ) && ( xx > zz ) ) {
- // m11 is the largest diagonal term
- if ( xx < epsilon ) {
- x = 0;
- y = 0.707106781;
- z = 0.707106781;
- } else {
- x = Math.sqrt( xx );
- y = xy / x;
- z = xz / x;
- }
- } else if ( yy > zz ) {
- // m22 is the largest diagonal term
- if ( yy < epsilon ) {
- x = 0.707106781;
- y = 0;
- z = 0.707106781;
- } else {
- y = Math.sqrt( yy );
- x = xy / y;
- z = yz / y;
- }
- } else {
- // m33 is the largest diagonal term so base result on this
- if ( zz < epsilon ) {
- x = 0.707106781;
- y = 0.707106781;
- z = 0;
- } else {
- z = Math.sqrt( zz );
- x = xz / z;
- y = yz / z;
- }
- }
- this.set( x, y, z, angle );
- return this; // return 180 deg rotation
- }
- // as we have reached here there are no singularities so we can handle normally
- var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
- ( m13 - m31 ) * ( m13 - m31 ) +
- ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
- if ( Math.abs( s ) < 0.001 ) { s = 1; }
- // prevent divide by zero, should not happen if matrix is orthogonal and should be
- // caught by singularity test above, but I've left it in just in case
- this.x = ( m32 - m23 ) / s;
- this.y = ( m13 - m31 ) / s;
- this.z = ( m21 - m12 ) / s;
- this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
- return this;
- },
- min: function ( v ) {
- this.x = Math.min( this.x, v.x );
- this.y = Math.min( this.y, v.y );
- this.z = Math.min( this.z, v.z );
- this.w = Math.min( this.w, v.w );
- return this;
- },
- max: function ( v ) {
- this.x = Math.max( this.x, v.x );
- this.y = Math.max( this.y, v.y );
- this.z = Math.max( this.z, v.z );
- this.w = Math.max( this.w, v.w );
- return this;
- },
- clamp: function ( min, max ) {
- // assumes min < max, componentwise
- this.x = Math.max( min.x, Math.min( max.x, this.x ) );
- this.y = Math.max( min.y, Math.min( max.y, this.y ) );
- this.z = Math.max( min.z, Math.min( max.z, this.z ) );
- this.w = Math.max( min.w, Math.min( max.w, this.w ) );
- return this;
- },
- clampScalar: function ( minVal, maxVal ) {
- this.x = Math.max( minVal, Math.min( maxVal, this.x ) );
- this.y = Math.max( minVal, Math.min( maxVal, this.y ) );
- this.z = Math.max( minVal, Math.min( maxVal, this.z ) );
- this.w = Math.max( minVal, Math.min( maxVal, this.w ) );
- return this;
- },
- clampLength: function ( min, max ) {
- var length = this.length();
- return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) );
- },
- floor: function () {
- this.x = Math.floor( this.x );
- this.y = Math.floor( this.y );
- this.z = Math.floor( this.z );
- this.w = Math.floor( this.w );
- return this;
- },
- ceil: function () {
- this.x = Math.ceil( this.x );
- this.y = Math.ceil( this.y );
- this.z = Math.ceil( this.z );
- this.w = Math.ceil( this.w );
- return this;
- },
- round: function () {
- this.x = Math.round( this.x );
- this.y = Math.round( this.y );
- this.z = Math.round( this.z );
- this.w = Math.round( this.w );
- return this;
- },
- roundToZero: function () {
- this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
- this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
- this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
- this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
- return this;
- },
- negate: function () {
- this.x = - this.x;
- this.y = - this.y;
- this.z = - this.z;
- this.w = - this.w;
- return this;
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
- },
- manhattanLength: function () {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
- },
- normalize: function () {
- return this.divideScalar( this.length() || 1 );
- },
- setLength: function ( length ) {
- return this.normalize().multiplyScalar( length );
- },
- lerp: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- this.w += ( v.w - this.w ) * alpha;
- return this;
- },
- lerpVectors: function ( v1, v2, alpha ) {
- return this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) { offset = 0; }
- this.x = array[ offset ];
- this.y = array[ offset + 1 ];
- this.z = array[ offset + 2 ];
- this.w = array[ offset + 3 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- array[ offset ] = this.x;
- array[ offset + 1 ] = this.y;
- array[ offset + 2 ] = this.z;
- array[ offset + 3 ] = this.w;
- return array;
- },
- fromBufferAttribute: function ( attribute, index, offset ) {
- if ( offset !== undefined ) {
- console.warn( 'THREE.Vector4: offset has been removed from .fromBufferAttribute().' );
- }
- this.x = attribute.getX( index );
- this.y = attribute.getY( index );
- this.z = attribute.getZ( index );
- this.w = attribute.getW( index );
- return this;
- }
- } );
- /**
- * @author szimek / https://github.com/szimek/
- * @author alteredq / http://alteredqualia.com/
- * @author Marius Kintel / https://github.com/kintel
- */
- /*
- In options, we can specify:
- * Texture parameters for an auto-generated target texture
- * depthBuffer/stencilBuffer: Booleans to indicate if we should generate these buffers
- */
- function WebGLRenderTarget( width, height, options ) {
- this.width = width;
- this.height = height;
- this.scissor = new Vector4( 0, 0, width, height );
- this.scissorTest = false;
- this.viewport = new Vector4( 0, 0, width, height );
- options = options || {};
- this.texture = new Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy, options.encoding );
- this.texture.image = {};
- this.texture.image.width = width;
- this.texture.image.height = height;
- this.texture.generateMipmaps = options.generateMipmaps !== undefined ? options.generateMipmaps : false;
- this.texture.minFilter = options.minFilter !== undefined ? options.minFilter : LinearFilter;
- this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
- this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
- this.depthTexture = options.depthTexture !== undefined ? options.depthTexture : null;
- }
- WebGLRenderTarget.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: WebGLRenderTarget,
- isWebGLRenderTarget: true,
- setSize: function ( width, height ) {
- if ( this.width !== width || this.height !== height ) {
- this.width = width;
- this.height = height;
- this.texture.image.width = width;
- this.texture.image.height = height;
- this.dispose();
- }
- this.viewport.set( 0, 0, width, height );
- this.scissor.set( 0, 0, width, height );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.width = source.width;
- this.height = source.height;
- this.viewport.copy( source.viewport );
- this.texture = source.texture.clone();
- this.depthBuffer = source.depthBuffer;
- this.stencilBuffer = source.stencilBuffer;
- this.depthTexture = source.depthTexture;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author Mugen87 / https://github.com/Mugen87
- * @author Matt DesLauriers / @mattdesl
- */
- function WebGLMultisampleRenderTarget( width, height, options ) {
- WebGLRenderTarget.call( this, width, height, options );
- this.samples = 4;
- }
- WebGLMultisampleRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {
- constructor: WebGLMultisampleRenderTarget,
- isWebGLMultisampleRenderTarget: true,
- copy: function ( source ) {
- WebGLRenderTarget.prototype.copy.call( this, source );
- this.samples = source.samples;
- return this;
- }
- } );
- var _v1 = new Vector3();
- var _m1 = new Matrix4();
- var _zero = new Vector3( 0, 0, 0 );
- var _one = new Vector3( 1, 1, 1 );
- var _x = new Vector3();
- var _y = new Vector3();
- var _z = new Vector3();
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author jordi_ros / http://plattsoft.com
- * @author D1plo1d / http://github.com/D1plo1d
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author timknip / http://www.floorplanner.com/
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- */
- function Matrix4() {
- this.elements = [
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- ];
- if ( arguments.length > 0 ) {
- console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
- }
- }
- Object.assign( Matrix4.prototype, {
- isMatrix4: true,
- set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- var te = this.elements;
- te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
- te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
- te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
- te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- clone: function () {
- return new Matrix4().fromArray( this.elements );
- },
- copy: function ( m ) {
- var te = this.elements;
- var me = m.elements;
- te[ 0 ] = me[ 0 ]; te[ 1 ] = me[ 1 ]; te[ 2 ] = me[ 2 ]; te[ 3 ] = me[ 3 ];
- te[ 4 ] = me[ 4 ]; te[ 5 ] = me[ 5 ]; te[ 6 ] = me[ 6 ]; te[ 7 ] = me[ 7 ];
- te[ 8 ] = me[ 8 ]; te[ 9 ] = me[ 9 ]; te[ 10 ] = me[ 10 ]; te[ 11 ] = me[ 11 ];
- te[ 12 ] = me[ 12 ]; te[ 13 ] = me[ 13 ]; te[ 14 ] = me[ 14 ]; te[ 15 ] = me[ 15 ];
- return this;
- },
- copyPosition: function ( m ) {
- var te = this.elements, me = m.elements;
- te[ 12 ] = me[ 12 ];
- te[ 13 ] = me[ 13 ];
- te[ 14 ] = me[ 14 ];
- return this;
- },
- extractBasis: function ( xAxis, yAxis, zAxis ) {
- xAxis.setFromMatrixColumn( this, 0 );
- yAxis.setFromMatrixColumn( this, 1 );
- zAxis.setFromMatrixColumn( this, 2 );
- return this;
- },
- makeBasis: function ( xAxis, yAxis, zAxis ) {
- this.set(
- xAxis.x, yAxis.x, zAxis.x, 0,
- xAxis.y, yAxis.y, zAxis.y, 0,
- xAxis.z, yAxis.z, zAxis.z, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- extractRotation: function ( m ) {
- // this method does not support reflection matrices
- var te = this.elements;
- var me = m.elements;
- var scaleX = 1 / _v1.setFromMatrixColumn( m, 0 ).length();
- var scaleY = 1 / _v1.setFromMatrixColumn( m, 1 ).length();
- var scaleZ = 1 / _v1.setFromMatrixColumn( m, 2 ).length();
- te[ 0 ] = me[ 0 ] * scaleX;
- te[ 1 ] = me[ 1 ] * scaleX;
- te[ 2 ] = me[ 2 ] * scaleX;
- te[ 3 ] = 0;
- te[ 4 ] = me[ 4 ] * scaleY;
- te[ 5 ] = me[ 5 ] * scaleY;
- te[ 6 ] = me[ 6 ] * scaleY;
- te[ 7 ] = 0;
- te[ 8 ] = me[ 8 ] * scaleZ;
- te[ 9 ] = me[ 9 ] * scaleZ;
- te[ 10 ] = me[ 10 ] * scaleZ;
- te[ 11 ] = 0;
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
- return this;
- },
- makeRotationFromEuler: function ( euler ) {
- if ( ! ( euler && euler.isEuler ) ) {
- console.error( 'THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
- }
- var te = this.elements;
- var x = euler.x, y = euler.y, z = euler.z;
- var a = Math.cos( x ), b = Math.sin( x );
- var c = Math.cos( y ), d = Math.sin( y );
- var e = Math.cos( z ), f = Math.sin( z );
- if ( euler.order === 'XYZ' ) {
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[ 0 ] = c * e;
- te[ 4 ] = - c * f;
- te[ 8 ] = d;
- te[ 1 ] = af + be * d;
- te[ 5 ] = ae - bf * d;
- te[ 9 ] = - b * c;
- te[ 2 ] = bf - ae * d;
- te[ 6 ] = be + af * d;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'YXZ' ) {
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[ 0 ] = ce + df * b;
- te[ 4 ] = de * b - cf;
- te[ 8 ] = a * d;
- te[ 1 ] = a * f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b;
- te[ 2 ] = cf * b - de;
- te[ 6 ] = df + ce * b;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'ZXY' ) {
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[ 0 ] = ce - df * b;
- te[ 4 ] = - a * f;
- te[ 8 ] = de + cf * b;
- te[ 1 ] = cf + de * b;
- te[ 5 ] = a * e;
- te[ 9 ] = df - ce * b;
- te[ 2 ] = - a * d;
- te[ 6 ] = b;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'ZYX' ) {
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[ 0 ] = c * e;
- te[ 4 ] = be * d - af;
- te[ 8 ] = ae * d + bf;
- te[ 1 ] = c * f;
- te[ 5 ] = bf * d + ae;
- te[ 9 ] = af * d - be;
- te[ 2 ] = - d;
- te[ 6 ] = b * c;
- te[ 10 ] = a * c;
- } else if ( euler.order === 'YZX' ) {
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[ 0 ] = c * e;
- te[ 4 ] = bd - ac * f;
- te[ 8 ] = bc * f + ad;
- te[ 1 ] = f;
- te[ 5 ] = a * e;
- te[ 9 ] = - b * e;
- te[ 2 ] = - d * e;
- te[ 6 ] = ad * f + bc;
- te[ 10 ] = ac - bd * f;
- } else if ( euler.order === 'XZY' ) {
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[ 0 ] = c * e;
- te[ 4 ] = - f;
- te[ 8 ] = d * e;
- te[ 1 ] = ac * f + bd;
- te[ 5 ] = a * e;
- te[ 9 ] = ad * f - bc;
- te[ 2 ] = bc * f - ad;
- te[ 6 ] = b * e;
- te[ 10 ] = bd * f + ac;
- }
- // bottom row
- te[ 3 ] = 0;
- te[ 7 ] = 0;
- te[ 11 ] = 0;
- // last column
- te[ 12 ] = 0;
- te[ 13 ] = 0;
- te[ 14 ] = 0;
- te[ 15 ] = 1;
- return this;
- },
- makeRotationFromQuaternion: function ( q ) {
- return this.compose( _zero, q, _one );
- },
- lookAt: function ( eye, target, up ) {
- var te = this.elements;
- _z.subVectors( eye, target );
- if ( _z.lengthSq() === 0 ) {
- // eye and target are in the same position
- _z.z = 1;
- }
- _z.normalize();
- _x.crossVectors( up, _z );
- if ( _x.lengthSq() === 0 ) {
- // up and z are parallel
- if ( Math.abs( up.z ) === 1 ) {
- _z.x += 0.0001;
- } else {
- _z.z += 0.0001;
- }
- _z.normalize();
- _x.crossVectors( up, _z );
- }
- _x.normalize();
- _y.crossVectors( _z, _x );
- te[ 0 ] = _x.x; te[ 4 ] = _y.x; te[ 8 ] = _z.x;
- te[ 1 ] = _x.y; te[ 5 ] = _y.y; te[ 9 ] = _z.y;
- te[ 2 ] = _x.z; te[ 6 ] = _y.z; te[ 10 ] = _z.z;
- return this;
- },
- multiply: function ( m, n ) {
- if ( n !== undefined ) {
- console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
- return this.multiplyMatrices( m, n );
- }
- return this.multiplyMatrices( this, m );
- },
- premultiply: function ( m ) {
- return this.multiplyMatrices( m, this );
- },
- multiplyMatrices: function ( a, b ) {
- var ae = a.elements;
- var be = b.elements;
- var te = this.elements;
- var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
- var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
- var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
- var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
- var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
- var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
- var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
- var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
- te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- return this;
- },
- multiplyScalar: function ( s ) {
- var te = this.elements;
- te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
- te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
- te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
- te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
- return this;
- },
- applyToBufferAttribute: function ( attribute ) {
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- _v1.x = attribute.getX( i );
- _v1.y = attribute.getY( i );
- _v1.z = attribute.getZ( i );
- _v1.applyMatrix4( this );
- attribute.setXYZ( i, _v1.x, _v1.y, _v1.z );
- }
- return attribute;
- },
- determinant: function () {
- var te = this.elements;
- var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
- var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
- var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
- var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
- return (
- n41 * (
- + n14 * n23 * n32
- - n13 * n24 * n32
- - n14 * n22 * n33
- + n12 * n24 * n33
- + n13 * n22 * n34
- - n12 * n23 * n34
- ) +
- n42 * (
- + n11 * n23 * n34
- - n11 * n24 * n33
- + n14 * n21 * n33
- - n13 * n21 * n34
- + n13 * n24 * n31
- - n14 * n23 * n31
- ) +
- n43 * (
- + n11 * n24 * n32
- - n11 * n22 * n34
- - n14 * n21 * n32
- + n12 * n21 * n34
- + n14 * n22 * n31
- - n12 * n24 * n31
- ) +
- n44 * (
- - n13 * n22 * n31
- - n11 * n23 * n32
- + n11 * n22 * n33
- + n13 * n21 * n32
- - n12 * n21 * n33
- + n12 * n23 * n31
- )
- );
- },
- transpose: function () {
- var te = this.elements;
- var tmp;
- tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
- tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
- tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
- tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
- tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
- tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
- return this;
- },
- setPosition: function ( x, y, z ) {
- var te = this.elements;
- if ( x.isVector3 ) {
- te[ 12 ] = x.x;
- te[ 13 ] = x.y;
- te[ 14 ] = x.z;
- } else {
- te[ 12 ] = x;
- te[ 13 ] = y;
- te[ 14 ] = z;
- }
- return this;
- },
- getInverse: function ( m, throwOnDegenerate ) {
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var te = this.elements,
- me = m.elements,
- n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
- n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
- n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
- n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
- t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
- t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
- t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
- t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
- var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
- if ( det === 0 ) {
- var msg = "THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0";
- if ( throwOnDegenerate === true ) {
- throw new Error( msg );
- } else {
- console.warn( msg );
- }
- return this.identity();
- }
- var detInv = 1 / det;
- te[ 0 ] = t11 * detInv;
- te[ 1 ] = ( n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44 ) * detInv;
- te[ 2 ] = ( n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44 ) * detInv;
- te[ 3 ] = ( n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43 ) * detInv;
- te[ 4 ] = t12 * detInv;
- te[ 5 ] = ( n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44 ) * detInv;
- te[ 6 ] = ( n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44 ) * detInv;
- te[ 7 ] = ( n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43 ) * detInv;
- te[ 8 ] = t13 * detInv;
- te[ 9 ] = ( n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44 ) * detInv;
- te[ 10 ] = ( n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44 ) * detInv;
- te[ 11 ] = ( n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43 ) * detInv;
- te[ 12 ] = t14 * detInv;
- te[ 13 ] = ( n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34 ) * detInv;
- te[ 14 ] = ( n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34 ) * detInv;
- te[ 15 ] = ( n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33 ) * detInv;
- return this;
- },
- scale: function ( v ) {
- var te = this.elements;
- var x = v.x, y = v.y, z = v.z;
- te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
- te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
- te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
- te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
- return this;
- },
- getMaxScaleOnAxis: function () {
- var te = this.elements;
- var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
- var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
- var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
- return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
- },
- makeTranslation: function ( x, y, z ) {
- this.set(
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationX: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- 1, 0, 0, 0,
- 0, c, - s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationY: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, 0, s, 0,
- 0, 1, 0, 0,
- - s, 0, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationZ: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, - s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationAxis: function ( axis, angle ) {
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- var t = 1 - c;
- var x = axis.x, y = axis.y, z = axis.z;
- var tx = t * x, ty = t * y;
- this.set(
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeScale: function ( x, y, z ) {
- this.set(
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeShear: function ( x, y, z ) {
- this.set(
- 1, y, z, 0,
- x, 1, z, 0,
- x, y, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- compose: function ( position, quaternion, scale ) {
- var te = this.elements;
- var x = quaternion._x, y = quaternion._y, z = quaternion._z, w = quaternion._w;
- var x2 = x + x, y2 = y + y, z2 = z + z;
- var xx = x * x2, xy = x * y2, xz = x * z2;
- var yy = y * y2, yz = y * z2, zz = z * z2;
- var wx = w * x2, wy = w * y2, wz = w * z2;
- var sx = scale.x, sy = scale.y, sz = scale.z;
- te[ 0 ] = ( 1 - ( yy + zz ) ) * sx;
- te[ 1 ] = ( xy + wz ) * sx;
- te[ 2 ] = ( xz - wy ) * sx;
- te[ 3 ] = 0;
- te[ 4 ] = ( xy - wz ) * sy;
- te[ 5 ] = ( 1 - ( xx + zz ) ) * sy;
- te[ 6 ] = ( yz + wx ) * sy;
- te[ 7 ] = 0;
- te[ 8 ] = ( xz + wy ) * sz;
- te[ 9 ] = ( yz - wx ) * sz;
- te[ 10 ] = ( 1 - ( xx + yy ) ) * sz;
- te[ 11 ] = 0;
- te[ 12 ] = position.x;
- te[ 13 ] = position.y;
- te[ 14 ] = position.z;
- te[ 15 ] = 1;
- return this;
- },
- decompose: function ( position, quaternion, scale ) {
- var te = this.elements;
- var sx = _v1.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
- var sy = _v1.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
- var sz = _v1.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
- // if determine is negative, we need to invert one scale
- var det = this.determinant();
- if ( det < 0 ) { sx = - sx; }
- position.x = te[ 12 ];
- position.y = te[ 13 ];
- position.z = te[ 14 ];
- // scale the rotation part
- _m1.copy( this );
- var invSX = 1 / sx;
- var invSY = 1 / sy;
- var invSZ = 1 / sz;
- _m1.elements[ 0 ] *= invSX;
- _m1.elements[ 1 ] *= invSX;
- _m1.elements[ 2 ] *= invSX;
- _m1.elements[ 4 ] *= invSY;
- _m1.elements[ 5 ] *= invSY;
- _m1.elements[ 6 ] *= invSY;
- _m1.elements[ 8 ] *= invSZ;
- _m1.elements[ 9 ] *= invSZ;
- _m1.elements[ 10 ] *= invSZ;
- quaternion.setFromRotationMatrix( _m1 );
- scale.x = sx;
- scale.y = sy;
- scale.z = sz;
- return this;
- },
- makePerspective: function ( left, right, top, bottom, near, far ) {
- if ( far === undefined ) {
- console.warn( 'THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.' );
- }
- var te = this.elements;
- var x = 2 * near / ( right - left );
- var y = 2 * near / ( top - bottom );
- var a = ( right + left ) / ( right - left );
- var b = ( top + bottom ) / ( top - bottom );
- var c = - ( far + near ) / ( far - near );
- var d = - 2 * far * near / ( far - near );
- te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
- te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
- return this;
- },
- makeOrthographic: function ( left, right, top, bottom, near, far ) {
- var te = this.elements;
- var w = 1.0 / ( right - left );
- var h = 1.0 / ( top - bottom );
- var p = 1.0 / ( far - near );
- var x = ( right + left ) * w;
- var y = ( top + bottom ) * h;
- var z = ( far + near ) * p;
- te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
- te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
- te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
- return this;
- },
- equals: function ( matrix ) {
- var te = this.elements;
- var me = matrix.elements;
- for ( var i = 0; i < 16; i ++ ) {
- if ( te[ i ] !== me[ i ] ) { return false; }
- }
- return true;
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) { offset = 0; }
- for ( var i = 0; i < 16; i ++ ) {
- this.elements[ i ] = array[ i + offset ];
- }
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- var te = this.elements;
- array[ offset ] = te[ 0 ];
- array[ offset + 1 ] = te[ 1 ];
- array[ offset + 2 ] = te[ 2 ];
- array[ offset + 3 ] = te[ 3 ];
- array[ offset + 4 ] = te[ 4 ];
- array[ offset + 5 ] = te[ 5 ];
- array[ offset + 6 ] = te[ 6 ];
- array[ offset + 7 ] = te[ 7 ];
- array[ offset + 8 ] = te[ 8 ];
- array[ offset + 9 ] = te[ 9 ];
- array[ offset + 10 ] = te[ 10 ];
- array[ offset + 11 ] = te[ 11 ];
- array[ offset + 12 ] = te[ 12 ];
- array[ offset + 13 ] = te[ 13 ];
- array[ offset + 14 ] = te[ 14 ];
- array[ offset + 15 ] = te[ 15 ];
- return array;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author bhouston / http://clara.io
- */
- var _matrix = new Matrix4();
- var _quaternion$1 = new Quaternion();
- function Euler( x, y, z, order ) {
- this._x = x || 0;
- this._y = y || 0;
- this._z = z || 0;
- this._order = order || Euler.DefaultOrder;
- }
- Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
- Euler.DefaultOrder = 'XYZ';
- Object.defineProperties( Euler.prototype, {
- x: {
- get: function () {
- return this._x;
- },
- set: function ( value ) {
- this._x = value;
- this._onChangeCallback();
- }
- },
- y: {
- get: function () {
- return this._y;
- },
- set: function ( value ) {
- this._y = value;
- this._onChangeCallback();
- }
- },
- z: {
- get: function () {
- return this._z;
- },
- set: function ( value ) {
- this._z = value;
- this._onChangeCallback();
- }
- },
- order: {
- get: function () {
- return this._order;
- },
- set: function ( value ) {
- this._order = value;
- this._onChangeCallback();
- }
- }
- } );
- Object.assign( Euler.prototype, {
- isEuler: true,
- set: function ( x, y, z, order ) {
- this._x = x;
- this._y = y;
- this._z = z;
- this._order = order || this._order;
- this._onChangeCallback();
- return this;
- },
- clone: function () {
- return new this.constructor( this._x, this._y, this._z, this._order );
- },
- copy: function ( euler ) {
- this._x = euler._x;
- this._y = euler._y;
- this._z = euler._z;
- this._order = euler._order;
- this._onChangeCallback();
- return this;
- },
- setFromRotationMatrix: function ( m, order, update ) {
- var clamp = _Math.clamp;
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- var te = m.elements;
- var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
- var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
- var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
- order = order || this._order;
- if ( order === 'XYZ' ) {
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
- if ( Math.abs( m13 ) < 0.9999999 ) {
- this._x = Math.atan2( - m23, m33 );
- this._z = Math.atan2( - m12, m11 );
- } else {
- this._x = Math.atan2( m32, m22 );
- this._z = 0;
- }
- } else if ( order === 'YXZ' ) {
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
- if ( Math.abs( m23 ) < 0.9999999 ) {
- this._y = Math.atan2( m13, m33 );
- this._z = Math.atan2( m21, m22 );
- } else {
- this._y = Math.atan2( - m31, m11 );
- this._z = 0;
- }
- } else if ( order === 'ZXY' ) {
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
- if ( Math.abs( m32 ) < 0.9999999 ) {
- this._y = Math.atan2( - m31, m33 );
- this._z = Math.atan2( - m12, m22 );
- } else {
- this._y = 0;
- this._z = Math.atan2( m21, m11 );
- }
- } else if ( order === 'ZYX' ) {
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
- if ( Math.abs( m31 ) < 0.9999999 ) {
- this._x = Math.atan2( m32, m33 );
- this._z = Math.atan2( m21, m11 );
- } else {
- this._x = 0;
- this._z = Math.atan2( - m12, m22 );
- }
- } else if ( order === 'YZX' ) {
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
- if ( Math.abs( m21 ) < 0.9999999 ) {
- this._x = Math.atan2( - m23, m22 );
- this._y = Math.atan2( - m31, m11 );
- } else {
- this._x = 0;
- this._y = Math.atan2( m13, m33 );
- }
- } else if ( order === 'XZY' ) {
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
- if ( Math.abs( m12 ) < 0.9999999 ) {
- this._x = Math.atan2( m32, m22 );
- this._y = Math.atan2( m13, m11 );
- } else {
- this._x = Math.atan2( - m23, m33 );
- this._y = 0;
- }
- } else {
- console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
- }
- this._order = order;
- if ( update !== false ) { this._onChangeCallback(); }
- return this;
- },
- setFromQuaternion: function ( q, order, update ) {
- _matrix.makeRotationFromQuaternion( q );
- return this.setFromRotationMatrix( _matrix, order, update );
- },
- setFromVector3: function ( v, order ) {
- return this.set( v.x, v.y, v.z, order || this._order );
- },
- reorder: function ( newOrder ) {
- // WARNING: this discards revolution information -bhouston
- _quaternion$1.setFromEuler( this );
- return this.setFromQuaternion( _quaternion$1, newOrder );
- },
- equals: function ( euler ) {
- return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
- },
- fromArray: function ( array ) {
- this._x = array[ 0 ];
- this._y = array[ 1 ];
- this._z = array[ 2 ];
- if ( array[ 3 ] !== undefined ) { this._order = array[ 3 ]; }
- this._onChangeCallback();
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- array[ offset ] = this._x;
- array[ offset + 1 ] = this._y;
- array[ offset + 2 ] = this._z;
- array[ offset + 3 ] = this._order;
- return array;
- },
- toVector3: function ( optionalResult ) {
- if ( optionalResult ) {
- return optionalResult.set( this._x, this._y, this._z );
- } else {
- return new Vector3( this._x, this._y, this._z );
- }
- },
- _onChange: function ( callback ) {
- this._onChangeCallback = callback;
- return this;
- },
- _onChangeCallback: function () {}
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Layers() {
- this.mask = 1 | 0;
- }
- Object.assign( Layers.prototype, {
- set: function ( channel ) {
- this.mask = 1 << channel | 0;
- },
- enable: function ( channel ) {
- this.mask |= 1 << channel | 0;
- },
- enableAll: function () {
- this.mask = 0xffffffff | 0;
- },
- toggle: function ( channel ) {
- this.mask ^= 1 << channel | 0;
- },
- disable: function ( channel ) {
- this.mask &= ~ ( 1 << channel | 0 );
- },
- disableAll: function () {
- this.mask = 0;
- },
- test: function ( layers ) {
- return ( this.mask & layers.mask ) !== 0;
- }
- } );
- var _object3DId = 0;
- var _v1$1 = new Vector3();
- var _q1 = new Quaternion();
- var _m1$1 = new Matrix4();
- var _target = new Vector3();
- var _position = new Vector3();
- var _scale = new Vector3();
- var _quaternion$2 = new Quaternion();
- var _xAxis = new Vector3( 1, 0, 0 );
- var _yAxis = new Vector3( 0, 1, 0 );
- var _zAxis = new Vector3( 0, 0, 1 );
- var _addedEvent = { type: 'added' };
- var _removedEvent = { type: 'removed' };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author WestLangley / http://github.com/WestLangley
- * @author elephantatwork / www.elephantatwork.ch
- */
- function Object3D() {
- Object.defineProperty( this, 'id', { value: _object3DId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Object3D';
- this.parent = null;
- this.children = [];
- this.up = Object3D.DefaultUp.clone();
- var position = new Vector3();
- var rotation = new Euler();
- var quaternion = new Quaternion();
- var scale = new Vector3( 1, 1, 1 );
- function onRotationChange() {
- quaternion.setFromEuler( rotation, false );
- }
- function onQuaternionChange() {
- rotation.setFromQuaternion( quaternion, undefined, false );
- }
- rotation._onChange( onRotationChange );
- quaternion._onChange( onQuaternionChange );
- Object.defineProperties( this, {
- position: {
- configurable: true,
- enumerable: true,
- value: position
- },
- rotation: {
- configurable: true,
- enumerable: true,
- value: rotation
- },
- quaternion: {
- configurable: true,
- enumerable: true,
- value: quaternion
- },
- scale: {
- configurable: true,
- enumerable: true,
- value: scale
- },
- modelViewMatrix: {
- value: new Matrix4()
- },
- normalMatrix: {
- value: new Matrix3()
- }
- } );
- this.matrix = new Matrix4();
- this.matrixWorld = new Matrix4();
- this.matrixAutoUpdate = Object3D.DefaultMatrixAutoUpdate;
- this.matrixWorldNeedsUpdate = false;
- this.layers = new Layers();
- this.visible = true;
- this.castShadow = false;
- this.receiveShadow = false;
- this.frustumCulled = true;
- this.renderOrder = 0;
- this.userData = {};
- }
- Object3D.DefaultUp = new Vector3( 0, 1, 0 );
- Object3D.DefaultMatrixAutoUpdate = true;
- Object3D.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Object3D,
- isObject3D: true,
- onBeforeRender: function () {},
- onAfterRender: function () {},
- applyMatrix: function ( matrix ) {
- if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
- this.matrix.premultiply( matrix );
- this.matrix.decompose( this.position, this.quaternion, this.scale );
- },
- applyQuaternion: function ( q ) {
- this.quaternion.premultiply( q );
- return this;
- },
- setRotationFromAxisAngle: function ( axis, angle ) {
- // assumes axis is normalized
- this.quaternion.setFromAxisAngle( axis, angle );
- },
- setRotationFromEuler: function ( euler ) {
- this.quaternion.setFromEuler( euler, true );
- },
- setRotationFromMatrix: function ( m ) {
- // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
- this.quaternion.setFromRotationMatrix( m );
- },
- setRotationFromQuaternion: function ( q ) {
- // assumes q is normalized
- this.quaternion.copy( q );
- },
- rotateOnAxis: function ( axis, angle ) {
- // rotate object on axis in object space
- // axis is assumed to be normalized
- _q1.setFromAxisAngle( axis, angle );
- this.quaternion.multiply( _q1 );
- return this;
- },
- rotateOnWorldAxis: function ( axis, angle ) {
- // rotate object on axis in world space
- // axis is assumed to be normalized
- // method assumes no rotated parent
- _q1.setFromAxisAngle( axis, angle );
- this.quaternion.premultiply( _q1 );
- return this;
- },
- rotateX: function ( angle ) {
- return this.rotateOnAxis( _xAxis, angle );
- },
- rotateY: function ( angle ) {
- return this.rotateOnAxis( _yAxis, angle );
- },
- rotateZ: function ( angle ) {
- return this.rotateOnAxis( _zAxis, angle );
- },
- translateOnAxis: function ( axis, distance ) {
- // translate object by distance along axis in object space
- // axis is assumed to be normalized
- _v1$1.copy( axis ).applyQuaternion( this.quaternion );
- this.position.add( _v1$1.multiplyScalar( distance ) );
- return this;
- },
- translateX: function ( distance ) {
- return this.translateOnAxis( _xAxis, distance );
- },
- translateY: function ( distance ) {
- return this.translateOnAxis( _yAxis, distance );
- },
- translateZ: function ( distance ) {
- return this.translateOnAxis( _zAxis, distance );
- },
- localToWorld: function ( vector ) {
- return vector.applyMatrix4( this.matrixWorld );
- },
- worldToLocal: function ( vector ) {
- return vector.applyMatrix4( _m1$1.getInverse( this.matrixWorld ) );
- },
- lookAt: function ( x, y, z ) {
- // This method does not support objects having non-uniformly-scaled parent(s)
- if ( x.isVector3 ) {
- _target.copy( x );
- } else {
- _target.set( x, y, z );
- }
- var parent = this.parent;
- this.updateWorldMatrix( true, false );
- _position.setFromMatrixPosition( this.matrixWorld );
- if ( this.isCamera || this.isLight ) {
- _m1$1.lookAt( _position, _target, this.up );
- } else {
- _m1$1.lookAt( _target, _position, this.up );
- }
- this.quaternion.setFromRotationMatrix( _m1$1 );
- if ( parent ) {
- _m1$1.extractRotation( parent.matrixWorld );
- _q1.setFromRotationMatrix( _m1$1 );
- this.quaternion.premultiply( _q1.inverse() );
- }
- },
- add: function ( object ) {
- if ( arguments.length > 1 ) {
- for ( var i = 0; i < arguments.length; i ++ ) {
- this.add( arguments[ i ] );
- }
- return this;
- }
- if ( object === this ) {
- console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
- return this;
- }
- if ( ( object && object.isObject3D ) ) {
- if ( object.parent !== null ) {
- object.parent.remove( object );
- }
- object.parent = this;
- this.children.push( object );
- object.dispatchEvent( _addedEvent );
- } else {
- console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
- }
- return this;
- },
- remove: function ( object ) {
- if ( arguments.length > 1 ) {
- for ( var i = 0; i < arguments.length; i ++ ) {
- this.remove( arguments[ i ] );
- }
- return this;
- }
- var index = this.children.indexOf( object );
- if ( index !== - 1 ) {
- object.parent = null;
- this.children.splice( index, 1 );
- object.dispatchEvent( _removedEvent );
- }
- return this;
- },
- attach: function ( object ) {
- // adds object as a child of this, while maintaining the object's world transform
- this.updateWorldMatrix( true, false );
- _m1$1.getInverse( this.matrixWorld );
- if ( object.parent !== null ) {
- object.parent.updateWorldMatrix( true, false );
- _m1$1.multiply( object.parent.matrixWorld );
- }
- object.applyMatrix( _m1$1 );
- object.updateWorldMatrix( false, false );
- this.add( object );
- return this;
- },
- getObjectById: function ( id ) {
- return this.getObjectByProperty( 'id', id );
- },
- getObjectByName: function ( name ) {
- return this.getObjectByProperty( 'name', name );
- },
- getObjectByProperty: function ( name, value ) {
- if ( this[ name ] === value ) { return this; }
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- var child = this.children[ i ];
- var object = child.getObjectByProperty( name, value );
- if ( object !== undefined ) {
- return object;
- }
- }
- return undefined;
- },
- getWorldPosition: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldPosition() target is now required' );
- target = new Vector3();
- }
- this.updateMatrixWorld( true );
- return target.setFromMatrixPosition( this.matrixWorld );
- },
- getWorldQuaternion: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldQuaternion() target is now required' );
- target = new Quaternion();
- }
- this.updateMatrixWorld( true );
- this.matrixWorld.decompose( _position, target, _scale );
- return target;
- },
- getWorldScale: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldScale() target is now required' );
- target = new Vector3();
- }
- this.updateMatrixWorld( true );
- this.matrixWorld.decompose( _position, _quaternion$2, target );
- return target;
- },
- getWorldDirection: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Object3D: .getWorldDirection() target is now required' );
- target = new Vector3();
- }
- this.updateMatrixWorld( true );
- var e = this.matrixWorld.elements;
- return target.set( e[ 8 ], e[ 9 ], e[ 10 ] ).normalize();
- },
- raycast: function () {},
- traverse: function ( callback ) {
- callback( this );
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverse( callback );
- }
- },
- traverseVisible: function ( callback ) {
- if ( this.visible === false ) { return; }
- callback( this );
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].traverseVisible( callback );
- }
- },
- traverseAncestors: function ( callback ) {
- var parent = this.parent;
- if ( parent !== null ) {
- callback( parent );
- parent.traverseAncestors( callback );
- }
- },
- updateMatrix: function () {
- this.matrix.compose( this.position, this.quaternion, this.scale );
- this.matrixWorldNeedsUpdate = true;
- },
- updateMatrixWorld: function ( force ) {
- if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent === null ) {
- this.matrixWorld.copy( this.matrix );
- } else {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].updateMatrixWorld( force );
- }
- },
- updateWorldMatrix: function ( updateParents, updateChildren ) {
- var parent = this.parent;
- if ( updateParents === true && parent !== null ) {
- parent.updateWorldMatrix( true, false );
- }
- if ( this.matrixAutoUpdate ) { this.updateMatrix(); }
- if ( this.parent === null ) {
- this.matrixWorld.copy( this.matrix );
- } else {
- this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
- }
- // update children
- if ( updateChildren === true ) {
- var children = this.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].updateWorldMatrix( false, true );
- }
- }
- },
- toJSON: function ( meta ) {
- // meta is a string when called from JSON.stringify
- var isRootObject = ( meta === undefined || typeof meta === 'string' );
- var output = {};
- // meta is a hash used to collect geometries, materials.
- // not providing it implies that this is the root object
- // being serialized.
- if ( isRootObject ) {
- // initialize meta obj
- meta = {
- geometries: {},
- materials: {},
- textures: {},
- images: {},
- shapes: {}
- };
- output.metadata = {
- version: 4.5,
- type: 'Object',
- generator: 'Object3D.toJSON'
- };
- }
- // standard Object3D serialization
- var object = {};
- object.uuid = this.uuid;
- object.type = this.type;
- if ( this.name !== '' ) { object.name = this.name; }
- if ( this.castShadow === true ) { object.castShadow = true; }
- if ( this.receiveShadow === true ) { object.receiveShadow = true; }
- if ( this.visible === false ) { object.visible = false; }
- if ( this.frustumCulled === false ) { object.frustumCulled = false; }
- if ( this.renderOrder !== 0 ) { object.renderOrder = this.renderOrder; }
- if ( JSON.stringify( this.userData ) !== '{}' ) { object.userData = this.userData; }
- object.layers = this.layers.mask;
- object.matrix = this.matrix.toArray();
- if ( this.matrixAutoUpdate === false ) { object.matrixAutoUpdate = false; }
- // object specific properties
- if ( this.isMesh && this.drawMode !== TrianglesDrawMode ) { object.drawMode = this.drawMode; }
- //
- function serialize( library, element ) {
- if ( library[ element.uuid ] === undefined ) {
- library[ element.uuid ] = element.toJSON( meta );
- }
- return element.uuid;
- }
- if ( this.isMesh || this.isLine || this.isPoints ) {
- object.geometry = serialize( meta.geometries, this.geometry );
- var parameters = this.geometry.parameters;
- if ( parameters !== undefined && parameters.shapes !== undefined ) {
- var shapes = parameters.shapes;
- if ( Array.isArray( shapes ) ) {
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- serialize( meta.shapes, shape );
- }
- } else {
- serialize( meta.shapes, shapes );
- }
- }
- }
- if ( this.material !== undefined ) {
- if ( Array.isArray( this.material ) ) {
- var uuids = [];
- for ( var i = 0, l = this.material.length; i < l; i ++ ) {
- uuids.push( serialize( meta.materials, this.material[ i ] ) );
- }
- object.material = uuids;
- } else {
- object.material = serialize( meta.materials, this.material );
- }
- }
- //
- if ( this.children.length > 0 ) {
- object.children = [];
- for ( var i = 0; i < this.children.length; i ++ ) {
- object.children.push( this.children[ i ].toJSON( meta ).object );
- }
- }
- if ( isRootObject ) {
- var geometries = extractFromCache( meta.geometries );
- var materials = extractFromCache( meta.materials );
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- var shapes = extractFromCache( meta.shapes );
- if ( geometries.length > 0 ) { output.geometries = geometries; }
- if ( materials.length > 0 ) { output.materials = materials; }
- if ( textures.length > 0 ) { output.textures = textures; }
- if ( images.length > 0 ) { output.images = images; }
- if ( shapes.length > 0 ) { output.shapes = shapes; }
- }
- output.object = object;
- return output;
- // extract data from the cache hash
- // remove metadata on each item
- // and return as array
- function extractFromCache( cache ) {
- var values = [];
- for ( var key in cache ) {
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- },
- clone: function ( recursive ) {
- return new this.constructor().copy( this, recursive );
- },
- copy: function ( source, recursive ) {
- if ( recursive === undefined ) { recursive = true; }
- this.name = source.name;
- this.up.copy( source.up );
- this.position.copy( source.position );
- this.quaternion.copy( source.quaternion );
- this.scale.copy( source.scale );
- this.matrix.copy( source.matrix );
- this.matrixWorld.copy( source.matrixWorld );
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
- this.layers.mask = source.layers.mask;
- this.visible = source.visible;
- this.castShadow = source.castShadow;
- this.receiveShadow = source.receiveShadow;
- this.frustumCulled = source.frustumCulled;
- this.renderOrder = source.renderOrder;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- if ( recursive === true ) {
- for ( var i = 0; i < source.children.length; i ++ ) {
- var child = source.children[ i ];
- this.add( child.clone() );
- }
- }
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Scene() {
- Object3D.call( this );
- this.type = 'Scene';
- this.background = null;
- this.fog = null;
- this.overrideMaterial = null;
- this.autoUpdate = true; // checked by the renderer
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
- }
- }
- Scene.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Scene,
- isScene: true,
- copy: function ( source, recursive ) {
- Object3D.prototype.copy.call( this, source, recursive );
- if ( source.background !== null ) { this.background = source.background.clone(); }
- if ( source.fog !== null ) { this.fog = source.fog.clone(); }
- if ( source.overrideMaterial !== null ) { this.overrideMaterial = source.overrideMaterial.clone(); }
- this.autoUpdate = source.autoUpdate;
- this.matrixAutoUpdate = source.matrixAutoUpdate;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- if ( this.background !== null ) { data.object.background = this.background.toJSON( meta ); }
- if ( this.fog !== null ) { data.object.fog = this.fog.toJSON(); }
- return data;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- var _points = [
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3(),
- new Vector3()
- ];
- var _vector$2 = new Vector3();
- // triangle centered vertices
- var _v0 = new Vector3();
- var _v1$2 = new Vector3();
- var _v2 = new Vector3();
- // triangle edge vectors
- var _f0 = new Vector3();
- var _f1 = new Vector3();
- var _f2 = new Vector3();
- var _center = new Vector3();
- var _extents = new Vector3();
- var _triangleNormal = new Vector3();
- var _testAxis = new Vector3();
- /**
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- */
- function Box3( min, max ) {
- this.min = ( min !== undefined ) ? min : new Vector3( + Infinity, + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector3( - Infinity, - Infinity, - Infinity );
- }
- Object.assign( Box3.prototype, {
- isBox3: true,
- set: function ( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- },
- setFromArray: function ( array ) {
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
- var x = array[ i ];
- var y = array[ i + 1 ];
- var z = array[ i + 2 ];
- if ( x < minX ) { minX = x; }
- if ( y < minY ) { minY = y; }
- if ( z < minZ ) { minZ = z; }
- if ( x > maxX ) { maxX = x; }
- if ( y > maxY ) { maxY = y; }
- if ( z > maxZ ) { maxZ = z; }
- }
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
- return this;
- },
- setFromBufferAttribute: function ( attribute ) {
- var minX = + Infinity;
- var minY = + Infinity;
- var minZ = + Infinity;
- var maxX = - Infinity;
- var maxY = - Infinity;
- var maxZ = - Infinity;
- for ( var i = 0, l = attribute.count; i < l; i ++ ) {
- var x = attribute.getX( i );
- var y = attribute.getY( i );
- var z = attribute.getZ( i );
- if ( x < minX ) { minX = x; }
- if ( y < minY ) { minY = y; }
- if ( z < minZ ) { minZ = z; }
- if ( x > maxX ) { maxX = x; }
- if ( y > maxY ) { maxY = y; }
- if ( z > maxZ ) { maxZ = z; }
- }
- this.min.set( minX, minY, minZ );
- this.max.set( maxX, maxY, maxZ );
- return this;
- },
- setFromPoints: function ( points ) {
- this.makeEmpty();
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- this.expandByPoint( points[ i ] );
- }
- return this;
- },
- setFromCenterAndSize: function ( center, size ) {
- var halfSize = _vector$2.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
- return this;
- },
- setFromObject: function ( object ) {
- this.makeEmpty();
- return this.expandByObject( object );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = this.min.z = + Infinity;
- this.max.x = this.max.y = this.max.z = - Infinity;
- return this;
- },
- isEmpty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
- },
- getCenter: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .getCenter() target is now required' );
- target = new Vector3();
- }
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
- },
- getSize: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .getSize() target is now required' );
- target = new Vector3();
- }
- return this.isEmpty() ? target.set( 0, 0, 0 ) : target.subVectors( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.min( point );
- this.max.max( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.sub( vector );
- this.max.add( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
- return this;
- },
- expandByObject: function ( object ) {
- var i, l;
- // Computes the world-axis-aligned bounding box of an object (including its children),
- // accounting for both the object's, and children's, world transforms
- object.updateWorldMatrix( false, false );
- var geometry = object.geometry;
- if ( geometry !== undefined ) {
- if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- for ( i = 0, l = vertices.length; i < l; i ++ ) {
- _vector$2.copy( vertices[ i ] );
- _vector$2.applyMatrix4( object.matrixWorld );
- this.expandByPoint( _vector$2 );
- }
- } else if ( geometry.isBufferGeometry ) {
- var attribute = geometry.attributes.position;
- if ( attribute !== undefined ) {
- for ( i = 0, l = attribute.count; i < l; i ++ ) {
- _vector$2.fromBufferAttribute( attribute, i ).applyMatrix4( object.matrixWorld );
- this.expandByPoint( _vector$2 );
- }
- }
- }
- }
- //
- var children = object.children;
- for ( i = 0, l = children.length; i < l; i ++ ) {
- this.expandByObject( children[ i ] );
- }
- return this;
- },
- containsPoint: function ( point ) {
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ||
- point.z < this.min.z || point.z > this.max.z ? false : true;
- },
- containsBox: function ( box ) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y &&
- this.min.z <= box.min.z && box.max.z <= this.max.z;
- },
- getParameter: function ( point, target ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .getParameter() target is now required' );
- target = new Vector3();
- }
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y ),
- ( point.z - this.min.z ) / ( this.max.z - this.min.z )
- );
- },
- intersectsBox: function ( box ) {
- // using 6 splitting planes to rule out intersections.
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ||
- box.max.z < this.min.z || box.min.z > this.max.z ? false : true;
- },
- intersectsSphere: function ( sphere ) {
- // Find the point on the AABB closest to the sphere center.
- this.clampPoint( sphere.center, _vector$2 );
- // If that point is inside the sphere, the AABB and sphere intersect.
- return _vector$2.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
- },
- intersectsPlane: function ( plane ) {
- // We compute the minimum and maximum dot product values. If those values
- // are on the same side (back or front) of the plane, then there is no intersection.
- var min, max;
- if ( plane.normal.x > 0 ) {
- min = plane.normal.x * this.min.x;
- max = plane.normal.x * this.max.x;
- } else {
- min = plane.normal.x * this.max.x;
- max = plane.normal.x * this.min.x;
- }
- if ( plane.normal.y > 0 ) {
- min += plane.normal.y * this.min.y;
- max += plane.normal.y * this.max.y;
- } else {
- min += plane.normal.y * this.max.y;
- max += plane.normal.y * this.min.y;
- }
- if ( plane.normal.z > 0 ) {
- min += plane.normal.z * this.min.z;
- max += plane.normal.z * this.max.z;
- } else {
- min += plane.normal.z * this.max.z;
- max += plane.normal.z * this.min.z;
- }
- return ( min <= - plane.constant && max >= - plane.constant );
- },
- intersectsTriangle: function ( triangle ) {
- if ( this.isEmpty() ) {
- return false;
- }
- // compute box center and extents
- this.getCenter( _center );
- _extents.subVectors( this.max, _center );
- // translate triangle to aabb origin
- _v0.subVectors( triangle.a, _center );
- _v1$2.subVectors( triangle.b, _center );
- _v2.subVectors( triangle.c, _center );
- // compute edge vectors for triangle
- _f0.subVectors( _v1$2, _v0 );
- _f1.subVectors( _v2, _v1$2 );
- _f2.subVectors( _v0, _v2 );
- // test against axes that are given by cross product combinations of the edges of the triangle and the edges of the aabb
- // make an axis testing of each of the 3 sides of the aabb against each of the 3 sides of the triangle = 9 axis of separation
- // axis_ij = u_i x f_j (u0, u1, u2 = face normals of aabb = x,y,z axes vectors since aabb is axis aligned)
- var axes = [
- 0, - _f0.z, _f0.y, 0, - _f1.z, _f1.y, 0, - _f2.z, _f2.y,
- _f0.z, 0, - _f0.x, _f1.z, 0, - _f1.x, _f2.z, 0, - _f2.x,
- - _f0.y, _f0.x, 0, - _f1.y, _f1.x, 0, - _f2.y, _f2.x, 0
- ];
- if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {
- return false;
- }
- // test 3 face normals from the aabb
- axes = [ 1, 0, 0, 0, 1, 0, 0, 0, 1 ];
- if ( ! satForAxes( axes, _v0, _v1$2, _v2, _extents ) ) {
- return false;
- }
- // finally testing the face normal of the triangle
- // use already existing triangle edge vectors here
- _triangleNormal.crossVectors( _f0, _f1 );
- axes = [ _triangleNormal.x, _triangleNormal.y, _triangleNormal.z ];
- return satForAxes( axes, _v0, _v1$2, _v2, _extents );
- },
- clampPoint: function ( point, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box3: .clampPoint() target is now required' );
- target = new Vector3();
- }
- return target.copy( point ).clamp( this.min, this.max );
- },
- distanceToPoint: function ( point ) {
- var clampedPoint = _vector$2.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
- },
- getBoundingSphere: function ( target ) {
- if ( target === undefined ) {
- console.error( 'THREE.Box3: .getBoundingSphere() target is now required' );
- //target = new Sphere(); // removed to avoid cyclic dependency
- }
- this.getCenter( target.center );
- target.radius = this.getSize( _vector$2 ).length() * 0.5;
- return target;
- },
- intersect: function ( box ) {
- this.min.max( box.min );
- this.max.min( box.max );
- // ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
- if ( this.isEmpty() ) { this.makeEmpty(); }
- return this;
- },
- union: function ( box ) {
- this.min.min( box.min );
- this.max.max( box.max );
- return this;
- },
- applyMatrix4: function ( matrix ) {
- // transform of empty box is an empty box.
- if ( this.isEmpty() ) { return this; }
- // NOTE: I am using a binary pattern to specify all 2^3 combinations below
- _points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
- _points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
- _points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
- _points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
- _points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
- _points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
- _points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
- _points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
- this.setFromPoints( _points );
- return this;
- },
- translate: function ( offset ) {
- this.min.add( offset );
- this.max.add( offset );
- return this;
- },
- equals: function ( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- }
- } );
- function satForAxes( axes, v0, v1, v2, extents ) {
- var i, j;
- for ( i = 0, j = axes.length - 3; i <= j; i += 3 ) {
- _testAxis.fromArray( axes, i );
- // project the aabb onto the seperating axis
- var r = extents.x * Math.abs( _testAxis.x ) + extents.y * Math.abs( _testAxis.y ) + extents.z * Math.abs( _testAxis.z );
- // project all 3 vertices of the triangle onto the seperating axis
- var p0 = v0.dot( _testAxis );
- var p1 = v1.dot( _testAxis );
- var p2 = v2.dot( _testAxis );
- // actual test, basically see if either of the most extreme of the triangle points intersects r
- if ( Math.max( - Math.max( p0, p1, p2 ), Math.min( p0, p1, p2 ) ) > r ) {
- // points of the projected triangle are outside the projected half-length of the aabb
- // the axis is seperating and we can exit
- return false;
- }
- }
- return true;
- }
- var _box = new Box3();
- /**
- * @author bhouston / http://clara.io
- * @author mrdoob / http://mrdoob.com/
- */
- function Sphere( center, radius ) {
- this.center = ( center !== undefined ) ? center : new Vector3();
- this.radius = ( radius !== undefined ) ? radius : 0;
- }
- Object.assign( Sphere.prototype, {
- set: function ( center, radius ) {
- this.center.copy( center );
- this.radius = radius;
- return this;
- },
- setFromPoints: function ( points, optionalCenter ) {
- var center = this.center;
- if ( optionalCenter !== undefined ) {
- center.copy( optionalCenter );
- } else {
- _box.setFromPoints( points ).getCenter( center );
- }
- var maxRadiusSq = 0;
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
- }
- this.radius = Math.sqrt( maxRadiusSq );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( sphere ) {
- this.center.copy( sphere.center );
- this.radius = sphere.radius;
- return this;
- },
- empty: function () {
- return ( this.radius <= 0 );
- },
- containsPoint: function ( point ) {
- return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
- },
- distanceToPoint: function ( point ) {
- return ( point.distanceTo( this.center ) - this.radius );
- },
- intersectsSphere: function ( sphere ) {
- var radiusSum = this.radius + sphere.radius;
- return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
- },
- intersectsBox: function ( box ) {
- return box.intersectsSphere( this );
- },
- intersectsPlane: function ( plane ) {
- return Math.abs( plane.distanceToPoint( this.center ) ) <= this.radius;
- },
- clampPoint: function ( point, target ) {
- var deltaLengthSq = this.center.distanceToSquared( point );
- if ( target === undefined ) {
- console.warn( 'THREE.Sphere: .clampPoint() target is now required' );
- target = new Vector3();
- }
- target.copy( point );
- if ( deltaLengthSq > ( this.radius * this.radius ) ) {
- target.sub( this.center ).normalize();
- target.multiplyScalar( this.radius ).add( this.center );
- }
- return target;
- },
- getBoundingBox: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Sphere: .getBoundingBox() target is now required' );
- target = new Box3();
- }
- target.set( this.center, this.center );
- target.expandByScalar( this.radius );
- return target;
- },
- applyMatrix4: function ( matrix ) {
- this.center.applyMatrix4( matrix );
- this.radius = this.radius * matrix.getMaxScaleOnAxis();
- return this;
- },
- translate: function ( offset ) {
- this.center.add( offset );
- return this;
- },
- equals: function ( sphere ) {
- return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
- }
- } );
- var _vector$3 = new Vector3();
- var _segCenter = new Vector3();
- var _segDir = new Vector3();
- var _diff = new Vector3();
- var _edge1 = new Vector3();
- var _edge2 = new Vector3();
- var _normal = new Vector3();
- /**
- * @author bhouston / http://clara.io
- */
- function Ray( origin, direction ) {
- this.origin = ( origin !== undefined ) ? origin : new Vector3();
- this.direction = ( direction !== undefined ) ? direction : new Vector3();
- }
- Object.assign( Ray.prototype, {
- set: function ( origin, direction ) {
- this.origin.copy( origin );
- this.direction.copy( direction );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( ray ) {
- this.origin.copy( ray.origin );
- this.direction.copy( ray.direction );
- return this;
- },
- at: function ( t, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Ray: .at() target is now required' );
- target = new Vector3();
- }
- return target.copy( this.direction ).multiplyScalar( t ).add( this.origin );
- },
- lookAt: function ( v ) {
- this.direction.copy( v ).sub( this.origin ).normalize();
- return this;
- },
- recast: function ( t ) {
- this.origin.copy( this.at( t, _vector$3 ) );
- return this;
- },
- closestPointToPoint: function ( point, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Ray: .closestPointToPoint() target is now required' );
- target = new Vector3();
- }
- target.subVectors( point, this.origin );
- var directionDistance = target.dot( this.direction );
- if ( directionDistance < 0 ) {
- return target.copy( this.origin );
- }
- return target.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
- },
- distanceToPoint: function ( point ) {
- return Math.sqrt( this.distanceSqToPoint( point ) );
- },
- distanceSqToPoint: function ( point ) {
- var directionDistance = _vector$3.subVectors( point, this.origin ).dot( this.direction );
- // point behind the ray
- if ( directionDistance < 0 ) {
- return this.origin.distanceToSquared( point );
- }
- _vector$3.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
- return _vector$3.distanceToSquared( point );
- },
- distanceSqToSegment: function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
- // It returns the min distance between the ray and the segment
- // defined by v0 and v1
- // It can also set two optional targets :
- // - The closest point on the ray
- // - The closest point on the segment
- _segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
- _segDir.copy( v1 ).sub( v0 ).normalize();
- _diff.copy( this.origin ).sub( _segCenter );
- var segExtent = v0.distanceTo( v1 ) * 0.5;
- var a01 = - this.direction.dot( _segDir );
- var b0 = _diff.dot( this.direction );
- var b1 = - _diff.dot( _segDir );
- var c = _diff.lengthSq();
- var det = Math.abs( 1 - a01 * a01 );
- var s0, s1, sqrDist, extDet;
- if ( det > 0 ) {
- // The ray and segment are not parallel.
- s0 = a01 * b1 - b0;
- s1 = a01 * b0 - b1;
- extDet = segExtent * det;
- if ( s0 >= 0 ) {
- if ( s1 >= - extDet ) {
- if ( s1 <= extDet ) {
- // region 0
- // Minimum at interior points of ray and segment.
- var invDet = 1 / det;
- s0 *= invDet;
- s1 *= invDet;
- sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
- } else {
- // region 1
- s1 = segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- } else {
- // region 5
- s1 = - segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- } else {
- if ( s1 <= - extDet ) {
- // region 4
- s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- } else if ( s1 <= extDet ) {
- // region 3
- s0 = 0;
- s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = s1 * ( s1 + 2 * b1 ) + c;
- } else {
- // region 2
- s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
- s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- }
- } else {
- // Ray and segment are parallel.
- s1 = ( a01 > 0 ) ? - segExtent : segExtent;
- s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
- sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
- }
- if ( optionalPointOnRay ) {
- optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
- }
- if ( optionalPointOnSegment ) {
- optionalPointOnSegment.copy( _segDir ).multiplyScalar( s1 ).add( _segCenter );
- }
- return sqrDist;
- },
- intersectSphere: function ( sphere, target ) {
- _vector$3.subVectors( sphere.center, this.origin );
- var tca = _vector$3.dot( this.direction );
- var d2 = _vector$3.dot( _vector$3 ) - tca * tca;
- var radius2 = sphere.radius * sphere.radius;
- if ( d2 > radius2 ) { return null; }
- var thc = Math.sqrt( radius2 - d2 );
- // t0 = first intersect point - entrance on front of sphere
- var t0 = tca - thc;
- // t1 = second intersect point - exit point on back of sphere
- var t1 = tca + thc;
- // test to see if both t0 and t1 are behind the ray - if so, return null
- if ( t0 < 0 && t1 < 0 ) { return null; }
- // test to see if t0 is behind the ray:
- // if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
- // in order to always return an intersect point that is in front of the ray.
- if ( t0 < 0 ) { return this.at( t1, target ); }
- // else t0 is in front of the ray, so return the first collision point scaled by t0
- return this.at( t0, target );
- },
- intersectsSphere: function ( sphere ) {
- return this.distanceSqToPoint( sphere.center ) <= ( sphere.radius * sphere.radius );
- },
- distanceToPlane: function ( plane ) {
- var denominator = plane.normal.dot( this.direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( plane.distanceToPoint( this.origin ) === 0 ) {
- return 0;
- }
- // Null is preferable to undefined since undefined means.... it is undefined
- return null;
- }
- var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
- // Return if the ray never intersects the plane
- return t >= 0 ? t : null;
- },
- intersectPlane: function ( plane, target ) {
- var t = this.distanceToPlane( plane );
- if ( t === null ) {
- return null;
- }
- return this.at( t, target );
- },
- intersectsPlane: function ( plane ) {
- // check if the ray lies on the plane first
- var distToPoint = plane.distanceToPoint( this.origin );
- if ( distToPoint === 0 ) {
- return true;
- }
- var denominator = plane.normal.dot( this.direction );
- if ( denominator * distToPoint < 0 ) {
- return true;
- }
- // ray origin is behind the plane (and is pointing behind it)
- return false;
- },
- intersectBox: function ( box, target ) {
- var tmin, tmax, tymin, tymax, tzmin, tzmax;
- var invdirx = 1 / this.direction.x,
- invdiry = 1 / this.direction.y,
- invdirz = 1 / this.direction.z;
- var origin = this.origin;
- if ( invdirx >= 0 ) {
- tmin = ( box.min.x - origin.x ) * invdirx;
- tmax = ( box.max.x - origin.x ) * invdirx;
- } else {
- tmin = ( box.max.x - origin.x ) * invdirx;
- tmax = ( box.min.x - origin.x ) * invdirx;
- }
- if ( invdiry >= 0 ) {
- tymin = ( box.min.y - origin.y ) * invdiry;
- tymax = ( box.max.y - origin.y ) * invdiry;
- } else {
- tymin = ( box.max.y - origin.y ) * invdiry;
- tymax = ( box.min.y - origin.y ) * invdiry;
- }
- if ( ( tmin > tymax ) || ( tymin > tmax ) ) { return null; }
- // These lines also handle the case where tmin or tmax is NaN
- // (result of 0 * Infinity). x !== x returns true if x is NaN
- if ( tymin > tmin || tmin !== tmin ) { tmin = tymin; }
- if ( tymax < tmax || tmax !== tmax ) { tmax = tymax; }
- if ( invdirz >= 0 ) {
- tzmin = ( box.min.z - origin.z ) * invdirz;
- tzmax = ( box.max.z - origin.z ) * invdirz;
- } else {
- tzmin = ( box.max.z - origin.z ) * invdirz;
- tzmax = ( box.min.z - origin.z ) * invdirz;
- }
- if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) { return null; }
- if ( tzmin > tmin || tmin !== tmin ) { tmin = tzmin; }
- if ( tzmax < tmax || tmax !== tmax ) { tmax = tzmax; }
- //return point closest to the ray (positive side)
- if ( tmax < 0 ) { return null; }
- return this.at( tmin >= 0 ? tmin : tmax, target );
- },
- intersectsBox: function ( box ) {
- return this.intersectBox( box, _vector$3 ) !== null;
- },
- intersectTriangle: function ( a, b, c, backfaceCulling, target ) {
- // Compute the offset origin, edges, and normal.
- // from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
- _edge1.subVectors( b, a );
- _edge2.subVectors( c, a );
- _normal.crossVectors( _edge1, _edge2 );
- // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
- // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
- // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
- // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
- // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
- var DdN = this.direction.dot( _normal );
- var sign;
- if ( DdN > 0 ) {
- if ( backfaceCulling ) { return null; }
- sign = 1;
- } else if ( DdN < 0 ) {
- sign = - 1;
- DdN = - DdN;
- } else {
- return null;
- }
- _diff.subVectors( this.origin, a );
- var DdQxE2 = sign * this.direction.dot( _edge2.crossVectors( _diff, _edge2 ) );
- // b1 < 0, no intersection
- if ( DdQxE2 < 0 ) {
- return null;
- }
- var DdE1xQ = sign * this.direction.dot( _edge1.cross( _diff ) );
- // b2 < 0, no intersection
- if ( DdE1xQ < 0 ) {
- return null;
- }
- // b1+b2 > 1, no intersection
- if ( DdQxE2 + DdE1xQ > DdN ) {
- return null;
- }
- // Line intersects triangle, check if ray does.
- var QdN = - sign * _diff.dot( _normal );
- // t < 0, no intersection
- if ( QdN < 0 ) {
- return null;
- }
- // Ray intersects triangle.
- return this.at( QdN / DdN, target );
- },
- applyMatrix4: function ( matrix4 ) {
- this.origin.applyMatrix4( matrix4 );
- this.direction.transformDirection( matrix4 );
- return this;
- },
- equals: function ( ray ) {
- return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
- }
- } );
- /**
- * @author bhouston / http://clara.io
- * @author mrdoob / http://mrdoob.com/
- */
- var _v0$1 = new Vector3();
- var _v1$3 = new Vector3();
- var _v2$1 = new Vector3();
- var _v3 = new Vector3();
- var _vab = new Vector3();
- var _vac = new Vector3();
- var _vbc = new Vector3();
- var _vap = new Vector3();
- var _vbp = new Vector3();
- var _vcp = new Vector3();
- function Triangle( a, b, c ) {
- this.a = ( a !== undefined ) ? a : new Vector3();
- this.b = ( b !== undefined ) ? b : new Vector3();
- this.c = ( c !== undefined ) ? c : new Vector3();
- }
- Object.assign( Triangle, {
- getNormal: function ( a, b, c, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .getNormal() target is now required' );
- target = new Vector3();
- }
- target.subVectors( c, b );
- _v0$1.subVectors( a, b );
- target.cross( _v0$1 );
- var targetLengthSq = target.lengthSq();
- if ( targetLengthSq > 0 ) {
- return target.multiplyScalar( 1 / Math.sqrt( targetLengthSq ) );
- }
- return target.set( 0, 0, 0 );
- },
- // static/instance method to calculate barycentric coordinates
- // based on: http://www.blackpawn.com/texts/pointinpoly/default.html
- getBarycoord: function ( point, a, b, c, target ) {
- _v0$1.subVectors( c, a );
- _v1$3.subVectors( b, a );
- _v2$1.subVectors( point, a );
- var dot00 = _v0$1.dot( _v0$1 );
- var dot01 = _v0$1.dot( _v1$3 );
- var dot02 = _v0$1.dot( _v2$1 );
- var dot11 = _v1$3.dot( _v1$3 );
- var dot12 = _v1$3.dot( _v2$1 );
- var denom = ( dot00 * dot11 - dot01 * dot01 );
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .getBarycoord() target is now required' );
- target = new Vector3();
- }
- // collinear or singular triangle
- if ( denom === 0 ) {
- // arbitrary location outside of triangle?
- // not sure if this is the best idea, maybe should be returning undefined
- return target.set( - 2, - 1, - 1 );
- }
- var invDenom = 1 / denom;
- var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
- var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
- // barycentric coordinates must always sum to 1
- return target.set( 1 - u - v, v, u );
- },
- containsPoint: function ( point, a, b, c ) {
- Triangle.getBarycoord( point, a, b, c, _v3 );
- return ( _v3.x >= 0 ) && ( _v3.y >= 0 ) && ( ( _v3.x + _v3.y ) <= 1 );
- },
- getUV: function ( point, p1, p2, p3, uv1, uv2, uv3, target ) {
- this.getBarycoord( point, p1, p2, p3, _v3 );
- target.set( 0, 0 );
- target.addScaledVector( uv1, _v3.x );
- target.addScaledVector( uv2, _v3.y );
- target.addScaledVector( uv3, _v3.z );
- return target;
- },
- isFrontFacing: function ( a, b, c, direction ) {
- _v0$1.subVectors( c, b );
- _v1$3.subVectors( a, b );
- // strictly front facing
- return ( _v0$1.cross( _v1$3 ).dot( direction ) < 0 ) ? true : false;
- }
- } );
- Object.assign( Triangle.prototype, {
- set: function ( a, b, c ) {
- this.a.copy( a );
- this.b.copy( b );
- this.c.copy( c );
- return this;
- },
- setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
- this.a.copy( points[ i0 ] );
- this.b.copy( points[ i1 ] );
- this.c.copy( points[ i2 ] );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( triangle ) {
- this.a.copy( triangle.a );
- this.b.copy( triangle.b );
- this.c.copy( triangle.c );
- return this;
- },
- getArea: function () {
- _v0$1.subVectors( this.c, this.b );
- _v1$3.subVectors( this.a, this.b );
- return _v0$1.cross( _v1$3 ).length() * 0.5;
- },
- getMidpoint: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .getMidpoint() target is now required' );
- target = new Vector3();
- }
- return target.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
- },
- getNormal: function ( target ) {
- return Triangle.getNormal( this.a, this.b, this.c, target );
- },
- getPlane: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .getPlane() target is now required' );
- target = new Vector3();
- }
- return target.setFromCoplanarPoints( this.a, this.b, this.c );
- },
- getBarycoord: function ( point, target ) {
- return Triangle.getBarycoord( point, this.a, this.b, this.c, target );
- },
- getUV: function ( point, uv1, uv2, uv3, target ) {
- return Triangle.getUV( point, this.a, this.b, this.c, uv1, uv2, uv3, target );
- },
- containsPoint: function ( point ) {
- return Triangle.containsPoint( point, this.a, this.b, this.c );
- },
- isFrontFacing: function ( direction ) {
- return Triangle.isFrontFacing( this.a, this.b, this.c, direction );
- },
- intersectsBox: function ( box ) {
- return box.intersectsTriangle( this );
- },
- closestPointToPoint: function ( p, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Triangle: .closestPointToPoint() target is now required' );
- target = new Vector3();
- }
- var a = this.a, b = this.b, c = this.c;
- var v, w;
- // algorithm thanks to Real-Time Collision Detection by Christer Ericson,
- // published by Morgan Kaufmann Publishers, (c) 2005 Elsevier Inc.,
- // under the accompanying license; see chapter 5.1.5 for detailed explanation.
- // basically, we're distinguishing which of the voronoi regions of the triangle
- // the point lies in with the minimum amount of redundant computation.
- _vab.subVectors( b, a );
- _vac.subVectors( c, a );
- _vap.subVectors( p, a );
- var d1 = _vab.dot( _vap );
- var d2 = _vac.dot( _vap );
- if ( d1 <= 0 && d2 <= 0 ) {
- // vertex region of A; barycentric coords (1, 0, 0)
- return target.copy( a );
- }
- _vbp.subVectors( p, b );
- var d3 = _vab.dot( _vbp );
- var d4 = _vac.dot( _vbp );
- if ( d3 >= 0 && d4 <= d3 ) {
- // vertex region of B; barycentric coords (0, 1, 0)
- return target.copy( b );
- }
- var vc = d1 * d4 - d3 * d2;
- if ( vc <= 0 && d1 >= 0 && d3 <= 0 ) {
- v = d1 / ( d1 - d3 );
- // edge region of AB; barycentric coords (1-v, v, 0)
- return target.copy( a ).addScaledVector( _vab, v );
- }
- _vcp.subVectors( p, c );
- var d5 = _vab.dot( _vcp );
- var d6 = _vac.dot( _vcp );
- if ( d6 >= 0 && d5 <= d6 ) {
- // vertex region of C; barycentric coords (0, 0, 1)
- return target.copy( c );
- }
- var vb = d5 * d2 - d1 * d6;
- if ( vb <= 0 && d2 >= 0 && d6 <= 0 ) {
- w = d2 / ( d2 - d6 );
- // edge region of AC; barycentric coords (1-w, 0, w)
- return target.copy( a ).addScaledVector( _vac, w );
- }
- var va = d3 * d6 - d5 * d4;
- if ( va <= 0 && ( d4 - d3 ) >= 0 && ( d5 - d6 ) >= 0 ) {
- _vbc.subVectors( c, b );
- w = ( d4 - d3 ) / ( ( d4 - d3 ) + ( d5 - d6 ) );
- // edge region of BC; barycentric coords (0, 1-w, w)
- return target.copy( b ).addScaledVector( _vbc, w ); // edge region of BC
- }
- // face region
- var denom = 1 / ( va + vb + vc );
- // u = va * denom
- v = vb * denom;
- w = vc * denom;
- return target.copy( a ).addScaledVector( _vab, v ).addScaledVector( _vac, w );
- },
- equals: function ( triangle ) {
- return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var _colorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
- 'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
- 'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
- 'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
- 'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
- 'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
- 'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
- 'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
- 'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
- 'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
- 'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
- 'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
- 'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
- 'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
- 'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
- 'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
- 'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
- 'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
- 'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
- 'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'rebeccapurple': 0x663399, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
- 'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
- 'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
- 'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
- 'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
- var _hslA = { h: 0, s: 0, l: 0 };
- var _hslB = { h: 0, s: 0, l: 0 };
- function Color( r, g, b ) {
- if ( g === undefined && b === undefined ) {
- // r is THREE.Color, hex or string
- return this.set( r );
- }
- return this.setRGB( r, g, b );
- }
- function hue2rgb( p, q, t ) {
- if ( t < 0 ) { t += 1; }
- if ( t > 1 ) { t -= 1; }
- if ( t < 1 / 6 ) { return p + ( q - p ) * 6 * t; }
- if ( t < 1 / 2 ) { return q; }
- if ( t < 2 / 3 ) { return p + ( q - p ) * 6 * ( 2 / 3 - t ); }
- return p;
- }
- function SRGBToLinear( c ) {
- return ( c < 0.04045 ) ? c * 0.0773993808 : Math.pow( c * 0.9478672986 + 0.0521327014, 2.4 );
- }
- function LinearToSRGB( c ) {
- return ( c < 0.0031308 ) ? c * 12.92 : 1.055 * ( Math.pow( c, 0.41666 ) ) - 0.055;
- }
- Object.assign( Color.prototype, {
- isColor: true,
- r: 1, g: 1, b: 1,
- set: function ( value ) {
- if ( value && value.isColor ) {
- this.copy( value );
- } else if ( typeof value === 'number' ) {
- this.setHex( value );
- } else if ( typeof value === 'string' ) {
- this.setStyle( value );
- }
- return this;
- },
- setScalar: function ( scalar ) {
- this.r = scalar;
- this.g = scalar;
- this.b = scalar;
- return this;
- },
- setHex: function ( hex ) {
- hex = Math.floor( hex );
- this.r = ( hex >> 16 & 255 ) / 255;
- this.g = ( hex >> 8 & 255 ) / 255;
- this.b = ( hex & 255 ) / 255;
- return this;
- },
- setRGB: function ( r, g, b ) {
- this.r = r;
- this.g = g;
- this.b = b;
- return this;
- },
- setHSL: function ( h, s, l ) {
- // h,s,l ranges are in 0.0 - 1.0
- h = _Math.euclideanModulo( h, 1 );
- s = _Math.clamp( s, 0, 1 );
- l = _Math.clamp( l, 0, 1 );
- if ( s === 0 ) {
- this.r = this.g = this.b = l;
- } else {
- var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
- var q = ( 2 * l ) - p;
- this.r = hue2rgb( q, p, h + 1 / 3 );
- this.g = hue2rgb( q, p, h );
- this.b = hue2rgb( q, p, h - 1 / 3 );
- }
- return this;
- },
- setStyle: function ( style ) {
- function handleAlpha( string ) {
- if ( string === undefined ) { return; }
- if ( parseFloat( string ) < 1 ) {
- console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
- }
- }
- var m;
- if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
- // rgb / hsl
- var color;
- var name = m[ 1 ];
- var components = m[ 2 ];
- switch ( name ) {
- case 'rgb':
- case 'rgba':
- if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // rgb(255,0,0) rgba(255,0,0,0.5)
- this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
- this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
- this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
- handleAlpha( color[ 5 ] );
- return this;
- }
- if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
- this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
- this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
- this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
- handleAlpha( color[ 5 ] );
- return this;
- }
- break;
- case 'hsl':
- case 'hsla':
- if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
- // hsl(120,50%,50%) hsla(120,50%,50%,0.5)
- var h = parseFloat( color[ 1 ] ) / 360;
- var s = parseInt( color[ 2 ], 10 ) / 100;
- var l = parseInt( color[ 3 ], 10 ) / 100;
- handleAlpha( color[ 5 ] );
- return this.setHSL( h, s, l );
- }
- break;
- }
- } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
- // hex color
- var hex = m[ 1 ];
- var size = hex.length;
- if ( size === 3 ) {
- // #ff0
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
- return this;
- } else if ( size === 6 ) {
- // #ff0000
- this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
- this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
- this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
- return this;
- }
- }
- if ( style && style.length > 0 ) {
- // color keywords
- var hex = _colorKeywords[ style ];
- if ( hex !== undefined ) {
- // red
- this.setHex( hex );
- } else {
- // unknown color
- console.warn( 'THREE.Color: Unknown color ' + style );
- }
- }
- return this;
- },
- clone: function () {
- return new this.constructor( this.r, this.g, this.b );
- },
- copy: function ( color ) {
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
- return this;
- },
- copyGammaToLinear: function ( color, gammaFactor ) {
- if ( gammaFactor === undefined ) { gammaFactor = 2.0; }
- this.r = Math.pow( color.r, gammaFactor );
- this.g = Math.pow( color.g, gammaFactor );
- this.b = Math.pow( color.b, gammaFactor );
- return this;
- },
- copyLinearToGamma: function ( color, gammaFactor ) {
- if ( gammaFactor === undefined ) { gammaFactor = 2.0; }
- var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
- this.r = Math.pow( color.r, safeInverse );
- this.g = Math.pow( color.g, safeInverse );
- this.b = Math.pow( color.b, safeInverse );
- return this;
- },
- convertGammaToLinear: function ( gammaFactor ) {
- this.copyGammaToLinear( this, gammaFactor );
- return this;
- },
- convertLinearToGamma: function ( gammaFactor ) {
- this.copyLinearToGamma( this, gammaFactor );
- return this;
- },
- copySRGBToLinear: function ( color ) {
- this.r = SRGBToLinear( color.r );
- this.g = SRGBToLinear( color.g );
- this.b = SRGBToLinear( color.b );
- return this;
- },
- copyLinearToSRGB: function ( color ) {
- this.r = LinearToSRGB( color.r );
- this.g = LinearToSRGB( color.g );
- this.b = LinearToSRGB( color.b );
- return this;
- },
- convertSRGBToLinear: function () {
- this.copySRGBToLinear( this );
- return this;
- },
- convertLinearToSRGB: function () {
- this.copyLinearToSRGB( this );
- return this;
- },
- getHex: function () {
- return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
- },
- getHexString: function () {
- return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
- },
- getHSL: function ( target ) {
- // h,s,l ranges are in 0.0 - 1.0
- if ( target === undefined ) {
- console.warn( 'THREE.Color: .getHSL() target is now required' );
- target = { h: 0, s: 0, l: 0 };
- }
- var r = this.r, g = this.g, b = this.b;
- var max = Math.max( r, g, b );
- var min = Math.min( r, g, b );
- var hue, saturation;
- var lightness = ( min + max ) / 2.0;
- if ( min === max ) {
- hue = 0;
- saturation = 0;
- } else {
- var delta = max - min;
- saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
- switch ( max ) {
- case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
- case g: hue = ( b - r ) / delta + 2; break;
- case b: hue = ( r - g ) / delta + 4; break;
- }
- hue /= 6;
- }
- target.h = hue;
- target.s = saturation;
- target.l = lightness;
- return target;
- },
- getStyle: function () {
- return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
- },
- offsetHSL: function ( h, s, l ) {
- this.getHSL( _hslA );
- _hslA.h += h; _hslA.s += s; _hslA.l += l;
- this.setHSL( _hslA.h, _hslA.s, _hslA.l );
- return this;
- },
- add: function ( color ) {
- this.r += color.r;
- this.g += color.g;
- this.b += color.b;
- return this;
- },
- addColors: function ( color1, color2 ) {
- this.r = color1.r + color2.r;
- this.g = color1.g + color2.g;
- this.b = color1.b + color2.b;
- return this;
- },
- addScalar: function ( s ) {
- this.r += s;
- this.g += s;
- this.b += s;
- return this;
- },
- sub: function ( color ) {
- this.r = Math.max( 0, this.r - color.r );
- this.g = Math.max( 0, this.g - color.g );
- this.b = Math.max( 0, this.b - color.b );
- return this;
- },
- multiply: function ( color ) {
- this.r *= color.r;
- this.g *= color.g;
- this.b *= color.b;
- return this;
- },
- multiplyScalar: function ( s ) {
- this.r *= s;
- this.g *= s;
- this.b *= s;
- return this;
- },
- lerp: function ( color, alpha ) {
- this.r += ( color.r - this.r ) * alpha;
- this.g += ( color.g - this.g ) * alpha;
- this.b += ( color.b - this.b ) * alpha;
- return this;
- },
- lerpHSL: function ( color, alpha ) {
- this.getHSL( _hslA );
- color.getHSL( _hslB );
- var h = _Math.lerp( _hslA.h, _hslB.h, alpha );
- var s = _Math.lerp( _hslA.s, _hslB.s, alpha );
- var l = _Math.lerp( _hslA.l, _hslB.l, alpha );
- this.setHSL( h, s, l );
- return this;
- },
- equals: function ( c ) {
- return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) { offset = 0; }
- this.r = array[ offset ];
- this.g = array[ offset + 1 ];
- this.b = array[ offset + 2 ];
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- array[ offset ] = this.r;
- array[ offset + 1 ] = this.g;
- array[ offset + 2 ] = this.b;
- return array;
- },
- toJSON: function () {
- return this.getHex();
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function Face3( a, b, c, normal, color, materialIndex ) {
- this.a = a;
- this.b = b;
- this.c = c;
- this.normal = ( normal && normal.isVector3 ) ? normal : new Vector3();
- this.vertexNormals = Array.isArray( normal ) ? normal : [];
- this.color = ( color && color.isColor ) ? color : new Color();
- this.vertexColors = Array.isArray( color ) ? color : [];
- this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
- }
- Object.assign( Face3.prototype, {
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.a = source.a;
- this.b = source.b;
- this.c = source.c;
- this.normal.copy( source.normal );
- this.color.copy( source.color );
- this.materialIndex = source.materialIndex;
- for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
- this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
- }
- for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
- this.vertexColors[ i ] = source.vertexColors[ i ].clone();
- }
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- var materialId = 0;
- function Material() {
- Object.defineProperty( this, 'id', { value: materialId ++ } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Material';
- this.fog = true;
- this.blending = NormalBlending;
- this.side = FrontSide;
- this.flatShading = false;
- this.vertexTangents = false;
- this.vertexColors = NoColors; // THREE.NoColors, THREE.VertexColors, THREE.FaceColors
- this.opacity = 1;
- this.transparent = false;
- this.blendSrc = SrcAlphaFactor;
- this.blendDst = OneMinusSrcAlphaFactor;
- this.blendEquation = AddEquation;
- this.blendSrcAlpha = null;
- this.blendDstAlpha = null;
- this.blendEquationAlpha = null;
- this.depthFunc = LessEqualDepth;
- this.depthTest = true;
- this.depthWrite = true;
- this.stencilWriteMask = 0xff;
- this.stencilFunc = AlwaysStencilFunc;
- this.stencilRef = 0;
- this.stencilFuncMask = 0xff;
- this.stencilFail = KeepStencilOp;
- this.stencilZFail = KeepStencilOp;
- this.stencilZPass = KeepStencilOp;
- this.stencilWrite = false;
- this.clippingPlanes = null;
- this.clipIntersection = false;
- this.clipShadows = false;
- this.shadowSide = null;
- this.colorWrite = true;
- this.precision = null; // override the renderer's default precision for this material
- this.polygonOffset = false;
- this.polygonOffsetFactor = 0;
- this.polygonOffsetUnits = 0;
- this.dithering = false;
- this.alphaTest = 0;
- this.premultipliedAlpha = false;
- this.visible = true;
- this.toneMapped = true;
- this.userData = {};
- this.needsUpdate = true;
- }
- Material.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Material,
- isMaterial: true,
- onBeforeCompile: function () {},
- setValues: function ( values ) {
- if ( values === undefined ) { return; }
- for ( var key in values ) {
- var newValue = values[ key ];
- if ( newValue === undefined ) {
- console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
- continue;
- }
- // for backward compatability if shading is set in the constructor
- if ( key === 'shading' ) {
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( newValue === FlatShading ) ? true : false;
- continue;
- }
- var currentValue = this[ key ];
- if ( currentValue === undefined ) {
- console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
- continue;
- }
- if ( currentValue && currentValue.isColor ) {
- currentValue.set( newValue );
- } else if ( ( currentValue && currentValue.isVector3 ) && ( newValue && newValue.isVector3 ) ) {
- currentValue.copy( newValue );
- } else {
- this[ key ] = newValue;
- }
- }
- },
- toJSON: function ( meta ) {
- var isRoot = ( meta === undefined || typeof meta === 'string' );
- if ( isRoot ) {
- meta = {
- textures: {},
- images: {}
- };
- }
- var data = {
- metadata: {
- version: 4.5,
- type: 'Material',
- generator: 'Material.toJSON'
- }
- };
- // standard Material serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) { data.name = this.name; }
- if ( this.color && this.color.isColor ) { data.color = this.color.getHex(); }
- if ( this.roughness !== undefined ) { data.roughness = this.roughness; }
- if ( this.metalness !== undefined ) { data.metalness = this.metalness; }
- if ( this.sheen && this.sheen.isColor ) { data.sheen = this.sheen.getHex(); }
- if ( this.emissive && this.emissive.isColor ) { data.emissive = this.emissive.getHex(); }
- if ( this.emissiveIntensity && this.emissiveIntensity !== 1 ) { data.emissiveIntensity = this.emissiveIntensity; }
- if ( this.specular && this.specular.isColor ) { data.specular = this.specular.getHex(); }
- if ( this.shininess !== undefined ) { data.shininess = this.shininess; }
- if ( this.clearcoat !== undefined ) { data.clearcoat = this.clearcoat; }
- if ( this.clearcoatRoughness !== undefined ) { data.clearcoatRoughness = this.clearcoatRoughness; }
- if ( this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture ) {
- data.clearcoatNormalMap = this.clearcoatNormalMap.toJSON( meta ).uuid;
- data.clearcoatNormalScale = this.clearcoatNormalScale.toArray();
- }
- if ( this.map && this.map.isTexture ) { data.map = this.map.toJSON( meta ).uuid; }
- if ( this.matcap && this.matcap.isTexture ) { data.matcap = this.matcap.toJSON( meta ).uuid; }
- if ( this.alphaMap && this.alphaMap.isTexture ) { data.alphaMap = this.alphaMap.toJSON( meta ).uuid; }
- if ( this.lightMap && this.lightMap.isTexture ) { data.lightMap = this.lightMap.toJSON( meta ).uuid; }
- if ( this.aoMap && this.aoMap.isTexture ) {
- data.aoMap = this.aoMap.toJSON( meta ).uuid;
- data.aoMapIntensity = this.aoMapIntensity;
- }
- if ( this.bumpMap && this.bumpMap.isTexture ) {
- data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
- data.bumpScale = this.bumpScale;
- }
- if ( this.normalMap && this.normalMap.isTexture ) {
- data.normalMap = this.normalMap.toJSON( meta ).uuid;
- data.normalMapType = this.normalMapType;
- data.normalScale = this.normalScale.toArray();
- }
- if ( this.displacementMap && this.displacementMap.isTexture ) {
- data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
- data.displacementScale = this.displacementScale;
- data.displacementBias = this.displacementBias;
- }
- if ( this.roughnessMap && this.roughnessMap.isTexture ) { data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; }
- if ( this.metalnessMap && this.metalnessMap.isTexture ) { data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; }
- if ( this.emissiveMap && this.emissiveMap.isTexture ) { data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; }
- if ( this.specularMap && this.specularMap.isTexture ) { data.specularMap = this.specularMap.toJSON( meta ).uuid; }
- if ( this.envMap && this.envMap.isTexture ) {
- data.envMap = this.envMap.toJSON( meta ).uuid;
- data.reflectivity = this.reflectivity; // Scale behind envMap
- data.refractionRatio = this.refractionRatio;
- if ( this.combine !== undefined ) { data.combine = this.combine; }
- if ( this.envMapIntensity !== undefined ) { data.envMapIntensity = this.envMapIntensity; }
- }
- if ( this.gradientMap && this.gradientMap.isTexture ) {
- data.gradientMap = this.gradientMap.toJSON( meta ).uuid;
- }
- if ( this.size !== undefined ) { data.size = this.size; }
- if ( this.sizeAttenuation !== undefined ) { data.sizeAttenuation = this.sizeAttenuation; }
- if ( this.blending !== NormalBlending ) { data.blending = this.blending; }
- if ( this.flatShading === true ) { data.flatShading = this.flatShading; }
- if ( this.side !== FrontSide ) { data.side = this.side; }
- if ( this.vertexColors !== NoColors ) { data.vertexColors = this.vertexColors; }
- if ( this.opacity < 1 ) { data.opacity = this.opacity; }
- if ( this.transparent === true ) { data.transparent = this.transparent; }
- data.depthFunc = this.depthFunc;
- data.depthTest = this.depthTest;
- data.depthWrite = this.depthWrite;
- data.stencilWrite = this.stencilWrite;
- data.stencilWriteMask = this.stencilWriteMask;
- data.stencilFunc = this.stencilFunc;
- data.stencilRef = this.stencilRef;
- data.stencilFuncMask = this.stencilFuncMask;
- data.stencilFail = this.stencilFail;
- data.stencilZFail = this.stencilZFail;
- data.stencilZPass = this.stencilZPass;
- // rotation (SpriteMaterial)
- if ( this.rotation && this.rotation !== 0 ) { data.rotation = this.rotation; }
- if ( this.polygonOffset === true ) { data.polygonOffset = true; }
- if ( this.polygonOffsetFactor !== 0 ) { data.polygonOffsetFactor = this.polygonOffsetFactor; }
- if ( this.polygonOffsetUnits !== 0 ) { data.polygonOffsetUnits = this.polygonOffsetUnits; }
- if ( this.linewidth && this.linewidth !== 1 ) { data.linewidth = this.linewidth; }
- if ( this.dashSize !== undefined ) { data.dashSize = this.dashSize; }
- if ( this.gapSize !== undefined ) { data.gapSize = this.gapSize; }
- if ( this.scale !== undefined ) { data.scale = this.scale; }
- if ( this.dithering === true ) { data.dithering = true; }
- if ( this.alphaTest > 0 ) { data.alphaTest = this.alphaTest; }
- if ( this.premultipliedAlpha === true ) { data.premultipliedAlpha = this.premultipliedAlpha; }
- if ( this.wireframe === true ) { data.wireframe = this.wireframe; }
- if ( this.wireframeLinewidth > 1 ) { data.wireframeLinewidth = this.wireframeLinewidth; }
- if ( this.wireframeLinecap !== 'round' ) { data.wireframeLinecap = this.wireframeLinecap; }
- if ( this.wireframeLinejoin !== 'round' ) { data.wireframeLinejoin = this.wireframeLinejoin; }
- if ( this.morphTargets === true ) { data.morphTargets = true; }
- if ( this.morphNormals === true ) { data.morphNormals = true; }
- if ( this.skinning === true ) { data.skinning = true; }
- if ( this.visible === false ) { data.visible = false; }
- if ( this.toneMapped === false ) { data.toneMapped = false; }
- if ( JSON.stringify( this.userData ) !== '{}' ) { data.userData = this.userData; }
- // TODO: Copied from Object3D.toJSON
- function extractFromCache( cache ) {
- var values = [];
- for ( var key in cache ) {
- var data = cache[ key ];
- delete data.metadata;
- values.push( data );
- }
- return values;
- }
- if ( isRoot ) {
- var textures = extractFromCache( meta.textures );
- var images = extractFromCache( meta.images );
- if ( textures.length > 0 ) { data.textures = textures; }
- if ( images.length > 0 ) { data.images = images; }
- }
- return data;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.name = source.name;
- this.fog = source.fog;
- this.blending = source.blending;
- this.side = source.side;
- this.flatShading = source.flatShading;
- this.vertexColors = source.vertexColors;
- this.opacity = source.opacity;
- this.transparent = source.transparent;
- this.blendSrc = source.blendSrc;
- this.blendDst = source.blendDst;
- this.blendEquation = source.blendEquation;
- this.blendSrcAlpha = source.blendSrcAlpha;
- this.blendDstAlpha = source.blendDstAlpha;
- this.blendEquationAlpha = source.blendEquationAlpha;
- this.depthFunc = source.depthFunc;
- this.depthTest = source.depthTest;
- this.depthWrite = source.depthWrite;
- this.stencilWrite = source.stencilWrite;
- this.stencilWriteMask = source.stencilWriteMask;
- this.stencilFunc = source.stencilFunc;
- this.stencilRef = source.stencilRef;
- this.stencilFuncMask = source.stencilFuncMask;
- this.stencilFail = source.stencilFail;
- this.stencilZFail = source.stencilZFail;
- this.stencilZPass = source.stencilZPass;
- this.colorWrite = source.colorWrite;
- this.precision = source.precision;
- this.polygonOffset = source.polygonOffset;
- this.polygonOffsetFactor = source.polygonOffsetFactor;
- this.polygonOffsetUnits = source.polygonOffsetUnits;
- this.dithering = source.dithering;
- this.alphaTest = source.alphaTest;
- this.premultipliedAlpha = source.premultipliedAlpha;
- this.visible = source.visible;
- this.toneMapped = source.toneMapped;
- this.userData = JSON.parse( JSON.stringify( source.userData ) );
- this.clipShadows = source.clipShadows;
- this.clipIntersection = source.clipIntersection;
- var srcPlanes = source.clippingPlanes,
- dstPlanes = null;
- if ( srcPlanes !== null ) {
- var n = srcPlanes.length;
- dstPlanes = new Array( n );
- for ( var i = 0; i !== n; ++ i )
- { dstPlanes[ i ] = srcPlanes[ i ].clone(); }
- }
- this.clippingPlanes = dstPlanes;
- this.shadowSide = source.shadowSide;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * depthTest: <bool>,
- * depthWrite: <bool>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>
- * }
- */
- function MeshBasicMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshBasicMaterial';
- this.color = new Color( 0xffffff ); // emissive
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.setValues( parameters );
- }
- MeshBasicMaterial.prototype = Object.create( Material.prototype );
- MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
- MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
- MeshBasicMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function BufferAttribute( array, itemSize, normalized ) {
- if ( Array.isArray( array ) ) {
- throw new TypeError( 'THREE.BufferAttribute: array should be a Typed Array.' );
- }
- this.name = '';
- this.array = array;
- this.itemSize = itemSize;
- this.count = array !== undefined ? array.length / itemSize : 0;
- this.normalized = normalized === true;
- this.dynamic = false;
- this.updateRange = { offset: 0, count: - 1 };
- this.version = 0;
- }
- Object.defineProperty( BufferAttribute.prototype, 'needsUpdate', {
- set: function ( value ) {
- if ( value === true ) { this.version ++; }
- }
- } );
- Object.assign( BufferAttribute.prototype, {
- isBufferAttribute: true,
- onUploadCallback: function () {},
- setDynamic: function ( value ) {
- this.dynamic = value;
- return this;
- },
- copy: function ( source ) {
- this.name = source.name;
- this.array = new source.array.constructor( source.array );
- this.itemSize = source.itemSize;
- this.count = source.count;
- this.normalized = source.normalized;
- this.dynamic = source.dynamic;
- return this;
- },
- copyAt: function ( index1, attribute, index2 ) {
- index1 *= this.itemSize;
- index2 *= attribute.itemSize;
- for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- },
- copyArray: function ( array ) {
- this.array.set( array );
- return this;
- },
- copyColorsArray: function ( colors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = colors.length; i < l; i ++ ) {
- var color = colors[ i ];
- if ( color === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
- color = new Color();
- }
- array[ offset ++ ] = color.r;
- array[ offset ++ ] = color.g;
- array[ offset ++ ] = color.b;
- }
- return this;
- },
- copyVector2sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
- vector = new Vector2();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- }
- return this;
- },
- copyVector3sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
- vector = new Vector3();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- }
- return this;
- },
- copyVector4sArray: function ( vectors ) {
- var array = this.array, offset = 0;
- for ( var i = 0, l = vectors.length; i < l; i ++ ) {
- var vector = vectors[ i ];
- if ( vector === undefined ) {
- console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
- vector = new Vector4();
- }
- array[ offset ++ ] = vector.x;
- array[ offset ++ ] = vector.y;
- array[ offset ++ ] = vector.z;
- array[ offset ++ ] = vector.w;
- }
- return this;
- },
- set: function ( value, offset ) {
- if ( offset === undefined ) { offset = 0; }
- this.array.set( value, offset );
- return this;
- },
- getX: function ( index ) {
- return this.array[ index * this.itemSize ];
- },
- setX: function ( index, x ) {
- this.array[ index * this.itemSize ] = x;
- return this;
- },
- getY: function ( index ) {
- return this.array[ index * this.itemSize + 1 ];
- },
- setY: function ( index, y ) {
- this.array[ index * this.itemSize + 1 ] = y;
- return this;
- },
- getZ: function ( index ) {
- return this.array[ index * this.itemSize + 2 ];
- },
- setZ: function ( index, z ) {
- this.array[ index * this.itemSize + 2 ] = z;
- return this;
- },
- getW: function ( index ) {
- return this.array[ index * this.itemSize + 3 ];
- },
- setW: function ( index, w ) {
- this.array[ index * this.itemSize + 3 ] = w;
- return this;
- },
- setXY: function ( index, x, y ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- return this;
- },
- setXYZ: function ( index, x, y, z ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- return this;
- },
- setXYZW: function ( index, x, y, z, w ) {
- index *= this.itemSize;
- this.array[ index + 0 ] = x;
- this.array[ index + 1 ] = y;
- this.array[ index + 2 ] = z;
- this.array[ index + 3 ] = w;
- return this;
- },
- onUpload: function ( callback ) {
- this.onUploadCallback = callback;
- return this;
- },
- clone: function () {
- return new this.constructor( this.array, this.itemSize ).copy( this );
- },
- toJSON: function () {
- return {
- itemSize: this.itemSize,
- type: this.array.constructor.name,
- array: Array.prototype.slice.call( this.array ),
- normalized: this.normalized
- };
- }
- } );
- //
- function Int8BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Int8Array( array ), itemSize, normalized );
- }
- Int8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int8BufferAttribute.prototype.constructor = Int8BufferAttribute;
- function Uint8BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint8Array( array ), itemSize, normalized );
- }
- Uint8BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint8BufferAttribute.prototype.constructor = Uint8BufferAttribute;
- function Uint8ClampedBufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint8ClampedArray( array ), itemSize, normalized );
- }
- Uint8ClampedBufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint8ClampedBufferAttribute.prototype.constructor = Uint8ClampedBufferAttribute;
- function Int16BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Int16Array( array ), itemSize, normalized );
- }
- Int16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int16BufferAttribute.prototype.constructor = Int16BufferAttribute;
- function Uint16BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint16Array( array ), itemSize, normalized );
- }
- Uint16BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint16BufferAttribute.prototype.constructor = Uint16BufferAttribute;
- function Int32BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Int32Array( array ), itemSize, normalized );
- }
- Int32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Int32BufferAttribute.prototype.constructor = Int32BufferAttribute;
- function Uint32BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Uint32Array( array ), itemSize, normalized );
- }
- Uint32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Uint32BufferAttribute.prototype.constructor = Uint32BufferAttribute;
- function Float32BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Float32Array( array ), itemSize, normalized );
- }
- Float32BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float32BufferAttribute.prototype.constructor = Float32BufferAttribute;
- function Float64BufferAttribute( array, itemSize, normalized ) {
- BufferAttribute.call( this, new Float64Array( array ), itemSize, normalized );
- }
- Float64BufferAttribute.prototype = Object.create( BufferAttribute.prototype );
- Float64BufferAttribute.prototype.constructor = Float64BufferAttribute;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function DirectGeometry() {
- this.vertices = [];
- this.normals = [];
- this.colors = [];
- this.uvs = [];
- this.uvs2 = [];
- this.groups = [];
- this.morphTargets = {};
- this.skinWeights = [];
- this.skinIndices = [];
- // this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.verticesNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- Object.assign( DirectGeometry.prototype, {
- computeGroups: function ( geometry ) {
- var group;
- var groups = [];
- var materialIndex = undefined;
- var faces = geometry.faces;
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- // materials
- if ( face.materialIndex !== materialIndex ) {
- materialIndex = face.materialIndex;
- if ( group !== undefined ) {
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
- }
- group = {
- start: i * 3,
- materialIndex: materialIndex
- };
- }
- }
- if ( group !== undefined ) {
- group.count = ( i * 3 ) - group.start;
- groups.push( group );
- }
- this.groups = groups;
- },
- fromGeometry: function ( geometry ) {
- var faces = geometry.faces;
- var vertices = geometry.vertices;
- var faceVertexUvs = geometry.faceVertexUvs;
- var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
- var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
- // morphs
- var morphTargets = geometry.morphTargets;
- var morphTargetsLength = morphTargets.length;
- var morphTargetsPosition;
- if ( morphTargetsLength > 0 ) {
- morphTargetsPosition = [];
- for ( var i = 0; i < morphTargetsLength; i ++ ) {
- morphTargetsPosition[ i ] = {
- name: morphTargets[ i ].name,
- data: []
- };
- }
- this.morphTargets.position = morphTargetsPosition;
- }
- var morphNormals = geometry.morphNormals;
- var morphNormalsLength = morphNormals.length;
- var morphTargetsNormal;
- if ( morphNormalsLength > 0 ) {
- morphTargetsNormal = [];
- for ( var i = 0; i < morphNormalsLength; i ++ ) {
- morphTargetsNormal[ i ] = {
- name: morphNormals[ i ].name,
- data: []
- };
- }
- this.morphTargets.normal = morphTargetsNormal;
- }
- // skins
- var skinIndices = geometry.skinIndices;
- var skinWeights = geometry.skinWeights;
- var hasSkinIndices = skinIndices.length === vertices.length;
- var hasSkinWeights = skinWeights.length === vertices.length;
- //
- if ( vertices.length > 0 && faces.length === 0 ) {
- console.error( 'THREE.DirectGeometry: Faceless geometries are not supported.' );
- }
- for ( var i = 0; i < faces.length; i ++ ) {
- var face = faces[ i ];
- this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
- } else {
- var normal = face.normal;
- this.normals.push( normal, normal, normal );
- }
- var vertexColors = face.vertexColors;
- if ( vertexColors.length === 3 ) {
- this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
- } else {
- var color = face.color;
- this.colors.push( color, color, color );
- }
- if ( hasFaceVertexUv === true ) {
- var vertexUvs = faceVertexUvs[ 0 ][ i ];
- if ( vertexUvs !== undefined ) {
- this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
- this.uvs.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- if ( hasFaceVertexUv2 === true ) {
- var vertexUvs = faceVertexUvs[ 1 ][ i ];
- if ( vertexUvs !== undefined ) {
- this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
- } else {
- console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
- this.uvs2.push( new Vector2(), new Vector2(), new Vector2() );
- }
- }
- // morphs
- for ( var j = 0; j < morphTargetsLength; j ++ ) {
- var morphTarget = morphTargets[ j ].vertices;
- morphTargetsPosition[ j ].data.push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
- }
- for ( var j = 0; j < morphNormalsLength; j ++ ) {
- var morphNormal = morphNormals[ j ].vertexNormals[ i ];
- morphTargetsNormal[ j ].data.push( morphNormal.a, morphNormal.b, morphNormal.c );
- }
- // skins
- if ( hasSkinIndices ) {
- this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
- }
- if ( hasSkinWeights ) {
- this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
- }
- }
- this.computeGroups( geometry );
- this.verticesNeedUpdate = geometry.verticesNeedUpdate;
- this.normalsNeedUpdate = geometry.normalsNeedUpdate;
- this.colorsNeedUpdate = geometry.colorsNeedUpdate;
- this.uvsNeedUpdate = geometry.uvsNeedUpdate;
- this.groupsNeedUpdate = geometry.groupsNeedUpdate;
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function arrayMax( array ) {
- if ( array.length === 0 ) { return - Infinity; }
- var max = array[ 0 ];
- for ( var i = 1, l = array.length; i < l; ++ i ) {
- if ( array[ i ] > max ) { max = array[ i ]; }
- }
- return max;
- }
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- var _bufferGeometryId = 1; // BufferGeometry uses odd numbers as Id
- var _m1$2 = new Matrix4();
- var _obj = new Object3D();
- var _offset = new Vector3();
- var _box$1 = new Box3();
- var _boxMorphTargets = new Box3();
- var _vector$4 = new Vector3();
- function BufferGeometry() {
- Object.defineProperty( this, 'id', { value: _bufferGeometryId += 2 } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'BufferGeometry';
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- this.drawRange = { start: 0, count: Infinity };
- this.userData = {};
- }
- BufferGeometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: BufferGeometry,
- isBufferGeometry: true,
- getIndex: function () {
- return this.index;
- },
- setIndex: function ( index ) {
- if ( Array.isArray( index ) ) {
- this.index = new ( arrayMax( index ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( index, 1 );
- } else {
- this.index = index;
- }
- },
- addAttribute: function ( name, attribute ) {
- if ( ! ( attribute && attribute.isBufferAttribute ) && ! ( attribute && attribute.isInterleavedBufferAttribute ) ) {
- console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
- return this.addAttribute( name, new BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
- }
- if ( name === 'index' ) {
- console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
- this.setIndex( attribute );
- return this;
- }
- return this.setAttribute( name, attribute );
- },
- getAttribute: function ( name ) {
- return this.attributes[ name ];
- },
- setAttribute: function ( name, attribute ) {
- this.attributes[ name ] = attribute;
- return this;
- },
- removeAttribute: function ( name ) {
- delete this.attributes[ name ];
- return this;
- },
- addGroup: function ( start, count, materialIndex ) {
- this.groups.push( {
- start: start,
- count: count,
- materialIndex: materialIndex !== undefined ? materialIndex : 0
- } );
- },
- clearGroups: function () {
- this.groups = [];
- },
- setDrawRange: function ( start, count ) {
- this.drawRange.start = start;
- this.drawRange.count = count;
- },
- applyMatrix: function ( matrix ) {
- var position = this.attributes.position;
- if ( position !== undefined ) {
- matrix.applyToBufferAttribute( position );
- position.needsUpdate = true;
- }
- var normal = this.attributes.normal;
- if ( normal !== undefined ) {
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
- normalMatrix.applyToBufferAttribute( normal );
- normal.needsUpdate = true;
- }
- var tangent = this.attributes.tangent;
- if ( tangent !== undefined ) {
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
- // Tangent is vec4, but the '.w' component is a sign value (+1/-1).
- normalMatrix.applyToBufferAttribute( tangent );
- tangent.needsUpdate = true;
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- return this;
- },
- rotateX: function ( angle ) {
- // rotate geometry around world x-axis
- _m1$2.makeRotationX( angle );
- this.applyMatrix( _m1$2 );
- return this;
- },
- rotateY: function ( angle ) {
- // rotate geometry around world y-axis
- _m1$2.makeRotationY( angle );
- this.applyMatrix( _m1$2 );
- return this;
- },
- rotateZ: function ( angle ) {
- // rotate geometry around world z-axis
- _m1$2.makeRotationZ( angle );
- this.applyMatrix( _m1$2 );
- return this;
- },
- translate: function ( x, y, z ) {
- // translate geometry
- _m1$2.makeTranslation( x, y, z );
- this.applyMatrix( _m1$2 );
- return this;
- },
- scale: function ( x, y, z ) {
- // scale geometry
- _m1$2.makeScale( x, y, z );
- this.applyMatrix( _m1$2 );
- return this;
- },
- lookAt: function ( vector ) {
- _obj.lookAt( vector );
- _obj.updateMatrix();
- this.applyMatrix( _obj.matrix );
- return this;
- },
- center: function () {
- this.computeBoundingBox();
- this.boundingBox.getCenter( _offset ).negate();
- this.translate( _offset.x, _offset.y, _offset.z );
- return this;
- },
- setFromObject: function ( object ) {
- // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
- var geometry = object.geometry;
- if ( object.isPoints || object.isLine ) {
- var positions = new Float32BufferAttribute( geometry.vertices.length * 3, 3 );
- var colors = new Float32BufferAttribute( geometry.colors.length * 3, 3 );
- this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
- this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
- if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
- var lineDistances = new Float32BufferAttribute( geometry.lineDistances.length, 1 );
- this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
- }
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- } else if ( object.isMesh ) {
- if ( geometry && geometry.isGeometry ) {
- this.fromGeometry( geometry );
- }
- }
- return this;
- },
- setFromPoints: function ( points ) {
- var position = [];
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- var point = points[ i ];
- position.push( point.x, point.y, point.z || 0 );
- }
- this.addAttribute( 'position', new Float32BufferAttribute( position, 3 ) );
- return this;
- },
- updateFromObject: function ( object ) {
- var geometry = object.geometry;
- if ( object.isMesh ) {
- var direct = geometry.__directGeometry;
- if ( geometry.elementsNeedUpdate === true ) {
- direct = undefined;
- geometry.elementsNeedUpdate = false;
- }
- if ( direct === undefined ) {
- return this.fromGeometry( geometry );
- }
- direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
- direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
- direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
- direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
- direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
- geometry.verticesNeedUpdate = false;
- geometry.normalsNeedUpdate = false;
- geometry.colorsNeedUpdate = false;
- geometry.uvsNeedUpdate = false;
- geometry.groupsNeedUpdate = false;
- geometry = direct;
- }
- var attribute;
- if ( geometry.verticesNeedUpdate === true ) {
- attribute = this.attributes.position;
- if ( attribute !== undefined ) {
- attribute.copyVector3sArray( geometry.vertices );
- attribute.needsUpdate = true;
- }
- geometry.verticesNeedUpdate = false;
- }
- if ( geometry.normalsNeedUpdate === true ) {
- attribute = this.attributes.normal;
- if ( attribute !== undefined ) {
- attribute.copyVector3sArray( geometry.normals );
- attribute.needsUpdate = true;
- }
- geometry.normalsNeedUpdate = false;
- }
- if ( geometry.colorsNeedUpdate === true ) {
- attribute = this.attributes.color;
- if ( attribute !== undefined ) {
- attribute.copyColorsArray( geometry.colors );
- attribute.needsUpdate = true;
- }
- geometry.colorsNeedUpdate = false;
- }
- if ( geometry.uvsNeedUpdate ) {
- attribute = this.attributes.uv;
- if ( attribute !== undefined ) {
- attribute.copyVector2sArray( geometry.uvs );
- attribute.needsUpdate = true;
- }
- geometry.uvsNeedUpdate = false;
- }
- if ( geometry.lineDistancesNeedUpdate ) {
- attribute = this.attributes.lineDistance;
- if ( attribute !== undefined ) {
- attribute.copyArray( geometry.lineDistances );
- attribute.needsUpdate = true;
- }
- geometry.lineDistancesNeedUpdate = false;
- }
- if ( geometry.groupsNeedUpdate ) {
- geometry.computeGroups( object.geometry );
- this.groups = geometry.groups;
- geometry.groupsNeedUpdate = false;
- }
- return this;
- },
- fromGeometry: function ( geometry ) {
- geometry.__directGeometry = new DirectGeometry().fromGeometry( geometry );
- return this.fromDirectGeometry( geometry.__directGeometry );
- },
- fromDirectGeometry: function ( geometry ) {
- var positions = new Float32Array( geometry.vertices.length * 3 );
- this.addAttribute( 'position', new BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
- if ( geometry.normals.length > 0 ) {
- var normals = new Float32Array( geometry.normals.length * 3 );
- this.addAttribute( 'normal', new BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
- }
- if ( geometry.colors.length > 0 ) {
- var colors = new Float32Array( geometry.colors.length * 3 );
- this.addAttribute( 'color', new BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
- }
- if ( geometry.uvs.length > 0 ) {
- var uvs = new Float32Array( geometry.uvs.length * 2 );
- this.addAttribute( 'uv', new BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
- }
- if ( geometry.uvs2.length > 0 ) {
- var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
- this.addAttribute( 'uv2', new BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
- }
- // groups
- this.groups = geometry.groups;
- // morphs
- for ( var name in geometry.morphTargets ) {
- var array = [];
- var morphTargets = geometry.morphTargets[ name ];
- for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
- var morphTarget = morphTargets[ i ];
- var attribute = new Float32BufferAttribute( morphTarget.data.length * 3, 3 );
- attribute.name = morphTarget.name;
- array.push( attribute.copyVector3sArray( morphTarget.data ) );
- }
- this.morphAttributes[ name ] = array;
- }
- // skinning
- if ( geometry.skinIndices.length > 0 ) {
- var skinIndices = new Float32BufferAttribute( geometry.skinIndices.length * 4, 4 );
- this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
- }
- if ( geometry.skinWeights.length > 0 ) {
- var skinWeights = new Float32BufferAttribute( geometry.skinWeights.length * 4, 4 );
- this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
- }
- //
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- return this;
- },
- computeBoundingBox: function () {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- var position = this.attributes.position;
- var morphAttributesPosition = this.morphAttributes.position;
- if ( position !== undefined ) {
- this.boundingBox.setFromBufferAttribute( position );
- // process morph attributes if present
- if ( morphAttributesPosition ) {
- for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
- var morphAttribute = morphAttributesPosition[ i ];
- _box$1.setFromBufferAttribute( morphAttribute );
- this.boundingBox.expandByPoint( _box$1.min );
- this.boundingBox.expandByPoint( _box$1.max );
- }
- }
- } else {
- this.boundingBox.makeEmpty();
- }
- if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
- console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
- }
- },
- computeBoundingSphere: function () {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- var position = this.attributes.position;
- var morphAttributesPosition = this.morphAttributes.position;
- if ( position ) {
- // first, find the center of the bounding sphere
- var center = this.boundingSphere.center;
- _box$1.setFromBufferAttribute( position );
- // process morph attributes if present
- if ( morphAttributesPosition ) {
- for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
- var morphAttribute = morphAttributesPosition[ i ];
- _boxMorphTargets.setFromBufferAttribute( morphAttribute );
- _box$1.expandByPoint( _boxMorphTargets.min );
- _box$1.expandByPoint( _boxMorphTargets.max );
- }
- }
- _box$1.getCenter( center );
- // second, try to find a boundingSphere with a radius smaller than the
- // boundingSphere of the boundingBox: sqrt(3) smaller in the best case
- var maxRadiusSq = 0;
- for ( var i = 0, il = position.count; i < il; i ++ ) {
- _vector$4.fromBufferAttribute( position, i );
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
- }
- // process morph attributes if present
- if ( morphAttributesPosition ) {
- for ( var i = 0, il = morphAttributesPosition.length; i < il; i ++ ) {
- var morphAttribute = morphAttributesPosition[ i ];
- for ( var j = 0, jl = morphAttribute.count; j < jl; j ++ ) {
- _vector$4.fromBufferAttribute( morphAttribute, j );
- maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector$4 ) );
- }
- }
- }
- this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
- if ( isNaN( this.boundingSphere.radius ) ) {
- console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
- }
- }
- },
- computeFaceNormals: function () {
- // backwards compatibility
- },
- computeVertexNormals: function () {
- var index = this.index;
- var attributes = this.attributes;
- if ( attributes.position ) {
- var positions = attributes.position.array;
- if ( attributes.normal === undefined ) {
- this.addAttribute( 'normal', new BufferAttribute( new Float32Array( positions.length ), 3 ) );
- } else {
- // reset existing normals to zero
- var array = attributes.normal.array;
- for ( var i = 0, il = array.length; i < il; i ++ ) {
- array[ i ] = 0;
- }
- }
- var normals = attributes.normal.array;
- var vA, vB, vC;
- var pA = new Vector3(), pB = new Vector3(), pC = new Vector3();
- var cb = new Vector3(), ab = new Vector3();
- // indexed elements
- if ( index ) {
- var indices = index.array;
- for ( var i = 0, il = index.count; i < il; i += 3 ) {
- vA = indices[ i + 0 ] * 3;
- vB = indices[ i + 1 ] * 3;
- vC = indices[ i + 2 ] * 3;
- pA.fromArray( positions, vA );
- pB.fromArray( positions, vB );
- pC.fromArray( positions, vC );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- normals[ vA ] += cb.x;
- normals[ vA + 1 ] += cb.y;
- normals[ vA + 2 ] += cb.z;
- normals[ vB ] += cb.x;
- normals[ vB + 1 ] += cb.y;
- normals[ vB + 2 ] += cb.z;
- normals[ vC ] += cb.x;
- normals[ vC + 1 ] += cb.y;
- normals[ vC + 2 ] += cb.z;
- }
- } else {
- // non-indexed elements (unconnected triangle soup)
- for ( var i = 0, il = positions.length; i < il; i += 9 ) {
- pA.fromArray( positions, i );
- pB.fromArray( positions, i + 3 );
- pC.fromArray( positions, i + 6 );
- cb.subVectors( pC, pB );
- ab.subVectors( pA, pB );
- cb.cross( ab );
- normals[ i ] = cb.x;
- normals[ i + 1 ] = cb.y;
- normals[ i + 2 ] = cb.z;
- normals[ i + 3 ] = cb.x;
- normals[ i + 4 ] = cb.y;
- normals[ i + 5 ] = cb.z;
- normals[ i + 6 ] = cb.x;
- normals[ i + 7 ] = cb.y;
- normals[ i + 8 ] = cb.z;
- }
- }
- this.normalizeNormals();
- attributes.normal.needsUpdate = true;
- }
- },
- merge: function ( geometry, offset ) {
- if ( ! ( geometry && geometry.isBufferGeometry ) ) {
- console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
- return;
- }
- if ( offset === undefined ) {
- offset = 0;
- console.warn(
- 'THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. '
- + 'Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.'
- );
- }
- var attributes = this.attributes;
- for ( var key in attributes ) {
- if ( geometry.attributes[ key ] === undefined ) { continue; }
- var attribute1 = attributes[ key ];
- var attributeArray1 = attribute1.array;
- var attribute2 = geometry.attributes[ key ];
- var attributeArray2 = attribute2.array;
- var attributeOffset = attribute2.itemSize * offset;
- var length = Math.min( attributeArray2.length, attributeArray1.length - attributeOffset );
- for ( var i = 0, j = attributeOffset; i < length; i ++, j ++ ) {
- attributeArray1[ j ] = attributeArray2[ i ];
- }
- }
- return this;
- },
- normalizeNormals: function () {
- var normals = this.attributes.normal;
- for ( var i = 0, il = normals.count; i < il; i ++ ) {
- _vector$4.x = normals.getX( i );
- _vector$4.y = normals.getY( i );
- _vector$4.z = normals.getZ( i );
- _vector$4.normalize();
- normals.setXYZ( i, _vector$4.x, _vector$4.y, _vector$4.z );
- }
- },
- toNonIndexed: function () {
- function convertBufferAttribute( attribute, indices ) {
- var array = attribute.array;
- var itemSize = attribute.itemSize;
- var array2 = new array.constructor( indices.length * itemSize );
- var index = 0, index2 = 0;
- for ( var i = 0, l = indices.length; i < l; i ++ ) {
- index = indices[ i ] * itemSize;
- for ( var j = 0; j < itemSize; j ++ ) {
- array2[ index2 ++ ] = array[ index ++ ];
- }
- }
- return new BufferAttribute( array2, itemSize );
- }
- //
- if ( this.index === null ) {
- console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
- return this;
- }
- var geometry2 = new BufferGeometry();
- var indices = this.index.array;
- var attributes = this.attributes;
- // attributes
- for ( var name in attributes ) {
- var attribute = attributes[ name ];
- var newAttribute = convertBufferAttribute( attribute, indices );
- geometry2.addAttribute( name, newAttribute );
- }
- // morph attributes
- var morphAttributes = this.morphAttributes;
- for ( name in morphAttributes ) {
- var morphArray = [];
- var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
- for ( var i = 0, il = morphAttribute.length; i < il; i ++ ) {
- var attribute = morphAttribute[ i ];
- var newAttribute = convertBufferAttribute( attribute, indices );
- morphArray.push( newAttribute );
- }
- geometry2.morphAttributes[ name ] = morphArray;
- }
- // groups
- var groups = this.groups;
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- geometry2.addGroup( group.start, group.count, group.materialIndex );
- }
- return geometry2;
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.5,
- type: 'BufferGeometry',
- generator: 'BufferGeometry.toJSON'
- }
- };
- // standard BufferGeometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) { data.name = this.name; }
- if ( Object.keys( this.userData ).length > 0 ) { data.userData = this.userData; }
- if ( this.parameters !== undefined ) {
- var parameters = this.parameters;
- for ( var key in parameters ) {
- if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; }
- }
- return data;
- }
- data.data = { attributes: {} };
- var index = this.index;
- if ( index !== null ) {
- data.data.index = {
- type: index.array.constructor.name,
- array: Array.prototype.slice.call( index.array )
- };
- }
- var attributes = this.attributes;
- for ( var key in attributes ) {
- var attribute = attributes[ key ];
- var attributeData = attribute.toJSON();
- if ( attribute.name !== '' ) { attributeData.name = attribute.name; }
- data.data.attributes[ key ] = attributeData;
- }
- var morphAttributes = {};
- var hasMorphAttributes = false;
- for ( var key in this.morphAttributes ) {
- var attributeArray = this.morphAttributes[ key ];
- var array = [];
- for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
- var attribute = attributeArray[ i ];
- var attributeData = attribute.toJSON();
- if ( attribute.name !== '' ) { attributeData.name = attribute.name; }
- array.push( attributeData );
- }
- if ( array.length > 0 ) {
- morphAttributes[ key ] = array;
- hasMorphAttributes = true;
- }
- }
- if ( hasMorphAttributes ) { data.data.morphAttributes = morphAttributes; }
- var groups = this.groups;
- if ( groups.length > 0 ) {
- data.data.groups = JSON.parse( JSON.stringify( groups ) );
- }
- var boundingSphere = this.boundingSphere;
- if ( boundingSphere !== null ) {
- data.data.boundingSphere = {
- center: boundingSphere.center.toArray(),
- radius: boundingSphere.radius
- };
- }
- return data;
- },
- clone: function () {
- /*
- // Handle primitives
- var parameters = this.parameters;
- if ( parameters !== undefined ) {
- var values = [];
- for ( var key in parameters ) {
- values.push( parameters[ key ] );
- }
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new BufferGeometry().copy( this );
- },
- copy: function ( source ) {
- var name, i, l;
- // reset
- this.index = null;
- this.attributes = {};
- this.morphAttributes = {};
- this.groups = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // name
- this.name = source.name;
- // index
- var index = source.index;
- if ( index !== null ) {
- this.setIndex( index.clone() );
- }
- // attributes
- var attributes = source.attributes;
- for ( name in attributes ) {
- var attribute = attributes[ name ];
- this.addAttribute( name, attribute.clone() );
- }
- // morph attributes
- var morphAttributes = source.morphAttributes;
- for ( name in morphAttributes ) {
- var array = [];
- var morphAttribute = morphAttributes[ name ]; // morphAttribute: array of Float32BufferAttributes
- for ( i = 0, l = morphAttribute.length; i < l; i ++ ) {
- array.push( morphAttribute[ i ].clone() );
- }
- this.morphAttributes[ name ] = array;
- }
- // groups
- var groups = source.groups;
- for ( i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- this.addGroup( group.start, group.count, group.materialIndex );
- }
- // bounding box
- var boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- var boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // draw range
- this.drawRange.start = source.drawRange.start;
- this.drawRange.count = source.drawRange.count;
- // user data
- this.userData = source.userData;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author jonobr1 / http://jonobr1.com/
- */
- var _inverseMatrix = new Matrix4();
- var _ray = new Ray();
- var _sphere = new Sphere();
- var _vA = new Vector3();
- var _vB = new Vector3();
- var _vC = new Vector3();
- var _tempA = new Vector3();
- var _tempB = new Vector3();
- var _tempC = new Vector3();
- var _morphA = new Vector3();
- var _morphB = new Vector3();
- var _morphC = new Vector3();
- var _uvA = new Vector2();
- var _uvB = new Vector2();
- var _uvC = new Vector2();
- var _intersectionPoint = new Vector3();
- var _intersectionPointWorld = new Vector3();
- function Mesh( geometry, material ) {
- Object3D.call( this );
- this.type = 'Mesh';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new MeshBasicMaterial( { color: Math.random() * 0xffffff } );
- this.drawMode = TrianglesDrawMode;
- this.updateMorphTargets();
- }
- Mesh.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Mesh,
- isMesh: true,
- setDrawMode: function ( value ) {
- this.drawMode = value;
- },
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- this.drawMode = source.drawMode;
- if ( source.morphTargetInfluences !== undefined ) {
- this.morphTargetInfluences = source.morphTargetInfluences.slice();
- }
- if ( source.morphTargetDictionary !== undefined ) {
- this.morphTargetDictionary = Object.assign( {}, source.morphTargetDictionary );
- }
- return this;
- },
- updateMorphTargets: function () {
- var geometry = this.geometry;
- var m, ml, name;
- if ( geometry.isBufferGeometry ) {
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys( morphAttributes );
- if ( keys.length > 0 ) {
- var morphAttribute = morphAttributes[ keys[ 0 ] ];
- if ( morphAttribute !== undefined ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
- name = morphAttribute[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- } else {
- var morphTargets = geometry.morphTargets;
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
- console.error( 'THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
- }
- }
- },
- raycast: function ( raycaster, intersects ) {
- var geometry = this.geometry;
- var material = this.material;
- var matrixWorld = this.matrixWorld;
- if ( material === undefined ) { return; }
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
- _sphere.copy( geometry.boundingSphere );
- _sphere.applyMatrix4( matrixWorld );
- if ( raycaster.ray.intersectsSphere( _sphere ) === false ) { return; }
- //
- _inverseMatrix.getInverse( matrixWorld );
- _ray.copy( raycaster.ray ).applyMatrix4( _inverseMatrix );
- // Check boundingBox before continuing
- if ( geometry.boundingBox !== null ) {
- if ( _ray.intersectsBox( geometry.boundingBox ) === false ) { return; }
- }
- var intersection;
- if ( geometry.isBufferGeometry ) {
- var a, b, c;
- var index = geometry.index;
- var position = geometry.attributes.position;
- var morphPosition = geometry.morphAttributes.position;
- var uv = geometry.attributes.uv;
- var uv2 = geometry.attributes.uv2;
- var groups = geometry.groups;
- var drawRange = geometry.drawRange;
- var i, j, il, jl;
- var group, groupMaterial;
- var start, end;
- if ( index !== null ) {
- // indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( i = 0, il = groups.length; i < il; i ++ ) {
- group = groups[ i ];
- groupMaterial = material[ group.materialIndex ];
- start = Math.max( group.start, drawRange.start );
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
- for ( j = start, jl = end; j < jl; j += 3 ) {
- a = index.getX( j );
- b = index.getX( j + 1 );
- c = index.getX( j + 2 );
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, uv, uv2, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in indexed buffer semantics
- intersection.face.materialIndex = group.materialIndex;
- intersects.push( intersection );
- }
- }
- }
- } else {
- start = Math.max( 0, drawRange.start );
- end = Math.min( index.count, ( drawRange.start + drawRange.count ) );
- for ( i = start, il = end; i < il; i += 3 ) {
- a = index.getX( i );
- b = index.getX( i + 1 );
- c = index.getX( i + 2 );
- intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, uv, uv2, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indexed buffer semantics
- intersects.push( intersection );
- }
- }
- }
- } else if ( position !== undefined ) {
- // non-indexed buffer geometry
- if ( Array.isArray( material ) ) {
- for ( i = 0, il = groups.length; i < il; i ++ ) {
- group = groups[ i ];
- groupMaterial = material[ group.materialIndex ];
- start = Math.max( group.start, drawRange.start );
- end = Math.min( ( group.start + group.count ), ( drawRange.start + drawRange.count ) );
- for ( j = start, jl = end; j < jl; j += 3 ) {
- a = j;
- b = j + 1;
- c = j + 2;
- intersection = checkBufferGeometryIntersection( this, groupMaterial, raycaster, _ray, position, morphPosition, uv, uv2, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( j / 3 ); // triangle number in non-indexed buffer semantics
- intersection.face.materialIndex = group.materialIndex;
- intersects.push( intersection );
- }
- }
- }
- } else {
- start = Math.max( 0, drawRange.start );
- end = Math.min( position.count, ( drawRange.start + drawRange.count ) );
- for ( i = start, il = end; i < il; i += 3 ) {
- a = i;
- b = i + 1;
- c = i + 2;
- intersection = checkBufferGeometryIntersection( this, material, raycaster, _ray, position, morphPosition, uv, uv2, a, b, c );
- if ( intersection ) {
- intersection.faceIndex = Math.floor( i / 3 ); // triangle number in non-indexed buffer semantics
- intersects.push( intersection );
- }
- }
- }
- }
- } else if ( geometry.isGeometry ) {
- var fvA, fvB, fvC;
- var isMultiMaterial = Array.isArray( material );
- var vertices = geometry.vertices;
- var faces = geometry.faces;
- var uvs;
- var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
- if ( faceVertexUvs.length > 0 ) { uvs = faceVertexUvs; }
- for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
- var face = faces[ f ];
- var faceMaterial = isMultiMaterial ? material[ face.materialIndex ] : material;
- if ( faceMaterial === undefined ) { continue; }
- fvA = vertices[ face.a ];
- fvB = vertices[ face.b ];
- fvC = vertices[ face.c ];
- intersection = checkIntersection( this, faceMaterial, raycaster, _ray, fvA, fvB, fvC, _intersectionPoint );
- if ( intersection ) {
- if ( uvs && uvs[ f ] ) {
- var uvs_f = uvs[ f ];
- _uvA.copy( uvs_f[ 0 ] );
- _uvB.copy( uvs_f[ 1 ] );
- _uvC.copy( uvs_f[ 2 ] );
- intersection.uv = Triangle.getUV( _intersectionPoint, fvA, fvB, fvC, _uvA, _uvB, _uvC, new Vector2() );
- }
- intersection.face = face;
- intersection.faceIndex = f;
- intersects.push( intersection );
- }
- }
- }
- },
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- function checkIntersection( object, material, raycaster, ray, pA, pB, pC, point ) {
- var intersect;
- if ( material.side === BackSide ) {
- intersect = ray.intersectTriangle( pC, pB, pA, true, point );
- } else {
- intersect = ray.intersectTriangle( pA, pB, pC, material.side !== DoubleSide, point );
- }
- if ( intersect === null ) { return null; }
- _intersectionPointWorld.copy( point );
- _intersectionPointWorld.applyMatrix4( object.matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( _intersectionPointWorld );
- if ( distance < raycaster.near || distance > raycaster.far ) { return null; }
- return {
- distance: distance,
- point: _intersectionPointWorld.clone(),
- object: object
- };
- }
- function checkBufferGeometryIntersection( object, material, raycaster, ray, position, morphPosition, uv, uv2, a, b, c ) {
- _vA.fromBufferAttribute( position, a );
- _vB.fromBufferAttribute( position, b );
- _vC.fromBufferAttribute( position, c );
- var morphInfluences = object.morphTargetInfluences;
- if ( material.morphTargets && morphPosition && morphInfluences ) {
- _morphA.set( 0, 0, 0 );
- _morphB.set( 0, 0, 0 );
- _morphC.set( 0, 0, 0 );
- for ( var i = 0, il = morphPosition.length; i < il; i ++ ) {
- var influence = morphInfluences[ i ];
- var morphAttribute = morphPosition[ i ];
- if ( influence === 0 ) { continue; }
- _tempA.fromBufferAttribute( morphAttribute, a );
- _tempB.fromBufferAttribute( morphAttribute, b );
- _tempC.fromBufferAttribute( morphAttribute, c );
- _morphA.addScaledVector( _tempA.sub( _vA ), influence );
- _morphB.addScaledVector( _tempB.sub( _vB ), influence );
- _morphC.addScaledVector( _tempC.sub( _vC ), influence );
- }
- _vA.add( _morphA );
- _vB.add( _morphB );
- _vC.add( _morphC );
- }
- var intersection = checkIntersection( object, material, raycaster, ray, _vA, _vB, _vC, _intersectionPoint );
- if ( intersection ) {
- if ( uv ) {
- _uvA.fromBufferAttribute( uv, a );
- _uvB.fromBufferAttribute( uv, b );
- _uvC.fromBufferAttribute( uv, c );
- intersection.uv = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
- }
- if ( uv2 ) {
- _uvA.fromBufferAttribute( uv2, a );
- _uvB.fromBufferAttribute( uv2, b );
- _uvC.fromBufferAttribute( uv2, c );
- intersection.uv2 = Triangle.getUV( _intersectionPoint, _vA, _vB, _vC, _uvA, _uvB, _uvC, new Vector2() );
- }
- var face = new Face3( a, b, c );
- Triangle.getNormal( _vA, _vB, _vC, face.normal );
- intersection.face = face;
- }
- return intersection;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author bhouston / http://clara.io
- */
- var _geometryId = 0; // Geometry uses even numbers as Id
- var _m1$3 = new Matrix4();
- var _obj$1 = new Object3D();
- var _offset$1 = new Vector3();
- function Geometry() {
- Object.defineProperty( this, 'id', { value: _geometryId += 2 } );
- this.uuid = _Math.generateUUID();
- this.name = '';
- this.type = 'Geometry';
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // update flags
- this.elementsNeedUpdate = false;
- this.verticesNeedUpdate = false;
- this.uvsNeedUpdate = false;
- this.normalsNeedUpdate = false;
- this.colorsNeedUpdate = false;
- this.lineDistancesNeedUpdate = false;
- this.groupsNeedUpdate = false;
- }
- Geometry.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: Geometry,
- isGeometry: true,
- applyMatrix: function ( matrix ) {
- var normalMatrix = new Matrix3().getNormalMatrix( matrix );
- for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
- var vertex = this.vertices[ i ];
- vertex.applyMatrix4( matrix );
- }
- for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
- var face = this.faces[ i ];
- face.normal.applyMatrix3( normalMatrix ).normalize();
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
- }
- }
- if ( this.boundingBox !== null ) {
- this.computeBoundingBox();
- }
- if ( this.boundingSphere !== null ) {
- this.computeBoundingSphere();
- }
- this.verticesNeedUpdate = true;
- this.normalsNeedUpdate = true;
- return this;
- },
- rotateX: function ( angle ) {
- // rotate geometry around world x-axis
- _m1$3.makeRotationX( angle );
- this.applyMatrix( _m1$3 );
- return this;
- },
- rotateY: function ( angle ) {
- // rotate geometry around world y-axis
- _m1$3.makeRotationY( angle );
- this.applyMatrix( _m1$3 );
- return this;
- },
- rotateZ: function ( angle ) {
- // rotate geometry around world z-axis
- _m1$3.makeRotationZ( angle );
- this.applyMatrix( _m1$3 );
- return this;
- },
- translate: function ( x, y, z ) {
- // translate geometry
- _m1$3.makeTranslation( x, y, z );
- this.applyMatrix( _m1$3 );
- return this;
- },
- scale: function ( x, y, z ) {
- // scale geometry
- _m1$3.makeScale( x, y, z );
- this.applyMatrix( _m1$3 );
- return this;
- },
- lookAt: function ( vector ) {
- _obj$1.lookAt( vector );
- _obj$1.updateMatrix();
- this.applyMatrix( _obj$1.matrix );
- return this;
- },
- fromBufferGeometry: function ( geometry ) {
- var scope = this;
- var indices = geometry.index !== null ? geometry.index.array : undefined;
- var attributes = geometry.attributes;
- if ( attributes.position === undefined ) {
- console.error( 'THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion.' );
- return this;
- }
- var positions = attributes.position.array;
- var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
- var colors = attributes.color !== undefined ? attributes.color.array : undefined;
- var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
- var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
- if ( uvs2 !== undefined ) { this.faceVertexUvs[ 1 ] = []; }
- for ( var i = 0; i < positions.length; i += 3 ) {
- scope.vertices.push( new Vector3().fromArray( positions, i ) );
- if ( colors !== undefined ) {
- scope.colors.push( new Color().fromArray( colors, i ) );
- }
- }
- function addFace( a, b, c, materialIndex ) {
- var vertexColors = ( colors === undefined ) ? [] : [
- scope.colors[ a ].clone(),
- scope.colors[ b ].clone(),
- scope.colors[ c ].clone() ];
- var vertexNormals = ( normals === undefined ) ? [] : [
- new Vector3().fromArray( normals, a * 3 ),
- new Vector3().fromArray( normals, b * 3 ),
- new Vector3().fromArray( normals, c * 3 )
- ];
- var face = new Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
- scope.faces.push( face );
- if ( uvs !== undefined ) {
- scope.faceVertexUvs[ 0 ].push( [
- new Vector2().fromArray( uvs, a * 2 ),
- new Vector2().fromArray( uvs, b * 2 ),
- new Vector2().fromArray( uvs, c * 2 )
- ] );
- }
- if ( uvs2 !== undefined ) {
- scope.faceVertexUvs[ 1 ].push( [
- new Vector2().fromArray( uvs2, a * 2 ),
- new Vector2().fromArray( uvs2, b * 2 ),
- new Vector2().fromArray( uvs2, c * 2 )
- ] );
- }
- }
- var groups = geometry.groups;
- if ( groups.length > 0 ) {
- for ( var i = 0; i < groups.length; i ++ ) {
- var group = groups[ i ];
- var start = group.start;
- var count = group.count;
- for ( var j = start, jl = start + count; j < jl; j += 3 ) {
- if ( indices !== undefined ) {
- addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
- } else {
- addFace( j, j + 1, j + 2, group.materialIndex );
- }
- }
- }
- } else {
- if ( indices !== undefined ) {
- for ( var i = 0; i < indices.length; i += 3 ) {
- addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
- }
- } else {
- for ( var i = 0; i < positions.length / 3; i += 3 ) {
- addFace( i, i + 1, i + 2 );
- }
- }
- }
- this.computeFaceNormals();
- if ( geometry.boundingBox !== null ) {
- this.boundingBox = geometry.boundingBox.clone();
- }
- if ( geometry.boundingSphere !== null ) {
- this.boundingSphere = geometry.boundingSphere.clone();
- }
- return this;
- },
- center: function () {
- this.computeBoundingBox();
- this.boundingBox.getCenter( _offset$1 ).negate();
- this.translate( _offset$1.x, _offset$1.y, _offset$1.z );
- return this;
- },
- normalize: function () {
- this.computeBoundingSphere();
- var center = this.boundingSphere.center;
- var radius = this.boundingSphere.radius;
- var s = radius === 0 ? 1 : 1.0 / radius;
- var matrix = new Matrix4();
- matrix.set(
- s, 0, 0, - s * center.x,
- 0, s, 0, - s * center.y,
- 0, 0, s, - s * center.z,
- 0, 0, 0, 1
- );
- this.applyMatrix( matrix );
- return this;
- },
- computeFaceNormals: function () {
- var cb = new Vector3(), ab = new Vector3();
- for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
- var face = this.faces[ f ];
- var vA = this.vertices[ face.a ];
- var vB = this.vertices[ face.b ];
- var vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- cb.normalize();
- face.normal.copy( cb );
- }
- },
- computeVertexNormals: function ( areaWeighted ) {
- if ( areaWeighted === undefined ) { areaWeighted = true; }
- var v, vl, f, fl, face, vertices;
- vertices = new Array( this.vertices.length );
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ] = new Vector3();
- }
- if ( areaWeighted ) {
- // vertex normals weighted by triangle areas
- // http://www.iquilezles.org/www/articles/normals/normals.htm
- var vA, vB, vC;
- var cb = new Vector3(), ab = new Vector3();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vA = this.vertices[ face.a ];
- vB = this.vertices[ face.b ];
- vC = this.vertices[ face.c ];
- cb.subVectors( vC, vB );
- ab.subVectors( vA, vB );
- cb.cross( ab );
- vertices[ face.a ].add( cb );
- vertices[ face.b ].add( cb );
- vertices[ face.c ].add( cb );
- }
- } else {
- this.computeFaceNormals();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vertices[ face.a ].add( face.normal );
- vertices[ face.b ].add( face.normal );
- vertices[ face.c ].add( face.normal );
- }
- }
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].normalize();
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( vertices[ face.a ] );
- vertexNormals[ 1 ].copy( vertices[ face.b ] );
- vertexNormals[ 2 ].copy( vertices[ face.c ] );
- } else {
- vertexNormals[ 0 ] = vertices[ face.a ].clone();
- vertexNormals[ 1 ] = vertices[ face.b ].clone();
- vertexNormals[ 2 ] = vertices[ face.c ].clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- },
- computeFlatVertexNormals: function () {
- var f, fl, face;
- this.computeFaceNormals();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- var vertexNormals = face.vertexNormals;
- if ( vertexNormals.length === 3 ) {
- vertexNormals[ 0 ].copy( face.normal );
- vertexNormals[ 1 ].copy( face.normal );
- vertexNormals[ 2 ].copy( face.normal );
- } else {
- vertexNormals[ 0 ] = face.normal.clone();
- vertexNormals[ 1 ] = face.normal.clone();
- vertexNormals[ 2 ] = face.normal.clone();
- }
- }
- if ( this.faces.length > 0 ) {
- this.normalsNeedUpdate = true;
- }
- },
- computeMorphNormals: function () {
- var i, il, f, fl, face;
- // save original normals
- // - create temp variables on first access
- // otherwise just copy (for faster repeated calls)
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( ! face.__originalFaceNormal ) {
- face.__originalFaceNormal = face.normal.clone();
- } else {
- face.__originalFaceNormal.copy( face.normal );
- }
- if ( ! face.__originalVertexNormals ) { face.__originalVertexNormals = []; }
- for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
- if ( ! face.__originalVertexNormals[ i ] ) {
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
- } else {
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
- }
- }
- }
- // use temp geometry to compute face and vertex normals for each morph
- var tmpGeo = new Geometry();
- tmpGeo.faces = this.faces;
- for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
- // create on first access
- if ( ! this.morphNormals[ i ] ) {
- this.morphNormals[ i ] = {};
- this.morphNormals[ i ].faceNormals = [];
- this.morphNormals[ i ].vertexNormals = [];
- var dstNormalsFace = this.morphNormals[ i ].faceNormals;
- var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- faceNormal = new Vector3();
- vertexNormals = { a: new Vector3(), b: new Vector3(), c: new Vector3() };
- dstNormalsFace.push( faceNormal );
- dstNormalsVertex.push( vertexNormals );
- }
- }
- var morphNormals = this.morphNormals[ i ];
- // set vertices to morph target
- tmpGeo.vertices = this.morphTargets[ i ].vertices;
- // compute morph normals
- tmpGeo.computeFaceNormals();
- tmpGeo.computeVertexNormals();
- // store morph normals
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- faceNormal = morphNormals.faceNormals[ f ];
- vertexNormals = morphNormals.vertexNormals[ f ];
- faceNormal.copy( face.normal );
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
- }
- }
- // restore original normals
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- face.normal = face.__originalFaceNormal;
- face.vertexNormals = face.__originalVertexNormals;
- }
- },
- computeBoundingBox: function () {
- if ( this.boundingBox === null ) {
- this.boundingBox = new Box3();
- }
- this.boundingBox.setFromPoints( this.vertices );
- },
- computeBoundingSphere: function () {
- if ( this.boundingSphere === null ) {
- this.boundingSphere = new Sphere();
- }
- this.boundingSphere.setFromPoints( this.vertices );
- },
- merge: function ( geometry, matrix, materialIndexOffset ) {
- if ( ! ( geometry && geometry.isGeometry ) ) {
- console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
- return;
- }
- var normalMatrix,
- vertexOffset = this.vertices.length,
- vertices1 = this.vertices,
- vertices2 = geometry.vertices,
- faces1 = this.faces,
- faces2 = geometry.faces,
- colors1 = this.colors,
- colors2 = geometry.colors;
- if ( materialIndexOffset === undefined ) { materialIndexOffset = 0; }
- if ( matrix !== undefined ) {
- normalMatrix = new Matrix3().getNormalMatrix( matrix );
- }
- // vertices
- for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
- var vertex = vertices2[ i ];
- var vertexCopy = vertex.clone();
- if ( matrix !== undefined ) { vertexCopy.applyMatrix4( matrix ); }
- vertices1.push( vertexCopy );
- }
- // colors
- for ( var i = 0, il = colors2.length; i < il; i ++ ) {
- colors1.push( colors2[ i ].clone() );
- }
- // faces
- for ( i = 0, il = faces2.length; i < il; i ++ ) {
- var face = faces2[ i ], faceCopy, normal, color,
- faceVertexNormals = face.vertexNormals,
- faceVertexColors = face.vertexColors;
- faceCopy = new Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
- faceCopy.normal.copy( face.normal );
- if ( normalMatrix !== undefined ) {
- faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
- }
- for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
- normal = faceVertexNormals[ j ].clone();
- if ( normalMatrix !== undefined ) {
- normal.applyMatrix3( normalMatrix ).normalize();
- }
- faceCopy.vertexNormals.push( normal );
- }
- faceCopy.color.copy( face.color );
- for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
- color = faceVertexColors[ j ];
- faceCopy.vertexColors.push( color.clone() );
- }
- faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
- faces1.push( faceCopy );
- }
- // uvs
- for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
- var faceVertexUvs2 = geometry.faceVertexUvs[ i ];
- if ( this.faceVertexUvs[ i ] === undefined ) { this.faceVertexUvs[ i ] = []; }
- for ( var j = 0, jl = faceVertexUvs2.length; j < jl; j ++ ) {
- var uvs2 = faceVertexUvs2[ j ], uvsCopy = [];
- for ( var k = 0, kl = uvs2.length; k < kl; k ++ ) {
- uvsCopy.push( uvs2[ k ].clone() );
- }
- this.faceVertexUvs[ i ].push( uvsCopy );
- }
- }
- },
- mergeMesh: function ( mesh ) {
- if ( ! ( mesh && mesh.isMesh ) ) {
- console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
- return;
- }
- if ( mesh.matrixAutoUpdate ) { mesh.updateMatrix(); }
- this.merge( mesh.geometry, mesh.matrix );
- },
- /*
- * Checks for duplicate vertices with hashmap.
- * Duplicated vertices are removed
- * and faces' vertices are updated.
- */
- mergeVertices: function () {
- var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
- var unique = [], changes = [];
- var v, key;
- var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
- var precision = Math.pow( 10, precisionPoints );
- var i, il, face;
- var indices, j, jl;
- for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
- v = this.vertices[ i ];
- key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
- if ( verticesMap[ key ] === undefined ) {
- verticesMap[ key ] = i;
- unique.push( this.vertices[ i ] );
- changes[ i ] = unique.length - 1;
- } else {
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
- changes[ i ] = changes[ verticesMap[ key ] ];
- }
- }
- // if faces are completely degenerate after merging vertices, we
- // have to remove them from the geometry.
- var faceIndicesToRemove = [];
- for ( i = 0, il = this.faces.length; i < il; i ++ ) {
- face = this.faces[ i ];
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
- indices = [ face.a, face.b, face.c ];
- // if any duplicate vertices are found in a Face3
- // we have to remove the face as nothing can be saved
- for ( var n = 0; n < 3; n ++ ) {
- if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
- faceIndicesToRemove.push( i );
- break;
- }
- }
- }
- for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
- var idx = faceIndicesToRemove[ i ];
- this.faces.splice( idx, 1 );
- for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
- this.faceVertexUvs[ j ].splice( idx, 1 );
- }
- }
- // Use unique set of vertices
- var diff = this.vertices.length - unique.length;
- this.vertices = unique;
- return diff;
- },
- setFromPoints: function ( points ) {
- this.vertices = [];
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- var point = points[ i ];
- this.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
- }
- return this;
- },
- sortFacesByMaterialIndex: function () {
- var faces = this.faces;
- var length = faces.length;
- // tag faces
- for ( var i = 0; i < length; i ++ ) {
- faces[ i ]._id = i;
- }
- // sort faces
- function materialIndexSort( a, b ) {
- return a.materialIndex - b.materialIndex;
- }
- faces.sort( materialIndexSort );
- // sort uvs
- var uvs1 = this.faceVertexUvs[ 0 ];
- var uvs2 = this.faceVertexUvs[ 1 ];
- var newUvs1, newUvs2;
- if ( uvs1 && uvs1.length === length ) { newUvs1 = []; }
- if ( uvs2 && uvs2.length === length ) { newUvs2 = []; }
- for ( var i = 0; i < length; i ++ ) {
- var id = faces[ i ]._id;
- if ( newUvs1 ) { newUvs1.push( uvs1[ id ] ); }
- if ( newUvs2 ) { newUvs2.push( uvs2[ id ] ); }
- }
- if ( newUvs1 ) { this.faceVertexUvs[ 0 ] = newUvs1; }
- if ( newUvs2 ) { this.faceVertexUvs[ 1 ] = newUvs2; }
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.5,
- type: 'Geometry',
- generator: 'Geometry.toJSON'
- }
- };
- // standard Geometry serialization
- data.uuid = this.uuid;
- data.type = this.type;
- if ( this.name !== '' ) { data.name = this.name; }
- if ( this.parameters !== undefined ) {
- var parameters = this.parameters;
- for ( var key in parameters ) {
- if ( parameters[ key ] !== undefined ) { data[ key ] = parameters[ key ]; }
- }
- return data;
- }
- var vertices = [];
- for ( var i = 0; i < this.vertices.length; i ++ ) {
- var vertex = this.vertices[ i ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- var faces = [];
- var normals = [];
- var normalsHash = {};
- var colors = [];
- var colorsHash = {};
- var uvs = [];
- var uvsHash = {};
- for ( var i = 0; i < this.faces.length; i ++ ) {
- var face = this.faces[ i ];
- var hasMaterial = true;
- var hasFaceUv = false; // deprecated
- var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
- var hasFaceNormal = face.normal.length() > 0;
- var hasFaceVertexNormal = face.vertexNormals.length > 0;
- var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
- var hasFaceVertexColor = face.vertexColors.length > 0;
- var faceType = 0;
- faceType = setBit( faceType, 0, 0 ); // isQuad
- faceType = setBit( faceType, 1, hasMaterial );
- faceType = setBit( faceType, 2, hasFaceUv );
- faceType = setBit( faceType, 3, hasFaceVertexUv );
- faceType = setBit( faceType, 4, hasFaceNormal );
- faceType = setBit( faceType, 5, hasFaceVertexNormal );
- faceType = setBit( faceType, 6, hasFaceColor );
- faceType = setBit( faceType, 7, hasFaceVertexColor );
- faces.push( faceType );
- faces.push( face.a, face.b, face.c );
- faces.push( face.materialIndex );
- if ( hasFaceVertexUv ) {
- var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
- faces.push(
- getUvIndex( faceVertexUvs[ 0 ] ),
- getUvIndex( faceVertexUvs[ 1 ] ),
- getUvIndex( faceVertexUvs[ 2 ] )
- );
- }
- if ( hasFaceNormal ) {
- faces.push( getNormalIndex( face.normal ) );
- }
- if ( hasFaceVertexNormal ) {
- var vertexNormals = face.vertexNormals;
- faces.push(
- getNormalIndex( vertexNormals[ 0 ] ),
- getNormalIndex( vertexNormals[ 1 ] ),
- getNormalIndex( vertexNormals[ 2 ] )
- );
- }
- if ( hasFaceColor ) {
- faces.push( getColorIndex( face.color ) );
- }
- if ( hasFaceVertexColor ) {
- var vertexColors = face.vertexColors;
- faces.push(
- getColorIndex( vertexColors[ 0 ] ),
- getColorIndex( vertexColors[ 1 ] ),
- getColorIndex( vertexColors[ 2 ] )
- );
- }
- }
- function setBit( value, position, enabled ) {
- return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
- }
- function getNormalIndex( normal ) {
- var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
- if ( normalsHash[ hash ] !== undefined ) {
- return normalsHash[ hash ];
- }
- normalsHash[ hash ] = normals.length / 3;
- normals.push( normal.x, normal.y, normal.z );
- return normalsHash[ hash ];
- }
- function getColorIndex( color ) {
- var hash = color.r.toString() + color.g.toString() + color.b.toString();
- if ( colorsHash[ hash ] !== undefined ) {
- return colorsHash[ hash ];
- }
- colorsHash[ hash ] = colors.length;
- colors.push( color.getHex() );
- return colorsHash[ hash ];
- }
- function getUvIndex( uv ) {
- var hash = uv.x.toString() + uv.y.toString();
- if ( uvsHash[ hash ] !== undefined ) {
- return uvsHash[ hash ];
- }
- uvsHash[ hash ] = uvs.length / 2;
- uvs.push( uv.x, uv.y );
- return uvsHash[ hash ];
- }
- data.data = {};
- data.data.vertices = vertices;
- data.data.normals = normals;
- if ( colors.length > 0 ) { data.data.colors = colors; }
- if ( uvs.length > 0 ) { data.data.uvs = [ uvs ]; } // temporal backward compatibility
- data.data.faces = faces;
- return data;
- },
- clone: function () {
- /*
- // Handle primitives
- var parameters = this.parameters;
- if ( parameters !== undefined ) {
- var values = [];
- for ( var key in parameters ) {
- values.push( parameters[ key ] );
- }
- var geometry = Object.create( this.constructor.prototype );
- this.constructor.apply( geometry, values );
- return geometry;
- }
- return new this.constructor().copy( this );
- */
- return new Geometry().copy( this );
- },
- copy: function ( source ) {
- var i, il, j, jl, k, kl;
- // reset
- this.vertices = [];
- this.colors = [];
- this.faces = [];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.lineDistances = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- // name
- this.name = source.name;
- // vertices
- var vertices = source.vertices;
- for ( i = 0, il = vertices.length; i < il; i ++ ) {
- this.vertices.push( vertices[ i ].clone() );
- }
- // colors
- var colors = source.colors;
- for ( i = 0, il = colors.length; i < il; i ++ ) {
- this.colors.push( colors[ i ].clone() );
- }
- // faces
- var faces = source.faces;
- for ( i = 0, il = faces.length; i < il; i ++ ) {
- this.faces.push( faces[ i ].clone() );
- }
- // face vertex uvs
- for ( i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
- var faceVertexUvs = source.faceVertexUvs[ i ];
- if ( this.faceVertexUvs[ i ] === undefined ) {
- this.faceVertexUvs[ i ] = [];
- }
- for ( j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
- var uvs = faceVertexUvs[ j ], uvsCopy = [];
- for ( k = 0, kl = uvs.length; k < kl; k ++ ) {
- var uv = uvs[ k ];
- uvsCopy.push( uv.clone() );
- }
- this.faceVertexUvs[ i ].push( uvsCopy );
- }
- }
- // morph targets
- var morphTargets = source.morphTargets;
- for ( i = 0, il = morphTargets.length; i < il; i ++ ) {
- var morphTarget = {};
- morphTarget.name = morphTargets[ i ].name;
- // vertices
- if ( morphTargets[ i ].vertices !== undefined ) {
- morphTarget.vertices = [];
- for ( j = 0, jl = morphTargets[ i ].vertices.length; j < jl; j ++ ) {
- morphTarget.vertices.push( morphTargets[ i ].vertices[ j ].clone() );
- }
- }
- // normals
- if ( morphTargets[ i ].normals !== undefined ) {
- morphTarget.normals = [];
- for ( j = 0, jl = morphTargets[ i ].normals.length; j < jl; j ++ ) {
- morphTarget.normals.push( morphTargets[ i ].normals[ j ].clone() );
- }
- }
- this.morphTargets.push( morphTarget );
- }
- // morph normals
- var morphNormals = source.morphNormals;
- for ( i = 0, il = morphNormals.length; i < il; i ++ ) {
- var morphNormal = {};
- // vertex normals
- if ( morphNormals[ i ].vertexNormals !== undefined ) {
- morphNormal.vertexNormals = [];
- for ( j = 0, jl = morphNormals[ i ].vertexNormals.length; j < jl; j ++ ) {
- var srcVertexNormal = morphNormals[ i ].vertexNormals[ j ];
- var destVertexNormal = {};
- destVertexNormal.a = srcVertexNormal.a.clone();
- destVertexNormal.b = srcVertexNormal.b.clone();
- destVertexNormal.c = srcVertexNormal.c.clone();
- morphNormal.vertexNormals.push( destVertexNormal );
- }
- }
- // face normals
- if ( morphNormals[ i ].faceNormals !== undefined ) {
- morphNormal.faceNormals = [];
- for ( j = 0, jl = morphNormals[ i ].faceNormals.length; j < jl; j ++ ) {
- morphNormal.faceNormals.push( morphNormals[ i ].faceNormals[ j ].clone() );
- }
- }
- this.morphNormals.push( morphNormal );
- }
- // skin weights
- var skinWeights = source.skinWeights;
- for ( i = 0, il = skinWeights.length; i < il; i ++ ) {
- this.skinWeights.push( skinWeights[ i ].clone() );
- }
- // skin indices
- var skinIndices = source.skinIndices;
- for ( i = 0, il = skinIndices.length; i < il; i ++ ) {
- this.skinIndices.push( skinIndices[ i ].clone() );
- }
- // line distances
- var lineDistances = source.lineDistances;
- for ( i = 0, il = lineDistances.length; i < il; i ++ ) {
- this.lineDistances.push( lineDistances[ i ] );
- }
- // bounding box
- var boundingBox = source.boundingBox;
- if ( boundingBox !== null ) {
- this.boundingBox = boundingBox.clone();
- }
- // bounding sphere
- var boundingSphere = source.boundingSphere;
- if ( boundingSphere !== null ) {
- this.boundingSphere = boundingSphere.clone();
- }
- // update flags
- this.elementsNeedUpdate = source.elementsNeedUpdate;
- this.verticesNeedUpdate = source.verticesNeedUpdate;
- this.uvsNeedUpdate = source.uvsNeedUpdate;
- this.normalsNeedUpdate = source.normalsNeedUpdate;
- this.colorsNeedUpdate = source.colorsNeedUpdate;
- this.lineDistancesNeedUpdate = source.lineDistancesNeedUpdate;
- this.groupsNeedUpdate = source.groupsNeedUpdate;
- return this;
- },
- dispose: function () {
- this.dispatchEvent( { type: 'dispose' } );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- // BoxGeometry
- var BoxGeometry = /*@__PURE__*/(function (Geometry) {
- function BoxGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- Geometry.call(this);
- this.type = 'BoxGeometry';
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
- this.fromBufferGeometry( new BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) );
- this.mergeVertices();
- }
- if ( Geometry ) BoxGeometry.__proto__ = Geometry;
- BoxGeometry.prototype = Object.create( Geometry && Geometry.prototype );
- BoxGeometry.prototype.constructor = BoxGeometry;
- return BoxGeometry;
- }(Geometry));
- // BoxBufferGeometry
- var BoxBufferGeometry = /*@__PURE__*/(function (BufferGeometry) {
- function BoxBufferGeometry( width, height, depth, widthSegments, heightSegments, depthSegments ) {
- BufferGeometry.call(this);
- this.type = 'BoxBufferGeometry';
- this.parameters = {
- width: width,
- height: height,
- depth: depth,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- depthSegments: depthSegments
- };
- var scope = this;
- width = width || 1;
- height = height || 1;
- depth = depth || 1;
- // segments
- widthSegments = Math.floor( widthSegments ) || 1;
- heightSegments = Math.floor( heightSegments ) || 1;
- depthSegments = Math.floor( depthSegments ) || 1;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var numberOfVertices = 0;
- var groupStart = 0;
- // build each side of the box geometry
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
- buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- function buildPlane( u, v, w, udir, vdir, width, height, depth, gridX, gridY, materialIndex ) {
- var segmentWidth = width / gridX;
- var segmentHeight = height / gridY;
- var widthHalf = width / 2;
- var heightHalf = height / 2;
- var depthHalf = depth / 2;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var vertexCounter = 0;
- var groupCount = 0;
- var ix, iy;
- var vector = new Vector3();
- // generate vertices, normals and uvs
- for ( iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segmentHeight - heightHalf;
- for ( ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segmentWidth - widthHalf;
- // set values to correct vector component
- vector[ u ] = x * udir;
- vector[ v ] = y * vdir;
- vector[ w ] = depthHalf;
- // now apply vector to vertex buffer
- vertices.push( vector.x, vector.y, vector.z );
- // set values to correct vector component
- vector[ u ] = 0;
- vector[ v ] = 0;
- vector[ w ] = depth > 0 ? 1 : - 1;
- // now apply vector to normal buffer
- normals.push( vector.x, vector.y, vector.z );
- // uvs
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- // counters
- vertexCounter += 1;
- }
- }
- // indices
- // 1. you need three indices to draw a single face
- // 2. a single segment consists of two faces
- // 3. so we need to generate six (2*3) indices per segment
- for ( iy = 0; iy < gridY; iy ++ ) {
- for ( ix = 0; ix < gridX; ix ++ ) {
- var a = numberOfVertices + ix + gridX1 * iy;
- var b = numberOfVertices + ix + gridX1 * ( iy + 1 );
- var c = numberOfVertices + ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = numberOfVertices + ( ix + 1 ) + gridX1 * iy;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- // increase counter
- groupCount += 6;
- }
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, materialIndex );
- // calculate new start value for groups
- groupStart += groupCount;
- // update total number of vertices
- numberOfVertices += vertexCounter;
- }
- }
- if ( BufferGeometry ) BoxBufferGeometry.__proto__ = BufferGeometry;
- BoxBufferGeometry.prototype = Object.create( BufferGeometry && BufferGeometry.prototype );
- BoxBufferGeometry.prototype.constructor = BoxBufferGeometry;
- return BoxBufferGeometry;
- }(BufferGeometry));
- /**
- * Uniform Utilities
- */
- function cloneUniforms( src ) {
- var dst = {};
- for ( var u in src ) {
- dst[ u ] = {};
- for ( var p in src[ u ] ) {
- var property = src[ u ][ p ];
- if ( property && ( property.isColor ||
- property.isMatrix3 || property.isMatrix4 ||
- property.isVector2 || property.isVector3 || property.isVector4 ||
- property.isTexture ) ) {
- dst[ u ][ p ] = property.clone();
- } else if ( Array.isArray( property ) ) {
- dst[ u ][ p ] = property.slice();
- } else {
- dst[ u ][ p ] = property;
- }
- }
- }
- return dst;
- }
- function mergeUniforms( uniforms ) {
- var merged = {};
- for ( var u = 0; u < uniforms.length; u ++ ) {
- var tmp = cloneUniforms( uniforms[ u ] );
- for ( var p in tmp ) {
- merged[ p ] = tmp[ p ];
- }
- }
- return merged;
- }
- // Legacy
- var UniformsUtils = { clone: cloneUniforms, merge: mergeUniforms };
- var default_vertex = "void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}";
- var default_fragment = "void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}";
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * defines: { "label" : "value" },
- * uniforms: { "parameter1": { value: 1.0 }, "parameter2": { value2: 2 } },
- *
- * fragmentShader: <string>,
- * vertexShader: <string>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * lights: <bool>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function ShaderMaterial( parameters ) {
- Material.call( this );
- this.type = 'ShaderMaterial';
- this.defines = {};
- this.uniforms = {};
- this.vertexShader = default_vertex;
- this.fragmentShader = default_fragment;
- this.linewidth = 1;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false; // set to use scene fog
- this.lights = false; // set to use scene lights
- this.clipping = false; // set to use user-defined clipping planes
- this.skinning = false; // set to use skinning attribute streams
- this.morphTargets = false; // set to use morph targets
- this.morphNormals = false; // set to use morph normals
- this.extensions = {
- derivatives: false, // set to use derivatives
- fragDepth: false, // set to use fragment depth values
- drawBuffers: false, // set to use draw buffers
- shaderTextureLOD: false // set to use shader texture LOD
- };
- // When rendered geometry doesn't include these attributes but the material does,
- // use these default values in WebGL. This avoids errors when buffer data is missing.
- this.defaultAttributeValues = {
- 'color': [ 1, 1, 1 ],
- 'uv': [ 0, 0 ],
- 'uv2': [ 0, 0 ]
- };
- this.index0AttributeName = undefined;
- this.uniformsNeedUpdate = false;
- if ( parameters !== undefined ) {
- if ( parameters.attributes !== undefined ) {
- console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
- }
- this.setValues( parameters );
- }
- }
- ShaderMaterial.prototype = Object.create( Material.prototype );
- ShaderMaterial.prototype.constructor = ShaderMaterial;
- ShaderMaterial.prototype.isShaderMaterial = true;
- ShaderMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.fragmentShader = source.fragmentShader;
- this.vertexShader = source.vertexShader;
- this.uniforms = cloneUniforms( source.uniforms );
- this.defines = Object.assign( {}, source.defines );
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.lights = source.lights;
- this.clipping = source.clipping;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- this.extensions = source.extensions;
- return this;
- };
- ShaderMaterial.prototype.toJSON = function ( meta ) {
- var data = Material.prototype.toJSON.call( this, meta );
- data.uniforms = {};
- for ( var name in this.uniforms ) {
- var uniform = this.uniforms[ name ];
- var value = uniform.value;
- if ( value && value.isTexture ) {
- data.uniforms[ name ] = {
- type: 't',
- value: value.toJSON( meta ).uuid
- };
- } else if ( value && value.isColor ) {
- data.uniforms[ name ] = {
- type: 'c',
- value: value.getHex()
- };
- } else if ( value && value.isVector2 ) {
- data.uniforms[ name ] = {
- type: 'v2',
- value: value.toArray()
- };
- } else if ( value && value.isVector3 ) {
- data.uniforms[ name ] = {
- type: 'v3',
- value: value.toArray()
- };
- } else if ( value && value.isVector4 ) {
- data.uniforms[ name ] = {
- type: 'v4',
- value: value.toArray()
- };
- } else if ( value && value.isMatrix3 ) {
- data.uniforms[ name ] = {
- type: 'm3',
- value: value.toArray()
- };
- } else if ( value && value.isMatrix4 ) {
- data.uniforms[ name ] = {
- type: 'm4',
- value: value.toArray()
- };
- } else {
- data.uniforms[ name ] = {
- value: value
- };
- // note: the array variants v2v, v3v, v4v, m4v and tv are not supported so far
- }
- }
- if ( Object.keys( this.defines ).length > 0 ) { data.defines = this.defines; }
- data.vertexShader = this.vertexShader;
- data.fragmentShader = this.fragmentShader;
- var extensions = {};
- for ( var key in this.extensions ) {
- if ( this.extensions[ key ] === true ) { extensions[ key ] = true; }
- }
- if ( Object.keys( extensions ).length > 0 ) { data.extensions = extensions; }
- return data;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author WestLangley / http://github.com/WestLangley
- */
- function Camera() {
- Object3D.call( this );
- this.type = 'Camera';
- this.matrixWorldInverse = new Matrix4();
- this.projectionMatrix = new Matrix4();
- this.projectionMatrixInverse = new Matrix4();
- }
- Camera.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Camera,
- isCamera: true,
- copy: function ( source, recursive ) {
- Object3D.prototype.copy.call( this, source, recursive );
- this.matrixWorldInverse.copy( source.matrixWorldInverse );
- this.projectionMatrix.copy( source.projectionMatrix );
- this.projectionMatrixInverse.copy( source.projectionMatrixInverse );
- return this;
- },
- getWorldDirection: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Camera: .getWorldDirection() target is now required' );
- target = new Vector3();
- }
- this.updateMatrixWorld( true );
- var e = this.matrixWorld.elements;
- return target.set( - e[ 8 ], - e[ 9 ], - e[ 10 ] ).normalize();
- },
- updateMatrixWorld: function ( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- this.matrixWorldInverse.getInverse( this.matrixWorld );
- },
- clone: function () {
- return new this.constructor().copy( this );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author greggman / http://games.greggman.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author tschw
- */
- function PerspectiveCamera( fov, aspect, near, far ) {
- Camera.call( this );
- this.type = 'PerspectiveCamera';
- this.fov = fov !== undefined ? fov : 50;
- this.zoom = 1;
- this.near = near !== undefined ? near : 0.1;
- this.far = far !== undefined ? far : 2000;
- this.focus = 10;
- this.aspect = aspect !== undefined ? aspect : 1;
- this.view = null;
- this.filmGauge = 35; // width of the film (default in millimeters)
- this.filmOffset = 0; // horizontal film offset (same unit as gauge)
- this.updateProjectionMatrix();
- }
- PerspectiveCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
- constructor: PerspectiveCamera,
- isPerspectiveCamera: true,
- copy: function ( source, recursive ) {
- Camera.prototype.copy.call( this, source, recursive );
- this.fov = source.fov;
- this.zoom = source.zoom;
- this.near = source.near;
- this.far = source.far;
- this.focus = source.focus;
- this.aspect = source.aspect;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
- this.filmGauge = source.filmGauge;
- this.filmOffset = source.filmOffset;
- return this;
- },
- /**
- * Sets the FOV by focal length in respect to the current .filmGauge.
- *
- * The default film gauge is 35, so that the focal length can be specified for
- * a 35mm (full frame) camera.
- *
- * Values for focal length and film gauge must have the same unit.
- */
- setFocalLength: function ( focalLength ) {
- // see http://www.bobatkins.com/photography/technical/field_of_view.html
- var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
- this.fov = _Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
- this.updateProjectionMatrix();
- },
- /**
- * Calculates the focal length from the current .fov and .filmGauge.
- */
- getFocalLength: function () {
- var vExtentSlope = Math.tan( _Math.DEG2RAD * 0.5 * this.fov );
- return 0.5 * this.getFilmHeight() / vExtentSlope;
- },
- getEffectiveFOV: function () {
- return _Math.RAD2DEG * 2 * Math.atan(
- Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
- },
- getFilmWidth: function () {
- // film not completely covered in portrait format (aspect < 1)
- return this.filmGauge * Math.min( this.aspect, 1 );
- },
- getFilmHeight: function () {
- // film not completely covered in landscape format (aspect > 1)
- return this.filmGauge / Math.max( this.aspect, 1 );
- },
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * var w = 1920;
- * var h = 1080;
- * var fullWidth = w * 3;
- * var fullHeight = h * 2;
- *
- * --A--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setViewOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setViewOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setViewOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
- this.aspect = fullWidth / fullHeight;
- if ( this.view === null ) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- },
- clearViewOffset: function () {
- if ( this.view !== null ) {
- this.view.enabled = false;
- }
- this.updateProjectionMatrix();
- },
- updateProjectionMatrix: function () {
- var near = this.near,
- top = near * Math.tan( _Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
- height = 2 * top,
- width = this.aspect * height,
- left = - 0.5 * width,
- view = this.view;
- if ( this.view !== null && this.view.enabled ) {
- var fullWidth = view.fullWidth,
- fullHeight = view.fullHeight;
- left += view.offsetX * width / fullWidth;
- top -= view.offsetY * height / fullHeight;
- width *= view.width / fullWidth;
- height *= view.height / fullHeight;
- }
- var skew = this.filmOffset;
- if ( skew !== 0 ) { left += near * skew / this.getFilmWidth(); }
- this.projectionMatrix.makePerspective( left, left + width, top, top - height, near, this.far );
- this.projectionMatrixInverse.getInverse( this.projectionMatrix );
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.fov = this.fov;
- data.object.zoom = this.zoom;
- data.object.near = this.near;
- data.object.far = this.far;
- data.object.focus = this.focus;
- data.object.aspect = this.aspect;
- if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); }
- data.object.filmGauge = this.filmGauge;
- data.object.filmOffset = this.filmOffset;
- return data;
- }
- } );
- /**
- * Camera for rendering cube maps
- * - renders scene into axis-aligned cube
- *
- * @author alteredq / http://alteredqualia.com/
- */
- var fov = 90, aspect = 1;
- function CubeCamera( near, far, cubeResolution, options ) {
- Object3D.call( this );
- this.type = 'CubeCamera';
- var cameraPX = new PerspectiveCamera( fov, aspect, near, far );
- cameraPX.up.set( 0, - 1, 0 );
- cameraPX.lookAt( new Vector3( 1, 0, 0 ) );
- this.add( cameraPX );
- var cameraNX = new PerspectiveCamera( fov, aspect, near, far );
- cameraNX.up.set( 0, - 1, 0 );
- cameraNX.lookAt( new Vector3( - 1, 0, 0 ) );
- this.add( cameraNX );
- var cameraPY = new PerspectiveCamera( fov, aspect, near, far );
- cameraPY.up.set( 0, 0, 1 );
- cameraPY.lookAt( new Vector3( 0, 1, 0 ) );
- this.add( cameraPY );
- var cameraNY = new PerspectiveCamera( fov, aspect, near, far );
- cameraNY.up.set( 0, 0, - 1 );
- cameraNY.lookAt( new Vector3( 0, - 1, 0 ) );
- this.add( cameraNY );
- var cameraPZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraPZ.up.set( 0, - 1, 0 );
- cameraPZ.lookAt( new Vector3( 0, 0, 1 ) );
- this.add( cameraPZ );
- var cameraNZ = new PerspectiveCamera( fov, aspect, near, far );
- cameraNZ.up.set( 0, - 1, 0 );
- cameraNZ.lookAt( new Vector3( 0, 0, - 1 ) );
- this.add( cameraNZ );
- options = options || { format: RGBFormat, magFilter: LinearFilter, minFilter: LinearFilter };
- this.renderTarget = new WebGLRenderTargetCube( cubeResolution, cubeResolution, options );
- this.renderTarget.texture.name = "CubeCamera";
- this.update = function ( renderer, scene ) {
- if ( this.parent === null ) { this.updateMatrixWorld(); }
- var currentRenderTarget = renderer.getRenderTarget();
- var renderTarget = this.renderTarget;
- var generateMipmaps = renderTarget.texture.generateMipmaps;
- renderTarget.texture.generateMipmaps = false;
- renderer.setRenderTarget( renderTarget, 0 );
- renderer.render( scene, cameraPX );
- renderer.setRenderTarget( renderTarget, 1 );
- renderer.render( scene, cameraNX );
- renderer.setRenderTarget( renderTarget, 2 );
- renderer.render( scene, cameraPY );
- renderer.setRenderTarget( renderTarget, 3 );
- renderer.render( scene, cameraNY );
- renderer.setRenderTarget( renderTarget, 4 );
- renderer.render( scene, cameraPZ );
- renderTarget.texture.generateMipmaps = generateMipmaps;
- renderer.setRenderTarget( renderTarget, 5 );
- renderer.render( scene, cameraNZ );
- renderer.setRenderTarget( currentRenderTarget );
- };
- this.clear = function ( renderer, color, depth, stencil ) {
- var currentRenderTarget = renderer.getRenderTarget();
- var renderTarget = this.renderTarget;
- for ( var i = 0; i < 6; i ++ ) {
- renderer.setRenderTarget( renderTarget, i );
- renderer.clear( color, depth, stencil );
- }
- renderer.setRenderTarget( currentRenderTarget );
- };
- }
- CubeCamera.prototype = Object.create( Object3D.prototype );
- CubeCamera.prototype.constructor = CubeCamera;
- /**
- * @author alteredq / http://alteredqualia.com
- * @author WestLangley / http://github.com/WestLangley
- */
- function WebGLRenderTargetCube( width, height, options ) {
- WebGLRenderTarget.call( this, width, height, options );
- }
- WebGLRenderTargetCube.prototype = Object.create( WebGLRenderTarget.prototype );
- WebGLRenderTargetCube.prototype.constructor = WebGLRenderTargetCube;
- WebGLRenderTargetCube.prototype.isWebGLRenderTargetCube = true;
- WebGLRenderTargetCube.prototype.fromEquirectangularTexture = function ( renderer, texture ) {
- this.texture.type = texture.type;
- this.texture.format = texture.format;
- this.texture.encoding = texture.encoding;
- var scene = new Scene();
- var shader = {
- uniforms: {
- tEquirect: { value: null },
- },
- vertexShader: [
- "varying vec3 vWorldDirection;",
- "vec3 transformDirection( in vec3 dir, in mat4 matrix ) {",
- " return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );",
- "}",
- "void main() {",
- " vWorldDirection = transformDirection( position, modelMatrix );",
- " #include <begin_vertex>",
- " #include <project_vertex>",
- "}"
- ].join( '\n' ),
- fragmentShader: [
- "uniform sampler2D tEquirect;",
- "varying vec3 vWorldDirection;",
- "#define RECIPROCAL_PI 0.31830988618",
- "#define RECIPROCAL_PI2 0.15915494",
- "void main() {",
- " vec3 direction = normalize( vWorldDirection );",
- " vec2 sampleUV;",
- " sampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;",
- " sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;",
- " gl_FragColor = texture2D( tEquirect, sampleUV );",
- "}"
- ].join( '\n' ),
- };
- var material = new ShaderMaterial( {
- type: 'CubemapFromEquirect',
- uniforms: cloneUniforms( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader,
- side: BackSide,
- blending: NoBlending
- } );
- material.uniforms.tEquirect.value = texture;
- var mesh = new Mesh( new BoxBufferGeometry( 5, 5, 5 ), material );
- scene.add( mesh );
- var camera = new CubeCamera( 1, 10, 1 );
- camera.renderTarget = this;
- camera.renderTarget.texture.name = 'CubeCameraTexture';
- camera.update( renderer, scene );
- mesh.geometry.dispose();
- mesh.material.dispose();
- return this;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function DataTexture( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.image = { data: data || null, width: width || 1, height: height || 1 };
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
- this.generateMipmaps = false;
- this.flipY = false;
- this.unpackAlignment = 1;
- this.needsUpdate = true;
- }
- DataTexture.prototype = Object.create( Texture.prototype );
- DataTexture.prototype.constructor = DataTexture;
- DataTexture.prototype.isDataTexture = true;
- /**
- * @author bhouston / http://clara.io
- */
- var _vector1 = new Vector3();
- var _vector2 = new Vector3();
- var _normalMatrix = new Matrix3();
- function Plane( normal, constant ) {
- // normal is assumed to be normalized
- this.normal = ( normal !== undefined ) ? normal : new Vector3( 1, 0, 0 );
- this.constant = ( constant !== undefined ) ? constant : 0;
- }
- Object.assign( Plane.prototype, {
- isPlane: true,
- set: function ( normal, constant ) {
- this.normal.copy( normal );
- this.constant = constant;
- return this;
- },
- setComponents: function ( x, y, z, w ) {
- this.normal.set( x, y, z );
- this.constant = w;
- return this;
- },
- setFromNormalAndCoplanarPoint: function ( normal, point ) {
- this.normal.copy( normal );
- this.constant = - point.dot( this.normal );
- return this;
- },
- setFromCoplanarPoints: function ( a, b, c ) {
- var normal = _vector1.subVectors( c, b ).cross( _vector2.subVectors( a, b ) ).normalize();
- // Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
- this.setFromNormalAndCoplanarPoint( normal, a );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( plane ) {
- this.normal.copy( plane.normal );
- this.constant = plane.constant;
- return this;
- },
- normalize: function () {
- // Note: will lead to a divide by zero if the plane is invalid.
- var inverseNormalLength = 1.0 / this.normal.length();
- this.normal.multiplyScalar( inverseNormalLength );
- this.constant *= inverseNormalLength;
- return this;
- },
- negate: function () {
- this.constant *= - 1;
- this.normal.negate();
- return this;
- },
- distanceToPoint: function ( point ) {
- return this.normal.dot( point ) + this.constant;
- },
- distanceToSphere: function ( sphere ) {
- return this.distanceToPoint( sphere.center ) - sphere.radius;
- },
- projectPoint: function ( point, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Plane: .projectPoint() target is now required' );
- target = new Vector3();
- }
- return target.copy( this.normal ).multiplyScalar( - this.distanceToPoint( point ) ).add( point );
- },
- intersectLine: function ( line, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Plane: .intersectLine() target is now required' );
- target = new Vector3();
- }
- var direction = line.delta( _vector1 );
- var denominator = this.normal.dot( direction );
- if ( denominator === 0 ) {
- // line is coplanar, return origin
- if ( this.distanceToPoint( line.start ) === 0 ) {
- return target.copy( line.start );
- }
- // Unsure if this is the correct method to handle this case.
- return undefined;
- }
- var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
- if ( t < 0 || t > 1 ) {
- return undefined;
- }
- return target.copy( direction ).multiplyScalar( t ).add( line.start );
- },
- intersectsLine: function ( line ) {
- // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
- var startSign = this.distanceToPoint( line.start );
- var endSign = this.distanceToPoint( line.end );
- return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
- },
- intersectsBox: function ( box ) {
- return box.intersectsPlane( this );
- },
- intersectsSphere: function ( sphere ) {
- return sphere.intersectsPlane( this );
- },
- coplanarPoint: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Plane: .coplanarPoint() target is now required' );
- target = new Vector3();
- }
- return target.copy( this.normal ).multiplyScalar( - this.constant );
- },
- applyMatrix4: function ( matrix, optionalNormalMatrix ) {
- var normalMatrix = optionalNormalMatrix || _normalMatrix.getNormalMatrix( matrix );
- var referencePoint = this.coplanarPoint( _vector1 ).applyMatrix4( matrix );
- var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
- this.constant = - referencePoint.dot( normal );
- return this;
- },
- translate: function ( offset ) {
- this.constant -= offset.dot( this.normal );
- return this;
- },
- equals: function ( plane ) {
- return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author bhouston / http://clara.io
- */
- var _sphere$1 = new Sphere();
- var _vector$5 = new Vector3();
- function Frustum( p0, p1, p2, p3, p4, p5 ) {
- this.planes = [
- ( p0 !== undefined ) ? p0 : new Plane(),
- ( p1 !== undefined ) ? p1 : new Plane(),
- ( p2 !== undefined ) ? p2 : new Plane(),
- ( p3 !== undefined ) ? p3 : new Plane(),
- ( p4 !== undefined ) ? p4 : new Plane(),
- ( p5 !== undefined ) ? p5 : new Plane()
- ];
- }
- Object.assign( Frustum.prototype, {
- set: function ( p0, p1, p2, p3, p4, p5 ) {
- var planes = this.planes;
- planes[ 0 ].copy( p0 );
- planes[ 1 ].copy( p1 );
- planes[ 2 ].copy( p2 );
- planes[ 3 ].copy( p3 );
- planes[ 4 ].copy( p4 );
- planes[ 5 ].copy( p5 );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( frustum ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- planes[ i ].copy( frustum.planes[ i ] );
- }
- return this;
- },
- setFromMatrix: function ( m ) {
- var planes = this.planes;
- var me = m.elements;
- var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
- var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
- var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
- var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
- planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
- planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
- planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
- planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
- planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
- planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
- return this;
- },
- intersectsObject: function ( object ) {
- var geometry = object.geometry;
- if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
- _sphere$1.copy( geometry.boundingSphere ).applyMatrix4( object.matrixWorld );
- return this.intersectsSphere( _sphere$1 );
- },
- intersectsSprite: function ( sprite ) {
- _sphere$1.center.set( 0, 0, 0 );
- _sphere$1.radius = 0.7071067811865476;
- _sphere$1.applyMatrix4( sprite.matrixWorld );
- return this.intersectsSphere( _sphere$1 );
- },
- intersectsSphere: function ( sphere ) {
- var planes = this.planes;
- var center = sphere.center;
- var negRadius = - sphere.radius;
- for ( var i = 0; i < 6; i ++ ) {
- var distance = planes[ i ].distanceToPoint( center );
- if ( distance < negRadius ) {
- return false;
- }
- }
- return true;
- },
- intersectsBox: function ( box ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- var plane = planes[ i ];
- // corner at max distance
- _vector$5.x = plane.normal.x > 0 ? box.max.x : box.min.x;
- _vector$5.y = plane.normal.y > 0 ? box.max.y : box.min.y;
- _vector$5.z = plane.normal.z > 0 ? box.max.z : box.min.z;
- if ( plane.distanceToPoint( _vector$5 ) < 0 ) {
- return false;
- }
- }
- return true;
- },
- containsPoint: function ( point ) {
- var planes = this.planes;
- for ( var i = 0; i < 6; i ++ ) {
- if ( planes[ i ].distanceToPoint( point ) < 0 ) {
- return false;
- }
- }
- return true;
- }
- } );
- var alphamap_fragment = "#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif";
- var alphamap_pars_fragment = "#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif";
- var alphatest_fragment = "#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif";
- var aomap_fragment = "#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif";
- var aomap_pars_fragment = "#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif";
- var begin_vertex = "vec3 transformed = vec3( position );";
- var beginnormal_vertex = "vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif";
- var bsdfs = "vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif";
- var bumpmap_pars_fragment = "#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif";
- var clipping_planes_fragment = "#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t#endif\n#endif";
- var clipping_planes_pars_fragment = "#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif";
- var clipping_planes_pars_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvarying vec3 vViewPosition;\n#endif";
- var clipping_planes_vertex = "#if NUM_CLIPPING_PLANES > 0 && ! defined( STANDARD ) && ! defined( PHONG ) && ! defined( MATCAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif";
- var color_fragment = "#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif";
- var color_pars_fragment = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
- var color_pars_vertex = "#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif";
- var color_vertex = "#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif";
- var common = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n return m[ 2 ][ 3 ] == - 1.0;\n}";
- var cube_uv_reflection_fragment = "#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV( sampler2D envMap, vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif";
- var defaultnormal_vertex = "vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\ttransformedNormal = mat3( instanceMatrix ) * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = normalMatrix * objectTangent;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif";
- var displacementmap_pars_vertex = "#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif";
- var displacementmap_vertex = "#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif";
- var emissivemap_fragment = "#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif";
- var emissivemap_pars_fragment = "#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif";
- var encodings_fragment = "gl_FragColor = linearToOutputTexel( gl_FragColor );";
- var encodings_pars_fragment = "\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}";
- var envmap_fragment = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\treflectVec = normalize( reflectVec );\n\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif";
- var envmap_common_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif";
- var envmap_pars_fragment = "#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif";
- var envmap_pars_vertex = "#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif";
- var envmap_vertex = "#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif";
- var fog_vertex = "#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif";
- var fog_pars_vertex = "#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif";
- var fog_fragment = "#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif";
- var fog_pars_fragment = "#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif";
- var gradientmap_pars_fragment = "#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif";
- var lightmap_fragment = "#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif";
- var lightmap_pars_fragment = "#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif";
- var lights_lambert_vertex = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif";
- var lights_pars_begin = "uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t\tfloat shadowCameraNear;\n\t\tfloat shadowCameraFar;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif";
- var envmap_physical_pars_fragment = "#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t vec3 reflectVec = reflect( -viewDir, normal );\n\t\t reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, queryReflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = asin( clamp( reflectVec.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif";
- var lights_phong_fragment = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;";
- var lights_phong_pars_fragment = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)";
- var lights_physical_fragment = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = saturate( clearcoat );\tmaterial.clearcoatRoughness = clamp( clearcoatRoughness, 0.04, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif";
- var lights_physical_pars_fragment = "struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3( 0, 1, 0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}";
- var lights_fragment_begin = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( pointLight.shadow, directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( spotLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectLight.color *= all( bvec3( directionalLight.shadow, directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif";
- var lights_fragment_maps = "#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif";
- var lights_fragment_end = "#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif";
- var logdepthbuf_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 1.0 ? log2( vFragDepth ) * logDepthBufFC * 0.5 : gl_FragCoord.z;\n#endif";
- var logdepthbuf_pars_fragment = "#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif";
- var logdepthbuf_pars_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif";
- var logdepthbuf_vertex = "#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif";
- var map_fragment = "#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif";
- var map_pars_fragment = "#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif";
- var map_particle_fragment = "#ifdef USE_MAP\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif";
- var map_particle_pars_fragment = "#ifdef USE_MAP\n\tuniform mat3 uvTransform;\n\tuniform sampler2D map;\n#endif";
- var metalnessmap_fragment = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif";
- var metalnessmap_pars_fragment = "#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif";
- var morphnormal_vertex = "#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif";
- var morphtarget_pars_vertex = "#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif";
- var morphtarget_vertex = "#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif";
- var normal_fragment_begin = "#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;";
- var normal_fragment_maps = "#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\t#ifdef USE_TANGENT\n\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, normalScale, normalMap );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif";
- var normalmap_pars_fragment = "#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec2 normalScale, in sampler2D normalMap ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy *= normalScale;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tbool frontFacing = dot( cross( S, T ), N ) > 0.0;\n\t\t\tmapN.xy *= ( float( frontFacing ) * 2.0 - 1.0 );\n\t\t#else\n\t\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif";
- var clearcoat_normal_fragment_begin = "#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif";
- var clearcoat_normal_fragment_maps = "#ifdef USE_CLEARCOAT_NORMALMAP\n\t#ifdef USE_TANGENT\n\t\tmat3 vTBN = mat3( tangent, bitangent, clearcoatNormal );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = clearcoatNormalScale * mapN.xy;\n\t\tclearcoatNormal = normalize( vTBN * mapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatNormalScale, clearcoatNormalMap );\n\t#endif\n#endif";
- var clearcoat_normalmap_pars_fragment = "#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif";
- var packing = "vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 encodeHalfRGBA ( vec2 v ) {\n\tvec4 encoded = vec4( 0.0 );\n\tconst vec2 offset = vec2( 1.0 / 255.0, 0.0 );\n\tencoded.xy = vec2( v.x, fract( v.x * 255.0 ) );\n\tencoded.xy = encoded.xy - ( encoded.yy * offset );\n\tencoded.zw = vec2( v.y, fract( v.y * 255.0 ) );\n\tencoded.zw = encoded.zw - ( encoded.ww * offset );\n\treturn encoded;\n}\nvec2 decodeHalfRGBA( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}";
- var premultiplied_alpha_fragment = "#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif";
- var project_vertex = "vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;";
- var dithering_fragment = "#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif";
- var dithering_pars_fragment = "#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif";
- var roughnessmap_fragment = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif";
- var roughnessmap_pars_fragment = "#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif";
- var shadowmap_pars_fragment = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn decodeHalfRGBA( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = ( floor( uv * size - 0.5 ) + 0.5 ) * texelSize;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tshadow = (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif";
- var shadowmap_pars_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif";
- var shadowmap_vertex = "#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif";
- var shadowmask_pars_fragment = "float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLight directionalLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= all( bvec2( directionalLight.shadow, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLight spotLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= all( bvec2( spotLight.shadow, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLight pointLight;\n\t#pragma unroll_loop\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= all( bvec2( pointLight.shadow, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}";
- var skinbase_vertex = "#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
- var skinning_pars_vertex = "#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif";
- var skinning_vertex = "#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif";
- var skinnormal_vertex = "#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif";
- var specularmap_fragment = "float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif";
- var specularmap_pars_fragment = "#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif";
- var tonemapping_fragment = "#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif";
- var tonemapping_pars_fragment = "#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( ( color * ( 2.51 * color + 0.03 ) ) / ( color * ( 2.43 * color + 0.59 ) + 0.14 ) );\n}";
- var uv_pars_fragment = "#ifdef USE_UV\n\tvarying vec2 vUv;\n#endif";
- var uv_pars_vertex = "#ifdef USE_UV\n\tvarying vec2 vUv;\n\tuniform mat3 uvTransform;\n#endif";
- var uv_vertex = "#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif";
- var uv2_pars_fragment = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif";
- var uv2_pars_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif";
- var uv2_vertex = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif";
- var worldpos_vertex = "#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif";
- var background_frag = "uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
- var background_vert = "varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}";
- var cube_frag = "uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldDirection;\nvoid main() {\n\tvec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
- var cube_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}";
- var depth_frag = "#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}";
- var depth_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n}";
- var distanceRGBA_frag = "#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}";
- var distanceRGBA_vert = "#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}";
- var equirect_frag = "uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV;\n\tsampleUV.y = asin( clamp( direction.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}";
- var equirect_vert = "varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}";
- var linedashed_frag = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
- var linedashed_vert = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
- var meshbasic_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
- var meshbasic_vert = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}";
- var meshlambert_frag = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
- var meshlambert_vert = "#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
- var meshmatcap_frag = "#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
- var meshmatcap_vert = "#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}";
- var meshphong_frag = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
- var meshphong_vert = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
- var meshphysical_frag = "#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}";
- var meshphysical_vert = "#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
- var normal_frag = "#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}";
- var normal_vert = "#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}";
- var points_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <premultiplied_alpha_fragment>\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
- var points_vert = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}";
- var shadow_frag = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <fog_fragment>\n}";
- var shadow_vert = "#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}";
- var sprite_frag = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}";
- var sprite_vert = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
- var ShaderChunk = {
- alphamap_fragment: alphamap_fragment,
- alphamap_pars_fragment: alphamap_pars_fragment,
- alphatest_fragment: alphatest_fragment,
- aomap_fragment: aomap_fragment,
- aomap_pars_fragment: aomap_pars_fragment,
- begin_vertex: begin_vertex,
- beginnormal_vertex: beginnormal_vertex,
- bsdfs: bsdfs,
- bumpmap_pars_fragment: bumpmap_pars_fragment,
- clipping_planes_fragment: clipping_planes_fragment,
- clipping_planes_pars_fragment: clipping_planes_pars_fragment,
- clipping_planes_pars_vertex: clipping_planes_pars_vertex,
- clipping_planes_vertex: clipping_planes_vertex,
- color_fragment: color_fragment,
- color_pars_fragment: color_pars_fragment,
- color_pars_vertex: color_pars_vertex,
- color_vertex: color_vertex,
- common: common,
- cube_uv_reflection_fragment: cube_uv_reflection_fragment,
- defaultnormal_vertex: defaultnormal_vertex,
- displacementmap_pars_vertex: displacementmap_pars_vertex,
- displacementmap_vertex: displacementmap_vertex,
- emissivemap_fragment: emissivemap_fragment,
- emissivemap_pars_fragment: emissivemap_pars_fragment,
- encodings_fragment: encodings_fragment,
- encodings_pars_fragment: encodings_pars_fragment,
- envmap_fragment: envmap_fragment,
- envmap_common_pars_fragment: envmap_common_pars_fragment,
- envmap_pars_fragment: envmap_pars_fragment,
- envmap_pars_vertex: envmap_pars_vertex,
- envmap_physical_pars_fragment: envmap_physical_pars_fragment,
- envmap_vertex: envmap_vertex,
- fog_vertex: fog_vertex,
- fog_pars_vertex: fog_pars_vertex,
- fog_fragment: fog_fragment,
- fog_pars_fragment: fog_pars_fragment,
- gradientmap_pars_fragment: gradientmap_pars_fragment,
- lightmap_fragment: lightmap_fragment,
- lightmap_pars_fragment: lightmap_pars_fragment,
- lights_lambert_vertex: lights_lambert_vertex,
- lights_pars_begin: lights_pars_begin,
- lights_phong_fragment: lights_phong_fragment,
- lights_phong_pars_fragment: lights_phong_pars_fragment,
- lights_physical_fragment: lights_physical_fragment,
- lights_physical_pars_fragment: lights_physical_pars_fragment,
- lights_fragment_begin: lights_fragment_begin,
- lights_fragment_maps: lights_fragment_maps,
- lights_fragment_end: lights_fragment_end,
- logdepthbuf_fragment: logdepthbuf_fragment,
- logdepthbuf_pars_fragment: logdepthbuf_pars_fragment,
- logdepthbuf_pars_vertex: logdepthbuf_pars_vertex,
- logdepthbuf_vertex: logdepthbuf_vertex,
- map_fragment: map_fragment,
- map_pars_fragment: map_pars_fragment,
- map_particle_fragment: map_particle_fragment,
- map_particle_pars_fragment: map_particle_pars_fragment,
- metalnessmap_fragment: metalnessmap_fragment,
- metalnessmap_pars_fragment: metalnessmap_pars_fragment,
- morphnormal_vertex: morphnormal_vertex,
- morphtarget_pars_vertex: morphtarget_pars_vertex,
- morphtarget_vertex: morphtarget_vertex,
- normal_fragment_begin: normal_fragment_begin,
- normal_fragment_maps: normal_fragment_maps,
- normalmap_pars_fragment: normalmap_pars_fragment,
- clearcoat_normal_fragment_begin: clearcoat_normal_fragment_begin,
- clearcoat_normal_fragment_maps: clearcoat_normal_fragment_maps,
- clearcoat_normalmap_pars_fragment: clearcoat_normalmap_pars_fragment,
- packing: packing,
- premultiplied_alpha_fragment: premultiplied_alpha_fragment,
- project_vertex: project_vertex,
- dithering_fragment: dithering_fragment,
- dithering_pars_fragment: dithering_pars_fragment,
- roughnessmap_fragment: roughnessmap_fragment,
- roughnessmap_pars_fragment: roughnessmap_pars_fragment,
- shadowmap_pars_fragment: shadowmap_pars_fragment,
- shadowmap_pars_vertex: shadowmap_pars_vertex,
- shadowmap_vertex: shadowmap_vertex,
- shadowmask_pars_fragment: shadowmask_pars_fragment,
- skinbase_vertex: skinbase_vertex,
- skinning_pars_vertex: skinning_pars_vertex,
- skinning_vertex: skinning_vertex,
- skinnormal_vertex: skinnormal_vertex,
- specularmap_fragment: specularmap_fragment,
- specularmap_pars_fragment: specularmap_pars_fragment,
- tonemapping_fragment: tonemapping_fragment,
- tonemapping_pars_fragment: tonemapping_pars_fragment,
- uv_pars_fragment: uv_pars_fragment,
- uv_pars_vertex: uv_pars_vertex,
- uv_vertex: uv_vertex,
- uv2_pars_fragment: uv2_pars_fragment,
- uv2_pars_vertex: uv2_pars_vertex,
- uv2_vertex: uv2_vertex,
- worldpos_vertex: worldpos_vertex,
- background_frag: background_frag,
- background_vert: background_vert,
- cube_frag: cube_frag,
- cube_vert: cube_vert,
- depth_frag: depth_frag,
- depth_vert: depth_vert,
- distanceRGBA_frag: distanceRGBA_frag,
- distanceRGBA_vert: distanceRGBA_vert,
- equirect_frag: equirect_frag,
- equirect_vert: equirect_vert,
- linedashed_frag: linedashed_frag,
- linedashed_vert: linedashed_vert,
- meshbasic_frag: meshbasic_frag,
- meshbasic_vert: meshbasic_vert,
- meshlambert_frag: meshlambert_frag,
- meshlambert_vert: meshlambert_vert,
- meshmatcap_frag: meshmatcap_frag,
- meshmatcap_vert: meshmatcap_vert,
- meshphong_frag: meshphong_frag,
- meshphong_vert: meshphong_vert,
- meshphysical_frag: meshphysical_frag,
- meshphysical_vert: meshphysical_vert,
- normal_frag: normal_frag,
- normal_vert: normal_vert,
- points_frag: points_frag,
- points_vert: points_vert,
- shadow_frag: shadow_frag,
- shadow_vert: shadow_vert,
- sprite_frag: sprite_frag,
- sprite_vert: sprite_vert
- };
- /**
- * Uniforms library for shared webgl shaders
- */
- var UniformsLib = {
- common: {
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() },
- alphaMap: { value: null },
- },
- specularmap: {
- specularMap: { value: null },
- },
- envmap: {
- envMap: { value: null },
- flipEnvMap: { value: - 1 },
- reflectivity: { value: 1.0 },
- refractionRatio: { value: 0.98 },
- maxMipLevel: { value: 0 }
- },
- aomap: {
- aoMap: { value: null },
- aoMapIntensity: { value: 1 }
- },
- lightmap: {
- lightMap: { value: null },
- lightMapIntensity: { value: 1 }
- },
- emissivemap: {
- emissiveMap: { value: null }
- },
- bumpmap: {
- bumpMap: { value: null },
- bumpScale: { value: 1 }
- },
- normalmap: {
- normalMap: { value: null },
- normalScale: { value: new Vector2( 1, 1 ) }
- },
- displacementmap: {
- displacementMap: { value: null },
- displacementScale: { value: 1 },
- displacementBias: { value: 0 }
- },
- roughnessmap: {
- roughnessMap: { value: null }
- },
- metalnessmap: {
- metalnessMap: { value: null }
- },
- gradientmap: {
- gradientMap: { value: null }
- },
- fog: {
- fogDensity: { value: 0.00025 },
- fogNear: { value: 1 },
- fogFar: { value: 2000 },
- fogColor: { value: new Color( 0xffffff ) }
- },
- lights: {
- ambientLightColor: { value: [] },
- lightProbe: { value: [] },
- directionalLights: { value: [], properties: {
- direction: {},
- color: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
- directionalShadowMap: { value: [] },
- directionalShadowMatrix: { value: [] },
- spotLights: { value: [], properties: {
- color: {},
- position: {},
- direction: {},
- distance: {},
- coneCos: {},
- penumbraCos: {},
- decay: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {}
- } },
- spotShadowMap: { value: [] },
- spotShadowMatrix: { value: [] },
- pointLights: { value: [], properties: {
- color: {},
- position: {},
- decay: {},
- distance: {},
- shadow: {},
- shadowBias: {},
- shadowRadius: {},
- shadowMapSize: {},
- shadowCameraNear: {},
- shadowCameraFar: {}
- } },
- pointShadowMap: { value: [] },
- pointShadowMatrix: { value: [] },
- hemisphereLights: { value: [], properties: {
- direction: {},
- skyColor: {},
- groundColor: {}
- } },
- // TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
- rectAreaLights: { value: [], properties: {
- color: {},
- position: {},
- width: {},
- height: {}
- } }
- },
- points: {
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- size: { value: 1.0 },
- scale: { value: 1.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() }
- },
- sprite: {
- diffuse: { value: new Color( 0xeeeeee ) },
- opacity: { value: 1.0 },
- center: { value: new Vector2( 0.5, 0.5 ) },
- rotation: { value: 0.0 },
- map: { value: null },
- uvTransform: { value: new Matrix3() }
- }
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- */
- var ShaderLib = {
- basic: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.fog
- ] ),
- vertexShader: ShaderChunk.meshbasic_vert,
- fragmentShader: ShaderChunk.meshbasic_frag
- },
- lambert: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) }
- }
- ] ),
- vertexShader: ShaderChunk.meshlambert_vert,
- fragmentShader: ShaderChunk.meshlambert_frag
- },
- phong: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.specularmap,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.gradientmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- specular: { value: new Color( 0x111111 ) },
- shininess: { value: 30 }
- }
- ] ),
- vertexShader: ShaderChunk.meshphong_vert,
- fragmentShader: ShaderChunk.meshphong_frag
- },
- standard: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.envmap,
- UniformsLib.aomap,
- UniformsLib.lightmap,
- UniformsLib.emissivemap,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.roughnessmap,
- UniformsLib.metalnessmap,
- UniformsLib.fog,
- UniformsLib.lights,
- {
- emissive: { value: new Color( 0x000000 ) },
- roughness: { value: 0.5 },
- metalness: { value: 0.5 },
- envMapIntensity: { value: 1 } // temporary
- }
- ] ),
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
- },
- matcap: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- UniformsLib.fog,
- {
- matcap: { value: null }
- }
- ] ),
- vertexShader: ShaderChunk.meshmatcap_vert,
- fragmentShader: ShaderChunk.meshmatcap_frag
- },
- points: {
- uniforms: mergeUniforms( [
- UniformsLib.points,
- UniformsLib.fog
- ] ),
- vertexShader: ShaderChunk.points_vert,
- fragmentShader: ShaderChunk.points_frag
- },
- dashed: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.fog,
- {
- scale: { value: 1 },
- dashSize: { value: 1 },
- totalSize: { value: 2 }
- }
- ] ),
- vertexShader: ShaderChunk.linedashed_vert,
- fragmentShader: ShaderChunk.linedashed_frag
- },
- depth: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.displacementmap
- ] ),
- vertexShader: ShaderChunk.depth_vert,
- fragmentShader: ShaderChunk.depth_frag
- },
- normal: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.bumpmap,
- UniformsLib.normalmap,
- UniformsLib.displacementmap,
- {
- opacity: { value: 1.0 }
- }
- ] ),
- vertexShader: ShaderChunk.normal_vert,
- fragmentShader: ShaderChunk.normal_frag
- },
- sprite: {
- uniforms: mergeUniforms( [
- UniformsLib.sprite,
- UniformsLib.fog
- ] ),
- vertexShader: ShaderChunk.sprite_vert,
- fragmentShader: ShaderChunk.sprite_frag
- },
- background: {
- uniforms: {
- uvTransform: { value: new Matrix3() },
- t2D: { value: null },
- },
- vertexShader: ShaderChunk.background_vert,
- fragmentShader: ShaderChunk.background_frag
- },
- /* -------------------------------------------------------------------------
- // Cube map shader
- ------------------------------------------------------------------------- */
- cube: {
- uniforms: {
- tCube: { value: null },
- tFlip: { value: - 1 },
- opacity: { value: 1.0 }
- },
- vertexShader: ShaderChunk.cube_vert,
- fragmentShader: ShaderChunk.cube_frag
- },
- equirect: {
- uniforms: {
- tEquirect: { value: null },
- },
- vertexShader: ShaderChunk.equirect_vert,
- fragmentShader: ShaderChunk.equirect_frag
- },
- distanceRGBA: {
- uniforms: mergeUniforms( [
- UniformsLib.common,
- UniformsLib.displacementmap,
- {
- referencePosition: { value: new Vector3() },
- nearDistance: { value: 1 },
- farDistance: { value: 1000 }
- }
- ] ),
- vertexShader: ShaderChunk.distanceRGBA_vert,
- fragmentShader: ShaderChunk.distanceRGBA_frag
- },
- shadow: {
- uniforms: mergeUniforms( [
- UniformsLib.lights,
- UniformsLib.fog,
- {
- color: { value: new Color( 0x00000 ) },
- opacity: { value: 1.0 }
- } ] ),
- vertexShader: ShaderChunk.shadow_vert,
- fragmentShader: ShaderChunk.shadow_frag
- }
- };
- ShaderLib.physical = {
- uniforms: mergeUniforms( [
- ShaderLib.standard.uniforms,
- {
- transparency: { value: 0 },
- clearcoat: { value: 0 },
- clearcoatRoughness: { value: 0 },
- sheen: { value: new Color( 0x000000 ) },
- clearcoatNormalScale: { value: new Vector2( 1, 1 ) },
- clearcoatNormalMap: { value: null },
- }
- ] ),
- vertexShader: ShaderChunk.meshphysical_vert,
- fragmentShader: ShaderChunk.meshphysical_frag
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLAnimation() {
- var context = null;
- var isAnimating = false;
- var animationLoop = null;
- function onAnimationFrame( time, frame ) {
- if ( isAnimating === false ) { return; }
- animationLoop( time, frame );
- context.requestAnimationFrame( onAnimationFrame );
- }
- return {
- start: function () {
- if ( isAnimating === true ) { return; }
- if ( animationLoop === null ) { return; }
- context.requestAnimationFrame( onAnimationFrame );
- isAnimating = true;
- },
- stop: function () {
- isAnimating = false;
- },
- setAnimationLoop: function ( callback ) {
- animationLoop = callback;
- },
- setContext: function ( value ) {
- context = value;
- }
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLAttributes( gl ) {
- var buffers = new WeakMap();
- function createBuffer( attribute, bufferType ) {
- var array = attribute.array;
- var usage = attribute.dynamic ? 35048 : 35044;
- var buffer = gl.createBuffer();
- gl.bindBuffer( bufferType, buffer );
- gl.bufferData( bufferType, array, usage );
- attribute.onUploadCallback();
- var type = 5126;
- if ( array instanceof Float32Array ) {
- type = 5126;
- } else if ( array instanceof Float64Array ) {
- console.warn( 'THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.' );
- } else if ( array instanceof Uint16Array ) {
- type = 5123;
- } else if ( array instanceof Int16Array ) {
- type = 5122;
- } else if ( array instanceof Uint32Array ) {
- type = 5125;
- } else if ( array instanceof Int32Array ) {
- type = 5124;
- } else if ( array instanceof Int8Array ) {
- type = 5120;
- } else if ( array instanceof Uint8Array ) {
- type = 5121;
- }
- return {
- buffer: buffer,
- type: type,
- bytesPerElement: array.BYTES_PER_ELEMENT,
- version: attribute.version
- };
- }
- function updateBuffer( buffer, attribute, bufferType ) {
- var array = attribute.array;
- var updateRange = attribute.updateRange;
- gl.bindBuffer( bufferType, buffer );
- if ( attribute.dynamic === false ) {
- gl.bufferData( bufferType, array, 35044 );
- } else if ( updateRange.count === - 1 ) {
- // Not using update ranges
- gl.bufferSubData( bufferType, 0, array );
- } else if ( updateRange.count === 0 ) {
- console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' );
- } else {
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
- array.subarray( updateRange.offset, updateRange.offset + updateRange.count ) );
- updateRange.count = - 1; // reset range
- }
- }
- //
- function get( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
- return buffers.get( attribute );
- }
- function remove( attribute ) {
- if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
- var data = buffers.get( attribute );
- if ( data ) {
- gl.deleteBuffer( data.buffer );
- buffers.delete( attribute );
- }
- }
- function update( attribute, bufferType ) {
- if ( attribute.isInterleavedBufferAttribute ) { attribute = attribute.data; }
- var data = buffers.get( attribute );
- if ( data === undefined ) {
- buffers.set( attribute, createBuffer( attribute, bufferType ) );
- } else if ( data.version < attribute.version ) {
- updateBuffer( data.buffer, attribute, bufferType );
- data.version = attribute.version;
- }
- }
- return {
- get: get,
- remove: remove,
- update: update
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- // PlaneGeometry
- function PlaneGeometry( width, height, widthSegments, heightSegments ) {
- Geometry.call( this );
- this.type = 'PlaneGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- this.fromBufferGeometry( new PlaneBufferGeometry( width, height, widthSegments, heightSegments ) );
- this.mergeVertices();
- }
- PlaneGeometry.prototype = Object.create( Geometry.prototype );
- PlaneGeometry.prototype.constructor = PlaneGeometry;
- // PlaneBufferGeometry
- function PlaneBufferGeometry( width, height, widthSegments, heightSegments ) {
- BufferGeometry.call( this );
- this.type = 'PlaneBufferGeometry';
- this.parameters = {
- width: width,
- height: height,
- widthSegments: widthSegments,
- heightSegments: heightSegments
- };
- width = width || 1;
- height = height || 1;
- var width_half = width / 2;
- var height_half = height / 2;
- var gridX = Math.floor( widthSegments ) || 1;
- var gridY = Math.floor( heightSegments ) || 1;
- var gridX1 = gridX + 1;
- var gridY1 = gridY + 1;
- var segment_width = width / gridX;
- var segment_height = height / gridY;
- var ix, iy;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // generate vertices, normals and uvs
- for ( iy = 0; iy < gridY1; iy ++ ) {
- var y = iy * segment_height - height_half;
- for ( ix = 0; ix < gridX1; ix ++ ) {
- var x = ix * segment_width - width_half;
- vertices.push( x, - y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( ix / gridX );
- uvs.push( 1 - ( iy / gridY ) );
- }
- }
- // indices
- for ( iy = 0; iy < gridY; iy ++ ) {
- for ( ix = 0; ix < gridX; ix ++ ) {
- var a = ix + gridX1 * iy;
- var b = ix + gridX1 * ( iy + 1 );
- var c = ( ix + 1 ) + gridX1 * ( iy + 1 );
- var d = ( ix + 1 ) + gridX1 * iy;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- PlaneBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PlaneBufferGeometry.prototype.constructor = PlaneBufferGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLBackground( renderer, state, objects, premultipliedAlpha ) {
- var clearColor = new Color( 0x000000 );
- var clearAlpha = 0;
- var planeMesh;
- var boxMesh;
- // Store the current background texture and its `version`
- // so we can recompile the material accordingly.
- var currentBackground = null;
- var currentBackgroundVersion = 0;
- function render( renderList, scene, camera, forceClear ) {
- var background = scene.background;
- // Ignore background in AR
- // TODO: Reconsider this.
- var vr = renderer.vr;
- var session = vr.getSession && vr.getSession();
- if ( session && session.environmentBlendMode === 'additive' ) {
- background = null;
- }
- if ( background === null ) {
- setClear( clearColor, clearAlpha );
- currentBackground = null;
- currentBackgroundVersion = 0;
- } else if ( background && background.isColor ) {
- setClear( background, 1 );
- forceClear = true;
- currentBackground = null;
- currentBackgroundVersion = 0;
- }
- if ( renderer.autoClear || forceClear ) {
- renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
- }
- if ( background && ( background.isCubeTexture || background.isWebGLRenderTargetCube ) ) {
- if ( boxMesh === undefined ) {
- boxMesh = new Mesh(
- new BoxBufferGeometry( 1, 1, 1 ),
- new ShaderMaterial( {
- type: 'BackgroundCubeMaterial',
- uniforms: cloneUniforms( ShaderLib.cube.uniforms ),
- vertexShader: ShaderLib.cube.vertexShader,
- fragmentShader: ShaderLib.cube.fragmentShader,
- side: BackSide,
- depthTest: false,
- depthWrite: false,
- fog: false
- } )
- );
- boxMesh.geometry.removeAttribute( 'normal' );
- boxMesh.geometry.removeAttribute( 'uv' );
- boxMesh.onBeforeRender = function ( renderer, scene, camera ) {
- this.matrixWorld.copyPosition( camera.matrixWorld );
- };
- // enable code injection for non-built-in material
- Object.defineProperty( boxMesh.material, 'map', {
- get: function () {
- return this.uniforms.tCube.value;
- }
- } );
- objects.update( boxMesh );
- }
- var texture = background.isWebGLRenderTargetCube ? background.texture : background;
- boxMesh.material.uniforms.tCube.value = texture;
- boxMesh.material.uniforms.tFlip.value = ( background.isWebGLRenderTargetCube ) ? 1 : - 1;
- if ( currentBackground !== background ||
- currentBackgroundVersion !== texture.version ) {
- boxMesh.material.needsUpdate = true;
- currentBackground = background;
- currentBackgroundVersion = texture.version;
- }
- // push to the pre-sorted opaque render list
- renderList.unshift( boxMesh, boxMesh.geometry, boxMesh.material, 0, 0, null );
- } else if ( background && background.isTexture ) {
- if ( planeMesh === undefined ) {
- planeMesh = new Mesh(
- new PlaneBufferGeometry( 2, 2 ),
- new ShaderMaterial( {
- type: 'BackgroundMaterial',
- uniforms: cloneUniforms( ShaderLib.background.uniforms ),
- vertexShader: ShaderLib.background.vertexShader,
- fragmentShader: ShaderLib.background.fragmentShader,
- side: FrontSide,
- depthTest: false,
- depthWrite: false,
- fog: false
- } )
- );
- planeMesh.geometry.removeAttribute( 'normal' );
- // enable code injection for non-built-in material
- Object.defineProperty( planeMesh.material, 'map', {
- get: function () {
- return this.uniforms.t2D.value;
- }
- } );
- objects.update( planeMesh );
- }
- planeMesh.material.uniforms.t2D.value = background;
- if ( background.matrixAutoUpdate === true ) {
- background.updateMatrix();
- }
- planeMesh.material.uniforms.uvTransform.value.copy( background.matrix );
- if ( currentBackground !== background ||
- currentBackgroundVersion !== background.version ) {
- planeMesh.material.needsUpdate = true;
- currentBackground = background;
- currentBackgroundVersion = background.version;
- }
- // push to the pre-sorted opaque render list
- renderList.unshift( planeMesh, planeMesh.geometry, planeMesh.material, 0, 0, null );
- }
- }
- function setClear( color, alpha ) {
- state.buffers.color.setClear( color.r, color.g, color.b, alpha, premultipliedAlpha );
- }
- return {
- getClearColor: function () {
- return clearColor;
- },
- setClearColor: function ( color, alpha ) {
- clearColor.set( color );
- clearAlpha = alpha !== undefined ? alpha : 1;
- setClear( clearColor, clearAlpha );
- },
- getClearAlpha: function () {
- return clearAlpha;
- },
- setClearAlpha: function ( alpha ) {
- clearAlpha = alpha;
- setClear( clearColor, clearAlpha );
- },
- render: render
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
- var mode;
- function setMode( value ) {
- mode = value;
- }
- function render( start, count ) {
- gl.drawArrays( mode, start, count );
- info.update( count, mode );
- }
- function renderInstances( geometry, start, count, primcount ) {
- if ( primcount === 0 ) { return; }
- var extension, methodName;
- if ( capabilities.isWebGL2 ) {
- extension = gl;
- methodName = 'drawArraysInstanced';
- } else {
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- methodName = 'drawArraysInstancedANGLE';
- if ( extension === null ) {
- console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- }
- extension[ methodName ]( mode, start, count, primcount );
- info.update( count, mode, primcount );
- }
- //
- this.setMode = setMode;
- this.render = render;
- this.renderInstances = renderInstances;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLCapabilities( gl, extensions, parameters ) {
- var maxAnisotropy;
- function getMaxAnisotropy() {
- if ( maxAnisotropy !== undefined ) { return maxAnisotropy; }
- var extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( extension !== null ) {
- maxAnisotropy = gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT );
- } else {
- maxAnisotropy = 0;
- }
- return maxAnisotropy;
- }
- function getMaxPrecision( precision ) {
- if ( precision === 'highp' ) {
- if ( gl.getShaderPrecisionFormat( 35633, 36338 ).precision > 0 &&
- gl.getShaderPrecisionFormat( 35632, 36338 ).precision > 0 ) {
- return 'highp';
- }
- precision = 'mediump';
- }
- if ( precision === 'mediump' ) {
- if ( gl.getShaderPrecisionFormat( 35633, 36337 ).precision > 0 &&
- gl.getShaderPrecisionFormat( 35632, 36337 ).precision > 0 ) {
- return 'mediump';
- }
- }
- return 'lowp';
- }
- var isWebGL2 = typeof WebGL2RenderingContext !== 'undefined' && gl instanceof WebGL2RenderingContext;
- var precision = parameters.precision !== undefined ? parameters.precision : 'highp';
- var maxPrecision = getMaxPrecision( precision );
- if ( maxPrecision !== precision ) {
- console.warn( 'THREE.WebGLRenderer:', precision, 'not supported, using', maxPrecision, 'instead.' );
- precision = maxPrecision;
- }
- var logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
- var maxTextures = gl.getParameter( 34930 );
- var maxVertexTextures = gl.getParameter( 35660 );
- var maxTextureSize = gl.getParameter( 3379 );
- var maxCubemapSize = gl.getParameter( 34076 );
- var maxAttributes = gl.getParameter( 34921 );
- var maxVertexUniforms = gl.getParameter( 36347 );
- var maxVaryings = gl.getParameter( 36348 );
- var maxFragmentUniforms = gl.getParameter( 36349 );
- var vertexTextures = maxVertexTextures > 0;
- var floatFragmentTextures = isWebGL2 || !! extensions.get( 'OES_texture_float' );
- var floatVertexTextures = vertexTextures && floatFragmentTextures;
- var maxSamples = isWebGL2 ? gl.getParameter( 36183 ) : 0;
- return {
- isWebGL2: isWebGL2,
- getMaxAnisotropy: getMaxAnisotropy,
- getMaxPrecision: getMaxPrecision,
- precision: precision,
- logarithmicDepthBuffer: logarithmicDepthBuffer,
- maxTextures: maxTextures,
- maxVertexTextures: maxVertexTextures,
- maxTextureSize: maxTextureSize,
- maxCubemapSize: maxCubemapSize,
- maxAttributes: maxAttributes,
- maxVertexUniforms: maxVertexUniforms,
- maxVaryings: maxVaryings,
- maxFragmentUniforms: maxFragmentUniforms,
- vertexTextures: vertexTextures,
- floatFragmentTextures: floatFragmentTextures,
- floatVertexTextures: floatVertexTextures,
- maxSamples: maxSamples
- };
- }
- /**
- * @author tschw
- */
- function WebGLClipping() {
- var scope = this,
- globalState = null,
- numGlobalPlanes = 0,
- localClippingEnabled = false,
- renderingShadows = false,
- plane = new Plane(),
- viewNormalMatrix = new Matrix3(),
- uniform = { value: null, needsUpdate: false };
- this.uniform = uniform;
- this.numPlanes = 0;
- this.numIntersection = 0;
- this.init = function ( planes, enableLocalClipping, camera ) {
- var enabled =
- planes.length !== 0 ||
- enableLocalClipping ||
- // enable state of previous frame - the clipping code has to
- // run another frame in order to reset the state:
- numGlobalPlanes !== 0 ||
- localClippingEnabled;
- localClippingEnabled = enableLocalClipping;
- globalState = projectPlanes( planes, camera, 0 );
- numGlobalPlanes = planes.length;
- return enabled;
- };
- this.beginShadows = function () {
- renderingShadows = true;
- projectPlanes( null );
- };
- this.endShadows = function () {
- renderingShadows = false;
- resetGlobalState();
- };
- this.setState = function ( planes, clipIntersection, clipShadows, camera, cache, fromCache ) {
- if ( ! localClippingEnabled || planes === null || planes.length === 0 || renderingShadows && ! clipShadows ) {
- // there's no local clipping
- if ( renderingShadows ) {
- // there's no global clipping
- projectPlanes( null );
- } else {
- resetGlobalState();
- }
- } else {
- var nGlobal = renderingShadows ? 0 : numGlobalPlanes,
- lGlobal = nGlobal * 4,
- dstArray = cache.clippingState || null;
- uniform.value = dstArray; // ensure unique state
- dstArray = projectPlanes( planes, camera, lGlobal, fromCache );
- for ( var i = 0; i !== lGlobal; ++ i ) {
- dstArray[ i ] = globalState[ i ];
- }
- cache.clippingState = dstArray;
- this.numIntersection = clipIntersection ? this.numPlanes : 0;
- this.numPlanes += nGlobal;
- }
- };
- function resetGlobalState() {
- if ( uniform.value !== globalState ) {
- uniform.value = globalState;
- uniform.needsUpdate = numGlobalPlanes > 0;
- }
- scope.numPlanes = numGlobalPlanes;
- scope.numIntersection = 0;
- }
- function projectPlanes( planes, camera, dstOffset, skipTransform ) {
- var nPlanes = planes !== null ? planes.length : 0,
- dstArray = null;
- if ( nPlanes !== 0 ) {
- dstArray = uniform.value;
- if ( skipTransform !== true || dstArray === null ) {
- var flatSize = dstOffset + nPlanes * 4,
- viewMatrix = camera.matrixWorldInverse;
- viewNormalMatrix.getNormalMatrix( viewMatrix );
- if ( dstArray === null || dstArray.length < flatSize ) {
- dstArray = new Float32Array( flatSize );
- }
- for ( var i = 0, i4 = dstOffset; i !== nPlanes; ++ i, i4 += 4 ) {
- plane.copy( planes[ i ] ).applyMatrix4( viewMatrix, viewNormalMatrix );
- plane.normal.toArray( dstArray, i4 );
- dstArray[ i4 + 3 ] = plane.constant;
- }
- }
- uniform.value = dstArray;
- uniform.needsUpdate = true;
- }
- scope.numPlanes = nPlanes;
- return dstArray;
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLExtensions( gl ) {
- var extensions = {};
- return {
- get: function ( name ) {
- if ( extensions[ name ] !== undefined ) {
- return extensions[ name ];
- }
- var extension;
- switch ( name ) {
- case 'WEBGL_depth_texture':
- extension = gl.getExtension( 'WEBGL_depth_texture' ) || gl.getExtension( 'MOZ_WEBGL_depth_texture' ) || gl.getExtension( 'WEBKIT_WEBGL_depth_texture' );
- break;
- case 'EXT_texture_filter_anisotropic':
- extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' );
- break;
- case 'WEBGL_compressed_texture_s3tc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' );
- break;
- case 'WEBGL_compressed_texture_pvrtc':
- extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
- break;
- default:
- extension = gl.getExtension( name );
- }
- if ( extension === null ) {
- console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' );
- }
- extensions[ name ] = extension;
- return extension;
- }
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLGeometries( gl, attributes, info ) {
- var geometries = new WeakMap();
- var wireframeAttributes = new WeakMap();
- function onGeometryDispose( event ) {
- var geometry = event.target;
- var buffergeometry = geometries.get( geometry );
- if ( buffergeometry.index !== null ) {
- attributes.remove( buffergeometry.index );
- }
- for ( var name in buffergeometry.attributes ) {
- attributes.remove( buffergeometry.attributes[ name ] );
- }
- geometry.removeEventListener( 'dispose', onGeometryDispose );
- geometries.delete( geometry );
- var attribute = wireframeAttributes.get( buffergeometry );
- if ( attribute ) {
- attributes.remove( attribute );
- wireframeAttributes.delete( buffergeometry );
- }
- //
- info.memory.geometries --;
- }
- function get( object, geometry ) {
- var buffergeometry = geometries.get( geometry );
- if ( buffergeometry ) { return buffergeometry; }
- geometry.addEventListener( 'dispose', onGeometryDispose );
- if ( geometry.isBufferGeometry ) {
- buffergeometry = geometry;
- } else if ( geometry.isGeometry ) {
- if ( geometry._bufferGeometry === undefined ) {
- geometry._bufferGeometry = new BufferGeometry().setFromObject( object );
- }
- buffergeometry = geometry._bufferGeometry;
- }
- geometries.set( geometry, buffergeometry );
- info.memory.geometries ++;
- return buffergeometry;
- }
- function update( geometry ) {
- var index = geometry.index;
- var geometryAttributes = geometry.attributes;
- if ( index !== null ) {
- attributes.update( index, 34963 );
- }
- for ( var name in geometryAttributes ) {
- attributes.update( geometryAttributes[ name ], 34962 );
- }
- // morph targets
- var morphAttributes = geometry.morphAttributes;
- for ( var name in morphAttributes ) {
- var array = morphAttributes[ name ];
- for ( var i = 0, l = array.length; i < l; i ++ ) {
- attributes.update( array[ i ], 34962 );
- }
- }
- }
- function updateWireframeAttribute( geometry ) {
- var indices = [];
- var geometryIndex = geometry.index;
- var geometryPosition = geometry.attributes.position;
- var version = 0;
- if ( geometryIndex !== null ) {
- var array = geometryIndex.array;
- version = geometryIndex.version;
- for ( var i = 0, l = array.length; i < l; i += 3 ) {
- var a = array[ i + 0 ];
- var b = array[ i + 1 ];
- var c = array[ i + 2 ];
- indices.push( a, b, b, c, c, a );
- }
- } else {
- var array = geometryPosition.array;
- version = geometryPosition.version;
- for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) {
- var a = i + 0;
- var b = i + 1;
- var c = i + 2;
- indices.push( a, b, b, c, c, a );
- }
- }
- var attribute = new ( arrayMax( indices ) > 65535 ? Uint32BufferAttribute : Uint16BufferAttribute )( indices, 1 );
- attribute.version = version;
- attributes.update( attribute, 34963 );
- //
- var previousAttribute = wireframeAttributes.get( geometry );
- if ( previousAttribute ) { attributes.remove( previousAttribute ); }
- //
- wireframeAttributes.set( geometry, attribute );
- }
- function getWireframeAttribute( geometry ) {
- var currentAttribute = wireframeAttributes.get( geometry );
- if ( currentAttribute ) {
- var geometryIndex = geometry.index;
- if ( geometryIndex !== null ) {
- // if the attribute is obsolete, create a new one
- if ( currentAttribute.version < geometryIndex.version ) {
- updateWireframeAttribute( geometry );
- }
- }
- } else {
- updateWireframeAttribute( geometry );
- }
- return wireframeAttributes.get( geometry );
- }
- return {
- get: get,
- update: update,
- getWireframeAttribute: getWireframeAttribute
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLIndexedBufferRenderer( gl, extensions, info, capabilities ) {
- var mode;
- function setMode( value ) {
- mode = value;
- }
- var type, bytesPerElement;
- function setIndex( value ) {
- type = value.type;
- bytesPerElement = value.bytesPerElement;
- }
- function render( start, count ) {
- gl.drawElements( mode, count, type, start * bytesPerElement );
- info.update( count, mode );
- }
- function renderInstances( geometry, start, count, primcount ) {
- if ( primcount === 0 ) { return; }
- var extension, methodName;
- if ( capabilities.isWebGL2 ) {
- extension = gl;
- methodName = 'drawElementsInstanced';
- } else {
- extension = extensions.get( 'ANGLE_instanced_arrays' );
- methodName = 'drawElementsInstancedANGLE';
- if ( extension === null ) {
- console.error( 'THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
- return;
- }
- }
- extension[ methodName ]( mode, count, type, start * bytesPerElement, primcount );
- info.update( count, mode, primcount );
- }
- //
- this.setMode = setMode;
- this.setIndex = setIndex;
- this.render = render;
- this.renderInstances = renderInstances;
- }
- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
- function WebGLInfo( gl ) {
- var memory = {
- geometries: 0,
- textures: 0
- };
- var render = {
- frame: 0,
- calls: 0,
- triangles: 0,
- points: 0,
- lines: 0
- };
- function update( count, mode, instanceCount ) {
- instanceCount = instanceCount || 1;
- render.calls ++;
- switch ( mode ) {
- case 4:
- render.triangles += instanceCount * ( count / 3 );
- break;
- case 5:
- case 6:
- render.triangles += instanceCount * ( count - 2 );
- break;
- case 1:
- render.lines += instanceCount * ( count / 2 );
- break;
- case 3:
- render.lines += instanceCount * ( count - 1 );
- break;
- case 2:
- render.lines += instanceCount * count;
- break;
- case 0:
- render.points += instanceCount * count;
- break;
- default:
- console.error( 'THREE.WebGLInfo: Unknown draw mode:', mode );
- break;
- }
- }
- function reset() {
- render.frame ++;
- render.calls = 0;
- render.triangles = 0;
- render.points = 0;
- render.lines = 0;
- }
- return {
- memory: memory,
- render: render,
- programs: null,
- autoReset: true,
- reset: reset,
- update: update
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function absNumericalSort( a, b ) {
- return Math.abs( b[ 1 ] ) - Math.abs( a[ 1 ] );
- }
- function WebGLMorphtargets( gl ) {
- var influencesList = {};
- var morphInfluences = new Float32Array( 8 );
- function update( object, geometry, material, program ) {
- var objectInfluences = object.morphTargetInfluences;
- var length = objectInfluences.length;
- var influences = influencesList[ geometry.id ];
- if ( influences === undefined ) {
- // initialise list
- influences = [];
- for ( var i = 0; i < length; i ++ ) {
- influences[ i ] = [ i, 0 ];
- }
- influencesList[ geometry.id ] = influences;
- }
- var morphTargets = material.morphTargets && geometry.morphAttributes.position;
- var morphNormals = material.morphNormals && geometry.morphAttributes.normal;
- // Remove current morphAttributes
- for ( var i = 0; i < length; i ++ ) {
- var influence = influences[ i ];
- if ( influence[ 1 ] !== 0 ) {
- if ( morphTargets ) { geometry.removeAttribute( 'morphTarget' + i ); }
- if ( morphNormals ) { geometry.removeAttribute( 'morphNormal' + i ); }
- }
- }
- // Collect influences
- for ( var i = 0; i < length; i ++ ) {
- var influence = influences[ i ];
- influence[ 0 ] = i;
- influence[ 1 ] = objectInfluences[ i ];
- }
- influences.sort( absNumericalSort );
- // Add morphAttributes
- for ( var i = 0; i < 8; i ++ ) {
- var influence = influences[ i ];
- if ( influence ) {
- var index = influence[ 0 ];
- var value = influence[ 1 ];
- if ( value ) {
- if ( morphTargets ) { geometry.addAttribute( 'morphTarget' + i, morphTargets[ index ] ); }
- if ( morphNormals ) { geometry.addAttribute( 'morphNormal' + i, morphNormals[ index ] ); }
- morphInfluences[ i ] = value;
- continue;
- }
- }
- morphInfluences[ i ] = 0;
- }
- program.getUniforms().setValue( gl, 'morphTargetInfluences', morphInfluences );
- }
- return {
- update: update
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLObjects( gl, geometries, attributes, info ) {
- var updateList = {};
- function update( object ) {
- var frame = info.render.frame;
- var geometry = object.geometry;
- var buffergeometry = geometries.get( object, geometry );
- // Update once per frame
- if ( updateList[ buffergeometry.id ] !== frame ) {
- if ( geometry.isGeometry ) {
- buffergeometry.updateFromObject( object );
- }
- geometries.update( buffergeometry );
- updateList[ buffergeometry.id ] = frame;
- }
- if ( object.isInstancedMesh ) {
- attributes.update( object.instanceMatrix, 34962 );
- }
- return buffergeometry;
- }
- function dispose() {
- updateList = {};
- }
- return {
- update: update,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function CubeTexture( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
- images = images !== undefined ? images : [];
- mapping = mapping !== undefined ? mapping : CubeReflectionMapping;
- format = format !== undefined ? format : RGBFormat;
- Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.flipY = false;
- }
- CubeTexture.prototype = Object.create( Texture.prototype );
- CubeTexture.prototype.constructor = CubeTexture;
- CubeTexture.prototype.isCubeTexture = true;
- Object.defineProperty( CubeTexture.prototype, 'images', {
- get: function () {
- return this.image;
- },
- set: function ( value ) {
- this.image = value;
- }
- } );
- /**
- * @author Takahiro https://github.com/takahirox
- */
- function DataTexture2DArray( data, width, height, depth ) {
- Texture.call( this, null );
- this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
- this.wrapR = ClampToEdgeWrapping;
- this.generateMipmaps = false;
- this.flipY = false;
- this.needsUpdate = true;
- }
- DataTexture2DArray.prototype = Object.create( Texture.prototype );
- DataTexture2DArray.prototype.constructor = DataTexture2DArray;
- DataTexture2DArray.prototype.isDataTexture2DArray = true;
- /**
- * @author Artur Trzesiok
- */
- function DataTexture3D( data, width, height, depth ) {
- // We're going to add .setXXX() methods for setting properties later.
- // Users can still set in DataTexture3D directly.
- //
- // var texture = new THREE.DataTexture3D( data, width, height, depth );
- // texture.anisotropy = 16;
- //
- // See #14839
- Texture.call( this, null );
- this.image = { data: data || null, width: width || 1, height: height || 1, depth: depth || 1 };
- this.magFilter = NearestFilter;
- this.minFilter = NearestFilter;
- this.wrapR = ClampToEdgeWrapping;
- this.generateMipmaps = false;
- this.flipY = false;
- this.needsUpdate = true;
- }
- DataTexture3D.prototype = Object.create( Texture.prototype );
- DataTexture3D.prototype.constructor = DataTexture3D;
- DataTexture3D.prototype.isDataTexture3D = true;
- /**
- * @author tschw
- * @author Mugen87 / https://github.com/Mugen87
- * @author mrdoob / http://mrdoob.com/
- *
- * Uniforms of a program.
- * Those form a tree structure with a special top-level container for the root,
- * which you get by calling 'new WebGLUniforms( gl, program )'.
- *
- *
- * Properties of inner nodes including the top-level container:
- *
- * .seq - array of nested uniforms
- * .map - nested uniforms by name
- *
- *
- * Methods of all nodes except the top-level container:
- *
- * .setValue( gl, value, [textures] )
- *
- * uploads a uniform value(s)
- * the 'textures' parameter is needed for sampler uniforms
- *
- *
- * Static methods of the top-level container (textures factorizations):
- *
- * .upload( gl, seq, values, textures )
- *
- * sets uniforms in 'seq' to 'values[id].value'
- *
- * .seqWithValue( seq, values ) : filteredSeq
- *
- * filters 'seq' entries with corresponding entry in values
- *
- *
- * Methods of the top-level container (textures factorizations):
- *
- * .setValue( gl, name, value, textures )
- *
- * sets uniform with name 'name' to 'value'
- *
- * .setOptional( gl, obj, prop )
- *
- * like .set for an optional property of the object
- *
- */
- var emptyTexture = new Texture();
- var emptyTexture2dArray = new DataTexture2DArray();
- var emptyTexture3d = new DataTexture3D();
- var emptyCubeTexture = new CubeTexture();
- // --- Utilities ---
- // Array Caches (provide typed arrays for temporary by size)
- var arrayCacheF32 = [];
- var arrayCacheI32 = [];
- // Float32Array caches used for uploading Matrix uniforms
- var mat4array = new Float32Array( 16 );
- var mat3array = new Float32Array( 9 );
- var mat2array = new Float32Array( 4 );
- // Flattening for arrays of vectors and matrices
- function flatten( array, nBlocks, blockSize ) {
- var firstElem = array[ 0 ];
- if ( firstElem <= 0 || firstElem > 0 ) { return array; }
- // unoptimized: ! isNaN( firstElem )
- // see http://jacksondunstan.com/articles/983
- var n = nBlocks * blockSize,
- r = arrayCacheF32[ n ];
- if ( r === undefined ) {
- r = new Float32Array( n );
- arrayCacheF32[ n ] = r;
- }
- if ( nBlocks !== 0 ) {
- firstElem.toArray( r, 0 );
- for ( var i = 1, offset = 0; i !== nBlocks; ++ i ) {
- offset += blockSize;
- array[ i ].toArray( r, offset );
- }
- }
- return r;
- }
- function arraysEqual( a, b ) {
- if ( a.length !== b.length ) { return false; }
- for ( var i = 0, l = a.length; i < l; i ++ ) {
- if ( a[ i ] !== b[ i ] ) { return false; }
- }
- return true;
- }
- function copyArray( a, b ) {
- for ( var i = 0, l = b.length; i < l; i ++ ) {
- a[ i ] = b[ i ];
- }
- }
- // Texture unit allocation
- function allocTexUnits( textures, n ) {
- var r = arrayCacheI32[ n ];
- if ( r === undefined ) {
- r = new Int32Array( n );
- arrayCacheI32[ n ] = r;
- }
- for ( var i = 0; i !== n; ++ i )
- { r[ i ] = textures.allocateTextureUnit(); }
- return r;
- }
- // --- Setters ---
- // Note: Defining these methods externally, because they come in a bunch
- // and this way their names minify.
- // Single scalar
- function setValueV1f( gl, v ) {
- var cache = this.cache;
- if ( cache[ 0 ] === v ) { return; }
- gl.uniform1f( this.addr, v );
- cache[ 0 ] = v;
- }
- // Single float vector (from flat array or THREE.VectorN)
- function setValueV2f( gl, v ) {
- var cache = this.cache;
- if ( v.x !== undefined ) {
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y ) {
- gl.uniform2f( this.addr, v.x, v.y );
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- }
- } else {
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniform2fv( this.addr, v );
- copyArray( cache, v );
- }
- }
- function setValueV3f( gl, v ) {
- var cache = this.cache;
- if ( v.x !== undefined ) {
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z ) {
- gl.uniform3f( this.addr, v.x, v.y, v.z );
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
- }
- } else if ( v.r !== undefined ) {
- if ( cache[ 0 ] !== v.r || cache[ 1 ] !== v.g || cache[ 2 ] !== v.b ) {
- gl.uniform3f( this.addr, v.r, v.g, v.b );
- cache[ 0 ] = v.r;
- cache[ 1 ] = v.g;
- cache[ 2 ] = v.b;
- }
- } else {
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniform3fv( this.addr, v );
- copyArray( cache, v );
- }
- }
- function setValueV4f( gl, v ) {
- var cache = this.cache;
- if ( v.x !== undefined ) {
- if ( cache[ 0 ] !== v.x || cache[ 1 ] !== v.y || cache[ 2 ] !== v.z || cache[ 3 ] !== v.w ) {
- gl.uniform4f( this.addr, v.x, v.y, v.z, v.w );
- cache[ 0 ] = v.x;
- cache[ 1 ] = v.y;
- cache[ 2 ] = v.z;
- cache[ 3 ] = v.w;
- }
- } else {
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniform4fv( this.addr, v );
- copyArray( cache, v );
- }
- }
- // Single matrix (from flat array or MatrixN)
- function setValueM2( gl, v ) {
- var cache = this.cache;
- var elements = v.elements;
- if ( elements === undefined ) {
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniformMatrix2fv( this.addr, false, v );
- copyArray( cache, v );
- } else {
- if ( arraysEqual( cache, elements ) ) { return; }
- mat2array.set( elements );
- gl.uniformMatrix2fv( this.addr, false, mat2array );
- copyArray( cache, elements );
- }
- }
- function setValueM3( gl, v ) {
- var cache = this.cache;
- var elements = v.elements;
- if ( elements === undefined ) {
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniformMatrix3fv( this.addr, false, v );
- copyArray( cache, v );
- } else {
- if ( arraysEqual( cache, elements ) ) { return; }
- mat3array.set( elements );
- gl.uniformMatrix3fv( this.addr, false, mat3array );
- copyArray( cache, elements );
- }
- }
- function setValueM4( gl, v ) {
- var cache = this.cache;
- var elements = v.elements;
- if ( elements === undefined ) {
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniformMatrix4fv( this.addr, false, v );
- copyArray( cache, v );
- } else {
- if ( arraysEqual( cache, elements ) ) { return; }
- mat4array.set( elements );
- gl.uniformMatrix4fv( this.addr, false, mat4array );
- copyArray( cache, elements );
- }
- }
- // Single texture (2D / Cube)
- function setValueT1( gl, v, textures ) {
- var cache = this.cache;
- var unit = textures.allocateTextureUnit();
- if ( cache[ 0 ] !== unit ) {
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
- }
- textures.safeSetTexture2D( v || emptyTexture, unit );
- }
- function setValueT2DArray1( gl, v, textures ) {
- var cache = this.cache;
- var unit = textures.allocateTextureUnit();
- if ( cache[ 0 ] !== unit ) {
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
- }
- textures.setTexture2DArray( v || emptyTexture2dArray, unit );
- }
- function setValueT3D1( gl, v, textures ) {
- var cache = this.cache;
- var unit = textures.allocateTextureUnit();
- if ( cache[ 0 ] !== unit ) {
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
- }
- textures.setTexture3D( v || emptyTexture3d, unit );
- }
- function setValueT6( gl, v, textures ) {
- var cache = this.cache;
- var unit = textures.allocateTextureUnit();
- if ( cache[ 0 ] !== unit ) {
- gl.uniform1i( this.addr, unit );
- cache[ 0 ] = unit;
- }
- textures.safeSetTextureCube( v || emptyCubeTexture, unit );
- }
- // Integer / Boolean vectors or arrays thereof (always flat arrays)
- function setValueV1i( gl, v ) {
- var cache = this.cache;
- if ( cache[ 0 ] === v ) { return; }
- gl.uniform1i( this.addr, v );
- cache[ 0 ] = v;
- }
- function setValueV2i( gl, v ) {
- var cache = this.cache;
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniform2iv( this.addr, v );
- copyArray( cache, v );
- }
- function setValueV3i( gl, v ) {
- var cache = this.cache;
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniform3iv( this.addr, v );
- copyArray( cache, v );
- }
- function setValueV4i( gl, v ) {
- var cache = this.cache;
- if ( arraysEqual( cache, v ) ) { return; }
- gl.uniform4iv( this.addr, v );
- copyArray( cache, v );
- }
- // Helper to pick the right setter for the singular case
- function getSingularSetter( type ) {
- switch ( type ) {
- case 0x1406: return setValueV1f; // FLOAT
- case 0x8b50: return setValueV2f; // _VEC2
- case 0x8b51: return setValueV3f; // _VEC3
- case 0x8b52: return setValueV4f; // _VEC4
- case 0x8b5a: return setValueM2; // _MAT2
- case 0x8b5b: return setValueM3; // _MAT3
- case 0x8b5c: return setValueM4; // _MAT4
- case 0x8b5e: case 0x8d66: return setValueT1; // SAMPLER_2D, SAMPLER_EXTERNAL_OES
- case 0x8b5f: return setValueT3D1; // SAMPLER_3D
- case 0x8b60: return setValueT6; // SAMPLER_CUBE
- case 0x8DC1: return setValueT2DArray1; // SAMPLER_2D_ARRAY
- case 0x1404: case 0x8b56: return setValueV1i; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValueV2i; // _VEC2
- case 0x8b54: case 0x8b58: return setValueV3i; // _VEC3
- case 0x8b55: case 0x8b59: return setValueV4i; // _VEC4
- }
- }
- // Array of scalars
- function setValueV1fArray( gl, v ) {
- gl.uniform1fv( this.addr, v );
- }
- // Integer / Boolean vectors or arrays thereof (always flat arrays)
- function setValueV1iArray( gl, v ) {
- gl.uniform1iv( this.addr, v );
- }
- function setValueV2iArray( gl, v ) {
- gl.uniform2iv( this.addr, v );
- }
- function setValueV3iArray( gl, v ) {
- gl.uniform3iv( this.addr, v );
- }
- function setValueV4iArray( gl, v ) {
- gl.uniform4iv( this.addr, v );
- }
- // Array of vectors (flat or from THREE classes)
- function setValueV2fArray( gl, v ) {
- var data = flatten( v, this.size, 2 );
- gl.uniform2fv( this.addr, data );
- }
- function setValueV3fArray( gl, v ) {
- var data = flatten( v, this.size, 3 );
- gl.uniform3fv( this.addr, data );
- }
- function setValueV4fArray( gl, v ) {
- var data = flatten( v, this.size, 4 );
- gl.uniform4fv( this.addr, data );
- }
- // Array of matrices (flat or from THREE clases)
- function setValueM2Array( gl, v ) {
- var data = flatten( v, this.size, 4 );
- gl.uniformMatrix2fv( this.addr, false, data );
- }
- function setValueM3Array( gl, v ) {
- var data = flatten( v, this.size, 9 );
- gl.uniformMatrix3fv( this.addr, false, data );
- }
- function setValueM4Array( gl, v ) {
- var data = flatten( v, this.size, 16 );
- gl.uniformMatrix4fv( this.addr, false, data );
- }
- // Array of textures (2D / Cube)
- function setValueT1Array( gl, v, textures ) {
- var n = v.length;
- var units = allocTexUnits( textures, n );
- gl.uniform1iv( this.addr, units );
- for ( var i = 0; i !== n; ++ i ) {
- textures.safeSetTexture2D( v[ i ] || emptyTexture, units[ i ] );
- }
- }
- function setValueT6Array( gl, v, textures ) {
- var n = v.length;
- var units = allocTexUnits( textures, n );
- gl.uniform1iv( this.addr, units );
- for ( var i = 0; i !== n; ++ i ) {
- textures.safeSetTextureCube( v[ i ] || emptyCubeTexture, units[ i ] );
- }
- }
- // Helper to pick the right setter for a pure (bottom-level) array
- function getPureArraySetter( type ) {
- switch ( type ) {
- case 0x1406: return setValueV1fArray; // FLOAT
- case 0x8b50: return setValueV2fArray; // _VEC2
- case 0x8b51: return setValueV3fArray; // _VEC3
- case 0x8b52: return setValueV4fArray; // _VEC4
- case 0x8b5a: return setValueM2Array; // _MAT2
- case 0x8b5b: return setValueM3Array; // _MAT3
- case 0x8b5c: return setValueM4Array; // _MAT4
- case 0x8b5e: return setValueT1Array; // SAMPLER_2D
- case 0x8b60: return setValueT6Array; // SAMPLER_CUBE
- case 0x1404: case 0x8b56: return setValueV1iArray; // INT, BOOL
- case 0x8b53: case 0x8b57: return setValueV2iArray; // _VEC2
- case 0x8b54: case 0x8b58: return setValueV3iArray; // _VEC3
- case 0x8b55: case 0x8b59: return setValueV4iArray; // _VEC4
- }
- }
- // --- Uniform Classes ---
- function SingleUniform( id, activeInfo, addr ) {
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.setValue = getSingularSetter( activeInfo.type );
- // this.path = activeInfo.name; // DEBUG
- }
- function PureArrayUniform( id, activeInfo, addr ) {
- this.id = id;
- this.addr = addr;
- this.cache = [];
- this.size = activeInfo.size;
- this.setValue = getPureArraySetter( activeInfo.type );
- // this.path = activeInfo.name; // DEBUG
- }
- PureArrayUniform.prototype.updateCache = function ( data ) {
- var cache = this.cache;
- if ( data instanceof Float32Array && cache.length !== data.length ) {
- this.cache = new Float32Array( data.length );
- }
- copyArray( cache, data );
- };
- function StructuredUniform( id ) {
- this.id = id;
- this.seq = [];
- this.map = {};
- }
- StructuredUniform.prototype.setValue = function ( gl, value, textures ) {
- var seq = this.seq;
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ];
- u.setValue( gl, value[ u.id ], textures );
- }
- };
- // --- Top-level ---
- // Parser - builds up the property tree from the path strings
- var RePathPart = /([\w\d_]+)(\])?(\[|\.)?/g;
- // extracts
- // - the identifier (member name or array index)
- // - followed by an optional right bracket (found when array index)
- // - followed by an optional left bracket or dot (type of subscript)
- //
- // Note: These portions can be read in a non-overlapping fashion and
- // allow straightforward parsing of the hierarchy that WebGL encodes
- // in the uniform names.
- function addUniform( container, uniformObject ) {
- container.seq.push( uniformObject );
- container.map[ uniformObject.id ] = uniformObject;
- }
- function parseUniform( activeInfo, addr, container ) {
- var path = activeInfo.name,
- pathLength = path.length;
- // reset RegExp object, because of the early exit of a previous run
- RePathPart.lastIndex = 0;
- while ( true ) {
- var match = RePathPart.exec( path ),
- matchEnd = RePathPart.lastIndex,
- id = match[ 1 ],
- idIsIndex = match[ 2 ] === ']',
- subscript = match[ 3 ];
- if ( idIsIndex ) { id = id | 0; } // convert to integer
- if ( subscript === undefined || subscript === '[' && matchEnd + 2 === pathLength ) {
- // bare name or "pure" bottom-level array "[0]" suffix
- addUniform( container, subscript === undefined ?
- new SingleUniform( id, activeInfo, addr ) :
- new PureArrayUniform( id, activeInfo, addr ) );
- break;
- } else {
- // step into inner node / create it in case it doesn't exist
- var map = container.map, next = map[ id ];
- if ( next === undefined ) {
- next = new StructuredUniform( id );
- addUniform( container, next );
- }
- container = next;
- }
- }
- }
- // Root Container
- function WebGLUniforms( gl, program ) {
- this.seq = [];
- this.map = {};
- var n = gl.getProgramParameter( program, 35718 );
- for ( var i = 0; i < n; ++ i ) {
- var info = gl.getActiveUniform( program, i ),
- addr = gl.getUniformLocation( program, info.name );
- parseUniform( info, addr, this );
- }
- }
- WebGLUniforms.prototype.setValue = function ( gl, name, value, textures ) {
- var u = this.map[ name ];
- if ( u !== undefined ) { u.setValue( gl, value, textures ); }
- };
- WebGLUniforms.prototype.setOptional = function ( gl, object, name ) {
- var v = object[ name ];
- if ( v !== undefined ) { this.setValue( gl, name, v ); }
- };
- // Static interface
- WebGLUniforms.upload = function ( gl, seq, values, textures ) {
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ],
- v = values[ u.id ];
- if ( v.needsUpdate !== false ) {
- // note: always updating when .needsUpdate is undefined
- u.setValue( gl, v.value, textures );
- }
- }
- };
- WebGLUniforms.seqWithValue = function ( seq, values ) {
- var r = [];
- for ( var i = 0, n = seq.length; i !== n; ++ i ) {
- var u = seq[ i ];
- if ( u.id in values ) { r.push( u ); }
- }
- return r;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLShader( gl, type, string ) {
- var shader = gl.createShader( type );
- gl.shaderSource( shader, string );
- gl.compileShader( shader );
- return shader;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var programIdCount = 0;
- function addLineNumbers( string ) {
- var lines = string.split( '\n' );
- for ( var i = 0; i < lines.length; i ++ ) {
- lines[ i ] = ( i + 1 ) + ': ' + lines[ i ];
- }
- return lines.join( '\n' );
- }
- function getEncodingComponents( encoding ) {
- switch ( encoding ) {
- case LinearEncoding:
- return [ 'Linear', '( value )' ];
- case sRGBEncoding:
- return [ 'sRGB', '( value )' ];
- case RGBEEncoding:
- return [ 'RGBE', '( value )' ];
- case RGBM7Encoding:
- return [ 'RGBM', '( value, 7.0 )' ];
- case RGBM16Encoding:
- return [ 'RGBM', '( value, 16.0 )' ];
- case RGBDEncoding:
- return [ 'RGBD', '( value, 256.0 )' ];
- case GammaEncoding:
- return [ 'Gamma', '( value, float( GAMMA_FACTOR ) )' ];
- case LogLuvEncoding:
- return [ 'LogLuv', '( value )' ];
- default:
- throw new Error( 'unsupported encoding: ' + encoding );
- }
- }
- function getShaderErrors( gl, shader, type ) {
- var status = gl.getShaderParameter( shader, 35713 );
- var log = gl.getShaderInfoLog( shader ).trim();
- if ( status && log === '' ) { return ''; }
- // --enable-privileged-webgl-extension
- // console.log( '**' + type + '**', gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) );
- var source = gl.getShaderSource( shader );
- return 'THREE.WebGLShader: gl.getShaderInfoLog() ' + type + '\n' + log + addLineNumbers( source );
- }
- function getTexelDecodingFunction( functionName, encoding ) {
- var components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return ' + components[ 0 ] + 'ToLinear' + components[ 1 ] + '; }';
- }
- function getTexelEncodingFunction( functionName, encoding ) {
- var components = getEncodingComponents( encoding );
- return 'vec4 ' + functionName + '( vec4 value ) { return LinearTo' + components[ 0 ] + components[ 1 ] + '; }';
- }
- function getToneMappingFunction( functionName, toneMapping ) {
- var toneMappingName;
- switch ( toneMapping ) {
- case LinearToneMapping:
- toneMappingName = 'Linear';
- break;
- case ReinhardToneMapping:
- toneMappingName = 'Reinhard';
- break;
- case Uncharted2ToneMapping:
- toneMappingName = 'Uncharted2';
- break;
- case CineonToneMapping:
- toneMappingName = 'OptimizedCineon';
- break;
- case ACESFilmicToneMapping:
- toneMappingName = 'ACESFilmic';
- break;
- default:
- throw new Error( 'unsupported toneMapping: ' + toneMapping );
- }
- return 'vec3 ' + functionName + '( vec3 color ) { return ' + toneMappingName + 'ToneMapping( color ); }';
- }
- function generateExtensions( extensions, parameters, rendererExtensions ) {
- extensions = extensions || {};
- var chunks = [
- ( extensions.derivatives || parameters.envMapCubeUV || parameters.bumpMap || parameters.tangentSpaceNormalMap || parameters.clearcoatNormalMap || parameters.flatShading ) ? '#extension GL_OES_standard_derivatives : enable' : '',
- ( extensions.fragDepth || parameters.logarithmicDepthBuffer ) && rendererExtensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '',
- ( extensions.drawBuffers ) && rendererExtensions.get( 'WEBGL_draw_buffers' ) ? '#extension GL_EXT_draw_buffers : require' : '',
- ( extensions.shaderTextureLOD || parameters.envMap ) && rendererExtensions.get( 'EXT_shader_texture_lod' ) ? '#extension GL_EXT_shader_texture_lod : enable' : ''
- ];
- return chunks.filter( filterEmptyLine ).join( '\n' );
- }
- function generateDefines( defines ) {
- var chunks = [];
- for ( var name in defines ) {
- var value = defines[ name ];
- if ( value === false ) { continue; }
- chunks.push( '#define ' + name + ' ' + value );
- }
- return chunks.join( '\n' );
- }
- function fetchAttributeLocations( gl, program ) {
- var attributes = {};
- var n = gl.getProgramParameter( program, 35721 );
- for ( var i = 0; i < n; i ++ ) {
- var info = gl.getActiveAttrib( program, i );
- var name = info.name;
- // console.log( 'THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:', name, i );
- attributes[ name ] = gl.getAttribLocation( program, name );
- }
- return attributes;
- }
- function filterEmptyLine( string ) {
- return string !== '';
- }
- function replaceLightNums( string, parameters ) {
- return string
- .replace( /NUM_DIR_LIGHTS/g, parameters.numDirLights )
- .replace( /NUM_SPOT_LIGHTS/g, parameters.numSpotLights )
- .replace( /NUM_RECT_AREA_LIGHTS/g, parameters.numRectAreaLights )
- .replace( /NUM_POINT_LIGHTS/g, parameters.numPointLights )
- .replace( /NUM_HEMI_LIGHTS/g, parameters.numHemiLights )
- .replace( /NUM_DIR_LIGHT_SHADOWS/g, parameters.numDirLightShadows )
- .replace( /NUM_SPOT_LIGHT_SHADOWS/g, parameters.numSpotLightShadows )
- .replace( /NUM_POINT_LIGHT_SHADOWS/g, parameters.numPointLightShadows );
- }
- function replaceClippingPlaneNums( string, parameters ) {
- return string
- .replace( /NUM_CLIPPING_PLANES/g, parameters.numClippingPlanes )
- .replace( /UNION_CLIPPING_PLANES/g, ( parameters.numClippingPlanes - parameters.numClipIntersection ) );
- }
- // Resolve Includes
- var includePattern = /^[ \t]*#include +<([\w\d./]+)>/gm;
- function resolveIncludes( string ) {
- return string.replace( includePattern, includeReplacer );
- }
- function includeReplacer( match, include ) {
- var string = ShaderChunk[ include ];
- if ( string === undefined ) {
- throw new Error( 'Can not resolve #include <' + include + '>' );
- }
- return resolveIncludes( string );
- }
- // Unroll Loops
- var loopPattern = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g;
- function unrollLoops( string ) {
- return string.replace( loopPattern, loopReplacer );
- }
- function loopReplacer( match, start, end, snippet ) {
- var string = '';
- for ( var i = parseInt( start ); i < parseInt( end ); i ++ ) {
- string += snippet
- .replace( /\[ i \]/g, '[ ' + i + ' ]' )
- .replace( /UNROLLED_LOOP_INDEX/g, i );
- }
- return string;
- }
- //
- function generatePrecision( parameters ) {
- var precisionstring = "precision " + parameters.precision + " float;\nprecision " + parameters.precision + " int;";
- if ( parameters.precision === "highp" ) {
- precisionstring += "\n#define HIGH_PRECISION";
- } else if ( parameters.precision === "mediump" ) {
- precisionstring += "\n#define MEDIUM_PRECISION";
- } else if ( parameters.precision === "lowp" ) {
- precisionstring += "\n#define LOW_PRECISION";
- }
- return precisionstring;
- }
- function generateShadowMapTypeDefine( parameters ) {
- var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC';
- if ( parameters.shadowMapType === PCFShadowMap ) {
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF';
- } else if ( parameters.shadowMapType === PCFSoftShadowMap ) {
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT';
- } else if ( parameters.shadowMapType === VSMShadowMap ) {
- shadowMapTypeDefine = 'SHADOWMAP_TYPE_VSM';
- }
- return shadowMapTypeDefine;
- }
- function generateEnvMapTypeDefine( parameters, material ) {
- var envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- if ( parameters.envMap ) {
- switch ( material.envMap.mapping ) {
- case CubeReflectionMapping:
- case CubeRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE';
- break;
- case CubeUVReflectionMapping:
- case CubeUVRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_CUBE_UV';
- break;
- case EquirectangularReflectionMapping:
- case EquirectangularRefractionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC';
- break;
- case SphericalReflectionMapping:
- envMapTypeDefine = 'ENVMAP_TYPE_SPHERE';
- break;
- }
- }
- return envMapTypeDefine;
- }
- function generateEnvMapModeDefine( parameters, material ) {
- var envMapModeDefine = 'ENVMAP_MODE_REFLECTION';
- if ( parameters.envMap ) {
- switch ( material.envMap.mapping ) {
- case CubeRefractionMapping:
- case EquirectangularRefractionMapping:
- envMapModeDefine = 'ENVMAP_MODE_REFRACTION';
- break;
- }
- }
- return envMapModeDefine;
- }
- function generateEnvMapBlendingDefine( parameters, material ) {
- var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- if ( parameters.envMap ) {
- switch ( material.combine ) {
- case MultiplyOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY';
- break;
- case MixOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_MIX';
- break;
- case AddOperation:
- envMapBlendingDefine = 'ENVMAP_BLENDING_ADD';
- break;
- }
- }
- return envMapBlendingDefine;
- }
- function WebGLProgram( renderer, extensions, code, material, shader, parameters ) {
- var gl = renderer.getContext();
- var defines = material.defines;
- var vertexShader = shader.vertexShader;
- var fragmentShader = shader.fragmentShader;
- var shadowMapTypeDefine = generateShadowMapTypeDefine( parameters );
- var envMapTypeDefine = generateEnvMapTypeDefine( parameters, material );
- var envMapModeDefine = generateEnvMapModeDefine( parameters, material );
- var envMapBlendingDefine = generateEnvMapBlendingDefine( parameters, material );
- var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0;
- var customExtensions = parameters.isWebGL2 ? '' : generateExtensions( material.extensions, parameters, extensions );
- var customDefines = generateDefines( defines );
- var program = gl.createProgram();
- var prefixVertex, prefixFragment;
- var renderTarget = renderer.getRenderTarget();
- var numMultiviewViews = renderTarget && renderTarget.isWebGLMultiviewRenderTarget ? renderTarget.numViews : 0;
- if ( material.isRawShaderMaterial ) {
- prefixVertex = [
- customDefines
- ].filter( filterEmptyLine ).join( '\n' );
- if ( prefixVertex.length > 0 ) {
- prefixVertex += '\n';
- }
- prefixFragment = [
- customExtensions,
- customDefines
- ].filter( filterEmptyLine ).join( '\n' );
- if ( prefixFragment.length > 0 ) {
- prefixFragment += '\n';
- }
- } else {
- prefixVertex = [
- generatePrecision( parameters ),
- '#define SHADER_NAME ' + shader.name,
- customDefines,
- parameters.instancing ? '#define USE_INSTANCING' : '',
- parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '',
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
- '#define MAX_BONES ' + parameters.maxBones,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
- parameters.map ? '#define USE_MAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
- parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.vertexTangents ? '#define USE_TANGENT' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.vertexUvs ? '#define USE_UV' : '',
- parameters.flatShading ? '#define FLAT_SHADED' : '',
- parameters.skinning ? '#define USE_SKINNING' : '',
- parameters.useVertexTexture ? '#define BONE_TEXTURE' : '',
- parameters.morphTargets ? '#define USE_MORPHTARGETS' : '',
- parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
- parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '',
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
- 'uniform mat4 modelMatrix;',
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 viewMatrix;',
- 'uniform mat3 normalMatrix;',
- 'uniform vec3 cameraPosition;',
- '#ifdef USE_INSTANCING',
- ' attribute mat4 instanceMatrix;',
- '#endif',
- 'attribute vec3 position;',
- 'attribute vec3 normal;',
- 'attribute vec2 uv;',
- '#ifdef USE_TANGENT',
- ' attribute vec4 tangent;',
- '#endif',
- '#ifdef USE_COLOR',
- ' attribute vec3 color;',
- '#endif',
- '#ifdef USE_MORPHTARGETS',
- ' attribute vec3 morphTarget0;',
- ' attribute vec3 morphTarget1;',
- ' attribute vec3 morphTarget2;',
- ' attribute vec3 morphTarget3;',
- ' #ifdef USE_MORPHNORMALS',
- ' attribute vec3 morphNormal0;',
- ' attribute vec3 morphNormal1;',
- ' attribute vec3 morphNormal2;',
- ' attribute vec3 morphNormal3;',
- ' #else',
- ' attribute vec3 morphTarget4;',
- ' attribute vec3 morphTarget5;',
- ' attribute vec3 morphTarget6;',
- ' attribute vec3 morphTarget7;',
- ' #endif',
- '#endif',
- '#ifdef USE_SKINNING',
- ' attribute vec4 skinIndex;',
- ' attribute vec4 skinWeight;',
- '#endif',
- '\n'
- ].filter( filterEmptyLine ).join( '\n' );
- prefixFragment = [
- customExtensions,
- generatePrecision( parameters ),
- '#define SHADER_NAME ' + shader.name,
- customDefines,
- parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest + ( parameters.alphaTest % 1 ? '' : '.0' ) : '', // add '.0' if integer
- '#define GAMMA_FACTOR ' + gammaFactorDefine,
- ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '',
- ( parameters.useFog && parameters.fogExp2 ) ? '#define FOG_EXP2' : '',
- parameters.map ? '#define USE_MAP' : '',
- parameters.matcap ? '#define USE_MATCAP' : '',
- parameters.envMap ? '#define USE_ENVMAP' : '',
- parameters.envMap ? '#define ' + envMapTypeDefine : '',
- parameters.envMap ? '#define ' + envMapModeDefine : '',
- parameters.envMap ? '#define ' + envMapBlendingDefine : '',
- parameters.lightMap ? '#define USE_LIGHTMAP' : '',
- parameters.aoMap ? '#define USE_AOMAP' : '',
- parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '',
- parameters.bumpMap ? '#define USE_BUMPMAP' : '',
- parameters.normalMap ? '#define USE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.objectSpaceNormalMap ) ? '#define OBJECTSPACE_NORMALMAP' : '',
- ( parameters.normalMap && parameters.tangentSpaceNormalMap ) ? '#define TANGENTSPACE_NORMALMAP' : '',
- parameters.clearcoatNormalMap ? '#define USE_CLEARCOAT_NORMALMAP' : '',
- parameters.specularMap ? '#define USE_SPECULARMAP' : '',
- parameters.roughnessMap ? '#define USE_ROUGHNESSMAP' : '',
- parameters.metalnessMap ? '#define USE_METALNESSMAP' : '',
- parameters.alphaMap ? '#define USE_ALPHAMAP' : '',
- parameters.sheen ? '#define USE_SHEEN' : '',
- parameters.vertexTangents ? '#define USE_TANGENT' : '',
- parameters.vertexColors ? '#define USE_COLOR' : '',
- parameters.vertexUvs ? '#define USE_UV' : '',
- parameters.gradientMap ? '#define USE_GRADIENTMAP' : '',
- parameters.flatShading ? '#define FLAT_SHADED' : '',
- parameters.doubleSided ? '#define DOUBLE_SIDED' : '',
- parameters.flipSided ? '#define FLIP_SIDED' : '',
- parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '',
- parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '',
- parameters.premultipliedAlpha ? '#define PREMULTIPLIED_ALPHA' : '',
- parameters.physicallyCorrectLights ? '#define PHYSICALLY_CORRECT_LIGHTS' : '',
- parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
- parameters.logarithmicDepthBuffer && ( parameters.isWebGL2 || extensions.get( 'EXT_frag_depth' ) ) ? '#define USE_LOGDEPTHBUF_EXT' : '',
- ( ( material.extensions ? material.extensions.shaderTextureLOD : false ) || parameters.envMap ) && ( parameters.isWebGL2 || extensions.get( 'EXT_shader_texture_lod' ) ) ? '#define TEXTURE_LOD_EXT' : '',
- 'uniform mat4 viewMatrix;',
- 'uniform vec3 cameraPosition;',
- ( parameters.toneMapping !== NoToneMapping ) ? '#define TONE_MAPPING' : '',
- ( parameters.toneMapping !== NoToneMapping ) ? ShaderChunk[ 'tonemapping_pars_fragment' ] : '', // this code is required here because it is used by the toneMapping() function defined below
- ( parameters.toneMapping !== NoToneMapping ) ? getToneMappingFunction( 'toneMapping', parameters.toneMapping ) : '',
- parameters.dithering ? '#define DITHERING' : '',
- ( parameters.outputEncoding || parameters.mapEncoding || parameters.matcapEncoding || parameters.envMapEncoding || parameters.emissiveMapEncoding ) ?
- ShaderChunk[ 'encodings_pars_fragment' ] : '', // this code is required here because it is used by the various encoding/decoding function defined below
- parameters.mapEncoding ? getTexelDecodingFunction( 'mapTexelToLinear', parameters.mapEncoding ) : '',
- parameters.matcapEncoding ? getTexelDecodingFunction( 'matcapTexelToLinear', parameters.matcapEncoding ) : '',
- parameters.envMapEncoding ? getTexelDecodingFunction( 'envMapTexelToLinear', parameters.envMapEncoding ) : '',
- parameters.emissiveMapEncoding ? getTexelDecodingFunction( 'emissiveMapTexelToLinear', parameters.emissiveMapEncoding ) : '',
- parameters.outputEncoding ? getTexelEncodingFunction( 'linearToOutputTexel', parameters.outputEncoding ) : '',
- parameters.depthPacking ? '#define DEPTH_PACKING ' + material.depthPacking : '',
- '\n'
- ].filter( filterEmptyLine ).join( '\n' );
- }
- vertexShader = resolveIncludes( vertexShader );
- vertexShader = replaceLightNums( vertexShader, parameters );
- vertexShader = replaceClippingPlaneNums( vertexShader, parameters );
- fragmentShader = resolveIncludes( fragmentShader );
- fragmentShader = replaceLightNums( fragmentShader, parameters );
- fragmentShader = replaceClippingPlaneNums( fragmentShader, parameters );
- vertexShader = unrollLoops( vertexShader );
- fragmentShader = unrollLoops( fragmentShader );
- if ( parameters.isWebGL2 && ! material.isRawShaderMaterial ) {
- var isGLSL3ShaderMaterial = false;
- var versionRegex = /^\s*#version\s+300\s+es\s*\n/;
- if ( material.isShaderMaterial &&
- vertexShader.match( versionRegex ) !== null &&
- fragmentShader.match( versionRegex ) !== null ) {
- isGLSL3ShaderMaterial = true;
- vertexShader = vertexShader.replace( versionRegex, '' );
- fragmentShader = fragmentShader.replace( versionRegex, '' );
- }
- // GLSL 3.0 conversion
- prefixVertex = [
- '#version 300 es\n',
- '#define attribute in',
- '#define varying out',
- '#define texture2D texture'
- ].join( '\n' ) + '\n' + prefixVertex;
- prefixFragment = [
- '#version 300 es\n',
- '#define varying in',
- isGLSL3ShaderMaterial ? '' : 'out highp vec4 pc_fragColor;',
- isGLSL3ShaderMaterial ? '' : '#define gl_FragColor pc_fragColor',
- '#define gl_FragDepthEXT gl_FragDepth',
- '#define texture2D texture',
- '#define textureCube texture',
- '#define texture2DProj textureProj',
- '#define texture2DLodEXT textureLod',
- '#define texture2DProjLodEXT textureProjLod',
- '#define textureCubeLodEXT textureLod',
- '#define texture2DGradEXT textureGrad',
- '#define texture2DProjGradEXT textureProjGrad',
- '#define textureCubeGradEXT textureGrad'
- ].join( '\n' ) + '\n' + prefixFragment;
- // Multiview
- if ( numMultiviewViews > 0 ) {
- prefixVertex = prefixVertex.replace(
- '#version 300 es\n',
- [
- '#version 300 es\n',
- '#extension GL_OVR_multiview2 : require',
- 'layout(num_views = ' + numMultiviewViews + ') in;',
- '#define VIEW_ID gl_ViewID_OVR'
- ].join( '\n' )
- );
- prefixVertex = prefixVertex.replace(
- [
- 'uniform mat4 modelViewMatrix;',
- 'uniform mat4 projectionMatrix;',
- 'uniform mat4 viewMatrix;',
- 'uniform mat3 normalMatrix;'
- ].join( '\n' ),
- [
- 'uniform mat4 modelViewMatrices[' + numMultiviewViews + '];',
- 'uniform mat4 projectionMatrices[' + numMultiviewViews + '];',
- 'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
- 'uniform mat3 normalMatrices[' + numMultiviewViews + '];',
- '#define modelViewMatrix modelViewMatrices[VIEW_ID]',
- '#define projectionMatrix projectionMatrices[VIEW_ID]',
- '#define viewMatrix viewMatrices[VIEW_ID]',
- '#define normalMatrix normalMatrices[VIEW_ID]'
- ].join( '\n' )
- );
- prefixFragment = prefixFragment.replace(
- '#version 300 es\n',
- [
- '#version 300 es\n',
- '#extension GL_OVR_multiview2 : require',
- '#define VIEW_ID gl_ViewID_OVR'
- ].join( '\n' )
- );
- prefixFragment = prefixFragment.replace(
- 'uniform mat4 viewMatrix;',
- [
- 'uniform mat4 viewMatrices[' + numMultiviewViews + '];',
- '#define viewMatrix viewMatrices[VIEW_ID]'
- ].join( '\n' )
- );
- }
- }
- var vertexGlsl = prefixVertex + vertexShader;
- var fragmentGlsl = prefixFragment + fragmentShader;
- // console.log( '*VERTEX*', vertexGlsl );
- // console.log( '*FRAGMENT*', fragmentGlsl );
- var glVertexShader = WebGLShader( gl, 35633, vertexGlsl );
- var glFragmentShader = WebGLShader( gl, 35632, fragmentGlsl );
- gl.attachShader( program, glVertexShader );
- gl.attachShader( program, glFragmentShader );
- // Force a particular attribute to index 0.
- if ( material.index0AttributeName !== undefined ) {
- gl.bindAttribLocation( program, 0, material.index0AttributeName );
- } else if ( parameters.morphTargets === true ) {
- // programs with morphTargets displace position out of attribute 0
- gl.bindAttribLocation( program, 0, 'position' );
- }
- gl.linkProgram( program );
- // check for link errors
- if ( renderer.debug.checkShaderErrors ) {
- var programLog = gl.getProgramInfoLog( program ).trim();
- var vertexLog = gl.getShaderInfoLog( glVertexShader ).trim();
- var fragmentLog = gl.getShaderInfoLog( glFragmentShader ).trim();
- var runnable = true;
- var haveDiagnostics = true;
- if ( gl.getProgramParameter( program, 35714 ) === false ) {
- runnable = false;
- var vertexErrors = getShaderErrors( gl, glVertexShader, 'vertex' );
- var fragmentErrors = getShaderErrors( gl, glFragmentShader, 'fragment' );
- console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), '35715', gl.getProgramParameter( program, 35715 ), 'gl.getProgramInfoLog', programLog, vertexErrors, fragmentErrors );
- } else if ( programLog !== '' ) {
- console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog );
- } else if ( vertexLog === '' || fragmentLog === '' ) {
- haveDiagnostics = false;
- }
- if ( haveDiagnostics ) {
- this.diagnostics = {
- runnable: runnable,
- material: material,
- programLog: programLog,
- vertexShader: {
- log: vertexLog,
- prefix: prefixVertex
- },
- fragmentShader: {
- log: fragmentLog,
- prefix: prefixFragment
- }
- };
- }
- }
- // clean up
- gl.deleteShader( glVertexShader );
- gl.deleteShader( glFragmentShader );
- // set up caching for uniform locations
- var cachedUniforms;
- this.getUniforms = function () {
- if ( cachedUniforms === undefined ) {
- cachedUniforms = new WebGLUniforms( gl, program );
- }
- return cachedUniforms;
- };
- // set up caching for attribute locations
- var cachedAttributes;
- this.getAttributes = function () {
- if ( cachedAttributes === undefined ) {
- cachedAttributes = fetchAttributeLocations( gl, program );
- }
- return cachedAttributes;
- };
- // free resource
- this.destroy = function () {
- gl.deleteProgram( program );
- this.program = undefined;
- };
- //
- this.name = shader.name;
- this.id = programIdCount ++;
- this.code = code;
- this.usedTimes = 1;
- this.program = program;
- this.vertexShader = glVertexShader;
- this.fragmentShader = glFragmentShader;
- this.numMultiviewViews = numMultiviewViews;
- return this;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLPrograms( renderer, extensions, capabilities ) {
- var programs = [];
- var shaderIDs = {
- MeshDepthMaterial: 'depth',
- MeshDistanceMaterial: 'distanceRGBA',
- MeshNormalMaterial: 'normal',
- MeshBasicMaterial: 'basic',
- MeshLambertMaterial: 'lambert',
- MeshPhongMaterial: 'phong',
- MeshToonMaterial: 'phong',
- MeshStandardMaterial: 'physical',
- MeshPhysicalMaterial: 'physical',
- MeshMatcapMaterial: 'matcap',
- LineBasicMaterial: 'basic',
- LineDashedMaterial: 'dashed',
- PointsMaterial: 'points',
- ShadowMaterial: 'shadow',
- SpriteMaterial: 'sprite'
- };
- var parameterNames = [
- "precision", "supportsVertexTextures", "instancing",
- "map", "mapEncoding", "matcap", "matcapEncoding", "envMap", "envMapMode", "envMapEncoding",
- "lightMap", "aoMap", "emissiveMap", "emissiveMapEncoding", "bumpMap", "normalMap", "objectSpaceNormalMap", "tangentSpaceNormalMap", "clearcoatNormalMap", "displacementMap", "specularMap",
- "roughnessMap", "metalnessMap", "gradientMap",
- "alphaMap", "combine", "vertexColors", "vertexTangents", "fog", "useFog", "fogExp2",
- "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning",
- "maxBones", "useVertexTexture", "morphTargets", "morphNormals",
- "maxMorphTargets", "maxMorphNormals", "premultipliedAlpha",
- "numDirLights", "numPointLights", "numSpotLights", "numHemiLights", "numRectAreaLights",
- "shadowMapEnabled", "shadowMapType", "toneMapping", 'physicallyCorrectLights',
- "alphaTest", "doubleSided", "flipSided", "numClippingPlanes", "numClipIntersection", "depthPacking", "dithering",
- "sheen"
- ];
- function allocateBones( object ) {
- var skeleton = object.skeleton;
- var bones = skeleton.bones;
- if ( capabilities.floatVertexTextures ) {
- return 1024;
- } else {
- // default for when object is not specified
- // ( for example when prebuilding shader to be used with multiple objects )
- //
- // - leave some extra space for other uniforms
- // - limit here is ANGLE's 254 max uniform vectors
- // (up to 54 should be safe)
- var nVertexUniforms = capabilities.maxVertexUniforms;
- var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 );
- var maxBones = Math.min( nVertexMatrices, bones.length );
- if ( maxBones < bones.length ) {
- console.warn( 'THREE.WebGLRenderer: Skeleton has ' + bones.length + ' bones. This GPU supports ' + maxBones + '.' );
- return 0;
- }
- return maxBones;
- }
- }
- function getTextureEncodingFromMap( map, gammaOverrideLinear ) {
- var encoding;
- if ( ! map ) {
- encoding = LinearEncoding;
- } else if ( map.isTexture ) {
- encoding = map.encoding;
- } else if ( map.isWebGLRenderTarget ) {
- console.warn( "THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead." );
- encoding = map.texture.encoding;
- }
- // add backwards compatibility for WebGLRenderer.gammaInput/gammaOutput parameter, should probably be removed at some point.
- if ( encoding === LinearEncoding && gammaOverrideLinear ) {
- encoding = GammaEncoding;
- }
- return encoding;
- }
- this.getParameters = function ( material, lights, shadows, fog, nClipPlanes, nClipIntersection, object ) {
- var shaderID = shaderIDs[ material.type ];
- // heuristics to create shader parameters according to lights in the scene
- // (not to blow over maxLights budget)
- var maxBones = object.isSkinnedMesh ? allocateBones( object ) : 0;
- var precision = capabilities.precision;
- if ( material.precision !== null ) {
- precision = capabilities.getMaxPrecision( material.precision );
- if ( precision !== material.precision ) {
- console.warn( 'THREE.WebGLProgram.getParameters:', material.precision, 'not supported, using', precision, 'instead.' );
- }
- }
- var currentRenderTarget = renderer.getRenderTarget();
- var parameters = {
- isWebGL2: capabilities.isWebGL2,
- shaderID: shaderID,
- precision: precision,
- instancing: object.isInstancedMesh === true,
- supportsVertexTextures: capabilities.vertexTextures,
- outputEncoding: getTextureEncodingFromMap( ( ! currentRenderTarget ) ? null : currentRenderTarget.texture, renderer.gammaOutput ),
- map: !! material.map,
- mapEncoding: getTextureEncodingFromMap( material.map, renderer.gammaInput ),
- matcap: !! material.matcap,
- matcapEncoding: getTextureEncodingFromMap( material.matcap, renderer.gammaInput ),
- envMap: !! material.envMap,
- envMapMode: material.envMap && material.envMap.mapping,
- envMapEncoding: getTextureEncodingFromMap( material.envMap, renderer.gammaInput ),
- envMapCubeUV: ( !! material.envMap ) && ( ( material.envMap.mapping === CubeUVReflectionMapping ) || ( material.envMap.mapping === CubeUVRefractionMapping ) ),
- lightMap: !! material.lightMap,
- aoMap: !! material.aoMap,
- emissiveMap: !! material.emissiveMap,
- emissiveMapEncoding: getTextureEncodingFromMap( material.emissiveMap, renderer.gammaInput ),
- bumpMap: !! material.bumpMap,
- normalMap: !! material.normalMap,
- objectSpaceNormalMap: material.normalMapType === ObjectSpaceNormalMap,
- tangentSpaceNormalMap: material.normalMapType === TangentSpaceNormalMap,
- clearcoatNormalMap: !! material.clearcoatNormalMap,
- displacementMap: !! material.displacementMap,
- roughnessMap: !! material.roughnessMap,
- metalnessMap: !! material.metalnessMap,
- specularMap: !! material.specularMap,
- alphaMap: !! material.alphaMap,
- gradientMap: !! material.gradientMap,
- sheen: !! material.sheen,
- combine: material.combine,
- vertexTangents: ( material.normalMap && material.vertexTangents ),
- vertexColors: material.vertexColors,
- vertexUvs: !! material.map || !! material.bumpMap || !! material.normalMap || !! material.specularMap || !! material.alphaMap || !! material.emissiveMap || !! material.roughnessMap || !! material.metalnessMap || !! material.clearcoatNormalMap,
- fog: !! fog,
- useFog: material.fog,
- fogExp2: ( fog && fog.isFogExp2 ),
- flatShading: material.flatShading,
- sizeAttenuation: material.sizeAttenuation,
- logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer,
- skinning: material.skinning && maxBones > 0,
- maxBones: maxBones,
- useVertexTexture: capabilities.floatVertexTextures,
- morphTargets: material.morphTargets,
- morphNormals: material.morphNormals,
- maxMorphTargets: renderer.maxMorphTargets,
- maxMorphNormals: renderer.maxMorphNormals,
- numDirLights: lights.directional.length,
- numPointLights: lights.point.length,
- numSpotLights: lights.spot.length,
- numRectAreaLights: lights.rectArea.length,
- numHemiLights: lights.hemi.length,
- numDirLightShadows: lights.directionalShadowMap.length,
- numPointLightShadows: lights.pointShadowMap.length,
- numSpotLightShadows: lights.spotShadowMap.length,
- numClippingPlanes: nClipPlanes,
- numClipIntersection: nClipIntersection,
- dithering: material.dithering,
- shadowMapEnabled: renderer.shadowMap.enabled && shadows.length > 0,
- shadowMapType: renderer.shadowMap.type,
- toneMapping: material.toneMapped ? renderer.toneMapping : NoToneMapping,
- physicallyCorrectLights: renderer.physicallyCorrectLights,
- premultipliedAlpha: material.premultipliedAlpha,
- alphaTest: material.alphaTest,
- doubleSided: material.side === DoubleSide,
- flipSided: material.side === BackSide,
- depthPacking: ( material.depthPacking !== undefined ) ? material.depthPacking : false
- };
- return parameters;
- };
- this.getProgramCode = function ( material, parameters ) {
- var array = [];
- if ( parameters.shaderID ) {
- array.push( parameters.shaderID );
- } else {
- array.push( material.fragmentShader );
- array.push( material.vertexShader );
- }
- if ( material.defines !== undefined ) {
- for ( var name in material.defines ) {
- array.push( name );
- array.push( material.defines[ name ] );
- }
- }
- for ( var i = 0; i < parameterNames.length; i ++ ) {
- array.push( parameters[ parameterNames[ i ] ] );
- }
- array.push( material.onBeforeCompile.toString() );
- array.push( renderer.gammaOutput );
- array.push( renderer.gammaFactor );
- return array.join();
- };
- this.acquireProgram = function ( material, shader, parameters, code ) {
- var program;
- // Check if code has been already compiled
- for ( var p = 0, pl = programs.length; p < pl; p ++ ) {
- var programInfo = programs[ p ];
- if ( programInfo.code === code ) {
- program = programInfo;
- ++ program.usedTimes;
- break;
- }
- }
- if ( program === undefined ) {
- program = new WebGLProgram( renderer, extensions, code, material, shader, parameters );
- programs.push( program );
- }
- return program;
- };
- this.releaseProgram = function ( program ) {
- if ( -- program.usedTimes === 0 ) {
- // Remove from unordered set
- var i = programs.indexOf( program );
- programs[ i ] = programs[ programs.length - 1 ];
- programs.pop();
- // Free WebGL resources
- program.destroy();
- }
- };
- // Exposed for resource monitoring & error feedback via renderer.info:
- this.programs = programs;
- }
- /**
- * @author fordacious / fordacious.github.io
- */
- function WebGLProperties() {
- var properties = new WeakMap();
- function get( object ) {
- var map = properties.get( object );
- if ( map === undefined ) {
- map = {};
- properties.set( object, map );
- }
- return map;
- }
- function remove( object ) {
- properties.delete( object );
- }
- function update( object, key, value ) {
- properties.get( object )[ key ] = value;
- }
- function dispose() {
- properties = new WeakMap();
- }
- return {
- get: get,
- remove: remove,
- update: update,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function painterSortStable( a, b ) {
- if ( a.groupOrder !== b.groupOrder ) {
- return a.groupOrder - b.groupOrder;
- } else if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.program !== b.program ) {
- return a.program.id - b.program.id;
- } else if ( a.material.id !== b.material.id ) {
- return a.material.id - b.material.id;
- } else if ( a.z !== b.z ) {
- return a.z - b.z;
- } else {
- return a.id - b.id;
- }
- }
- function reversePainterSortStable( a, b ) {
- if ( a.groupOrder !== b.groupOrder ) {
- return a.groupOrder - b.groupOrder;
- } else if ( a.renderOrder !== b.renderOrder ) {
- return a.renderOrder - b.renderOrder;
- } else if ( a.z !== b.z ) {
- return b.z - a.z;
- } else {
- return a.id - b.id;
- }
- }
- function WebGLRenderList() {
- var renderItems = [];
- var renderItemsIndex = 0;
- var opaque = [];
- var transparent = [];
- var defaultProgram = { id: - 1 };
- function init() {
- renderItemsIndex = 0;
- opaque.length = 0;
- transparent.length = 0;
- }
- function getNextRenderItem( object, geometry, material, groupOrder, z, group ) {
- var renderItem = renderItems[ renderItemsIndex ];
- if ( renderItem === undefined ) {
- renderItem = {
- id: object.id,
- object: object,
- geometry: geometry,
- material: material,
- program: material.program || defaultProgram,
- groupOrder: groupOrder,
- renderOrder: object.renderOrder,
- z: z,
- group: group
- };
- renderItems[ renderItemsIndex ] = renderItem;
- } else {
- renderItem.id = object.id;
- renderItem.object = object;
- renderItem.geometry = geometry;
- renderItem.material = material;
- renderItem.program = material.program || defaultProgram;
- renderItem.groupOrder = groupOrder;
- renderItem.renderOrder = object.renderOrder;
- renderItem.z = z;
- renderItem.group = group;
- }
- renderItemsIndex ++;
- return renderItem;
- }
- function push( object, geometry, material, groupOrder, z, group ) {
- var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
- ( material.transparent === true ? transparent : opaque ).push( renderItem );
- }
- function unshift( object, geometry, material, groupOrder, z, group ) {
- var renderItem = getNextRenderItem( object, geometry, material, groupOrder, z, group );
- ( material.transparent === true ? transparent : opaque ).unshift( renderItem );
- }
- function sort() {
- if ( opaque.length > 1 ) { opaque.sort( painterSortStable ); }
- if ( transparent.length > 1 ) { transparent.sort( reversePainterSortStable ); }
- }
- return {
- opaque: opaque,
- transparent: transparent,
- init: init,
- push: push,
- unshift: unshift,
- sort: sort
- };
- }
- function WebGLRenderLists() {
- var lists = new WeakMap();
- function onSceneDispose( event ) {
- var scene = event.target;
- scene.removeEventListener( 'dispose', onSceneDispose );
- lists.delete( scene );
- }
- function get( scene, camera ) {
- var cameras = lists.get( scene );
- var list;
- if ( cameras === undefined ) {
- list = new WebGLRenderList();
- lists.set( scene, new WeakMap() );
- lists.get( scene ).set( camera, list );
- scene.addEventListener( 'dispose', onSceneDispose );
- } else {
- list = cameras.get( camera );
- if ( list === undefined ) {
- list = new WebGLRenderList();
- cameras.set( camera, list );
- }
- }
- return list;
- }
- function dispose() {
- lists = new WeakMap();
- }
- return {
- get: get,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function UniformsCache() {
- var lights = {};
- return {
- get: function ( light ) {
- if ( lights[ light.id ] !== undefined ) {
- return lights[ light.id ];
- }
- var uniforms;
- switch ( light.type ) {
- case 'DirectionalLight':
- uniforms = {
- direction: new Vector3(),
- color: new Color(),
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
- case 'SpotLight':
- uniforms = {
- position: new Vector3(),
- direction: new Vector3(),
- color: new Color(),
- distance: 0,
- coneCos: 0,
- penumbraCos: 0,
- decay: 0,
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2()
- };
- break;
- case 'PointLight':
- uniforms = {
- position: new Vector3(),
- color: new Color(),
- distance: 0,
- decay: 0,
- shadow: false,
- shadowBias: 0,
- shadowRadius: 1,
- shadowMapSize: new Vector2(),
- shadowCameraNear: 1,
- shadowCameraFar: 1000
- };
- break;
- case 'HemisphereLight':
- uniforms = {
- direction: new Vector3(),
- skyColor: new Color(),
- groundColor: new Color()
- };
- break;
- case 'RectAreaLight':
- uniforms = {
- color: new Color(),
- position: new Vector3(),
- halfWidth: new Vector3(),
- halfHeight: new Vector3()
- // TODO (abelnation): set RectAreaLight shadow uniforms
- };
- break;
- }
- lights[ light.id ] = uniforms;
- return uniforms;
- }
- };
- }
- var nextVersion = 0;
- function shadowCastingLightsFirst( lightA, lightB ) {
- return ( lightB.castShadow ? 1 : 0 ) - ( lightA.castShadow ? 1 : 0 );
- }
- function WebGLLights() {
- var cache = new UniformsCache();
- var state = {
- version: 0,
- hash: {
- directionalLength: - 1,
- pointLength: - 1,
- spotLength: - 1,
- rectAreaLength: - 1,
- hemiLength: - 1,
- numDirectionalShadows: - 1,
- numPointShadows: - 1,
- numSpotShadows: - 1,
- },
- ambient: [ 0, 0, 0 ],
- probe: [],
- directional: [],
- directionalShadowMap: [],
- directionalShadowMatrix: [],
- spot: [],
- spotShadowMap: [],
- spotShadowMatrix: [],
- rectArea: [],
- point: [],
- pointShadowMap: [],
- pointShadowMatrix: [],
- hemi: [],
- numDirectionalShadows: - 1,
- numPointShadows: - 1,
- numSpotShadows: - 1
- };
- for ( var i = 0; i < 9; i ++ ) { state.probe.push( new Vector3() ); }
- var vector3 = new Vector3();
- var matrix4 = new Matrix4();
- var matrix42 = new Matrix4();
- function setup( lights, shadows, camera ) {
- var r = 0, g = 0, b = 0;
- for ( var i = 0; i < 9; i ++ ) { state.probe[ i ].set( 0, 0, 0 ); }
- var directionalLength = 0;
- var pointLength = 0;
- var spotLength = 0;
- var rectAreaLength = 0;
- var hemiLength = 0;
- var numDirectionalShadows = 0;
- var numPointShadows = 0;
- var numSpotShadows = 0;
- var viewMatrix = camera.matrixWorldInverse;
- lights.sort( shadowCastingLightsFirst );
- for ( var i = 0, l = lights.length; i < l; i ++ ) {
- var light = lights[ i ];
- var color = light.color;
- var intensity = light.intensity;
- var distance = light.distance;
- var shadowMap = ( light.shadow && light.shadow.map ) ? light.shadow.map.texture : null;
- if ( light.isAmbientLight ) {
- r += color.r * intensity;
- g += color.g * intensity;
- b += color.b * intensity;
- } else if ( light.isLightProbe ) {
- for ( var j = 0; j < 9; j ++ ) {
- state.probe[ j ].addScaledVector( light.sh.coefficients[ j ], intensity );
- }
- } else if ( light.isDirectionalLight ) {
- var uniforms = cache.get( light );
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- state.directionalShadowMap[ directionalLength ] = shadowMap;
- state.directionalShadowMatrix[ directionalLength ] = light.shadow.matrix;
- numDirectionalShadows ++;
- }
- state.directional[ directionalLength ] = uniforms;
- directionalLength ++;
- } else if ( light.isSpotLight ) {
- var uniforms = cache.get( light );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- uniforms.color.copy( color ).multiplyScalar( intensity );
- uniforms.distance = distance;
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- vector3.setFromMatrixPosition( light.target.matrixWorld );
- uniforms.direction.sub( vector3 );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.coneCos = Math.cos( light.angle );
- uniforms.penumbraCos = Math.cos( light.angle * ( 1 - light.penumbra ) );
- uniforms.decay = light.decay;
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- state.spotShadowMap[ spotLength ] = shadowMap;
- state.spotShadowMatrix[ spotLength ] = light.shadow.matrix;
- numSpotShadows ++;
- }
- state.spot[ spotLength ] = uniforms;
- spotLength ++;
- } else if ( light.isRectAreaLight ) {
- var uniforms = cache.get( light );
- // (a) intensity is the total visible light emitted
- //uniforms.color.copy( color ).multiplyScalar( intensity / ( light.width * light.height * Math.PI ) );
- // (b) intensity is the brightness of the light
- uniforms.color.copy( color ).multiplyScalar( intensity );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- // extract local rotation of light to derive width/height half vectors
- matrix42.identity();
- matrix4.copy( light.matrixWorld );
- matrix4.premultiply( viewMatrix );
- matrix42.extractRotation( matrix4 );
- uniforms.halfWidth.set( light.width * 0.5, 0.0, 0.0 );
- uniforms.halfHeight.set( 0.0, light.height * 0.5, 0.0 );
- uniforms.halfWidth.applyMatrix4( matrix42 );
- uniforms.halfHeight.applyMatrix4( matrix42 );
- // TODO (abelnation): RectAreaLight distance?
- // uniforms.distance = distance;
- state.rectArea[ rectAreaLength ] = uniforms;
- rectAreaLength ++;
- } else if ( light.isPointLight ) {
- var uniforms = cache.get( light );
- uniforms.position.setFromMatrixPosition( light.matrixWorld );
- uniforms.position.applyMatrix4( viewMatrix );
- uniforms.color.copy( light.color ).multiplyScalar( light.intensity );
- uniforms.distance = light.distance;
- uniforms.decay = light.decay;
- uniforms.shadow = light.castShadow;
- if ( light.castShadow ) {
- var shadow = light.shadow;
- uniforms.shadowBias = shadow.bias;
- uniforms.shadowRadius = shadow.radius;
- uniforms.shadowMapSize = shadow.mapSize;
- uniforms.shadowCameraNear = shadow.camera.near;
- uniforms.shadowCameraFar = shadow.camera.far;
- state.pointShadowMap[ pointLength ] = shadowMap;
- state.pointShadowMatrix[ pointLength ] = light.shadow.matrix;
- numPointShadows ++;
- }
- state.point[ pointLength ] = uniforms;
- pointLength ++;
- } else if ( light.isHemisphereLight ) {
- var uniforms = cache.get( light );
- uniforms.direction.setFromMatrixPosition( light.matrixWorld );
- uniforms.direction.transformDirection( viewMatrix );
- uniforms.direction.normalize();
- uniforms.skyColor.copy( light.color ).multiplyScalar( intensity );
- uniforms.groundColor.copy( light.groundColor ).multiplyScalar( intensity );
- state.hemi[ hemiLength ] = uniforms;
- hemiLength ++;
- }
- }
- state.ambient[ 0 ] = r;
- state.ambient[ 1 ] = g;
- state.ambient[ 2 ] = b;
- var hash = state.hash;
- if ( hash.directionalLength !== directionalLength ||
- hash.pointLength !== pointLength ||
- hash.spotLength !== spotLength ||
- hash.rectAreaLength !== rectAreaLength ||
- hash.hemiLength !== hemiLength ||
- hash.numDirectionalShadows !== numDirectionalShadows ||
- hash.numPointShadows !== numPointShadows ||
- hash.numSpotShadows !== numSpotShadows ) {
- state.directional.length = directionalLength;
- state.spot.length = spotLength;
- state.rectArea.length = rectAreaLength;
- state.point.length = pointLength;
- state.hemi.length = hemiLength;
- state.directionalShadowMap.length = numDirectionalShadows;
- state.pointShadowMap.length = numPointShadows;
- state.spotShadowMap.length = numSpotShadows;
- state.directionalShadowMatrix.length = numDirectionalShadows;
- state.pointShadowMatrix.length = numPointShadows;
- state.spotShadowMatrix.length = numSpotShadows;
- hash.directionalLength = directionalLength;
- hash.pointLength = pointLength;
- hash.spotLength = spotLength;
- hash.rectAreaLength = rectAreaLength;
- hash.hemiLength = hemiLength;
- hash.numDirectionalShadows = numDirectionalShadows;
- hash.numPointShadows = numPointShadows;
- hash.numSpotShadows = numSpotShadows;
- state.version = nextVersion ++;
- }
- }
- return {
- setup: setup,
- state: state
- };
- }
- /**
- * @author Mugen87 / https://github.com/Mugen87
- */
- function WebGLRenderState() {
- var lights = new WebGLLights();
- var lightsArray = [];
- var shadowsArray = [];
- function init() {
- lightsArray.length = 0;
- shadowsArray.length = 0;
- }
- function pushLight( light ) {
- lightsArray.push( light );
- }
- function pushShadow( shadowLight ) {
- shadowsArray.push( shadowLight );
- }
- function setupLights( camera ) {
- lights.setup( lightsArray, shadowsArray, camera );
- }
- var state = {
- lightsArray: lightsArray,
- shadowsArray: shadowsArray,
- lights: lights
- };
- return {
- init: init,
- state: state,
- setupLights: setupLights,
- pushLight: pushLight,
- pushShadow: pushShadow
- };
- }
- function WebGLRenderStates() {
- var renderStates = new WeakMap();
- function onSceneDispose( event ) {
- var scene = event.target;
- scene.removeEventListener( 'dispose', onSceneDispose );
- renderStates.delete( scene );
- }
- function get( scene, camera ) {
- var renderState;
- if ( renderStates.has( scene ) === false ) {
- renderState = new WebGLRenderState();
- renderStates.set( scene, new WeakMap() );
- renderStates.get( scene ).set( camera, renderState );
- scene.addEventListener( 'dispose', onSceneDispose );
- } else {
- if ( renderStates.get( scene ).has( camera ) === false ) {
- renderState = new WebGLRenderState();
- renderStates.get( scene ).set( camera, renderState );
- } else {
- renderState = renderStates.get( scene ).get( camera );
- }
- }
- return renderState;
- }
- function dispose() {
- renderStates = new WeakMap();
- }
- return {
- get: get,
- dispose: dispose
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author bhouston / https://clara.io
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- *
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- * }
- */
- function MeshDepthMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshDepthMaterial';
- this.depthPacking = BasicDepthPacking;
- this.skinning = false;
- this.morphTargets = false;
- this.map = null;
- this.alphaMap = null;
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false;
- this.setValues( parameters );
- }
- MeshDepthMaterial.prototype = Object.create( Material.prototype );
- MeshDepthMaterial.prototype.constructor = MeshDepthMaterial;
- MeshDepthMaterial.prototype.isMeshDepthMaterial = true;
- MeshDepthMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.depthPacking = source.depthPacking;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- return this;
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- *
- * referencePosition: <float>,
- * nearDistance: <float>,
- * farDistance: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>
- *
- * }
- */
- function MeshDistanceMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshDistanceMaterial';
- this.referencePosition = new Vector3();
- this.nearDistance = 1;
- this.farDistance = 1000;
- this.skinning = false;
- this.morphTargets = false;
- this.map = null;
- this.alphaMap = null;
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.fog = false;
- this.setValues( parameters );
- }
- MeshDistanceMaterial.prototype = Object.create( Material.prototype );
- MeshDistanceMaterial.prototype.constructor = MeshDistanceMaterial;
- MeshDistanceMaterial.prototype.isMeshDistanceMaterial = true;
- MeshDistanceMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.referencePosition.copy( source.referencePosition );
- this.nearDistance = source.nearDistance;
- this.farDistance = source.farDistance;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.map = source.map;
- this.alphaMap = source.alphaMap;
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- return this;
- };
- var vsm_frag = "uniform sampler2D shadow_pass;\nuniform vec2 resolution;\nuniform float radius;\n#include <packing>\nvoid main() {\n float mean = 0.0;\n float squared_mean = 0.0;\n \n\tfloat depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy ) / resolution ) );\n for ( float i = -1.0; i < 1.0 ; i += SAMPLE_RATE) {\n #ifdef HORIZONAL_PASS\n vec2 distribution = decodeHalfRGBA ( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( i, 0.0 ) * radius ) / resolution ) );\n mean += distribution.x;\n squared_mean += distribution.y * distribution.y + distribution.x * distribution.x;\n #else\n float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, i ) * radius ) / resolution ) );\n mean += depth;\n squared_mean += depth * depth;\n #endif\n }\n mean = mean * HALF_SAMPLE_RATE;\n squared_mean = squared_mean * HALF_SAMPLE_RATE;\n float std_dev = pow( squared_mean - mean * mean, 0.5 );\n gl_FragColor = encodeHalfRGBA( vec2( mean, std_dev ) );\n}";
- var vsm_vert = "void main() {\n\tgl_Position = vec4( position, 1.0 );\n}";
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLShadowMap( _renderer, _objects, maxTextureSize ) {
- var _frustum = new Frustum(),
- _shadowMapSize = new Vector2(),
- _viewportSize = new Vector2(),
- _viewport = new Vector4(),
- _MorphingFlag = 1,
- _SkinningFlag = 2,
- _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1,
- _depthMaterials = new Array( _NumberOfMaterialVariants ),
- _distanceMaterials = new Array( _NumberOfMaterialVariants ),
- _materialCache = {};
- var shadowSide = { 0: BackSide, 1: FrontSide, 2: DoubleSide };
- var shadowMaterialVertical = new ShaderMaterial( {
- defines: {
- SAMPLE_RATE: 2.0 / 8.0,
- HALF_SAMPLE_RATE: 1.0 / 8.0
- },
- uniforms: {
- shadow_pass: { value: null },
- resolution: { value: new Vector2() },
- radius: { value: 4.0 }
- },
- vertexShader: vsm_vert,
- fragmentShader: vsm_frag
- } );
- var shadowMaterialHorizonal = shadowMaterialVertical.clone();
- shadowMaterialHorizonal.defines.HORIZONAL_PASS = 1;
- var fullScreenTri = new BufferGeometry();
- fullScreenTri.addAttribute(
- "position",
- new BufferAttribute(
- new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
- 3
- )
- );
- var fullScreenMesh = new Mesh( fullScreenTri, shadowMaterialVertical );
- // init
- for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) {
- var useMorphing = ( i & _MorphingFlag ) !== 0;
- var useSkinning = ( i & _SkinningFlag ) !== 0;
- var depthMaterial = new MeshDepthMaterial( {
- depthPacking: RGBADepthPacking,
- morphTargets: useMorphing,
- skinning: useSkinning
- } );
- _depthMaterials[ i ] = depthMaterial;
- var distanceMaterial = new MeshDistanceMaterial( {
- morphTargets: useMorphing,
- skinning: useSkinning
- } );
- _distanceMaterials[ i ] = distanceMaterial;
- }
- var scope = this;
- this.enabled = false;
- this.autoUpdate = true;
- this.needsUpdate = false;
- this.type = PCFShadowMap;
- this.render = function ( lights, scene, camera ) {
- if ( scope.enabled === false ) { return; }
- if ( scope.autoUpdate === false && scope.needsUpdate === false ) { return; }
- if ( lights.length === 0 ) { return; }
- var currentRenderTarget = _renderer.getRenderTarget();
- var activeCubeFace = _renderer.getActiveCubeFace();
- var activeMipmapLevel = _renderer.getActiveMipmapLevel();
- var _state = _renderer.state;
- // Set GL state for depth map.
- _state.setBlending( NoBlending );
- _state.buffers.color.setClear( 1, 1, 1, 1 );
- _state.buffers.depth.setTest( true );
- _state.setScissorTest( false );
- // render depth map
- for ( var i = 0, il = lights.length; i < il; i ++ ) {
- var light = lights[ i ];
- var shadow = light.shadow;
- if ( shadow === undefined ) {
- console.warn( 'THREE.WebGLShadowMap:', light, 'has no shadow.' );
- continue;
- }
- _shadowMapSize.copy( shadow.mapSize );
- var shadowFrameExtents = shadow.getFrameExtents();
- _shadowMapSize.multiply( shadowFrameExtents );
- _viewportSize.copy( shadow.mapSize );
- if ( _shadowMapSize.x > maxTextureSize || _shadowMapSize.y > maxTextureSize ) {
- console.warn( 'THREE.WebGLShadowMap:', light, 'has shadow exceeding max texture size, reducing' );
- if ( _shadowMapSize.x > maxTextureSize ) {
- _viewportSize.x = Math.floor( maxTextureSize / shadowFrameExtents.x );
- _shadowMapSize.x = _viewportSize.x * shadowFrameExtents.x;
- shadow.mapSize.x = _viewportSize.x;
- }
- if ( _shadowMapSize.y > maxTextureSize ) {
- _viewportSize.y = Math.floor( maxTextureSize / shadowFrameExtents.y );
- _shadowMapSize.y = _viewportSize.y * shadowFrameExtents.y;
- shadow.mapSize.y = _viewportSize.y;
- }
- }
- if ( shadow.map === null && ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
- var pars = { minFilter: LinearFilter, magFilter: LinearFilter, format: RGBAFormat };
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.map.texture.name = light.name + ".shadowMap";
- shadow.mapPass = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.camera.updateProjectionMatrix();
- }
- if ( shadow.map === null ) {
- var pars = { minFilter: NearestFilter, magFilter: NearestFilter, format: RGBAFormat };
- shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars );
- shadow.map.texture.name = light.name + ".shadowMap";
- shadow.camera.updateProjectionMatrix();
- }
- _renderer.setRenderTarget( shadow.map );
- _renderer.clear();
- var viewportCount = shadow.getViewportCount();
- for ( var vp = 0; vp < viewportCount; vp ++ ) {
- var viewport = shadow.getViewport( vp );
- _viewport.set(
- _viewportSize.x * viewport.x,
- _viewportSize.y * viewport.y,
- _viewportSize.x * viewport.z,
- _viewportSize.y * viewport.w
- );
- _state.viewport( _viewport );
- shadow.updateMatrices( light, camera, vp );
- _frustum = shadow.getFrustum();
- renderObject( scene, camera, shadow.camera, light, this.type );
- }
- // do blur pass for VSM
- if ( ! shadow.isPointLightShadow && this.type === VSMShadowMap ) {
- VSMPass( shadow, camera );
- }
- }
- scope.needsUpdate = false;
- _renderer.setRenderTarget( currentRenderTarget, activeCubeFace, activeMipmapLevel );
- };
- function VSMPass( shadow, camera ) {
- var geometry = _objects.update( fullScreenMesh );
- // vertical pass
- shadowMaterialVertical.uniforms.shadow_pass.value = shadow.map.texture;
- shadowMaterialVertical.uniforms.resolution.value = shadow.mapSize;
- shadowMaterialVertical.uniforms.radius.value = shadow.radius;
- _renderer.setRenderTarget( shadow.mapPass );
- _renderer.clear();
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialVertical, fullScreenMesh, null );
- // horizonal pass
- shadowMaterialHorizonal.uniforms.shadow_pass.value = shadow.mapPass.texture;
- shadowMaterialHorizonal.uniforms.resolution.value = shadow.mapSize;
- shadowMaterialHorizonal.uniforms.radius.value = shadow.radius;
- _renderer.setRenderTarget( shadow.map );
- _renderer.clear();
- _renderer.renderBufferDirect( camera, null, geometry, shadowMaterialHorizonal, fullScreenMesh, null );
- }
- function getDepthMaterial( object, material, light, shadowCameraNear, shadowCameraFar, type ) {
- var geometry = object.geometry;
- var result = null;
- var materialVariants = _depthMaterials;
- var customMaterial = object.customDepthMaterial;
- if ( light.isPointLight ) {
- materialVariants = _distanceMaterials;
- customMaterial = object.customDistanceMaterial;
- }
- if ( ! customMaterial ) {
- var useMorphing = false;
- if ( material.morphTargets ) {
- if ( geometry && geometry.isBufferGeometry ) {
- useMorphing = geometry.morphAttributes && geometry.morphAttributes.position && geometry.morphAttributes.position.length > 0;
- } else if ( geometry && geometry.isGeometry ) {
- useMorphing = geometry.morphTargets && geometry.morphTargets.length > 0;
- }
- }
- if ( object.isSkinnedMesh && material.skinning === false ) {
- console.warn( 'THREE.WebGLShadowMap: THREE.SkinnedMesh with material.skinning set to false:', object );
- }
- var useSkinning = object.isSkinnedMesh && material.skinning;
- var variantIndex = 0;
- if ( useMorphing ) { variantIndex |= _MorphingFlag; }
- if ( useSkinning ) { variantIndex |= _SkinningFlag; }
- result = materialVariants[ variantIndex ];
- } else {
- result = customMaterial;
- }
- if ( _renderer.localClippingEnabled &&
- material.clipShadows === true &&
- material.clippingPlanes.length !== 0 ) {
- // in this case we need a unique material instance reflecting the
- // appropriate state
- var keyA = result.uuid, keyB = material.uuid;
- var materialsForVariant = _materialCache[ keyA ];
- if ( materialsForVariant === undefined ) {
- materialsForVariant = {};
- _materialCache[ keyA ] = materialsForVariant;
- }
- var cachedMaterial = materialsForVariant[ keyB ];
- if ( cachedMaterial === undefined ) {
- cachedMaterial = result.clone();
- materialsForVariant[ keyB ] = cachedMaterial;
- }
- result = cachedMaterial;
- }
- result.visible = material.visible;
- result.wireframe = material.wireframe;
- if ( type === VSMShadowMap ) {
- result.side = ( material.shadowSide != null ) ? material.shadowSide : material.side;
- } else {
- result.side = ( material.shadowSide != null ) ? material.shadowSide : shadowSide[ material.side ];
- }
- result.clipShadows = material.clipShadows;
- result.clippingPlanes = material.clippingPlanes;
- result.clipIntersection = material.clipIntersection;
- result.wireframeLinewidth = material.wireframeLinewidth;
- result.linewidth = material.linewidth;
- if ( light.isPointLight && result.isMeshDistanceMaterial ) {
- result.referencePosition.setFromMatrixPosition( light.matrixWorld );
- result.nearDistance = shadowCameraNear;
- result.farDistance = shadowCameraFar;
- }
- return result;
- }
- function renderObject( object, camera, shadowCamera, light, type ) {
- if ( object.visible === false ) { return; }
- var visible = object.layers.test( camera.layers );
- if ( visible && ( object.isMesh || object.isLine || object.isPoints ) ) {
- if ( ( object.castShadow || ( object.receiveShadow && type === VSMShadowMap ) ) && ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) ) {
- object.modelViewMatrix.multiplyMatrices( shadowCamera.matrixWorldInverse, object.matrixWorld );
- var geometry = _objects.update( object );
- var material = object.material;
- if ( Array.isArray( material ) ) {
- var groups = geometry.groups;
- for ( var k = 0, kl = groups.length; k < kl; k ++ ) {
- var group = groups[ k ];
- var groupMaterial = material[ group.materialIndex ];
- if ( groupMaterial && groupMaterial.visible ) {
- var depthMaterial = getDepthMaterial( object, groupMaterial, light, shadowCamera.near, shadowCamera.far, type );
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, group );
- }
- }
- } else if ( material.visible ) {
- var depthMaterial = getDepthMaterial( object, material, light, shadowCamera.near, shadowCamera.far, type );
- _renderer.renderBufferDirect( shadowCamera, null, geometry, depthMaterial, object, null );
- }
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- renderObject( children[ i ], camera, shadowCamera, light, type );
- }
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLState( gl, extensions, utils, capabilities ) {
- function ColorBuffer() {
- var locked = false;
- var color = new Vector4();
- var currentColorMask = null;
- var currentColorClear = new Vector4( 0, 0, 0, 0 );
- return {
- setMask: function ( colorMask ) {
- if ( currentColorMask !== colorMask && ! locked ) {
- gl.colorMask( colorMask, colorMask, colorMask, colorMask );
- currentColorMask = colorMask;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( r, g, b, a, premultipliedAlpha ) {
- if ( premultipliedAlpha === true ) {
- r *= a; g *= a; b *= a;
- }
- color.set( r, g, b, a );
- if ( currentColorClear.equals( color ) === false ) {
- gl.clearColor( r, g, b, a );
- currentColorClear.copy( color );
- }
- },
- reset: function () {
- locked = false;
- currentColorMask = null;
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
- }
- };
- }
- function DepthBuffer() {
- var locked = false;
- var currentDepthMask = null;
- var currentDepthFunc = null;
- var currentDepthClear = null;
- return {
- setTest: function ( depthTest ) {
- if ( depthTest ) {
- enable( 2929 );
- } else {
- disable( 2929 );
- }
- },
- setMask: function ( depthMask ) {
- if ( currentDepthMask !== depthMask && ! locked ) {
- gl.depthMask( depthMask );
- currentDepthMask = depthMask;
- }
- },
- setFunc: function ( depthFunc ) {
- if ( currentDepthFunc !== depthFunc ) {
- if ( depthFunc ) {
- switch ( depthFunc ) {
- case NeverDepth:
- gl.depthFunc( 512 );
- break;
- case AlwaysDepth:
- gl.depthFunc( 519 );
- break;
- case LessDepth:
- gl.depthFunc( 513 );
- break;
- case LessEqualDepth:
- gl.depthFunc( 515 );
- break;
- case EqualDepth:
- gl.depthFunc( 514 );
- break;
- case GreaterEqualDepth:
- gl.depthFunc( 518 );
- break;
- case GreaterDepth:
- gl.depthFunc( 516 );
- break;
- case NotEqualDepth:
- gl.depthFunc( 517 );
- break;
- default:
- gl.depthFunc( 515 );
- }
- } else {
- gl.depthFunc( 515 );
- }
- currentDepthFunc = depthFunc;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( depth ) {
- if ( currentDepthClear !== depth ) {
- gl.clearDepth( depth );
- currentDepthClear = depth;
- }
- },
- reset: function () {
- locked = false;
- currentDepthMask = null;
- currentDepthFunc = null;
- currentDepthClear = null;
- }
- };
- }
- function StencilBuffer() {
- var locked = false;
- var currentStencilMask = null;
- var currentStencilFunc = null;
- var currentStencilRef = null;
- var currentStencilFuncMask = null;
- var currentStencilFail = null;
- var currentStencilZFail = null;
- var currentStencilZPass = null;
- var currentStencilClear = null;
- return {
- setTest: function ( stencilTest ) {
- if ( ! locked ) {
- if ( stencilTest ) {
- enable( 2960 );
- } else {
- disable( 2960 );
- }
- }
- },
- setMask: function ( stencilMask ) {
- if ( currentStencilMask !== stencilMask && ! locked ) {
- gl.stencilMask( stencilMask );
- currentStencilMask = stencilMask;
- }
- },
- setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
- if ( currentStencilFunc !== stencilFunc ||
- currentStencilRef !== stencilRef ||
- currentStencilFuncMask !== stencilMask ) {
- gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
- currentStencilFunc = stencilFunc;
- currentStencilRef = stencilRef;
- currentStencilFuncMask = stencilMask;
- }
- },
- setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
- if ( currentStencilFail !== stencilFail ||
- currentStencilZFail !== stencilZFail ||
- currentStencilZPass !== stencilZPass ) {
- gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
- currentStencilFail = stencilFail;
- currentStencilZFail = stencilZFail;
- currentStencilZPass = stencilZPass;
- }
- },
- setLocked: function ( lock ) {
- locked = lock;
- },
- setClear: function ( stencil ) {
- if ( currentStencilClear !== stencil ) {
- gl.clearStencil( stencil );
- currentStencilClear = stencil;
- }
- },
- reset: function () {
- locked = false;
- currentStencilMask = null;
- currentStencilFunc = null;
- currentStencilRef = null;
- currentStencilFuncMask = null;
- currentStencilFail = null;
- currentStencilZFail = null;
- currentStencilZPass = null;
- currentStencilClear = null;
- }
- };
- }
- //
- var colorBuffer = new ColorBuffer();
- var depthBuffer = new DepthBuffer();
- var stencilBuffer = new StencilBuffer();
- var maxVertexAttributes = gl.getParameter( 34921 );
- var newAttributes = new Uint8Array( maxVertexAttributes );
- var enabledAttributes = new Uint8Array( maxVertexAttributes );
- var attributeDivisors = new Uint8Array( maxVertexAttributes );
- var enabledCapabilities = {};
- var compressedTextureFormats = null;
- var currentProgram = null;
- var currentBlendingEnabled = null;
- var currentBlending = null;
- var currentBlendEquation = null;
- var currentBlendSrc = null;
- var currentBlendDst = null;
- var currentBlendEquationAlpha = null;
- var currentBlendSrcAlpha = null;
- var currentBlendDstAlpha = null;
- var currentPremultipledAlpha = false;
- var currentFlipSided = null;
- var currentCullFace = null;
- var currentLineWidth = null;
- var currentPolygonOffsetFactor = null;
- var currentPolygonOffsetUnits = null;
- var maxTextures = gl.getParameter( 35661 );
- var lineWidthAvailable = false;
- var version = 0;
- var glVersion = gl.getParameter( 7938 );
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
- version = parseFloat( /^WebGL\ ([0-9])/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 1.0 );
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
- version = parseFloat( /^OpenGL\ ES\ ([0-9])/.exec( glVersion )[ 1 ] );
- lineWidthAvailable = ( version >= 2.0 );
- }
- var currentTextureSlot = null;
- var currentBoundTextures = {};
- var currentScissor = new Vector4();
- var currentViewport = new Vector4();
- function createTexture( type, target, count ) {
- var data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
- var texture = gl.createTexture();
- gl.bindTexture( type, texture );
- gl.texParameteri( type, 10241, 9728 );
- gl.texParameteri( type, 10240, 9728 );
- for ( var i = 0; i < count; i ++ ) {
- gl.texImage2D( target + i, 0, 6408, 1, 1, 0, 6408, 5121, data );
- }
- return texture;
- }
- var emptyTextures = {};
- emptyTextures[ 3553 ] = createTexture( 3553, 3553, 1 );
- emptyTextures[ 34067 ] = createTexture( 34067, 34069, 6 );
- // init
- colorBuffer.setClear( 0, 0, 0, 1 );
- depthBuffer.setClear( 1 );
- stencilBuffer.setClear( 0 );
- enable( 2929 );
- depthBuffer.setFunc( LessEqualDepth );
- setFlipSided( false );
- setCullFace( CullFaceBack );
- enable( 2884 );
- setBlending( NoBlending );
- //
- function initAttributes() {
- for ( var i = 0, l = newAttributes.length; i < l; i ++ ) {
- newAttributes[ i ] = 0;
- }
- }
- function enableAttribute( attribute ) {
- enableAttributeAndDivisor( attribute, 0 );
- }
- function enableAttributeAndDivisor( attribute, meshPerAttribute ) {
- newAttributes[ attribute ] = 1;
- if ( enabledAttributes[ attribute ] === 0 ) {
- gl.enableVertexAttribArray( attribute );
- enabledAttributes[ attribute ] = 1;
- }
- if ( attributeDivisors[ attribute ] !== meshPerAttribute ) {
- var extension = capabilities.isWebGL2 ? gl : extensions.get( 'ANGLE_instanced_arrays' );
- extension[ capabilities.isWebGL2 ? 'vertexAttribDivisor' : 'vertexAttribDivisorANGLE' ]( attribute, meshPerAttribute );
- attributeDivisors[ attribute ] = meshPerAttribute;
- }
- }
- function disableUnusedAttributes() {
- for ( var i = 0, l = enabledAttributes.length; i !== l; ++ i ) {
- if ( enabledAttributes[ i ] !== newAttributes[ i ] ) {
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
- }
- }
- }
- function enable( id ) {
- if ( enabledCapabilities[ id ] !== true ) {
- gl.enable( id );
- enabledCapabilities[ id ] = true;
- }
- }
- function disable( id ) {
- if ( enabledCapabilities[ id ] !== false ) {
- gl.disable( id );
- enabledCapabilities[ id ] = false;
- }
- }
- function getCompressedTextureFormats() {
- if ( compressedTextureFormats === null ) {
- compressedTextureFormats = [];
- if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) ||
- extensions.get( 'WEBGL_compressed_texture_s3tc' ) ||
- extensions.get( 'WEBGL_compressed_texture_etc1' ) ||
- extensions.get( 'WEBGL_compressed_texture_astc' ) ) {
- var formats = gl.getParameter( 34467 );
- for ( var i = 0; i < formats.length; i ++ ) {
- compressedTextureFormats.push( formats[ i ] );
- }
- }
- }
- return compressedTextureFormats;
- }
- function useProgram( program ) {
- if ( currentProgram !== program ) {
- gl.useProgram( program );
- currentProgram = program;
- return true;
- }
- return false;
- }
- function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
- if ( blending === NoBlending ) {
- if ( currentBlendingEnabled ) {
- disable( 3042 );
- currentBlendingEnabled = false;
- }
- return;
- }
- if ( ! currentBlendingEnabled ) {
- enable( 3042 );
- currentBlendingEnabled = true;
- }
- if ( blending !== CustomBlending ) {
- if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
- if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
- gl.blendEquation( 32774 );
- currentBlendEquation = AddEquation;
- currentBlendEquationAlpha = AddEquation;
- }
- if ( premultipliedAlpha ) {
- switch ( blending ) {
- case NormalBlending:
- gl.blendFuncSeparate( 1, 771, 1, 771 );
- break;
- case AdditiveBlending:
- gl.blendFunc( 1, 1 );
- break;
- case SubtractiveBlending:
- gl.blendFuncSeparate( 0, 0, 769, 771 );
- break;
- case MultiplyBlending:
- gl.blendFuncSeparate( 0, 768, 0, 770 );
- break;
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
- }
- } else {
- switch ( blending ) {
- case NormalBlending:
- gl.blendFuncSeparate( 770, 771, 1, 771 );
- break;
- case AdditiveBlending:
- gl.blendFunc( 770, 1 );
- break;
- case SubtractiveBlending:
- gl.blendFunc( 0, 769 );
- break;
- case MultiplyBlending:
- gl.blendFunc( 0, 768 );
- break;
- default:
- console.error( 'THREE.WebGLState: Invalid blending: ', blending );
- break;
- }
- }
- currentBlendSrc = null;
- currentBlendDst = null;
- currentBlendSrcAlpha = null;
- currentBlendDstAlpha = null;
- currentBlending = blending;
- currentPremultipledAlpha = premultipliedAlpha;
- }
- return;
- }
- // custom blending
- blendEquationAlpha = blendEquationAlpha || blendEquation;
- blendSrcAlpha = blendSrcAlpha || blendSrc;
- blendDstAlpha = blendDstAlpha || blendDst;
- if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
- gl.blendEquationSeparate( utils.convert( blendEquation ), utils.convert( blendEquationAlpha ) );
- currentBlendEquation = blendEquation;
- currentBlendEquationAlpha = blendEquationAlpha;
- }
- if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
- gl.blendFuncSeparate( utils.convert( blendSrc ), utils.convert( blendDst ), utils.convert( blendSrcAlpha ), utils.convert( blendDstAlpha ) );
- currentBlendSrc = blendSrc;
- currentBlendDst = blendDst;
- currentBlendSrcAlpha = blendSrcAlpha;
- currentBlendDstAlpha = blendDstAlpha;
- }
- currentBlending = blending;
- currentPremultipledAlpha = null;
- }
- function setMaterial( material, frontFaceCW ) {
- material.side === DoubleSide
- ? disable( 2884 )
- : enable( 2884 );
- var flipSided = ( material.side === BackSide );
- if ( frontFaceCW ) { flipSided = ! flipSided; }
- setFlipSided( flipSided );
- ( material.blending === NormalBlending && material.transparent === false )
- ? setBlending( NoBlending )
- : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
- depthBuffer.setFunc( material.depthFunc );
- depthBuffer.setTest( material.depthTest );
- depthBuffer.setMask( material.depthWrite );
- colorBuffer.setMask( material.colorWrite );
- var stencilWrite = material.stencilWrite;
- stencilBuffer.setTest( stencilWrite );
- if ( stencilWrite ) {
- stencilBuffer.setMask( material.stencilWriteMask );
- stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
- stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
- }
- setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
- }
- //
- function setFlipSided( flipSided ) {
- if ( currentFlipSided !== flipSided ) {
- if ( flipSided ) {
- gl.frontFace( 2304 );
- } else {
- gl.frontFace( 2305 );
- }
- currentFlipSided = flipSided;
- }
- }
- function setCullFace( cullFace ) {
- if ( cullFace !== CullFaceNone ) {
- enable( 2884 );
- if ( cullFace !== currentCullFace ) {
- if ( cullFace === CullFaceBack ) {
- gl.cullFace( 1029 );
- } else if ( cullFace === CullFaceFront ) {
- gl.cullFace( 1028 );
- } else {
- gl.cullFace( 1032 );
- }
- }
- } else {
- disable( 2884 );
- }
- currentCullFace = cullFace;
- }
- function setLineWidth( width ) {
- if ( width !== currentLineWidth ) {
- if ( lineWidthAvailable ) { gl.lineWidth( width ); }
- currentLineWidth = width;
- }
- }
- function setPolygonOffset( polygonOffset, factor, units ) {
- if ( polygonOffset ) {
- enable( 32823 );
- if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
- gl.polygonOffset( factor, units );
- currentPolygonOffsetFactor = factor;
- currentPolygonOffsetUnits = units;
- }
- } else {
- disable( 32823 );
- }
- }
- function setScissorTest( scissorTest ) {
- if ( scissorTest ) {
- enable( 3089 );
- } else {
- disable( 3089 );
- }
- }
- // texture
- function activeTexture( webglSlot ) {
- if ( webglSlot === undefined ) { webglSlot = 33984 + maxTextures - 1; }
- if ( currentTextureSlot !== webglSlot ) {
- gl.activeTexture( webglSlot );
- currentTextureSlot = webglSlot;
- }
- }
- function bindTexture( webglType, webglTexture ) {
- if ( currentTextureSlot === null ) {
- activeTexture();
- }
- var boundTexture = currentBoundTextures[ currentTextureSlot ];
- if ( boundTexture === undefined ) {
- boundTexture = { type: undefined, texture: undefined };
- currentBoundTextures[ currentTextureSlot ] = boundTexture;
- }
- if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
- gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
- boundTexture.type = webglType;
- boundTexture.texture = webglTexture;
- }
- }
- function compressedTexImage2D() {
- try {
- gl.compressedTexImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- function texImage2D() {
- try {
- gl.texImage2D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- function texImage3D() {
- try {
- gl.texImage3D.apply( gl, arguments );
- } catch ( error ) {
- console.error( 'THREE.WebGLState:', error );
- }
- }
- //
- function scissor( scissor ) {
- if ( currentScissor.equals( scissor ) === false ) {
- gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
- currentScissor.copy( scissor );
- }
- }
- function viewport( viewport ) {
- if ( currentViewport.equals( viewport ) === false ) {
- gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
- currentViewport.copy( viewport );
- }
- }
- //
- function reset() {
- for ( var i = 0; i < enabledAttributes.length; i ++ ) {
- if ( enabledAttributes[ i ] === 1 ) {
- gl.disableVertexAttribArray( i );
- enabledAttributes[ i ] = 0;
- }
- }
- enabledCapabilities = {};
- compressedTextureFormats = null;
- currentTextureSlot = null;
- currentBoundTextures = {};
- currentProgram = null;
- currentBlending = null;
- currentFlipSided = null;
- currentCullFace = null;
- colorBuffer.reset();
- depthBuffer.reset();
- stencilBuffer.reset();
- }
- return {
- buffers: {
- color: colorBuffer,
- depth: depthBuffer,
- stencil: stencilBuffer
- },
- initAttributes: initAttributes,
- enableAttribute: enableAttribute,
- enableAttributeAndDivisor: enableAttributeAndDivisor,
- disableUnusedAttributes: disableUnusedAttributes,
- enable: enable,
- disable: disable,
- getCompressedTextureFormats: getCompressedTextureFormats,
- useProgram: useProgram,
- setBlending: setBlending,
- setMaterial: setMaterial,
- setFlipSided: setFlipSided,
- setCullFace: setCullFace,
- setLineWidth: setLineWidth,
- setPolygonOffset: setPolygonOffset,
- setScissorTest: setScissorTest,
- activeTexture: activeTexture,
- bindTexture: bindTexture,
- compressedTexImage2D: compressedTexImage2D,
- texImage2D: texImage2D,
- texImage3D: texImage3D,
- scissor: scissor,
- viewport: viewport,
- reset: reset
- };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
- var _videoTextures = new WeakMap();
- var _canvas;
- // cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
- // also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
- var useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
- && ( new OffscreenCanvas( 1, 1 ).getContext( "2d" ) ) !== null;
- function createCanvas( width, height ) {
- // Use OffscreenCanvas when available. Specially needed in web workers
- return useOffscreenCanvas ?
- new OffscreenCanvas( width, height ) :
- document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' );
- }
- function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
- var scale = 1;
- // handle case if texture exceeds max size
- if ( image.width > maxSize || image.height > maxSize ) {
- scale = maxSize / Math.max( image.width, image.height );
- }
- // only perform resize if necessary
- if ( scale < 1 || needsPowerOfTwo === true ) {
- // only perform resize for certain image types
- if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
- ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
- ( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ) {
- var floor = needsPowerOfTwo ? _Math.floorPowerOfTwo : Math.floor;
- var width = floor( scale * image.width );
- var height = floor( scale * image.height );
- if ( _canvas === undefined ) { _canvas = createCanvas( width, height ); }
- // cube textures can't reuse the same canvas
- var canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
- canvas.width = width;
- canvas.height = height;
- var context = canvas.getContext( '2d' );
- context.drawImage( image, 0, 0, width, height );
- console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + image.width + 'x' + image.height + ') to (' + width + 'x' + height + ').' );
- return canvas;
- } else {
- if ( 'data' in image ) {
- console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + image.width + 'x' + image.height + ').' );
- }
- return image;
- }
- }
- return image;
- }
- function isPowerOfTwo( image ) {
- return _Math.isPowerOfTwo( image.width ) && _Math.isPowerOfTwo( image.height );
- }
- function textureNeedsPowerOfTwo( texture ) {
- if ( capabilities.isWebGL2 ) { return false; }
- return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
- ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
- }
- function textureNeedsGenerateMipmaps( texture, supportsMips ) {
- return texture.generateMipmaps && supportsMips &&
- texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
- }
- function generateMipmap( target, texture, width, height ) {
- _gl.generateMipmap( target );
- var textureProperties = properties.get( texture );
- // Note: Math.log( x ) * Math.LOG2E used instead of Math.log2( x ) which is not supported by IE11
- textureProperties.__maxMipLevel = Math.log( Math.max( width, height ) ) * Math.LOG2E;
- }
- function getInternalFormat( glFormat, glType ) {
- if ( ! capabilities.isWebGL2 ) { return glFormat; }
- var internalFormat = glFormat;
- if ( glFormat === 6403 ) {
- if ( glType === 5126 ) { internalFormat = 33326; }
- if ( glType === 5131 ) { internalFormat = 33325; }
- if ( glType === 5121 ) { internalFormat = 33321; }
- }
- if ( glFormat === 6407 ) {
- if ( glType === 5126 ) { internalFormat = 34837; }
- if ( glType === 5131 ) { internalFormat = 34843; }
- if ( glType === 5121 ) { internalFormat = 32849; }
- }
- if ( glFormat === 6408 ) {
- if ( glType === 5126 ) { internalFormat = 34836; }
- if ( glType === 5131 ) { internalFormat = 34842; }
- if ( glType === 5121 ) { internalFormat = 32856; }
- }
- if ( internalFormat === 33325 || internalFormat === 33326 ||
- internalFormat === 34842 || internalFormat === 34836 ) {
- extensions.get( 'EXT_color_buffer_float' );
- } else if ( internalFormat === 34843 || internalFormat === 34837 ) {
- console.warn( 'THREE.WebGLRenderer: Floating point textures with RGB format not supported. Please use RGBA instead.' );
- }
- return internalFormat;
- }
- // Fallback filters for non-power-of-2 textures
- function filterFallback( f ) {
- if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
- return 9728;
- }
- return 9729;
- }
- //
- function onTextureDispose( event ) {
- var texture = event.target;
- texture.removeEventListener( 'dispose', onTextureDispose );
- deallocateTexture( texture );
- if ( texture.isVideoTexture ) {
- _videoTextures.delete( texture );
- }
- info.memory.textures --;
- }
- function onRenderTargetDispose( event ) {
- var renderTarget = event.target;
- renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
- deallocateRenderTarget( renderTarget );
- info.memory.textures --;
- }
- //
- function deallocateTexture( texture ) {
- var textureProperties = properties.get( texture );
- if ( textureProperties.__webglInit === undefined ) { return; }
- _gl.deleteTexture( textureProperties.__webglTexture );
- properties.remove( texture );
- }
- function deallocateRenderTarget( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
- if ( ! renderTarget ) { return; }
- if ( textureProperties.__webglTexture !== undefined ) {
- _gl.deleteTexture( textureProperties.__webglTexture );
- }
- if ( renderTarget.depthTexture ) {
- renderTarget.depthTexture.dispose();
- }
- if ( renderTarget.isWebGLRenderTargetCube ) {
- for ( var i = 0; i < 6; i ++ ) {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
- if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] ); }
- }
- } else {
- _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
- if ( renderTargetProperties.__webglDepthbuffer ) { _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer ); }
- }
- if ( renderTarget.isWebGLMultiviewRenderTarget ) {
- _gl.deleteTexture( renderTargetProperties.__webglColorTexture );
- _gl.deleteTexture( renderTargetProperties.__webglDepthStencilTexture );
- info.memory.textures -= 2;
- for ( var i = 0, il = renderTargetProperties.__webglViewFramebuffers.length; i < il; i ++ ) {
- _gl.deleteFramebuffer( renderTargetProperties.__webglViewFramebuffers[ i ] );
- }
- }
- properties.remove( renderTarget.texture );
- properties.remove( renderTarget );
- }
- //
- var textureUnits = 0;
- function resetTextureUnits() {
- textureUnits = 0;
- }
- function allocateTextureUnit() {
- var textureUnit = textureUnits;
- if ( textureUnit >= capabilities.maxTextures ) {
- console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
- }
- textureUnits += 1;
- return textureUnit;
- }
- //
- function setTexture2D( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.isVideoTexture ) { updateVideoTexture( texture ); }
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- var image = texture.image;
- if ( image === undefined ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined' );
- } else if ( image.complete === false ) {
- console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
- } else {
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- }
- state.activeTexture( 33984 + slot );
- state.bindTexture( 3553, textureProperties.__webglTexture );
- }
- function setTexture2DArray( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- state.activeTexture( 33984 + slot );
- state.bindTexture( 35866, textureProperties.__webglTexture );
- }
- function setTexture3D( texture, slot ) {
- var textureProperties = properties.get( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- uploadTexture( textureProperties, texture, slot );
- return;
- }
- state.activeTexture( 33984 + slot );
- state.bindTexture( 32879, textureProperties.__webglTexture );
- }
- function setTextureCube( texture, slot ) {
- if ( texture.image.length !== 6 ) { return; }
- var textureProperties = properties.get( texture );
- if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
- initTexture( textureProperties, texture );
- state.activeTexture( 33984 + slot );
- state.bindTexture( 34067, textureProperties.__webglTexture );
- _gl.pixelStorei( 37440, texture.flipY );
- var isCompressed = ( texture && texture.isCompressedTexture );
- var isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
- var cubeImage = [];
- for ( var i = 0; i < 6; i ++ ) {
- if ( ! isCompressed && ! isDataTexture ) {
- cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
- } else {
- cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
- }
- }
- var image = cubeImage[ 0 ],
- supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2,
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( glFormat, glType );
- setTextureParameters( 34067, texture, supportsMips );
- var mipmaps;
- if ( isCompressed ) {
- for ( var i = 0; i < 6; i ++ ) {
- mipmaps = cubeImage[ i ].mipmaps;
- for ( var j = 0; j < mipmaps.length; j ++ ) {
- var mipmap = mipmaps[ j ];
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
- state.compressedTexImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
- }
- } else {
- state.texImage2D( 34069 + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- }
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- mipmaps = texture.mipmaps;
- for ( var i = 0; i < 6; i ++ ) {
- if ( isDataTexture ) {
- state.texImage2D( 34069 + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
- for ( var j = 0; j < mipmaps.length; j ++ ) {
- var mipmap = mipmaps[ j ];
- var mipmapImage = mipmap.image[ i ].image;
- state.texImage2D( 34069 + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
- }
- } else {
- state.texImage2D( 34069 + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
- for ( var j = 0; j < mipmaps.length; j ++ ) {
- var mipmap = mipmaps[ j ];
- state.texImage2D( 34069 + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
- }
- }
- }
- textureProperties.__maxMipLevel = mipmaps.length;
- }
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
- // We assume images for cube map have the same size.
- generateMipmap( 34067, texture, image.width, image.height );
- }
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) { texture.onUpdate( texture ); }
- } else {
- state.activeTexture( 33984 + slot );
- state.bindTexture( 34067, textureProperties.__webglTexture );
- }
- }
- function setTextureCubeDynamic( texture, slot ) {
- state.activeTexture( 33984 + slot );
- state.bindTexture( 34067, properties.get( texture ).__webglTexture );
- }
- function setTextureParameters( textureType, texture, supportsMips ) {
- var extension;
- if ( supportsMips ) {
- _gl.texParameteri( textureType, 10242, utils.convert( texture.wrapS ) );
- _gl.texParameteri( textureType, 10243, utils.convert( texture.wrapT ) );
- if ( textureType === 32879 || textureType === 35866 ) {
- _gl.texParameteri( textureType, 32882, utils.convert( texture.wrapR ) );
- }
- _gl.texParameteri( textureType, 10240, utils.convert( texture.magFilter ) );
- _gl.texParameteri( textureType, 10241, utils.convert( texture.minFilter ) );
- } else {
- _gl.texParameteri( textureType, 10242, 33071 );
- _gl.texParameteri( textureType, 10243, 33071 );
- if ( textureType === 32879 || textureType === 35866 ) {
- _gl.texParameteri( textureType, 32882, 33071 );
- }
- if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
- }
- _gl.texParameteri( textureType, 10240, filterFallback( texture.magFilter ) );
- _gl.texParameteri( textureType, 10241, filterFallback( texture.minFilter ) );
- if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
- console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
- }
- }
- extension = extensions.get( 'EXT_texture_filter_anisotropic' );
- if ( extension ) {
- if ( texture.type === FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) { return; }
- if ( texture.type === HalfFloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_half_float_linear' ) ) === null ) { return; }
- if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
- _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
- properties.get( texture ).__currentAnisotropy = texture.anisotropy;
- }
- }
- }
- function initTexture( textureProperties, texture ) {
- if ( textureProperties.__webglInit === undefined ) {
- textureProperties.__webglInit = true;
- texture.addEventListener( 'dispose', onTextureDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- info.memory.textures ++;
- }
- }
- function uploadTexture( textureProperties, texture, slot ) {
- var textureType = 3553;
- if ( texture.isDataTexture2DArray ) { textureType = 35866; }
- if ( texture.isDataTexture3D ) { textureType = 32879; }
- initTexture( textureProperties, texture );
- state.activeTexture( 33984 + slot );
- state.bindTexture( textureType, textureProperties.__webglTexture );
- _gl.pixelStorei( 37440, texture.flipY );
- _gl.pixelStorei( 37441, texture.premultiplyAlpha );
- _gl.pixelStorei( 3317, texture.unpackAlignment );
- var needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
- var image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
- var supportsMips = isPowerOfTwo( image ) || capabilities.isWebGL2,
- glFormat = utils.convert( texture.format ),
- glType = utils.convert( texture.type ),
- glInternalFormat = getInternalFormat( glFormat, glType );
- setTextureParameters( textureType, texture, supportsMips );
- var mipmap, mipmaps = texture.mipmaps;
- if ( texture.isDepthTexture ) {
- // populate depth texture with dummy data
- glInternalFormat = 6402;
- if ( texture.type === FloatType ) {
- if ( ! capabilities.isWebGL2 ) { throw new Error( 'Float Depth Texture only supported in WebGL2.0' ); }
- glInternalFormat = 36012;
- } else if ( capabilities.isWebGL2 ) {
- // WebGL 2.0 requires signed internalformat for glTexImage2D
- glInternalFormat = 33189;
- }
- if ( texture.format === DepthFormat && glInternalFormat === 6402 ) {
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
- console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
- texture.type = UnsignedShortType;
- glType = utils.convert( texture.type );
- }
- }
- // Depth stencil textures need the DEPTH_STENCIL internal format
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.format === DepthStencilFormat ) {
- glInternalFormat = 34041;
- // The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
- // DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
- // (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
- if ( texture.type !== UnsignedInt248Type ) {
- console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
- texture.type = UnsignedInt248Type;
- glType = utils.convert( texture.type );
- }
- }
- state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
- } else if ( texture.isDataTexture ) {
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && supportsMips ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- state.texImage2D( 3553, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
- }
- } else if ( texture.isCompressedTexture ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- if ( texture.format !== RGBAFormat && texture.format !== RGBFormat ) {
- if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) {
- state.compressedTexImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
- } else {
- console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
- }
- } else {
- state.texImage2D( 3553, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
- }
- }
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else if ( texture.isDataTexture2DArray ) {
- state.texImage3D( 35866, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
- } else if ( texture.isDataTexture3D ) {
- state.texImage3D( 32879, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
- textureProperties.__maxMipLevel = 0;
- } else {
- // regular Texture (image, videoFusion, canvas)
- // use manually created mipmaps if available
- // if there are no manual mipmaps
- // set 0 level mipmap and then use GL to generate other mipmap levels
- if ( mipmaps.length > 0 && supportsMips ) {
- for ( var i = 0, il = mipmaps.length; i < il; i ++ ) {
- mipmap = mipmaps[ i ];
- state.texImage2D( 3553, i, glInternalFormat, glFormat, glType, mipmap );
- }
- texture.generateMipmaps = false;
- textureProperties.__maxMipLevel = mipmaps.length - 1;
- } else {
- state.texImage2D( 3553, 0, glInternalFormat, glFormat, glType, image );
- textureProperties.__maxMipLevel = 0;
- }
- }
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
- generateMipmap( 3553, texture, image.width, image.height );
- }
- textureProperties.__version = texture.version;
- if ( texture.onUpdate ) { texture.onUpdate( texture ); }
- }
- // Render targets
- // Setup storage for target texture and bind it to correct framebuffer
- function setupFrameBufferTexture( framebuffer, renderTarget, attachment, textureTarget ) {
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- var glInternalFormat = getInternalFormat( glFormat, glType );
- state.texImage2D( textureTarget, 0, glInternalFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null );
- _gl.bindFramebuffer( 36160, framebuffer );
- _gl.framebufferTexture2D( 36160, attachment, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 );
- _gl.bindFramebuffer( 36160, null );
- }
- // Setup storage for internal depth/stencil buffers and bind to correct framebuffer
- function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
- _gl.bindRenderbuffer( 36161, renderbuffer );
- if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
- if ( isMultisample ) {
- var samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( 36161, samples, 33189, renderTarget.width, renderTarget.height );
- } else {
- _gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height );
- }
- _gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );
- } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
- if ( isMultisample ) {
- var samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( 36161, samples, 35056, renderTarget.width, renderTarget.height );
- } else {
- _gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );
- }
- _gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );
- } else {
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- var glInternalFormat = getInternalFormat( glFormat, glType );
- if ( isMultisample ) {
- var samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
- } else {
- _gl.renderbufferStorage( 36161, glInternalFormat, renderTarget.width, renderTarget.height );
- }
- }
- _gl.bindRenderbuffer( 36161, null );
- }
- // Setup resources for a Depth Texture for a FBO (needs an extension)
- function setupDepthTexture( framebuffer, renderTarget ) {
- var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
- if ( isCube ) { throw new Error( 'Depth Texture with cube render targets is not supported' ); }
- _gl.bindFramebuffer( 36160, framebuffer );
- if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
- throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
- }
- // upload an empty depth texture with framebuffer size
- if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
- renderTarget.depthTexture.image.width !== renderTarget.width ||
- renderTarget.depthTexture.image.height !== renderTarget.height ) {
- renderTarget.depthTexture.image.width = renderTarget.width;
- renderTarget.depthTexture.image.height = renderTarget.height;
- renderTarget.depthTexture.needsUpdate = true;
- }
- setTexture2D( renderTarget.depthTexture, 0 );
- var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
- if ( renderTarget.depthTexture.format === DepthFormat ) {
- _gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );
- } else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
- _gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );
- } else {
- throw new Error( 'Unknown depthTexture format' );
- }
- }
- // Setup GL resources for a non-texture depth buffer
- function setupDepthRenderbuffer( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
- if ( renderTarget.depthTexture ) {
- if ( isCube ) { throw new Error( 'target.depthTexture not supported in Cube render targets' ); }
- setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
- } else {
- if ( isCube ) {
- renderTargetProperties.__webglDepthbuffer = [];
- for ( var i = 0; i < 6; i ++ ) {
- _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
- renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );
- }
- } else {
- _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
- renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );
- }
- }
- _gl.bindFramebuffer( 36160, null );
- }
- // Set up GL resources for the render target
- function setupRenderTarget( renderTarget ) {
- var renderTargetProperties = properties.get( renderTarget );
- var textureProperties = properties.get( renderTarget.texture );
- renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
- textureProperties.__webglTexture = _gl.createTexture();
- info.memory.textures ++;
- var isCube = ( renderTarget.isWebGLRenderTargetCube === true );
- var isMultisample = ( renderTarget.isWebGLMultisampleRenderTarget === true );
- var isMultiview = ( renderTarget.isWebGLMultiviewRenderTarget === true );
- var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2;
- // Setup framebuffer
- if ( isCube ) {
- renderTargetProperties.__webglFramebuffer = [];
- for ( var i = 0; i < 6; i ++ ) {
- renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
- }
- } else {
- renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
- if ( isMultisample ) {
- if ( capabilities.isWebGL2 ) {
- renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
- renderTargetProperties.__webglColorRenderbuffer = _gl.createRenderbuffer();
- _gl.bindRenderbuffer( 36161, renderTargetProperties.__webglColorRenderbuffer );
- var glFormat = utils.convert( renderTarget.texture.format );
- var glType = utils.convert( renderTarget.texture.type );
- var glInternalFormat = getInternalFormat( glFormat, glType );
- var samples = getRenderTargetSamples( renderTarget );
- _gl.renderbufferStorageMultisample( 36161, samples, glInternalFormat, renderTarget.width, renderTarget.height );
- _gl.bindFramebuffer( 36160, renderTargetProperties.__webglMultisampledFramebuffer );
- _gl.framebufferRenderbuffer( 36160, 36064, 36161, renderTargetProperties.__webglColorRenderbuffer );
- _gl.bindRenderbuffer( 36161, null );
- if ( renderTarget.depthBuffer ) {
- renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
- setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
- }
- _gl.bindFramebuffer( 36160, null );
- } else {
- console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
- }
- } else if ( isMultiview ) {
- var width = renderTarget.width;
- var height = renderTarget.height;
- var numViews = renderTarget.numViews;
- _gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
- var ext = extensions.get( 'OVR_multiview2' );
- info.memory.textures += 2;
- var colorTexture = _gl.createTexture();
- _gl.bindTexture( 35866, colorTexture );
- _gl.texParameteri( 35866, 10240, 9728 );
- _gl.texParameteri( 35866, 10241, 9728 );
- _gl.texImage3D( 35866, 0, 32856, width, height, numViews, 0, 6408, 5121, null );
- ext.framebufferTextureMultiviewOVR( 36160, 36064, colorTexture, 0, 0, numViews );
- var depthStencilTexture = _gl.createTexture();
- _gl.bindTexture( 35866, depthStencilTexture );
- _gl.texParameteri( 35866, 10240, 9728 );
- _gl.texParameteri( 35866, 10241, 9728 );
- _gl.texImage3D( 35866, 0, 35056, width, height, numViews, 0, 34041, 34042, null );
- ext.framebufferTextureMultiviewOVR( 36160, 33306, depthStencilTexture, 0, 0, numViews );
- var viewFramebuffers = new Array( numViews );
- for ( var i = 0; i < numViews; ++ i ) {
- viewFramebuffers[ i ] = _gl.createFramebuffer();
- _gl.bindFramebuffer( 36160, viewFramebuffers[ i ] );
- _gl.framebufferTextureLayer( 36160, 36064, colorTexture, 0, i );
- }
- renderTargetProperties.__webglColorTexture = colorTexture;
- renderTargetProperties.__webglDepthStencilTexture = depthStencilTexture;
- renderTargetProperties.__webglViewFramebuffers = viewFramebuffers;
- _gl.bindFramebuffer( 36160, null );
- _gl.bindTexture( 35866, null );
- }
- }
- // Setup color buffer
- if ( isCube ) {
- state.bindTexture( 34067, textureProperties.__webglTexture );
- setTextureParameters( 34067, renderTarget.texture, supportsMips );
- for ( var i = 0; i < 6; i ++ ) {
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, 36064, 34069 + i );
- }
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
- generateMipmap( 34067, renderTarget.texture, renderTarget.width, renderTarget.height );
- }
- state.bindTexture( 34067, null );
- } else if ( ! isMultiview ) {
- state.bindTexture( 3553, textureProperties.__webglTexture );
- setTextureParameters( 3553, renderTarget.texture, supportsMips );
- setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, 36064, 3553 );
- if ( textureNeedsGenerateMipmaps( renderTarget.texture, supportsMips ) ) {
- generateMipmap( 3553, renderTarget.texture, renderTarget.width, renderTarget.height );
- }
- state.bindTexture( 3553, null );
- }
- // Setup depth and stencil buffers
- if ( renderTarget.depthBuffer ) {
- setupDepthRenderbuffer( renderTarget );
- }
- }
- function updateRenderTargetMipmap( renderTarget ) {
- var texture = renderTarget.texture;
- var supportsMips = isPowerOfTwo( renderTarget ) || capabilities.isWebGL2;
- if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
- var target = renderTarget.isWebGLRenderTargetCube ? 34067 : 3553;
- var webglTexture = properties.get( texture ).__webglTexture;
- state.bindTexture( target, webglTexture );
- generateMipmap( target, texture, renderTarget.width, renderTarget.height );
- state.bindTexture( target, null );
- }
- }
- function updateMultisampleRenderTarget( renderTarget ) {
- if ( renderTarget.isWebGLMultisampleRenderTarget ) {
- if ( capabilities.isWebGL2 ) {
- var renderTargetProperties = properties.get( renderTarget );
- _gl.bindFramebuffer( 36008, renderTargetProperties.__webglMultisampledFramebuffer );
- _gl.bindFramebuffer( 36009, renderTargetProperties.__webglFramebuffer );
- var width = renderTarget.width;
- var height = renderTarget.height;
- var mask = 16384;
- if ( renderTarget.depthBuffer ) { mask |= 256; }
- if ( renderTarget.stencilBuffer ) { mask |= 1024; }
- _gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, 9728 );
- } else {
- console.warn( 'THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.' );
- }
- }
- }
- function getRenderTargetSamples( renderTarget ) {
- return ( capabilities.isWebGL2 && renderTarget.isWebGLMultisampleRenderTarget ) ?
- Math.min( capabilities.maxSamples, renderTarget.samples ) : 0;
- }
- function updateVideoTexture( texture ) {
- var frame = info.render.frame;
- // Check the last frame we updated the VideoTexture
- if ( _videoTextures.get( texture ) !== frame ) {
- _videoTextures.set( texture, frame );
- texture.update();
- }
- }
- // backwards compatibility
- var warnedTexture2D = false;
- var warnedTextureCube = false;
- function safeSetTexture2D( texture, slot ) {
- if ( texture && texture.isWebGLRenderTarget ) {
- if ( warnedTexture2D === false ) {
- console.warn( "THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead." );
- warnedTexture2D = true;
- }
- texture = texture.texture;
- }
- setTexture2D( texture, slot );
- }
- function safeSetTextureCube( texture, slot ) {
- if ( texture && texture.isWebGLRenderTargetCube ) {
- if ( warnedTextureCube === false ) {
- console.warn( "THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead." );
- warnedTextureCube = true;
- }
- texture = texture.texture;
- }
- // currently relying on the fact that WebGLRenderTargetCube.texture is a Texture and NOT a CubeTexture
- // TODO: unify these code paths
- if ( ( texture && texture.isCubeTexture ) ||
- ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) {
- // CompressedTexture can have Array in image :/
- // this function alone should take care of cube textures
- setTextureCube( texture, slot );
- } else {
- // assumed: texture property of THREE.WebGLRenderTargetCube
- setTextureCubeDynamic( texture, slot );
- }
- }
- //
- this.allocateTextureUnit = allocateTextureUnit;
- this.resetTextureUnits = resetTextureUnits;
- this.setTexture2D = setTexture2D;
- this.setTexture2DArray = setTexture2DArray;
- this.setTexture3D = setTexture3D;
- this.setTextureCube = setTextureCube;
- this.setTextureCubeDynamic = setTextureCubeDynamic;
- this.setupRenderTarget = setupRenderTarget;
- this.updateRenderTargetMipmap = updateRenderTargetMipmap;
- this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
- this.safeSetTexture2D = safeSetTexture2D;
- this.safeSetTextureCube = safeSetTextureCube;
- }
- /**
- * @author thespite / http://www.twitter.com/thespite
- */
- function WebGLUtils( gl, extensions, capabilities ) {
- function convert( p ) {
- var extension;
- if ( p === RepeatWrapping ) { return 10497; }
- if ( p === ClampToEdgeWrapping ) { return 33071; }
- if ( p === MirroredRepeatWrapping ) { return 33648; }
- if ( p === NearestFilter ) { return 9728; }
- if ( p === NearestMipmapNearestFilter ) { return 9984; }
- if ( p === NearestMipmapLinearFilter ) { return 9986; }
- if ( p === LinearFilter ) { return 9729; }
- if ( p === LinearMipmapNearestFilter ) { return 9985; }
- if ( p === LinearMipmapLinearFilter ) { return 9987; }
- if ( p === UnsignedByteType ) { return 5121; }
- if ( p === UnsignedShort4444Type ) { return 32819; }
- if ( p === UnsignedShort5551Type ) { return 32820; }
- if ( p === UnsignedShort565Type ) { return 33635; }
- if ( p === ByteType ) { return 5120; }
- if ( p === ShortType ) { return 5122; }
- if ( p === UnsignedShortType ) { return 5123; }
- if ( p === IntType ) { return 5124; }
- if ( p === UnsignedIntType ) { return 5125; }
- if ( p === FloatType ) { return 5126; }
- if ( p === HalfFloatType ) {
- if ( capabilities.isWebGL2 ) { return 5131; }
- extension = extensions.get( 'OES_texture_half_float' );
- if ( extension !== null ) { return extension.HALF_FLOAT_OES; }
- }
- if ( p === AlphaFormat ) { return 6406; }
- if ( p === RGBFormat ) { return 6407; }
- if ( p === RGBAFormat ) { return 6408; }
- if ( p === LuminanceFormat ) { return 6409; }
- if ( p === LuminanceAlphaFormat ) { return 6410; }
- if ( p === DepthFormat ) { return 6402; }
- if ( p === DepthStencilFormat ) { return 34041; }
- if ( p === RedFormat ) { return 6403; }
- if ( p === AddEquation ) { return 32774; }
- if ( p === SubtractEquation ) { return 32778; }
- if ( p === ReverseSubtractEquation ) { return 32779; }
- if ( p === ZeroFactor ) { return 0; }
- if ( p === OneFactor ) { return 1; }
- if ( p === SrcColorFactor ) { return 768; }
- if ( p === OneMinusSrcColorFactor ) { return 769; }
- if ( p === SrcAlphaFactor ) { return 770; }
- if ( p === OneMinusSrcAlphaFactor ) { return 771; }
- if ( p === DstAlphaFactor ) { return 772; }
- if ( p === OneMinusDstAlphaFactor ) { return 773; }
- if ( p === DstColorFactor ) { return 774; }
- if ( p === OneMinusDstColorFactor ) { return 775; }
- if ( p === SrcAlphaSaturateFactor ) { return 776; }
- if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format ||
- p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
- if ( extension !== null ) {
- if ( p === RGB_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; }
- if ( p === RGBA_S3TC_DXT1_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; }
- if ( p === RGBA_S3TC_DXT3_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; }
- if ( p === RGBA_S3TC_DXT5_Format ) { return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; }
- }
- }
- if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format ||
- p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- if ( extension !== null ) {
- if ( p === RGB_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; }
- if ( p === RGB_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; }
- if ( p === RGBA_PVRTC_4BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; }
- if ( p === RGBA_PVRTC_2BPPV1_Format ) { return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; }
- }
- }
- if ( p === RGB_ETC1_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
- if ( extension !== null ) { return extension.COMPRESSED_RGB_ETC1_WEBGL; }
- }
- if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
- p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
- p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
- p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
- p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
- extension = extensions.get( 'WEBGL_compressed_texture_astc' );
- if ( extension !== null ) {
- return p;
- }
- }
- if ( p === MinEquation || p === MaxEquation ) {
- if ( capabilities.isWebGL2 ) {
- if ( p === MinEquation ) { return 32775; }
- if ( p === MaxEquation ) { return 32776; }
- }
- extension = extensions.get( 'EXT_blend_minmax' );
- if ( extension !== null ) {
- if ( p === MinEquation ) { return extension.MIN_EXT; }
- if ( p === MaxEquation ) { return extension.MAX_EXT; }
- }
- }
- if ( p === UnsignedInt248Type ) {
- if ( capabilities.isWebGL2 ) { return 34042; }
- extension = extensions.get( 'WEBGL_depth_texture' );
- if ( extension !== null ) { return extension.UNSIGNED_INT_24_8_WEBGL; }
- }
- return 0;
- }
- return { convert: convert };
- }
- /**
- * @author fernandojsg / http://fernandojsg.com
- * @author Takahiro https://github.com/takahirox
- */
- function WebGLMultiviewRenderTarget( width, height, numViews, options ) {
- WebGLRenderTarget.call( this, width, height, options );
- this.depthBuffer = false;
- this.stencilBuffer = false;
- this.numViews = numViews;
- }
- WebGLMultiviewRenderTarget.prototype = Object.assign( Object.create( WebGLRenderTarget.prototype ), {
- constructor: WebGLMultiviewRenderTarget,
- isWebGLMultiviewRenderTarget: true,
- copy: function ( source ) {
- WebGLRenderTarget.prototype.copy.call( this, source );
- this.numViews = source.numViews;
- return this;
- },
- setNumViews: function ( numViews ) {
- if ( this.numViews !== numViews ) {
- this.numViews = numViews;
- this.dispose();
- }
- return this;
- }
- } );
- /**
- * @author fernandojsg / http://fernandojsg.com
- * @author Takahiro https://github.com/takahirox
- */
- function WebGLMultiview( renderer, gl ) {
- var DEFAULT_NUMVIEWS = 2;
- var extensions = renderer.extensions;
- var properties = renderer.properties;
- var renderTarget, currentRenderTarget;
- var mat3, mat4, cameraArray, renderSize;
- var available;
- var maxNumViews = 0;
- //
- function isAvailable() {
- if ( available === undefined ) {
- var extension = extensions.get( 'OVR_multiview2' );
- available = extension !== null && gl.getContextAttributes().antialias === false;
- if ( available ) {
- maxNumViews = gl.getParameter( extension.MAX_VIEWS_OVR );
- renderTarget = new WebGLMultiviewRenderTarget( 0, 0, DEFAULT_NUMVIEWS );
- renderSize = new Vector2();
- mat4 = [];
- mat3 = [];
- cameraArray = [];
- for ( var i = 0; i < maxNumViews; i ++ ) {
- mat4[ i ] = new Matrix4();
- mat3[ i ] = new Matrix3();
- }
- }
- }
- return available;
- }
- function getCameraArray( camera ) {
- if ( camera.isArrayCamera ) { return camera.cameras; }
- cameraArray[ 0 ] = camera;
- return cameraArray;
- }
- function updateCameraProjectionMatricesUniform( camera, uniforms ) {
- var cameras = getCameraArray( camera );
- for ( var i = 0; i < cameras.length; i ++ ) {
- mat4[ i ].copy( cameras[ i ].projectionMatrix );
- }
- uniforms.setValue( gl, 'projectionMatrices', mat4 );
- }
- function updateCameraViewMatricesUniform( camera, uniforms ) {
- var cameras = getCameraArray( camera );
- for ( var i = 0; i < cameras.length; i ++ ) {
- mat4[ i ].copy( cameras[ i ].matrixWorldInverse );
- }
- uniforms.setValue( gl, 'viewMatrices', mat4 );
- }
- function updateObjectMatricesUniforms( object, camera, uniforms ) {
- var cameras = getCameraArray( camera );
- for ( var i = 0; i < cameras.length; i ++ ) {
- mat4[ i ].multiplyMatrices( cameras[ i ].matrixWorldInverse, object.matrixWorld );
- mat3[ i ].getNormalMatrix( mat4[ i ] );
- }
- uniforms.setValue( gl, 'modelViewMatrices', mat4 );
- uniforms.setValue( gl, 'normalMatrices', mat3 );
- }
- function isMultiviewCompatible( camera ) {
- if ( camera.isArrayCamera === undefined ) { return true; }
- var cameras = camera.cameras;
- if ( cameras.length > maxNumViews ) { return false; }
- for ( var i = 1, il = cameras.length; i < il; i ++ ) {
- if ( cameras[ 0 ].viewport.z !== cameras[ i ].viewport.z ||
- cameras[ 0 ].viewport.w !== cameras[ i ].viewport.w ) { return false; }
- }
- return true;
- }
- function resizeRenderTarget( camera ) {
- if ( currentRenderTarget ) {
- renderSize.set( currentRenderTarget.width, currentRenderTarget.height );
- } else {
- renderer.getDrawingBufferSize( renderSize );
- }
- if ( camera.isArrayCamera ) {
- var viewport = camera.cameras[ 0 ].viewport;
- renderTarget.setSize( viewport.z, viewport.w );
- renderTarget.setNumViews( camera.cameras.length );
- } else {
- renderTarget.setSize( renderSize.x, renderSize.y );
- renderTarget.setNumViews( DEFAULT_NUMVIEWS );
- }
- }
- function attachCamera( camera ) {
- if ( isMultiviewCompatible( camera ) === false ) { return; }
- currentRenderTarget = renderer.getRenderTarget();
- resizeRenderTarget( camera );
- renderer.setRenderTarget( renderTarget );
- }
- function detachCamera( camera ) {
- if ( renderTarget !== renderer.getRenderTarget() ) { return; }
- renderer.setRenderTarget( currentRenderTarget );
- flush( camera );
- }
- function flush( camera ) {
- var srcRenderTarget = renderTarget;
- var numViews = srcRenderTarget.numViews;
- var srcFramebuffers = properties.get( srcRenderTarget ).__webglViewFramebuffers;
- var viewWidth = srcRenderTarget.width;
- var viewHeight = srcRenderTarget.height;
- if ( camera.isArrayCamera ) {
- for ( var i = 0; i < numViews; i ++ ) {
- var viewport = camera.cameras[ i ].viewport;
- var x1 = viewport.x;
- var y1 = viewport.y;
- var x2 = x1 + viewport.z;
- var y2 = y1 + viewport.w;
- gl.bindFramebuffer( 36008, srcFramebuffers[ i ] );
- gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, x1, y1, x2, y2, 16384, 9728 );
- }
- } else {
- gl.bindFramebuffer( 36008, srcFramebuffers[ 0 ] );
- gl.blitFramebuffer( 0, 0, viewWidth, viewHeight, 0, 0, renderSize.x, renderSize.y, 16384, 9728 );
- }
- }
- this.isAvailable = isAvailable;
- this.attachCamera = attachCamera;
- this.detachCamera = detachCamera;
- this.updateCameraProjectionMatricesUniform = updateCameraProjectionMatricesUniform;
- this.updateCameraViewMatricesUniform = updateCameraViewMatricesUniform;
- this.updateObjectMatricesUniforms = updateObjectMatricesUniforms;
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Group() {
- Object3D.call( this );
- this.type = 'Group';
- }
- Group.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Group,
- isGroup: true
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function ArrayCamera( array ) {
- PerspectiveCamera.call( this );
- this.cameras = array || [];
- }
- ArrayCamera.prototype = Object.assign( Object.create( PerspectiveCamera.prototype ), {
- constructor: ArrayCamera,
- isArrayCamera: true
- } );
- /**
- * @author jsantell / https://www.jsantell.com/
- * @author mrdoob / http://mrdoob.com/
- */
- var cameraLPos = new Vector3();
- var cameraRPos = new Vector3();
- /**
- * Assumes 2 cameras that are parallel and share an X-axis, and that
- * the cameras' projection and world matrices have already been set.
- * And that near and far planes are identical for both cameras.
- * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
- */
- function setProjectionFromUnion( camera, cameraL, cameraR ) {
- cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
- cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
- var ipd = cameraLPos.distanceTo( cameraRPos );
- var projL = cameraL.projectionMatrix.elements;
- var projR = cameraR.projectionMatrix.elements;
- // VR systems will have identical far and near planes, and
- // most likely identical top and bottom frustum extents.
- // Use the left camera for these values.
- var near = projL[ 14 ] / ( projL[ 10 ] - 1 );
- var far = projL[ 14 ] / ( projL[ 10 ] + 1 );
- var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
- var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
- var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
- var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
- var left = near * leftFov;
- var right = near * rightFov;
- // Calculate the new camera's position offset from the
- // left camera. xOffset should be roughly half `ipd`.
- var zOffset = ipd / ( - leftFov + rightFov );
- var xOffset = zOffset * - leftFov;
- // TODO: Better way to apply this offset?
- cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
- camera.translateX( xOffset );
- camera.translateZ( zOffset );
- camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- // Find the union of the frustum values of the cameras and scale
- // the values so that the near plane's position does not change in world space,
- // although must now be relative to the new union camera.
- var near2 = near + zOffset;
- var far2 = far + zOffset;
- var left2 = left - xOffset;
- var right2 = right + ( ipd - xOffset );
- var top2 = topFov * far / far2 * near2;
- var bottom2 = bottomFov * far / far2 * near2;
- camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebVRManager( renderer ) {
- var renderWidth, renderHeight;
- var scope = this;
- var device = null;
- var frameData = null;
- var poseTarget = null;
- var controllers = [];
- var standingMatrix = new Matrix4();
- var standingMatrixInverse = new Matrix4();
- var framebufferScaleFactor = 1.0;
- var referenceSpaceType = 'local-floor';
- if ( typeof window !== 'undefined' && 'VRFrameData' in window ) {
- frameData = new window.VRFrameData();
- window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
- }
- var matrixWorldInverse = new Matrix4();
- var tempQuaternion = new Quaternion();
- var tempPosition = new Vector3();
- var cameraL = new PerspectiveCamera();
- cameraL.viewport = new Vector4();
- cameraL.layers.enable( 1 );
- var cameraR = new PerspectiveCamera();
- cameraR.viewport = new Vector4();
- cameraR.layers.enable( 2 );
- var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
- //
- function isPresenting() {
- return device !== null && device.isPresenting === true;
- }
- var currentSize = new Vector2(), currentPixelRatio;
- function onVRDisplayPresentChange() {
- if ( isPresenting() ) {
- var eyeParameters = device.getEyeParameters( 'left' );
- renderWidth = 2 * eyeParameters.renderWidth * framebufferScaleFactor;
- renderHeight = eyeParameters.renderHeight * framebufferScaleFactor;
- currentPixelRatio = renderer.getPixelRatio();
- renderer.getSize( currentSize );
- renderer.setDrawingBufferSize( renderWidth, renderHeight, 1 );
- cameraL.viewport.set( 0, 0, renderWidth / 2, renderHeight );
- cameraR.viewport.set( renderWidth / 2, 0, renderWidth / 2, renderHeight );
- animation.start();
- scope.dispatchEvent( { type: 'sessionstart' } );
- } else {
- if ( scope.enabled ) {
- renderer.setDrawingBufferSize( currentSize.width, currentSize.height, currentPixelRatio );
- }
- animation.stop();
- scope.dispatchEvent( { type: 'sessionend' } );
- }
- }
- //
- var triggers = [];
- function findGamepad( id ) {
- var gamepads = navigator.getGamepads && navigator.getGamepads();
- for ( var i = 0, j = 0, l = gamepads.length; i < l; i ++ ) {
- var gamepad = gamepads[ i ];
- if ( gamepad && ( gamepad.id === 'Daydream Controller' ||
- gamepad.id === 'Gear VR Controller' || gamepad.id === 'Oculus Go Controller' ||
- gamepad.id === 'OpenVR Gamepad' || gamepad.id.startsWith( 'Oculus Touch' ) ||
- gamepad.id.startsWith( 'HTC Vive Focus' ) ||
- gamepad.id.startsWith( 'Spatial Controller' ) ) ) {
- if ( j === id ) { return gamepad; }
- j ++;
- }
- }
- }
- function updateControllers() {
- for ( var i = 0; i < controllers.length; i ++ ) {
- var controller = controllers[ i ];
- var gamepad = findGamepad( i );
- if ( gamepad !== undefined && gamepad.pose !== undefined ) {
- if ( gamepad.pose === null ) { return; }
- // Pose
- var pose = gamepad.pose;
- if ( pose.hasPosition === false ) { controller.position.set( 0.2, - 0.6, - 0.05 ); }
- if ( pose.position !== null ) { controller.position.fromArray( pose.position ); }
- if ( pose.orientation !== null ) { controller.quaternion.fromArray( pose.orientation ); }
- controller.matrix.compose( controller.position, controller.quaternion, controller.scale );
- controller.matrix.premultiply( standingMatrix );
- controller.matrix.decompose( controller.position, controller.quaternion, controller.scale );
- controller.matrixWorldNeedsUpdate = true;
- controller.visible = true;
- // Trigger
- var buttonId = gamepad.id === 'Daydream Controller' ? 0 : 1;
- if ( triggers[ i ] === undefined ) { triggers[ i ] = false; }
- if ( triggers[ i ] !== gamepad.buttons[ buttonId ].pressed ) {
- triggers[ i ] = gamepad.buttons[ buttonId ].pressed;
- if ( triggers[ i ] === true ) {
- controller.dispatchEvent( { type: 'selectstart' } );
- } else {
- controller.dispatchEvent( { type: 'selectend' } );
- controller.dispatchEvent( { type: 'select' } );
- }
- }
- } else {
- controller.visible = false;
- }
- }
- }
- function updateViewportFromBounds( viewport, bounds ) {
- if ( bounds !== null && bounds.length === 4 ) {
- viewport.set( bounds[ 0 ] * renderWidth, bounds[ 1 ] * renderHeight, bounds[ 2 ] * renderWidth, bounds[ 3 ] * renderHeight );
- }
- }
- //
- this.enabled = false;
- this.getController = function ( id ) {
- var controller = controllers[ id ];
- if ( controller === undefined ) {
- controller = new Group();
- controller.matrixAutoUpdate = false;
- controller.visible = false;
- controllers[ id ] = controller;
- }
- return controller;
- };
- this.getDevice = function () {
- return device;
- };
- this.setDevice = function ( value ) {
- if ( value !== undefined ) { device = value; }
- animation.setContext( value );
- };
- this.setFramebufferScaleFactor = function ( value ) {
- framebufferScaleFactor = value;
- };
- this.setReferenceSpaceType = function ( value ) {
- referenceSpaceType = value;
- };
- this.setPoseTarget = function ( object ) {
- if ( object !== undefined ) { poseTarget = object; }
- };
- this.getCamera = function ( camera ) {
- var userHeight = referenceSpaceType === 'local-floor' ? 1.6 : 0;
- if ( isPresenting() === false ) {
- camera.position.set( 0, userHeight, 0 );
- camera.rotation.set( 0, 0, 0 );
- return camera;
- }
- device.depthNear = camera.near;
- device.depthFar = camera.far;
- device.getFrameData( frameData );
- //
- if ( referenceSpaceType === 'local-floor' ) {
- var stageParameters = device.stageParameters;
- if ( stageParameters ) {
- standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
- } else {
- standingMatrix.makeTranslation( 0, userHeight, 0 );
- }
- }
- var pose = frameData.pose;
- var poseObject = poseTarget !== null ? poseTarget : camera;
- // We want to manipulate poseObject by its position and quaternion components since users may rely on them.
- poseObject.matrix.copy( standingMatrix );
- poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale );
- if ( pose.orientation !== null ) {
- tempQuaternion.fromArray( pose.orientation );
- poseObject.quaternion.multiply( tempQuaternion );
- }
- if ( pose.position !== null ) {
- tempQuaternion.setFromRotationMatrix( standingMatrix );
- tempPosition.fromArray( pose.position );
- tempPosition.applyQuaternion( tempQuaternion );
- poseObject.position.add( tempPosition );
- }
- poseObject.updateMatrixWorld();
- //
- cameraL.near = camera.near;
- cameraR.near = camera.near;
- cameraL.far = camera.far;
- cameraR.far = camera.far;
- cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
- cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
- // TODO (mrdoob) Double check this code
- standingMatrixInverse.getInverse( standingMatrix );
- if ( referenceSpaceType === 'local-floor' ) {
- cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
- cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
- }
- var parent = poseObject.parent;
- if ( parent !== null ) {
- matrixWorldInverse.getInverse( parent.matrixWorld );
- cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
- cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
- }
- // envMap and Mirror needs camera.matrixWorld
- cameraL.matrixWorld.getInverse( cameraL.matrixWorldInverse );
- cameraR.matrixWorld.getInverse( cameraR.matrixWorldInverse );
- cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
- cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
- setProjectionFromUnion( cameraVR, cameraL, cameraR );
- //
- var layers = device.getLayers();
- if ( layers.length ) {
- var layer = layers[ 0 ];
- updateViewportFromBounds( cameraL.viewport, layer.leftBounds );
- updateViewportFromBounds( cameraR.viewport, layer.rightBounds );
- }
- updateControllers();
- return cameraVR;
- };
- this.getStandingMatrix = function () {
- return standingMatrix;
- };
- this.isPresenting = isPresenting;
- // Animation Loop
- var animation = new WebGLAnimation();
- this.setAnimationLoop = function ( callback ) {
- animation.setAnimationLoop( callback );
- if ( isPresenting() ) { animation.start(); }
- };
- this.submitFrame = function () {
- if ( isPresenting() ) { device.submitFrame(); }
- };
- this.dispose = function () {
- if ( typeof window !== 'undefined' ) {
- window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
- }
- };
- // DEPRECATED
- this.setFrameOfReferenceType = function () {
- console.warn( 'THREE.WebVRManager: setFrameOfReferenceType() has been deprecated.' );
- };
- }
- Object.assign( WebVRManager.prototype, EventDispatcher.prototype );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function WebXRManager( renderer, gl ) {
- var scope = this;
- var session = null;
- // var framebufferScaleFactor = 1.0;
- var referenceSpace = null;
- var referenceSpaceType = 'local-floor';
- var pose = null;
- var controllers = [];
- var inputSources = [];
- function isPresenting() {
- return session !== null && referenceSpace !== null;
- }
- //
- var cameraL = new PerspectiveCamera();
- cameraL.layers.enable( 1 );
- cameraL.viewport = new Vector4();
- var cameraR = new PerspectiveCamera();
- cameraR.layers.enable( 2 );
- cameraR.viewport = new Vector4();
- var cameraVR = new ArrayCamera( [ cameraL, cameraR ] );
- cameraVR.layers.enable( 1 );
- cameraVR.layers.enable( 2 );
- //
- this.enabled = false;
- this.getController = function ( id ) {
- var controller = controllers[ id ];
- if ( controller === undefined ) {
- controller = new Group();
- controller.matrixAutoUpdate = false;
- controller.visible = false;
- controllers[ id ] = controller;
- }
- return controller;
- };
- //
- function onSessionEvent( event ) {
- for ( var i = 0; i < controllers.length; i ++ ) {
- if ( inputSources[ i ] === event.inputSource ) {
- controllers[ i ].dispatchEvent( { type: event.type } );
- }
- }
- }
- function onSessionEnd() {
- renderer.setFramebuffer( null );
- renderer.setRenderTarget( renderer.getRenderTarget() ); // Hack #15830
- animation.stop();
- scope.dispatchEvent( { type: 'sessionend' } );
- }
- function onRequestReferenceSpace( value ) {
- referenceSpace = value;
- animation.setContext( session );
- animation.start();
- scope.dispatchEvent( { type: 'sessionstart' } );
- }
- this.setFramebufferScaleFactor = function ( /* value */ ) {
- // framebufferScaleFactor = value;
- };
- this.setReferenceSpaceType = function ( value ) {
- referenceSpaceType = value;
- };
- this.getSession = function () {
- return session;
- };
- this.setSession = function ( value ) {
- session = value;
- if ( session !== null ) {
- session.addEventListener( 'select', onSessionEvent );
- session.addEventListener( 'selectstart', onSessionEvent );
- session.addEventListener( 'selectend', onSessionEvent );
- session.addEventListener( 'end', onSessionEnd );
- // eslint-disable-next-line no-undef
- session.updateRenderState( { baseLayer: new XRWebGLLayer( session, gl ) } );
- session.requestReferenceSpace( referenceSpaceType ).then( onRequestReferenceSpace );
- //
- inputSources = session.inputSources;
- session.addEventListener( 'inputsourceschange', function () {
- inputSources = session.inputSources;
- console.log( inputSources );
- for ( var i = 0; i < controllers.length; i ++ ) {
- var controller = controllers[ i ];
- controller.userData.inputSource = inputSources[ i ];
- }
- } );
- }
- };
- function updateCamera( camera, parent ) {
- if ( parent === null ) {
- camera.matrixWorld.copy( camera.matrix );
- } else {
- camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
- }
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- }
- this.getCamera = function ( camera ) {
- if ( isPresenting() ) {
- var parent = camera.parent;
- var cameras = cameraVR.cameras;
- updateCamera( cameraVR, parent );
- for ( var i = 0; i < cameras.length; i ++ ) {
- updateCamera( cameras[ i ], parent );
- }
- // update camera and its children
- camera.matrixWorld.copy( cameraVR.matrixWorld );
- var children = camera.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- children[ i ].updateMatrixWorld( true );
- }
- setProjectionFromUnion( cameraVR, cameraL, cameraR );
- return cameraVR;
- }
- return camera;
- };
- this.isPresenting = isPresenting;
- // Animation Loop
- var onAnimationFrameCallback = null;
- function onAnimationFrame( time, frame ) {
- pose = frame.getViewerPose( referenceSpace );
- if ( pose !== null ) {
- var views = pose.views;
- var baseLayer = session.renderState.baseLayer;
- renderer.setFramebuffer( baseLayer.framebuffer );
- for ( var i = 0; i < views.length; i ++ ) {
- var view = views[ i ];
- var viewport = baseLayer.getViewport( view );
- var viewMatrix = view.transform.inverse.matrix;
- var camera = cameraVR.cameras[ i ];
- camera.matrix.fromArray( viewMatrix ).getInverse( camera.matrix );
- camera.projectionMatrix.fromArray( view.projectionMatrix );
- camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
- if ( i === 0 ) {
- cameraVR.matrix.copy( camera.matrix );
- }
- }
- }
- //
- for ( var i = 0; i < controllers.length; i ++ ) {
- var controller = controllers[ i ];
- var inputSource = inputSources[ i ];
- if ( inputSource ) {
- var inputPose = frame.getPose( inputSource.targetRaySpace, referenceSpace );
- if ( inputPose !== null ) {
- controller.matrix.fromArray( inputPose.transform.matrix );
- controller.matrix.decompose( controller.position, controller.rotation, controller.scale );
- controller.visible = true;
- continue;
- }
- }
- controller.visible = false;
- }
- if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); }
- }
- var animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
- this.setAnimationLoop = function ( callback ) {
- onAnimationFrameCallback = callback;
- };
- this.dispose = function () {};
- // DEPRECATED
- this.getStandingMatrix = function () {
- console.warn( 'THREE.WebXRManager: getStandingMatrix() is no longer needed.' );
- return new Matrix4();
- };
- this.getDevice = function () {
- console.warn( 'THREE.WebXRManager: getDevice() has been deprecated.' );
- };
- this.setDevice = function () {
- console.warn( 'THREE.WebXRManager: setDevice() has been deprecated.' );
- };
- this.setFrameOfReferenceType = function () {
- console.warn( 'THREE.WebXRManager: setFrameOfReferenceType() has been deprecated.' );
- };
- this.submitFrame = function () {};
- }
- Object.assign( WebXRManager.prototype, EventDispatcher.prototype );
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- * @author tschw
- */
- function WebGLRenderer( parameters ) {
- parameters = parameters || {};
- var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElementNS( 'http://www.w3.org/1999/xhtml', 'canvas' ),
- _context = parameters.context !== undefined ? parameters.context : null,
- _alpha = parameters.alpha !== undefined ? parameters.alpha : false,
- _depth = parameters.depth !== undefined ? parameters.depth : true,
- _stencil = parameters.stencil !== undefined ? parameters.stencil : true,
- _antialias = parameters.antialias !== undefined ? parameters.antialias : false,
- _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
- _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false,
- _powerPreference = parameters.powerPreference !== undefined ? parameters.powerPreference : 'default',
- _failIfMajorPerformanceCaveat = parameters.failIfMajorPerformanceCaveat !== undefined ? parameters.failIfMajorPerformanceCaveat : false;
- var currentRenderList = null;
- var currentRenderState = null;
- // public properties
- this.domElement = _canvas;
- // Debug configuration container
- this.debug = {
- /**
- * Enables error checking and reporting when shader programs are being compiled
- * @type {boolean}
- */
- checkShaderErrors: true
- };
- // clearing
- this.autoClear = true;
- this.autoClearColor = true;
- this.autoClearDepth = true;
- this.autoClearStencil = true;
- // scene graph
- this.sortObjects = true;
- // user-defined clipping
- this.clippingPlanes = [];
- this.localClippingEnabled = false;
- // physically based shading
- this.gammaFactor = 2.0; // for backwards compatibility
- this.gammaInput = false;
- this.gammaOutput = false;
- // physical lights
- this.physicallyCorrectLights = false;
- // tone mapping
- this.toneMapping = LinearToneMapping;
- this.toneMappingExposure = 1.0;
- this.toneMappingWhitePoint = 1.0;
- // morphs
- this.maxMorphTargets = 8;
- this.maxMorphNormals = 4;
- // internal properties
- var _this = this,
- _isContextLost = false,
- // internal state cache
- _framebuffer = null,
- _currentActiveCubeFace = 0,
- _currentActiveMipmapLevel = 0,
- _currentRenderTarget = null,
- _currentFramebuffer = null,
- _currentMaterialId = - 1,
- // geometry and program caching
- _currentGeometryProgram = {
- geometry: null,
- program: null,
- wireframe: false
- },
- _currentCamera = null,
- _currentArrayCamera = null,
- _currentViewport = new Vector4(),
- _currentScissor = new Vector4(),
- _currentScissorTest = null,
- //
- _width = _canvas.width,
- _height = _canvas.height,
- _pixelRatio = 1,
- _viewport = new Vector4( 0, 0, _width, _height ),
- _scissor = new Vector4( 0, 0, _width, _height ),
- _scissorTest = false,
- // frustum
- _frustum = new Frustum(),
- // clipping
- _clipping = new WebGLClipping(),
- _clippingEnabled = false,
- _localClippingEnabled = false,
- // camera matrices cache
- _projScreenMatrix = new Matrix4(),
- _vector3 = new Vector3();
- function getTargetPixelRatio() {
- return _currentRenderTarget === null ? _pixelRatio : 1;
- }
- // initialize
- var _gl;
- try {
- var contextAttributes = {
- alpha: _alpha,
- depth: _depth,
- stencil: _stencil,
- antialias: _antialias,
- premultipliedAlpha: _premultipliedAlpha,
- preserveDrawingBuffer: _preserveDrawingBuffer,
- powerPreference: _powerPreference,
- failIfMajorPerformanceCaveat: _failIfMajorPerformanceCaveat,
- xrCompatible: true
- };
- // event listeners must be registered before WebGL context is created, see #12753
- _canvas.addEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.addEventListener( 'webglcontextrestored', onContextRestore, false );
- _gl = _context || _canvas.getContext( 'webgl', contextAttributes ) || _canvas.getContext( 'experimental-webgl', contextAttributes );
- if ( _gl === null ) {
- if ( _canvas.getContext( 'webgl' ) !== null ) {
- throw new Error( 'Error creating WebGL context with your selected attributes.' );
- } else {
- throw new Error( 'Error creating WebGL context.' );
- }
- }
- // Some experimental-webgl implementations do not have getShaderPrecisionFormat
- if ( _gl.getShaderPrecisionFormat === undefined ) {
- _gl.getShaderPrecisionFormat = function () {
- return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
- };
- }
- } catch ( error ) {
- console.error( 'THREE.WebGLRenderer: ' + error.message );
- throw error;
- }
- var extensions, capabilities, state, info;
- var properties, textures, attributes, geometries, objects;
- var programCache, renderLists, renderStates;
- var background, morphtargets, bufferRenderer, indexedBufferRenderer;
- var utils;
- function initGLContext() {
- extensions = new WebGLExtensions( _gl );
- capabilities = new WebGLCapabilities( _gl, extensions, parameters );
- if ( capabilities.isWebGL2 === false ) {
- extensions.get( 'WEBGL_depth_texture' );
- extensions.get( 'OES_texture_float' );
- extensions.get( 'OES_texture_half_float' );
- extensions.get( 'OES_texture_half_float_linear' );
- extensions.get( 'OES_standard_derivatives' );
- extensions.get( 'OES_element_index_uint' );
- extensions.get( 'ANGLE_instanced_arrays' );
- }
- extensions.get( 'OES_texture_float_linear' );
- utils = new WebGLUtils( _gl, extensions, capabilities );
- state = new WebGLState( _gl, extensions, utils, capabilities );
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
- info = new WebGLInfo( _gl );
- properties = new WebGLProperties();
- textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
- attributes = new WebGLAttributes( _gl );
- geometries = new WebGLGeometries( _gl, attributes, info );
- objects = new WebGLObjects( _gl, geometries, attributes, info );
- morphtargets = new WebGLMorphtargets( _gl );
- programCache = new WebGLPrograms( _this, extensions, capabilities );
- renderLists = new WebGLRenderLists();
- renderStates = new WebGLRenderStates();
- background = new WebGLBackground( _this, state, objects, _premultipliedAlpha );
- bufferRenderer = new WebGLBufferRenderer( _gl, extensions, info, capabilities );
- indexedBufferRenderer = new WebGLIndexedBufferRenderer( _gl, extensions, info, capabilities );
- info.programs = programCache.programs;
- _this.capabilities = capabilities;
- _this.extensions = extensions;
- _this.properties = properties;
- _this.renderLists = renderLists;
- _this.state = state;
- _this.info = info;
- }
- initGLContext();
- // vr
- var vr = ( typeof navigator !== 'undefined' && 'xr' in navigator && 'supportsSession' in navigator.xr ) ? new WebXRManager( _this, _gl ) : new WebVRManager( _this );
- this.vr = vr;
- // Multiview
- var multiview = new WebGLMultiview( _this, _gl );
- // shadow map
- var shadowMap = new WebGLShadowMap( _this, objects, capabilities.maxTextureSize );
- this.shadowMap = shadowMap;
- // API
- this.getContext = function () {
- return _gl;
- };
- this.getContextAttributes = function () {
- return _gl.getContextAttributes();
- };
- this.forceContextLoss = function () {
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) { extension.loseContext(); }
- };
- this.forceContextRestore = function () {
- var extension = extensions.get( 'WEBGL_lose_context' );
- if ( extension ) { extension.restoreContext(); }
- };
- this.getPixelRatio = function () {
- return _pixelRatio;
- };
- this.setPixelRatio = function ( value ) {
- if ( value === undefined ) { return; }
- _pixelRatio = value;
- this.setSize( _width, _height, false );
- };
- this.getSize = function ( target ) {
- if ( target === undefined ) {
- console.warn( 'WebGLRenderer: .getsize() now requires a Vector2 as an argument' );
- target = new Vector2();
- }
- return target.set( _width, _height );
- };
- this.setSize = function ( width, height, updateStyle ) {
- if ( vr.isPresenting() ) {
- console.warn( 'THREE.WebGLRenderer: Can\'t change size while VR device is presenting.' );
- return;
- }
- _width = width;
- _height = height;
- _canvas.width = Math.floor( width * _pixelRatio );
- _canvas.height = Math.floor( height * _pixelRatio );
- if ( updateStyle !== false ) {
- _canvas.style.width = width + 'px';
- _canvas.style.height = height + 'px';
- }
- this.setViewport( 0, 0, width, height );
- };
- this.getDrawingBufferSize = function ( target ) {
- if ( target === undefined ) {
- console.warn( 'WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument' );
- target = new Vector2();
- }
- return target.set( _width * _pixelRatio, _height * _pixelRatio ).floor();
- };
- this.setDrawingBufferSize = function ( width, height, pixelRatio ) {
- _width = width;
- _height = height;
- _pixelRatio = pixelRatio;
- _canvas.width = Math.floor( width * pixelRatio );
- _canvas.height = Math.floor( height * pixelRatio );
- this.setViewport( 0, 0, width, height );
- };
- this.getCurrentViewport = function ( target ) {
- if ( target === undefined ) {
- console.warn( 'WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument' );
- target = new Vector4();
- }
- return target.copy( _currentViewport );
- };
- this.getViewport = function ( target ) {
- return target.copy( _viewport );
- };
- this.setViewport = function ( x, y, width, height ) {
- if ( x.isVector4 ) {
- _viewport.set( x.x, x.y, x.z, x.w );
- } else {
- _viewport.set( x, y, width, height );
- }
- state.viewport( _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor() );
- };
- this.getScissor = function ( target ) {
- return target.copy( _scissor );
- };
- this.setScissor = function ( x, y, width, height ) {
- if ( x.isVector4 ) {
- _scissor.set( x.x, x.y, x.z, x.w );
- } else {
- _scissor.set( x, y, width, height );
- }
- state.scissor( _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor() );
- };
- this.getScissorTest = function () {
- return _scissorTest;
- };
- this.setScissorTest = function ( boolean ) {
- state.setScissorTest( _scissorTest = boolean );
- };
- // Clearing
- this.getClearColor = function () {
- return background.getClearColor();
- };
- this.setClearColor = function () {
- background.setClearColor.apply( background, arguments );
- };
- this.getClearAlpha = function () {
- return background.getClearAlpha();
- };
- this.setClearAlpha = function () {
- background.setClearAlpha.apply( background, arguments );
- };
- this.clear = function ( color, depth, stencil ) {
- var bits = 0;
- if ( color === undefined || color ) { bits |= 16384; }
- if ( depth === undefined || depth ) { bits |= 256; }
- if ( stencil === undefined || stencil ) { bits |= 1024; }
- _gl.clear( bits );
- };
- this.clearColor = function () {
- this.clear( true, false, false );
- };
- this.clearDepth = function () {
- this.clear( false, true, false );
- };
- this.clearStencil = function () {
- this.clear( false, false, true );
- };
- //
- this.dispose = function () {
- _canvas.removeEventListener( 'webglcontextlost', onContextLost, false );
- _canvas.removeEventListener( 'webglcontextrestored', onContextRestore, false );
- renderLists.dispose();
- renderStates.dispose();
- properties.dispose();
- objects.dispose();
- vr.dispose();
- animation.stop();
- };
- // Events
- function onContextLost( event ) {
- event.preventDefault();
- console.log( 'THREE.WebGLRenderer: Context Lost.' );
- _isContextLost = true;
- }
- function onContextRestore( /* event */ ) {
- console.log( 'THREE.WebGLRenderer: Context Restored.' );
- _isContextLost = false;
- initGLContext();
- }
- function onMaterialDispose( event ) {
- var material = event.target;
- material.removeEventListener( 'dispose', onMaterialDispose );
- deallocateMaterial( material );
- }
- // Buffer deallocation
- function deallocateMaterial( material ) {
- releaseMaterialProgramReference( material );
- properties.remove( material );
- }
- function releaseMaterialProgramReference( material ) {
- var programInfo = properties.get( material ).program;
- material.program = undefined;
- if ( programInfo !== undefined ) {
- programCache.releaseProgram( programInfo );
- }
- }
- // Buffer rendering
- function renderObjectImmediate( object, program ) {
- object.render( function ( object ) {
- _this.renderBufferImmediate( object, program );
- } );
- }
- this.renderBufferImmediate = function ( object, program ) {
- state.initAttributes();
- var buffers = properties.get( object );
- if ( object.hasPositions && ! buffers.position ) { buffers.position = _gl.createBuffer(); }
- if ( object.hasNormals && ! buffers.normal ) { buffers.normal = _gl.createBuffer(); }
- if ( object.hasUvs && ! buffers.uv ) { buffers.uv = _gl.createBuffer(); }
- if ( object.hasColors && ! buffers.color ) { buffers.color = _gl.createBuffer(); }
- var programAttributes = program.getAttributes();
- if ( object.hasPositions ) {
- _gl.bindBuffer( 34962, buffers.position );
- _gl.bufferData( 34962, object.positionArray, 35048 );
- state.enableAttribute( programAttributes.position );
- _gl.vertexAttribPointer( programAttributes.position, 3, 5126, false, 0, 0 );
- }
- if ( object.hasNormals ) {
- _gl.bindBuffer( 34962, buffers.normal );
- _gl.bufferData( 34962, object.normalArray, 35048 );
- state.enableAttribute( programAttributes.normal );
- _gl.vertexAttribPointer( programAttributes.normal, 3, 5126, false, 0, 0 );
- }
- if ( object.hasUvs ) {
- _gl.bindBuffer( 34962, buffers.uv );
- _gl.bufferData( 34962, object.uvArray, 35048 );
- state.enableAttribute( programAttributes.uv );
- _gl.vertexAttribPointer( programAttributes.uv, 2, 5126, false, 0, 0 );
- }
- if ( object.hasColors ) {
- _gl.bindBuffer( 34962, buffers.color );
- _gl.bufferData( 34962, object.colorArray, 35048 );
- state.enableAttribute( programAttributes.color );
- _gl.vertexAttribPointer( programAttributes.color, 3, 5126, false, 0, 0 );
- }
- state.disableUnusedAttributes();
- _gl.drawArrays( 4, 0, object.count );
- object.count = 0;
- };
- this.renderBufferDirect = function ( camera, fog, geometry, material, object, group ) {
- var frontFaceCW = ( object.isMesh && object.matrixWorld.determinant() < 0 );
- state.setMaterial( material, frontFaceCW );
- var program = setProgram( camera, fog, material, object );
- var updateBuffers = false;
- if ( _currentGeometryProgram.geometry !== geometry.id ||
- _currentGeometryProgram.program !== program.id ||
- _currentGeometryProgram.wireframe !== ( material.wireframe === true ) ) {
- _currentGeometryProgram.geometry = geometry.id;
- _currentGeometryProgram.program = program.id;
- _currentGeometryProgram.wireframe = material.wireframe === true;
- updateBuffers = true;
- }
- if ( object.morphTargetInfluences ) {
- morphtargets.update( object, geometry, material, program );
- updateBuffers = true;
- }
- //
- var index = geometry.index;
- var position = geometry.attributes.position;
- var rangeFactor = 1;
- if ( material.wireframe === true ) {
- index = geometries.getWireframeAttribute( geometry );
- rangeFactor = 2;
- }
- var attribute;
- var renderer = bufferRenderer;
- if ( index !== null ) {
- attribute = attributes.get( index );
- renderer = indexedBufferRenderer;
- renderer.setIndex( attribute );
- }
- if ( updateBuffers ) {
- setupVertexAttributes( object, geometry, material, program );
- if ( index !== null ) {
- _gl.bindBuffer( 34963, attribute.buffer );
- }
- }
- //
- var dataCount = Infinity;
- if ( index !== null ) {
- dataCount = index.count;
- } else if ( position !== undefined ) {
- dataCount = position.count;
- }
- var rangeStart = geometry.drawRange.start * rangeFactor;
- var rangeCount = geometry.drawRange.count * rangeFactor;
- var groupStart = group !== null ? group.start * rangeFactor : 0;
- var groupCount = group !== null ? group.count * rangeFactor : Infinity;
- var drawStart = Math.max( rangeStart, groupStart );
- var drawEnd = Math.min( dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1;
- var drawCount = Math.max( 0, drawEnd - drawStart + 1 );
- if ( drawCount === 0 ) { return; }
- //
- if ( object.isMesh ) {
- if ( material.wireframe === true ) {
- state.setLineWidth( material.wireframeLinewidth * getTargetPixelRatio() );
- renderer.setMode( 1 );
- } else {
- switch ( object.drawMode ) {
- case TrianglesDrawMode:
- renderer.setMode( 4 );
- break;
- case TriangleStripDrawMode:
- renderer.setMode( 5 );
- break;
- case TriangleFanDrawMode:
- renderer.setMode( 6 );
- break;
- }
- }
- } else if ( object.isLine ) {
- var lineWidth = material.linewidth;
- if ( lineWidth === undefined ) { lineWidth = 1; } // Not using Line*Material
- state.setLineWidth( lineWidth * getTargetPixelRatio() );
- if ( object.isLineSegments ) {
- renderer.setMode( 1 );
- } else if ( object.isLineLoop ) {
- renderer.setMode( 2 );
- } else {
- renderer.setMode( 3 );
- }
- } else if ( object.isPoints ) {
- renderer.setMode( 0 );
- } else if ( object.isSprite ) {
- renderer.setMode( 4 );
- }
- if ( object.isInstancedMesh ) {
- renderer.renderInstances( geometry, drawStart, drawCount, object.count );
- } else if ( geometry.isInstancedBufferGeometry ) {
- renderer.renderInstances( geometry, drawStart, drawCount, geometry.maxInstancedCount );
- } else {
- renderer.render( drawStart, drawCount );
- }
- };
- function setupVertexAttributes( object, geometry, material, program ) {
- if ( capabilities.isWebGL2 === false && ( object.isInstancedMesh || geometry.isInstancedBufferGeometry ) ) {
- if ( extensions.get( 'ANGLE_instanced_arrays' ) === null ) { return; }
- }
- state.initAttributes();
- var geometryAttributes = geometry.attributes;
- var programAttributes = program.getAttributes();
- var materialDefaultAttributeValues = material.defaultAttributeValues;
- for ( var name in programAttributes ) {
- var programAttribute = programAttributes[ name ];
- if ( programAttribute >= 0 ) {
- var geometryAttribute = geometryAttributes[ name ];
- if ( geometryAttribute !== undefined ) {
- var normalized = geometryAttribute.normalized;
- var size = geometryAttribute.itemSize;
- var attribute = attributes.get( geometryAttribute );
- // TODO Attribute may not be available on context restore
- if ( attribute === undefined ) { continue; }
- var buffer = attribute.buffer;
- var type = attribute.type;
- var bytesPerElement = attribute.bytesPerElement;
- if ( geometryAttribute.isInterleavedBufferAttribute ) {
- var data = geometryAttribute.data;
- var stride = data.stride;
- var offset = geometryAttribute.offset;
- if ( data && data.isInstancedInterleavedBuffer ) {
- state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = data.meshPerAttribute * data.count;
- }
- } else {
- state.enableAttribute( programAttribute );
- }
- _gl.bindBuffer( 34962, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, stride * bytesPerElement, offset * bytesPerElement );
- } else {
- if ( geometryAttribute.isInstancedBufferAttribute ) {
- state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute );
- if ( geometry.maxInstancedCount === undefined ) {
- geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count;
- }
- } else {
- state.enableAttribute( programAttribute );
- }
- _gl.bindBuffer( 34962, buffer );
- _gl.vertexAttribPointer( programAttribute, size, type, normalized, 0, 0 );
- }
- } else if ( name === 'instanceMatrix' ) {
- var attribute = attributes.get( object.instanceMatrix );
- // TODO Attribute may not be available on context restore
- if ( attribute === undefined ) { continue; }
- var buffer = attribute.buffer;
- var type = attribute.type;
- state.enableAttributeAndDivisor( programAttribute + 0, 1 );
- state.enableAttributeAndDivisor( programAttribute + 1, 1 );
- state.enableAttributeAndDivisor( programAttribute + 2, 1 );
- state.enableAttributeAndDivisor( programAttribute + 3, 1 );
- _gl.bindBuffer( 34962, buffer );
- _gl.vertexAttribPointer( programAttribute + 0, 4, type, false, 64, 0 );
- _gl.vertexAttribPointer( programAttribute + 1, 4, type, false, 64, 16 );
- _gl.vertexAttribPointer( programAttribute + 2, 4, type, false, 64, 32 );
- _gl.vertexAttribPointer( programAttribute + 3, 4, type, false, 64, 48 );
- } else if ( materialDefaultAttributeValues !== undefined ) {
- var value = materialDefaultAttributeValues[ name ];
- if ( value !== undefined ) {
- switch ( value.length ) {
- case 2:
- _gl.vertexAttrib2fv( programAttribute, value );
- break;
- case 3:
- _gl.vertexAttrib3fv( programAttribute, value );
- break;
- case 4:
- _gl.vertexAttrib4fv( programAttribute, value );
- break;
- default:
- _gl.vertexAttrib1fv( programAttribute, value );
- }
- }
- }
- }
- }
- state.disableUnusedAttributes();
- }
- // Compile
- this.compile = function ( scene, camera ) {
- currentRenderState = renderStates.get( scene, camera );
- currentRenderState.init();
- scene.traverse( function ( object ) {
- if ( object.isLight ) {
- currentRenderState.pushLight( object );
- if ( object.castShadow ) {
- currentRenderState.pushShadow( object );
- }
- }
- } );
- currentRenderState.setupLights( camera );
- scene.traverse( function ( object ) {
- if ( object.material ) {
- if ( Array.isArray( object.material ) ) {
- for ( var i = 0; i < object.material.length; i ++ ) {
- initMaterial( object.material[ i ], scene.fog, object );
- }
- } else {
- initMaterial( object.material, scene.fog, object );
- }
- }
- } );
- };
- // Animation Loop
- var onAnimationFrameCallback = null;
- function onAnimationFrame( time ) {
- if ( vr.isPresenting() ) { return; }
- if ( onAnimationFrameCallback ) { onAnimationFrameCallback( time ); }
- }
- var animation = new WebGLAnimation();
- animation.setAnimationLoop( onAnimationFrame );
- if ( typeof window !== 'undefined' ) { animation.setContext( window ); }
- this.setAnimationLoop = function ( callback ) {
- onAnimationFrameCallback = callback;
- vr.setAnimationLoop( callback );
- animation.start();
- };
- // Rendering
- this.render = function ( scene, camera ) {
- var renderTarget, forceClear;
- if ( arguments[ 2 ] !== undefined ) {
- console.warn( 'THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.' );
- renderTarget = arguments[ 2 ];
- }
- if ( arguments[ 3 ] !== undefined ) {
- console.warn( 'THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.' );
- forceClear = arguments[ 3 ];
- }
- if ( ! ( camera && camera.isCamera ) ) {
- console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' );
- return;
- }
- if ( _isContextLost ) { return; }
- // reset caching for this frame
- _currentGeometryProgram.geometry = null;
- _currentGeometryProgram.program = null;
- _currentGeometryProgram.wireframe = false;
- _currentMaterialId = - 1;
- _currentCamera = null;
- // update scene graph
- if ( scene.autoUpdate === true ) { scene.updateMatrixWorld(); }
- // update camera matrices and frustum
- if ( camera.parent === null ) { camera.updateMatrixWorld(); }
- if ( vr.enabled ) {
- camera = vr.getCamera( camera );
- }
- //
- currentRenderState = renderStates.get( scene, camera );
- currentRenderState.init();
- scene.onBeforeRender( _this, scene, camera, renderTarget || _currentRenderTarget );
- _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- _localClippingEnabled = this.localClippingEnabled;
- _clippingEnabled = _clipping.init( this.clippingPlanes, _localClippingEnabled, camera );
- currentRenderList = renderLists.get( scene, camera );
- currentRenderList.init();
- projectObject( scene, camera, 0, _this.sortObjects );
- if ( _this.sortObjects === true ) {
- currentRenderList.sort();
- }
- //
- if ( _clippingEnabled ) { _clipping.beginShadows(); }
- var shadowsArray = currentRenderState.state.shadowsArray;
- shadowMap.render( shadowsArray, scene, camera );
- currentRenderState.setupLights( camera );
- if ( _clippingEnabled ) { _clipping.endShadows(); }
- //
- if ( this.info.autoReset ) { this.info.reset(); }
- if ( renderTarget !== undefined ) {
- this.setRenderTarget( renderTarget );
- }
- if ( vr.enabled && multiview.isAvailable() ) {
- multiview.attachCamera( camera );
- }
- //
- background.render( currentRenderList, scene, camera, forceClear );
- // render scene
- var opaqueObjects = currentRenderList.opaque;
- var transparentObjects = currentRenderList.transparent;
- if ( scene.overrideMaterial ) {
- var overrideMaterial = scene.overrideMaterial;
- if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera, overrideMaterial ); }
- if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera, overrideMaterial ); }
- } else {
- // opaque pass (front-to-back order)
- if ( opaqueObjects.length ) { renderObjects( opaqueObjects, scene, camera ); }
- // transparent pass (back-to-front order)
- if ( transparentObjects.length ) { renderObjects( transparentObjects, scene, camera ); }
- }
- //
- scene.onAfterRender( _this, scene, camera );
- //
- if ( _currentRenderTarget !== null ) {
- // Generate mipmap if we're using any kind of mipmap filtering
- textures.updateRenderTargetMipmap( _currentRenderTarget );
- // resolve multisample renderbuffers to a single-sample texture if necessary
- textures.updateMultisampleRenderTarget( _currentRenderTarget );
- }
- // Ensure depth buffer writing is enabled so it can be cleared on next render
- state.buffers.depth.setTest( true );
- state.buffers.depth.setMask( true );
- state.buffers.color.setMask( true );
- state.setPolygonOffset( false );
- if ( vr.enabled ) {
- if ( multiview.isAvailable() ) {
- multiview.detachCamera( camera );
- }
- vr.submitFrame();
- }
- // _gl.finish();
- currentRenderList = null;
- currentRenderState = null;
- };
- function projectObject( object, camera, groupOrder, sortObjects ) {
- if ( object.visible === false ) { return; }
- var visible = object.layers.test( camera.layers );
- if ( visible ) {
- if ( object.isGroup ) {
- groupOrder = object.renderOrder;
- } else if ( object.isLOD ) {
- if ( object.autoUpdate === true ) { object.update( camera ); }
- } else if ( object.isLight ) {
- currentRenderState.pushLight( object );
- if ( object.castShadow ) {
- currentRenderState.pushShadow( object );
- }
- } else if ( object.isSprite ) {
- if ( ! object.frustumCulled || _frustum.intersectsSprite( object ) ) {
- if ( sortObjects ) {
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- var geometry = objects.update( object );
- var material = object.material;
- if ( material.visible ) {
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
- }
- }
- } else if ( object.isImmediateRenderObject ) {
- if ( sortObjects ) {
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- currentRenderList.push( object, null, object.material, groupOrder, _vector3.z, null );
- } else if ( object.isMesh || object.isLine || object.isPoints ) {
- if ( object.isSkinnedMesh ) {
- // update skeleton only once in a frame
- if ( object.skeleton.frame !== info.render.frame ) {
- object.skeleton.update();
- object.skeleton.frame = info.render.frame;
- }
- }
- if ( ! object.frustumCulled || _frustum.intersectsObject( object ) ) {
- if ( sortObjects ) {
- _vector3.setFromMatrixPosition( object.matrixWorld )
- .applyMatrix4( _projScreenMatrix );
- }
- var geometry = objects.update( object );
- var material = object.material;
- if ( Array.isArray( material ) ) {
- var groups = geometry.groups;
- for ( var i = 0, l = groups.length; i < l; i ++ ) {
- var group = groups[ i ];
- var groupMaterial = material[ group.materialIndex ];
- if ( groupMaterial && groupMaterial.visible ) {
- currentRenderList.push( object, geometry, groupMaterial, groupOrder, _vector3.z, group );
- }
- }
- } else if ( material.visible ) {
- currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null );
- }
- }
- }
- }
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- projectObject( children[ i ], camera, groupOrder, sortObjects );
- }
- }
- function renderObjects( renderList, scene, camera, overrideMaterial ) {
- for ( var i = 0, l = renderList.length; i < l; i ++ ) {
- var renderItem = renderList[ i ];
- var object = renderItem.object;
- var geometry = renderItem.geometry;
- var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial;
- var group = renderItem.group;
- if ( camera.isArrayCamera ) {
- _currentArrayCamera = camera;
- if ( vr.enabled && multiview.isAvailable() ) {
- renderObject( object, scene, camera, geometry, material, group );
- } else {
- var cameras = camera.cameras;
- for ( var j = 0, jl = cameras.length; j < jl; j ++ ) {
- var camera2 = cameras[ j ];
- if ( object.layers.test( camera2.layers ) ) {
- state.viewport( _currentViewport.copy( camera2.viewport ) );
- currentRenderState.setupLights( camera2 );
- renderObject( object, scene, camera2, geometry, material, group );
- }
- }
- }
- } else {
- _currentArrayCamera = null;
- renderObject( object, scene, camera, geometry, material, group );
- }
- }
- }
- function renderObject( object, scene, camera, geometry, material, group ) {
- object.onBeforeRender( _this, scene, camera, geometry, material, group );
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
- object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
- object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
- if ( object.isImmediateRenderObject ) {
- state.setMaterial( material );
- var program = setProgram( camera, scene.fog, material, object );
- _currentGeometryProgram.geometry = null;
- _currentGeometryProgram.program = null;
- _currentGeometryProgram.wireframe = false;
- renderObjectImmediate( object, program );
- } else {
- _this.renderBufferDirect( camera, scene.fog, geometry, material, object, group );
- }
- object.onAfterRender( _this, scene, camera, geometry, material, group );
- currentRenderState = renderStates.get( scene, _currentArrayCamera || camera );
- }
- function initMaterial( material, fog, object ) {
- var materialProperties = properties.get( material );
- var lights = currentRenderState.state.lights;
- var shadowsArray = currentRenderState.state.shadowsArray;
- var lightsStateVersion = lights.state.version;
- var parameters = programCache.getParameters(
- material, lights.state, shadowsArray, fog, _clipping.numPlanes, _clipping.numIntersection, object );
- var code = programCache.getProgramCode( material, parameters );
- var program = materialProperties.program;
- var programChange = true;
- if ( program === undefined ) {
- // new material
- material.addEventListener( 'dispose', onMaterialDispose );
- } else if ( program.code !== code ) {
- // changed glsl or parameters
- releaseMaterialProgramReference( material );
- } else if ( materialProperties.lightsStateVersion !== lightsStateVersion ) {
- materialProperties.lightsStateVersion = lightsStateVersion;
- programChange = false;
- } else if ( parameters.shaderID !== undefined ) {
- // same glsl and uniform list
- return;
- } else {
- // only rebuild uniform list
- programChange = false;
- }
- if ( programChange ) {
- if ( parameters.shaderID ) {
- var shader = ShaderLib[ parameters.shaderID ];
- materialProperties.shader = {
- name: material.type,
- uniforms: cloneUniforms( shader.uniforms ),
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- };
- } else {
- materialProperties.shader = {
- name: material.type,
- uniforms: material.uniforms,
- vertexShader: material.vertexShader,
- fragmentShader: material.fragmentShader
- };
- }
- material.onBeforeCompile( materialProperties.shader, _this );
- // Computing code again as onBeforeCompile may have changed the shaders
- code = programCache.getProgramCode( material, parameters );
- program = programCache.acquireProgram( material, materialProperties.shader, parameters, code );
- materialProperties.program = program;
- material.program = program;
- }
- var programAttributes = program.getAttributes();
- if ( material.morphTargets ) {
- material.numSupportedMorphTargets = 0;
- for ( var i = 0; i < _this.maxMorphTargets; i ++ ) {
- if ( programAttributes[ 'morphTarget' + i ] >= 0 ) {
- material.numSupportedMorphTargets ++;
- }
- }
- }
- if ( material.morphNormals ) {
- material.numSupportedMorphNormals = 0;
- for ( var i = 0; i < _this.maxMorphNormals; i ++ ) {
- if ( programAttributes[ 'morphNormal' + i ] >= 0 ) {
- material.numSupportedMorphNormals ++;
- }
- }
- }
- var uniforms = materialProperties.shader.uniforms;
- if ( ! material.isShaderMaterial &&
- ! material.isRawShaderMaterial ||
- material.clipping === true ) {
- materialProperties.numClippingPlanes = _clipping.numPlanes;
- materialProperties.numIntersection = _clipping.numIntersection;
- uniforms.clippingPlanes = _clipping.uniform;
- }
- materialProperties.fog = fog;
- // store the light setup it was created for
- materialProperties.needsLights = materialNeedsLights( material );
- materialProperties.lightsStateVersion = lightsStateVersion;
- if ( materialProperties.needsLights ) {
- // wire up the material to this renderer's lighting state
- uniforms.ambientLightColor.value = lights.state.ambient;
- uniforms.lightProbe.value = lights.state.probe;
- uniforms.directionalLights.value = lights.state.directional;
- uniforms.spotLights.value = lights.state.spot;
- uniforms.rectAreaLights.value = lights.state.rectArea;
- uniforms.pointLights.value = lights.state.point;
- uniforms.hemisphereLights.value = lights.state.hemi;
- uniforms.directionalShadowMap.value = lights.state.directionalShadowMap;
- uniforms.directionalShadowMatrix.value = lights.state.directionalShadowMatrix;
- uniforms.spotShadowMap.value = lights.state.spotShadowMap;
- uniforms.spotShadowMatrix.value = lights.state.spotShadowMatrix;
- uniforms.pointShadowMap.value = lights.state.pointShadowMap;
- uniforms.pointShadowMatrix.value = lights.state.pointShadowMatrix;
- // TODO (abelnation): add area lights shadow info to uniforms
- }
- var progUniforms = materialProperties.program.getUniforms(),
- uniformsList =
- WebGLUniforms.seqWithValue( progUniforms.seq, uniforms );
- materialProperties.uniformsList = uniformsList;
- }
- function setProgram( camera, fog, material, object ) {
- textures.resetTextureUnits();
- var materialProperties = properties.get( material );
- var lights = currentRenderState.state.lights;
- if ( _clippingEnabled ) {
- if ( _localClippingEnabled || camera !== _currentCamera ) {
- var useCache =
- camera === _currentCamera &&
- material.id === _currentMaterialId;
- // we might want to call this function with some ClippingGroup
- // object instead of the material, once it becomes feasible
- // (#8465, #8379)
- _clipping.setState(
- material.clippingPlanes, material.clipIntersection, material.clipShadows,
- camera, materialProperties, useCache );
- }
- }
- if ( material.needsUpdate === false ) {
- if ( materialProperties.program === undefined ) {
- material.needsUpdate = true;
- } else if ( material.fog && materialProperties.fog !== fog ) {
- material.needsUpdate = true;
- } else if ( materialProperties.needsLights && ( materialProperties.lightsStateVersion !== lights.state.version ) ) {
- material.needsUpdate = true;
- } else if ( materialProperties.numClippingPlanes !== undefined &&
- ( materialProperties.numClippingPlanes !== _clipping.numPlanes ||
- materialProperties.numIntersection !== _clipping.numIntersection ) ) {
- material.needsUpdate = true;
- }
- }
- if ( material.needsUpdate ) {
- initMaterial( material, fog, object );
- material.needsUpdate = false;
- }
- var refreshProgram = false;
- var refreshMaterial = false;
- var refreshLights = false;
- var program = materialProperties.program,
- p_uniforms = program.getUniforms(),
- m_uniforms = materialProperties.shader.uniforms;
- if ( state.useProgram( program.program ) ) {
- refreshProgram = true;
- refreshMaterial = true;
- refreshLights = true;
- }
- if ( material.id !== _currentMaterialId ) {
- _currentMaterialId = material.id;
- refreshMaterial = true;
- }
- if ( refreshProgram || _currentCamera !== camera ) {
- if ( program.numMultiviewViews > 0 ) {
- multiview.updateCameraProjectionMatricesUniform( camera, p_uniforms );
- } else {
- p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
- }
- if ( capabilities.logarithmicDepthBuffer ) {
- p_uniforms.setValue( _gl, 'logDepthBufFC',
- 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
- }
- if ( _currentCamera !== camera ) {
- _currentCamera = camera;
- // lighting uniforms depend on the camera so enforce an update
- // now, in case this material supports lights - or later, when
- // the next material that does gets activated:
- refreshMaterial = true; // set to true on material change
- refreshLights = true; // remains set until update done
- }
- // load material specific uniforms
- // (shader material also gets them for the sake of genericity)
- if ( material.isShaderMaterial ||
- material.isMeshPhongMaterial ||
- material.isMeshStandardMaterial ||
- material.envMap ) {
- var uCamPos = p_uniforms.map.cameraPosition;
- if ( uCamPos !== undefined ) {
- uCamPos.setValue( _gl,
- _vector3.setFromMatrixPosition( camera.matrixWorld ) );
- }
- }
- if ( material.isMeshPhongMaterial ||
- material.isMeshLambertMaterial ||
- material.isMeshBasicMaterial ||
- material.isMeshStandardMaterial ||
- material.isShaderMaterial ||
- material.skinning ) {
- if ( program.numMultiviewViews > 0 ) {
- multiview.updateCameraViewMatricesUniform( camera, p_uniforms );
- } else {
- p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
- }
- }
- }
- // skinning uniforms must be set even if material didn't change
- // auto-setting of texture unit for bone texture must go before other textures
- // not sure why, but otherwise weird things happen
- if ( material.skinning ) {
- p_uniforms.setOptional( _gl, object, 'bindMatrix' );
- p_uniforms.setOptional( _gl, object, 'bindMatrixInverse' );
- var skeleton = object.skeleton;
- if ( skeleton ) {
- var bones = skeleton.bones;
- if ( capabilities.floatVertexTextures ) {
- if ( skeleton.boneTexture === undefined ) {
- // layout (1 matrix = 4 pixels)
- // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
- // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
- // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
- // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
- // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
- var size = Math.sqrt( bones.length * 4 ); // 4 pixels needed for 1 matrix
- size = _Math.ceilPowerOfTwo( size );
- size = Math.max( size, 4 );
- var boneMatrices = new Float32Array( size * size * 4 ); // 4 floats per RGBA pixel
- boneMatrices.set( skeleton.boneMatrices ); // copy current values
- var boneTexture = new DataTexture( boneMatrices, size, size, RGBAFormat, FloatType );
- skeleton.boneMatrices = boneMatrices;
- skeleton.boneTexture = boneTexture;
- skeleton.boneTextureSize = size;
- }
- p_uniforms.setValue( _gl, 'boneTexture', skeleton.boneTexture, textures );
- p_uniforms.setValue( _gl, 'boneTextureSize', skeleton.boneTextureSize );
- } else {
- p_uniforms.setOptional( _gl, skeleton, 'boneMatrices' );
- }
- }
- }
- if ( refreshMaterial || materialProperties.receiveShadow !== object.receiveShadow ) {
- materialProperties.receiveShadow = object.receiveShadow;
- p_uniforms.setValue( _gl, 'receiveShadow', object.receiveShadow );
- }
- if ( refreshMaterial ) {
- p_uniforms.setValue( _gl, 'toneMappingExposure', _this.toneMappingExposure );
- p_uniforms.setValue( _gl, 'toneMappingWhitePoint', _this.toneMappingWhitePoint );
- if ( materialProperties.needsLights ) {
- // the current material requires lighting info
- // note: all lighting uniforms are always set correctly
- // they simply reference the renderer's state for their
- // values
- //
- // use the current material's .needsUpdate flags to set
- // the GL state when required
- markUniformsLightsNeedsUpdate( m_uniforms, refreshLights );
- }
- // refresh uniforms common to several materials
- if ( fog && material.fog ) {
- refreshUniformsFog( m_uniforms, fog );
- }
- if ( material.isMeshBasicMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- } else if ( material.isMeshLambertMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsLambert( m_uniforms, material );
- } else if ( material.isMeshPhongMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- if ( material.isMeshToonMaterial ) {
- refreshUniformsToon( m_uniforms, material );
- } else {
- refreshUniformsPhong( m_uniforms, material );
- }
- } else if ( material.isMeshStandardMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- if ( material.isMeshPhysicalMaterial ) {
- refreshUniformsPhysical( m_uniforms, material );
- } else {
- refreshUniformsStandard( m_uniforms, material );
- }
- } else if ( material.isMeshMatcapMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsMatcap( m_uniforms, material );
- } else if ( material.isMeshDepthMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsDepth( m_uniforms, material );
- } else if ( material.isMeshDistanceMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsDistance( m_uniforms, material );
- } else if ( material.isMeshNormalMaterial ) {
- refreshUniformsCommon( m_uniforms, material );
- refreshUniformsNormal( m_uniforms, material );
- } else if ( material.isLineBasicMaterial ) {
- refreshUniformsLine( m_uniforms, material );
- if ( material.isLineDashedMaterial ) {
- refreshUniformsDash( m_uniforms, material );
- }
- } else if ( material.isPointsMaterial ) {
- refreshUniformsPoints( m_uniforms, material );
- } else if ( material.isSpriteMaterial ) {
- refreshUniformsSprites( m_uniforms, material );
- } else if ( material.isShadowMaterial ) {
- m_uniforms.color.value.copy( material.color );
- m_uniforms.opacity.value = material.opacity;
- }
- // RectAreaLight Texture
- // TODO (mrdoob): Find a nicer implementation
- if ( m_uniforms.ltc_1 !== undefined ) { m_uniforms.ltc_1.value = UniformsLib.LTC_1; }
- if ( m_uniforms.ltc_2 !== undefined ) { m_uniforms.ltc_2.value = UniformsLib.LTC_2; }
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
- }
- if ( material.isShaderMaterial && material.uniformsNeedUpdate === true ) {
- WebGLUniforms.upload( _gl, materialProperties.uniformsList, m_uniforms, textures );
- material.uniformsNeedUpdate = false;
- }
- if ( material.isSpriteMaterial ) {
- p_uniforms.setValue( _gl, 'center', object.center );
- }
- // common matrices
- if ( program.numMultiviewViews > 0 ) {
- multiview.updateObjectMatricesUniforms( object, camera, p_uniforms );
- } else {
- p_uniforms.setValue( _gl, 'modelViewMatrix', object.modelViewMatrix );
- p_uniforms.setValue( _gl, 'normalMatrix', object.normalMatrix );
- }
- p_uniforms.setValue( _gl, 'modelMatrix', object.matrixWorld );
- return program;
- }
- // Uniforms (refresh uniforms objects)
- function refreshUniformsCommon( uniforms, material ) {
- uniforms.opacity.value = material.opacity;
- if ( material.color ) {
- uniforms.diffuse.value.copy( material.color );
- }
- if ( material.emissive ) {
- uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );
- }
- if ( material.map ) {
- uniforms.map.value = material.map;
- }
- if ( material.alphaMap ) {
- uniforms.alphaMap.value = material.alphaMap;
- }
- if ( material.specularMap ) {
- uniforms.specularMap.value = material.specularMap;
- }
- if ( material.envMap ) {
- uniforms.envMap.value = material.envMap;
- // don't flip CubeTexture envMaps, flip everything else:
- // WebGLRenderTargetCube will be flipped for backwards compatibility
- // WebGLRenderTargetCube.texture will be flipped because it's a Texture and NOT a CubeTexture
- // this check must be handled differently, or removed entirely, if WebGLRenderTargetCube uses a CubeTexture in the future
- uniforms.flipEnvMap.value = material.envMap.isCubeTexture ? - 1 : 1;
- uniforms.reflectivity.value = material.reflectivity;
- uniforms.refractionRatio.value = material.refractionRatio;
- uniforms.maxMipLevel.value = properties.get( material.envMap ).__maxMipLevel;
- }
- if ( material.lightMap ) {
- uniforms.lightMap.value = material.lightMap;
- uniforms.lightMapIntensity.value = material.lightMapIntensity;
- }
- if ( material.aoMap ) {
- uniforms.aoMap.value = material.aoMap;
- uniforms.aoMapIntensity.value = material.aoMapIntensity;
- }
- // uv repeat and offset setting priorities
- // 1. color map
- // 2. specular map
- // 3. normal map
- // 4. bump map
- // 5. alpha map
- // 6. emissive map
- var uvScaleMap;
- if ( material.map ) {
- uvScaleMap = material.map;
- } else if ( material.specularMap ) {
- uvScaleMap = material.specularMap;
- } else if ( material.displacementMap ) {
- uvScaleMap = material.displacementMap;
- } else if ( material.normalMap ) {
- uvScaleMap = material.normalMap;
- } else if ( material.bumpMap ) {
- uvScaleMap = material.bumpMap;
- } else if ( material.roughnessMap ) {
- uvScaleMap = material.roughnessMap;
- } else if ( material.metalnessMap ) {
- uvScaleMap = material.metalnessMap;
- } else if ( material.alphaMap ) {
- uvScaleMap = material.alphaMap;
- } else if ( material.emissiveMap ) {
- uvScaleMap = material.emissiveMap;
- }
- if ( uvScaleMap !== undefined ) {
- // backwards compatibility
- if ( uvScaleMap.isWebGLRenderTarget ) {
- uvScaleMap = uvScaleMap.texture;
- }
- if ( uvScaleMap.matrixAutoUpdate === true ) {
- uvScaleMap.updateMatrix();
- }
- uniforms.uvTransform.value.copy( uvScaleMap.matrix );
- }
- }
- function refreshUniformsLine( uniforms, material ) {
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
- }
- function refreshUniformsDash( uniforms, material ) {
- uniforms.dashSize.value = material.dashSize;
- uniforms.totalSize.value = material.dashSize + material.gapSize;
- uniforms.scale.value = material.scale;
- }
- function refreshUniformsPoints( uniforms, material ) {
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
- uniforms.size.value = material.size * _pixelRatio;
- uniforms.scale.value = _height * 0.5;
- uniforms.map.value = material.map;
- if ( material.map !== null ) {
- if ( material.map.matrixAutoUpdate === true ) {
- material.map.updateMatrix();
- }
- uniforms.uvTransform.value.copy( material.map.matrix );
- }
- }
- function refreshUniformsSprites( uniforms, material ) {
- uniforms.diffuse.value.copy( material.color );
- uniforms.opacity.value = material.opacity;
- uniforms.rotation.value = material.rotation;
- uniforms.map.value = material.map;
- if ( material.map !== null ) {
- if ( material.map.matrixAutoUpdate === true ) {
- material.map.updateMatrix();
- }
- uniforms.uvTransform.value.copy( material.map.matrix );
- }
- }
- function refreshUniformsFog( uniforms, fog ) {
- uniforms.fogColor.value.copy( fog.color );
- if ( fog.isFog ) {
- uniforms.fogNear.value = fog.near;
- uniforms.fogFar.value = fog.far;
- } else if ( fog.isFogExp2 ) {
- uniforms.fogDensity.value = fog.density;
- }
- }
- function refreshUniformsLambert( uniforms, material ) {
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- }
- function refreshUniformsPhong( uniforms, material ) {
- uniforms.specular.value.copy( material.specular );
- uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 )
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsToon( uniforms, material ) {
- refreshUniformsPhong( uniforms, material );
- if ( material.gradientMap ) {
- uniforms.gradientMap.value = material.gradientMap;
- }
- }
- function refreshUniformsStandard( uniforms, material ) {
- uniforms.roughness.value = material.roughness;
- uniforms.metalness.value = material.metalness;
- if ( material.roughnessMap ) {
- uniforms.roughnessMap.value = material.roughnessMap;
- }
- if ( material.metalnessMap ) {
- uniforms.metalnessMap.value = material.metalnessMap;
- }
- if ( material.emissiveMap ) {
- uniforms.emissiveMap.value = material.emissiveMap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- if ( material.envMap ) {
- //uniforms.envMap.value = material.envMap; // part of uniforms common
- uniforms.envMapIntensity.value = material.envMapIntensity;
- }
- }
- function refreshUniformsPhysical( uniforms, material ) {
- refreshUniformsStandard( uniforms, material );
- uniforms.reflectivity.value = material.reflectivity; // also part of uniforms common
- uniforms.clearcoat.value = material.clearcoat;
- uniforms.clearcoatRoughness.value = material.clearcoatRoughness;
- if ( material.sheen ) { uniforms.sheen.value.copy( material.sheen ); }
- if ( material.clearcoatNormalMap ) {
- uniforms.clearcoatNormalScale.value.copy( material.clearcoatNormalScale );
- uniforms.clearcoatNormalMap.value = material.clearcoatNormalMap;
- if ( material.side === BackSide ) {
- uniforms.clearcoatNormalScale.value.negate();
- }
- }
- uniforms.transparency.value = material.transparency;
- }
- function refreshUniformsMatcap( uniforms, material ) {
- if ( material.matcap ) {
- uniforms.matcap.value = material.matcap;
- }
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsDepth( uniforms, material ) {
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- function refreshUniformsDistance( uniforms, material ) {
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- uniforms.referencePosition.value.copy( material.referencePosition );
- uniforms.nearDistance.value = material.nearDistance;
- uniforms.farDistance.value = material.farDistance;
- }
- function refreshUniformsNormal( uniforms, material ) {
- if ( material.bumpMap ) {
- uniforms.bumpMap.value = material.bumpMap;
- uniforms.bumpScale.value = material.bumpScale;
- if ( material.side === BackSide ) { uniforms.bumpScale.value *= - 1; }
- }
- if ( material.normalMap ) {
- uniforms.normalMap.value = material.normalMap;
- uniforms.normalScale.value.copy( material.normalScale );
- if ( material.side === BackSide ) { uniforms.normalScale.value.negate(); }
- }
- if ( material.displacementMap ) {
- uniforms.displacementMap.value = material.displacementMap;
- uniforms.displacementScale.value = material.displacementScale;
- uniforms.displacementBias.value = material.displacementBias;
- }
- }
- // If uniforms are marked as clean, they don't need to be loaded to the GPU.
- function markUniformsLightsNeedsUpdate( uniforms, value ) {
- uniforms.ambientLightColor.needsUpdate = value;
- uniforms.lightProbe.needsUpdate = value;
- uniforms.directionalLights.needsUpdate = value;
- uniforms.pointLights.needsUpdate = value;
- uniforms.spotLights.needsUpdate = value;
- uniforms.rectAreaLights.needsUpdate = value;
- uniforms.hemisphereLights.needsUpdate = value;
- }
- function materialNeedsLights( material ) {
- return material.isMeshLambertMaterial || material.isMeshPhongMaterial ||
- material.isMeshStandardMaterial || material.isShadowMaterial ||
- ( material.isShaderMaterial && material.lights === true );
- }
- //
- this.setFramebuffer = function ( value ) {
- if ( _framebuffer !== value ) { _gl.bindFramebuffer( 36160, value ); }
- _framebuffer = value;
- };
- this.getActiveCubeFace = function () {
- return _currentActiveCubeFace;
- };
- this.getActiveMipmapLevel = function () {
- return _currentActiveMipmapLevel;
- };
- this.getRenderTarget = function () {
- return _currentRenderTarget;
- };
- this.setRenderTarget = function ( renderTarget, activeCubeFace, activeMipmapLevel ) {
- _currentRenderTarget = renderTarget;
- _currentActiveCubeFace = activeCubeFace;
- _currentActiveMipmapLevel = activeMipmapLevel;
- if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) {
- textures.setupRenderTarget( renderTarget );
- }
- var framebuffer = _framebuffer;
- var isCube = false;
- if ( renderTarget ) {
- var __webglFramebuffer = properties.get( renderTarget ).__webglFramebuffer;
- if ( renderTarget.isWebGLRenderTargetCube ) {
- framebuffer = __webglFramebuffer[ activeCubeFace || 0 ];
- isCube = true;
- } else if ( renderTarget.isWebGLMultisampleRenderTarget ) {
- framebuffer = properties.get( renderTarget ).__webglMultisampledFramebuffer;
- } else {
- framebuffer = __webglFramebuffer;
- }
- _currentViewport.copy( renderTarget.viewport );
- _currentScissor.copy( renderTarget.scissor );
- _currentScissorTest = renderTarget.scissorTest;
- } else {
- _currentViewport.copy( _viewport ).multiplyScalar( _pixelRatio ).floor();
- _currentScissor.copy( _scissor ).multiplyScalar( _pixelRatio ).floor();
- _currentScissorTest = _scissorTest;
- }
- if ( _currentFramebuffer !== framebuffer ) {
- _gl.bindFramebuffer( 36160, framebuffer );
- _currentFramebuffer = framebuffer;
- }
- state.viewport( _currentViewport );
- state.scissor( _currentScissor );
- state.setScissorTest( _currentScissorTest );
- if ( isCube ) {
- var textureProperties = properties.get( renderTarget.texture );
- _gl.framebufferTexture2D( 36160, 36064, 34069 + ( activeCubeFace || 0 ), textureProperties.__webglTexture, activeMipmapLevel || 0 );
- }
- };
- this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer, activeCubeFaceIndex ) {
- if ( ! ( renderTarget && renderTarget.isWebGLRenderTarget ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' );
- return;
- }
- var framebuffer = properties.get( renderTarget ).__webglFramebuffer;
- if ( renderTarget.isWebGLRenderTargetCube && activeCubeFaceIndex !== undefined ) {
- framebuffer = framebuffer[ activeCubeFaceIndex ];
- }
- if ( framebuffer ) {
- var restore = false;
- if ( framebuffer !== _currentFramebuffer ) {
- _gl.bindFramebuffer( 36160, framebuffer );
- restore = true;
- }
- try {
- var texture = renderTarget.texture;
- var textureFormat = texture.format;
- var textureType = texture.type;
- if ( textureFormat !== RGBAFormat && utils.convert( textureFormat ) !== _gl.getParameter( 35739 ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' );
- return;
- }
- if ( textureType !== UnsignedByteType && utils.convert( textureType ) !== _gl.getParameter( 35738 ) && // IE11, Edge and Chrome Mac < 52 (#9513)
- ! ( textureType === FloatType && ( capabilities.isWebGL2 || extensions.get( 'OES_texture_float' ) || extensions.get( 'WEBGL_color_buffer_float' ) ) ) && // Chrome Mac >= 52 and Firefox
- ! ( textureType === HalfFloatType && ( capabilities.isWebGL2 ? extensions.get( 'EXT_color_buffer_float' ) : extensions.get( 'EXT_color_buffer_half_float' ) ) ) ) {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' );
- return;
- }
- if ( _gl.checkFramebufferStatus( 36160 ) === 36053 ) {
- // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
- if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
- _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), buffer );
- }
- } else {
- console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' );
- }
- } finally {
- if ( restore ) {
- _gl.bindFramebuffer( 36160, _currentFramebuffer );
- }
- }
- }
- };
- this.copyFramebufferToTexture = function ( position, texture, level ) {
- var width = texture.image.width;
- var height = texture.image.height;
- var glFormat = utils.convert( texture.format );
- textures.setTexture2D( texture, 0 );
- _gl.copyTexImage2D( 3553, level || 0, glFormat, position.x, position.y, width, height, 0 );
- };
- this.copyTextureToTexture = function ( position, srcTexture, dstTexture, level ) {
- var width = srcTexture.image.width;
- var height = srcTexture.image.height;
- var glFormat = utils.convert( dstTexture.format );
- var glType = utils.convert( dstTexture.type );
- textures.setTexture2D( dstTexture, 0 );
- if ( srcTexture.isDataTexture ) {
- _gl.texSubImage2D( 3553, level || 0, position.x, position.y, width, height, glFormat, glType, srcTexture.image.data );
- } else {
- _gl.texSubImage2D( 3553, level || 0, position.x, position.y, glFormat, glType, srcTexture.image );
- }
- };
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'observe', { detail: this } ) ); // eslint-disable-line no-undef
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function FogExp2( color, density ) {
- this.name = '';
- this.color = new Color( color );
- this.density = ( density !== undefined ) ? density : 0.00025;
- }
- Object.assign( FogExp2.prototype, {
- isFogExp2: true,
- clone: function () {
- return new FogExp2( this.color, this.density );
- },
- toJSON: function ( /* meta */ ) {
- return {
- type: 'FogExp2',
- color: this.color.getHex(),
- density: this.density
- };
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function Fog( color, near, far ) {
- this.name = '';
- this.color = new Color( color );
- this.near = ( near !== undefined ) ? near : 1;
- this.far = ( far !== undefined ) ? far : 1000;
- }
- Object.assign( Fog.prototype, {
- isFog: true,
- clone: function () {
- return new Fog( this.color, this.near, this.far );
- },
- toJSON: function ( /* meta */ ) {
- return {
- type: 'Fog',
- color: this.color.getHex(),
- near: this.near,
- far: this.far
- };
- }
- } );
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InterleavedBuffer( array, stride ) {
- this.array = array;
- this.stride = stride;
- this.count = array !== undefined ? array.length / stride : 0;
- this.dynamic = false;
- this.updateRange = { offset: 0, count: - 1 };
- this.version = 0;
- }
- Object.defineProperty( InterleavedBuffer.prototype, 'needsUpdate', {
- set: function ( value ) {
- if ( value === true ) { this.version ++; }
- }
- } );
- Object.assign( InterleavedBuffer.prototype, {
- isInterleavedBuffer: true,
- onUploadCallback: function () {},
- setDynamic: function ( value ) {
- this.dynamic = value;
- return this;
- },
- copy: function ( source ) {
- this.array = new source.array.constructor( source.array );
- this.count = source.count;
- this.stride = source.stride;
- this.dynamic = source.dynamic;
- return this;
- },
- copyAt: function ( index1, attribute, index2 ) {
- index1 *= this.stride;
- index2 *= attribute.stride;
- for ( var i = 0, l = this.stride; i < l; i ++ ) {
- this.array[ index1 + i ] = attribute.array[ index2 + i ];
- }
- return this;
- },
- set: function ( value, offset ) {
- if ( offset === undefined ) { offset = 0; }
- this.array.set( value, offset );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- onUpload: function ( callback ) {
- this.onUploadCallback = callback;
- return this;
- }
- } );
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InterleavedBufferAttribute( interleavedBuffer, itemSize, offset, normalized ) {
- this.data = interleavedBuffer;
- this.itemSize = itemSize;
- this.offset = offset;
- this.normalized = normalized === true;
- }
- Object.defineProperties( InterleavedBufferAttribute.prototype, {
- count: {
- get: function () {
- return this.data.count;
- }
- },
- array: {
- get: function () {
- return this.data.array;
- }
- }
- } );
- Object.assign( InterleavedBufferAttribute.prototype, {
- isInterleavedBufferAttribute: true,
- setX: function ( index, x ) {
- this.data.array[ index * this.data.stride + this.offset ] = x;
- return this;
- },
- setY: function ( index, y ) {
- this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
- return this;
- },
- setZ: function ( index, z ) {
- this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
- return this;
- },
- setW: function ( index, w ) {
- this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
- return this;
- },
- getX: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset ];
- },
- getY: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 1 ];
- },
- getZ: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 2 ];
- },
- getW: function ( index ) {
- return this.data.array[ index * this.data.stride + this.offset + 3 ];
- },
- setXY: function ( index, x, y ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- return this;
- },
- setXYZ: function ( index, x, y, z ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- return this;
- },
- setXYZW: function ( index, x, y, z, w ) {
- index = index * this.data.stride + this.offset;
- this.data.array[ index + 0 ] = x;
- this.data.array[ index + 1 ] = y;
- this.data.array[ index + 2 ] = z;
- this.data.array[ index + 3 ] = w;
- return this;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * map: new THREE.Texture( <Image> ),
- * rotation: <float>,
- * sizeAttenuation: <bool>
- * }
- */
- function SpriteMaterial( parameters ) {
- Material.call( this );
- this.type = 'SpriteMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.rotation = 0;
- this.sizeAttenuation = true;
- this.transparent = true;
- this.setValues( parameters );
- }
- SpriteMaterial.prototype = Object.create( Material.prototype );
- SpriteMaterial.prototype.constructor = SpriteMaterial;
- SpriteMaterial.prototype.isSpriteMaterial = true;
- SpriteMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.rotation = source.rotation;
- this.sizeAttenuation = source.sizeAttenuation;
- return this;
- };
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- var _geometry;
- var _intersectPoint = new Vector3();
- var _worldScale = new Vector3();
- var _mvPosition = new Vector3();
- var _alignedPosition = new Vector2();
- var _rotatedPosition = new Vector2();
- var _viewWorldMatrix = new Matrix4();
- var _vA$1 = new Vector3();
- var _vB$1 = new Vector3();
- var _vC$1 = new Vector3();
- var _uvA$1 = new Vector2();
- var _uvB$1 = new Vector2();
- var _uvC$1 = new Vector2();
- function Sprite( material ) {
- Object3D.call( this );
- this.type = 'Sprite';
- if ( _geometry === undefined ) {
- _geometry = new BufferGeometry();
- var float32Array = new Float32Array( [
- - 0.5, - 0.5, 0, 0, 0,
- 0.5, - 0.5, 0, 1, 0,
- 0.5, 0.5, 0, 1, 1,
- - 0.5, 0.5, 0, 0, 1
- ] );
- var interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
- _geometry.setIndex( [ 0, 1, 2, 0, 2, 3 ] );
- _geometry.addAttribute( 'position', new InterleavedBufferAttribute( interleavedBuffer, 3, 0, false ) );
- _geometry.addAttribute( 'uv', new InterleavedBufferAttribute( interleavedBuffer, 2, 3, false ) );
- }
- this.geometry = _geometry;
- this.material = ( material !== undefined ) ? material : new SpriteMaterial();
- this.center = new Vector2( 0.5, 0.5 );
- }
- Sprite.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Sprite,
- isSprite: true,
- raycast: function ( raycaster, intersects ) {
- if ( raycaster.camera === null ) {
- console.error( 'THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.' );
- }
- _worldScale.setFromMatrixScale( this.matrixWorld );
- _viewWorldMatrix.copy( raycaster.camera.matrixWorld );
- this.modelViewMatrix.multiplyMatrices( raycaster.camera.matrixWorldInverse, this.matrixWorld );
- _mvPosition.setFromMatrixPosition( this.modelViewMatrix );
- if ( raycaster.camera.isPerspectiveCamera && this.material.sizeAttenuation === false ) {
- _worldScale.multiplyScalar( - _mvPosition.z );
- }
- var rotation = this.material.rotation;
- var sin, cos;
- if ( rotation !== 0 ) {
- cos = Math.cos( rotation );
- sin = Math.sin( rotation );
- }
- var center = this.center;
- transformVertex( _vA$1.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- transformVertex( _vB$1.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- transformVertex( _vC$1.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- _uvA$1.set( 0, 0 );
- _uvB$1.set( 1, 0 );
- _uvC$1.set( 1, 1 );
- // check first triangle
- var intersect = raycaster.ray.intersectTriangle( _vA$1, _vB$1, _vC$1, false, _intersectPoint );
- if ( intersect === null ) {
- // check second triangle
- transformVertex( _vB$1.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
- _uvB$1.set( 0, 1 );
- intersect = raycaster.ray.intersectTriangle( _vA$1, _vC$1, _vB$1, false, _intersectPoint );
- if ( intersect === null ) {
- return;
- }
- }
- var distance = raycaster.ray.origin.distanceTo( _intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) { return; }
- intersects.push( {
- distance: distance,
- point: _intersectPoint.clone(),
- uv: Triangle.getUV( _intersectPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() ),
- face: null,
- object: this
- } );
- },
- clone: function () {
- return new this.constructor( this.material ).copy( this );
- },
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- if ( source.center !== undefined ) { this.center.copy( source.center ); }
- return this;
- }
- } );
- function transformVertex( vertexPosition, mvPosition, center, scale, sin, cos ) {
- // compute position in camera space
- _alignedPosition.subVectors( vertexPosition, center ).addScalar( 0.5 ).multiply( scale );
- // to check if rotation is not zero
- if ( sin !== undefined ) {
- _rotatedPosition.x = ( cos * _alignedPosition.x ) - ( sin * _alignedPosition.y );
- _rotatedPosition.y = ( sin * _alignedPosition.x ) + ( cos * _alignedPosition.y );
- } else {
- _rotatedPosition.copy( _alignedPosition );
- }
- vertexPosition.copy( mvPosition );
- vertexPosition.x += _rotatedPosition.x;
- vertexPosition.y += _rotatedPosition.y;
- // transform to world space
- vertexPosition.applyMatrix4( _viewWorldMatrix );
- }
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- var _v1$4 = new Vector3();
- var _v2$2 = new Vector3();
- function LOD() {
- Object3D.call( this );
- this.type = 'LOD';
- Object.defineProperties( this, {
- levels: {
- enumerable: true,
- value: []
- }
- } );
- this.autoUpdate = true;
- }
- LOD.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: LOD,
- isLOD: true,
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source, false );
- var levels = source.levels;
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
- var level = levels[ i ];
- this.addLevel( level.object.clone(), level.distance );
- }
- return this;
- },
- addLevel: function ( object, distance ) {
- if ( distance === undefined ) { distance = 0; }
- distance = Math.abs( distance );
- var levels = this.levels;
- for ( var l = 0; l < levels.length; l ++ ) {
- if ( distance < levels[ l ].distance ) {
- break;
- }
- }
- levels.splice( l, 0, { distance: distance, object: object } );
- this.add( object );
- return this;
- },
- getObjectForDistance: function ( distance ) {
- var levels = this.levels;
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
- if ( distance < levels[ i ].distance ) {
- break;
- }
- }
- return levels[ i - 1 ].object;
- },
- raycast: function ( raycaster, intersects ) {
- _v1$4.setFromMatrixPosition( this.matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( _v1$4 );
- this.getObjectForDistance( distance ).raycast( raycaster, intersects );
- },
- update: function ( camera ) {
- var levels = this.levels;
- if ( levels.length > 1 ) {
- _v1$4.setFromMatrixPosition( camera.matrixWorld );
- _v2$2.setFromMatrixPosition( this.matrixWorld );
- var distance = _v1$4.distanceTo( _v2$2 );
- levels[ 0 ].object.visible = true;
- for ( var i = 1, l = levels.length; i < l; i ++ ) {
- if ( distance >= levels[ i ].distance ) {
- levels[ i - 1 ].object.visible = false;
- levels[ i ].object.visible = true;
- } else {
- break;
- }
- }
- for ( ; i < l; i ++ ) {
- levels[ i ].object.visible = false;
- }
- }
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.levels = [];
- var levels = this.levels;
- for ( var i = 0, l = levels.length; i < l; i ++ ) {
- var level = levels[ i ];
- data.object.levels.push( {
- object: level.object.uuid,
- distance: level.distance
- } );
- }
- return data;
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author ikerr / http://verold.com
- */
- function SkinnedMesh( geometry, material ) {
- if ( geometry && geometry.isGeometry ) {
- console.error( 'THREE.SkinnedMesh no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.' );
- }
- Mesh.call( this, geometry, material );
- this.type = 'SkinnedMesh';
- this.bindMode = 'attached';
- this.bindMatrix = new Matrix4();
- this.bindMatrixInverse = new Matrix4();
- }
- SkinnedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
- constructor: SkinnedMesh,
- isSkinnedMesh: true,
- bind: function ( skeleton, bindMatrix ) {
- this.skeleton = skeleton;
- if ( bindMatrix === undefined ) {
- this.updateMatrixWorld( true );
- this.skeleton.calculateInverses();
- bindMatrix = this.matrixWorld;
- }
- this.bindMatrix.copy( bindMatrix );
- this.bindMatrixInverse.getInverse( bindMatrix );
- },
- pose: function () {
- this.skeleton.pose();
- },
- normalizeSkinWeights: function () {
- var vector = new Vector4();
- var skinWeight = this.geometry.attributes.skinWeight;
- for ( var i = 0, l = skinWeight.count; i < l; i ++ ) {
- vector.x = skinWeight.getX( i );
- vector.y = skinWeight.getY( i );
- vector.z = skinWeight.getZ( i );
- vector.w = skinWeight.getW( i );
- var scale = 1.0 / vector.manhattanLength();
- if ( scale !== Infinity ) {
- vector.multiplyScalar( scale );
- } else {
- vector.set( 1, 0, 0, 0 ); // do something reasonable
- }
- skinWeight.setXYZW( i, vector.x, vector.y, vector.z, vector.w );
- }
- },
- updateMatrixWorld: function ( force ) {
- Mesh.prototype.updateMatrixWorld.call( this, force );
- if ( this.bindMode === 'attached' ) {
- this.bindMatrixInverse.getInverse( this.matrixWorld );
- } else if ( this.bindMode === 'detached' ) {
- this.bindMatrixInverse.getInverse( this.bindMatrix );
- } else {
- console.warn( 'THREE.SkinnedMesh: Unrecognized bindMode: ' + this.bindMode );
- }
- },
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author michael guerrero / http://realitymeltdown.com
- * @author ikerr / http://verold.com
- */
- var _offsetMatrix = new Matrix4();
- var _identityMatrix = new Matrix4();
- function Skeleton( bones, boneInverses ) {
- // copy the bone array
- bones = bones || [];
- this.bones = bones.slice( 0 );
- this.boneMatrices = new Float32Array( this.bones.length * 16 );
- this.frame = - 1;
- // use the supplied bone inverses or calculate the inverses
- if ( boneInverses === undefined ) {
- this.calculateInverses();
- } else {
- if ( this.bones.length === boneInverses.length ) {
- this.boneInverses = boneInverses.slice( 0 );
- } else {
- console.warn( 'THREE.Skeleton boneInverses is the wrong length.' );
- this.boneInverses = [];
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
- this.boneInverses.push( new Matrix4() );
- }
- }
- }
- }
- Object.assign( Skeleton.prototype, {
- calculateInverses: function () {
- this.boneInverses = [];
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
- var inverse = new Matrix4();
- if ( this.bones[ i ] ) {
- inverse.getInverse( this.bones[ i ].matrixWorld );
- }
- this.boneInverses.push( inverse );
- }
- },
- pose: function () {
- var bone, i, il;
- // recover the bind-time world matrices
- for ( i = 0, il = this.bones.length; i < il; i ++ ) {
- bone = this.bones[ i ];
- if ( bone ) {
- bone.matrixWorld.getInverse( this.boneInverses[ i ] );
- }
- }
- // compute the local matrices, positions, rotations and scales
- for ( i = 0, il = this.bones.length; i < il; i ++ ) {
- bone = this.bones[ i ];
- if ( bone ) {
- if ( bone.parent && bone.parent.isBone ) {
- bone.matrix.getInverse( bone.parent.matrixWorld );
- bone.matrix.multiply( bone.matrixWorld );
- } else {
- bone.matrix.copy( bone.matrixWorld );
- }
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
- }
- }
- },
- update: function () {
- var bones = this.bones;
- var boneInverses = this.boneInverses;
- var boneMatrices = this.boneMatrices;
- var boneTexture = this.boneTexture;
- // flatten bone matrices to array
- for ( var i = 0, il = bones.length; i < il; i ++ ) {
- // compute the offset between the current and the original transform
- var matrix = bones[ i ] ? bones[ i ].matrixWorld : _identityMatrix;
- _offsetMatrix.multiplyMatrices( matrix, boneInverses[ i ] );
- _offsetMatrix.toArray( boneMatrices, i * 16 );
- }
- if ( boneTexture !== undefined ) {
- boneTexture.needsUpdate = true;
- }
- },
- clone: function () {
- return new Skeleton( this.bones, this.boneInverses );
- },
- getBoneByName: function ( name ) {
- for ( var i = 0, il = this.bones.length; i < il; i ++ ) {
- var bone = this.bones[ i ];
- if ( bone.name === name ) {
- return bone;
- }
- }
- return undefined;
- }
- } );
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- * @author ikerr / http://verold.com
- */
- function Bone() {
- Object3D.call( this );
- this.type = 'Bone';
- }
- Bone.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Bone,
- isBone: true
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function InstancedMesh( geometry, material, count ) {
- Mesh.call( this, geometry, material );
- this.instanceMatrix = new BufferAttribute( new Float32Array( count * 16 ), 16 );
- this.count = count;
- }
- InstancedMesh.prototype = Object.assign( Object.create( Mesh.prototype ), {
- constructor: InstancedMesh,
- isInstancedMesh: true,
- raycast: function () {},
- setMatrixAt: function ( index, matrix ) {
- matrix.toArray( this.instanceMatrix.array, index * 16 );
- },
- updateMorphTargets: function () {}
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- * linecap: "round",
- * linejoin: "round"
- * }
- */
- function LineBasicMaterial( parameters ) {
- Material.call( this );
- this.type = 'LineBasicMaterial';
- this.color = new Color( 0xffffff );
- this.linewidth = 1;
- this.linecap = 'round';
- this.linejoin = 'round';
- this.setValues( parameters );
- }
- LineBasicMaterial.prototype = Object.create( Material.prototype );
- LineBasicMaterial.prototype.constructor = LineBasicMaterial;
- LineBasicMaterial.prototype.isLineBasicMaterial = true;
- LineBasicMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.linewidth = source.linewidth;
- this.linecap = source.linecap;
- this.linejoin = source.linejoin;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var _start = new Vector3();
- var _end = new Vector3();
- var _inverseMatrix$1 = new Matrix4();
- var _ray$1 = new Ray();
- var _sphere$2 = new Sphere();
- function Line( geometry, material, mode ) {
- if ( mode === 1 ) {
- console.error( 'THREE.Line: parameter THREE.LinePieces no longer supported. Use THREE.LineSegments instead.' );
- }
- Object3D.call( this );
- this.type = 'Line';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new LineBasicMaterial( { color: Math.random() * 0xffffff } );
- }
- Line.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Line,
- isLine: true,
- computeLineDistances: function () {
- var geometry = this.geometry;
- if ( geometry.isBufferGeometry ) {
- // we assume non-indexed geometry
- if ( geometry.index === null ) {
- var positionAttribute = geometry.attributes.position;
- var lineDistances = [ 0 ];
- for ( var i = 1, l = positionAttribute.count; i < l; i ++ ) {
- _start.fromBufferAttribute( positionAttribute, i - 1 );
- _end.fromBufferAttribute( positionAttribute, i );
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += _start.distanceTo( _end );
- }
- geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
- } else {
- console.warn( 'THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
- }
- } else if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- var lineDistances = geometry.lineDistances;
- lineDistances[ 0 ] = 0;
- for ( var i = 1, l = vertices.length; i < l; i ++ ) {
- lineDistances[ i ] = lineDistances[ i - 1 ];
- lineDistances[ i ] += vertices[ i - 1 ].distanceTo( vertices[ i ] );
- }
- }
- return this;
- },
- raycast: function ( raycaster, intersects ) {
- var precision = raycaster.linePrecision;
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
- _sphere$2.copy( geometry.boundingSphere );
- _sphere$2.applyMatrix4( matrixWorld );
- _sphere$2.radius += precision;
- if ( raycaster.ray.intersectsSphere( _sphere$2 ) === false ) { return; }
- //
- _inverseMatrix$1.getInverse( matrixWorld );
- _ray$1.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$1 );
- var localPrecision = precision / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- var localPrecisionSq = localPrecision * localPrecision;
- var vStart = new Vector3();
- var vEnd = new Vector3();
- var interSegment = new Vector3();
- var interRay = new Vector3();
- var step = ( this && this.isLineSegments ) ? 2 : 1;
- if ( geometry.isBufferGeometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- if ( index !== null ) {
- var indices = index.array;
- for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
- var a = indices[ i ];
- var b = indices[ i + 1 ];
- vStart.fromArray( positions, a * 3 );
- vEnd.fromArray( positions, b * 3 );
- var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
- if ( distSq > localPrecisionSq ) { continue; }
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) { continue; }
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- } else {
- for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
- vStart.fromArray( positions, 3 * i );
- vEnd.fromArray( positions, 3 * i + 3 );
- var distSq = _ray$1.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
- if ( distSq > localPrecisionSq ) { continue; }
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) { continue; }
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- } else if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- var nbVertices = vertices.length;
- for ( var i = 0; i < nbVertices - 1; i += step ) {
- var distSq = _ray$1.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
- if ( distSq > localPrecisionSq ) { continue; }
- interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
- var distance = raycaster.ray.origin.distanceTo( interRay );
- if ( distance < raycaster.near || distance > raycaster.far ) { continue; }
- intersects.push( {
- distance: distance,
- // What do we want? intersection point on the ray or on the segment??
- // point: raycaster.ray.at( distance ),
- point: interSegment.clone().applyMatrix4( this.matrixWorld ),
- index: i,
- face: null,
- faceIndex: null,
- object: this
- } );
- }
- }
- },
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var _start$1 = new Vector3();
- var _end$1 = new Vector3();
- function LineSegments( geometry, material ) {
- Line.call( this, geometry, material );
- this.type = 'LineSegments';
- }
- LineSegments.prototype = Object.assign( Object.create( Line.prototype ), {
- constructor: LineSegments,
- isLineSegments: true,
- computeLineDistances: function () {
- var geometry = this.geometry;
- if ( geometry.isBufferGeometry ) {
- // we assume non-indexed geometry
- if ( geometry.index === null ) {
- var positionAttribute = geometry.attributes.position;
- var lineDistances = [];
- for ( var i = 0, l = positionAttribute.count; i < l; i += 2 ) {
- _start$1.fromBufferAttribute( positionAttribute, i );
- _end$1.fromBufferAttribute( positionAttribute, i + 1 );
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
- }
- geometry.addAttribute( 'lineDistance', new Float32BufferAttribute( lineDistances, 1 ) );
- } else {
- console.warn( 'THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.' );
- }
- } else if ( geometry.isGeometry ) {
- var vertices = geometry.vertices;
- var lineDistances = geometry.lineDistances;
- for ( var i = 0, l = vertices.length; i < l; i += 2 ) {
- _start$1.copy( vertices[ i ] );
- _end$1.copy( vertices[ i + 1 ] );
- lineDistances[ i ] = ( i === 0 ) ? 0 : lineDistances[ i - 1 ];
- lineDistances[ i + 1 ] = lineDistances[ i ] + _start$1.distanceTo( _end$1 );
- }
- }
- return this;
- }
- } );
- /**
- * @author mgreter / http://github.com/mgreter
- */
- function LineLoop( geometry, material ) {
- Line.call( this, geometry, material );
- this.type = 'LineLoop';
- }
- LineLoop.prototype = Object.assign( Object.create( Line.prototype ), {
- constructor: LineLoop,
- isLineLoop: true,
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * size: <float>,
- * sizeAttenuation: <bool>
- *
- * morphTargets: <bool>
- * }
- */
- function PointsMaterial( parameters ) {
- Material.call( this );
- this.type = 'PointsMaterial';
- this.color = new Color( 0xffffff );
- this.map = null;
- this.size = 1;
- this.sizeAttenuation = true;
- this.morphTargets = false;
- this.setValues( parameters );
- }
- PointsMaterial.prototype = Object.create( Material.prototype );
- PointsMaterial.prototype.constructor = PointsMaterial;
- PointsMaterial.prototype.isPointsMaterial = true;
- PointsMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.size = source.size;
- this.sizeAttenuation = source.sizeAttenuation;
- this.morphTargets = source.morphTargets;
- return this;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- var _inverseMatrix$2 = new Matrix4();
- var _ray$2 = new Ray();
- var _sphere$3 = new Sphere();
- var _position$1 = new Vector3();
- function Points( geometry, material ) {
- Object3D.call( this );
- this.type = 'Points';
- this.geometry = geometry !== undefined ? geometry : new BufferGeometry();
- this.material = material !== undefined ? material : new PointsMaterial( { color: Math.random() * 0xffffff } );
- this.updateMorphTargets();
- }
- Points.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Points,
- isPoints: true,
- raycast: function ( raycaster, intersects ) {
- var geometry = this.geometry;
- var matrixWorld = this.matrixWorld;
- var threshold = raycaster.params.Points.threshold;
- // Checking boundingSphere distance to ray
- if ( geometry.boundingSphere === null ) { geometry.computeBoundingSphere(); }
- _sphere$3.copy( geometry.boundingSphere );
- _sphere$3.applyMatrix4( matrixWorld );
- _sphere$3.radius += threshold;
- if ( raycaster.ray.intersectsSphere( _sphere$3 ) === false ) { return; }
- //
- _inverseMatrix$2.getInverse( matrixWorld );
- _ray$2.copy( raycaster.ray ).applyMatrix4( _inverseMatrix$2 );
- var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
- var localThresholdSq = localThreshold * localThreshold;
- if ( geometry.isBufferGeometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- var positions = attributes.position.array;
- if ( index !== null ) {
- var indices = index.array;
- for ( var i = 0, il = indices.length; i < il; i ++ ) {
- var a = indices[ i ];
- _position$1.fromArray( positions, a * 3 );
- testPoint( _position$1, a, localThresholdSq, matrixWorld, raycaster, intersects, this );
- }
- } else {
- for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
- _position$1.fromArray( positions, i * 3 );
- testPoint( _position$1, i, localThresholdSq, matrixWorld, raycaster, intersects, this );
- }
- }
- } else {
- var vertices = geometry.vertices;
- for ( var i = 0, l = vertices.length; i < l; i ++ ) {
- testPoint( vertices[ i ], i, localThresholdSq, matrixWorld, raycaster, intersects, this );
- }
- }
- },
- updateMorphTargets: function () {
- var geometry = this.geometry;
- var m, ml, name;
- if ( geometry.isBufferGeometry ) {
- var morphAttributes = geometry.morphAttributes;
- var keys = Object.keys( morphAttributes );
- if ( keys.length > 0 ) {
- var morphAttribute = morphAttributes[ keys[ 0 ] ];
- if ( morphAttribute !== undefined ) {
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for ( m = 0, ml = morphAttribute.length; m < ml; m ++ ) {
- name = morphAttribute[ m ].name || String( m );
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ name ] = m;
- }
- }
- }
- } else {
- var morphTargets = geometry.morphTargets;
- if ( morphTargets !== undefined && morphTargets.length > 0 ) {
- console.error( 'THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.' );
- }
- }
- },
- clone: function () {
- return new this.constructor( this.geometry, this.material ).copy( this );
- }
- } );
- function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, intersects, object ) {
- var rayPointDistanceSq = _ray$2.distanceSqToPoint( point );
- if ( rayPointDistanceSq < localThresholdSq ) {
- var intersectPoint = new Vector3();
- _ray$2.closestPointToPoint( point, intersectPoint );
- intersectPoint.applyMatrix4( matrixWorld );
- var distance = raycaster.ray.origin.distanceTo( intersectPoint );
- if ( distance < raycaster.near || distance > raycaster.far ) { return; }
- intersects.push( {
- distance: distance,
- distanceToRay: Math.sqrt( rayPointDistanceSq ),
- point: intersectPoint,
- index: index,
- face: null,
- object: object
- } );
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function VideoTexture( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
- Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.format = format !== undefined ? format : RGBFormat;
- this.minFilter = minFilter !== undefined ? minFilter : LinearFilter;
- this.magFilter = magFilter !== undefined ? magFilter : LinearFilter;
- this.generateMipmaps = false;
- }
- VideoTexture.prototype = Object.assign( Object.create( Texture.prototype ), {
- constructor: VideoTexture,
- isVideoTexture: true,
- update: function () {
- var video = this.image;
- if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
- this.needsUpdate = true;
- }
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function CompressedTexture( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
- this.image = { width: width, height: height };
- this.mipmaps = mipmaps;
- // no flipping for cube textures
- // (also flipping doesn't work for compressed textures )
- this.flipY = false;
- // can't generate mipmaps for compressed textures
- // mips must be embedded in DDS files
- this.generateMipmaps = false;
- }
- CompressedTexture.prototype = Object.create( Texture.prototype );
- CompressedTexture.prototype.constructor = CompressedTexture;
- CompressedTexture.prototype.isCompressedTexture = true;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function CanvasTexture( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
- Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.needsUpdate = true;
- }
- CanvasTexture.prototype = Object.create( Texture.prototype );
- CanvasTexture.prototype.constructor = CanvasTexture;
- CanvasTexture.prototype.isCanvasTexture = true;
- /**
- * @author Matt DesLauriers / @mattdesl
- * @author atix / arthursilber.de
- */
- function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
- format = format !== undefined ? format : DepthFormat;
- if ( format !== DepthFormat && format !== DepthStencilFormat ) {
- throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
- }
- if ( type === undefined && format === DepthFormat ) { type = UnsignedShortType; }
- if ( type === undefined && format === DepthStencilFormat ) { type = UnsignedInt248Type; }
- Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
- this.image = { width: width, height: height };
- this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
- this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
- this.flipY = false;
- this.generateMipmaps = false;
- }
- DepthTexture.prototype = Object.create( Texture.prototype );
- DepthTexture.prototype.constructor = DepthTexture;
- DepthTexture.prototype.isDepthTexture = true;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- function WireframeGeometry( geometry ) {
- BufferGeometry.call( this );
- this.type = 'WireframeGeometry';
- // buffer
- var vertices = [];
- // helper variables
- var i, j, l, o, ol;
- var edge = [ 0, 0 ], edges = {}, e, edge1, edge2;
- var key, keys = [ 'a', 'b', 'c' ];
- var vertex;
- // different logic for Geometry and BufferGeometry
- if ( geometry && geometry.isGeometry ) {
- // create a data structure that contains all edges without duplicates
- var faces = geometry.faces;
- for ( i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( j = 0; j < 3; j ++ ) {
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- e = edges[ key ];
- vertex = geometry.vertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex = geometry.vertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- } else if ( geometry && geometry.isBufferGeometry ) {
- var position, indices, groups;
- var group, start, count;
- var index1, index2;
- vertex = new Vector3();
- if ( geometry.index !== null ) {
- // indexed BufferGeometry
- position = geometry.attributes.position;
- indices = geometry.index;
- groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
- }
- // create a data structure that contains all eges without duplicates
- for ( o = 0, ol = groups.length; o < ol; ++ o ) {
- group = groups[ o ];
- start = group.start;
- count = group.count;
- for ( i = start, l = ( start + count ); i < l; i += 3 ) {
- for ( j = 0; j < 3; j ++ ) {
- edge1 = indices.getX( i + j );
- edge2 = indices.getX( i + ( j + 1 ) % 3 );
- edge[ 0 ] = Math.min( edge1, edge2 ); // sorting prevents duplicates
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ] };
- }
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- e = edges[ key ];
- vertex.fromBufferAttribute( position, e.index1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex.fromBufferAttribute( position, e.index2 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- } else {
- // non-indexed BufferGeometry
- position = geometry.attributes.position;
- for ( i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
- for ( j = 0; j < 3; j ++ ) {
- // three edges per triangle, an edge is represented as (index1, index2)
- // e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
- index1 = 3 * i + j;
- vertex.fromBufferAttribute( position, index1 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- index2 = 3 * i + ( ( j + 1 ) % 3 );
- vertex.fromBufferAttribute( position, index2 );
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- }
- }
- // build geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- WireframeGeometry.prototype = Object.create( BufferGeometry.prototype );
- WireframeGeometry.prototype.constructor = WireframeGeometry;
- /**
- * @author zz85 / https://github.com/zz85
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Parametric Surfaces Geometry
- * based on the brilliant article by @prideout http://prideout.net/blog/?p=44
- */
- // ParametricGeometry
- function ParametricGeometry( func, slices, stacks ) {
- Geometry.call( this );
- this.type = 'ParametricGeometry';
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
- this.fromBufferGeometry( new ParametricBufferGeometry( func, slices, stacks ) );
- this.mergeVertices();
- }
- ParametricGeometry.prototype = Object.create( Geometry.prototype );
- ParametricGeometry.prototype.constructor = ParametricGeometry;
- // ParametricBufferGeometry
- function ParametricBufferGeometry( func, slices, stacks ) {
- BufferGeometry.call( this );
- this.type = 'ParametricBufferGeometry';
- this.parameters = {
- func: func,
- slices: slices,
- stacks: stacks
- };
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- var EPS = 0.00001;
- var normal = new Vector3();
- var p0 = new Vector3(), p1 = new Vector3();
- var pu = new Vector3(), pv = new Vector3();
- var i, j;
- if ( func.length < 3 ) {
- console.error( 'THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.' );
- }
- // generate vertices, normals and uvs
- var sliceCount = slices + 1;
- for ( i = 0; i <= stacks; i ++ ) {
- var v = i / stacks;
- for ( j = 0; j <= slices; j ++ ) {
- var u = j / slices;
- // vertex
- func( u, v, p0 );
- vertices.push( p0.x, p0.y, p0.z );
- // normal
- // approximate tangent vectors via finite differences
- if ( u - EPS >= 0 ) {
- func( u - EPS, v, p1 );
- pu.subVectors( p0, p1 );
- } else {
- func( u + EPS, v, p1 );
- pu.subVectors( p1, p0 );
- }
- if ( v - EPS >= 0 ) {
- func( u, v - EPS, p1 );
- pv.subVectors( p0, p1 );
- } else {
- func( u, v + EPS, p1 );
- pv.subVectors( p1, p0 );
- }
- // cross product of tangent vectors returns surface normal
- normal.crossVectors( pu, pv ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, v );
- }
- }
- // generate indices
- for ( i = 0; i < stacks; i ++ ) {
- for ( j = 0; j < slices; j ++ ) {
- var a = i * sliceCount + j;
- var b = i * sliceCount + j + 1;
- var c = ( i + 1 ) * sliceCount + j + 1;
- var d = ( i + 1 ) * sliceCount + j;
- // faces one and two
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- ParametricBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ParametricBufferGeometry.prototype.constructor = ParametricBufferGeometry;
- /**
- * @author clockworkgeek / https://github.com/clockworkgeek
- * @author timothypratley / https://github.com/timothypratley
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
- // PolyhedronGeometry
- function PolyhedronGeometry( vertices, indices, radius, detail ) {
- Geometry.call( this );
- this.type = 'PolyhedronGeometry';
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new PolyhedronBufferGeometry( vertices, indices, radius, detail ) );
- this.mergeVertices();
- }
- PolyhedronGeometry.prototype = Object.create( Geometry.prototype );
- PolyhedronGeometry.prototype.constructor = PolyhedronGeometry;
- // PolyhedronBufferGeometry
- function PolyhedronBufferGeometry( vertices, indices, radius, detail ) {
- BufferGeometry.call( this );
- this.type = 'PolyhedronBufferGeometry';
- this.parameters = {
- vertices: vertices,
- indices: indices,
- radius: radius,
- detail: detail
- };
- radius = radius || 1;
- detail = detail || 0;
- // default buffer data
- var vertexBuffer = [];
- var uvBuffer = [];
- // the subdivision creates the vertex buffer data
- subdivide( detail );
- // all vertices should lie on a conceptual sphere with a given radius
- applyRadius( radius );
- // finally, create the uv data
- generateUVs();
- // build non-indexed geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertexBuffer, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( vertexBuffer.slice(), 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvBuffer, 2 ) );
- if ( detail === 0 ) {
- this.computeVertexNormals(); // flat normals
- } else {
- this.normalizeNormals(); // smooth normals
- }
- // helper functions
- function subdivide( detail ) {
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
- // iterate over all faces and apply a subdivison with the given detail value
- for ( var i = 0; i < indices.length; i += 3 ) {
- // get the vertices of the face
- getVertexByIndex( indices[ i + 0 ], a );
- getVertexByIndex( indices[ i + 1 ], b );
- getVertexByIndex( indices[ i + 2 ], c );
- // perform subdivision
- subdivideFace( a, b, c, detail );
- }
- }
- function subdivideFace( a, b, c, detail ) {
- var cols = Math.pow( 2, detail );
- // we use this multidimensional array as a data structure for creating the subdivision
- var v = [];
- var i, j;
- // construct all of the vertices for this subdivision
- for ( i = 0; i <= cols; i ++ ) {
- v[ i ] = [];
- var aj = a.clone().lerp( c, i / cols );
- var bj = b.clone().lerp( c, i / cols );
- var rows = cols - i;
- for ( j = 0; j <= rows; j ++ ) {
- if ( j === 0 && i === cols ) {
- v[ i ][ j ] = aj;
- } else {
- v[ i ][ j ] = aj.clone().lerp( bj, j / rows );
- }
- }
- }
- // construct all of the faces
- for ( i = 0; i < cols; i ++ ) {
- for ( j = 0; j < 2 * ( cols - i ) - 1; j ++ ) {
- var k = Math.floor( j / 2 );
- if ( j % 2 === 0 ) {
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- pushVertex( v[ i ][ k ] );
- } else {
- pushVertex( v[ i ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k + 1 ] );
- pushVertex( v[ i + 1 ][ k ] );
- }
- }
- }
- }
- function applyRadius( radius ) {
- var vertex = new Vector3();
- // iterate over the entire buffer and apply the radius to each vertex
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
- vertex.normalize().multiplyScalar( radius );
- vertexBuffer[ i + 0 ] = vertex.x;
- vertexBuffer[ i + 1 ] = vertex.y;
- vertexBuffer[ i + 2 ] = vertex.z;
- }
- }
- function generateUVs() {
- var vertex = new Vector3();
- for ( var i = 0; i < vertexBuffer.length; i += 3 ) {
- vertex.x = vertexBuffer[ i + 0 ];
- vertex.y = vertexBuffer[ i + 1 ];
- vertex.z = vertexBuffer[ i + 2 ];
- var u = azimuth( vertex ) / 2 / Math.PI + 0.5;
- var v = inclination( vertex ) / Math.PI + 0.5;
- uvBuffer.push( u, 1 - v );
- }
- correctUVs();
- correctSeam();
- }
- function correctSeam() {
- // handle case when face straddles the seam, see #3269
- for ( var i = 0; i < uvBuffer.length; i += 6 ) {
- // uv data of a single face
- var x0 = uvBuffer[ i + 0 ];
- var x1 = uvBuffer[ i + 2 ];
- var x2 = uvBuffer[ i + 4 ];
- var max = Math.max( x0, x1, x2 );
- var min = Math.min( x0, x1, x2 );
- // 0.9 is somewhat arbitrary
- if ( max > 0.9 && min < 0.1 ) {
- if ( x0 < 0.2 ) { uvBuffer[ i + 0 ] += 1; }
- if ( x1 < 0.2 ) { uvBuffer[ i + 2 ] += 1; }
- if ( x2 < 0.2 ) { uvBuffer[ i + 4 ] += 1; }
- }
- }
- }
- function pushVertex( vertex ) {
- vertexBuffer.push( vertex.x, vertex.y, vertex.z );
- }
- function getVertexByIndex( index, vertex ) {
- var stride = index * 3;
- vertex.x = vertices[ stride + 0 ];
- vertex.y = vertices[ stride + 1 ];
- vertex.z = vertices[ stride + 2 ];
- }
- function correctUVs() {
- var a = new Vector3();
- var b = new Vector3();
- var c = new Vector3();
- var centroid = new Vector3();
- var uvA = new Vector2();
- var uvB = new Vector2();
- var uvC = new Vector2();
- for ( var i = 0, j = 0; i < vertexBuffer.length; i += 9, j += 6 ) {
- a.set( vertexBuffer[ i + 0 ], vertexBuffer[ i + 1 ], vertexBuffer[ i + 2 ] );
- b.set( vertexBuffer[ i + 3 ], vertexBuffer[ i + 4 ], vertexBuffer[ i + 5 ] );
- c.set( vertexBuffer[ i + 6 ], vertexBuffer[ i + 7 ], vertexBuffer[ i + 8 ] );
- uvA.set( uvBuffer[ j + 0 ], uvBuffer[ j + 1 ] );
- uvB.set( uvBuffer[ j + 2 ], uvBuffer[ j + 3 ] );
- uvC.set( uvBuffer[ j + 4 ], uvBuffer[ j + 5 ] );
- centroid.copy( a ).add( b ).add( c ).divideScalar( 3 );
- var azi = azimuth( centroid );
- correctUV( uvA, j + 0, a, azi );
- correctUV( uvB, j + 2, b, azi );
- correctUV( uvC, j + 4, c, azi );
- }
- }
- function correctUV( uv, stride, vector, azimuth ) {
- if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) {
- uvBuffer[ stride ] = uv.x - 1;
- }
- if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) {
- uvBuffer[ stride ] = azimuth / 2 / Math.PI + 0.5;
- }
- }
- // Angle around the Y axis, counter-clockwise when looking from above.
- function azimuth( vector ) {
- return Math.atan2( vector.z, - vector.x );
- }
- // Angle above the XZ plane.
- function inclination( vector ) {
- return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
- }
- }
- PolyhedronBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- PolyhedronBufferGeometry.prototype.constructor = PolyhedronBufferGeometry;
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- // TetrahedronGeometry
- function TetrahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'TetrahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new TetrahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- TetrahedronGeometry.prototype = Object.create( Geometry.prototype );
- TetrahedronGeometry.prototype.constructor = TetrahedronGeometry;
- // TetrahedronBufferGeometry
- function TetrahedronBufferGeometry( radius, detail ) {
- var vertices = [
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
- ];
- var indices = [
- 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'TetrahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- TetrahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- TetrahedronBufferGeometry.prototype.constructor = TetrahedronBufferGeometry;
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- // OctahedronGeometry
- function OctahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'OctahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new OctahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- OctahedronGeometry.prototype = Object.create( Geometry.prototype );
- OctahedronGeometry.prototype.constructor = OctahedronGeometry;
- // OctahedronBufferGeometry
- function OctahedronBufferGeometry( radius, detail ) {
- var vertices = [
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
- ];
- var indices = [
- 0, 2, 4, 0, 4, 3, 0, 3, 5,
- 0, 5, 2, 1, 2, 5, 1, 5, 3,
- 1, 3, 4, 1, 4, 2
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'OctahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- OctahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- OctahedronBufferGeometry.prototype.constructor = OctahedronBufferGeometry;
- /**
- * @author timothypratley / https://github.com/timothypratley
- * @author Mugen87 / https://github.com/Mugen87
- */
- // IcosahedronGeometry
- function IcosahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'IcosahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new IcosahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- IcosahedronGeometry.prototype = Object.create( Geometry.prototype );
- IcosahedronGeometry.prototype.constructor = IcosahedronGeometry;
- // IcosahedronBufferGeometry
- function IcosahedronBufferGeometry( radius, detail ) {
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
- var vertices = [
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
- ];
- var indices = [
- 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11,
- 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8,
- 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9,
- 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'IcosahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- IcosahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- IcosahedronBufferGeometry.prototype.constructor = IcosahedronBufferGeometry;
- /**
- * @author Abe Pazos / https://hamoid.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- // DodecahedronGeometry
- function DodecahedronGeometry( radius, detail ) {
- Geometry.call( this );
- this.type = 'DodecahedronGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- this.fromBufferGeometry( new DodecahedronBufferGeometry( radius, detail ) );
- this.mergeVertices();
- }
- DodecahedronGeometry.prototype = Object.create( Geometry.prototype );
- DodecahedronGeometry.prototype.constructor = DodecahedronGeometry;
- // DodecahedronBufferGeometry
- function DodecahedronBufferGeometry( radius, detail ) {
- var t = ( 1 + Math.sqrt( 5 ) ) / 2;
- var r = 1 / t;
- var vertices = [
- // (±1, ±1, ±1)
- - 1, - 1, - 1, - 1, - 1, 1,
- - 1, 1, - 1, - 1, 1, 1,
- 1, - 1, - 1, 1, - 1, 1,
- 1, 1, - 1, 1, 1, 1,
- // (0, ±1/φ, ±φ)
- 0, - r, - t, 0, - r, t,
- 0, r, - t, 0, r, t,
- // (±1/φ, ±φ, 0)
- - r, - t, 0, - r, t, 0,
- r, - t, 0, r, t, 0,
- // (±φ, 0, ±1/φ)
- - t, 0, - r, t, 0, - r,
- - t, 0, r, t, 0, r
- ];
- var indices = [
- 3, 11, 7, 3, 7, 15, 3, 15, 13,
- 7, 19, 17, 7, 17, 6, 7, 6, 15,
- 17, 4, 8, 17, 8, 10, 17, 10, 6,
- 8, 0, 16, 8, 16, 2, 8, 2, 10,
- 0, 12, 1, 0, 1, 18, 0, 18, 16,
- 6, 10, 2, 6, 2, 13, 6, 13, 15,
- 2, 16, 18, 2, 18, 3, 2, 3, 13,
- 18, 1, 9, 18, 9, 11, 18, 11, 3,
- 4, 14, 12, 4, 12, 0, 4, 0, 8,
- 11, 9, 5, 11, 5, 19, 11, 19, 7,
- 19, 5, 14, 19, 14, 4, 19, 4, 17,
- 1, 12, 14, 1, 14, 5, 1, 5, 9
- ];
- PolyhedronBufferGeometry.call( this, vertices, indices, radius, detail );
- this.type = 'DodecahedronBufferGeometry';
- this.parameters = {
- radius: radius,
- detail: detail
- };
- }
- DodecahedronBufferGeometry.prototype = Object.create( PolyhedronBufferGeometry.prototype );
- DodecahedronBufferGeometry.prototype.constructor = DodecahedronBufferGeometry;
- /**
- * @author oosmoxiecode / https://github.com/oosmoxiecode
- * @author WestLangley / https://github.com/WestLangley
- * @author zz85 / https://github.com/zz85
- * @author miningold / https://github.com/miningold
- * @author jonobr1 / https://github.com/jonobr1
- * @author Mugen87 / https://github.com/Mugen87
- *
- */
- // TubeGeometry
- function TubeGeometry( path, tubularSegments, radius, radialSegments, closed, taper ) {
- Geometry.call( this );
- this.type = 'TubeGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- if ( taper !== undefined ) { console.warn( 'THREE.TubeGeometry: taper has been removed.' ); }
- var bufferGeometry = new TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed );
- // expose internals
- this.tangents = bufferGeometry.tangents;
- this.normals = bufferGeometry.normals;
- this.binormals = bufferGeometry.binormals;
- // create geometry
- this.fromBufferGeometry( bufferGeometry );
- this.mergeVertices();
- }
- TubeGeometry.prototype = Object.create( Geometry.prototype );
- TubeGeometry.prototype.constructor = TubeGeometry;
- // TubeBufferGeometry
- function TubeBufferGeometry( path, tubularSegments, radius, radialSegments, closed ) {
- BufferGeometry.call( this );
- this.type = 'TubeBufferGeometry';
- this.parameters = {
- path: path,
- tubularSegments: tubularSegments,
- radius: radius,
- radialSegments: radialSegments,
- closed: closed
- };
- tubularSegments = tubularSegments || 64;
- radius = radius || 1;
- radialSegments = radialSegments || 8;
- closed = closed || false;
- var frames = path.computeFrenetFrames( tubularSegments, closed );
- // expose internals
- this.tangents = frames.tangents;
- this.normals = frames.normals;
- this.binormals = frames.binormals;
- // helper variables
- var vertex = new Vector3();
- var normal = new Vector3();
- var uv = new Vector2();
- var P = new Vector3();
- var i, j;
- // buffer
- var vertices = [];
- var normals = [];
- var uvs = [];
- var indices = [];
- // create buffer data
- generateBufferData();
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // functions
- function generateBufferData() {
- for ( i = 0; i < tubularSegments; i ++ ) {
- generateSegment( i );
- }
- // if the geometry is not closed, generate the last row of vertices and normals
- // at the regular position on the given path
- //
- // if the geometry is closed, duplicate the first row of vertices and normals (uvs will differ)
- generateSegment( ( closed === false ) ? tubularSegments : 0 );
- // uvs are generated in a separate function.
- // this makes it easy compute correct values for closed geometries
- generateUVs();
- // finally create faces
- generateIndices();
- }
- function generateSegment( i ) {
- // we use getPointAt to sample evenly distributed points from the given path
- P = path.getPointAt( i / tubularSegments, P );
- // retrieve corresponding normal and binormal
- var N = frames.normals[ i ];
- var B = frames.binormals[ i ];
- // generate normals and vertices for the current segment
- for ( j = 0; j <= radialSegments; j ++ ) {
- var v = j / radialSegments * Math.PI * 2;
- var sin = Math.sin( v );
- var cos = - Math.cos( v );
- // normal
- normal.x = ( cos * N.x + sin * B.x );
- normal.y = ( cos * N.y + sin * B.y );
- normal.z = ( cos * N.z + sin * B.z );
- normal.normalize();
- normals.push( normal.x, normal.y, normal.z );
- // vertex
- vertex.x = P.x + radius * normal.x;
- vertex.y = P.y + radius * normal.y;
- vertex.z = P.z + radius * normal.z;
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- function generateIndices() {
- for ( j = 1; j <= tubularSegments; j ++ ) {
- for ( i = 1; i <= radialSegments; i ++ ) {
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- }
- function generateUVs() {
- for ( i = 0; i <= tubularSegments; i ++ ) {
- for ( j = 0; j <= radialSegments; j ++ ) {
- uv.x = i / tubularSegments;
- uv.y = j / radialSegments;
- uvs.push( uv.x, uv.y );
- }
- }
- }
- }
- TubeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TubeBufferGeometry.prototype.constructor = TubeBufferGeometry;
- TubeBufferGeometry.prototype.toJSON = function () {
- var data = BufferGeometry.prototype.toJSON.call( this );
- data.path = this.parameters.path.toJSON();
- return data;
- };
- /**
- * @author oosmoxiecode
- * @author Mugen87 / https://github.com/Mugen87
- *
- * based on http://www.blackpawn.com/texts/pqtorus/
- */
- // TorusKnotGeometry
- function TorusKnotGeometry( radius, tube, tubularSegments, radialSegments, p, q, heightScale ) {
- Geometry.call( this );
- this.type = 'TorusKnotGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
- if ( heightScale !== undefined ) { console.warn( 'THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.' ); }
- this.fromBufferGeometry( new TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) );
- this.mergeVertices();
- }
- TorusKnotGeometry.prototype = Object.create( Geometry.prototype );
- TorusKnotGeometry.prototype.constructor = TorusKnotGeometry;
- // TorusKnotBufferGeometry
- function TorusKnotBufferGeometry( radius, tube, tubularSegments, radialSegments, p, q ) {
- BufferGeometry.call( this );
- this.type = 'TorusKnotBufferGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- tubularSegments: tubularSegments,
- radialSegments: radialSegments,
- p: p,
- q: q
- };
- radius = radius || 1;
- tube = tube || 0.4;
- tubularSegments = Math.floor( tubularSegments ) || 64;
- radialSegments = Math.floor( radialSegments ) || 8;
- p = p || 2;
- q = q || 3;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var i, j;
- var vertex = new Vector3();
- var normal = new Vector3();
- var P1 = new Vector3();
- var P2 = new Vector3();
- var B = new Vector3();
- var T = new Vector3();
- var N = new Vector3();
- // generate vertices, normals and uvs
- for ( i = 0; i <= tubularSegments; ++ i ) {
- // the radian "u" is used to calculate the position on the torus curve of the current tubular segement
- var u = i / tubularSegments * p * Math.PI * 2;
- // now we calculate two points. P1 is our current position on the curve, P2 is a little farther ahead.
- // these points are used to create a special "coordinate space", which is necessary to calculate the correct vertex positions
- calculatePositionOnCurve( u, p, q, radius, P1 );
- calculatePositionOnCurve( u + 0.01, p, q, radius, P2 );
- // calculate orthonormal basis
- T.subVectors( P2, P1 );
- N.addVectors( P2, P1 );
- B.crossVectors( T, N );
- N.crossVectors( B, T );
- // normalize B, N. T can be ignored, we don't use it
- B.normalize();
- N.normalize();
- for ( j = 0; j <= radialSegments; ++ j ) {
- // now calculate the vertices. they are nothing more than an extrusion of the torus curve.
- // because we extrude a shape in the xy-plane, there is no need to calculate a z-value.
- var v = j / radialSegments * Math.PI * 2;
- var cx = - tube * Math.cos( v );
- var cy = tube * Math.sin( v );
- // now calculate the final vertex position.
- // first we orient the extrusion with our basis vectos, then we add it to the current position on the curve
- vertex.x = P1.x + ( cx * N.x + cy * B.x );
- vertex.y = P1.y + ( cx * N.y + cy * B.y );
- vertex.z = P1.z + ( cx * N.z + cy * B.z );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal (P1 is always the center/origin of the extrusion, thus we can use it to calculate the normal)
- normal.subVectors( vertex, P1 ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
- }
- }
- // generate indices
- for ( j = 1; j <= tubularSegments; j ++ ) {
- for ( i = 1; i <= radialSegments; i ++ ) {
- // indices
- var a = ( radialSegments + 1 ) * ( j - 1 ) + ( i - 1 );
- var b = ( radialSegments + 1 ) * j + ( i - 1 );
- var c = ( radialSegments + 1 ) * j + i;
- var d = ( radialSegments + 1 ) * ( j - 1 ) + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // this function calculates the current position on the torus curve
- function calculatePositionOnCurve( u, p, q, radius, position ) {
- var cu = Math.cos( u );
- var su = Math.sin( u );
- var quOverP = q / p * u;
- var cs = Math.cos( quOverP );
- position.x = radius * ( 2 + cs ) * 0.5 * cu;
- position.y = radius * ( 2 + cs ) * su * 0.5;
- position.z = radius * Math.sin( quOverP ) * 0.5;
- }
- }
- TorusKnotBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusKnotBufferGeometry.prototype.constructor = TorusKnotBufferGeometry;
- /**
- * @author oosmoxiecode
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- // TorusGeometry
- function TorusGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
- Geometry.call( this );
- this.type = 'TorusGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
- this.fromBufferGeometry( new TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) );
- this.mergeVertices();
- }
- TorusGeometry.prototype = Object.create( Geometry.prototype );
- TorusGeometry.prototype.constructor = TorusGeometry;
- // TorusBufferGeometry
- function TorusBufferGeometry( radius, tube, radialSegments, tubularSegments, arc ) {
- BufferGeometry.call( this );
- this.type = 'TorusBufferGeometry';
- this.parameters = {
- radius: radius,
- tube: tube,
- radialSegments: radialSegments,
- tubularSegments: tubularSegments,
- arc: arc
- };
- radius = radius || 1;
- tube = tube || 0.4;
- radialSegments = Math.floor( radialSegments ) || 8;
- tubularSegments = Math.floor( tubularSegments ) || 6;
- arc = arc || Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var center = new Vector3();
- var vertex = new Vector3();
- var normal = new Vector3();
- var j, i;
- // generate vertices, normals and uvs
- for ( j = 0; j <= radialSegments; j ++ ) {
- for ( i = 0; i <= tubularSegments; i ++ ) {
- var u = i / tubularSegments * arc;
- var v = j / radialSegments * Math.PI * 2;
- // vertex
- vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u );
- vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u );
- vertex.z = tube * Math.sin( v );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- center.x = radius * Math.cos( u );
- center.y = radius * Math.sin( u );
- normal.subVectors( vertex, center ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( i / tubularSegments );
- uvs.push( j / radialSegments );
- }
- }
- // generate indices
- for ( j = 1; j <= radialSegments; j ++ ) {
- for ( i = 1; i <= tubularSegments; i ++ ) {
- // indices
- var a = ( tubularSegments + 1 ) * j + i - 1;
- var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1;
- var c = ( tubularSegments + 1 ) * ( j - 1 ) + i;
- var d = ( tubularSegments + 1 ) * j + i;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- TorusBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- TorusBufferGeometry.prototype.constructor = TorusBufferGeometry;
- /**
- * @author Mugen87 / https://github.com/Mugen87
- * Port from https://github.com/mapbox/earcut (v2.1.5)
- */
- var Earcut = {
- triangulate: function ( data, holeIndices, dim ) {
- dim = dim || 2;
- var hasHoles = holeIndices && holeIndices.length,
- outerLen = hasHoles ? holeIndices[ 0 ] * dim : data.length,
- outerNode = linkedList( data, 0, outerLen, dim, true ),
- triangles = [];
- if ( ! outerNode || outerNode.next === outerNode.prev ) { return triangles; }
- var minX, minY, maxX, maxY, x, y, invSize;
- if ( hasHoles ) { outerNode = eliminateHoles( data, holeIndices, outerNode, dim ); }
- // if the shape is not too simple, we'll use z-order curve hash later; calculate polygon bbox
- if ( data.length > 80 * dim ) {
- minX = maxX = data[ 0 ];
- minY = maxY = data[ 1 ];
- for ( var i = dim; i < outerLen; i += dim ) {
- x = data[ i ];
- y = data[ i + 1 ];
- if ( x < minX ) { minX = x; }
- if ( y < minY ) { minY = y; }
- if ( x > maxX ) { maxX = x; }
- if ( y > maxY ) { maxY = y; }
- }
- // minX, minY and invSize are later used to transform coords into integers for z-order calculation
- invSize = Math.max( maxX - minX, maxY - minY );
- invSize = invSize !== 0 ? 1 / invSize : 0;
- }
- earcutLinked( outerNode, triangles, dim, minX, minY, invSize );
- return triangles;
- }
- };
- // create a circular doubly linked list from polygon points in the specified winding order
- function linkedList( data, start, end, dim, clockwise ) {
- var i, last;
- if ( clockwise === ( signedArea( data, start, end, dim ) > 0 ) ) {
- for ( i = start; i < end; i += dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); }
- } else {
- for ( i = end - dim; i >= start; i -= dim ) { last = insertNode( i, data[ i ], data[ i + 1 ], last ); }
- }
- if ( last && equals( last, last.next ) ) {
- removeNode( last );
- last = last.next;
- }
- return last;
- }
- // eliminate colinear or duplicate points
- function filterPoints( start, end ) {
- if ( ! start ) { return start; }
- if ( ! end ) { end = start; }
- var p = start,
- again;
- do {
- again = false;
- if ( ! p.steiner && ( equals( p, p.next ) || area( p.prev, p, p.next ) === 0 ) ) {
- removeNode( p );
- p = end = p.prev;
- if ( p === p.next ) { break; }
- again = true;
- } else {
- p = p.next;
- }
- } while ( again || p !== end );
- return end;
- }
- // main ear slicing loop which triangulates a polygon (given as a linked list)
- function earcutLinked( ear, triangles, dim, minX, minY, invSize, pass ) {
- if ( ! ear ) { return; }
- // interlink polygon nodes in z-order
- if ( ! pass && invSize ) { indexCurve( ear, minX, minY, invSize ); }
- var stop = ear,
- prev, next;
- // iterate through ears, slicing them one by one
- while ( ear.prev !== ear.next ) {
- prev = ear.prev;
- next = ear.next;
- if ( invSize ? isEarHashed( ear, minX, minY, invSize ) : isEar( ear ) ) {
- // cut off the triangle
- triangles.push( prev.i / dim );
- triangles.push( ear.i / dim );
- triangles.push( next.i / dim );
- removeNode( ear );
- // skipping the next vertex leads to less sliver triangles
- ear = next.next;
- stop = next.next;
- continue;
- }
- ear = next;
- // if we looped through the whole remaining polygon and can't find any more ears
- if ( ear === stop ) {
- // try filtering points and slicing again
- if ( ! pass ) {
- earcutLinked( filterPoints( ear ), triangles, dim, minX, minY, invSize, 1 );
- // if this didn't work, try curing all small self-intersections locally
- } else if ( pass === 1 ) {
- ear = cureLocalIntersections( ear, triangles, dim );
- earcutLinked( ear, triangles, dim, minX, minY, invSize, 2 );
- // as a last resort, try splitting the remaining polygon into two
- } else if ( pass === 2 ) {
- splitEarcut( ear, triangles, dim, minX, minY, invSize );
- }
- break;
- }
- }
- }
- // check whether a polygon node forms a valid ear with adjacent nodes
- function isEar( ear ) {
- var a = ear.prev,
- b = ear,
- c = ear.next;
- if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear
- // now make sure we don't have other points inside the potential ear
- var p = ear.next.next;
- while ( p !== ear.prev ) {
- if ( pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) { return false; }
- p = p.next;
- }
- return true;
- }
- function isEarHashed( ear, minX, minY, invSize ) {
- var a = ear.prev,
- b = ear,
- c = ear.next;
- if ( area( a, b, c ) >= 0 ) { return false; } // reflex, can't be an ear
- // triangle bbox; min & max are calculated like this for speed
- var minTX = a.x < b.x ? ( a.x < c.x ? a.x : c.x ) : ( b.x < c.x ? b.x : c.x ),
- minTY = a.y < b.y ? ( a.y < c.y ? a.y : c.y ) : ( b.y < c.y ? b.y : c.y ),
- maxTX = a.x > b.x ? ( a.x > c.x ? a.x : c.x ) : ( b.x > c.x ? b.x : c.x ),
- maxTY = a.y > b.y ? ( a.y > c.y ? a.y : c.y ) : ( b.y > c.y ? b.y : c.y );
- // z-order range for the current triangle bbox;
- var minZ = zOrder( minTX, minTY, minX, minY, invSize ),
- maxZ = zOrder( maxTX, maxTY, minX, minY, invSize );
- var p = ear.prevZ,
- n = ear.nextZ;
- // look for points inside the triangle in both directions
- while ( p && p.z >= minZ && n && n.z <= maxZ ) {
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) { return false; }
- p = p.prevZ;
- if ( n !== ear.prev && n !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
- area( n.prev, n, n.next ) >= 0 ) { return false; }
- n = n.nextZ;
- }
- // look for remaining points in decreasing z-order
- while ( p && p.z >= minZ ) {
- if ( p !== ear.prev && p !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, p.x, p.y ) &&
- area( p.prev, p, p.next ) >= 0 ) { return false; }
- p = p.prevZ;
- }
- // look for remaining points in increasing z-order
- while ( n && n.z <= maxZ ) {
- if ( n !== ear.prev && n !== ear.next &&
- pointInTriangle( a.x, a.y, b.x, b.y, c.x, c.y, n.x, n.y ) &&
- area( n.prev, n, n.next ) >= 0 ) { return false; }
- n = n.nextZ;
- }
- return true;
- }
- // go through all polygon nodes and cure small local self-intersections
- function cureLocalIntersections( start, triangles, dim ) {
- var p = start;
- do {
- var a = p.prev,
- b = p.next.next;
- if ( ! equals( a, b ) && intersects( a, p, p.next, b ) && locallyInside( a, b ) && locallyInside( b, a ) ) {
- triangles.push( a.i / dim );
- triangles.push( p.i / dim );
- triangles.push( b.i / dim );
- // remove two nodes involved
- removeNode( p );
- removeNode( p.next );
- p = start = b;
- }
- p = p.next;
- } while ( p !== start );
- return p;
- }
- // try splitting polygon into two and triangulate them independently
- function splitEarcut( start, triangles, dim, minX, minY, invSize ) {
- // look for a valid diagonal that divides the polygon into two
- var a = start;
- do {
- var b = a.next.next;
- while ( b !== a.prev ) {
- if ( a.i !== b.i && isValidDiagonal( a, b ) ) {
- // split the polygon in two by the diagonal
- var c = splitPolygon( a, b );
- // filter colinear points around the cuts
- a = filterPoints( a, a.next );
- c = filterPoints( c, c.next );
- // run earcut on each half
- earcutLinked( a, triangles, dim, minX, minY, invSize );
- earcutLinked( c, triangles, dim, minX, minY, invSize );
- return;
- }
- b = b.next;
- }
- a = a.next;
- } while ( a !== start );
- }
- // link every hole into the outer loop, producing a single-ring polygon without holes
- function eliminateHoles( data, holeIndices, outerNode, dim ) {
- var queue = [],
- i, len, start, end, list;
- for ( i = 0, len = holeIndices.length; i < len; i ++ ) {
- start = holeIndices[ i ] * dim;
- end = i < len - 1 ? holeIndices[ i + 1 ] * dim : data.length;
- list = linkedList( data, start, end, dim, false );
- if ( list === list.next ) { list.steiner = true; }
- queue.push( getLeftmost( list ) );
- }
- queue.sort( compareX );
- // process holes from left to right
- for ( i = 0; i < queue.length; i ++ ) {
- eliminateHole( queue[ i ], outerNode );
- outerNode = filterPoints( outerNode, outerNode.next );
- }
- return outerNode;
- }
- function compareX( a, b ) {
- return a.x - b.x;
- }
- // find a bridge between vertices that connects hole with an outer ring and and link it
- function eliminateHole( hole, outerNode ) {
- outerNode = findHoleBridge( hole, outerNode );
- if ( outerNode ) {
- var b = splitPolygon( outerNode, hole );
- filterPoints( b, b.next );
- }
- }
- // David Eberly's algorithm for finding a bridge between hole and outer polygon
- function findHoleBridge( hole, outerNode ) {
- var p = outerNode,
- hx = hole.x,
- hy = hole.y,
- qx = - Infinity,
- m;
- // find a segment intersected by a ray from the hole's leftmost point to the left;
- // segment's endpoint with lesser x will be potential connection point
- do {
- if ( hy <= p.y && hy >= p.next.y && p.next.y !== p.y ) {
- var x = p.x + ( hy - p.y ) * ( p.next.x - p.x ) / ( p.next.y - p.y );
- if ( x <= hx && x > qx ) {
- qx = x;
- if ( x === hx ) {
- if ( hy === p.y ) { return p; }
- if ( hy === p.next.y ) { return p.next; }
- }
- m = p.x < p.next.x ? p : p.next;
- }
- }
- p = p.next;
- } while ( p !== outerNode );
- if ( ! m ) { return null; }
- if ( hx === qx ) { return m.prev; } // hole touches outer segment; pick lower endpoint
- // look for points inside the triangle of hole point, segment intersection and endpoint;
- // if there are no points found, we have a valid connection;
- // otherwise choose the point of the minimum angle with the ray as connection point
- var stop = m,
- mx = m.x,
- my = m.y,
- tanMin = Infinity,
- tan;
- p = m.next;
- while ( p !== stop ) {
- if ( hx >= p.x && p.x >= mx && hx !== p.x &&
- pointInTriangle( hy < my ? hx : qx, hy, mx, my, hy < my ? qx : hx, hy, p.x, p.y ) ) {
- tan = Math.abs( hy - p.y ) / ( hx - p.x ); // tangential
- if ( ( tan < tanMin || ( tan === tanMin && p.x > m.x ) ) && locallyInside( p, hole ) ) {
- m = p;
- tanMin = tan;
- }
- }
- p = p.next;
- }
- return m;
- }
- // interlink polygon nodes in z-order
- function indexCurve( start, minX, minY, invSize ) {
- var p = start;
- do {
- if ( p.z === null ) { p.z = zOrder( p.x, p.y, minX, minY, invSize ); }
- p.prevZ = p.prev;
- p.nextZ = p.next;
- p = p.next;
- } while ( p !== start );
- p.prevZ.nextZ = null;
- p.prevZ = null;
- sortLinked( p );
- }
- // Simon Tatham's linked list merge sort algorithm
- // http://www.chiark.greenend.org.uk/~sgtatham/algorithms/listsort.html
- function sortLinked( list ) {
- var i, p, q, e, tail, numMerges, pSize, qSize,
- inSize = 1;
- do {
- p = list;
- list = null;
- tail = null;
- numMerges = 0;
- while ( p ) {
- numMerges ++;
- q = p;
- pSize = 0;
- for ( i = 0; i < inSize; i ++ ) {
- pSize ++;
- q = q.nextZ;
- if ( ! q ) { break; }
- }
- qSize = inSize;
- while ( pSize > 0 || ( qSize > 0 && q ) ) {
- if ( pSize !== 0 && ( qSize === 0 || ! q || p.z <= q.z ) ) {
- e = p;
- p = p.nextZ;
- pSize --;
- } else {
- e = q;
- q = q.nextZ;
- qSize --;
- }
- if ( tail ) { tail.nextZ = e; }
- else { list = e; }
- e.prevZ = tail;
- tail = e;
- }
- p = q;
- }
- tail.nextZ = null;
- inSize *= 2;
- } while ( numMerges > 1 );
- return list;
- }
- // z-order of a point given coords and inverse of the longer side of data bbox
- function zOrder( x, y, minX, minY, invSize ) {
- // coords are transformed into non-negative 15-bit integer range
- x = 32767 * ( x - minX ) * invSize;
- y = 32767 * ( y - minY ) * invSize;
- x = ( x | ( x << 8 ) ) & 0x00FF00FF;
- x = ( x | ( x << 4 ) ) & 0x0F0F0F0F;
- x = ( x | ( x << 2 ) ) & 0x33333333;
- x = ( x | ( x << 1 ) ) & 0x55555555;
- y = ( y | ( y << 8 ) ) & 0x00FF00FF;
- y = ( y | ( y << 4 ) ) & 0x0F0F0F0F;
- y = ( y | ( y << 2 ) ) & 0x33333333;
- y = ( y | ( y << 1 ) ) & 0x55555555;
- return x | ( y << 1 );
- }
- // find the leftmost node of a polygon ring
- function getLeftmost( start ) {
- var p = start,
- leftmost = start;
- do {
- if ( p.x < leftmost.x || ( p.x === leftmost.x && p.y < leftmost.y ) ) { leftmost = p; }
- p = p.next;
- } while ( p !== start );
- return leftmost;
- }
- // check if a point lies within a convex triangle
- function pointInTriangle( ax, ay, bx, by, cx, cy, px, py ) {
- return ( cx - px ) * ( ay - py ) - ( ax - px ) * ( cy - py ) >= 0 &&
- ( ax - px ) * ( by - py ) - ( bx - px ) * ( ay - py ) >= 0 &&
- ( bx - px ) * ( cy - py ) - ( cx - px ) * ( by - py ) >= 0;
- }
- // check if a diagonal between two polygon nodes is valid (lies in polygon interior)
- function isValidDiagonal( a, b ) {
- return a.next.i !== b.i && a.prev.i !== b.i && ! intersectsPolygon( a, b ) &&
- locallyInside( a, b ) && locallyInside( b, a ) && middleInside( a, b );
- }
- // signed area of a triangle
- function area( p, q, r ) {
- return ( q.y - p.y ) * ( r.x - q.x ) - ( q.x - p.x ) * ( r.y - q.y );
- }
- // check if two points are equal
- function equals( p1, p2 ) {
- return p1.x === p2.x && p1.y === p2.y;
- }
- // check if two segments intersect
- function intersects( p1, q1, p2, q2 ) {
- if ( ( equals( p1, p2 ) && equals( q1, q2 ) ) ||
- ( equals( p1, q2 ) && equals( p2, q1 ) ) ) { return true; }
- return area( p1, q1, p2 ) > 0 !== area( p1, q1, q2 ) > 0 &&
- area( p2, q2, p1 ) > 0 !== area( p2, q2, q1 ) > 0;
- }
- // check if a polygon diagonal intersects any polygon segments
- function intersectsPolygon( a, b ) {
- var p = a;
- do {
- if ( p.i !== a.i && p.next.i !== a.i && p.i !== b.i && p.next.i !== b.i &&
- intersects( p, p.next, a, b ) ) { return true; }
- p = p.next;
- } while ( p !== a );
- return false;
- }
- // check if a polygon diagonal is locally inside the polygon
- function locallyInside( a, b ) {
- return area( a.prev, a, a.next ) < 0 ?
- area( a, b, a.next ) >= 0 && area( a, a.prev, b ) >= 0 :
- area( a, b, a.prev ) < 0 || area( a, a.next, b ) < 0;
- }
- // check if the middle point of a polygon diagonal is inside the polygon
- function middleInside( a, b ) {
- var p = a,
- inside = false,
- px = ( a.x + b.x ) / 2,
- py = ( a.y + b.y ) / 2;
- do {
- if ( ( ( p.y > py ) !== ( p.next.y > py ) ) && p.next.y !== p.y &&
- ( px < ( p.next.x - p.x ) * ( py - p.y ) / ( p.next.y - p.y ) + p.x ) )
- { inside = ! inside; }
- p = p.next;
- } while ( p !== a );
- return inside;
- }
- // link two polygon vertices with a bridge; if the vertices belong to the same ring, it splits polygon into two;
- // if one belongs to the outer ring and another to a hole, it merges it into a single ring
- function splitPolygon( a, b ) {
- var a2 = new Node( a.i, a.x, a.y ),
- b2 = new Node( b.i, b.x, b.y ),
- an = a.next,
- bp = b.prev;
- a.next = b;
- b.prev = a;
- a2.next = an;
- an.prev = a2;
- b2.next = a2;
- a2.prev = b2;
- bp.next = b2;
- b2.prev = bp;
- return b2;
- }
- // create a node and optionally link it with previous one (in a circular doubly linked list)
- function insertNode( i, x, y, last ) {
- var p = new Node( i, x, y );
- if ( ! last ) {
- p.prev = p;
- p.next = p;
- } else {
- p.next = last.next;
- p.prev = last;
- last.next.prev = p;
- last.next = p;
- }
- return p;
- }
- function removeNode( p ) {
- p.next.prev = p.prev;
- p.prev.next = p.next;
- if ( p.prevZ ) { p.prevZ.nextZ = p.nextZ; }
- if ( p.nextZ ) { p.nextZ.prevZ = p.prevZ; }
- }
- function Node( i, x, y ) {
- // vertex index in coordinates array
- this.i = i;
- // vertex coordinates
- this.x = x;
- this.y = y;
- // previous and next vertex nodes in a polygon ring
- this.prev = null;
- this.next = null;
- // z-order curve value
- this.z = null;
- // previous and next nodes in z-order
- this.prevZ = null;
- this.nextZ = null;
- // indicates whether this is a steiner point
- this.steiner = false;
- }
- function signedArea( data, start, end, dim ) {
- var sum = 0;
- for ( var i = start, j = end - dim; i < end; i += dim ) {
- sum += ( data[ j ] - data[ i ] ) * ( data[ i + 1 ] + data[ j + 1 ] );
- j = i;
- }
- return sum;
- }
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- var ShapeUtils = {
- // calculate area of the contour polygon
- area: function ( contour ) {
- var n = contour.length;
- var a = 0.0;
- for ( var p = n - 1, q = 0; q < n; p = q ++ ) {
- a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
- }
- return a * 0.5;
- },
- isClockWise: function ( pts ) {
- return ShapeUtils.area( pts ) < 0;
- },
- triangulateShape: function ( contour, holes ) {
- var vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
- var holeIndices = []; // array of hole indices
- var faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
- removeDupEndPts( contour );
- addContour( vertices, contour );
- //
- var holeIndex = contour.length;
- holes.forEach( removeDupEndPts );
- for ( var i = 0; i < holes.length; i ++ ) {
- holeIndices.push( holeIndex );
- holeIndex += holes[ i ].length;
- addContour( vertices, holes[ i ] );
- }
- //
- var triangles = Earcut.triangulate( vertices, holeIndices );
- //
- for ( var i = 0; i < triangles.length; i += 3 ) {
- faces.push( triangles.slice( i, i + 3 ) );
- }
- return faces;
- }
- };
- function removeDupEndPts( points ) {
- var l = points.length;
- if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
- points.pop();
- }
- }
- function addContour( vertices, contour ) {
- for ( var i = 0; i < contour.length; i ++ ) {
- vertices.push( contour[ i ].x );
- vertices.push( contour[ i ].y );
- }
- }
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- * Creates extruded geometry from a path shape.
- *
- * parameters = {
- *
- * curveSegments: <int>, // number of points on the curves
- * steps: <int>, // number of points for z-side extrusions / used for subdividing segments of extrude spline too
- * depth: <float>, // Depth to extrude the shape
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into the original shape bevel goes
- * bevelSize: <float>, // how far from shape outline (including bevelOffset) is bevel
- * bevelOffset: <float>, // how far from shape outline does bevel start
- * bevelSegments: <int>, // number of bevel layers
- *
- * extrudePath: <THREE.Curve> // curve to extrude shape along
- *
- * UVGenerator: <Object> // object that provides UV generator functions
- *
- * }
- */
- // ExtrudeGeometry
- function ExtrudeGeometry( shapes, options ) {
- Geometry.call( this );
- this.type = 'ExtrudeGeometry';
- this.parameters = {
- shapes: shapes,
- options: options
- };
- this.fromBufferGeometry( new ExtrudeBufferGeometry( shapes, options ) );
- this.mergeVertices();
- }
- ExtrudeGeometry.prototype = Object.create( Geometry.prototype );
- ExtrudeGeometry.prototype.constructor = ExtrudeGeometry;
- ExtrudeGeometry.prototype.toJSON = function () {
- var data = Geometry.prototype.toJSON.call( this );
- var shapes = this.parameters.shapes;
- var options = this.parameters.options;
- return toJSON( shapes, options, data );
- };
- // ExtrudeBufferGeometry
- function ExtrudeBufferGeometry( shapes, options ) {
- BufferGeometry.call( this );
- this.type = 'ExtrudeBufferGeometry';
- this.parameters = {
- shapes: shapes,
- options: options
- };
- shapes = Array.isArray( shapes ) ? shapes : [ shapes ];
- var scope = this;
- var verticesArray = [];
- var uvArray = [];
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- addShape( shape );
- }
- // build geometry
- this.addAttribute( 'position', new Float32BufferAttribute( verticesArray, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvArray, 2 ) );
- this.computeVertexNormals();
- // functions
- function addShape( shape ) {
- var placeholder = [];
- // options
- var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12;
- var steps = options.steps !== undefined ? options.steps : 1;
- var depth = options.depth !== undefined ? options.depth : 100;
- var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true;
- var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6;
- var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2;
- var bevelOffset = options.bevelOffset !== undefined ? options.bevelOffset : 0;
- var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3;
- var extrudePath = options.extrudePath;
- var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : WorldUVGenerator;
- // deprecated options
- if ( options.amount !== undefined ) {
- console.warn( 'THREE.ExtrudeBufferGeometry: amount has been renamed to depth.' );
- depth = options.amount;
- }
- //
- var extrudePts, extrudeByPath = false;
- var splineTube, binormal, normal, position2;
- if ( extrudePath ) {
- extrudePts = extrudePath.getSpacedPoints( steps );
- extrudeByPath = true;
- bevelEnabled = false; // bevels not supported for path extrusion
- // SETUP TNB variables
- // TODO1 - have a .isClosed in spline?
- splineTube = extrudePath.computeFrenetFrames( steps, false );
- // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length);
- binormal = new Vector3();
- normal = new Vector3();
- position2 = new Vector3();
- }
- // Safeguards if bevels are not enabled
- if ( ! bevelEnabled ) {
- bevelSegments = 0;
- bevelThickness = 0;
- bevelSize = 0;
- bevelOffset = 0;
- }
- // Variables initialization
- var ahole, h, hl; // looping of holes
- var shapePoints = shape.extractPoints( curveSegments );
- var vertices = shapePoints.shape;
- var holes = shapePoints.holes;
- var reverse = ! ShapeUtils.isClockWise( vertices );
- if ( reverse ) {
- vertices = vertices.reverse();
- // Maybe we should also check if holes are in the opposite direction, just to be safe ...
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- if ( ShapeUtils.isClockWise( ahole ) ) {
- holes[ h ] = ahole.reverse();
- }
- }
- }
- var faces = ShapeUtils.triangulateShape( vertices, holes );
- /* Vertices */
- var contour = vertices; // vertices has all points but contour has only points of circumference
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- vertices = vertices.concat( ahole );
- }
- function scalePt2( pt, vec, size ) {
- if ( ! vec ) { console.error( "THREE.ExtrudeGeometry: vec does not exist" ); }
- return vec.clone().multiplyScalar( size ).add( pt );
- }
- var b, bs, t, z,
- vert, vlen = vertices.length,
- face, flen = faces.length;
- // Find directions for point movement
- function getBevelVec( inPt, inPrev, inNext ) {
- // computes for inPt the corresponding point inPt' on a new contour
- // shifted by 1 unit (length of normalized vector) to the left
- // if we walk along contour clockwise, this new contour is outside the old one
- //
- // inPt' is the intersection of the two lines parallel to the two
- // adjacent edges of inPt at a distance of 1 unit on the left side.
- var v_trans_x, v_trans_y, shrink_by; // resulting translation vector for inPt
- // good reading for geometry algorithms (here: line-line intersection)
- // http://geomalgorithms.com/a05-_intersect-1.html
- var v_prev_x = inPt.x - inPrev.x,
- v_prev_y = inPt.y - inPrev.y;
- var v_next_x = inNext.x - inPt.x,
- v_next_y = inNext.y - inPt.y;
- var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y );
- // check for collinear edges
- var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x );
- if ( Math.abs( collinear0 ) > Number.EPSILON ) {
- // not collinear
- // length of vectors for normalizing
- var v_prev_len = Math.sqrt( v_prev_lensq );
- var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y );
- // shift adjacent points by unit vectors to the left
- var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len );
- var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len );
- var ptNextShift_x = ( inNext.x - v_next_y / v_next_len );
- var ptNextShift_y = ( inNext.y + v_next_x / v_next_len );
- // scaling factor for v_prev to intersection point
- var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y -
- ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) /
- ( v_prev_x * v_next_y - v_prev_y * v_next_x );
- // vector from inPt to intersection point
- v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x );
- v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y );
- // Don't normalize!, otherwise sharp corners become ugly
- // but prevent crazy spikes
- var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y );
- if ( v_trans_lensq <= 2 ) {
- return new Vector2( v_trans_x, v_trans_y );
- } else {
- shrink_by = Math.sqrt( v_trans_lensq / 2 );
- }
- } else {
- // handle special case of collinear edges
- var direction_eq = false; // assumes: opposite
- if ( v_prev_x > Number.EPSILON ) {
- if ( v_next_x > Number.EPSILON ) {
- direction_eq = true;
- }
- } else {
- if ( v_prev_x < - Number.EPSILON ) {
- if ( v_next_x < - Number.EPSILON ) {
- direction_eq = true;
- }
- } else {
- if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) {
- direction_eq = true;
- }
- }
- }
- if ( direction_eq ) {
- // console.log("Warning: lines are a straight sequence");
- v_trans_x = - v_prev_y;
- v_trans_y = v_prev_x;
- shrink_by = Math.sqrt( v_prev_lensq );
- } else {
- // console.log("Warning: lines are a straight spike");
- v_trans_x = v_prev_x;
- v_trans_y = v_prev_y;
- shrink_by = Math.sqrt( v_prev_lensq / 2 );
- }
- }
- return new Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by );
- }
- var contourMovements = [];
- for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
- if ( j === il ) { j = 0; }
- if ( k === il ) { k = 0; }
- // (j)---(i)---(k)
- // console.log('i,j,k', i, j , k)
- contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] );
- }
- var holesMovements = [],
- oneHoleMovements, verticesMovements = contourMovements.concat();
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = [];
- for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) {
- if ( j === il ) { j = 0; }
- if ( k === il ) { k = 0; }
- // (j)---(i)---(k)
- oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] );
- }
- holesMovements.push( oneHoleMovements );
- verticesMovements = verticesMovements.concat( oneHoleMovements );
- }
- // Loop bevelSegments, 1 for the front, 1 for the back
- for ( b = 0; b < bevelSegments; b ++ ) {
- //for ( b = bevelSegments; b > 0; b -- ) {
- t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
- // contract shape
- for ( i = 0, il = contour.length; i < il; i ++ ) {
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, - z );
- }
- // expand holes
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
- v( vert.x, vert.y, - z );
- }
- }
- }
- bs = bevelSize + bevelOffset;
- // Back facing vertices
- for ( i = 0; i < vlen; i ++ ) {
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, 0 );
- } else {
- // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x );
- normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y );
- position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal );
- v( position2.x, position2.y, position2.z );
- }
- }
- // Add stepped vertices...
- // Including front facing vertices
- var s;
- for ( s = 1; s <= steps; s ++ ) {
- for ( i = 0; i < vlen; i ++ ) {
- vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ];
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, depth / steps * s );
- } else {
- // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x );
- normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x );
- binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y );
- position2.copy( extrudePts[ s ] ).add( normal ).add( binormal );
- v( position2.x, position2.y, position2.z );
- }
- }
- }
- // Add bevel segments planes
- //for ( b = 1; b <= bevelSegments; b ++ ) {
- for ( b = bevelSegments - 1; b >= 0; b -- ) {
- t = b / bevelSegments;
- z = bevelThickness * Math.cos( t * Math.PI / 2 );
- bs = bevelSize * Math.sin( t * Math.PI / 2 ) + bevelOffset;
- // contract shape
- for ( i = 0, il = contour.length; i < il; i ++ ) {
- vert = scalePt2( contour[ i ], contourMovements[ i ], bs );
- v( vert.x, vert.y, depth + z );
- }
- // expand holes
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- oneHoleMovements = holesMovements[ h ];
- for ( i = 0, il = ahole.length; i < il; i ++ ) {
- vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs );
- if ( ! extrudeByPath ) {
- v( vert.x, vert.y, depth + z );
- } else {
- v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z );
- }
- }
- }
- }
- /* Faces */
- // Top and bottom faces
- buildLidFaces();
- // Sides faces
- buildSideFaces();
- ///// Internal functions
- function buildLidFaces() {
- var start = verticesArray.length / 3;
- if ( bevelEnabled ) {
- var layer = 0; // steps + 1
- var offset = vlen * layer;
- // Bottom faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset );
- }
- layer = steps + bevelSegments * 2;
- offset = vlen * layer;
- // Top faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset );
- }
- } else {
- // Bottom faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 2 ], face[ 1 ], face[ 0 ] );
- }
- // Top faces
- for ( i = 0; i < flen; i ++ ) {
- face = faces[ i ];
- f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps );
- }
- }
- scope.addGroup( start, verticesArray.length / 3 - start, 0 );
- }
- // Create faces for the z-sides of the shape
- function buildSideFaces() {
- var start = verticesArray.length / 3;
- var layeroffset = 0;
- sidewalls( contour, layeroffset );
- layeroffset += contour.length;
- for ( h = 0, hl = holes.length; h < hl; h ++ ) {
- ahole = holes[ h ];
- sidewalls( ahole, layeroffset );
- //, true
- layeroffset += ahole.length;
- }
- scope.addGroup( start, verticesArray.length / 3 - start, 1 );
- }
- function sidewalls( contour, layeroffset ) {
- var j, k;
- i = contour.length;
- while ( -- i >= 0 ) {
- j = i;
- k = i - 1;
- if ( k < 0 ) { k = contour.length - 1; }
- //console.log('b', i,j, i-1, k,vertices.length);
- var s = 0,
- sl = steps + bevelSegments * 2;
- for ( s = 0; s < sl; s ++ ) {
- var slen1 = vlen * s;
- var slen2 = vlen * ( s + 1 );
- var a = layeroffset + j + slen1,
- b = layeroffset + k + slen1,
- c = layeroffset + k + slen2,
- d = layeroffset + j + slen2;
- f4( a, b, c, d );
- }
- }
- }
- function v( x, y, z ) {
- placeholder.push( x );
- placeholder.push( y );
- placeholder.push( z );
- }
- function f3( a, b, c ) {
- addVertex( a );
- addVertex( b );
- addVertex( c );
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateTopUV( scope, verticesArray, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- }
- function f4( a, b, c, d ) {
- addVertex( a );
- addVertex( b );
- addVertex( d );
- addVertex( b );
- addVertex( c );
- addVertex( d );
- var nextIndex = verticesArray.length / 3;
- var uvs = uvgen.generateSideWallUV( scope, verticesArray, nextIndex - 6, nextIndex - 3, nextIndex - 2, nextIndex - 1 );
- addUV( uvs[ 0 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 3 ] );
- addUV( uvs[ 1 ] );
- addUV( uvs[ 2 ] );
- addUV( uvs[ 3 ] );
- }
- function addVertex( index ) {
- verticesArray.push( placeholder[ index * 3 + 0 ] );
- verticesArray.push( placeholder[ index * 3 + 1 ] );
- verticesArray.push( placeholder[ index * 3 + 2 ] );
- }
- function addUV( vector2 ) {
- uvArray.push( vector2.x );
- uvArray.push( vector2.y );
- }
- }
- }
- ExtrudeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ExtrudeBufferGeometry.prototype.constructor = ExtrudeBufferGeometry;
- ExtrudeBufferGeometry.prototype.toJSON = function () {
- var data = BufferGeometry.prototype.toJSON.call( this );
- var shapes = this.parameters.shapes;
- var options = this.parameters.options;
- return toJSON( shapes, options, data );
- };
- //
- var WorldUVGenerator = {
- generateTopUV: function ( geometry, vertices, indexA, indexB, indexC ) {
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
- return [
- new Vector2( a_x, a_y ),
- new Vector2( b_x, b_y ),
- new Vector2( c_x, c_y )
- ];
- },
- generateSideWallUV: function ( geometry, vertices, indexA, indexB, indexC, indexD ) {
- var a_x = vertices[ indexA * 3 ];
- var a_y = vertices[ indexA * 3 + 1 ];
- var a_z = vertices[ indexA * 3 + 2 ];
- var b_x = vertices[ indexB * 3 ];
- var b_y = vertices[ indexB * 3 + 1 ];
- var b_z = vertices[ indexB * 3 + 2 ];
- var c_x = vertices[ indexC * 3 ];
- var c_y = vertices[ indexC * 3 + 1 ];
- var c_z = vertices[ indexC * 3 + 2 ];
- var d_x = vertices[ indexD * 3 ];
- var d_y = vertices[ indexD * 3 + 1 ];
- var d_z = vertices[ indexD * 3 + 2 ];
- if ( Math.abs( a_y - b_y ) < 0.01 ) {
- return [
- new Vector2( a_x, 1 - a_z ),
- new Vector2( b_x, 1 - b_z ),
- new Vector2( c_x, 1 - c_z ),
- new Vector2( d_x, 1 - d_z )
- ];
- } else {
- return [
- new Vector2( a_y, 1 - a_z ),
- new Vector2( b_y, 1 - b_z ),
- new Vector2( c_y, 1 - c_z ),
- new Vector2( d_y, 1 - d_z )
- ];
- }
- }
- };
- function toJSON( shapes, options, data ) {
- //
- data.shapes = [];
- if ( Array.isArray( shapes ) ) {
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- data.shapes.push( shape.uuid );
- }
- } else {
- data.shapes.push( shapes.uuid );
- }
- //
- if ( options.extrudePath !== undefined ) { data.options.extrudePath = options.extrudePath.toJSON(); }
- return data;
- }
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author alteredq / http://alteredqualia.com/
- *
- * Text = 3D Text
- *
- * parameters = {
- * font: <THREE.Font>, // font
- *
- * size: <float>, // size of the text
- * height: <float>, // thickness to extrude text
- * curveSegments: <int>, // number of points on the curves
- *
- * bevelEnabled: <bool>, // turn on bevel
- * bevelThickness: <float>, // how deep into text bevel goes
- * bevelSize: <float>, // how far from text outline (including bevelOffset) is bevel
- * bevelOffset: <float> // how far from text outline does bevel start
- * }
- */
- // TextGeometry
- function TextGeometry( text, parameters ) {
- Geometry.call( this );
- this.type = 'TextGeometry';
- this.parameters = {
- text: text,
- parameters: parameters
- };
- this.fromBufferGeometry( new TextBufferGeometry( text, parameters ) );
- this.mergeVertices();
- }
- TextGeometry.prototype = Object.create( Geometry.prototype );
- TextGeometry.prototype.constructor = TextGeometry;
- // TextBufferGeometry
- function TextBufferGeometry( text, parameters ) {
- parameters = parameters || {};
- var font = parameters.font;
- if ( ! ( font && font.isFont ) ) {
- console.error( 'THREE.TextGeometry: font parameter is not an instance of THREE.Font.' );
- return new Geometry();
- }
- var shapes = font.generateShapes( text, parameters.size );
- // translate parameters to ExtrudeGeometry API
- parameters.depth = parameters.height !== undefined ? parameters.height : 50;
- // defaults
- if ( parameters.bevelThickness === undefined ) { parameters.bevelThickness = 10; }
- if ( parameters.bevelSize === undefined ) { parameters.bevelSize = 8; }
- if ( parameters.bevelEnabled === undefined ) { parameters.bevelEnabled = false; }
- ExtrudeBufferGeometry.call( this, shapes, parameters );
- this.type = 'TextBufferGeometry';
- }
- TextBufferGeometry.prototype = Object.create( ExtrudeBufferGeometry.prototype );
- TextBufferGeometry.prototype.constructor = TextBufferGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- */
- // SphereGeometry
- function SphereGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'SphereGeometry';
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- SphereGeometry.prototype = Object.create( Geometry.prototype );
- SphereGeometry.prototype.constructor = SphereGeometry;
- // SphereBufferGeometry
- function SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'SphereBufferGeometry';
- this.parameters = {
- radius: radius,
- widthSegments: widthSegments,
- heightSegments: heightSegments,
- phiStart: phiStart,
- phiLength: phiLength,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- radius = radius || 1;
- widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 );
- heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 );
- phiStart = phiStart !== undefined ? phiStart : 0;
- phiLength = phiLength !== undefined ? phiLength : Math.PI * 2;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI;
- var thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
- var ix, iy;
- var index = 0;
- var grid = [];
- var vertex = new Vector3();
- var normal = new Vector3();
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // generate vertices, normals and uvs
- for ( iy = 0; iy <= heightSegments; iy ++ ) {
- var verticesRow = [];
- var v = iy / heightSegments;
- // special case for the poles
- var uOffset = 0;
- if ( iy == 0 && thetaStart == 0 ) {
- uOffset = 0.5 / widthSegments;
- } else if ( iy == heightSegments && thetaEnd == Math.PI ) {
- uOffset = - 0.5 / widthSegments;
- }
- for ( ix = 0; ix <= widthSegments; ix ++ ) {
- var u = ix / widthSegments;
- // vertex
- vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
- vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normal.copy( vertex ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u + uOffset, 1 - v );
- verticesRow.push( index ++ );
- }
- grid.push( verticesRow );
- }
- // indices
- for ( iy = 0; iy < heightSegments; iy ++ ) {
- for ( ix = 0; ix < widthSegments; ix ++ ) {
- var a = grid[ iy ][ ix + 1 ];
- var b = grid[ iy ][ ix ];
- var c = grid[ iy + 1 ][ ix ];
- var d = grid[ iy + 1 ][ ix + 1 ];
- if ( iy !== 0 || thetaStart > 0 ) { indices.push( a, b, d ); }
- if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) { indices.push( b, c, d ); }
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- SphereBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- SphereBufferGeometry.prototype.constructor = SphereBufferGeometry;
- /**
- * @author Kaleb Murphy
- * @author Mugen87 / https://github.com/Mugen87
- */
- // RingGeometry
- function RingGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'RingGeometry';
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- RingGeometry.prototype = Object.create( Geometry.prototype );
- RingGeometry.prototype.constructor = RingGeometry;
- // RingBufferGeometry
- function RingBufferGeometry( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'RingBufferGeometry';
- this.parameters = {
- innerRadius: innerRadius,
- outerRadius: outerRadius,
- thetaSegments: thetaSegments,
- phiSegments: phiSegments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- innerRadius = innerRadius || 0.5;
- outerRadius = outerRadius || 1;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8;
- phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 1;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // some helper variables
- var segment;
- var radius = innerRadius;
- var radiusStep = ( ( outerRadius - innerRadius ) / phiSegments );
- var vertex = new Vector3();
- var uv = new Vector2();
- var j, i;
- // generate vertices, normals and uvs
- for ( j = 0; j <= phiSegments; j ++ ) {
- for ( i = 0; i <= thetaSegments; i ++ ) {
- // values are generate from the inside of the ring to the outside
- segment = thetaStart + i / thetaSegments * thetaLength;
- // vertex
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, 0, 1 );
- // uv
- uv.x = ( vertex.x / outerRadius + 1 ) / 2;
- uv.y = ( vertex.y / outerRadius + 1 ) / 2;
- uvs.push( uv.x, uv.y );
- }
- // increase the radius for next row of vertices
- radius += radiusStep;
- }
- // indices
- for ( j = 0; j < phiSegments; j ++ ) {
- var thetaSegmentLevel = j * ( thetaSegments + 1 );
- for ( i = 0; i < thetaSegments; i ++ ) {
- segment = i + thetaSegmentLevel;
- var a = segment;
- var b = segment + thetaSegments + 1;
- var c = segment + thetaSegments + 2;
- var d = segment + 1;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- RingBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- RingBufferGeometry.prototype.constructor = RingBufferGeometry;
- /**
- * @author zz85 / https://github.com/zz85
- * @author bhouston / http://clara.io
- * @author Mugen87 / https://github.com/Mugen87
- */
- // LatheGeometry
- function LatheGeometry( points, segments, phiStart, phiLength ) {
- Geometry.call( this );
- this.type = 'LatheGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- this.fromBufferGeometry( new LatheBufferGeometry( points, segments, phiStart, phiLength ) );
- this.mergeVertices();
- }
- LatheGeometry.prototype = Object.create( Geometry.prototype );
- LatheGeometry.prototype.constructor = LatheGeometry;
- // LatheBufferGeometry
- function LatheBufferGeometry( points, segments, phiStart, phiLength ) {
- BufferGeometry.call( this );
- this.type = 'LatheBufferGeometry';
- this.parameters = {
- points: points,
- segments: segments,
- phiStart: phiStart,
- phiLength: phiLength
- };
- segments = Math.floor( segments ) || 12;
- phiStart = phiStart || 0;
- phiLength = phiLength || Math.PI * 2;
- // clamp phiLength so it's in range of [ 0, 2PI ]
- phiLength = _Math.clamp( phiLength, 0, Math.PI * 2 );
- // buffers
- var indices = [];
- var vertices = [];
- var uvs = [];
- // helper variables
- var base;
- var inverseSegments = 1.0 / segments;
- var vertex = new Vector3();
- var uv = new Vector2();
- var i, j;
- // generate vertices and uvs
- for ( i = 0; i <= segments; i ++ ) {
- var phi = phiStart + i * inverseSegments * phiLength;
- var sin = Math.sin( phi );
- var cos = Math.cos( phi );
- for ( j = 0; j <= ( points.length - 1 ); j ++ ) {
- // vertex
- vertex.x = points[ j ].x * sin;
- vertex.y = points[ j ].y;
- vertex.z = points[ j ].x * cos;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // uv
- uv.x = i / segments;
- uv.y = j / ( points.length - 1 );
- uvs.push( uv.x, uv.y );
- }
- }
- // indices
- for ( i = 0; i < segments; i ++ ) {
- for ( j = 0; j < ( points.length - 1 ); j ++ ) {
- base = j + i * points.length;
- var a = base;
- var b = base + points.length;
- var c = base + points.length + 1;
- var d = base + 1;
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // generate normals
- this.computeVertexNormals();
- // if the geometry is closed, we need to average the normals along the seam.
- // because the corresponding vertices are identical (but still have different UVs).
- if ( phiLength === Math.PI * 2 ) {
- var normals = this.attributes.normal.array;
- var n1 = new Vector3();
- var n2 = new Vector3();
- var n = new Vector3();
- // this is the buffer offset for the last line of vertices
- base = segments * points.length * 3;
- for ( i = 0, j = 0; i < points.length; i ++, j += 3 ) {
- // select the normal of the vertex in the first line
- n1.x = normals[ j + 0 ];
- n1.y = normals[ j + 1 ];
- n1.z = normals[ j + 2 ];
- // select the normal of the vertex in the last line
- n2.x = normals[ base + j + 0 ];
- n2.y = normals[ base + j + 1 ];
- n2.z = normals[ base + j + 2 ];
- // average normals
- n.addVectors( n1, n2 ).normalize();
- // assign the new values to both normals
- normals[ j + 0 ] = normals[ base + j + 0 ] = n.x;
- normals[ j + 1 ] = normals[ base + j + 1 ] = n.y;
- normals[ j + 2 ] = normals[ base + j + 2 ] = n.z;
- }
- }
- }
- LatheBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- LatheBufferGeometry.prototype.constructor = LatheBufferGeometry;
- /**
- * @author jonobr1 / http://jonobr1.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- // ShapeGeometry
- function ShapeGeometry( shapes, curveSegments ) {
- Geometry.call( this );
- this.type = 'ShapeGeometry';
- if ( typeof curveSegments === 'object' ) {
- console.warn( 'THREE.ShapeGeometry: Options parameter has been removed.' );
- curveSegments = curveSegments.curveSegments;
- }
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
- this.fromBufferGeometry( new ShapeBufferGeometry( shapes, curveSegments ) );
- this.mergeVertices();
- }
- ShapeGeometry.prototype = Object.create( Geometry.prototype );
- ShapeGeometry.prototype.constructor = ShapeGeometry;
- ShapeGeometry.prototype.toJSON = function () {
- var data = Geometry.prototype.toJSON.call( this );
- var shapes = this.parameters.shapes;
- return toJSON$1( shapes, data );
- };
- // ShapeBufferGeometry
- function ShapeBufferGeometry( shapes, curveSegments ) {
- BufferGeometry.call( this );
- this.type = 'ShapeBufferGeometry';
- this.parameters = {
- shapes: shapes,
- curveSegments: curveSegments
- };
- curveSegments = curveSegments || 12;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var groupStart = 0;
- var groupCount = 0;
- // allow single and array values for "shapes" parameter
- if ( Array.isArray( shapes ) === false ) {
- addShape( shapes );
- } else {
- for ( var i = 0; i < shapes.length; i ++ ) {
- addShape( shapes[ i ] );
- this.addGroup( groupStart, groupCount, i ); // enables MultiMaterial support
- groupStart += groupCount;
- groupCount = 0;
- }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- // helper functions
- function addShape( shape ) {
- var i, l, shapeHole;
- var indexOffset = vertices.length / 3;
- var points = shape.extractPoints( curveSegments );
- var shapeVertices = points.shape;
- var shapeHoles = points.holes;
- // check direction of vertices
- if ( ShapeUtils.isClockWise( shapeVertices ) === false ) {
- shapeVertices = shapeVertices.reverse();
- }
- for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
- shapeHole = shapeHoles[ i ];
- if ( ShapeUtils.isClockWise( shapeHole ) === true ) {
- shapeHoles[ i ] = shapeHole.reverse();
- }
- }
- var faces = ShapeUtils.triangulateShape( shapeVertices, shapeHoles );
- // join vertices of inner and outer paths to a single array
- for ( i = 0, l = shapeHoles.length; i < l; i ++ ) {
- shapeHole = shapeHoles[ i ];
- shapeVertices = shapeVertices.concat( shapeHole );
- }
- // vertices, normals, uvs
- for ( i = 0, l = shapeVertices.length; i < l; i ++ ) {
- var vertex = shapeVertices[ i ];
- vertices.push( vertex.x, vertex.y, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( vertex.x, vertex.y ); // world uvs
- }
- // incides
- for ( i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- var a = face[ 0 ] + indexOffset;
- var b = face[ 1 ] + indexOffset;
- var c = face[ 2 ] + indexOffset;
- indices.push( a, b, c );
- groupCount += 3;
- }
- }
- }
- ShapeBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- ShapeBufferGeometry.prototype.constructor = ShapeBufferGeometry;
- ShapeBufferGeometry.prototype.toJSON = function () {
- var data = BufferGeometry.prototype.toJSON.call( this );
- var shapes = this.parameters.shapes;
- return toJSON$1( shapes, data );
- };
- //
- function toJSON$1( shapes, data ) {
- data.shapes = [];
- if ( Array.isArray( shapes ) ) {
- for ( var i = 0, l = shapes.length; i < l; i ++ ) {
- var shape = shapes[ i ];
- data.shapes.push( shape.uuid );
- }
- } else {
- data.shapes.push( shapes.uuid );
- }
- return data;
- }
- /**
- * @author WestLangley / http://github.com/WestLangley
- * @author Mugen87 / https://github.com/Mugen87
- */
- function EdgesGeometry( geometry, thresholdAngle ) {
- BufferGeometry.call( this );
- this.type = 'EdgesGeometry';
- this.parameters = {
- thresholdAngle: thresholdAngle
- };
- thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1;
- // buffer
- var vertices = [];
- // helper variables
- var thresholdDot = Math.cos( _Math.DEG2RAD * thresholdAngle );
- var edge = [ 0, 0 ], edges = {}, edge1, edge2;
- var key, keys = [ 'a', 'b', 'c' ];
- // prepare source geometry
- var geometry2;
- if ( geometry.isBufferGeometry ) {
- geometry2 = new Geometry();
- geometry2.fromBufferGeometry( geometry );
- } else {
- geometry2 = geometry.clone();
- }
- geometry2.mergeVertices();
- geometry2.computeFaceNormals();
- var sourceVertices = geometry2.vertices;
- var faces = geometry2.faces;
- // now create a data structure where each entry represents an edge with its adjoining faces
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( var j = 0; j < 3; j ++ ) {
- edge1 = face[ keys[ j ] ];
- edge2 = face[ keys[ ( j + 1 ) % 3 ] ];
- edge[ 0 ] = Math.min( edge1, edge2 );
- edge[ 1 ] = Math.max( edge1, edge2 );
- key = edge[ 0 ] + ',' + edge[ 1 ];
- if ( edges[ key ] === undefined ) {
- edges[ key ] = { index1: edge[ 0 ], index2: edge[ 1 ], face1: i, face2: undefined };
- } else {
- edges[ key ].face2 = i;
- }
- }
- }
- // generate vertices
- for ( key in edges ) {
- var e = edges[ key ];
- // an edge is only rendered if the angle (in degrees) between the face normals of the adjoining faces exceeds this value. default = 1 degree.
- if ( e.face2 === undefined || faces[ e.face1 ].normal.dot( faces[ e.face2 ].normal ) <= thresholdDot ) {
- var vertex = sourceVertices[ e.index1 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- vertex = sourceVertices[ e.index2 ];
- vertices.push( vertex.x, vertex.y, vertex.z );
- }
- }
- // build geometry
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- }
- EdgesGeometry.prototype = Object.create( BufferGeometry.prototype );
- EdgesGeometry.prototype.constructor = EdgesGeometry;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- // CylinderGeometry
- function CylinderGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'CylinderGeometry';
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- CylinderGeometry.prototype = Object.create( Geometry.prototype );
- CylinderGeometry.prototype.constructor = CylinderGeometry;
- // CylinderBufferGeometry
- function CylinderBufferGeometry( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'CylinderBufferGeometry';
- this.parameters = {
- radiusTop: radiusTop,
- radiusBottom: radiusBottom,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- var scope = this;
- radiusTop = radiusTop !== undefined ? radiusTop : 1;
- radiusBottom = radiusBottom !== undefined ? radiusBottom : 1;
- height = height || 1;
- radialSegments = Math.floor( radialSegments ) || 8;
- heightSegments = Math.floor( heightSegments ) || 1;
- openEnded = openEnded !== undefined ? openEnded : false;
- thetaStart = thetaStart !== undefined ? thetaStart : 0.0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var index = 0;
- var indexArray = [];
- var halfHeight = height / 2;
- var groupStart = 0;
- // generate geometry
- generateTorso();
- if ( openEnded === false ) {
- if ( radiusTop > 0 ) { generateCap( true ); }
- if ( radiusBottom > 0 ) { generateCap( false ); }
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- function generateTorso() {
- var x, y;
- var normal = new Vector3();
- var vertex = new Vector3();
- var groupCount = 0;
- // this will be used to calculate the normal
- var slope = ( radiusBottom - radiusTop ) / height;
- // generate vertices, normals and uvs
- for ( y = 0; y <= heightSegments; y ++ ) {
- var indexRow = [];
- var v = y / heightSegments;
- // calculate the radius of the current row
- var radius = v * ( radiusBottom - radiusTop ) + radiusTop;
- for ( x = 0; x <= radialSegments; x ++ ) {
- var u = x / radialSegments;
- var theta = u * thetaLength + thetaStart;
- var sinTheta = Math.sin( theta );
- var cosTheta = Math.cos( theta );
- // vertex
- vertex.x = radius * sinTheta;
- vertex.y = - v * height + halfHeight;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normal.set( sinTheta, slope, cosTheta ).normalize();
- normals.push( normal.x, normal.y, normal.z );
- // uv
- uvs.push( u, 1 - v );
- // save index of vertex in respective row
- indexRow.push( index ++ );
- }
- // now save vertices of the row in our index array
- indexArray.push( indexRow );
- }
- // generate indices
- for ( x = 0; x < radialSegments; x ++ ) {
- for ( y = 0; y < heightSegments; y ++ ) {
- // we use the index array to access the correct indices
- var a = indexArray[ y ][ x ];
- var b = indexArray[ y + 1 ][ x ];
- var c = indexArray[ y + 1 ][ x + 1 ];
- var d = indexArray[ y ][ x + 1 ];
- // faces
- indices.push( a, b, d );
- indices.push( b, c, d );
- // update group counter
- groupCount += 6;
- }
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, 0 );
- // calculate new start value for groups
- groupStart += groupCount;
- }
- function generateCap( top ) {
- var x, centerIndexStart, centerIndexEnd;
- var uv = new Vector2();
- var vertex = new Vector3();
- var groupCount = 0;
- var radius = ( top === true ) ? radiusTop : radiusBottom;
- var sign = ( top === true ) ? 1 : - 1;
- // save the index of the first center vertex
- centerIndexStart = index;
- // first we generate the center vertex data of the cap.
- // because the geometry needs one set of uvs per face,
- // we must generate a center vertex per face/segment
- for ( x = 1; x <= radialSegments; x ++ ) {
- // vertex
- vertices.push( 0, halfHeight * sign, 0 );
- // normal
- normals.push( 0, sign, 0 );
- // uv
- uvs.push( 0.5, 0.5 );
- // increase index
- index ++;
- }
- // save the index of the last center vertex
- centerIndexEnd = index;
- // now we generate the surrounding vertices, normals and uvs
- for ( x = 0; x <= radialSegments; x ++ ) {
- var u = x / radialSegments;
- var theta = u * thetaLength + thetaStart;
- var cosTheta = Math.cos( theta );
- var sinTheta = Math.sin( theta );
- // vertex
- vertex.x = radius * sinTheta;
- vertex.y = halfHeight * sign;
- vertex.z = radius * cosTheta;
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, sign, 0 );
- // uv
- uv.x = ( cosTheta * 0.5 ) + 0.5;
- uv.y = ( sinTheta * 0.5 * sign ) + 0.5;
- uvs.push( uv.x, uv.y );
- // increase index
- index ++;
- }
- // generate indices
- for ( x = 0; x < radialSegments; x ++ ) {
- var c = centerIndexStart + x;
- var i = centerIndexEnd + x;
- if ( top === true ) {
- // face top
- indices.push( i, i + 1, c );
- } else {
- // face bottom
- indices.push( i + 1, i, c );
- }
- groupCount += 3;
- }
- // add a group to the geometry. this will ensure multi material support
- scope.addGroup( groupStart, groupCount, top === true ? 1 : 2 );
- // calculate new start value for groups
- groupStart += groupCount;
- }
- }
- CylinderBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CylinderBufferGeometry.prototype.constructor = CylinderBufferGeometry;
- /**
- * @author abelnation / http://github.com/abelnation
- */
- // ConeGeometry
- function ConeGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- CylinderGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
- this.type = 'ConeGeometry';
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- }
- ConeGeometry.prototype = Object.create( CylinderGeometry.prototype );
- ConeGeometry.prototype.constructor = ConeGeometry;
- // ConeBufferGeometry
- function ConeBufferGeometry( radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) {
- CylinderBufferGeometry.call( this, 0, radius, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength );
- this.type = 'ConeBufferGeometry';
- this.parameters = {
- radius: radius,
- height: height,
- radialSegments: radialSegments,
- heightSegments: heightSegments,
- openEnded: openEnded,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- }
- ConeBufferGeometry.prototype = Object.create( CylinderBufferGeometry.prototype );
- ConeBufferGeometry.prototype.constructor = ConeBufferGeometry;
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- * @author Mugen87 / https://github.com/Mugen87
- * @author hughes
- */
- // CircleGeometry
- function CircleGeometry( radius, segments, thetaStart, thetaLength ) {
- Geometry.call( this );
- this.type = 'CircleGeometry';
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- this.fromBufferGeometry( new CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) );
- this.mergeVertices();
- }
- CircleGeometry.prototype = Object.create( Geometry.prototype );
- CircleGeometry.prototype.constructor = CircleGeometry;
- // CircleBufferGeometry
- function CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) {
- BufferGeometry.call( this );
- this.type = 'CircleBufferGeometry';
- this.parameters = {
- radius: radius,
- segments: segments,
- thetaStart: thetaStart,
- thetaLength: thetaLength
- };
- radius = radius || 1;
- segments = segments !== undefined ? Math.max( 3, segments ) : 8;
- thetaStart = thetaStart !== undefined ? thetaStart : 0;
- thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2;
- // buffers
- var indices = [];
- var vertices = [];
- var normals = [];
- var uvs = [];
- // helper variables
- var i, s;
- var vertex = new Vector3();
- var uv = new Vector2();
- // center point
- vertices.push( 0, 0, 0 );
- normals.push( 0, 0, 1 );
- uvs.push( 0.5, 0.5 );
- for ( s = 0, i = 3; s <= segments; s ++, i += 3 ) {
- var segment = thetaStart + s / segments * thetaLength;
- // vertex
- vertex.x = radius * Math.cos( segment );
- vertex.y = radius * Math.sin( segment );
- vertices.push( vertex.x, vertex.y, vertex.z );
- // normal
- normals.push( 0, 0, 1 );
- // uvs
- uv.x = ( vertices[ i ] / radius + 1 ) / 2;
- uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
- uvs.push( uv.x, uv.y );
- }
- // indices
- for ( i = 1; i <= segments; i ++ ) {
- indices.push( i, i + 1, 0 );
- }
- // build geometry
- this.setIndex( indices );
- this.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- this.addAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
- this.addAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
- }
- CircleBufferGeometry.prototype = Object.create( BufferGeometry.prototype );
- CircleBufferGeometry.prototype.constructor = CircleBufferGeometry;
- var Geometries = /*#__PURE__*/Object.freeze({
- WireframeGeometry: WireframeGeometry,
- ParametricGeometry: ParametricGeometry,
- ParametricBufferGeometry: ParametricBufferGeometry,
- TetrahedronGeometry: TetrahedronGeometry,
- TetrahedronBufferGeometry: TetrahedronBufferGeometry,
- OctahedronGeometry: OctahedronGeometry,
- OctahedronBufferGeometry: OctahedronBufferGeometry,
- IcosahedronGeometry: IcosahedronGeometry,
- IcosahedronBufferGeometry: IcosahedronBufferGeometry,
- DodecahedronGeometry: DodecahedronGeometry,
- DodecahedronBufferGeometry: DodecahedronBufferGeometry,
- PolyhedronGeometry: PolyhedronGeometry,
- PolyhedronBufferGeometry: PolyhedronBufferGeometry,
- TubeGeometry: TubeGeometry,
- TubeBufferGeometry: TubeBufferGeometry,
- TorusKnotGeometry: TorusKnotGeometry,
- TorusKnotBufferGeometry: TorusKnotBufferGeometry,
- TorusGeometry: TorusGeometry,
- TorusBufferGeometry: TorusBufferGeometry,
- TextGeometry: TextGeometry,
- TextBufferGeometry: TextBufferGeometry,
- SphereGeometry: SphereGeometry,
- SphereBufferGeometry: SphereBufferGeometry,
- RingGeometry: RingGeometry,
- RingBufferGeometry: RingBufferGeometry,
- PlaneGeometry: PlaneGeometry,
- PlaneBufferGeometry: PlaneBufferGeometry,
- LatheGeometry: LatheGeometry,
- LatheBufferGeometry: LatheBufferGeometry,
- ShapeGeometry: ShapeGeometry,
- ShapeBufferGeometry: ShapeBufferGeometry,
- ExtrudeGeometry: ExtrudeGeometry,
- ExtrudeBufferGeometry: ExtrudeBufferGeometry,
- EdgesGeometry: EdgesGeometry,
- ConeGeometry: ConeGeometry,
- ConeBufferGeometry: ConeBufferGeometry,
- CylinderGeometry: CylinderGeometry,
- CylinderBufferGeometry: CylinderBufferGeometry,
- CircleGeometry: CircleGeometry,
- CircleBufferGeometry: CircleBufferGeometry,
- BoxGeometry: BoxGeometry,
- BoxBufferGeometry: BoxBufferGeometry
- });
- /**
- * @author mrdoob / http://mrdoob.com/
- *
- * parameters = {
- * color: <THREE.Color>
- * }
- */
- function ShadowMaterial( parameters ) {
- Material.call( this );
- this.type = 'ShadowMaterial';
- this.color = new Color( 0x000000 );
- this.transparent = true;
- this.setValues( parameters );
- }
- ShadowMaterial.prototype = Object.create( Material.prototype );
- ShadowMaterial.prototype.constructor = ShadowMaterial;
- ShadowMaterial.prototype.isShadowMaterial = true;
- ShadowMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function RawShaderMaterial( parameters ) {
- ShaderMaterial.call( this, parameters );
- this.type = 'RawShaderMaterial';
- }
- RawShaderMaterial.prototype = Object.create( ShaderMaterial.prototype );
- RawShaderMaterial.prototype.constructor = RawShaderMaterial;
- RawShaderMaterial.prototype.isRawShaderMaterial = true;
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * color: <hex>,
- * roughness: <float>,
- * metalness: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * roughnessMap: new THREE.Texture( <Image> ),
- *
- * metalnessMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * envMapIntensity: <float>
- *
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshStandardMaterial( parameters ) {
- Material.call( this );
- this.defines = { 'STANDARD': '' };
- this.type = 'MeshStandardMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.roughness = 0.5;
- this.metalness = 0.5;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.roughnessMap = null;
- this.metalnessMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.envMapIntensity = 1.0;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshStandardMaterial.prototype = Object.create( Material.prototype );
- MeshStandardMaterial.prototype.constructor = MeshStandardMaterial;
- MeshStandardMaterial.prototype.isMeshStandardMaterial = true;
- MeshStandardMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.defines = { 'STANDARD': '' };
- this.color.copy( source.color );
- this.roughness = source.roughness;
- this.metalness = source.metalness;
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.roughnessMap = source.roughnessMap;
- this.metalnessMap = source.metalnessMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.envMapIntensity = source.envMapIntensity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * reflectivity: <float>
- * clearcoat: <float>
- * clearcoatRoughness: <float>
- *
- * sheen: <Color>
- *
- * clearcoatNormalScale: <Vector2>,
- * clearcoatNormalMap: new THREE.Texture( <Image> ),
- * }
- */
- function MeshPhysicalMaterial( parameters ) {
- MeshStandardMaterial.call( this );
- this.defines = {
- 'STANDARD': '',
- 'PHYSICAL': ''
- };
- this.type = 'MeshPhysicalMaterial';
- this.reflectivity = 0.5; // maps to F0 = 0.04
- this.clearcoat = 0.0;
- this.clearcoatRoughness = 0.0;
- this.sheen = null; // null will disable sheen bsdf
- this.clearcoatNormalScale = new Vector2( 1, 1 );
- this.clearcoatNormalMap = null;
- this.transparency = 0.0;
- this.setValues( parameters );
- }
- MeshPhysicalMaterial.prototype = Object.create( MeshStandardMaterial.prototype );
- MeshPhysicalMaterial.prototype.constructor = MeshPhysicalMaterial;
- MeshPhysicalMaterial.prototype.isMeshPhysicalMaterial = true;
- MeshPhysicalMaterial.prototype.copy = function ( source ) {
- MeshStandardMaterial.prototype.copy.call( this, source );
- this.defines = {
- 'STANDARD': '',
- 'PHYSICAL': ''
- };
- this.reflectivity = source.reflectivity;
- this.clearcoat = source.clearcoat;
- this.clearcoatRoughness = source.clearcoatRoughness;
- if ( source.sheen ) { this.sheen = ( this.sheen || new Color() ).copy( source.sheen ); }
- else { this.sheen = null; }
- this.clearcoatNormalMap = source.clearcoatNormalMap;
- this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
- this.transparency = source.transparency;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * specular: <hex>,
- * shininess: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshPhongMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshPhongMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.specular = new Color( 0x111111 );
- this.shininess = 30;
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshPhongMaterial.prototype = Object.create( Material.prototype );
- MeshPhongMaterial.prototype.constructor = MeshPhongMaterial;
- MeshPhongMaterial.prototype.isMeshPhongMaterial = true;
- MeshPhongMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.specular.copy( source.specular );
- this.shininess = source.shininess;
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author takahirox / http://github.com/takahirox
- *
- * parameters = {
- * gradientMap: new THREE.Texture( <Image> )
- * }
- */
- function MeshToonMaterial( parameters ) {
- MeshPhongMaterial.call( this );
- this.defines = { 'TOON': '' };
- this.type = 'MeshToonMaterial';
- this.gradientMap = null;
- this.setValues( parameters );
- }
- MeshToonMaterial.prototype = Object.create( MeshPhongMaterial.prototype );
- MeshToonMaterial.prototype.constructor = MeshToonMaterial;
- MeshToonMaterial.prototype.isMeshToonMaterial = true;
- MeshToonMaterial.prototype.copy = function ( source ) {
- MeshPhongMaterial.prototype.copy.call( this, source );
- this.gradientMap = source.gradientMap;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * opacity: <float>,
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshNormalMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshNormalMaterial';
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.fog = false;
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshNormalMaterial.prototype = Object.create( Material.prototype );
- MeshNormalMaterial.prototype.constructor = MeshNormalMaterial;
- MeshNormalMaterial.prototype.isMeshNormalMaterial = true;
- MeshNormalMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- * lightMapIntensity: <float>
- *
- * aoMap: new THREE.Texture( <Image> ),
- * aoMapIntensity: <float>
- *
- * emissive: <hex>,
- * emissiveIntensity: <float>
- * emissiveMap: new THREE.Texture( <Image> ),
- *
- * specularMap: new THREE.Texture( <Image> ),
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshLambertMaterial( parameters ) {
- Material.call( this );
- this.type = 'MeshLambertMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.map = null;
- this.lightMap = null;
- this.lightMapIntensity = 1.0;
- this.aoMap = null;
- this.aoMapIntensity = 1.0;
- this.emissive = new Color( 0x000000 );
- this.emissiveIntensity = 1.0;
- this.emissiveMap = null;
- this.specularMap = null;
- this.alphaMap = null;
- this.envMap = null;
- this.combine = MultiplyOperation;
- this.reflectivity = 1;
- this.refractionRatio = 0.98;
- this.wireframe = false;
- this.wireframeLinewidth = 1;
- this.wireframeLinecap = 'round';
- this.wireframeLinejoin = 'round';
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshLambertMaterial.prototype = Object.create( Material.prototype );
- MeshLambertMaterial.prototype.constructor = MeshLambertMaterial;
- MeshLambertMaterial.prototype.isMeshLambertMaterial = true;
- MeshLambertMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.map = source.map;
- this.lightMap = source.lightMap;
- this.lightMapIntensity = source.lightMapIntensity;
- this.aoMap = source.aoMap;
- this.aoMapIntensity = source.aoMapIntensity;
- this.emissive.copy( source.emissive );
- this.emissiveMap = source.emissiveMap;
- this.emissiveIntensity = source.emissiveIntensity;
- this.specularMap = source.specularMap;
- this.alphaMap = source.alphaMap;
- this.envMap = source.envMap;
- this.combine = source.combine;
- this.reflectivity = source.reflectivity;
- this.refractionRatio = source.refractionRatio;
- this.wireframe = source.wireframe;
- this.wireframeLinewidth = source.wireframeLinewidth;
- this.wireframeLinecap = source.wireframeLinecap;
- this.wireframeLinejoin = source.wireframeLinejoin;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * matcap: new THREE.Texture( <Image> ),
- *
- * map: new THREE.Texture( <Image> ),
- *
- * bumpMap: new THREE.Texture( <Image> ),
- * bumpScale: <float>,
- *
- * normalMap: new THREE.Texture( <Image> ),
- * normalMapType: THREE.TangentSpaceNormalMap,
- * normalScale: <Vector2>,
- *
- * displacementMap: new THREE.Texture( <Image> ),
- * displacementScale: <float>,
- * displacementBias: <float>,
- *
- * alphaMap: new THREE.Texture( <Image> ),
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>
- * }
- */
- function MeshMatcapMaterial( parameters ) {
- Material.call( this );
- this.defines = { 'MATCAP': '' };
- this.type = 'MeshMatcapMaterial';
- this.color = new Color( 0xffffff ); // diffuse
- this.matcap = null;
- this.map = null;
- this.bumpMap = null;
- this.bumpScale = 1;
- this.normalMap = null;
- this.normalMapType = TangentSpaceNormalMap;
- this.normalScale = new Vector2( 1, 1 );
- this.displacementMap = null;
- this.displacementScale = 1;
- this.displacementBias = 0;
- this.alphaMap = null;
- this.skinning = false;
- this.morphTargets = false;
- this.morphNormals = false;
- this.setValues( parameters );
- }
- MeshMatcapMaterial.prototype = Object.create( Material.prototype );
- MeshMatcapMaterial.prototype.constructor = MeshMatcapMaterial;
- MeshMatcapMaterial.prototype.isMeshMatcapMaterial = true;
- MeshMatcapMaterial.prototype.copy = function ( source ) {
- Material.prototype.copy.call( this, source );
- this.defines = { 'MATCAP': '' };
- this.color.copy( source.color );
- this.matcap = source.matcap;
- this.map = source.map;
- this.bumpMap = source.bumpMap;
- this.bumpScale = source.bumpScale;
- this.normalMap = source.normalMap;
- this.normalMapType = source.normalMapType;
- this.normalScale.copy( source.normalScale );
- this.displacementMap = source.displacementMap;
- this.displacementScale = source.displacementScale;
- this.displacementBias = source.displacementBias;
- this.alphaMap = source.alphaMap;
- this.skinning = source.skinning;
- this.morphTargets = source.morphTargets;
- this.morphNormals = source.morphNormals;
- return this;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * linewidth: <float>,
- *
- * scale: <float>,
- * dashSize: <float>,
- * gapSize: <float>
- * }
- */
- function LineDashedMaterial( parameters ) {
- LineBasicMaterial.call( this );
- this.type = 'LineDashedMaterial';
- this.scale = 1;
- this.dashSize = 3;
- this.gapSize = 1;
- this.setValues( parameters );
- }
- LineDashedMaterial.prototype = Object.create( LineBasicMaterial.prototype );
- LineDashedMaterial.prototype.constructor = LineDashedMaterial;
- LineDashedMaterial.prototype.isLineDashedMaterial = true;
- LineDashedMaterial.prototype.copy = function ( source ) {
- LineBasicMaterial.prototype.copy.call( this, source );
- this.scale = source.scale;
- this.dashSize = source.dashSize;
- this.gapSize = source.gapSize;
- return this;
- };
- var Materials = /*#__PURE__*/Object.freeze({
- ShadowMaterial: ShadowMaterial,
- SpriteMaterial: SpriteMaterial,
- RawShaderMaterial: RawShaderMaterial,
- ShaderMaterial: ShaderMaterial,
- PointsMaterial: PointsMaterial,
- MeshPhysicalMaterial: MeshPhysicalMaterial,
- MeshStandardMaterial: MeshStandardMaterial,
- MeshPhongMaterial: MeshPhongMaterial,
- MeshToonMaterial: MeshToonMaterial,
- MeshNormalMaterial: MeshNormalMaterial,
- MeshLambertMaterial: MeshLambertMaterial,
- MeshDepthMaterial: MeshDepthMaterial,
- MeshDistanceMaterial: MeshDistanceMaterial,
- MeshBasicMaterial: MeshBasicMaterial,
- MeshMatcapMaterial: MeshMatcapMaterial,
- LineDashedMaterial: LineDashedMaterial,
- LineBasicMaterial: LineBasicMaterial,
- Material: Material
- });
- /**
- * @author tschw
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
- var AnimationUtils = {
- // same as Array.prototype.slice, but also works on typed arrays
- arraySlice: function ( array, from, to ) {
- if ( AnimationUtils.isTypedArray( array ) ) {
- // in ios9 array.subarray(from, undefined) will return empty array
- // but array.subarray(from) or array.subarray(from, len) is correct
- return new array.constructor( array.subarray( from, to !== undefined ? to : array.length ) );
- }
- return array.slice( from, to );
- },
- // converts an array to a specific type
- convertArray: function ( array, type, forceClone ) {
- if ( ! array || // let 'undefined' and 'null' pass
- ! forceClone && array.constructor === type ) { return array; }
- if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
- return new type( array ); // create typed array
- }
- return Array.prototype.slice.call( array ); // create Array
- },
- isTypedArray: function ( object ) {
- return ArrayBuffer.isView( object ) &&
- ! ( object instanceof DataView );
- },
- // returns an array by which times and values can be sorted
- getKeyframeOrder: function ( times ) {
- function compareTime( i, j ) {
- return times[ i ] - times[ j ];
- }
- var n = times.length;
- var result = new Array( n );
- for ( var i = 0; i !== n; ++ i ) { result[ i ] = i; }
- result.sort( compareTime );
- return result;
- },
- // uses the array previously returned by 'getKeyframeOrder' to sort data
- sortedArray: function ( values, stride, order ) {
- var nValues = values.length;
- var result = new values.constructor( nValues );
- for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
- var srcOffset = order[ i ] * stride;
- for ( var j = 0; j !== stride; ++ j ) {
- result[ dstOffset ++ ] = values[ srcOffset + j ];
- }
- }
- return result;
- },
- // function for parsing AOS keyframe formats
- flattenJSON: function ( jsonKeys, times, values, valuePropertyName ) {
- var i = 1, key = jsonKeys[ 0 ];
- while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
- key = jsonKeys[ i ++ ];
- }
- if ( key === undefined ) { return; } // no data
- var value = key[ valuePropertyName ];
- if ( value === undefined ) { return; } // no data
- if ( Array.isArray( value ) ) {
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- values.push.apply( values, value ); // push all elements
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- } else if ( value.toArray !== undefined ) {
- // ...assume THREE.Math-ish
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- value.toArray( values, values.length );
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- } else {
- // otherwise push as-is
- do {
- value = key[ valuePropertyName ];
- if ( value !== undefined ) {
- times.push( key.time );
- values.push( value );
- }
- key = jsonKeys[ i ++ ];
- } while ( key !== undefined );
- }
- }
- };
- /**
- * Abstract base class of interpolants over parametric samples.
- *
- * The parameter domain is one dimensional, typically the time or a path
- * along a curve defined by the data.
- *
- * The sample values can have any dimensionality and derived classes may
- * apply special interpretations to the data.
- *
- * This class provides the interval seek in a Template Method, deferring
- * the actual interpolation to derived classes.
- *
- * Time complexity is O(1) for linear access crossing at most two points
- * and O(log N) for random access, where N is the number of positions.
- *
- * References:
- *
- * http://www.oodesign.com/template-method-pattern.html
- *
- * @author tschw
- */
- function Interpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- this.parameterPositions = parameterPositions;
- this._cachedIndex = 0;
- this.resultBuffer = resultBuffer !== undefined ?
- resultBuffer : new sampleValues.constructor( sampleSize );
- this.sampleValues = sampleValues;
- this.valueSize = sampleSize;
- }
- Object.assign( Interpolant.prototype, {
- evaluate: function ( t ) {
- var pp = this.parameterPositions,
- i1 = this._cachedIndex,
- t1 = pp[ i1 ],
- t0 = pp[ i1 - 1 ];
- validate_interval: {
- seek: {
- var right;
- linear_scan: {
- //- See http://jsperf.com/comparison-to-undefined/3
- //- slower code:
- //-
- //- if ( t >= t1 || t1 === undefined ) {
- forward_scan: if ( ! ( t < t1 ) ) {
- for ( var giveUpAt = i1 + 2; ; ) {
- if ( t1 === undefined ) {
- if ( t < t0 ) { break forward_scan; }
- // after end
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t, t0 );
- }
- if ( i1 === giveUpAt ) { break; } // this loop
- t0 = t1;
- t1 = pp[ ++ i1 ];
- if ( t < t1 ) {
- // we have arrived at the sought interval
- break seek;
- }
- }
- // prepare binary search on the right side of the index
- right = pp.length;
- break linear_scan;
- }
- //- slower code:
- //- if ( t < t0 || t0 === undefined ) {
- if ( ! ( t >= t0 ) ) {
- // looping?
- var t1global = pp[ 1 ];
- if ( t < t1global ) {
- i1 = 2; // + 1, using the scan for the details
- t0 = t1global;
- }
- // linear reverse scan
- for ( var giveUpAt = i1 - 2; ; ) {
- if ( t0 === undefined ) {
- // before start
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
- }
- if ( i1 === giveUpAt ) { break; } // this loop
- t1 = t0;
- t0 = pp[ -- i1 - 1 ];
- if ( t >= t0 ) {
- // we have arrived at the sought interval
- break seek;
- }
- }
- // prepare binary search on the left side of the index
- right = i1;
- i1 = 0;
- break linear_scan;
- }
- // the interval is valid
- break validate_interval;
- } // linear scan
- // binary search
- while ( i1 < right ) {
- var mid = ( i1 + right ) >>> 1;
- if ( t < pp[ mid ] ) {
- right = mid;
- } else {
- i1 = mid + 1;
- }
- }
- t1 = pp[ i1 ];
- t0 = pp[ i1 - 1 ];
- // check boundary cases, again
- if ( t0 === undefined ) {
- this._cachedIndex = 0;
- return this.beforeStart_( 0, t, t1 );
- }
- if ( t1 === undefined ) {
- i1 = pp.length;
- this._cachedIndex = i1;
- return this.afterEnd_( i1 - 1, t0, t );
- }
- } // seek
- this._cachedIndex = i1;
- this.intervalChanged_( i1, t0, t1 );
- } // validate_interval
- return this.interpolate_( i1, t0, t, t1 );
- },
- settings: null, // optional, subclass-specific settings structure
- // Note: The indirection allows central control of many interpolants.
- // --- Protected interface
- DefaultSettings_: {},
- getSettings_: function () {
- return this.settings || this.DefaultSettings_;
- },
- copySampleValue_: function ( index ) {
- // copies a sample value to the result buffer
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = index * stride;
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] = values[ offset + i ];
- }
- return result;
- },
- // Template methods for derived classes:
- interpolate_: function ( /* i1, t0, t, t1 */ ) {
- throw new Error( 'call to abstract method' );
- // implementations shall return this.resultBuffer
- },
- intervalChanged_: function ( /* i1, t0, t1 */ ) {
- // empty
- }
- } );
- //!\ DECLARE ALIAS AFTER assign prototype !
- Object.assign( Interpolant.prototype, {
- //( 0, t, t0 ), returns this.resultBuffer
- beforeStart_: Interpolant.prototype.copySampleValue_,
- //( N-1, tN-1, t ), returns this.resultBuffer
- afterEnd_: Interpolant.prototype.copySampleValue_,
- } );
- /**
- * Fast and simple cubic spline interpolant.
- *
- * It was derived from a Hermitian construction setting the first derivative
- * at each sample position to the linear slope between neighboring positions
- * over their parameter interval.
- *
- * @author tschw
- */
- function CubicInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- this._weightPrev = - 0;
- this._offsetPrev = - 0;
- this._weightNext = - 0;
- this._offsetNext = - 0;
- }
- CubicInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: CubicInterpolant,
- DefaultSettings_: {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- },
- intervalChanged_: function ( i1, t0, t1 ) {
- var pp = this.parameterPositions,
- iPrev = i1 - 2,
- iNext = i1 + 1,
- tPrev = pp[ iPrev ],
- tNext = pp[ iNext ];
- if ( tPrev === undefined ) {
- switch ( this.getSettings_().endingStart ) {
- case ZeroSlopeEnding:
- // f'(t0) = 0
- iPrev = i1;
- tPrev = 2 * t0 - t1;
- break;
- case WrapAroundEnding:
- // use the other end of the curve
- iPrev = pp.length - 2;
- tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
- break;
- default: // ZeroCurvatureEnding
- // f''(t0) = 0 a.k.a. Natural Spline
- iPrev = i1;
- tPrev = t1;
- }
- }
- if ( tNext === undefined ) {
- switch ( this.getSettings_().endingEnd ) {
- case ZeroSlopeEnding:
- // f'(tN) = 0
- iNext = i1;
- tNext = 2 * t1 - t0;
- break;
- case WrapAroundEnding:
- // use the other end of the curve
- iNext = 1;
- tNext = t1 + pp[ 1 ] - pp[ 0 ];
- break;
- default: // ZeroCurvatureEnding
- // f''(tN) = 0, a.k.a. Natural Spline
- iNext = i1 - 1;
- tNext = t0;
- }
- }
- var halfDt = ( t1 - t0 ) * 0.5,
- stride = this.valueSize;
- this._weightPrev = halfDt / ( t0 - tPrev );
- this._weightNext = halfDt / ( tNext - t1 );
- this._offsetPrev = iPrev * stride;
- this._offsetNext = iNext * stride;
- },
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- o1 = i1 * stride, o0 = o1 - stride,
- oP = this._offsetPrev, oN = this._offsetNext,
- wP = this._weightPrev, wN = this._weightNext,
- p = ( t - t0 ) / ( t1 - t0 ),
- pp = p * p,
- ppp = pp * p;
- // evaluate polynomials
- var sP = - wP * ppp + 2 * wP * pp - wP * p;
- var s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
- var s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
- var sN = wN * ppp - wN * pp;
- // combine data linearly
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] =
- sP * values[ oP + i ] +
- s0 * values[ o0 + i ] +
- s1 * values[ o1 + i ] +
- sN * values[ oN + i ];
- }
- return result;
- }
- } );
- /**
- * @author tschw
- */
- function LinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- LinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: LinearInterpolant,
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset1 = i1 * stride,
- offset0 = offset1 - stride,
- weight1 = ( t - t0 ) / ( t1 - t0 ),
- weight0 = 1 - weight1;
- for ( var i = 0; i !== stride; ++ i ) {
- result[ i ] =
- values[ offset0 + i ] * weight0 +
- values[ offset1 + i ] * weight1;
- }
- return result;
- }
- } );
- /**
- *
- * Interpolant that evaluates to the sample value at the position preceeding
- * the parameter.
- *
- * @author tschw
- */
- function DiscreteInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- DiscreteInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: DiscreteInterpolant,
- interpolate_: function ( i1 /*, t0, t, t1 */ ) {
- return this.copySampleValue_( i1 - 1 );
- }
- } );
- /**
- *
- * A timed sequence of keyframes for a specific property.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function KeyframeTrack( name, times, values, interpolation ) {
- if ( name === undefined ) { throw new Error( 'THREE.KeyframeTrack: track name is undefined' ); }
- if ( times === undefined || times.length === 0 ) { throw new Error( 'THREE.KeyframeTrack: no keyframes in track named ' + name ); }
- this.name = name;
- this.times = AnimationUtils.convertArray( times, this.TimeBufferType );
- this.values = AnimationUtils.convertArray( values, this.ValueBufferType );
- this.setInterpolation( interpolation || this.DefaultInterpolation );
- }
- // Static methods
- Object.assign( KeyframeTrack, {
- // Serialization (in static context, because of constructor invocation
- // and automatic invocation of .toJSON):
- toJSON: function ( track ) {
- var trackType = track.constructor;
- var json;
- // derived classes can define a static toJSON method
- if ( trackType.toJSON !== undefined ) {
- json = trackType.toJSON( track );
- } else {
- // by default, we assume the data can be serialized as-is
- json = {
- 'name': track.name,
- 'times': AnimationUtils.convertArray( track.times, Array ),
- 'values': AnimationUtils.convertArray( track.values, Array )
- };
- var interpolation = track.getInterpolation();
- if ( interpolation !== track.DefaultInterpolation ) {
- json.interpolation = interpolation;
- }
- }
- json.type = track.ValueTypeName; // mandatory
- return json;
- }
- } );
- Object.assign( KeyframeTrack.prototype, {
- constructor: KeyframeTrack,
- TimeBufferType: Float32Array,
- ValueBufferType: Float32Array,
- DefaultInterpolation: InterpolateLinear,
- InterpolantFactoryMethodDiscrete: function ( result ) {
- return new DiscreteInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodLinear: function ( result ) {
- return new LinearInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodSmooth: function ( result ) {
- return new CubicInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- setInterpolation: function ( interpolation ) {
- var factoryMethod;
- switch ( interpolation ) {
- case InterpolateDiscrete:
- factoryMethod = this.InterpolantFactoryMethodDiscrete;
- break;
- case InterpolateLinear:
- factoryMethod = this.InterpolantFactoryMethodLinear;
- break;
- case InterpolateSmooth:
- factoryMethod = this.InterpolantFactoryMethodSmooth;
- break;
- }
- if ( factoryMethod === undefined ) {
- var message = "unsupported interpolation for " +
- this.ValueTypeName + " keyframe track named " + this.name;
- if ( this.createInterpolant === undefined ) {
- // fall back to default, unless the default itself is messed up
- if ( interpolation !== this.DefaultInterpolation ) {
- this.setInterpolation( this.DefaultInterpolation );
- } else {
- throw new Error( message ); // fatal, in this case
- }
- }
- console.warn( 'THREE.KeyframeTrack:', message );
- return this;
- }
- this.createInterpolant = factoryMethod;
- return this;
- },
- getInterpolation: function () {
- switch ( this.createInterpolant ) {
- case this.InterpolantFactoryMethodDiscrete:
- return InterpolateDiscrete;
- case this.InterpolantFactoryMethodLinear:
- return InterpolateLinear;
- case this.InterpolantFactoryMethodSmooth:
- return InterpolateSmooth;
- }
- },
- getValueSize: function () {
- return this.values.length / this.times.length;
- },
- // move all keyframes either forwards or backwards in time
- shift: function ( timeOffset ) {
- if ( timeOffset !== 0.0 ) {
- var times = this.times;
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
- times[ i ] += timeOffset;
- }
- }
- return this;
- },
- // scale all keyframe times by a factor (useful for frame <-> seconds conversions)
- scale: function ( timeScale ) {
- if ( timeScale !== 1.0 ) {
- var times = this.times;
- for ( var i = 0, n = times.length; i !== n; ++ i ) {
- times[ i ] *= timeScale;
- }
- }
- return this;
- },
- // removes keyframes before and after animation without changing any values within the range [startTime, endTime].
- // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
- trim: function ( startTime, endTime ) {
- var times = this.times,
- nKeys = times.length,
- from = 0,
- to = nKeys - 1;
- while ( from !== nKeys && times[ from ] < startTime ) {
- ++ from;
- }
- while ( to !== - 1 && times[ to ] > endTime ) {
- -- to;
- }
- ++ to; // inclusive -> exclusive bound
- if ( from !== 0 || to !== nKeys ) {
- // empty tracks are forbidden, so keep at least one keyframe
- if ( from >= to ) { to = Math.max( to, 1 ), from = to - 1; }
- var stride = this.getValueSize();
- this.times = AnimationUtils.arraySlice( times, from, to );
- this.values = AnimationUtils.arraySlice( this.values, from * stride, to * stride );
- }
- return this;
- },
- // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
- validate: function () {
- var valid = true;
- var valueSize = this.getValueSize();
- if ( valueSize - Math.floor( valueSize ) !== 0 ) {
- console.error( 'THREE.KeyframeTrack: Invalid value size in track.', this );
- valid = false;
- }
- var times = this.times,
- values = this.values,
- nKeys = times.length;
- if ( nKeys === 0 ) {
- console.error( 'THREE.KeyframeTrack: Track is empty.', this );
- valid = false;
- }
- var prevTime = null;
- for ( var i = 0; i !== nKeys; i ++ ) {
- var currTime = times[ i ];
- if ( typeof currTime === 'number' && isNaN( currTime ) ) {
- console.error( 'THREE.KeyframeTrack: Time is not a valid number.', this, i, currTime );
- valid = false;
- break;
- }
- if ( prevTime !== null && prevTime > currTime ) {
- console.error( 'THREE.KeyframeTrack: Out of order keys.', this, i, currTime, prevTime );
- valid = false;
- break;
- }
- prevTime = currTime;
- }
- if ( values !== undefined ) {
- if ( AnimationUtils.isTypedArray( values ) ) {
- for ( var i = 0, n = values.length; i !== n; ++ i ) {
- var value = values[ i ];
- if ( isNaN( value ) ) {
- console.error( 'THREE.KeyframeTrack: Value is not a valid number.', this, i, value );
- valid = false;
- break;
- }
- }
- }
- }
- return valid;
- },
- // removes equivalent sequential keys as common in morph target sequences
- // (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
- optimize: function () {
- var times = this.times,
- values = this.values,
- stride = this.getValueSize(),
- smoothInterpolation = this.getInterpolation() === InterpolateSmooth,
- writeIndex = 1,
- lastIndex = times.length - 1;
- for ( var i = 1; i < lastIndex; ++ i ) {
- var keep = false;
- var time = times[ i ];
- var timeNext = times[ i + 1 ];
- // remove adjacent keyframes scheduled at the same time
- if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
- if ( ! smoothInterpolation ) {
- // remove unnecessary keyframes same as their neighbors
- var offset = i * stride,
- offsetP = offset - stride,
- offsetN = offset + stride;
- for ( var j = 0; j !== stride; ++ j ) {
- var value = values[ offset + j ];
- if ( value !== values[ offsetP + j ] ||
- value !== values[ offsetN + j ] ) {
- keep = true;
- break;
- }
- }
- } else {
- keep = true;
- }
- }
- // in-place compaction
- if ( keep ) {
- if ( i !== writeIndex ) {
- times[ writeIndex ] = times[ i ];
- var readOffset = i * stride,
- writeOffset = writeIndex * stride;
- for ( var j = 0; j !== stride; ++ j ) {
- values[ writeOffset + j ] = values[ readOffset + j ];
- }
- }
- ++ writeIndex;
- }
- }
- // flush last keyframe (compaction looks ahead)
- if ( lastIndex > 0 ) {
- times[ writeIndex ] = times[ lastIndex ];
- for ( var readOffset = lastIndex * stride, writeOffset = writeIndex * stride, j = 0; j !== stride; ++ j ) {
- values[ writeOffset + j ] = values[ readOffset + j ];
- }
- ++ writeIndex;
- }
- if ( writeIndex !== times.length ) {
- this.times = AnimationUtils.arraySlice( times, 0, writeIndex );
- this.values = AnimationUtils.arraySlice( values, 0, writeIndex * stride );
- }
- return this;
- },
- clone: function () {
- var times = AnimationUtils.arraySlice( this.times, 0 );
- var values = AnimationUtils.arraySlice( this.values, 0 );
- var TypedKeyframeTrack = this.constructor;
- var track = new TypedKeyframeTrack( this.name, times, values );
- // Interpolant argument to constructor is not saved, so copy the factory method directly.
- track.createInterpolant = this.createInterpolant;
- return track;
- }
- } );
- /**
- *
- * A Track of Boolean keyframe values.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function BooleanKeyframeTrack( name, times, values ) {
- KeyframeTrack.call( this, name, times, values );
- }
- BooleanKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: BooleanKeyframeTrack,
- ValueTypeName: 'bool',
- ValueBufferType: Array,
- DefaultInterpolation: InterpolateDiscrete,
- InterpolantFactoryMethodLinear: undefined,
- InterpolantFactoryMethodSmooth: undefined
- // Note: Actually this track could have a optimized / compressed
- // representation of a single value and a custom interpolant that
- // computes "firstValue ^ isOdd( index )".
- } );
- /**
- *
- * A Track of keyframe values that represent color.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function ColorKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- ColorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: ColorKeyframeTrack,
- ValueTypeName: 'color'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- // Note: Very basic implementation and nothing special yet.
- // However, this is the place for color space parameterization.
- } );
- /**
- *
- * A Track of numeric keyframe values.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function NumberKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- NumberKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: NumberKeyframeTrack,
- ValueTypeName: 'number'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- } );
- /**
- * Spherical linear unit quaternion interpolant.
- *
- * @author tschw
- */
- function QuaternionLinearInterpolant( parameterPositions, sampleValues, sampleSize, resultBuffer ) {
- Interpolant.call( this, parameterPositions, sampleValues, sampleSize, resultBuffer );
- }
- QuaternionLinearInterpolant.prototype = Object.assign( Object.create( Interpolant.prototype ), {
- constructor: QuaternionLinearInterpolant,
- interpolate_: function ( i1, t0, t, t1 ) {
- var result = this.resultBuffer,
- values = this.sampleValues,
- stride = this.valueSize,
- offset = i1 * stride,
- alpha = ( t - t0 ) / ( t1 - t0 );
- for ( var end = offset + stride; offset !== end; offset += 4 ) {
- Quaternion.slerpFlat( result, 0, values, offset - stride, values, offset, alpha );
- }
- return result;
- }
- } );
- /**
- *
- * A Track of quaternion keyframe values.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function QuaternionKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- QuaternionKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: QuaternionKeyframeTrack,
- ValueTypeName: 'quaternion',
- // ValueBufferType is inherited
- DefaultInterpolation: InterpolateLinear,
- InterpolantFactoryMethodLinear: function ( result ) {
- return new QuaternionLinearInterpolant( this.times, this.values, this.getValueSize(), result );
- },
- InterpolantFactoryMethodSmooth: undefined // not yet implemented
- } );
- /**
- *
- * A Track that interpolates Strings
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function StringKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- StringKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: StringKeyframeTrack,
- ValueTypeName: 'string',
- ValueBufferType: Array,
- DefaultInterpolation: InterpolateDiscrete,
- InterpolantFactoryMethodLinear: undefined,
- InterpolantFactoryMethodSmooth: undefined
- } );
- /**
- *
- * A Track of vectored keyframe values.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function VectorKeyframeTrack( name, times, values, interpolation ) {
- KeyframeTrack.call( this, name, times, values, interpolation );
- }
- VectorKeyframeTrack.prototype = Object.assign( Object.create( KeyframeTrack.prototype ), {
- constructor: VectorKeyframeTrack,
- ValueTypeName: 'vector'
- // ValueBufferType is inherited
- // DefaultInterpolation is inherited
- } );
- /**
- *
- * Reusable set of Tracks that represent an animation.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
- function AnimationClip( name, duration, tracks ) {
- this.name = name;
- this.tracks = tracks;
- this.duration = ( duration !== undefined ) ? duration : - 1;
- this.uuid = _Math.generateUUID();
- // this means it should figure out its duration by scanning the tracks
- if ( this.duration < 0 ) {
- this.resetDuration();
- }
- }
- function getTrackTypeForValueTypeName( typeName ) {
- switch ( typeName.toLowerCase() ) {
- case 'scalar':
- case 'double':
- case 'float':
- case 'number':
- case 'integer':
- return NumberKeyframeTrack;
- case 'vector':
- case 'vector2':
- case 'vector3':
- case 'vector4':
- return VectorKeyframeTrack;
- case 'color':
- return ColorKeyframeTrack;
- case 'quaternion':
- return QuaternionKeyframeTrack;
- case 'bool':
- case 'boolean':
- return BooleanKeyframeTrack;
- case 'string':
- return StringKeyframeTrack;
- }
- throw new Error( 'THREE.KeyframeTrack: Unsupported typeName: ' + typeName );
- }
- function parseKeyframeTrack( json ) {
- if ( json.type === undefined ) {
- throw new Error( 'THREE.KeyframeTrack: track type undefined, can not parse' );
- }
- var trackType = getTrackTypeForValueTypeName( json.type );
- if ( json.times === undefined ) {
- var times = [], values = [];
- AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
- json.times = times;
- json.values = values;
- }
- // derived classes can define a static parse method
- if ( trackType.parse !== undefined ) {
- return trackType.parse( json );
- } else {
- // by default, we assume a constructor compatible with the base
- return new trackType( json.name, json.times, json.values, json.interpolation );
- }
- }
- Object.assign( AnimationClip, {
- parse: function ( json ) {
- var tracks = [],
- jsonTracks = json.tracks,
- frameTime = 1.0 / ( json.fps || 1.0 );
- for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
- tracks.push( parseKeyframeTrack( jsonTracks[ i ] ).scale( frameTime ) );
- }
- return new AnimationClip( json.name, json.duration, tracks );
- },
- toJSON: function ( clip ) {
- var tracks = [],
- clipTracks = clip.tracks;
- var json = {
- 'name': clip.name,
- 'duration': clip.duration,
- 'tracks': tracks,
- 'uuid': clip.uuid
- };
- for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
- tracks.push( KeyframeTrack.toJSON( clipTracks[ i ] ) );
- }
- return json;
- },
- CreateFromMorphTargetSequence: function ( name, morphTargetSequence, fps, noLoop ) {
- var numMorphTargets = morphTargetSequence.length;
- var tracks = [];
- for ( var i = 0; i < numMorphTargets; i ++ ) {
- var times = [];
- var values = [];
- times.push(
- ( i + numMorphTargets - 1 ) % numMorphTargets,
- i,
- ( i + 1 ) % numMorphTargets );
- values.push( 0, 1, 0 );
- var order = AnimationUtils.getKeyframeOrder( times );
- times = AnimationUtils.sortedArray( times, 1, order );
- values = AnimationUtils.sortedArray( values, 1, order );
- // if there is a key at the first frame, duplicate it as the
- // last frame as well for perfect loop.
- if ( ! noLoop && times[ 0 ] === 0 ) {
- times.push( numMorphTargets );
- values.push( values[ 0 ] );
- }
- tracks.push(
- new NumberKeyframeTrack(
- '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
- times, values
- ).scale( 1.0 / fps ) );
- }
- return new AnimationClip( name, - 1, tracks );
- },
- findByName: function ( objectOrClipArray, name ) {
- var clipArray = objectOrClipArray;
- if ( ! Array.isArray( objectOrClipArray ) ) {
- var o = objectOrClipArray;
- clipArray = o.geometry && o.geometry.animations || o.animations;
- }
- for ( var i = 0; i < clipArray.length; i ++ ) {
- if ( clipArray[ i ].name === name ) {
- return clipArray[ i ];
- }
- }
- return null;
- },
- CreateClipsFromMorphTargetSequences: function ( morphTargets, fps, noLoop ) {
- var animationToMorphTargets = {};
- // tested with https://regex101.com/ on trick sequences
- // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
- var pattern = /^([\w-]*?)([\d]+)$/;
- // sort morph target names into animation groups based
- // patterns like Walk_001, Walk_002, Run_001, Run_002
- for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
- var morphTarget = morphTargets[ i ];
- var parts = morphTarget.name.match( pattern );
- if ( parts && parts.length > 1 ) {
- var name = parts[ 1 ];
- var animationMorphTargets = animationToMorphTargets[ name ];
- if ( ! animationMorphTargets ) {
- animationToMorphTargets[ name ] = animationMorphTargets = [];
- }
- animationMorphTargets.push( morphTarget );
- }
- }
- var clips = [];
- for ( var name in animationToMorphTargets ) {
- clips.push( AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
- }
- return clips;
- },
- // parse the animation.hierarchy format
- parseAnimation: function ( animation, bones ) {
- if ( ! animation ) {
- console.error( 'THREE.AnimationClip: No animation in JSONLoader data.' );
- return null;
- }
- var addNonemptyTrack = function ( trackType, trackName, animationKeys, propertyName, destTracks ) {
- // only return track if there are actually keys.
- if ( animationKeys.length !== 0 ) {
- var times = [];
- var values = [];
- AnimationUtils.flattenJSON( animationKeys, times, values, propertyName );
- // empty keys are filtered out, so check again
- if ( times.length !== 0 ) {
- destTracks.push( new trackType( trackName, times, values ) );
- }
- }
- };
- var tracks = [];
- var clipName = animation.name || 'default';
- // automatic length determination in AnimationClip.
- var duration = animation.length || - 1;
- var fps = animation.fps || 30;
- var hierarchyTracks = animation.hierarchy || [];
- for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
- var animationKeys = hierarchyTracks[ h ].keys;
- // skip empty tracks
- if ( ! animationKeys || animationKeys.length === 0 ) { continue; }
- // process morph targets
- if ( animationKeys[ 0 ].morphTargets ) {
- // figure out all morph targets used in this track
- var morphTargetNames = {};
- for ( var k = 0; k < animationKeys.length; k ++ ) {
- if ( animationKeys[ k ].morphTargets ) {
- for ( var m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
- }
- }
- }
- // create a track for each morph target with all zero
- // morphTargetInfluences except for the keys in which
- // the morphTarget is named.
- for ( var morphTargetName in morphTargetNames ) {
- var times = [];
- var values = [];
- for ( var m = 0; m !== animationKeys[ k ].morphTargets.length; ++ m ) {
- var animationKey = animationKeys[ k ];
- times.push( animationKey.time );
- values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 );
- }
- tracks.push( new NumberKeyframeTrack( '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
- }
- duration = morphTargetNames.length * ( fps || 1.0 );
- } else {
- // ...assume skeletal animation
- var boneName = '.bones[' + bones[ h ].name + ']';
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.position',
- animationKeys, 'pos', tracks );
- addNonemptyTrack(
- QuaternionKeyframeTrack, boneName + '.quaternion',
- animationKeys, 'rot', tracks );
- addNonemptyTrack(
- VectorKeyframeTrack, boneName + '.scale',
- animationKeys, 'scl', tracks );
- }
- }
- if ( tracks.length === 0 ) {
- return null;
- }
- var clip = new AnimationClip( clipName, duration, tracks );
- return clip;
- }
- } );
- Object.assign( AnimationClip.prototype, {
- resetDuration: function () {
- var tracks = this.tracks, duration = 0;
- for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
- var track = this.tracks[ i ];
- duration = Math.max( duration, track.times[ track.times.length - 1 ] );
- }
- this.duration = duration;
- return this;
- },
- trim: function () {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].trim( 0, this.duration );
- }
- return this;
- },
- validate: function () {
- var valid = true;
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- valid = valid && this.tracks[ i ].validate();
- }
- return valid;
- },
- optimize: function () {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].optimize();
- }
- return this;
- },
- clone: function () {
- var tracks = [];
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- tracks.push( this.tracks[ i ].clone() );
- }
- return new AnimationClip( this.name, this.duration, tracks );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var Cache = {
- enabled: false,
- files: {},
- add: function ( key, file ) {
- if ( this.enabled === false ) { return; }
- // console.log( 'THREE.Cache', 'Adding key:', key );
- this.files[ key ] = file;
- },
- get: function ( key ) {
- if ( this.enabled === false ) { return; }
- // console.log( 'THREE.Cache', 'Checking key:', key );
- return this.files[ key ];
- },
- remove: function ( key ) {
- delete this.files[ key ];
- },
- clear: function () {
- this.files = {};
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function LoadingManager( onLoad, onProgress, onError ) {
- var scope = this;
- var isLoading = false;
- var itemsLoaded = 0;
- var itemsTotal = 0;
- var urlModifier = undefined;
- var handlers = [];
- // Refer to #5689 for the reason why we don't set .onStart
- // in the constructor
- this.onStart = undefined;
- this.onLoad = onLoad;
- this.onProgress = onProgress;
- this.onError = onError;
- this.itemStart = function ( url ) {
- itemsTotal ++;
- if ( isLoading === false ) {
- if ( scope.onStart !== undefined ) {
- scope.onStart( url, itemsLoaded, itemsTotal );
- }
- }
- isLoading = true;
- };
- this.itemEnd = function ( url ) {
- itemsLoaded ++;
- if ( scope.onProgress !== undefined ) {
- scope.onProgress( url, itemsLoaded, itemsTotal );
- }
- if ( itemsLoaded === itemsTotal ) {
- isLoading = false;
- if ( scope.onLoad !== undefined ) {
- scope.onLoad();
- }
- }
- };
- this.itemError = function ( url ) {
- if ( scope.onError !== undefined ) {
- scope.onError( url );
- }
- };
- this.resolveURL = function ( url ) {
- if ( urlModifier ) {
- return urlModifier( url );
- }
- return url;
- };
- this.setURLModifier = function ( transform ) {
- urlModifier = transform;
- return this;
- };
- this.addHandler = function ( regex, loader ) {
- handlers.push( regex, loader );
- return this;
- };
- this.removeHandler = function ( regex ) {
- var index = handlers.indexOf( regex );
- if ( index !== - 1 ) {
- handlers.splice( index, 2 );
- }
- return this;
- };
- this.getHandler = function ( file ) {
- for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
- var regex = handlers[ i ];
- var loader = handlers[ i + 1 ];
- if ( regex.test( file ) ) {
- return loader;
- }
- }
- return null;
- };
- }
- var DefaultLoadingManager = new LoadingManager();
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function Loader( manager ) {
- this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
- this.crossOrigin = 'anonymous';
- this.path = '';
- this.resourcePath = '';
- }
- Object.assign( Loader.prototype, {
- load: function ( /* url, onLoad, onProgress, onError */ ) {},
- parse: function ( /* data */ ) {},
- setCrossOrigin: function ( crossOrigin ) {
- this.crossOrigin = crossOrigin;
- return this;
- },
- setPath: function ( path ) {
- this.path = path;
- return this;
- },
- setResourcePath: function ( resourcePath ) {
- this.resourcePath = resourcePath;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var loading = {};
- function FileLoader( manager ) {
- Loader.call( this, manager );
- }
- FileLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: FileLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) { url = ''; }
- if ( this.path !== undefined ) { url = this.path + url; }
- url = this.manager.resolveURL( url );
- var scope = this;
- var cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) { onLoad( cached ); }
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- // Check if request is duplicate
- if ( loading[ url ] !== undefined ) {
- loading[ url ].push( {
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
- } );
- return;
- }
- // Check for data: URI
- var dataUriRegex = /^data:(.*?)(;base64)?,(.*)$/;
- var dataUriRegexResult = url.match( dataUriRegex );
- // Safari can not handle Data URIs through XMLHttpRequest so process manually
- if ( dataUriRegexResult ) {
- var mimeType = dataUriRegexResult[ 1 ];
- var isBase64 = !! dataUriRegexResult[ 2 ];
- var data = dataUriRegexResult[ 3 ];
- data = decodeURIComponent( data );
- if ( isBase64 ) { data = atob( data ); }
- try {
- var response;
- var responseType = ( this.responseType || '' ).toLowerCase();
- switch ( responseType ) {
- case 'arraybuffer':
- case 'blob':
- var view = new Uint8Array( data.length );
- for ( var i = 0; i < data.length; i ++ ) {
- view[ i ] = data.charCodeAt( i );
- }
- if ( responseType === 'blob' ) {
- response = new Blob( [ view.buffer ], { type: mimeType } );
- } else {
- response = view.buffer;
- }
- break;
- case 'document':
- var parser = new DOMParser();
- response = parser.parseFromString( data, mimeType );
- break;
- case 'json':
- response = JSON.parse( data );
- break;
- default: // 'text' or other
- response = data;
- break;
- }
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- setTimeout( function () {
- if ( onLoad ) { onLoad( response ); }
- scope.manager.itemEnd( url );
- }, 0 );
- } catch ( error ) {
- // Wait for next browser tick like standard XMLHttpRequest event dispatching does
- setTimeout( function () {
- if ( onError ) { onError( error ); }
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- }, 0 );
- }
- } else {
- // Initialise array for duplicate requests
- loading[ url ] = [];
- loading[ url ].push( {
- onLoad: onLoad,
- onProgress: onProgress,
- onError: onError
- } );
- var request = new XMLHttpRequest();
- request.open( 'GET', url, true );
- request.addEventListener( 'load', function ( event ) {
- var response = this.response;
- Cache.add( url, response );
- var callbacks = loading[ url ];
- delete loading[ url ];
- if ( this.status === 200 || this.status === 0 ) {
- // Some browsers return HTTP Status 0 when using non-http protocol
- // e.g. 'file://' or 'data://'. Handle as success.
- if ( this.status === 0 ) { console.warn( 'THREE.FileLoader: HTTP Status 0 received.' ); }
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onLoad ) { callback.onLoad( response ); }
- }
- scope.manager.itemEnd( url );
- } else {
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onError ) { callback.onError( event ); }
- }
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- }
- }, false );
- request.addEventListener( 'progress', function ( event ) {
- var callbacks = loading[ url ];
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onProgress ) { callback.onProgress( event ); }
- }
- }, false );
- request.addEventListener( 'error', function ( event ) {
- var callbacks = loading[ url ];
- delete loading[ url ];
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onError ) { callback.onError( event ); }
- }
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- }, false );
- request.addEventListener( 'abort', function ( event ) {
- var callbacks = loading[ url ];
- delete loading[ url ];
- for ( var i = 0, il = callbacks.length; i < il; i ++ ) {
- var callback = callbacks[ i ];
- if ( callback.onError ) { callback.onError( event ); }
- }
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- }, false );
- if ( this.responseType !== undefined ) { request.responseType = this.responseType; }
- if ( this.withCredentials !== undefined ) { request.withCredentials = this.withCredentials; }
- if ( request.overrideMimeType ) { request.overrideMimeType( this.mimeType !== undefined ? this.mimeType : 'text/plain' ); }
- for ( var header in this.requestHeader ) {
- request.setRequestHeader( header, this.requestHeader[ header ] );
- }
- request.send( null );
- }
- scope.manager.itemStart( url );
- return request;
- },
- setResponseType: function ( value ) {
- this.responseType = value;
- return this;
- },
- setWithCredentials: function ( value ) {
- this.withCredentials = value;
- return this;
- },
- setMimeType: function ( value ) {
- this.mimeType = value;
- return this;
- },
- setRequestHeader: function ( value ) {
- this.requestHeader = value;
- return this;
- }
- } );
- /**
- * @author bhouston / http://clara.io/
- */
- function AnimationLoader( manager ) {
- Loader.call( this, manager );
- }
- AnimationLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: AnimationLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- parse: function ( json ) {
- var animations = [];
- for ( var i = 0; i < json.length; i ++ ) {
- var clip = AnimationClip.parse( json[ i ] );
- animations.push( clip );
- }
- return animations;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- *
- * Abstract Base class to block based textures loader (dds, pvr, ...)
- *
- * Sub classes have to implement the parse() method which will be used in load().
- */
- function CompressedTextureLoader( manager ) {
- Loader.call( this, manager );
- }
- CompressedTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: CompressedTextureLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var images = [];
- var texture = new CompressedTexture();
- texture.image = images;
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.setResponseType( 'arraybuffer' );
- function loadTexture( i ) {
- loader.load( url[ i ], function ( buffer ) {
- var texDatas = scope.parse( buffer, true );
- images[ i ] = {
- width: texDatas.width,
- height: texDatas.height,
- format: texDatas.format,
- mipmaps: texDatas.mipmaps
- };
- loaded += 1;
- if ( loaded === 6 ) {
- if ( texDatas.mipmapCount === 1 )
- { texture.minFilter = LinearFilter; }
- texture.format = texDatas.format;
- texture.needsUpdate = true;
- if ( onLoad ) { onLoad( texture ); }
- }
- }, onProgress, onError );
- }
- if ( Array.isArray( url ) ) {
- var loaded = 0;
- for ( var i = 0, il = url.length; i < il; ++ i ) {
- loadTexture( i );
- }
- } else {
- // compressed cubemap texture stored in a single DDS file
- loader.load( url, function ( buffer ) {
- var texDatas = scope.parse( buffer, true );
- if ( texDatas.isCubemap ) {
- var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
- for ( var f = 0; f < faces; f ++ ) {
- images[ f ] = { mipmaps: [] };
- for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
- images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
- images[ f ].format = texDatas.format;
- images[ f ].width = texDatas.width;
- images[ f ].height = texDatas.height;
- }
- }
- } else {
- texture.image.width = texDatas.width;
- texture.image.height = texDatas.height;
- texture.mipmaps = texDatas.mipmaps;
- }
- if ( texDatas.mipmapCount === 1 ) {
- texture.minFilter = LinearFilter;
- }
- texture.format = texDatas.format;
- texture.needsUpdate = true;
- if ( onLoad ) { onLoad( texture ); }
- }, onProgress, onError );
- }
- return texture;
- }
- } );
- /**
- * @author Nikos M. / https://github.com/foo123/
- *
- * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
- *
- * Sub classes have to implement the parse() method which will be used in load().
- */
- function DataTextureLoader( manager ) {
- Loader.call( this, manager );
- }
- DataTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: DataTextureLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var texture = new DataTexture();
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.setPath( this.path );
- loader.load( url, function ( buffer ) {
- var texData = scope.parse( buffer );
- if ( ! texData ) { return; }
- if ( texData.image !== undefined ) {
- texture.image = texData.image;
- } else if ( texData.data !== undefined ) {
- texture.image.width = texData.width;
- texture.image.height = texData.height;
- texture.image.data = texData.data;
- }
- texture.wrapS = texData.wrapS !== undefined ? texData.wrapS : ClampToEdgeWrapping;
- texture.wrapT = texData.wrapT !== undefined ? texData.wrapT : ClampToEdgeWrapping;
- texture.magFilter = texData.magFilter !== undefined ? texData.magFilter : LinearFilter;
- texture.minFilter = texData.minFilter !== undefined ? texData.minFilter : LinearMipmapLinearFilter;
- texture.anisotropy = texData.anisotropy !== undefined ? texData.anisotropy : 1;
- if ( texData.format !== undefined ) {
- texture.format = texData.format;
- }
- if ( texData.type !== undefined ) {
- texture.type = texData.type;
- }
- if ( texData.mipmaps !== undefined ) {
- texture.mipmaps = texData.mipmaps;
- }
- if ( texData.mipmapCount === 1 ) {
- texture.minFilter = LinearFilter;
- }
- texture.needsUpdate = true;
- if ( onLoad ) { onLoad( texture, texData ); }
- }, onProgress, onError );
- return texture;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function ImageLoader( manager ) {
- Loader.call( this, manager );
- }
- ImageLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: ImageLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- if ( this.path !== undefined ) { url = this.path + url; }
- url = this.manager.resolveURL( url );
- var scope = this;
- var cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) { onLoad( cached ); }
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- var image = document.createElementNS( 'http://www.w3.org/1999/xhtml', 'img' );
- function onImageLoad() {
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
- Cache.add( url, this );
- if ( onLoad ) { onLoad( this ); }
- scope.manager.itemEnd( url );
- }
- function onImageError( event ) {
- image.removeEventListener( 'load', onImageLoad, false );
- image.removeEventListener( 'error', onImageError, false );
- if ( onError ) { onError( event ); }
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- }
- image.addEventListener( 'load', onImageLoad, false );
- image.addEventListener( 'error', onImageError, false );
- if ( url.substr( 0, 5 ) !== 'data:' ) {
- if ( this.crossOrigin !== undefined ) { image.crossOrigin = this.crossOrigin; }
- }
- scope.manager.itemStart( url );
- image.src = url;
- return image;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function CubeTextureLoader( manager ) {
- Loader.call( this, manager );
- }
- CubeTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: CubeTextureLoader,
- load: function ( urls, onLoad, onProgress, onError ) {
- var texture = new CubeTexture();
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
- var loaded = 0;
- function loadTexture( i ) {
- loader.load( urls[ i ], function ( image ) {
- texture.images[ i ] = image;
- loaded ++;
- if ( loaded === 6 ) {
- texture.needsUpdate = true;
- if ( onLoad ) { onLoad( texture ); }
- }
- }, undefined, onError );
- }
- for ( var i = 0; i < urls.length; ++ i ) {
- loadTexture( i );
- }
- return texture;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function TextureLoader( manager ) {
- Loader.call( this, manager );
- }
- TextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: TextureLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var texture = new Texture();
- var loader = new ImageLoader( this.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.setPath( this.path );
- loader.load( url, function ( image ) {
- texture.image = image;
- // JPEGs can't have an alpha channel, so memory can be saved by storing them as RGB.
- var isJPEG = url.search( /\.jpe?g($|\?)/i ) > 0 || url.search( /^data\:image\/jpeg/ ) === 0;
- texture.format = isJPEG ? RGBFormat : RGBAFormat;
- texture.needsUpdate = true;
- if ( onLoad !== undefined ) {
- onLoad( texture );
- }
- }, onProgress, onError );
- return texture;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Extensible curve object
- *
- * Some common of curve methods:
- * .getPoint( t, optionalTarget ), .getTangent( t )
- * .getPointAt( u, optionalTarget ), .getTangentAt( u )
- * .getPoints(), .getSpacedPoints()
- * .getLength()
- * .updateArcLengths()
- *
- * This following curves inherit from THREE.Curve:
- *
- * -- 2D curves --
- * THREE.ArcCurve
- * THREE.CubicBezierCurve
- * THREE.EllipseCurve
- * THREE.LineCurve
- * THREE.QuadraticBezierCurve
- * THREE.SplineCurve
- *
- * -- 3D curves --
- * THREE.CatmullRomCurve3
- * THREE.CubicBezierCurve3
- * THREE.LineCurve3
- * THREE.QuadraticBezierCurve3
- *
- * A series of curves can be represented as a THREE.CurvePath.
- *
- **/
- /**************************************************************
- * Abstract Curve base class
- **************************************************************/
- function Curve() {
- this.type = 'Curve';
- this.arcLengthDivisions = 200;
- }
- Object.assign( Curve.prototype, {
- // Virtual base class method to overwrite and implement in subclasses
- // - t [0 .. 1]
- getPoint: function ( /* t, optionalTarget */ ) {
- console.warn( 'THREE.Curve: .getPoint() not implemented.' );
- return null;
- },
- // Get point at relative position in curve according to arc length
- // - u [0 .. 1]
- getPointAt: function ( u, optionalTarget ) {
- var t = this.getUtoTmapping( u );
- return this.getPoint( t, optionalTarget );
- },
- // Get sequence of points using getPoint( t )
- getPoints: function ( divisions ) {
- if ( divisions === undefined ) { divisions = 5; }
- var points = [];
- for ( var d = 0; d <= divisions; d ++ ) {
- points.push( this.getPoint( d / divisions ) );
- }
- return points;
- },
- // Get sequence of points using getPointAt( u )
- getSpacedPoints: function ( divisions ) {
- if ( divisions === undefined ) { divisions = 5; }
- var points = [];
- for ( var d = 0; d <= divisions; d ++ ) {
- points.push( this.getPointAt( d / divisions ) );
- }
- return points;
- },
- // Get total curve arc length
- getLength: function () {
- var lengths = this.getLengths();
- return lengths[ lengths.length - 1 ];
- },
- // Get list of cumulative segment lengths
- getLengths: function ( divisions ) {
- if ( divisions === undefined ) { divisions = this.arcLengthDivisions; }
- if ( this.cacheArcLengths &&
- ( this.cacheArcLengths.length === divisions + 1 ) &&
- ! this.needsUpdate ) {
- return this.cacheArcLengths;
- }
- this.needsUpdate = false;
- var cache = [];
- var current, last = this.getPoint( 0 );
- var p, sum = 0;
- cache.push( 0 );
- for ( p = 1; p <= divisions; p ++ ) {
- current = this.getPoint( p / divisions );
- sum += current.distanceTo( last );
- cache.push( sum );
- last = current;
- }
- this.cacheArcLengths = cache;
- return cache; // { sums: cache, sum: sum }; Sum is in the last element.
- },
- updateArcLengths: function () {
- this.needsUpdate = true;
- this.getLengths();
- },
- // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant
- getUtoTmapping: function ( u, distance ) {
- var arcLengths = this.getLengths();
- var i = 0, il = arcLengths.length;
- var targetArcLength; // The targeted u distance value to get
- if ( distance ) {
- targetArcLength = distance;
- } else {
- targetArcLength = u * arcLengths[ il - 1 ];
- }
- // binary search for the index with largest value smaller than target u distance
- var low = 0, high = il - 1, comparison;
- while ( low <= high ) {
- i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats
- comparison = arcLengths[ i ] - targetArcLength;
- if ( comparison < 0 ) {
- low = i + 1;
- } else if ( comparison > 0 ) {
- high = i - 1;
- } else {
- high = i;
- break;
- // DONE
- }
- }
- i = high;
- if ( arcLengths[ i ] === targetArcLength ) {
- return i / ( il - 1 );
- }
- // we could get finer grain at lengths, or use simple interpolation between two points
- var lengthBefore = arcLengths[ i ];
- var lengthAfter = arcLengths[ i + 1 ];
- var segmentLength = lengthAfter - lengthBefore;
- // determine where we are between the 'before' and 'after' points
- var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength;
- // add that fractional amount to t
- var t = ( i + segmentFraction ) / ( il - 1 );
- return t;
- },
- // Returns a unit vector tangent at t
- // In case any sub curve does not implement its tangent derivation,
- // 2 points a small delta apart will be used to find its gradient
- // which seems to give a reasonable approximation
- getTangent: function ( t ) {
- var delta = 0.0001;
- var t1 = t - delta;
- var t2 = t + delta;
- // Capping in case of danger
- if ( t1 < 0 ) { t1 = 0; }
- if ( t2 > 1 ) { t2 = 1; }
- var pt1 = this.getPoint( t1 );
- var pt2 = this.getPoint( t2 );
- var vec = pt2.clone().sub( pt1 );
- return vec.normalize();
- },
- getTangentAt: function ( u ) {
- var t = this.getUtoTmapping( u );
- return this.getTangent( t );
- },
- computeFrenetFrames: function ( segments, closed ) {
- // see http://www.cs.indiana.edu/pub/techreports/TR425.pdf
- var normal = new Vector3();
- var tangents = [];
- var normals = [];
- var binormals = [];
- var vec = new Vector3();
- var mat = new Matrix4();
- var i, u, theta;
- // compute the tangent vectors for each segment on the curve
- for ( i = 0; i <= segments; i ++ ) {
- u = i / segments;
- tangents[ i ] = this.getTangentAt( u );
- tangents[ i ].normalize();
- }
- // select an initial normal vector perpendicular to the first tangent vector,
- // and in the direction of the minimum tangent xyz component
- normals[ 0 ] = new Vector3();
- binormals[ 0 ] = new Vector3();
- var min = Number.MAX_VALUE;
- var tx = Math.abs( tangents[ 0 ].x );
- var ty = Math.abs( tangents[ 0 ].y );
- var tz = Math.abs( tangents[ 0 ].z );
- if ( tx <= min ) {
- min = tx;
- normal.set( 1, 0, 0 );
- }
- if ( ty <= min ) {
- min = ty;
- normal.set( 0, 1, 0 );
- }
- if ( tz <= min ) {
- normal.set( 0, 0, 1 );
- }
- vec.crossVectors( tangents[ 0 ], normal ).normalize();
- normals[ 0 ].crossVectors( tangents[ 0 ], vec );
- binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] );
- // compute the slowly-varying normal and binormal vectors for each segment on the curve
- for ( i = 1; i <= segments; i ++ ) {
- normals[ i ] = normals[ i - 1 ].clone();
- binormals[ i ] = binormals[ i - 1 ].clone();
- vec.crossVectors( tangents[ i - 1 ], tangents[ i ] );
- if ( vec.length() > Number.EPSILON ) {
- vec.normalize();
- theta = Math.acos( _Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
- normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
- }
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
- }
- // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same
- if ( closed === true ) {
- theta = Math.acos( _Math.clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
- theta /= segments;
- if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
- theta = - theta;
- }
- for ( i = 1; i <= segments; i ++ ) {
- // twist a little...
- normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) );
- binormals[ i ].crossVectors( tangents[ i ], normals[ i ] );
- }
- }
- return {
- tangents: tangents,
- normals: normals,
- binormals: binormals
- };
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( source ) {
- this.arcLengthDivisions = source.arcLengthDivisions;
- return this;
- },
- toJSON: function () {
- var data = {
- metadata: {
- version: 4.5,
- type: 'Curve',
- generator: 'Curve.toJSON'
- }
- };
- data.arcLengthDivisions = this.arcLengthDivisions;
- data.type = this.type;
- return data;
- },
- fromJSON: function ( json ) {
- this.arcLengthDivisions = json.arcLengthDivisions;
- return this;
- }
- } );
- function EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- Curve.call( this );
- this.type = 'EllipseCurve';
- this.aX = aX || 0;
- this.aY = aY || 0;
- this.xRadius = xRadius || 1;
- this.yRadius = yRadius || 1;
- this.aStartAngle = aStartAngle || 0;
- this.aEndAngle = aEndAngle || 2 * Math.PI;
- this.aClockwise = aClockwise || false;
- this.aRotation = aRotation || 0;
- }
- EllipseCurve.prototype = Object.create( Curve.prototype );
- EllipseCurve.prototype.constructor = EllipseCurve;
- EllipseCurve.prototype.isEllipseCurve = true;
- EllipseCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var twoPi = Math.PI * 2;
- var deltaAngle = this.aEndAngle - this.aStartAngle;
- var samePoints = Math.abs( deltaAngle ) < Number.EPSILON;
- // ensures that deltaAngle is 0 .. 2 PI
- while ( deltaAngle < 0 ) { deltaAngle += twoPi; }
- while ( deltaAngle > twoPi ) { deltaAngle -= twoPi; }
- if ( deltaAngle < Number.EPSILON ) {
- if ( samePoints ) {
- deltaAngle = 0;
- } else {
- deltaAngle = twoPi;
- }
- }
- if ( this.aClockwise === true && ! samePoints ) {
- if ( deltaAngle === twoPi ) {
- deltaAngle = - twoPi;
- } else {
- deltaAngle = deltaAngle - twoPi;
- }
- }
- var angle = this.aStartAngle + t * deltaAngle;
- var x = this.aX + this.xRadius * Math.cos( angle );
- var y = this.aY + this.yRadius * Math.sin( angle );
- if ( this.aRotation !== 0 ) {
- var cos = Math.cos( this.aRotation );
- var sin = Math.sin( this.aRotation );
- var tx = x - this.aX;
- var ty = y - this.aY;
- // Rotate the point about the center of the ellipse.
- x = tx * cos - ty * sin + this.aX;
- y = tx * sin + ty * cos + this.aY;
- }
- return point.set( x, y );
- };
- EllipseCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.aX = source.aX;
- this.aY = source.aY;
- this.xRadius = source.xRadius;
- this.yRadius = source.yRadius;
- this.aStartAngle = source.aStartAngle;
- this.aEndAngle = source.aEndAngle;
- this.aClockwise = source.aClockwise;
- this.aRotation = source.aRotation;
- return this;
- };
- EllipseCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.aX = this.aX;
- data.aY = this.aY;
- data.xRadius = this.xRadius;
- data.yRadius = this.yRadius;
- data.aStartAngle = this.aStartAngle;
- data.aEndAngle = this.aEndAngle;
- data.aClockwise = this.aClockwise;
- data.aRotation = this.aRotation;
- return data;
- };
- EllipseCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.aX = json.aX;
- this.aY = json.aY;
- this.xRadius = json.xRadius;
- this.yRadius = json.yRadius;
- this.aStartAngle = json.aStartAngle;
- this.aEndAngle = json.aEndAngle;
- this.aClockwise = json.aClockwise;
- this.aRotation = json.aRotation;
- return this;
- };
- function ArcCurve( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
- this.type = 'ArcCurve';
- }
- ArcCurve.prototype = Object.create( EllipseCurve.prototype );
- ArcCurve.prototype.constructor = ArcCurve;
- ArcCurve.prototype.isArcCurve = true;
- /**
- * @author zz85 https://github.com/zz85
- *
- * Centripetal CatmullRom Curve - which is useful for avoiding
- * cusps and self-intersections in non-uniform catmull rom curves.
- * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf
- *
- * curve.type accepts centripetal(default), chordal and catmullrom
- * curve.tension is used for catmullrom which defaults to 0.5
- */
- /*
- Based on an optimized c++ solution in
- - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/
- - http://ideone.com/NoEbVM
- This CubicPoly class could be used for reusing some variables and calculations,
- but for three.js curve use, it could be possible inlined and flatten into a single function call
- which can be placed in CurveUtils.
- */
- function CubicPoly() {
- var c0 = 0, c1 = 0, c2 = 0, c3 = 0;
- /*
- * Compute coefficients for a cubic polynomial
- * p(s) = c0 + c1*s + c2*s^2 + c3*s^3
- * such that
- * p(0) = x0, p(1) = x1
- * and
- * p'(0) = t0, p'(1) = t1.
- */
- function init( x0, x1, t0, t1 ) {
- c0 = x0;
- c1 = t0;
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
- c3 = 2 * x0 - 2 * x1 + t0 + t1;
- }
- return {
- initCatmullRom: function ( x0, x1, x2, x3, tension ) {
- init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) );
- },
- initNonuniformCatmullRom: function ( x0, x1, x2, x3, dt0, dt1, dt2 ) {
- // compute tangents when parameterized in [t1,t2]
- var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1;
- var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2;
- // rescale tangents for parametrization in [0,1]
- t1 *= dt1;
- t2 *= dt1;
- init( x1, x2, t1, t2 );
- },
- calc: function ( t ) {
- var t2 = t * t;
- var t3 = t2 * t;
- return c0 + c1 * t + c2 * t2 + c3 * t3;
- }
- };
- }
- //
- var tmp = new Vector3();
- var px = new CubicPoly(), py = new CubicPoly(), pz = new CubicPoly();
- function CatmullRomCurve3( points, closed, curveType, tension ) {
- Curve.call( this );
- this.type = 'CatmullRomCurve3';
- this.points = points || [];
- this.closed = closed || false;
- this.curveType = curveType || 'centripetal';
- this.tension = tension || 0.5;
- }
- CatmullRomCurve3.prototype = Object.create( Curve.prototype );
- CatmullRomCurve3.prototype.constructor = CatmullRomCurve3;
- CatmullRomCurve3.prototype.isCatmullRomCurve3 = true;
- CatmullRomCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var points = this.points;
- var l = points.length;
- var p = ( l - ( this.closed ? 0 : 1 ) ) * t;
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
- if ( this.closed ) {
- intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / l ) + 1 ) * l;
- } else if ( weight === 0 && intPoint === l - 1 ) {
- intPoint = l - 2;
- weight = 1;
- }
- var p0, p1, p2, p3; // 4 points
- if ( this.closed || intPoint > 0 ) {
- p0 = points[ ( intPoint - 1 ) % l ];
- } else {
- // extrapolate first point
- tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] );
- p0 = tmp;
- }
- p1 = points[ intPoint % l ];
- p2 = points[ ( intPoint + 1 ) % l ];
- if ( this.closed || intPoint + 2 < l ) {
- p3 = points[ ( intPoint + 2 ) % l ];
- } else {
- // extrapolate last point
- tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 1 ] );
- p3 = tmp;
- }
- if ( this.curveType === 'centripetal' || this.curveType === 'chordal' ) {
- // init Centripetal / Chordal Catmull-Rom
- var pow = this.curveType === 'chordal' ? 0.5 : 0.25;
- var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow );
- var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow );
- var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow );
- // safety check for repeated points
- if ( dt1 < 1e-4 ) { dt1 = 1.0; }
- if ( dt0 < 1e-4 ) { dt0 = dt1; }
- if ( dt2 < 1e-4 ) { dt2 = dt1; }
- px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 );
- py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 );
- pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 );
- } else if ( this.curveType === 'catmullrom' ) {
- px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, this.tension );
- py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, this.tension );
- pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, this.tension );
- }
- point.set(
- px.calc( weight ),
- py.calc( weight ),
- pz.calc( weight )
- );
- return point;
- };
- CatmullRomCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.points = [];
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
- var point = source.points[ i ];
- this.points.push( point.clone() );
- }
- this.closed = source.closed;
- this.curveType = source.curveType;
- this.tension = source.tension;
- return this;
- };
- CatmullRomCurve3.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.points = [];
- for ( var i = 0, l = this.points.length; i < l; i ++ ) {
- var point = this.points[ i ];
- data.points.push( point.toArray() );
- }
- data.closed = this.closed;
- data.curveType = this.curveType;
- data.tension = this.tension;
- return data;
- };
- CatmullRomCurve3.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.points = [];
- for ( var i = 0, l = json.points.length; i < l; i ++ ) {
- var point = json.points[ i ];
- this.points.push( new Vector3().fromArray( point ) );
- }
- this.closed = json.closed;
- this.curveType = json.curveType;
- this.tension = json.tension;
- return this;
- };
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- * Bezier Curves formulas obtained from
- * http://en.wikipedia.org/wiki/Bézier_curve
- */
- function CatmullRom( t, p0, p1, p2, p3 ) {
- var v0 = ( p2 - p0 ) * 0.5;
- var v1 = ( p3 - p1 ) * 0.5;
- var t2 = t * t;
- var t3 = t * t2;
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
- }
- //
- function QuadraticBezierP0( t, p ) {
- var k = 1 - t;
- return k * k * p;
- }
- function QuadraticBezierP1( t, p ) {
- return 2 * ( 1 - t ) * t * p;
- }
- function QuadraticBezierP2( t, p ) {
- return t * t * p;
- }
- function QuadraticBezier( t, p0, p1, p2 ) {
- return QuadraticBezierP0( t, p0 ) + QuadraticBezierP1( t, p1 ) +
- QuadraticBezierP2( t, p2 );
- }
- //
- function CubicBezierP0( t, p ) {
- var k = 1 - t;
- return k * k * k * p;
- }
- function CubicBezierP1( t, p ) {
- var k = 1 - t;
- return 3 * k * k * t * p;
- }
- function CubicBezierP2( t, p ) {
- return 3 * ( 1 - t ) * t * t * p;
- }
- function CubicBezierP3( t, p ) {
- return t * t * t * p;
- }
- function CubicBezier( t, p0, p1, p2, p3 ) {
- return CubicBezierP0( t, p0 ) + CubicBezierP1( t, p1 ) + CubicBezierP2( t, p2 ) +
- CubicBezierP3( t, p3 );
- }
- function CubicBezierCurve( v0, v1, v2, v3 ) {
- Curve.call( this );
- this.type = 'CubicBezierCurve';
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- this.v3 = v3 || new Vector2();
- }
- CubicBezierCurve.prototype = Object.create( Curve.prototype );
- CubicBezierCurve.prototype.constructor = CubicBezierCurve;
- CubicBezierCurve.prototype.isCubicBezierCurve = true;
- CubicBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y )
- );
- return point;
- };
- CubicBezierCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
- return this;
- };
- CubicBezierCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
- return data;
- };
- CubicBezierCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
- return this;
- };
- function CubicBezierCurve3( v0, v1, v2, v3 ) {
- Curve.call( this );
- this.type = 'CubicBezierCurve3';
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- this.v3 = v3 || new Vector3();
- }
- CubicBezierCurve3.prototype = Object.create( Curve.prototype );
- CubicBezierCurve3.prototype.constructor = CubicBezierCurve3;
- CubicBezierCurve3.prototype.isCubicBezierCurve3 = true;
- CubicBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2, v3 = this.v3;
- point.set(
- CubicBezier( t, v0.x, v1.x, v2.x, v3.x ),
- CubicBezier( t, v0.y, v1.y, v2.y, v3.y ),
- CubicBezier( t, v0.z, v1.z, v2.z, v3.z )
- );
- return point;
- };
- CubicBezierCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- this.v3.copy( source.v3 );
- return this;
- };
- CubicBezierCurve3.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- data.v3 = this.v3.toArray();
- return data;
- };
- CubicBezierCurve3.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- this.v3.fromArray( json.v3 );
- return this;
- };
- function LineCurve( v1, v2 ) {
- Curve.call( this );
- this.type = 'LineCurve';
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- }
- LineCurve.prototype = Object.create( Curve.prototype );
- LineCurve.prototype.constructor = LineCurve;
- LineCurve.prototype.isLineCurve = true;
- LineCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- if ( t === 1 ) {
- point.copy( this.v2 );
- } else {
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
- }
- return point;
- };
- // Line curve is linear, so we can overwrite default getPointAt
- LineCurve.prototype.getPointAt = function ( u, optionalTarget ) {
- return this.getPoint( u, optionalTarget );
- };
- LineCurve.prototype.getTangent = function ( /* t */ ) {
- var tangent = this.v2.clone().sub( this.v1 );
- return tangent.normalize();
- };
- LineCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- LineCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- };
- LineCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- };
- function LineCurve3( v1, v2 ) {
- Curve.call( this );
- this.type = 'LineCurve3';
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- }
- LineCurve3.prototype = Object.create( Curve.prototype );
- LineCurve3.prototype.constructor = LineCurve3;
- LineCurve3.prototype.isLineCurve3 = true;
- LineCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- if ( t === 1 ) {
- point.copy( this.v2 );
- } else {
- point.copy( this.v2 ).sub( this.v1 );
- point.multiplyScalar( t ).add( this.v1 );
- }
- return point;
- };
- // Line curve is linear, so we can overwrite default getPointAt
- LineCurve3.prototype.getPointAt = function ( u, optionalTarget ) {
- return this.getPoint( u, optionalTarget );
- };
- LineCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- LineCurve3.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- };
- LineCurve3.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- };
- function QuadraticBezierCurve( v0, v1, v2 ) {
- Curve.call( this );
- this.type = 'QuadraticBezierCurve';
- this.v0 = v0 || new Vector2();
- this.v1 = v1 || new Vector2();
- this.v2 = v2 || new Vector2();
- }
- QuadraticBezierCurve.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve.prototype.constructor = QuadraticBezierCurve;
- QuadraticBezierCurve.prototype.isQuadraticBezierCurve = true;
- QuadraticBezierCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y )
- );
- return point;
- };
- QuadraticBezierCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- QuadraticBezierCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- };
- QuadraticBezierCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- };
- function QuadraticBezierCurve3( v0, v1, v2 ) {
- Curve.call( this );
- this.type = 'QuadraticBezierCurve3';
- this.v0 = v0 || new Vector3();
- this.v1 = v1 || new Vector3();
- this.v2 = v2 || new Vector3();
- }
- QuadraticBezierCurve3.prototype = Object.create( Curve.prototype );
- QuadraticBezierCurve3.prototype.constructor = QuadraticBezierCurve3;
- QuadraticBezierCurve3.prototype.isQuadraticBezierCurve3 = true;
- QuadraticBezierCurve3.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector3();
- var v0 = this.v0, v1 = this.v1, v2 = this.v2;
- point.set(
- QuadraticBezier( t, v0.x, v1.x, v2.x ),
- QuadraticBezier( t, v0.y, v1.y, v2.y ),
- QuadraticBezier( t, v0.z, v1.z, v2.z )
- );
- return point;
- };
- QuadraticBezierCurve3.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.v0.copy( source.v0 );
- this.v1.copy( source.v1 );
- this.v2.copy( source.v2 );
- return this;
- };
- QuadraticBezierCurve3.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.v0 = this.v0.toArray();
- data.v1 = this.v1.toArray();
- data.v2 = this.v2.toArray();
- return data;
- };
- QuadraticBezierCurve3.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.v0.fromArray( json.v0 );
- this.v1.fromArray( json.v1 );
- this.v2.fromArray( json.v2 );
- return this;
- };
- function SplineCurve( points /* array of Vector2 */ ) {
- Curve.call( this );
- this.type = 'SplineCurve';
- this.points = points || [];
- }
- SplineCurve.prototype = Object.create( Curve.prototype );
- SplineCurve.prototype.constructor = SplineCurve;
- SplineCurve.prototype.isSplineCurve = true;
- SplineCurve.prototype.getPoint = function ( t, optionalTarget ) {
- var point = optionalTarget || new Vector2();
- var points = this.points;
- var p = ( points.length - 1 ) * t;
- var intPoint = Math.floor( p );
- var weight = p - intPoint;
- var p0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ];
- var p1 = points[ intPoint ];
- var p2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ];
- var p3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ];
- point.set(
- CatmullRom( weight, p0.x, p1.x, p2.x, p3.x ),
- CatmullRom( weight, p0.y, p1.y, p2.y, p3.y )
- );
- return point;
- };
- SplineCurve.prototype.copy = function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.points = [];
- for ( var i = 0, l = source.points.length; i < l; i ++ ) {
- var point = source.points[ i ];
- this.points.push( point.clone() );
- }
- return this;
- };
- SplineCurve.prototype.toJSON = function () {
- var data = Curve.prototype.toJSON.call( this );
- data.points = [];
- for ( var i = 0, l = this.points.length; i < l; i ++ ) {
- var point = this.points[ i ];
- data.points.push( point.toArray() );
- }
- return data;
- };
- SplineCurve.prototype.fromJSON = function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.points = [];
- for ( var i = 0, l = json.points.length; i < l; i ++ ) {
- var point = json.points[ i ];
- this.points.push( new Vector2().fromArray( point ) );
- }
- return this;
- };
- var Curves = /*#__PURE__*/Object.freeze({
- ArcCurve: ArcCurve,
- CatmullRomCurve3: CatmullRomCurve3,
- CubicBezierCurve: CubicBezierCurve,
- CubicBezierCurve3: CubicBezierCurve3,
- EllipseCurve: EllipseCurve,
- LineCurve: LineCurve,
- LineCurve3: LineCurve3,
- QuadraticBezierCurve: QuadraticBezierCurve,
- QuadraticBezierCurve3: QuadraticBezierCurve3,
- SplineCurve: SplineCurve
- });
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- *
- **/
- /**************************************************************
- * Curved Path - a curve path is simply a array of connected
- * curves, but retains the api of a curve
- **************************************************************/
- function CurvePath() {
- Curve.call( this );
- this.type = 'CurvePath';
- this.curves = [];
- this.autoClose = false; // Automatically closes the path
- }
- CurvePath.prototype = Object.assign( Object.create( Curve.prototype ), {
- constructor: CurvePath,
- add: function ( curve ) {
- this.curves.push( curve );
- },
- closePath: function () {
- // Add a line curve if start and end of lines are not connected
- var startPoint = this.curves[ 0 ].getPoint( 0 );
- var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 );
- if ( ! startPoint.equals( endPoint ) ) {
- this.curves.push( new LineCurve( endPoint, startPoint ) );
- }
- },
- // To get accurate point with reference to
- // entire path distance at time t,
- // following has to be done:
- // 1. Length of each sub path have to be known
- // 2. Locate and identify type of curve
- // 3. Get t for the curve
- // 4. Return curve.getPointAt(t')
- getPoint: function ( t ) {
- var d = t * this.getLength();
- var curveLengths = this.getCurveLengths();
- var i = 0;
- // To think about boundaries points.
- while ( i < curveLengths.length ) {
- if ( curveLengths[ i ] >= d ) {
- var diff = curveLengths[ i ] - d;
- var curve = this.curves[ i ];
- var segmentLength = curve.getLength();
- var u = segmentLength === 0 ? 0 : 1 - diff / segmentLength;
- return curve.getPointAt( u );
- }
- i ++;
- }
- return null;
- // loop where sum != 0, sum > d , sum+1 <d
- },
- // We cannot use the default THREE.Curve getPoint() with getLength() because in
- // THREE.Curve, getLength() depends on getPoint() but in THREE.CurvePath
- // getPoint() depends on getLength
- getLength: function () {
- var lens = this.getCurveLengths();
- return lens[ lens.length - 1 ];
- },
- // cacheLengths must be recalculated.
- updateArcLengths: function () {
- this.needsUpdate = true;
- this.cacheLengths = null;
- this.getCurveLengths();
- },
- // Compute lengths and cache them
- // We cannot overwrite getLengths() because UtoT mapping uses it.
- getCurveLengths: function () {
- // We use cache values if curves and cache array are same length
- if ( this.cacheLengths && this.cacheLengths.length === this.curves.length ) {
- return this.cacheLengths;
- }
- // Get length of sub-curve
- // Push sums into cached array
- var lengths = [], sums = 0;
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
- sums += this.curves[ i ].getLength();
- lengths.push( sums );
- }
- this.cacheLengths = lengths;
- return lengths;
- },
- getSpacedPoints: function ( divisions ) {
- if ( divisions === undefined ) { divisions = 40; }
- var points = [];
- for ( var i = 0; i <= divisions; i ++ ) {
- points.push( this.getPoint( i / divisions ) );
- }
- if ( this.autoClose ) {
- points.push( points[ 0 ] );
- }
- return points;
- },
- getPoints: function ( divisions ) {
- divisions = divisions || 12;
- var points = [], last;
- for ( var i = 0, curves = this.curves; i < curves.length; i ++ ) {
- var curve = curves[ i ];
- var resolution = ( curve && curve.isEllipseCurve ) ? divisions * 2
- : ( curve && ( curve.isLineCurve || curve.isLineCurve3 ) ) ? 1
- : ( curve && curve.isSplineCurve ) ? divisions * curve.points.length
- : divisions;
- var pts = curve.getPoints( resolution );
- for ( var j = 0; j < pts.length; j ++ ) {
- var point = pts[ j ];
- if ( last && last.equals( point ) ) { continue; } // ensures no consecutive points are duplicates
- points.push( point );
- last = point;
- }
- }
- if ( this.autoClose && points.length > 1 && ! points[ points.length - 1 ].equals( points[ 0 ] ) ) {
- points.push( points[ 0 ] );
- }
- return points;
- },
- copy: function ( source ) {
- Curve.prototype.copy.call( this, source );
- this.curves = [];
- for ( var i = 0, l = source.curves.length; i < l; i ++ ) {
- var curve = source.curves[ i ];
- this.curves.push( curve.clone() );
- }
- this.autoClose = source.autoClose;
- return this;
- },
- toJSON: function () {
- var data = Curve.prototype.toJSON.call( this );
- data.autoClose = this.autoClose;
- data.curves = [];
- for ( var i = 0, l = this.curves.length; i < l; i ++ ) {
- var curve = this.curves[ i ];
- data.curves.push( curve.toJSON() );
- }
- return data;
- },
- fromJSON: function ( json ) {
- Curve.prototype.fromJSON.call( this, json );
- this.autoClose = json.autoClose;
- this.curves = [];
- for ( var i = 0, l = json.curves.length; i < l; i ++ ) {
- var curve = json.curves[ i ];
- this.curves.push( new Curves[ curve.type ]().fromJSON( curve ) );
- }
- return this;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Creates free form 2d path using series of points, lines or curves.
- **/
- function Path( points ) {
- CurvePath.call( this );
- this.type = 'Path';
- this.currentPoint = new Vector2();
- if ( points ) {
- this.setFromPoints( points );
- }
- }
- Path.prototype = Object.assign( Object.create( CurvePath.prototype ), {
- constructor: Path,
- setFromPoints: function ( points ) {
- this.moveTo( points[ 0 ].x, points[ 0 ].y );
- for ( var i = 1, l = points.length; i < l; i ++ ) {
- this.lineTo( points[ i ].x, points[ i ].y );
- }
- },
- moveTo: function ( x, y ) {
- this.currentPoint.set( x, y ); // TODO consider referencing vectors instead of copying?
- },
- lineTo: function ( x, y ) {
- var curve = new LineCurve( this.currentPoint.clone(), new Vector2( x, y ) );
- this.curves.push( curve );
- this.currentPoint.set( x, y );
- },
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
- var curve = new QuadraticBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCPx, aCPy ),
- new Vector2( aX, aY )
- );
- this.curves.push( curve );
- this.currentPoint.set( aX, aY );
- },
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
- var curve = new CubicBezierCurve(
- this.currentPoint.clone(),
- new Vector2( aCP1x, aCP1y ),
- new Vector2( aCP2x, aCP2y ),
- new Vector2( aX, aY )
- );
- this.curves.push( curve );
- this.currentPoint.set( aX, aY );
- },
- splineThru: function ( pts /*Array of Vector*/ ) {
- var npts = [ this.currentPoint.clone() ].concat( pts );
- var curve = new SplineCurve( npts );
- this.curves.push( curve );
- this.currentPoint.copy( pts[ pts.length - 1 ] );
- },
- arc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
- this.absarc( aX + x0, aY + y0, aRadius,
- aStartAngle, aEndAngle, aClockwise );
- },
- absarc: function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) {
- this.absellipse( aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise );
- },
- ellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- var x0 = this.currentPoint.x;
- var y0 = this.currentPoint.y;
- this.absellipse( aX + x0, aY + y0, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
- },
- absellipse: function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) {
- var curve = new EllipseCurve( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation );
- if ( this.curves.length > 0 ) {
- // if a previous curve is present, attempt to join
- var firstPoint = curve.getPoint( 0 );
- if ( ! firstPoint.equals( this.currentPoint ) ) {
- this.lineTo( firstPoint.x, firstPoint.y );
- }
- }
- this.curves.push( curve );
- var lastPoint = curve.getPoint( 1 );
- this.currentPoint.copy( lastPoint );
- },
- copy: function ( source ) {
- CurvePath.prototype.copy.call( this, source );
- this.currentPoint.copy( source.currentPoint );
- return this;
- },
- toJSON: function () {
- var data = CurvePath.prototype.toJSON.call( this );
- data.currentPoint = this.currentPoint.toArray();
- return data;
- },
- fromJSON: function ( json ) {
- CurvePath.prototype.fromJSON.call( this, json );
- this.currentPoint.fromArray( json.currentPoint );
- return this;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * Defines a 2d shape plane using paths.
- **/
- // STEP 1 Create a path.
- // STEP 2 Turn path into shape.
- // STEP 3 ExtrudeGeometry takes in Shape/Shapes
- // STEP 3a - Extract points from each shape, turn to vertices
- // STEP 3b - Triangulate each shape, add faces.
- function Shape( points ) {
- Path.call( this, points );
- this.uuid = _Math.generateUUID();
- this.type = 'Shape';
- this.holes = [];
- }
- Shape.prototype = Object.assign( Object.create( Path.prototype ), {
- constructor: Shape,
- getPointsHoles: function ( divisions ) {
- var holesPts = [];
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
- holesPts[ i ] = this.holes[ i ].getPoints( divisions );
- }
- return holesPts;
- },
- // get points of shape and holes (keypoints based on segments parameter)
- extractPoints: function ( divisions ) {
- return {
- shape: this.getPoints( divisions ),
- holes: this.getPointsHoles( divisions )
- };
- },
- copy: function ( source ) {
- Path.prototype.copy.call( this, source );
- this.holes = [];
- for ( var i = 0, l = source.holes.length; i < l; i ++ ) {
- var hole = source.holes[ i ];
- this.holes.push( hole.clone() );
- }
- return this;
- },
- toJSON: function () {
- var data = Path.prototype.toJSON.call( this );
- data.uuid = this.uuid;
- data.holes = [];
- for ( var i = 0, l = this.holes.length; i < l; i ++ ) {
- var hole = this.holes[ i ];
- data.holes.push( hole.toJSON() );
- }
- return data;
- },
- fromJSON: function ( json ) {
- Path.prototype.fromJSON.call( this, json );
- this.uuid = json.uuid;
- this.holes = [];
- for ( var i = 0, l = json.holes.length; i < l; i ++ ) {
- var hole = json.holes[ i ];
- this.holes.push( new Path().fromJSON( hole ) );
- }
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function Light( color, intensity ) {
- Object3D.call( this );
- this.type = 'Light';
- this.color = new Color( color );
- this.intensity = intensity !== undefined ? intensity : 1;
- this.receiveShadow = undefined;
- }
- Light.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Light,
- isLight: true,
- copy: function ( source ) {
- Object3D.prototype.copy.call( this, source );
- this.color.copy( source.color );
- this.intensity = source.intensity;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.color = this.color.getHex();
- data.object.intensity = this.intensity;
- if ( this.groundColor !== undefined ) { data.object.groundColor = this.groundColor.getHex(); }
- if ( this.distance !== undefined ) { data.object.distance = this.distance; }
- if ( this.angle !== undefined ) { data.object.angle = this.angle; }
- if ( this.decay !== undefined ) { data.object.decay = this.decay; }
- if ( this.penumbra !== undefined ) { data.object.penumbra = this.penumbra; }
- if ( this.shadow !== undefined ) { data.object.shadow = this.shadow.toJSON(); }
- return data;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function HemisphereLight( skyColor, groundColor, intensity ) {
- Light.call( this, skyColor, intensity );
- this.type = 'HemisphereLight';
- this.castShadow = undefined;
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.groundColor = new Color( groundColor );
- }
- HemisphereLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: HemisphereLight,
- isHemisphereLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.groundColor.copy( source.groundColor );
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function LightShadow( camera ) {
- this.camera = camera;
- this.bias = 0;
- this.radius = 1;
- this.mapSize = new Vector2( 512, 512 );
- this.map = null;
- this.mapPass = null;
- this.matrix = new Matrix4();
- this._frustum = new Frustum();
- this._frameExtents = new Vector2( 1, 1 );
- this._viewportCount = 1;
- this._viewports = [
- new Vector4( 0, 0, 1, 1 )
- ];
- }
- Object.assign( LightShadow.prototype, {
- _projScreenMatrix: new Matrix4(),
- _lightPositionWorld: new Vector3(),
- _lookTarget: new Vector3(),
- getViewportCount: function () {
- return this._viewportCount;
- },
- getFrustum: function () {
- return this._frustum;
- },
- updateMatrices: function ( light ) {
- var shadowCamera = this.camera,
- shadowMatrix = this.matrix,
- projScreenMatrix = this._projScreenMatrix,
- lookTarget = this._lookTarget,
- lightPositionWorld = this._lightPositionWorld;
- lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- shadowCamera.position.copy( lightPositionWorld );
- lookTarget.setFromMatrixPosition( light.target.matrixWorld );
- shadowCamera.lookAt( lookTarget );
- shadowCamera.updateMatrixWorld();
- projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse );
- this._frustum.setFromMatrix( projScreenMatrix );
- shadowMatrix.set(
- 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0
- );
- shadowMatrix.multiply( shadowCamera.projectionMatrix );
- shadowMatrix.multiply( shadowCamera.matrixWorldInverse );
- },
- getViewport: function ( viewportIndex ) {
- return this._viewports[ viewportIndex ];
- },
- getFrameExtents: function () {
- return this._frameExtents;
- },
- copy: function ( source ) {
- this.camera = source.camera.clone();
- this.bias = source.bias;
- this.radius = source.radius;
- this.mapSize.copy( source.mapSize );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- toJSON: function () {
- var object = {};
- if ( this.bias !== 0 ) { object.bias = this.bias; }
- if ( this.radius !== 1 ) { object.radius = this.radius; }
- if ( this.mapSize.x !== 512 || this.mapSize.y !== 512 ) { object.mapSize = this.mapSize.toArray(); }
- object.camera = this.camera.toJSON( false ).object;
- delete object.camera.matrix;
- return object;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function SpotLightShadow() {
- LightShadow.call( this, new PerspectiveCamera( 50, 1, 0.5, 500 ) );
- }
- SpotLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
- constructor: SpotLightShadow,
- isSpotLightShadow: true,
- updateMatrices: function ( light, viewCamera, viewportIndex ) {
- var camera = this.camera;
- var fov = _Math.RAD2DEG * 2 * light.angle;
- var aspect = this.mapSize.width / this.mapSize.height;
- var far = light.distance || camera.far;
- if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
- camera.fov = fov;
- camera.aspect = aspect;
- camera.far = far;
- camera.updateProjectionMatrix();
- }
- LightShadow.prototype.updateMatrices.call( this, light, viewCamera, viewportIndex );
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function SpotLight( color, intensity, distance, angle, penumbra, decay ) {
- Light.call( this, color, intensity );
- this.type = 'SpotLight';
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.target = new Object3D();
- Object.defineProperty( this, 'power', {
- get: function () {
- // intensity = power per solid angle.
- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- return this.intensity * Math.PI;
- },
- set: function ( power ) {
- // intensity = power per solid angle.
- // ref: equation (17) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- this.intensity = power / Math.PI;
- }
- } );
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
- this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
- this.shadow = new SpotLightShadow();
- }
- SpotLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: SpotLight,
- isSpotLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.distance = source.distance;
- this.angle = source.angle;
- this.penumbra = source.penumbra;
- this.decay = source.decay;
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- function PointLightShadow() {
- LightShadow.call( this, new PerspectiveCamera( 90, 1, 0.5, 500 ) );
- this._frameExtents = new Vector2( 4, 2 );
- this._viewportCount = 6;
- this._viewports = [
- // These viewports map a cube-map onto a 2D texture with the
- // following orientation:
- //
- // xzXZ
- // y Y
- //
- // X - Positive x direction
- // x - Negative x direction
- // Y - Positive y direction
- // y - Negative y direction
- // Z - Positive z direction
- // z - Negative z direction
- // positive X
- new Vector4( 2, 1, 1, 1 ),
- // negative X
- new Vector4( 0, 1, 1, 1 ),
- // positive Z
- new Vector4( 3, 1, 1, 1 ),
- // negative Z
- new Vector4( 1, 1, 1, 1 ),
- // positive Y
- new Vector4( 3, 0, 1, 1 ),
- // negative Y
- new Vector4( 1, 0, 1, 1 )
- ];
- this._cubeDirections = [
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
- ];
- this._cubeUps = [
- new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
- ];
- }
- PointLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
- constructor: PointLightShadow,
- isPointLightShadow: true,
- updateMatrices: function ( light, viewCamera, viewportIndex ) {
- var camera = this.camera,
- shadowMatrix = this.matrix,
- lightPositionWorld = this._lightPositionWorld,
- lookTarget = this._lookTarget,
- projScreenMatrix = this._projScreenMatrix;
- lightPositionWorld.setFromMatrixPosition( light.matrixWorld );
- camera.position.copy( lightPositionWorld );
- lookTarget.copy( camera.position );
- lookTarget.add( this._cubeDirections[ viewportIndex ] );
- camera.up.copy( this._cubeUps[ viewportIndex ] );
- camera.lookAt( lookTarget );
- camera.updateMatrixWorld();
- shadowMatrix.makeTranslation( - lightPositionWorld.x, - lightPositionWorld.y, - lightPositionWorld.z );
- projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse );
- this._frustum.setFromMatrix( projScreenMatrix );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function PointLight( color, intensity, distance, decay ) {
- Light.call( this, color, intensity );
- this.type = 'PointLight';
- Object.defineProperty( this, 'power', {
- get: function () {
- // intensity = power per solid angle.
- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- return this.intensity * 4 * Math.PI;
- },
- set: function ( power ) {
- // intensity = power per solid angle.
- // ref: equation (15) from https://seblagarde.files.wordpress.com/2015/07/course_notes_moving_frostbite_to_pbr_v32.pdf
- this.intensity = power / ( 4 * Math.PI );
- }
- } );
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
- this.shadow = new PointLightShadow();
- }
- PointLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: PointLight,
- isPointLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.distance = source.distance;
- this.decay = source.decay;
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author arose / http://github.com/arose
- */
- function OrthographicCamera( left, right, top, bottom, near, far ) {
- Camera.call( this );
- this.type = 'OrthographicCamera';
- this.zoom = 1;
- this.view = null;
- this.left = ( left !== undefined ) ? left : - 1;
- this.right = ( right !== undefined ) ? right : 1;
- this.top = ( top !== undefined ) ? top : 1;
- this.bottom = ( bottom !== undefined ) ? bottom : - 1;
- this.near = ( near !== undefined ) ? near : 0.1;
- this.far = ( far !== undefined ) ? far : 2000;
- this.updateProjectionMatrix();
- }
- OrthographicCamera.prototype = Object.assign( Object.create( Camera.prototype ), {
- constructor: OrthographicCamera,
- isOrthographicCamera: true,
- copy: function ( source, recursive ) {
- Camera.prototype.copy.call( this, source, recursive );
- this.left = source.left;
- this.right = source.right;
- this.top = source.top;
- this.bottom = source.bottom;
- this.near = source.near;
- this.far = source.far;
- this.zoom = source.zoom;
- this.view = source.view === null ? null : Object.assign( {}, source.view );
- return this;
- },
- setViewOffset: function ( fullWidth, fullHeight, x, y, width, height ) {
- if ( this.view === null ) {
- this.view = {
- enabled: true,
- fullWidth: 1,
- fullHeight: 1,
- offsetX: 0,
- offsetY: 0,
- width: 1,
- height: 1
- };
- }
- this.view.enabled = true;
- this.view.fullWidth = fullWidth;
- this.view.fullHeight = fullHeight;
- this.view.offsetX = x;
- this.view.offsetY = y;
- this.view.width = width;
- this.view.height = height;
- this.updateProjectionMatrix();
- },
- clearViewOffset: function () {
- if ( this.view !== null ) {
- this.view.enabled = false;
- }
- this.updateProjectionMatrix();
- },
- updateProjectionMatrix: function () {
- var dx = ( this.right - this.left ) / ( 2 * this.zoom );
- var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
- var cx = ( this.right + this.left ) / 2;
- var cy = ( this.top + this.bottom ) / 2;
- var left = cx - dx;
- var right = cx + dx;
- var top = cy + dy;
- var bottom = cy - dy;
- if ( this.view !== null && this.view.enabled ) {
- var zoomW = this.zoom / ( this.view.width / this.view.fullWidth );
- var zoomH = this.zoom / ( this.view.height / this.view.fullHeight );
- var scaleW = ( this.right - this.left ) / this.view.width;
- var scaleH = ( this.top - this.bottom ) / this.view.height;
- left += scaleW * ( this.view.offsetX / zoomW );
- right = left + scaleW * ( this.view.width / zoomW );
- top -= scaleH * ( this.view.offsetY / zoomH );
- bottom = top - scaleH * ( this.view.height / zoomH );
- }
- this.projectionMatrix.makeOrthographic( left, right, top, bottom, this.near, this.far );
- this.projectionMatrixInverse.getInverse( this.projectionMatrix );
- },
- toJSON: function ( meta ) {
- var data = Object3D.prototype.toJSON.call( this, meta );
- data.object.zoom = this.zoom;
- data.object.left = this.left;
- data.object.right = this.right;
- data.object.top = this.top;
- data.object.bottom = this.bottom;
- data.object.near = this.near;
- data.object.far = this.far;
- if ( this.view !== null ) { data.object.view = Object.assign( {}, this.view ); }
- return data;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function DirectionalLightShadow() {
- LightShadow.call( this, new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
- }
- DirectionalLightShadow.prototype = Object.assign( Object.create( LightShadow.prototype ), {
- constructor: DirectionalLightShadow,
- isDirectionalLightShadow: true,
- updateMatrices: function ( light, viewCamera, viewportIndex ) {
- LightShadow.prototype.updateMatrices.call( this, light, viewCamera, viewportIndex );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- function DirectionalLight( color, intensity ) {
- Light.call( this, color, intensity );
- this.type = 'DirectionalLight';
- this.position.copy( Object3D.DefaultUp );
- this.updateMatrix();
- this.target = new Object3D();
- this.shadow = new DirectionalLightShadow();
- }
- DirectionalLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: DirectionalLight,
- isDirectionalLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.target = source.target.clone();
- this.shadow = source.shadow.clone();
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function AmbientLight( color, intensity ) {
- Light.call( this, color, intensity );
- this.type = 'AmbientLight';
- this.castShadow = undefined;
- }
- AmbientLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: AmbientLight,
- isAmbientLight: true
- } );
- /**
- * @author abelnation / http://github.com/abelnation
- */
- function RectAreaLight( color, intensity, width, height ) {
- Light.call( this, color, intensity );
- this.type = 'RectAreaLight';
- this.width = ( width !== undefined ) ? width : 10;
- this.height = ( height !== undefined ) ? height : 10;
- }
- RectAreaLight.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: RectAreaLight,
- isRectAreaLight: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.width = source.width;
- this.height = source.height;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Light.prototype.toJSON.call( this, meta );
- data.object.width = this.width;
- data.object.height = this.height;
- return data;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function MaterialLoader( manager ) {
- Loader.call( this, manager );
- this.textures = {};
- }
- MaterialLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: MaterialLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- parse: function ( json ) {
- var textures = this.textures;
- function getTexture( name ) {
- if ( textures[ name ] === undefined ) {
- console.warn( 'THREE.MaterialLoader: Undefined texture', name );
- }
- return textures[ name ];
- }
- var material = new Materials[ json.type ]();
- if ( json.uuid !== undefined ) { material.uuid = json.uuid; }
- if ( json.name !== undefined ) { material.name = json.name; }
- if ( json.color !== undefined ) { material.color.setHex( json.color ); }
- if ( json.roughness !== undefined ) { material.roughness = json.roughness; }
- if ( json.metalness !== undefined ) { material.metalness = json.metalness; }
- if ( json.sheen !== undefined ) { material.sheen = new Color().setHex( json.sheen ); }
- if ( json.emissive !== undefined ) { material.emissive.setHex( json.emissive ); }
- if ( json.specular !== undefined ) { material.specular.setHex( json.specular ); }
- if ( json.shininess !== undefined ) { material.shininess = json.shininess; }
- if ( json.clearcoat !== undefined ) { material.clearcoat = json.clearcoat; }
- if ( json.clearcoatRoughness !== undefined ) { material.clearcoatRoughness = json.clearcoatRoughness; }
- if ( json.vertexColors !== undefined ) { material.vertexColors = json.vertexColors; }
- if ( json.fog !== undefined ) { material.fog = json.fog; }
- if ( json.flatShading !== undefined ) { material.flatShading = json.flatShading; }
- if ( json.blending !== undefined ) { material.blending = json.blending; }
- if ( json.combine !== undefined ) { material.combine = json.combine; }
- if ( json.side !== undefined ) { material.side = json.side; }
- if ( json.opacity !== undefined ) { material.opacity = json.opacity; }
- if ( json.transparent !== undefined ) { material.transparent = json.transparent; }
- if ( json.alphaTest !== undefined ) { material.alphaTest = json.alphaTest; }
- if ( json.depthTest !== undefined ) { material.depthTest = json.depthTest; }
- if ( json.depthWrite !== undefined ) { material.depthWrite = json.depthWrite; }
- if ( json.colorWrite !== undefined ) { material.colorWrite = json.colorWrite; }
- if ( json.stencilWrite !== undefined ) { material.stencilWrite = json.stencilWrite; }
- if ( json.stencilWriteMask !== undefined ) { material.stencilWriteMask = json.stencilWriteMask; }
- if ( json.stencilFunc !== undefined ) { material.stencilFunc = json.stencilFunc; }
- if ( json.stencilRef !== undefined ) { material.stencilRef = json.stencilRef; }
- if ( json.stencilFuncMask !== undefined ) { material.stencilFuncMask = json.stencilFuncMask; }
- if ( json.stencilFail !== undefined ) { material.stencilFail = json.stencilFail; }
- if ( json.stencilZFail !== undefined ) { material.stencilZFail = json.stencilZFail; }
- if ( json.stencilZPass !== undefined ) { material.stencilZPass = json.stencilZPass; }
- if ( json.wireframe !== undefined ) { material.wireframe = json.wireframe; }
- if ( json.wireframeLinewidth !== undefined ) { material.wireframeLinewidth = json.wireframeLinewidth; }
- if ( json.wireframeLinecap !== undefined ) { material.wireframeLinecap = json.wireframeLinecap; }
- if ( json.wireframeLinejoin !== undefined ) { material.wireframeLinejoin = json.wireframeLinejoin; }
- if ( json.rotation !== undefined ) { material.rotation = json.rotation; }
- if ( json.linewidth !== 1 ) { material.linewidth = json.linewidth; }
- if ( json.dashSize !== undefined ) { material.dashSize = json.dashSize; }
- if ( json.gapSize !== undefined ) { material.gapSize = json.gapSize; }
- if ( json.scale !== undefined ) { material.scale = json.scale; }
- if ( json.polygonOffset !== undefined ) { material.polygonOffset = json.polygonOffset; }
- if ( json.polygonOffsetFactor !== undefined ) { material.polygonOffsetFactor = json.polygonOffsetFactor; }
- if ( json.polygonOffsetUnits !== undefined ) { material.polygonOffsetUnits = json.polygonOffsetUnits; }
- if ( json.skinning !== undefined ) { material.skinning = json.skinning; }
- if ( json.morphTargets !== undefined ) { material.morphTargets = json.morphTargets; }
- if ( json.morphNormals !== undefined ) { material.morphNormals = json.morphNormals; }
- if ( json.dithering !== undefined ) { material.dithering = json.dithering; }
- if ( json.visible !== undefined ) { material.visible = json.visible; }
- if ( json.toneMapped !== undefined ) { material.toneMapped = json.toneMapped; }
- if ( json.userData !== undefined ) { material.userData = json.userData; }
- // Shader Material
- if ( json.uniforms !== undefined ) {
- for ( var name in json.uniforms ) {
- var uniform = json.uniforms[ name ];
- material.uniforms[ name ] = {};
- switch ( uniform.type ) {
- case 't':
- material.uniforms[ name ].value = getTexture( uniform.value );
- break;
- case 'c':
- material.uniforms[ name ].value = new Color().setHex( uniform.value );
- break;
- case 'v2':
- material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
- break;
- case 'v3':
- material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
- break;
- case 'v4':
- material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
- break;
- case 'm3':
- material.uniforms[ name ].value = new Matrix3().fromArray( uniform.value );
- case 'm4':
- material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
- break;
- default:
- material.uniforms[ name ].value = uniform.value;
- }
- }
- }
- if ( json.defines !== undefined ) { material.defines = json.defines; }
- if ( json.vertexShader !== undefined ) { material.vertexShader = json.vertexShader; }
- if ( json.fragmentShader !== undefined ) { material.fragmentShader = json.fragmentShader; }
- if ( json.extensions !== undefined ) {
- for ( var key in json.extensions ) {
- material.extensions[ key ] = json.extensions[ key ];
- }
- }
- // Deprecated
- if ( json.shading !== undefined ) { material.flatShading = json.shading === 1; } // THREE.FlatShading
- // for PointsMaterial
- if ( json.size !== undefined ) { material.size = json.size; }
- if ( json.sizeAttenuation !== undefined ) { material.sizeAttenuation = json.sizeAttenuation; }
- // maps
- if ( json.map !== undefined ) { material.map = getTexture( json.map ); }
- if ( json.matcap !== undefined ) { material.matcap = getTexture( json.matcap ); }
- if ( json.alphaMap !== undefined ) {
- material.alphaMap = getTexture( json.alphaMap );
- material.transparent = true;
- }
- if ( json.bumpMap !== undefined ) { material.bumpMap = getTexture( json.bumpMap ); }
- if ( json.bumpScale !== undefined ) { material.bumpScale = json.bumpScale; }
- if ( json.normalMap !== undefined ) { material.normalMap = getTexture( json.normalMap ); }
- if ( json.normalMapType !== undefined ) { material.normalMapType = json.normalMapType; }
- if ( json.normalScale !== undefined ) {
- var normalScale = json.normalScale;
- if ( Array.isArray( normalScale ) === false ) {
- // Blender exporter used to export a scalar. See #7459
- normalScale = [ normalScale, normalScale ];
- }
- material.normalScale = new Vector2().fromArray( normalScale );
- }
- if ( json.displacementMap !== undefined ) { material.displacementMap = getTexture( json.displacementMap ); }
- if ( json.displacementScale !== undefined ) { material.displacementScale = json.displacementScale; }
- if ( json.displacementBias !== undefined ) { material.displacementBias = json.displacementBias; }
- if ( json.roughnessMap !== undefined ) { material.roughnessMap = getTexture( json.roughnessMap ); }
- if ( json.metalnessMap !== undefined ) { material.metalnessMap = getTexture( json.metalnessMap ); }
- if ( json.emissiveMap !== undefined ) { material.emissiveMap = getTexture( json.emissiveMap ); }
- if ( json.emissiveIntensity !== undefined ) { material.emissiveIntensity = json.emissiveIntensity; }
- if ( json.specularMap !== undefined ) { material.specularMap = getTexture( json.specularMap ); }
- if ( json.envMap !== undefined ) { material.envMap = getTexture( json.envMap ); }
- if ( json.envMapIntensity !== undefined ) { material.envMapIntensity = json.envMapIntensity; }
- if ( json.reflectivity !== undefined ) { material.reflectivity = json.reflectivity; }
- if ( json.refractionRatio !== undefined ) { material.refractionRatio = json.refractionRatio; }
- if ( json.lightMap !== undefined ) { material.lightMap = getTexture( json.lightMap ); }
- if ( json.lightMapIntensity !== undefined ) { material.lightMapIntensity = json.lightMapIntensity; }
- if ( json.aoMap !== undefined ) { material.aoMap = getTexture( json.aoMap ); }
- if ( json.aoMapIntensity !== undefined ) { material.aoMapIntensity = json.aoMapIntensity; }
- if ( json.gradientMap !== undefined ) { material.gradientMap = getTexture( json.gradientMap ); }
- if ( json.clearcoatNormalMap !== undefined ) { material.clearcoatNormalMap = getTexture( json.clearcoatNormalMap ); }
- if ( json.clearcoatNormalScale !== undefined ) { material.clearcoatNormalScale = new Vector2().fromArray( json.clearcoatNormalScale ); }
- return material;
- },
- setTextures: function ( value ) {
- this.textures = value;
- return this;
- }
- } );
- /**
- * @author Don McCurdy / https://www.donmccurdy.com
- */
- var LoaderUtils = {
- decodeText: function ( array ) {
- if ( typeof TextDecoder !== 'undefined' ) {
- return new TextDecoder().decode( array );
- }
- // Avoid the String.fromCharCode.apply(null, array) shortcut, which
- // throws a "maximum call stack size exceeded" error for large arrays.
- var s = '';
- for ( var i = 0, il = array.length; i < il; i ++ ) {
- // Implicitly assumes little-endian.
- s += String.fromCharCode( array[ i ] );
- }
- try {
- // merges multi-byte utf-8 characters.
- return decodeURIComponent( escape( s ) );
- } catch ( e ) { // see #16358
- return s;
- }
- },
- extractUrlBase: function ( url ) {
- var index = url.lastIndexOf( '/' );
- if ( index === - 1 ) { return './'; }
- return url.substr( 0, index + 1 );
- }
- };
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InstancedBufferGeometry() {
- BufferGeometry.call( this );
- this.type = 'InstancedBufferGeometry';
- this.maxInstancedCount = undefined;
- }
- InstancedBufferGeometry.prototype = Object.assign( Object.create( BufferGeometry.prototype ), {
- constructor: InstancedBufferGeometry,
- isInstancedBufferGeometry: true,
- copy: function ( source ) {
- BufferGeometry.prototype.copy.call( this, source );
- this.maxInstancedCount = source.maxInstancedCount;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- toJSON: function () {
- var data = BufferGeometry.prototype.toJSON.call( this );
- data.maxInstancedCount = this.maxInstancedCount;
- data.isInstancedBufferGeometry = true;
- return data;
- }
- } );
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InstancedBufferAttribute( array, itemSize, normalized, meshPerAttribute ) {
- if ( typeof ( normalized ) === 'number' ) {
- meshPerAttribute = normalized;
- normalized = false;
- console.error( 'THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.' );
- }
- BufferAttribute.call( this, array, itemSize, normalized );
- this.meshPerAttribute = meshPerAttribute || 1;
- }
- InstancedBufferAttribute.prototype = Object.assign( Object.create( BufferAttribute.prototype ), {
- constructor: InstancedBufferAttribute,
- isInstancedBufferAttribute: true,
- copy: function ( source ) {
- BufferAttribute.prototype.copy.call( this, source );
- this.meshPerAttribute = source.meshPerAttribute;
- return this;
- },
- toJSON: function () {
- var data = BufferAttribute.prototype.toJSON.call( this );
- data.meshPerAttribute = this.meshPerAttribute;
- data.isInstancedBufferAttribute = true;
- return data;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function BufferGeometryLoader( manager ) {
- Loader.call( this, manager );
- }
- BufferGeometryLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: BufferGeometryLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( scope.manager );
- loader.setPath( scope.path );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( JSON.parse( text ) ) );
- }, onProgress, onError );
- },
- parse: function ( json ) {
- var geometry = json.isInstancedBufferGeometry ? new InstancedBufferGeometry() : new BufferGeometry();
- var index = json.data.index;
- if ( index !== undefined ) {
- var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
- geometry.setIndex( new BufferAttribute( typedArray, 1 ) );
- }
- var attributes = json.data.attributes;
- for ( var key in attributes ) {
- var attribute = attributes[ key ];
- var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
- var bufferAttributeConstr = attribute.isInstancedBufferAttribute ? InstancedBufferAttribute : BufferAttribute;
- var bufferAttribute = new bufferAttributeConstr( typedArray, attribute.itemSize, attribute.normalized );
- if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; }
- geometry.addAttribute( key, bufferAttribute );
- }
- var morphAttributes = json.data.morphAttributes;
- if ( morphAttributes ) {
- for ( var key in morphAttributes ) {
- var attributeArray = morphAttributes[ key ];
- var array = [];
- for ( var i = 0, il = attributeArray.length; i < il; i ++ ) {
- var attribute = attributeArray[ i ];
- var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
- var bufferAttribute = new BufferAttribute( typedArray, attribute.itemSize, attribute.normalized );
- if ( attribute.name !== undefined ) { bufferAttribute.name = attribute.name; }
- array.push( bufferAttribute );
- }
- geometry.morphAttributes[ key ] = array;
- }
- }
- var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
- if ( groups !== undefined ) {
- for ( var i = 0, n = groups.length; i !== n; ++ i ) {
- var group = groups[ i ];
- geometry.addGroup( group.start, group.count, group.materialIndex );
- }
- }
- var boundingSphere = json.data.boundingSphere;
- if ( boundingSphere !== undefined ) {
- var center = new Vector3();
- if ( boundingSphere.center !== undefined ) {
- center.fromArray( boundingSphere.center );
- }
- geometry.boundingSphere = new Sphere( center, boundingSphere.radius );
- }
- if ( json.name ) { geometry.name = json.name; }
- if ( json.userData ) { geometry.userData = json.userData; }
- return geometry;
- }
- } );
- var TYPED_ARRAYS = {
- Int8Array: Int8Array,
- Uint8Array: Uint8Array,
- // Workaround for IE11 pre KB2929437. See #11440
- Uint8ClampedArray: typeof Uint8ClampedArray !== 'undefined' ? Uint8ClampedArray : Uint8Array,
- Int16Array: Int16Array,
- Uint16Array: Uint16Array,
- Int32Array: Int32Array,
- Uint32Array: Uint32Array,
- Float32Array: Float32Array,
- Float64Array: Float64Array
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function ObjectLoader( manager ) {
- Loader.call( this, manager );
- }
- ObjectLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: ObjectLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
- this.resourcePath = this.resourcePath || path;
- var loader = new FileLoader( scope.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- var json = null;
- try {
- json = JSON.parse( text );
- } catch ( error ) {
- if ( onError !== undefined ) { onError( error ); }
- console.error( 'THREE:ObjectLoader: Can\'t parse ' + url + '.', error.message );
- return;
- }
- var metadata = json.metadata;
- if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
- console.error( 'THREE.ObjectLoader: Can\'t load ' + url );
- return;
- }
- scope.parse( json, onLoad );
- }, onProgress, onError );
- },
- parse: function ( json, onLoad ) {
- var shapes = this.parseShape( json.shapes );
- var geometries = this.parseGeometries( json.geometries, shapes );
- var images = this.parseImages( json.images, function () {
- if ( onLoad !== undefined ) { onLoad( object ); }
- } );
- var textures = this.parseTextures( json.textures, images );
- var materials = this.parseMaterials( json.materials, textures );
- var object = this.parseObject( json.object, geometries, materials );
- if ( json.animations ) {
- object.animations = this.parseAnimations( json.animations );
- }
- if ( json.images === undefined || json.images.length === 0 ) {
- if ( onLoad !== undefined ) { onLoad( object ); }
- }
- return object;
- },
- parseShape: function ( json ) {
- var shapes = {};
- if ( json !== undefined ) {
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var shape = new Shape().fromJSON( json[ i ] );
- shapes[ shape.uuid ] = shape;
- }
- }
- return shapes;
- },
- parseGeometries: function ( json, shapes ) {
- var geometries = {};
- if ( json !== undefined ) {
- var bufferGeometryLoader = new BufferGeometryLoader();
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var geometry;
- var data = json[ i ];
- switch ( data.type ) {
- case 'PlaneGeometry':
- case 'PlaneBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.widthSegments,
- data.heightSegments
- );
- break;
- case 'BoxGeometry':
- case 'BoxBufferGeometry':
- case 'CubeGeometry': // backwards compatible
- geometry = new Geometries[ data.type ](
- data.width,
- data.height,
- data.depth,
- data.widthSegments,
- data.heightSegments,
- data.depthSegments
- );
- break;
- case 'CircleGeometry':
- case 'CircleBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.segments,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'CylinderGeometry':
- case 'CylinderBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radiusTop,
- data.radiusBottom,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'ConeGeometry':
- case 'ConeBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.height,
- data.radialSegments,
- data.heightSegments,
- data.openEnded,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'SphereGeometry':
- case 'SphereBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.widthSegments,
- data.heightSegments,
- data.phiStart,
- data.phiLength,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'DodecahedronGeometry':
- case 'DodecahedronBufferGeometry':
- case 'IcosahedronGeometry':
- case 'IcosahedronBufferGeometry':
- case 'OctahedronGeometry':
- case 'OctahedronBufferGeometry':
- case 'TetrahedronGeometry':
- case 'TetrahedronBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.detail
- );
- break;
- case 'RingGeometry':
- case 'RingBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.innerRadius,
- data.outerRadius,
- data.thetaSegments,
- data.phiSegments,
- data.thetaStart,
- data.thetaLength
- );
- break;
- case 'TorusGeometry':
- case 'TorusBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.radialSegments,
- data.tubularSegments,
- data.arc
- );
- break;
- case 'TorusKnotGeometry':
- case 'TorusKnotBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.radius,
- data.tube,
- data.tubularSegments,
- data.radialSegments,
- data.p,
- data.q
- );
- break;
- case 'TubeGeometry':
- case 'TubeBufferGeometry':
- // This only works for built-in curves (e.g. CatmullRomCurve3).
- // User defined curves or instances of CurvePath will not be deserialized.
- geometry = new Geometries[ data.type ](
- new Curves[ data.path.type ]().fromJSON( data.path ),
- data.tubularSegments,
- data.radius,
- data.radialSegments,
- data.closed
- );
- break;
- case 'LatheGeometry':
- case 'LatheBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.points,
- data.segments,
- data.phiStart,
- data.phiLength
- );
- break;
- case 'PolyhedronGeometry':
- case 'PolyhedronBufferGeometry':
- geometry = new Geometries[ data.type ](
- data.vertices,
- data.indices,
- data.radius,
- data.details
- );
- break;
- case 'ShapeGeometry':
- case 'ShapeBufferGeometry':
- var geometryShapes = [];
- for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
- var shape = shapes[ data.shapes[ j ] ];
- geometryShapes.push( shape );
- }
- geometry = new Geometries[ data.type ](
- geometryShapes,
- data.curveSegments
- );
- break;
- case 'ExtrudeGeometry':
- case 'ExtrudeBufferGeometry':
- var geometryShapes = [];
- for ( var j = 0, jl = data.shapes.length; j < jl; j ++ ) {
- var shape = shapes[ data.shapes[ j ] ];
- geometryShapes.push( shape );
- }
- var extrudePath = data.options.extrudePath;
- if ( extrudePath !== undefined ) {
- data.options.extrudePath = new Curves[ extrudePath.type ]().fromJSON( extrudePath );
- }
- geometry = new Geometries[ data.type ](
- geometryShapes,
- data.options
- );
- break;
- case 'BufferGeometry':
- case 'InstancedBufferGeometry':
- geometry = bufferGeometryLoader.parse( data );
- break;
- case 'Geometry':
- if ( 'THREE' in window && 'LegacyJSONLoader' in THREE ) {
- var geometryLoader = new THREE.LegacyJSONLoader();
- geometry = geometryLoader.parse( data, this.resourcePath ).geometry;
- } else {
- console.error( 'THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".' );
- }
- break;
- default:
- console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
- continue;
- }
- geometry.uuid = data.uuid;
- if ( data.name !== undefined ) { geometry.name = data.name; }
- if ( geometry.isBufferGeometry === true && data.userData !== undefined ) { geometry.userData = data.userData; }
- geometries[ data.uuid ] = geometry;
- }
- }
- return geometries;
- },
- parseMaterials: function ( json, textures ) {
- var cache = {}; // MultiMaterial
- var materials = {};
- if ( json !== undefined ) {
- var loader = new MaterialLoader();
- loader.setTextures( textures );
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var data = json[ i ];
- if ( data.type === 'MultiMaterial' ) {
- // Deprecated
- var array = [];
- for ( var j = 0; j < data.materials.length; j ++ ) {
- var material = data.materials[ j ];
- if ( cache[ material.uuid ] === undefined ) {
- cache[ material.uuid ] = loader.parse( material );
- }
- array.push( cache[ material.uuid ] );
- }
- materials[ data.uuid ] = array;
- } else {
- if ( cache[ data.uuid ] === undefined ) {
- cache[ data.uuid ] = loader.parse( data );
- }
- materials[ data.uuid ] = cache[ data.uuid ];
- }
- }
- }
- return materials;
- },
- parseAnimations: function ( json ) {
- var animations = [];
- for ( var i = 0; i < json.length; i ++ ) {
- var data = json[ i ];
- var clip = AnimationClip.parse( data );
- if ( data.uuid !== undefined ) { clip.uuid = data.uuid; }
- animations.push( clip );
- }
- return animations;
- },
- parseImages: function ( json, onLoad ) {
- var scope = this;
- var images = {};
- function loadImage( url ) {
- scope.manager.itemStart( url );
- return loader.load( url, function () {
- scope.manager.itemEnd( url );
- }, undefined, function () {
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- } );
- }
- if ( json !== undefined && json.length > 0 ) {
- var manager = new LoadingManager( onLoad );
- var loader = new ImageLoader( manager );
- loader.setCrossOrigin( this.crossOrigin );
- for ( var i = 0, il = json.length; i < il; i ++ ) {
- var image = json[ i ];
- var url = image.url;
- if ( Array.isArray( url ) ) {
- // load array of images e.g CubeTexture
- images[ image.uuid ] = [];
- for ( var j = 0, jl = url.length; j < jl; j ++ ) {
- var currentUrl = url[ j ];
- var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( currentUrl ) ? currentUrl : scope.resourcePath + currentUrl;
- images[ image.uuid ].push( loadImage( path ) );
- }
- } else {
- // load single image
- var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.resourcePath + image.url;
- images[ image.uuid ] = loadImage( path );
- }
- }
- }
- return images;
- },
- parseTextures: function ( json, images ) {
- function parseConstant( value, type ) {
- if ( typeof value === 'number' ) { return value; }
- console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
- return type[ value ];
- }
- var textures = {};
- if ( json !== undefined ) {
- for ( var i = 0, l = json.length; i < l; i ++ ) {
- var data = json[ i ];
- if ( data.image === undefined ) {
- console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
- }
- if ( images[ data.image ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
- }
- var texture;
- if ( Array.isArray( images[ data.image ] ) ) {
- texture = new CubeTexture( images[ data.image ] );
- } else {
- texture = new Texture( images[ data.image ] );
- }
- texture.needsUpdate = true;
- texture.uuid = data.uuid;
- if ( data.name !== undefined ) { texture.name = data.name; }
- if ( data.mapping !== undefined ) { texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING ); }
- if ( data.offset !== undefined ) { texture.offset.fromArray( data.offset ); }
- if ( data.repeat !== undefined ) { texture.repeat.fromArray( data.repeat ); }
- if ( data.center !== undefined ) { texture.center.fromArray( data.center ); }
- if ( data.rotation !== undefined ) { texture.rotation = data.rotation; }
- if ( data.wrap !== undefined ) {
- texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
- texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
- }
- if ( data.format !== undefined ) { texture.format = data.format; }
- if ( data.type !== undefined ) { texture.type = data.type; }
- if ( data.encoding !== undefined ) { texture.encoding = data.encoding; }
- if ( data.minFilter !== undefined ) { texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER ); }
- if ( data.magFilter !== undefined ) { texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER ); }
- if ( data.anisotropy !== undefined ) { texture.anisotropy = data.anisotropy; }
- if ( data.flipY !== undefined ) { texture.flipY = data.flipY; }
- if ( data.premultiplyAlpha !== undefined ) { texture.premultiplyAlpha = data.premultiplyAlpha; }
- if ( data.unpackAlignment !== undefined ) { texture.unpackAlignment = data.unpackAlignment; }
- textures[ data.uuid ] = texture;
- }
- }
- return textures;
- },
- parseObject: function ( data, geometries, materials ) {
- var object;
- function getGeometry( name ) {
- if ( geometries[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
- }
- return geometries[ name ];
- }
- function getMaterial( name ) {
- if ( name === undefined ) { return undefined; }
- if ( Array.isArray( name ) ) {
- var array = [];
- for ( var i = 0, l = name.length; i < l; i ++ ) {
- var uuid = name[ i ];
- if ( materials[ uuid ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', uuid );
- }
- array.push( materials[ uuid ] );
- }
- return array;
- }
- if ( materials[ name ] === undefined ) {
- console.warn( 'THREE.ObjectLoader: Undefined material', name );
- }
- return materials[ name ];
- }
- switch ( data.type ) {
- case 'Scene':
- object = new Scene();
- if ( data.background !== undefined ) {
- if ( Number.isInteger( data.background ) ) {
- object.background = new Color( data.background );
- }
- }
- if ( data.fog !== undefined ) {
- if ( data.fog.type === 'Fog' ) {
- object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
- } else if ( data.fog.type === 'FogExp2' ) {
- object.fog = new FogExp2( data.fog.color, data.fog.density );
- }
- }
- break;
- case 'PerspectiveCamera':
- object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
- if ( data.focus !== undefined ) { object.focus = data.focus; }
- if ( data.zoom !== undefined ) { object.zoom = data.zoom; }
- if ( data.filmGauge !== undefined ) { object.filmGauge = data.filmGauge; }
- if ( data.filmOffset !== undefined ) { object.filmOffset = data.filmOffset; }
- if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); }
- break;
- case 'OrthographicCamera':
- object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
- if ( data.zoom !== undefined ) { object.zoom = data.zoom; }
- if ( data.view !== undefined ) { object.view = Object.assign( {}, data.view ); }
- break;
- case 'AmbientLight':
- object = new AmbientLight( data.color, data.intensity );
- break;
- case 'DirectionalLight':
- object = new DirectionalLight( data.color, data.intensity );
- break;
- case 'PointLight':
- object = new PointLight( data.color, data.intensity, data.distance, data.decay );
- break;
- case 'RectAreaLight':
- object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
- break;
- case 'SpotLight':
- object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
- break;
- case 'HemisphereLight':
- object = new HemisphereLight( data.color, data.groundColor, data.intensity );
- break;
- case 'SkinnedMesh':
- console.warn( 'THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.' );
- case 'Mesh':
- var geometry = getGeometry( data.geometry );
- var material = getMaterial( data.material );
- if ( geometry.bones && geometry.bones.length > 0 ) {
- object = new SkinnedMesh( geometry, material );
- } else {
- object = new Mesh( geometry, material );
- }
- if ( data.drawMode !== undefined ) { object.setDrawMode( data.drawMode ); }
- break;
- case 'LOD':
- object = new LOD();
- break;
- case 'Line':
- object = new Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
- break;
- case 'LineLoop':
- object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'LineSegments':
- object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'PointCloud':
- case 'Points':
- object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
- break;
- case 'Sprite':
- object = new Sprite( getMaterial( data.material ) );
- break;
- case 'Group':
- object = new Group();
- break;
- default:
- object = new Object3D();
- }
- object.uuid = data.uuid;
- if ( data.name !== undefined ) { object.name = data.name; }
- if ( data.matrix !== undefined ) {
- object.matrix.fromArray( data.matrix );
- if ( data.matrixAutoUpdate !== undefined ) { object.matrixAutoUpdate = data.matrixAutoUpdate; }
- if ( object.matrixAutoUpdate ) { object.matrix.decompose( object.position, object.quaternion, object.scale ); }
- } else {
- if ( data.position !== undefined ) { object.position.fromArray( data.position ); }
- if ( data.rotation !== undefined ) { object.rotation.fromArray( data.rotation ); }
- if ( data.quaternion !== undefined ) { object.quaternion.fromArray( data.quaternion ); }
- if ( data.scale !== undefined ) { object.scale.fromArray( data.scale ); }
- }
- if ( data.castShadow !== undefined ) { object.castShadow = data.castShadow; }
- if ( data.receiveShadow !== undefined ) { object.receiveShadow = data.receiveShadow; }
- if ( data.shadow ) {
- if ( data.shadow.bias !== undefined ) { object.shadow.bias = data.shadow.bias; }
- if ( data.shadow.radius !== undefined ) { object.shadow.radius = data.shadow.radius; }
- if ( data.shadow.mapSize !== undefined ) { object.shadow.mapSize.fromArray( data.shadow.mapSize ); }
- if ( data.shadow.camera !== undefined ) { object.shadow.camera = this.parseObject( data.shadow.camera ); }
- }
- if ( data.visible !== undefined ) { object.visible = data.visible; }
- if ( data.frustumCulled !== undefined ) { object.frustumCulled = data.frustumCulled; }
- if ( data.renderOrder !== undefined ) { object.renderOrder = data.renderOrder; }
- if ( data.userData !== undefined ) { object.userData = data.userData; }
- if ( data.layers !== undefined ) { object.layers.mask = data.layers; }
- if ( data.children !== undefined ) {
- var children = data.children;
- for ( var i = 0; i < children.length; i ++ ) {
- object.add( this.parseObject( children[ i ], geometries, materials ) );
- }
- }
- if ( data.type === 'LOD' ) {
- var levels = data.levels;
- for ( var l = 0; l < levels.length; l ++ ) {
- var level = levels[ l ];
- var child = object.getObjectByProperty( 'uuid', level.object );
- if ( child !== undefined ) {
- object.addLevel( child, level.distance );
- }
- }
- }
- return object;
- }
- } );
- var TEXTURE_MAPPING = {
- UVMapping: UVMapping,
- CubeReflectionMapping: CubeReflectionMapping,
- CubeRefractionMapping: CubeRefractionMapping,
- EquirectangularReflectionMapping: EquirectangularReflectionMapping,
- EquirectangularRefractionMapping: EquirectangularRefractionMapping,
- SphericalReflectionMapping: SphericalReflectionMapping,
- CubeUVReflectionMapping: CubeUVReflectionMapping,
- CubeUVRefractionMapping: CubeUVRefractionMapping
- };
- var TEXTURE_WRAPPING = {
- RepeatWrapping: RepeatWrapping,
- ClampToEdgeWrapping: ClampToEdgeWrapping,
- MirroredRepeatWrapping: MirroredRepeatWrapping
- };
- var TEXTURE_FILTER = {
- NearestFilter: NearestFilter,
- NearestMipmapNearestFilter: NearestMipmapNearestFilter,
- NearestMipmapLinearFilter: NearestMipmapLinearFilter,
- LinearFilter: LinearFilter,
- LinearMipmapNearestFilter: LinearMipmapNearestFilter,
- LinearMipmapLinearFilter: LinearMipmapLinearFilter
- };
- /**
- * @author thespite / http://clicktorelease.com/
- */
- function ImageBitmapLoader( manager ) {
- if ( typeof createImageBitmap === 'undefined' ) {
- console.warn( 'THREE.ImageBitmapLoader: createImageBitmap() not supported.' );
- }
- if ( typeof fetch === 'undefined' ) {
- console.warn( 'THREE.ImageBitmapLoader: fetch() not supported.' );
- }
- Loader.call( this, manager );
- this.options = undefined;
- }
- ImageBitmapLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: ImageBitmapLoader,
- setOptions: function setOptions( options ) {
- this.options = options;
- return this;
- },
- load: function ( url, onLoad, onProgress, onError ) {
- if ( url === undefined ) { url = ''; }
- if ( this.path !== undefined ) { url = this.path + url; }
- url = this.manager.resolveURL( url );
- var scope = this;
- var cached = Cache.get( url );
- if ( cached !== undefined ) {
- scope.manager.itemStart( url );
- setTimeout( function () {
- if ( onLoad ) { onLoad( cached ); }
- scope.manager.itemEnd( url );
- }, 0 );
- return cached;
- }
- fetch( url ).then( function ( res ) {
- return res.blob();
- } ).then( function ( blob ) {
- if ( scope.options === undefined ) {
- // Workaround for FireFox. It causes an error if you pass options.
- return createImageBitmap( blob );
- } else {
- return createImageBitmap( blob, scope.options );
- }
- } ).then( function ( imageBitmap ) {
- Cache.add( url, imageBitmap );
- if ( onLoad ) { onLoad( imageBitmap ); }
- scope.manager.itemEnd( url );
- } ).catch( function ( e ) {
- if ( onError ) { onError( e ); }
- scope.manager.itemError( url );
- scope.manager.itemEnd( url );
- } );
- scope.manager.itemStart( url );
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * minimal class for proxing functions to Path. Replaces old "extractSubpaths()"
- **/
- function ShapePath() {
- this.type = 'ShapePath';
- this.color = new Color();
- this.subPaths = [];
- this.currentPath = null;
- }
- Object.assign( ShapePath.prototype, {
- moveTo: function ( x, y ) {
- this.currentPath = new Path();
- this.subPaths.push( this.currentPath );
- this.currentPath.moveTo( x, y );
- },
- lineTo: function ( x, y ) {
- this.currentPath.lineTo( x, y );
- },
- quadraticCurveTo: function ( aCPx, aCPy, aX, aY ) {
- this.currentPath.quadraticCurveTo( aCPx, aCPy, aX, aY );
- },
- bezierCurveTo: function ( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY ) {
- this.currentPath.bezierCurveTo( aCP1x, aCP1y, aCP2x, aCP2y, aX, aY );
- },
- splineThru: function ( pts ) {
- this.currentPath.splineThru( pts );
- },
- toShapes: function ( isCCW, noHoles ) {
- function toShapesNoHoles( inSubpaths ) {
- var shapes = [];
- for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) {
- var tmpPath = inSubpaths[ i ];
- var tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- }
- return shapes;
- }
- function isPointInsidePolygon( inPt, inPolygon ) {
- var polyLen = inPolygon.length;
- // inPt on polygon contour => immediate success or
- // toggling of inside/outside at every single! intersection point of an edge
- // with the horizontal line through inPt, left of inPt
- // not counting lowerY endpoints of edges and whole edges on that line
- var inside = false;
- for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) {
- var edgeLowPt = inPolygon[ p ];
- var edgeHighPt = inPolygon[ q ];
- var edgeDx = edgeHighPt.x - edgeLowPt.x;
- var edgeDy = edgeHighPt.y - edgeLowPt.y;
- if ( Math.abs( edgeDy ) > Number.EPSILON ) {
- // not parallel
- if ( edgeDy < 0 ) {
- edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx;
- edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy;
- }
- if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) { continue; }
- if ( inPt.y === edgeLowPt.y ) {
- if ( inPt.x === edgeLowPt.x ) { return true; } // inPt is on contour ?
- // continue; // no intersection or edgeLowPt => doesn't count !!!
- } else {
- var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y );
- if ( perpEdge === 0 ) { return true; } // inPt is on contour ?
- if ( perpEdge < 0 ) { continue; }
- inside = ! inside; // true intersection left of inPt
- }
- } else {
- // parallel or collinear
- if ( inPt.y !== edgeLowPt.y ) { continue; } // parallel
- // edge lies on the same horizontal line as inPt
- if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) ||
- ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) { return true; } // inPt: Point on contour !
- // continue;
- }
- }
- return inside;
- }
- var isClockWise = ShapeUtils.isClockWise;
- var subPaths = this.subPaths;
- if ( subPaths.length === 0 ) { return []; }
- if ( noHoles === true ) { return toShapesNoHoles( subPaths ); }
- var solid, tmpPath, tmpShape, shapes = [];
- if ( subPaths.length === 1 ) {
- tmpPath = subPaths[ 0 ];
- tmpShape = new Shape();
- tmpShape.curves = tmpPath.curves;
- shapes.push( tmpShape );
- return shapes;
- }
- var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() );
- holesFirst = isCCW ? ! holesFirst : holesFirst;
- // console.log("Holes first", holesFirst);
- var betterShapeHoles = [];
- var newShapes = [];
- var newShapeHoles = [];
- var mainIdx = 0;
- var tmpPoints;
- newShapes[ mainIdx ] = undefined;
- newShapeHoles[ mainIdx ] = [];
- for ( var i = 0, l = subPaths.length; i < l; i ++ ) {
- tmpPath = subPaths[ i ];
- tmpPoints = tmpPath.getPoints();
- solid = isClockWise( tmpPoints );
- solid = isCCW ? ! solid : solid;
- if ( solid ) {
- if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) { mainIdx ++; }
- newShapes[ mainIdx ] = { s: new Shape(), p: tmpPoints };
- newShapes[ mainIdx ].s.curves = tmpPath.curves;
- if ( holesFirst ) { mainIdx ++; }
- newShapeHoles[ mainIdx ] = [];
- //console.log('cw', i);
- } else {
- newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } );
- //console.log('ccw', i);
- }
- }
- // only Holes? -> probably all Shapes with wrong orientation
- if ( ! newShapes[ 0 ] ) { return toShapesNoHoles( subPaths ); }
- if ( newShapes.length > 1 ) {
- var ambiguous = false;
- var toChange = [];
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
- betterShapeHoles[ sIdx ] = [];
- }
- for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) {
- var sho = newShapeHoles[ sIdx ];
- for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) {
- var ho = sho[ hIdx ];
- var hole_unassigned = true;
- for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) {
- if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) {
- if ( sIdx !== s2Idx ) { toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); }
- if ( hole_unassigned ) {
- hole_unassigned = false;
- betterShapeHoles[ s2Idx ].push( ho );
- } else {
- ambiguous = true;
- }
- }
- }
- if ( hole_unassigned ) {
- betterShapeHoles[ sIdx ].push( ho );
- }
- }
- }
- // console.log("ambiguous: ", ambiguous);
- if ( toChange.length > 0 ) {
- // console.log("to change: ", toChange);
- if ( ! ambiguous ) { newShapeHoles = betterShapeHoles; }
- }
- }
- var tmpHoles;
- for ( var i = 0, il = newShapes.length; i < il; i ++ ) {
- tmpShape = newShapes[ i ].s;
- shapes.push( tmpShape );
- tmpHoles = newShapeHoles[ i ];
- for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) {
- tmpShape.holes.push( tmpHoles[ j ].h );
- }
- }
- //console.log("shape", shapes);
- return shapes;
- }
- } );
- /**
- * @author zz85 / http://www.lab4games.net/zz85/blog
- * @author mrdoob / http://mrdoob.com/
- */
- function Font( data ) {
- this.type = 'Font';
- this.data = data;
- }
- Object.assign( Font.prototype, {
- isFont: true,
- generateShapes: function ( text, size ) {
- if ( size === undefined ) { size = 100; }
- var shapes = [];
- var paths = createPaths( text, size, this.data );
- for ( var p = 0, pl = paths.length; p < pl; p ++ ) {
- Array.prototype.push.apply( shapes, paths[ p ].toShapes() );
- }
- return shapes;
- }
- } );
- function createPaths( text, size, data ) {
- var chars = Array.from ? Array.from( text ) : String( text ).split( '' ); // see #13988
- var scale = size / data.resolution;
- var line_height = ( data.boundingBox.yMax - data.boundingBox.yMin + data.underlineThickness ) * scale;
- var paths = [];
- var offsetX = 0, offsetY = 0;
- for ( var i = 0; i < chars.length; i ++ ) {
- var char = chars[ i ];
- if ( char === '\n' ) {
- offsetX = 0;
- offsetY -= line_height;
- } else {
- var ret = createPath( char, scale, offsetX, offsetY, data );
- offsetX += ret.offsetX;
- paths.push( ret.path );
- }
- }
- return paths;
- }
- function createPath( char, scale, offsetX, offsetY, data ) {
- var glyph = data.glyphs[ char ] || data.glyphs[ '?' ];
- if ( ! glyph ) {
- console.error( 'THREE.Font: character "' + char + '" does not exists in font family ' + data.familyName + '.' );
- return;
- }
- var path = new ShapePath();
- var x, y, cpx, cpy, cpx1, cpy1, cpx2, cpy2;
- if ( glyph.o ) {
- var outline = glyph._cachedOutline || ( glyph._cachedOutline = glyph.o.split( ' ' ) );
- for ( var i = 0, l = outline.length; i < l; ) {
- var action = outline[ i ++ ];
- switch ( action ) {
- case 'm': // moveTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.moveTo( x, y );
- break;
- case 'l': // lineTo
- x = outline[ i ++ ] * scale + offsetX;
- y = outline[ i ++ ] * scale + offsetY;
- path.lineTo( x, y );
- break;
- case 'q': // quadraticCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- path.quadraticCurveTo( cpx1, cpy1, cpx, cpy );
- break;
- case 'b': // bezierCurveTo
- cpx = outline[ i ++ ] * scale + offsetX;
- cpy = outline[ i ++ ] * scale + offsetY;
- cpx1 = outline[ i ++ ] * scale + offsetX;
- cpy1 = outline[ i ++ ] * scale + offsetY;
- cpx2 = outline[ i ++ ] * scale + offsetX;
- cpy2 = outline[ i ++ ] * scale + offsetY;
- path.bezierCurveTo( cpx1, cpy1, cpx2, cpy2, cpx, cpy );
- break;
- }
- }
- }
- return { offsetX: glyph.ha * scale, path: path };
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function FontLoader( manager ) {
- Loader.call( this, manager );
- }
- FontLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: FontLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new FileLoader( this.manager );
- loader.setPath( this.path );
- loader.load( url, function ( text ) {
- var json;
- try {
- json = JSON.parse( text );
- } catch ( e ) {
- console.warn( 'THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead.' );
- json = JSON.parse( text.substring( 65, text.length - 2 ) );
- }
- var font = scope.parse( json );
- if ( onLoad ) { onLoad( font ); }
- }, onProgress, onError );
- },
- parse: function ( json ) {
- return new Font( json );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var _context;
- var AudioContext = {
- getContext: function () {
- if ( _context === undefined ) {
- _context = new ( window.AudioContext || window.webkitAudioContext )();
- }
- return _context;
- },
- setContext: function ( value ) {
- _context = value;
- }
- };
- /**
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
- function AudioLoader( manager ) {
- Loader.call( this, manager );
- }
- AudioLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
- constructor: AudioLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var loader = new FileLoader( this.manager );
- loader.setResponseType( 'arraybuffer' );
- loader.setPath( this.path );
- loader.load( url, function ( buffer ) {
- // Create a copy of the buffer. The `decodeAudioData` method
- // detaches the buffer when complete, preventing reuse.
- var bufferCopy = buffer.slice( 0 );
- var context = AudioContext.getContext();
- context.decodeAudioData( bufferCopy, function ( audioBuffer ) {
- onLoad( audioBuffer );
- } );
- }, onProgress, onError );
- }
- } );
- /**
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- *
- * Primary reference:
- * https://graphics.stanford.edu/papers/envmap/envmap.pdf
- *
- * Secondary reference:
- * https://www.ppsloan.org/publications/StupidSH36.pdf
- */
- // 3-band SH defined by 9 coefficients
- function SphericalHarmonics3() {
- this.coefficients = [];
- for ( var i = 0; i < 9; i ++ ) {
- this.coefficients.push( new Vector3() );
- }
- }
- Object.assign( SphericalHarmonics3.prototype, {
- isSphericalHarmonics3: true,
- set: function ( coefficients ) {
- for ( var i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].copy( coefficients[ i ] );
- }
- return this;
- },
- zero: function () {
- for ( var i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].set( 0, 0, 0 );
- }
- return this;
- },
- // get the radiance in the direction of the normal
- // target is a Vector3
- getAt: function ( normal, target ) {
- // normal is assumed to be unit length
- var x = normal.x, y = normal.y, z = normal.z;
- var coeff = this.coefficients;
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.282095 );
- // band 1
- target.addScale( coeff[ 1 ], 0.488603 * y );
- target.addScale( coeff[ 2 ], 0.488603 * z );
- target.addScale( coeff[ 3 ], 0.488603 * x );
- // band 2
- target.addScale( coeff[ 4 ], 1.092548 * ( x * y ) );
- target.addScale( coeff[ 5 ], 1.092548 * ( y * z ) );
- target.addScale( coeff[ 6 ], 0.315392 * ( 3.0 * z * z - 1.0 ) );
- target.addScale( coeff[ 7 ], 1.092548 * ( x * z ) );
- target.addScale( coeff[ 8 ], 0.546274 * ( x * x - y * y ) );
- return target;
- },
- // get the irradiance (radiance convolved with cosine lobe) in the direction of the normal
- // target is a Vector3
- // https://graphics.stanford.edu/papers/envmap/envmap.pdf
- getIrradianceAt: function ( normal, target ) {
- // normal is assumed to be unit length
- var x = normal.x, y = normal.y, z = normal.z;
- var coeff = this.coefficients;
- // band 0
- target.copy( coeff[ 0 ] ).multiplyScalar( 0.886227 ); // π * 0.282095
- // band 1
- target.addScale( coeff[ 1 ], 2.0 * 0.511664 * y ); // ( 2 * π / 3 ) * 0.488603
- target.addScale( coeff[ 2 ], 2.0 * 0.511664 * z );
- target.addScale( coeff[ 3 ], 2.0 * 0.511664 * x );
- // band 2
- target.addScale( coeff[ 4 ], 2.0 * 0.429043 * x * y ); // ( π / 4 ) * 1.092548
- target.addScale( coeff[ 5 ], 2.0 * 0.429043 * y * z );
- target.addScale( coeff[ 6 ], 0.743125 * z * z - 0.247708 ); // ( π / 4 ) * 0.315392 * 3
- target.addScale( coeff[ 7 ], 2.0 * 0.429043 * x * z );
- target.addScale( coeff[ 8 ], 0.429043 * ( x * x - y * y ) ); // ( π / 4 ) * 0.546274
- return target;
- },
- add: function ( sh ) {
- for ( var i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].add( sh.coefficients[ i ] );
- }
- return this;
- },
- scale: function ( s ) {
- for ( var i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].multiplyScalar( s );
- }
- return this;
- },
- lerp: function ( sh, alpha ) {
- for ( var i = 0; i < 9; i ++ ) {
- this.coefficients[ i ].lerp( sh.coefficients[ i ], alpha );
- }
- return this;
- },
- equals: function ( sh ) {
- for ( var i = 0; i < 9; i ++ ) {
- if ( ! this.coefficients[ i ].equals( sh.coefficients[ i ] ) ) {
- return false;
- }
- }
- return true;
- },
- copy: function ( sh ) {
- return this.set( sh.coefficients );
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- fromArray: function ( array, offset ) {
- if ( offset === undefined ) { offset = 0; }
- var coefficients = this.coefficients;
- for ( var i = 0; i < 9; i ++ ) {
- coefficients[ i ].fromArray( array, offset + ( i * 3 ) );
- }
- return this;
- },
- toArray: function ( array, offset ) {
- if ( array === undefined ) { array = []; }
- if ( offset === undefined ) { offset = 0; }
- var coefficients = this.coefficients;
- for ( var i = 0; i < 9; i ++ ) {
- coefficients[ i ].toArray( array, offset + ( i * 3 ) );
- }
- return array;
- }
- } );
- Object.assign( SphericalHarmonics3, {
- // evaluate the basis functions
- // shBasis is an Array[ 9 ]
- getBasisAt: function ( normal, shBasis ) {
- // normal is assumed to be unit length
- var x = normal.x, y = normal.y, z = normal.z;
- // band 0
- shBasis[ 0 ] = 0.282095;
- // band 1
- shBasis[ 1 ] = 0.488603 * y;
- shBasis[ 2 ] = 0.488603 * z;
- shBasis[ 3 ] = 0.488603 * x;
- // band 2
- shBasis[ 4 ] = 1.092548 * x * y;
- shBasis[ 5 ] = 1.092548 * y * z;
- shBasis[ 6 ] = 0.315392 * ( 3 * z * z - 1 );
- shBasis[ 7 ] = 1.092548 * x * z;
- shBasis[ 8 ] = 0.546274 * ( x * x - y * y );
- }
- } );
- /**
- * @author WestLangley / http://github.com/WestLangley
- *
- * A LightProbe is a source of indirect-diffuse light
- */
- function LightProbe( sh, intensity ) {
- Light.call( this, undefined, intensity );
- this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();
- }
- LightProbe.prototype = Object.assign( Object.create( Light.prototype ), {
- constructor: LightProbe,
- isLightProbe: true,
- copy: function ( source ) {
- Light.prototype.copy.call( this, source );
- this.sh.copy( source.sh );
- this.intensity = source.intensity;
- return this;
- },
- toJSON: function ( meta ) {
- var data = Light.prototype.toJSON.call( this, meta );
- // data.sh = this.sh.toArray(); // todo
- return data;
- }
- } );
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- function HemisphereLightProbe( skyColor, groundColor, intensity ) {
- LightProbe.call( this, undefined, intensity );
- var color1 = new Color().set( skyColor );
- var color2 = new Color().set( groundColor );
- var sky = new Vector3( color1.r, color1.g, color1.b );
- var ground = new Vector3( color2.r, color2.g, color2.b );
- // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
- var c0 = Math.sqrt( Math.PI );
- var c1 = c0 * Math.sqrt( 0.75 );
- this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
- this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
- }
- HemisphereLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
- constructor: HemisphereLightProbe,
- isHemisphereLightProbe: true,
- copy: function ( source ) { // modifying colors not currently supported
- LightProbe.prototype.copy.call( this, source );
- return this;
- },
- toJSON: function ( meta ) {
- var data = LightProbe.prototype.toJSON.call( this, meta );
- // data.sh = this.sh.toArray(); // todo
- return data;
- }
- } );
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- function AmbientLightProbe( color, intensity ) {
- LightProbe.call( this, undefined, intensity );
- var color1 = new Color().set( color );
- // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
- this.sh.coefficients[ 0 ].set( color1.r, color1.g, color1.b ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );
- }
- AmbientLightProbe.prototype = Object.assign( Object.create( LightProbe.prototype ), {
- constructor: AmbientLightProbe,
- isAmbientLightProbe: true,
- copy: function ( source ) { // modifying color not currently supported
- LightProbe.prototype.copy.call( this, source );
- return this;
- },
- toJSON: function ( meta ) {
- var data = LightProbe.prototype.toJSON.call( this, meta );
- // data.sh = this.sh.toArray(); // todo
- return data;
- }
- } );
- var _eyeRight = new Matrix4();
- var _eyeLeft = new Matrix4();
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function StereoCamera() {
- this.type = 'StereoCamera';
- this.aspect = 1;
- this.eyeSep = 0.064;
- this.cameraL = new PerspectiveCamera();
- this.cameraL.layers.enable( 1 );
- this.cameraL.matrixAutoUpdate = false;
- this.cameraR = new PerspectiveCamera();
- this.cameraR.layers.enable( 2 );
- this.cameraR.matrixAutoUpdate = false;
- this._cache = {
- focus: null,
- fov: null,
- aspect: null,
- near: null,
- far: null,
- zoom: null,
- eyeSep: null
- };
- }
- Object.assign( StereoCamera.prototype, {
- update: function ( camera ) {
- var cache = this._cache;
- var needsUpdate = cache.focus !== camera.focus || cache.fov !== camera.fov ||
- cache.aspect !== camera.aspect * this.aspect || cache.near !== camera.near ||
- cache.far !== camera.far || cache.zoom !== camera.zoom || cache.eyeSep !== this.eyeSep;
- if ( needsUpdate ) {
- cache.focus = camera.focus;
- cache.fov = camera.fov;
- cache.aspect = camera.aspect * this.aspect;
- cache.near = camera.near;
- cache.far = camera.far;
- cache.zoom = camera.zoom;
- cache.eyeSep = this.eyeSep;
- // Off-axis stereoscopic effect based on
- // http://paulbourke.net/stereographics/stereorender/
- var projectionMatrix = camera.projectionMatrix.clone();
- var eyeSepHalf = cache.eyeSep / 2;
- var eyeSepOnProjection = eyeSepHalf * cache.near / cache.focus;
- var ymax = ( cache.near * Math.tan( _Math.DEG2RAD * cache.fov * 0.5 ) ) / cache.zoom;
- var xmin, xmax;
- // translate xOffset
- _eyeLeft.elements[ 12 ] = - eyeSepHalf;
- _eyeRight.elements[ 12 ] = eyeSepHalf;
- // for left eye
- xmin = - ymax * cache.aspect + eyeSepOnProjection;
- xmax = ymax * cache.aspect + eyeSepOnProjection;
- projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
- this.cameraL.projectionMatrix.copy( projectionMatrix );
- // for right eye
- xmin = - ymax * cache.aspect - eyeSepOnProjection;
- xmax = ymax * cache.aspect - eyeSepOnProjection;
- projectionMatrix.elements[ 0 ] = 2 * cache.near / ( xmax - xmin );
- projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
- this.cameraR.projectionMatrix.copy( projectionMatrix );
- }
- this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeLeft );
- this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( _eyeRight );
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function Clock( autoStart ) {
- this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
- this.startTime = 0;
- this.oldTime = 0;
- this.elapsedTime = 0;
- this.running = false;
- }
- Object.assign( Clock.prototype, {
- start: function () {
- this.startTime = ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
- this.oldTime = this.startTime;
- this.elapsedTime = 0;
- this.running = true;
- },
- stop: function () {
- this.getElapsedTime();
- this.running = false;
- this.autoStart = false;
- },
- getElapsedTime: function () {
- this.getDelta();
- return this.elapsedTime;
- },
- getDelta: function () {
- var diff = 0;
- if ( this.autoStart && ! this.running ) {
- this.start();
- return 0;
- }
- if ( this.running ) {
- var newTime = ( typeof performance === 'undefined' ? Date : performance ).now();
- diff = ( newTime - this.oldTime ) / 1000;
- this.oldTime = newTime;
- this.elapsedTime += diff;
- }
- return diff;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var _position$2 = new Vector3();
- var _quaternion$3 = new Quaternion();
- var _scale$1 = new Vector3();
- var _orientation = new Vector3();
- function AudioListener() {
- Object3D.call( this );
- this.type = 'AudioListener';
- this.context = AudioContext.getContext();
- this.gain = this.context.createGain();
- this.gain.connect( this.context.destination );
- this.filter = null;
- this.timeDelta = 0;
- // private
- this._clock = new Clock();
- }
- AudioListener.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: AudioListener,
- getInput: function () {
- return this.gain;
- },
- removeFilter: function ( ) {
- if ( this.filter !== null ) {
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- this.gain.connect( this.context.destination );
- this.filter = null;
- }
- return this;
- },
- getFilter: function () {
- return this.filter;
- },
- setFilter: function ( value ) {
- if ( this.filter !== null ) {
- this.gain.disconnect( this.filter );
- this.filter.disconnect( this.context.destination );
- } else {
- this.gain.disconnect( this.context.destination );
- }
- this.filter = value;
- this.gain.connect( this.filter );
- this.filter.connect( this.context.destination );
- return this;
- },
- getMasterVolume: function () {
- return this.gain.gain.value;
- },
- setMasterVolume: function ( value ) {
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
- return this;
- },
- updateMatrixWorld: function ( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- var listener = this.context.listener;
- var up = this.up;
- this.timeDelta = this._clock.getDelta();
- this.matrixWorld.decompose( _position$2, _quaternion$3, _scale$1 );
- _orientation.set( 0, 0, - 1 ).applyQuaternion( _quaternion$3 );
- if ( listener.positionX ) {
- // code path for Chrome (see #14393)
- var endTime = this.context.currentTime + this.timeDelta;
- listener.positionX.linearRampToValueAtTime( _position$2.x, endTime );
- listener.positionY.linearRampToValueAtTime( _position$2.y, endTime );
- listener.positionZ.linearRampToValueAtTime( _position$2.z, endTime );
- listener.forwardX.linearRampToValueAtTime( _orientation.x, endTime );
- listener.forwardY.linearRampToValueAtTime( _orientation.y, endTime );
- listener.forwardZ.linearRampToValueAtTime( _orientation.z, endTime );
- listener.upX.linearRampToValueAtTime( up.x, endTime );
- listener.upY.linearRampToValueAtTime( up.y, endTime );
- listener.upZ.linearRampToValueAtTime( up.z, endTime );
- } else {
- listener.setPosition( _position$2.x, _position$2.y, _position$2.z );
- listener.setOrientation( _orientation.x, _orientation.y, _orientation.z, up.x, up.y, up.z );
- }
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Reece Aaron Lecrivain / http://reecenotes.com/
- */
- function Audio( listener ) {
- Object3D.call( this );
- this.type = 'Audio';
- this.listener = listener;
- this.context = listener.context;
- this.gain = this.context.createGain();
- this.gain.connect( listener.getInput() );
- this.autoplay = false;
- this.buffer = null;
- this.detune = 0;
- this.loop = false;
- this.startTime = 0;
- this.offset = 0;
- this.duration = undefined;
- this.playbackRate = 1;
- this.isPlaying = false;
- this.hasPlaybackControl = true;
- this.sourceType = 'empty';
- this.filters = [];
- }
- Audio.prototype = Object.assign( Object.create( Object3D.prototype ), {
- constructor: Audio,
- getOutput: function () {
- return this.gain;
- },
- setNodeSource: function ( audioNode ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'audioNode';
- this.source = audioNode;
- this.connect();
- return this;
- },
- setMediaElementSource: function ( mediaElement ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaNode';
- this.source = this.context.createMediaElementSource( mediaElement );
- this.connect();
- return this;
- },
- setMediaStreamSource: function ( mediaStream ) {
- this.hasPlaybackControl = false;
- this.sourceType = 'mediaStreamNode';
- this.source = this.context.createMediaStreamSource( mediaStream );
- this.connect();
- return this;
- },
- setBuffer: function ( audioBuffer ) {
- this.buffer = audioBuffer;
- this.sourceType = 'buffer';
- if ( this.autoplay ) { this.play(); }
- return this;
- },
- play: function () {
- if ( this.isPlaying === true ) {
- console.warn( 'THREE.Audio: Audio is already playing.' );
- return;
- }
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- var source = this.context.createBufferSource();
- source.buffer = this.buffer;
- source.loop = this.loop;
- source.onended = this.onEnded.bind( this );
- this.startTime = this.context.currentTime;
- source.start( this.startTime, this.offset, this.duration );
- this.isPlaying = true;
- this.source = source;
- this.setDetune( this.detune );
- this.setPlaybackRate( this.playbackRate );
- return this.connect();
- },
- pause: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- if ( this.isPlaying === true ) {
- this.source.stop();
- this.source.onended = null;
- this.offset += ( this.context.currentTime - this.startTime ) * this.playbackRate;
- this.isPlaying = false;
- }
- return this;
- },
- stop: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.source.stop();
- this.source.onended = null;
- this.offset = 0;
- this.isPlaying = false;
- return this;
- },
- connect: function () {
- if ( this.filters.length > 0 ) {
- this.source.connect( this.filters[ 0 ] );
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
- this.filters[ i - 1 ].connect( this.filters[ i ] );
- }
- this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
- } else {
- this.source.connect( this.getOutput() );
- }
- return this;
- },
- disconnect: function () {
- if ( this.filters.length > 0 ) {
- this.source.disconnect( this.filters[ 0 ] );
- for ( var i = 1, l = this.filters.length; i < l; i ++ ) {
- this.filters[ i - 1 ].disconnect( this.filters[ i ] );
- }
- this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
- } else {
- this.source.disconnect( this.getOutput() );
- }
- return this;
- },
- getFilters: function () {
- return this.filters;
- },
- setFilters: function ( value ) {
- if ( ! value ) { value = []; }
- if ( this.isPlaying === true ) {
- this.disconnect();
- this.filters = value;
- this.connect();
- } else {
- this.filters = value;
- }
- return this;
- },
- setDetune: function ( value ) {
- this.detune = value;
- if ( this.source.detune === undefined ) { return; } // only set detune when available
- if ( this.isPlaying === true ) {
- this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
- }
- return this;
- },
- getDetune: function () {
- return this.detune;
- },
- getFilter: function () {
- return this.getFilters()[ 0 ];
- },
- setFilter: function ( filter ) {
- return this.setFilters( filter ? [ filter ] : [] );
- },
- setPlaybackRate: function ( value ) {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.playbackRate = value;
- if ( this.isPlaying === true ) {
- this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
- }
- return this;
- },
- getPlaybackRate: function () {
- return this.playbackRate;
- },
- onEnded: function () {
- this.isPlaying = false;
- },
- getLoop: function () {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return false;
- }
- return this.loop;
- },
- setLoop: function ( value ) {
- if ( this.hasPlaybackControl === false ) {
- console.warn( 'THREE.Audio: this Audio has no playback control.' );
- return;
- }
- this.loop = value;
- if ( this.isPlaying === true ) {
- this.source.loop = this.loop;
- }
- return this;
- },
- getVolume: function () {
- return this.gain.gain.value;
- },
- setVolume: function ( value ) {
- this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- var _position$3 = new Vector3();
- var _quaternion$4 = new Quaternion();
- var _scale$2 = new Vector3();
- var _orientation$1 = new Vector3();
- function PositionalAudio( listener ) {
- Audio.call( this, listener );
- this.panner = this.context.createPanner();
- this.panner.panningModel = 'HRTF';
- this.panner.connect( this.gain );
- }
- PositionalAudio.prototype = Object.assign( Object.create( Audio.prototype ), {
- constructor: PositionalAudio,
- getOutput: function () {
- return this.panner;
- },
- getRefDistance: function () {
- return this.panner.refDistance;
- },
- setRefDistance: function ( value ) {
- this.panner.refDistance = value;
- return this;
- },
- getRolloffFactor: function () {
- return this.panner.rolloffFactor;
- },
- setRolloffFactor: function ( value ) {
- this.panner.rolloffFactor = value;
- return this;
- },
- getDistanceModel: function () {
- return this.panner.distanceModel;
- },
- setDistanceModel: function ( value ) {
- this.panner.distanceModel = value;
- return this;
- },
- getMaxDistance: function () {
- return this.panner.maxDistance;
- },
- setMaxDistance: function ( value ) {
- this.panner.maxDistance = value;
- return this;
- },
- setDirectionalCone: function ( coneInnerAngle, coneOuterAngle, coneOuterGain ) {
- this.panner.coneInnerAngle = coneInnerAngle;
- this.panner.coneOuterAngle = coneOuterAngle;
- this.panner.coneOuterGain = coneOuterGain;
- return this;
- },
- updateMatrixWorld: function ( force ) {
- Object3D.prototype.updateMatrixWorld.call( this, force );
- if ( this.hasPlaybackControl === true && this.isPlaying === false ) { return; }
- this.matrixWorld.decompose( _position$3, _quaternion$4, _scale$2 );
- _orientation$1.set( 0, 0, 1 ).applyQuaternion( _quaternion$4 );
- var panner = this.panner;
- if ( panner.positionX ) {
- // code path for Chrome and Firefox (see #14393)
- var endTime = this.context.currentTime + this.listener.timeDelta;
- panner.positionX.linearRampToValueAtTime( _position$3.x, endTime );
- panner.positionY.linearRampToValueAtTime( _position$3.y, endTime );
- panner.positionZ.linearRampToValueAtTime( _position$3.z, endTime );
- panner.orientationX.linearRampToValueAtTime( _orientation$1.x, endTime );
- panner.orientationY.linearRampToValueAtTime( _orientation$1.y, endTime );
- panner.orientationZ.linearRampToValueAtTime( _orientation$1.z, endTime );
- } else {
- panner.setPosition( _position$3.x, _position$3.y, _position$3.z );
- panner.setOrientation( _orientation$1.x, _orientation$1.y, _orientation$1.z );
- }
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function AudioAnalyser( audio, fftSize ) {
- this.analyser = audio.context.createAnalyser();
- this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
- this.data = new Uint8Array( this.analyser.frequencyBinCount );
- audio.getOutput().connect( this.analyser );
- }
- Object.assign( AudioAnalyser.prototype, {
- getFrequencyData: function () {
- this.analyser.getByteFrequencyData( this.data );
- return this.data;
- },
- getAverageFrequency: function () {
- var value = 0, data = this.getFrequencyData();
- for ( var i = 0; i < data.length; i ++ ) {
- value += data[ i ];
- }
- return value / data.length;
- }
- } );
- /**
- *
- * Buffered scene graph property that allows weighted accumulation.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function PropertyMixer( binding, typeName, valueSize ) {
- this.binding = binding;
- this.valueSize = valueSize;
- var bufferType = Float64Array,
- mixFunction;
- switch ( typeName ) {
- case 'quaternion':
- mixFunction = this._slerp;
- break;
- case 'string':
- case 'bool':
- bufferType = Array;
- mixFunction = this._select;
- break;
- default:
- mixFunction = this._lerp;
- }
- this.buffer = new bufferType( valueSize * 4 );
- // layout: [ incoming | accu0 | accu1 | orig ]
- //
- // interpolators can use .buffer as their .result
- // the data then goes to 'incoming'
- //
- // 'accu0' and 'accu1' are used frame-interleaved for
- // the cumulative result and are compared to detect
- // changes
- //
- // 'orig' stores the original state of the property
- this._mixBufferRegion = mixFunction;
- this.cumulativeWeight = 0;
- this.useCount = 0;
- this.referenceCount = 0;
- }
- Object.assign( PropertyMixer.prototype, {
- // accumulate data in the 'incoming' region into 'accu<i>'
- accumulate: function ( accuIndex, weight ) {
- // note: happily accumulating nothing when weight = 0, the caller knows
- // the weight and shouldn't have made the call in the first place
- var buffer = this.buffer,
- stride = this.valueSize,
- offset = accuIndex * stride + stride,
- currentWeight = this.cumulativeWeight;
- if ( currentWeight === 0 ) {
- // accuN := incoming * weight
- for ( var i = 0; i !== stride; ++ i ) {
- buffer[ offset + i ] = buffer[ i ];
- }
- currentWeight = weight;
- } else {
- // accuN := accuN + incoming * weight
- currentWeight += weight;
- var mix = weight / currentWeight;
- this._mixBufferRegion( buffer, offset, 0, mix, stride );
- }
- this.cumulativeWeight = currentWeight;
- },
- // apply the state of 'accu<i>' to the binding when accus differ
- apply: function ( accuIndex ) {
- var stride = this.valueSize,
- buffer = this.buffer,
- offset = accuIndex * stride + stride,
- weight = this.cumulativeWeight,
- binding = this.binding;
- this.cumulativeWeight = 0;
- if ( weight < 1 ) {
- // accuN := accuN + original * ( 1 - cumulativeWeight )
- var originalValueOffset = stride * 3;
- this._mixBufferRegion(
- buffer, offset, originalValueOffset, 1 - weight, stride );
- }
- for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
- if ( buffer[ i ] !== buffer[ i + stride ] ) {
- // value has changed -> update scene graph
- binding.setValue( buffer, offset );
- break;
- }
- }
- },
- // remember the state of the bound property and copy it to both accus
- saveOriginalState: function () {
- var binding = this.binding;
- var buffer = this.buffer,
- stride = this.valueSize,
- originalValueOffset = stride * 3;
- binding.getValue( buffer, originalValueOffset );
- // accu[0..1] := orig -- initially detect changes against the original
- for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
- buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
- }
- this.cumulativeWeight = 0;
- },
- // apply the state previously taken via 'saveOriginalState' to the binding
- restoreOriginalState: function () {
- var originalValueOffset = this.valueSize * 3;
- this.binding.setValue( this.buffer, originalValueOffset );
- },
- // mix functions
- _select: function ( buffer, dstOffset, srcOffset, t, stride ) {
- if ( t >= 0.5 ) {
- for ( var i = 0; i !== stride; ++ i ) {
- buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
- }
- }
- },
- _slerp: function ( buffer, dstOffset, srcOffset, t ) {
- Quaternion.slerpFlat( buffer, dstOffset, buffer, dstOffset, buffer, srcOffset, t );
- },
- _lerp: function ( buffer, dstOffset, srcOffset, t, stride ) {
- var s = 1 - t;
- for ( var i = 0; i !== stride; ++ i ) {
- var j = dstOffset + i;
- buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
- }
- }
- } );
- /**
- *
- * A reference to a real property in the scene graph.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- // Characters [].:/ are reserved for track binding syntax.
- var _RESERVED_CHARS_RE = '\\[\\]\\.:\\/';
- var _reservedRe = new RegExp( '[' + _RESERVED_CHARS_RE + ']', 'g' );
- // Attempts to allow node names from any language. ES5's `\w` regexp matches
- // only latin characters, and the unicode \p{L} is not yet supported. So
- // instead, we exclude reserved characters and match everything else.
- var _wordChar = '[^' + _RESERVED_CHARS_RE + ']';
- var _wordCharOrDot = '[^' + _RESERVED_CHARS_RE.replace( '\\.', '' ) + ']';
- // Parent directories, delimited by '/' or ':'. Currently unused, but must
- // be matched to parse the rest of the track name.
- var _directoryRe = /((?:WC+[\/:])*)/.source.replace( 'WC', _wordChar );
- // Target node. May contain word characters (a-zA-Z0-9_) and '.' or '-'.
- var _nodeRe = /(WCOD+)?/.source.replace( 'WCOD', _wordCharOrDot );
- // Object on target node, and accessor. May not contain reserved
- // characters. Accessor may contain any character except closing bracket.
- var _objectRe = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace( 'WC', _wordChar );
- // Property and accessor. May not contain reserved characters. Accessor may
- // contain any non-bracket characters.
- var _propertyRe = /\.(WC+)(?:\[(.+)\])?/.source.replace( 'WC', _wordChar );
- var _trackRe = new RegExp( ''
- + '^'
- + _directoryRe
- + _nodeRe
- + _objectRe
- + _propertyRe
- + '$'
- );
- var _supportedObjectNames = [ 'material', 'materials', 'bones' ];
- function Composite( targetGroup, path, optionalParsedPath ) {
- var parsedPath = optionalParsedPath || PropertyBinding.parseTrackName( path );
- this._targetGroup = targetGroup;
- this._bindings = targetGroup.subscribe_( path, parsedPath );
- }
- Object.assign( Composite.prototype, {
- getValue: function ( array, offset ) {
- this.bind(); // bind all binding
- var firstValidIndex = this._targetGroup.nCachedObjects_,
- binding = this._bindings[ firstValidIndex ];
- // and only call .getValue on the first
- if ( binding !== undefined ) { binding.getValue( array, offset ); }
- },
- setValue: function ( array, offset ) {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].setValue( array, offset );
- }
- },
- bind: function () {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].bind();
- }
- },
- unbind: function () {
- var bindings = this._bindings;
- for ( var i = this._targetGroup.nCachedObjects_, n = bindings.length; i !== n; ++ i ) {
- bindings[ i ].unbind();
- }
- }
- } );
- function PropertyBinding( rootNode, path, parsedPath ) {
- this.path = path;
- this.parsedPath = parsedPath || PropertyBinding.parseTrackName( path );
- this.node = PropertyBinding.findNode( rootNode, this.parsedPath.nodeName ) || rootNode;
- this.rootNode = rootNode;
- }
- Object.assign( PropertyBinding, {
- Composite: Composite,
- create: function ( root, path, parsedPath ) {
- if ( ! ( root && root.isAnimationObjectGroup ) ) {
- return new PropertyBinding( root, path, parsedPath );
- } else {
- return new PropertyBinding.Composite( root, path, parsedPath );
- }
- },
- /**
- * Replaces spaces with underscores and removes unsupported characters from
- * node names, to ensure compatibility with parseTrackName().
- *
- * @param {string} name Node name to be sanitized.
- * @return {string}
- */
- sanitizeNodeName: function ( name ) {
- return name.replace( /\s/g, '_' ).replace( _reservedRe, '' );
- },
- parseTrackName: function ( trackName ) {
- var matches = _trackRe.exec( trackName );
- if ( ! matches ) {
- throw new Error( 'PropertyBinding: Cannot parse trackName: ' + trackName );
- }
- var results = {
- // directoryName: matches[ 1 ], // (tschw) currently unused
- nodeName: matches[ 2 ],
- objectName: matches[ 3 ],
- objectIndex: matches[ 4 ],
- propertyName: matches[ 5 ], // required
- propertyIndex: matches[ 6 ]
- };
- var lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
- if ( lastDot !== undefined && lastDot !== - 1 ) {
- var objectName = results.nodeName.substring( lastDot + 1 );
- // Object names must be checked against a whitelist. Otherwise, there
- // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
- // 'bar' could be the objectName, or part of a nodeName (which can
- // include '.' characters).
- if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
- results.nodeName = results.nodeName.substring( 0, lastDot );
- results.objectName = objectName;
- }
- }
- if ( results.propertyName === null || results.propertyName.length === 0 ) {
- throw new Error( 'PropertyBinding: can not parse propertyName from trackName: ' + trackName );
- }
- return results;
- },
- findNode: function ( root, nodeName ) {
- if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
- return root;
- }
- // search into skeleton bones.
- if ( root.skeleton ) {
- var bone = root.skeleton.getBoneByName( nodeName );
- if ( bone !== undefined ) {
- return bone;
- }
- }
- // search into node subtree.
- if ( root.children ) {
- var searchNodeSubtree = function ( children ) {
- for ( var i = 0; i < children.length; i ++ ) {
- var childNode = children[ i ];
- if ( childNode.name === nodeName || childNode.uuid === nodeName ) {
- return childNode;
- }
- var result = searchNodeSubtree( childNode.children );
- if ( result ) { return result; }
- }
- return null;
- };
- var subTreeNode = searchNodeSubtree( root.children );
- if ( subTreeNode ) {
- return subTreeNode;
- }
- }
- return null;
- }
- } );
- Object.assign( PropertyBinding.prototype, { // prototype, continued
- // these are used to "bind" a nonexistent property
- _getValue_unavailable: function () {},
- _setValue_unavailable: function () {},
- BindingType: {
- Direct: 0,
- EntireArray: 1,
- ArrayElement: 2,
- HasFromToArray: 3
- },
- Versioning: {
- None: 0,
- NeedsUpdate: 1,
- MatrixWorldNeedsUpdate: 2
- },
- GetterByBindingType: [
- function getValue_direct( buffer, offset ) {
- buffer[ offset ] = this.node[ this.propertyName ];
- },
- function getValue_array( buffer, offset ) {
- var source = this.resolvedProperty;
- for ( var i = 0, n = source.length; i !== n; ++ i ) {
- buffer[ offset ++ ] = source[ i ];
- }
- },
- function getValue_arrayElement( buffer, offset ) {
- buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
- },
- function getValue_toArray( buffer, offset ) {
- this.resolvedProperty.toArray( buffer, offset );
- }
- ],
- SetterByBindingTypeAndVersioning: [
- [
- // Direct
- function setValue_direct( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- },
- function setValue_direct_setNeedsUpdate( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
- },
- function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.targetObject[ this.propertyName ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // EntireArray
- function setValue_array( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- },
- function setValue_array_setNeedsUpdate( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- this.targetObject.needsUpdate = true;
- },
- function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
- var dest = this.resolvedProperty;
- for ( var i = 0, n = dest.length; i !== n; ++ i ) {
- dest[ i ] = buffer[ offset ++ ];
- }
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // ArrayElement
- function setValue_arrayElement( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- },
- function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.needsUpdate = true;
- },
- function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ], [
- // HasToFromArray
- function setValue_fromArray( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- },
- function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.needsUpdate = true;
- },
- function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
- this.resolvedProperty.fromArray( buffer, offset );
- this.targetObject.matrixWorldNeedsUpdate = true;
- }
- ]
- ],
- getValue: function getValue_unbound( targetArray, offset ) {
- this.bind();
- this.getValue( targetArray, offset );
- // Note: This class uses a State pattern on a per-method basis:
- // 'bind' sets 'this.getValue' / 'setValue' and shadows the
- // prototype version of these methods with one that represents
- // the bound state. When the property is not found, the methods
- // become no-ops.
- },
- setValue: function getValue_unbound( sourceArray, offset ) {
- this.bind();
- this.setValue( sourceArray, offset );
- },
- // create getter / setter pair for a property in the scene graph
- bind: function () {
- var targetObject = this.node,
- parsedPath = this.parsedPath,
- objectName = parsedPath.objectName,
- propertyName = parsedPath.propertyName,
- propertyIndex = parsedPath.propertyIndex;
- if ( ! targetObject ) {
- targetObject = PropertyBinding.findNode( this.rootNode, parsedPath.nodeName ) || this.rootNode;
- this.node = targetObject;
- }
- // set fail state so we can just 'return' on error
- this.getValue = this._getValue_unavailable;
- this.setValue = this._setValue_unavailable;
- // ensure there is a value node
- if ( ! targetObject ) {
- console.error( 'THREE.PropertyBinding: Trying to update node for track: ' + this.path + ' but it wasn\'t found.' );
- return;
- }
- if ( objectName ) {
- var objectIndex = parsedPath.objectIndex;
- // special cases were we need to reach deeper into the hierarchy to get the face materials....
- switch ( objectName ) {
- case 'materials':
- if ( ! targetObject.material ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material as node does not have a material.', this );
- return;
- }
- if ( ! targetObject.material.materials ) {
- console.error( 'THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.', this );
- return;
- }
- targetObject = targetObject.material.materials;
- break;
- case 'bones':
- if ( ! targetObject.skeleton ) {
- console.error( 'THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.', this );
- return;
- }
- // potential future optimization: skip this if propertyIndex is already an integer
- // and convert the integer string to a true integer.
- targetObject = targetObject.skeleton.bones;
- // support resolving morphTarget names into indices.
- for ( var i = 0; i < targetObject.length; i ++ ) {
- if ( targetObject[ i ].name === objectIndex ) {
- objectIndex = i;
- break;
- }
- }
- break;
- default:
- if ( targetObject[ objectName ] === undefined ) {
- console.error( 'THREE.PropertyBinding: Can not bind to objectName of node undefined.', this );
- return;
- }
- targetObject = targetObject[ objectName ];
- }
- if ( objectIndex !== undefined ) {
- if ( targetObject[ objectIndex ] === undefined ) {
- console.error( 'THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.', this, targetObject );
- return;
- }
- targetObject = targetObject[ objectIndex ];
- }
- }
- // resolve property
- var nodeProperty = targetObject[ propertyName ];
- if ( nodeProperty === undefined ) {
- var nodeName = parsedPath.nodeName;
- console.error( 'THREE.PropertyBinding: Trying to update property for track: ' + nodeName +
- '.' + propertyName + ' but it wasn\'t found.', targetObject );
- return;
- }
- // determine versioning scheme
- var versioning = this.Versioning.None;
- this.targetObject = targetObject;
- if ( targetObject.needsUpdate !== undefined ) { // material
- versioning = this.Versioning.NeedsUpdate;
- } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
- versioning = this.Versioning.MatrixWorldNeedsUpdate;
- }
- // determine how the property gets bound
- var bindingType = this.BindingType.Direct;
- if ( propertyIndex !== undefined ) {
- // access a sub element of the property array (only primitives are supported right now)
- if ( propertyName === "morphTargetInfluences" ) {
- // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
- // support resolving morphTarget names into indices.
- if ( ! targetObject.geometry ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.', this );
- return;
- }
- if ( targetObject.geometry.isBufferGeometry ) {
- if ( ! targetObject.geometry.morphAttributes ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.', this );
- return;
- }
- for ( var i = 0; i < this.node.geometry.morphAttributes.position.length; i ++ ) {
- if ( targetObject.geometry.morphAttributes.position[ i ].name === propertyIndex ) {
- propertyIndex = i;
- break;
- }
- }
- } else {
- if ( ! targetObject.geometry.morphTargets ) {
- console.error( 'THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphTargets.', this );
- return;
- }
- for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
- if ( targetObject.geometry.morphTargets[ i ].name === propertyIndex ) {
- propertyIndex = i;
- break;
- }
- }
- }
- }
- bindingType = this.BindingType.ArrayElement;
- this.resolvedProperty = nodeProperty;
- this.propertyIndex = propertyIndex;
- } else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
- // must use copy for Object3D.Euler/Quaternion
- bindingType = this.BindingType.HasFromToArray;
- this.resolvedProperty = nodeProperty;
- } else if ( Array.isArray( nodeProperty ) ) {
- bindingType = this.BindingType.EntireArray;
- this.resolvedProperty = nodeProperty;
- } else {
- this.propertyName = propertyName;
- }
- // select getter / setter
- this.getValue = this.GetterByBindingType[ bindingType ];
- this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
- },
- unbind: function () {
- this.node = null;
- // back to the prototype version of getValue / setValue
- // note: avoiding to mutate the shape of 'this' via 'delete'
- this.getValue = this._getValue_unbound;
- this.setValue = this._setValue_unbound;
- }
- } );
- //!\ DECLARE ALIAS AFTER assign prototype !
- Object.assign( PropertyBinding.prototype, {
- // initial state of these methods that calls 'bind'
- _getValue_unbound: PropertyBinding.prototype.getValue,
- _setValue_unbound: PropertyBinding.prototype.setValue,
- } );
- /**
- *
- * A group of objects that receives a shared animation state.
- *
- * Usage:
- *
- * - Add objects you would otherwise pass as 'root' to the
- * constructor or the .clipAction method of AnimationMixer.
- *
- * - Instead pass this object as 'root'.
- *
- * - You can also add and remove objects later when the mixer
- * is running.
- *
- * Note:
- *
- * Objects of this class appear as one object to the mixer,
- * so cache control of the individual objects must be done
- * on the group.
- *
- * Limitation:
- *
- * - The animated properties must be compatible among the
- * all objects in the group.
- *
- * - A single property can either be controlled through a
- * target group or directly, but not both.
- *
- * @author tschw
- */
- function AnimationObjectGroup() {
- this.uuid = _Math.generateUUID();
- // cached objects followed by the active ones
- this._objects = Array.prototype.slice.call( arguments );
- this.nCachedObjects_ = 0; // threshold
- // note: read by PropertyBinding.Composite
- var indices = {};
- this._indicesByUUID = indices; // for bookkeeping
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- indices[ arguments[ i ].uuid ] = i;
- }
- this._paths = []; // inside: string
- this._parsedPaths = []; // inside: { we don't care, here }
- this._bindings = []; // inside: Array< PropertyBinding >
- this._bindingsIndicesByPath = {}; // inside: indices in these arrays
- var scope = this;
- this.stats = {
- objects: {
- get total() {
- return scope._objects.length;
- },
- get inUse() {
- return this.total - scope.nCachedObjects_;
- }
- },
- get bindingsPerObject() {
- return scope._bindings.length;
- }
- };
- }
- Object.assign( AnimationObjectGroup.prototype, {
- isAnimationObjectGroup: true,
- add: function () {
- var objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- nBindings = bindings.length,
- knownObject = undefined;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index === undefined ) {
- // unknown object -> add it to the ACTIVE region
- index = nObjects ++;
- indicesByUUID[ uuid ] = index;
- objects.push( object );
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- bindings[ j ].push( new PropertyBinding( object, paths[ j ], parsedPaths[ j ] ) );
- }
- } else if ( index < nCachedObjects ) {
- knownObject = objects[ index ];
- // move existing object to the ACTIVE region
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ];
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
- indicesByUUID[ uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = object;
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- binding = bindingsForPath[ index ];
- bindingsForPath[ index ] = lastCached;
- if ( binding === undefined ) {
- // since we do not bother to create new bindings
- // for objects that are cached, the binding may
- // or may not exist
- binding = new PropertyBinding( object, paths[ j ], parsedPaths[ j ] );
- }
- bindingsForPath[ firstActiveIndex ] = binding;
- }
- } else if ( objects[ index ] !== knownObject ) {
- console.error( 'THREE.AnimationObjectGroup: Different objects with the same UUID ' +
- 'detected. Clean the caches or recreate your infrastructure when reloading scenes.' );
- } // else the object is already where we want it to be
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- remove: function () {
- var objects = this._objects,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index !== undefined && index >= nCachedObjects ) {
- // move existing object into the CACHED region
- var lastCachedIndex = nCachedObjects ++,
- firstActiveObject = objects[ lastCachedIndex ];
- indicesByUUID[ firstActiveObject.uuid ] = index;
- objects[ index ] = firstActiveObject;
- indicesByUUID[ uuid ] = lastCachedIndex;
- objects[ lastCachedIndex ] = object;
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- firstActive = bindingsForPath[ lastCachedIndex ],
- binding = bindingsForPath[ index ];
- bindingsForPath[ index ] = firstActive;
- bindingsForPath[ lastCachedIndex ] = binding;
- }
- }
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- // remove & forget
- uncache: function () {
- var objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- indicesByUUID = this._indicesByUUID,
- bindings = this._bindings,
- nBindings = bindings.length;
- for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
- var object = arguments[ i ],
- uuid = object.uuid,
- index = indicesByUUID[ uuid ];
- if ( index !== undefined ) {
- delete indicesByUUID[ uuid ];
- if ( index < nCachedObjects ) {
- // object is cached, shrink the CACHED region
- var firstActiveIndex = -- nCachedObjects,
- lastCachedObject = objects[ firstActiveIndex ],
- lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
- // last cached object takes this object's place
- indicesByUUID[ lastCachedObject.uuid ] = index;
- objects[ index ] = lastCachedObject;
- // last object goes to the activated slot and pop
- indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
- objects[ firstActiveIndex ] = lastObject;
- objects.pop();
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ],
- lastCached = bindingsForPath[ firstActiveIndex ],
- last = bindingsForPath[ lastIndex ];
- bindingsForPath[ index ] = lastCached;
- bindingsForPath[ firstActiveIndex ] = last;
- bindingsForPath.pop();
- }
- } else {
- // object is active, just swap with the last and pop
- var lastIndex = -- nObjects,
- lastObject = objects[ lastIndex ];
- indicesByUUID[ lastObject.uuid ] = index;
- objects[ index ] = lastObject;
- objects.pop();
- // accounting is done, now do the same for all bindings
- for ( var j = 0, m = nBindings; j !== m; ++ j ) {
- var bindingsForPath = bindings[ j ];
- bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
- bindingsForPath.pop();
- }
- } // cached or active
- } // if object is known
- } // for arguments
- this.nCachedObjects_ = nCachedObjects;
- },
- // Internal interface used by befriended PropertyBinding.Composite:
- subscribe_: function ( path, parsedPath ) {
- // returns an array of bindings for the given path that is changed
- // according to the contained objects in the group
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ],
- bindings = this._bindings;
- if ( index !== undefined ) { return bindings[ index ]; }
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- objects = this._objects,
- nObjects = objects.length,
- nCachedObjects = this.nCachedObjects_,
- bindingsForPath = new Array( nObjects );
- index = bindings.length;
- indicesByPath[ path ] = index;
- paths.push( path );
- parsedPaths.push( parsedPath );
- bindings.push( bindingsForPath );
- for ( var i = nCachedObjects, n = objects.length; i !== n; ++ i ) {
- var object = objects[ i ];
- bindingsForPath[ i ] = new PropertyBinding( object, path, parsedPath );
- }
- return bindingsForPath;
- },
- unsubscribe_: function ( path ) {
- // tells the group to forget about a property path and no longer
- // update the array previously obtained with 'subscribe_'
- var indicesByPath = this._bindingsIndicesByPath,
- index = indicesByPath[ path ];
- if ( index !== undefined ) {
- var paths = this._paths,
- parsedPaths = this._parsedPaths,
- bindings = this._bindings,
- lastBindingsIndex = bindings.length - 1,
- lastBindings = bindings[ lastBindingsIndex ],
- lastBindingsPath = path[ lastBindingsIndex ];
- indicesByPath[ lastBindingsPath ] = index;
- bindings[ index ] = lastBindings;
- bindings.pop();
- parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
- parsedPaths.pop();
- paths[ index ] = paths[ lastBindingsIndex ];
- paths.pop();
- }
- }
- } );
- /**
- *
- * Action provided by AnimationMixer for scheduling clip playback on specific
- * objects.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- *
- */
- function AnimationAction( mixer, clip, localRoot ) {
- this._mixer = mixer;
- this._clip = clip;
- this._localRoot = localRoot || null;
- var tracks = clip.tracks,
- nTracks = tracks.length,
- interpolants = new Array( nTracks );
- var interpolantSettings = {
- endingStart: ZeroCurvatureEnding,
- endingEnd: ZeroCurvatureEnding
- };
- for ( var i = 0; i !== nTracks; ++ i ) {
- var interpolant = tracks[ i ].createInterpolant( null );
- interpolants[ i ] = interpolant;
- interpolant.settings = interpolantSettings;
- }
- this._interpolantSettings = interpolantSettings;
- this._interpolants = interpolants; // bound by the mixer
- // inside: PropertyMixer (managed by the mixer)
- this._propertyBindings = new Array( nTracks );
- this._cacheIndex = null; // for the memory manager
- this._byClipCacheIndex = null; // for the memory manager
- this._timeScaleInterpolant = null;
- this._weightInterpolant = null;
- this.loop = LoopRepeat;
- this._loopCount = - 1;
- // global mixer time when the action is to be started
- // it's set back to 'null' upon start of the action
- this._startTime = null;
- // scaled local time of the action
- // gets clamped or wrapped to 0..clip.duration according to loop
- this.time = 0;
- this.timeScale = 1;
- this._effectiveTimeScale = 1;
- this.weight = 1;
- this._effectiveWeight = 1;
- this.repetitions = Infinity; // no. of repetitions when looping
- this.paused = false; // true -> zero effective time scale
- this.enabled = true; // false -> zero effective weight
- this.clampWhenFinished = false;// keep feeding the last frame?
- this.zeroSlopeAtStart = true;// for smooth interpolation w/o separate
- this.zeroSlopeAtEnd = true;// clips for start, loop and end
- }
- Object.assign( AnimationAction.prototype, {
- // State & Scheduling
- play: function () {
- this._mixer._activateAction( this );
- return this;
- },
- stop: function () {
- this._mixer._deactivateAction( this );
- return this.reset();
- },
- reset: function () {
- this.paused = false;
- this.enabled = true;
- this.time = 0; // restart clip
- this._loopCount = - 1;// forget previous loops
- this._startTime = null;// forget scheduling
- return this.stopFading().stopWarping();
- },
- isRunning: function () {
- return this.enabled && ! this.paused && this.timeScale !== 0 &&
- this._startTime === null && this._mixer._isActiveAction( this );
- },
- // return true when play has been called
- isScheduled: function () {
- return this._mixer._isActiveAction( this );
- },
- startAt: function ( time ) {
- this._startTime = time;
- return this;
- },
- setLoop: function ( mode, repetitions ) {
- this.loop = mode;
- this.repetitions = repetitions;
- return this;
- },
- // Weight
- // set the weight stopping any scheduled fading
- // although .enabled = false yields an effective weight of zero, this
- // method does *not* change .enabled, because it would be confusing
- setEffectiveWeight: function ( weight ) {
- this.weight = weight;
- // note: same logic as when updated at runtime
- this._effectiveWeight = this.enabled ? weight : 0;
- return this.stopFading();
- },
- // return the weight considering fading and .enabled
- getEffectiveWeight: function () {
- return this._effectiveWeight;
- },
- fadeIn: function ( duration ) {
- return this._scheduleFading( duration, 0, 1 );
- },
- fadeOut: function ( duration ) {
- return this._scheduleFading( duration, 1, 0 );
- },
- crossFadeFrom: function ( fadeOutAction, duration, warp ) {
- fadeOutAction.fadeOut( duration );
- this.fadeIn( duration );
- if ( warp ) {
- var fadeInDuration = this._clip.duration,
- fadeOutDuration = fadeOutAction._clip.duration,
- startEndRatio = fadeOutDuration / fadeInDuration,
- endStartRatio = fadeInDuration / fadeOutDuration;
- fadeOutAction.warp( 1.0, startEndRatio, duration );
- this.warp( endStartRatio, 1.0, duration );
- }
- return this;
- },
- crossFadeTo: function ( fadeInAction, duration, warp ) {
- return fadeInAction.crossFadeFrom( this, duration, warp );
- },
- stopFading: function () {
- var weightInterpolant = this._weightInterpolant;
- if ( weightInterpolant !== null ) {
- this._weightInterpolant = null;
- this._mixer._takeBackControlInterpolant( weightInterpolant );
- }
- return this;
- },
- // Time Scale Control
- // set the time scale stopping any scheduled warping
- // although .paused = true yields an effective time scale of zero, this
- // method does *not* change .paused, because it would be confusing
- setEffectiveTimeScale: function ( timeScale ) {
- this.timeScale = timeScale;
- this._effectiveTimeScale = this.paused ? 0 : timeScale;
- return this.stopWarping();
- },
- // return the time scale considering warping and .paused
- getEffectiveTimeScale: function () {
- return this._effectiveTimeScale;
- },
- setDuration: function ( duration ) {
- this.timeScale = this._clip.duration / duration;
- return this.stopWarping();
- },
- syncWith: function ( action ) {
- this.time = action.time;
- this.timeScale = action.timeScale;
- return this.stopWarping();
- },
- halt: function ( duration ) {
- return this.warp( this._effectiveTimeScale, 0, duration );
- },
- warp: function ( startTimeScale, endTimeScale, duration ) {
- var mixer = this._mixer, now = mixer.time,
- interpolant = this._timeScaleInterpolant,
- timeScale = this.timeScale;
- if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant();
- this._timeScaleInterpolant = interpolant;
- }
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
- times[ 0 ] = now;
- times[ 1 ] = now + duration;
- values[ 0 ] = startTimeScale / timeScale;
- values[ 1 ] = endTimeScale / timeScale;
- return this;
- },
- stopWarping: function () {
- var timeScaleInterpolant = this._timeScaleInterpolant;
- if ( timeScaleInterpolant !== null ) {
- this._timeScaleInterpolant = null;
- this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
- }
- return this;
- },
- // Object Accessors
- getMixer: function () {
- return this._mixer;
- },
- getClip: function () {
- return this._clip;
- },
- getRoot: function () {
- return this._localRoot || this._mixer._root;
- },
- // Interna
- _update: function ( time, deltaTime, timeDirection, accuIndex ) {
- // called by the mixer
- if ( ! this.enabled ) {
- // call ._updateWeight() to update ._effectiveWeight
- this._updateWeight( time );
- return;
- }
- var startTime = this._startTime;
- if ( startTime !== null ) {
- // check for scheduled start of action
- var timeRunning = ( time - startTime ) * timeDirection;
- if ( timeRunning < 0 || timeDirection === 0 ) {
- return; // yet to come / don't decide when delta = 0
- }
- // start
- this._startTime = null; // unschedule
- deltaTime = timeDirection * timeRunning;
- }
- // apply time scale and advance time
- deltaTime *= this._updateTimeScale( time );
- var clipTime = this._updateTime( deltaTime );
- // note: _updateTime may disable the action resulting in
- // an effective weight of 0
- var weight = this._updateWeight( time );
- if ( weight > 0 ) {
- var interpolants = this._interpolants;
- var propertyMixers = this._propertyBindings;
- for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
- interpolants[ j ].evaluate( clipTime );
- propertyMixers[ j ].accumulate( accuIndex, weight );
- }
- }
- },
- _updateWeight: function ( time ) {
- var weight = 0;
- if ( this.enabled ) {
- weight = this.weight;
- var interpolant = this._weightInterpolant;
- if ( interpolant !== null ) {
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
- weight *= interpolantValue;
- if ( time > interpolant.parameterPositions[ 1 ] ) {
- this.stopFading();
- if ( interpolantValue === 0 ) {
- // faded out, disable
- this.enabled = false;
- }
- }
- }
- }
- this._effectiveWeight = weight;
- return weight;
- },
- _updateTimeScale: function ( time ) {
- var timeScale = 0;
- if ( ! this.paused ) {
- timeScale = this.timeScale;
- var interpolant = this._timeScaleInterpolant;
- if ( interpolant !== null ) {
- var interpolantValue = interpolant.evaluate( time )[ 0 ];
- timeScale *= interpolantValue;
- if ( time > interpolant.parameterPositions[ 1 ] ) {
- this.stopWarping();
- if ( timeScale === 0 ) {
- // motion has halted, pause
- this.paused = true;
- } else {
- // warp done - apply final time scale
- this.timeScale = timeScale;
- }
- }
- }
- }
- this._effectiveTimeScale = timeScale;
- return timeScale;
- },
- _updateTime: function ( deltaTime ) {
- var time = this.time + deltaTime;
- var duration = this._clip.duration;
- var loop = this.loop;
- var loopCount = this._loopCount;
- var pingPong = ( loop === LoopPingPong );
- if ( deltaTime === 0 ) {
- if ( loopCount === - 1 ) { return time; }
- return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
- }
- if ( loop === LoopOnce ) {
- if ( loopCount === - 1 ) {
- // just started
- this._loopCount = 0;
- this._setEndings( true, true, false );
- }
- handle_stop: {
- if ( time >= duration ) {
- time = duration;
- } else if ( time < 0 ) {
- time = 0;
- } else {
- this.time = time;
- break handle_stop;
- }
- if ( this.clampWhenFinished ) { this.paused = true; }
- else { this.enabled = false; }
- this.time = time;
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime < 0 ? - 1 : 1
- } );
- }
- } else { // repetitive Repeat or PingPong
- if ( loopCount === - 1 ) {
- // just started
- if ( deltaTime >= 0 ) {
- loopCount = 0;
- this._setEndings( true, this.repetitions === 0, pingPong );
- } else {
- // when looping in reverse direction, the initial
- // transition through zero counts as a repetition,
- // so leave loopCount at -1
- this._setEndings( this.repetitions === 0, true, pingPong );
- }
- }
- if ( time >= duration || time < 0 ) {
- // wrap around
- var loopDelta = Math.floor( time / duration ); // signed
- time -= duration * loopDelta;
- loopCount += Math.abs( loopDelta );
- var pending = this.repetitions - loopCount;
- if ( pending <= 0 ) {
- // have to stop (switch state, clamp time, fire event)
- if ( this.clampWhenFinished ) { this.paused = true; }
- else { this.enabled = false; }
- time = deltaTime > 0 ? duration : 0;
- this.time = time;
- this._mixer.dispatchEvent( {
- type: 'finished', action: this,
- direction: deltaTime > 0 ? 1 : - 1
- } );
- } else {
- // keep running
- if ( pending === 1 ) {
- // entering the last round
- var atStart = deltaTime < 0;
- this._setEndings( atStart, ! atStart, pingPong );
- } else {
- this._setEndings( false, false, pingPong );
- }
- this._loopCount = loopCount;
- this.time = time;
- this._mixer.dispatchEvent( {
- type: 'loop', action: this, loopDelta: loopDelta
- } );
- }
- } else {
- this.time = time;
- }
- if ( pingPong && ( loopCount & 1 ) === 1 ) {
- // invert time for the "pong round"
- return duration - time;
- }
- }
- return time;
- },
- _setEndings: function ( atStart, atEnd, pingPong ) {
- var settings = this._interpolantSettings;
- if ( pingPong ) {
- settings.endingStart = ZeroSlopeEnding;
- settings.endingEnd = ZeroSlopeEnding;
- } else {
- // assuming for LoopOnce atStart == atEnd == true
- if ( atStart ) {
- settings.endingStart = this.zeroSlopeAtStart ? ZeroSlopeEnding : ZeroCurvatureEnding;
- } else {
- settings.endingStart = WrapAroundEnding;
- }
- if ( atEnd ) {
- settings.endingEnd = this.zeroSlopeAtEnd ? ZeroSlopeEnding : ZeroCurvatureEnding;
- } else {
- settings.endingEnd = WrapAroundEnding;
- }
- }
- },
- _scheduleFading: function ( duration, weightNow, weightThen ) {
- var mixer = this._mixer, now = mixer.time,
- interpolant = this._weightInterpolant;
- if ( interpolant === null ) {
- interpolant = mixer._lendControlInterpolant();
- this._weightInterpolant = interpolant;
- }
- var times = interpolant.parameterPositions,
- values = interpolant.sampleValues;
- times[ 0 ] = now;
- values[ 0 ] = weightNow;
- times[ 1 ] = now + duration;
- values[ 1 ] = weightThen;
- return this;
- }
- } );
- /**
- *
- * Player for AnimationClips.
- *
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- * @author tschw
- */
- function AnimationMixer( root ) {
- this._root = root;
- this._initMemoryManager();
- this._accuIndex = 0;
- this.time = 0;
- this.timeScale = 1.0;
- }
- AnimationMixer.prototype = Object.assign( Object.create( EventDispatcher.prototype ), {
- constructor: AnimationMixer,
- _bindAction: function ( action, prototypeAction ) {
- var root = action._localRoot || this._root,
- tracks = action._clip.tracks,
- nTracks = tracks.length,
- bindings = action._propertyBindings,
- interpolants = action._interpolants,
- rootUuid = root.uuid,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingsByName = bindingsByRoot[ rootUuid ];
- if ( bindingsByName === undefined ) {
- bindingsByName = {};
- bindingsByRoot[ rootUuid ] = bindingsByName;
- }
- for ( var i = 0; i !== nTracks; ++ i ) {
- var track = tracks[ i ],
- trackName = track.name,
- binding = bindingsByName[ trackName ];
- if ( binding !== undefined ) {
- bindings[ i ] = binding;
- } else {
- binding = bindings[ i ];
- if ( binding !== undefined ) {
- // existing binding, make sure the cache knows
- if ( binding._cacheIndex === null ) {
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
- }
- continue;
- }
- var path = prototypeAction && prototypeAction.
- _propertyBindings[ i ].binding.parsedPath;
- binding = new PropertyMixer(
- PropertyBinding.create( root, trackName, path ),
- track.ValueTypeName, track.getValueSize() );
- ++ binding.referenceCount;
- this._addInactiveBinding( binding, rootUuid, trackName );
- bindings[ i ] = binding;
- }
- interpolants[ i ].resultBuffer = binding.buffer;
- }
- },
- _activateAction: function ( action ) {
- if ( ! this._isActiveAction( action ) ) {
- if ( action._cacheIndex === null ) {
- // this action has been forgotten by the cache, but the user
- // appears to be still using it -> rebind
- var rootUuid = ( action._localRoot || this._root ).uuid,
- clipUuid = action._clip.uuid,
- actionsForClip = this._actionsByClip[ clipUuid ];
- this._bindAction( action,
- actionsForClip && actionsForClip.knownActions[ 0 ] );
- this._addInactiveAction( action, clipUuid, rootUuid );
- }
- var bindings = action._propertyBindings;
- // increment reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( binding.useCount ++ === 0 ) {
- this._lendBinding( binding );
- binding.saveOriginalState();
- }
- }
- this._lendAction( action );
- }
- },
- _deactivateAction: function ( action ) {
- if ( this._isActiveAction( action ) ) {
- var bindings = action._propertyBindings;
- // decrement reference counts / sort out state
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( -- binding.useCount === 0 ) {
- binding.restoreOriginalState();
- this._takeBackBinding( binding );
- }
- }
- this._takeBackAction( action );
- }
- },
- // Memory manager
- _initMemoryManager: function () {
- this._actions = []; // 'nActiveActions' followed by inactive ones
- this._nActiveActions = 0;
- this._actionsByClip = {};
- // inside:
- // {
- // knownActions: Array< AnimationAction > - used as prototypes
- // actionByRoot: AnimationAction - lookup
- // }
- this._bindings = []; // 'nActiveBindings' followed by inactive ones
- this._nActiveBindings = 0;
- this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
- this._controlInterpolants = []; // same game as above
- this._nActiveControlInterpolants = 0;
- var scope = this;
- this.stats = {
- actions: {
- get total() {
- return scope._actions.length;
- },
- get inUse() {
- return scope._nActiveActions;
- }
- },
- bindings: {
- get total() {
- return scope._bindings.length;
- },
- get inUse() {
- return scope._nActiveBindings;
- }
- },
- controlInterpolants: {
- get total() {
- return scope._controlInterpolants.length;
- },
- get inUse() {
- return scope._nActiveControlInterpolants;
- }
- }
- };
- },
- // Memory management for AnimationAction objects
- _isActiveAction: function ( action ) {
- var index = action._cacheIndex;
- return index !== null && index < this._nActiveActions;
- },
- _addInactiveAction: function ( action, clipUuid, rootUuid ) {
- var actions = this._actions,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
- if ( actionsForClip === undefined ) {
- actionsForClip = {
- knownActions: [ action ],
- actionByRoot: {}
- };
- action._byClipCacheIndex = 0;
- actionsByClip[ clipUuid ] = actionsForClip;
- } else {
- var knownActions = actionsForClip.knownActions;
- action._byClipCacheIndex = knownActions.length;
- knownActions.push( action );
- }
- action._cacheIndex = actions.length;
- actions.push( action );
- actionsForClip.actionByRoot[ rootUuid ] = action;
- },
- _removeInactiveAction: function ( action ) {
- var actions = this._actions,
- lastInactiveAction = actions[ actions.length - 1 ],
- cacheIndex = action._cacheIndex;
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
- action._cacheIndex = null;
- var clipUuid = action._clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ],
- knownActionsForClip = actionsForClip.knownActions,
- lastKnownAction =
- knownActionsForClip[ knownActionsForClip.length - 1 ],
- byClipCacheIndex = action._byClipCacheIndex;
- lastKnownAction._byClipCacheIndex = byClipCacheIndex;
- knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
- knownActionsForClip.pop();
- action._byClipCacheIndex = null;
- var actionByRoot = actionsForClip.actionByRoot,
- rootUuid = ( action._localRoot || this._root ).uuid;
- delete actionByRoot[ rootUuid ];
- if ( knownActionsForClip.length === 0 ) {
- delete actionsByClip[ clipUuid ];
- }
- this._removeInactiveBindingsForAction( action );
- },
- _removeInactiveBindingsForAction: function ( action ) {
- var bindings = action._propertyBindings;
- for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
- var binding = bindings[ i ];
- if ( -- binding.referenceCount === 0 ) {
- this._removeInactiveBinding( binding );
- }
- }
- },
- _lendAction: function ( action ) {
- // [ active actions | inactive actions ]
- // [ active actions >| inactive actions ]
- // s a
- // <-swap->
- // a s
- var actions = this._actions,
- prevIndex = action._cacheIndex,
- lastActiveIndex = this._nActiveActions ++,
- firstInactiveAction = actions[ lastActiveIndex ];
- action._cacheIndex = lastActiveIndex;
- actions[ lastActiveIndex ] = action;
- firstInactiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = firstInactiveAction;
- },
- _takeBackAction: function ( action ) {
- // [ active actions | inactive actions ]
- // [ active actions |< inactive actions ]
- // a s
- // <-swap->
- // s a
- var actions = this._actions,
- prevIndex = action._cacheIndex,
- firstInactiveIndex = -- this._nActiveActions,
- lastActiveAction = actions[ firstInactiveIndex ];
- action._cacheIndex = firstInactiveIndex;
- actions[ firstInactiveIndex ] = action;
- lastActiveAction._cacheIndex = prevIndex;
- actions[ prevIndex ] = lastActiveAction;
- },
- // Memory management for PropertyMixer objects
- _addInactiveBinding: function ( binding, rootUuid, trackName ) {
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
- bindings = this._bindings;
- if ( bindingByName === undefined ) {
- bindingByName = {};
- bindingsByRoot[ rootUuid ] = bindingByName;
- }
- bindingByName[ trackName ] = binding;
- binding._cacheIndex = bindings.length;
- bindings.push( binding );
- },
- _removeInactiveBinding: function ( binding ) {
- var bindings = this._bindings,
- propBinding = binding.binding,
- rootUuid = propBinding.rootNode.uuid,
- trackName = propBinding.path,
- bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ],
- lastInactiveBinding = bindings[ bindings.length - 1 ],
- cacheIndex = binding._cacheIndex;
- lastInactiveBinding._cacheIndex = cacheIndex;
- bindings[ cacheIndex ] = lastInactiveBinding;
- bindings.pop();
- delete bindingByName[ trackName ];
- if ( Object.keys( bindingByName ).length === 0 ) {
- delete bindingsByRoot[ rootUuid ];
- }
- },
- _lendBinding: function ( binding ) {
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
- lastActiveIndex = this._nActiveBindings ++,
- firstInactiveBinding = bindings[ lastActiveIndex ];
- binding._cacheIndex = lastActiveIndex;
- bindings[ lastActiveIndex ] = binding;
- firstInactiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = firstInactiveBinding;
- },
- _takeBackBinding: function ( binding ) {
- var bindings = this._bindings,
- prevIndex = binding._cacheIndex,
- firstInactiveIndex = -- this._nActiveBindings,
- lastActiveBinding = bindings[ firstInactiveIndex ];
- binding._cacheIndex = firstInactiveIndex;
- bindings[ firstInactiveIndex ] = binding;
- lastActiveBinding._cacheIndex = prevIndex;
- bindings[ prevIndex ] = lastActiveBinding;
- },
- // Memory management of Interpolants for weight and time scale
- _lendControlInterpolant: function () {
- var interpolants = this._controlInterpolants,
- lastActiveIndex = this._nActiveControlInterpolants ++,
- interpolant = interpolants[ lastActiveIndex ];
- if ( interpolant === undefined ) {
- interpolant = new LinearInterpolant(
- new Float32Array( 2 ), new Float32Array( 2 ),
- 1, this._controlInterpolantsResultBuffer );
- interpolant.__cacheIndex = lastActiveIndex;
- interpolants[ lastActiveIndex ] = interpolant;
- }
- return interpolant;
- },
- _takeBackControlInterpolant: function ( interpolant ) {
- var interpolants = this._controlInterpolants,
- prevIndex = interpolant.__cacheIndex,
- firstInactiveIndex = -- this._nActiveControlInterpolants,
- lastActiveInterpolant = interpolants[ firstInactiveIndex ];
- interpolant.__cacheIndex = firstInactiveIndex;
- interpolants[ firstInactiveIndex ] = interpolant;
- lastActiveInterpolant.__cacheIndex = prevIndex;
- interpolants[ prevIndex ] = lastActiveInterpolant;
- },
- _controlInterpolantsResultBuffer: new Float32Array( 1 ),
- // return an action for a clip optionally using a custom root target
- // object (this method allocates a lot of dynamic memory in case a
- // previously unknown clip/root combination is specified)
- clipAction: function ( clip, optionalRoot ) {
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
- clipUuid = clipObject !== null ? clipObject.uuid : clip,
- actionsForClip = this._actionsByClip[ clipUuid ],
- prototypeAction = null;
- if ( actionsForClip !== undefined ) {
- var existingAction =
- actionsForClip.actionByRoot[ rootUuid ];
- if ( existingAction !== undefined ) {
- return existingAction;
- }
- // we know the clip, so we don't have to parse all
- // the bindings again but can just copy
- prototypeAction = actionsForClip.knownActions[ 0 ];
- // also, take the clip from the prototype action
- if ( clipObject === null )
- { clipObject = prototypeAction._clip; }
- }
- // clip must be known when specified via string
- if ( clipObject === null ) { return null; }
- // allocate all resources required to run it
- var newAction = new AnimationAction( this, clipObject, optionalRoot );
- this._bindAction( newAction, prototypeAction );
- // and make the action known to the memory manager
- this._addInactiveAction( newAction, clipUuid, rootUuid );
- return newAction;
- },
- // get an existing action
- existingAction: function ( clip, optionalRoot ) {
- var root = optionalRoot || this._root,
- rootUuid = root.uuid,
- clipObject = typeof clip === 'string' ?
- AnimationClip.findByName( root, clip ) : clip,
- clipUuid = clipObject ? clipObject.uuid : clip,
- actionsForClip = this._actionsByClip[ clipUuid ];
- if ( actionsForClip !== undefined ) {
- return actionsForClip.actionByRoot[ rootUuid ] || null;
- }
- return null;
- },
- // deactivates all previously scheduled actions
- stopAllAction: function () {
- var actions = this._actions,
- nActions = this._nActiveActions,
- bindings = this._bindings,
- nBindings = this._nActiveBindings;
- this._nActiveActions = 0;
- this._nActiveBindings = 0;
- for ( var i = 0; i !== nActions; ++ i ) {
- actions[ i ].reset();
- }
- for ( var i = 0; i !== nBindings; ++ i ) {
- bindings[ i ].useCount = 0;
- }
- return this;
- },
- // advance the time and update apply the animation
- update: function ( deltaTime ) {
- deltaTime *= this.timeScale;
- var actions = this._actions,
- nActions = this._nActiveActions,
- time = this.time += deltaTime,
- timeDirection = Math.sign( deltaTime ),
- accuIndex = this._accuIndex ^= 1;
- // run active actions
- for ( var i = 0; i !== nActions; ++ i ) {
- var action = actions[ i ];
- action._update( time, deltaTime, timeDirection, accuIndex );
- }
- // update scene graph
- var bindings = this._bindings,
- nBindings = this._nActiveBindings;
- for ( var i = 0; i !== nBindings; ++ i ) {
- bindings[ i ].apply( accuIndex );
- }
- return this;
- },
- // Allows you to seek to a specific time in an animation.
- setTime: function ( timeInSeconds ) {
- this.time = 0; // Zero out time attribute for AnimationMixer object;
- for ( var i = 0; i < this._actions.length; i ++ ) {
- this._actions[ i ].time = 0; // Zero out time attribute for all associated AnimationAction objects.
- }
- return this.update( timeInSeconds ); // Update used to set exact time. Returns "this" AnimationMixer object.
- },
- // return this mixer's root target object
- getRoot: function () {
- return this._root;
- },
- // free all resources specific to a particular clip
- uncacheClip: function ( clip ) {
- var actions = this._actions,
- clipUuid = clip.uuid,
- actionsByClip = this._actionsByClip,
- actionsForClip = actionsByClip[ clipUuid ];
- if ( actionsForClip !== undefined ) {
- // note: just calling _removeInactiveAction would mess up the
- // iteration state and also require updating the state we can
- // just throw away
- var actionsToRemove = actionsForClip.knownActions;
- for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
- var action = actionsToRemove[ i ];
- this._deactivateAction( action );
- var cacheIndex = action._cacheIndex,
- lastInactiveAction = actions[ actions.length - 1 ];
- action._cacheIndex = null;
- action._byClipCacheIndex = null;
- lastInactiveAction._cacheIndex = cacheIndex;
- actions[ cacheIndex ] = lastInactiveAction;
- actions.pop();
- this._removeInactiveBindingsForAction( action );
- }
- delete actionsByClip[ clipUuid ];
- }
- },
- // free all resources specific to a particular root target object
- uncacheRoot: function ( root ) {
- var rootUuid = root.uuid,
- actionsByClip = this._actionsByClip;
- for ( var clipUuid in actionsByClip ) {
- var actionByRoot = actionsByClip[ clipUuid ].actionByRoot,
- action = actionByRoot[ rootUuid ];
- if ( action !== undefined ) {
- this._deactivateAction( action );
- this._removeInactiveAction( action );
- }
- }
- var bindingsByRoot = this._bindingsByRootAndName,
- bindingByName = bindingsByRoot[ rootUuid ];
- if ( bindingByName !== undefined ) {
- for ( var trackName in bindingByName ) {
- var binding = bindingByName[ trackName ];
- binding.restoreOriginalState();
- this._removeInactiveBinding( binding );
- }
- }
- },
- // remove a targeted clip from the cache
- uncacheAction: function ( clip, optionalRoot ) {
- var action = this.existingAction( clip, optionalRoot );
- if ( action !== null ) {
- this._deactivateAction( action );
- this._removeInactiveAction( action );
- }
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Uniform( value ) {
- if ( typeof value === 'string' ) {
- console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
- value = arguments[ 1 ];
- }
- this.value = value;
- }
- Uniform.prototype.clone = function () {
- return new Uniform( this.value.clone === undefined ? this.value : this.value.clone() );
- };
- /**
- * @author benaadams / https://twitter.com/ben_a_adams
- */
- function InstancedInterleavedBuffer( array, stride, meshPerAttribute ) {
- InterleavedBuffer.call( this, array, stride );
- this.meshPerAttribute = meshPerAttribute || 1;
- }
- InstancedInterleavedBuffer.prototype = Object.assign( Object.create( InterleavedBuffer.prototype ), {
- constructor: InstancedInterleavedBuffer,
- isInstancedInterleavedBuffer: true,
- copy: function ( source ) {
- InterleavedBuffer.prototype.copy.call( this, source );
- this.meshPerAttribute = source.meshPerAttribute;
- return this;
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author bhouston / http://clara.io/
- * @author stephomi / http://stephaneginier.com/
- */
- function Raycaster( origin, direction, near, far ) {
- this.ray = new Ray( origin, direction );
- // direction is assumed to be normalized (for accurate distance calculations)
- this.near = near || 0;
- this.far = far || Infinity;
- this.camera = null;
- this.params = {
- Mesh: {},
- Line: {},
- LOD: {},
- Points: { threshold: 1 },
- Sprite: {}
- };
- Object.defineProperties( this.params, {
- PointCloud: {
- get: function () {
- console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
- return this.Points;
- }
- }
- } );
- }
- function ascSort( a, b ) {
- return a.distance - b.distance;
- }
- function intersectObject( object, raycaster, intersects, recursive ) {
- if ( object.visible === false ) { return; }
- object.raycast( raycaster, intersects );
- if ( recursive === true ) {
- var children = object.children;
- for ( var i = 0, l = children.length; i < l; i ++ ) {
- intersectObject( children[ i ], raycaster, intersects, true );
- }
- }
- }
- Object.assign( Raycaster.prototype, {
- linePrecision: 1,
- set: function ( origin, direction ) {
- // direction is assumed to be normalized (for accurate distance calculations)
- this.ray.set( origin, direction );
- },
- setFromCamera: function ( coords, camera ) {
- if ( ( camera && camera.isPerspectiveCamera ) ) {
- this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
- this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
- this.camera = camera;
- } else if ( ( camera && camera.isOrthographicCamera ) ) {
- this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
- this.camera = camera;
- } else {
- console.error( 'THREE.Raycaster: Unsupported camera type.' );
- }
- },
- intersectObject: function ( object, recursive, optionalTarget ) {
- var intersects = optionalTarget || [];
- intersectObject( object, this, intersects, recursive );
- intersects.sort( ascSort );
- return intersects;
- },
- intersectObjects: function ( objects, recursive, optionalTarget ) {
- var intersects = optionalTarget || [];
- if ( Array.isArray( objects ) === false ) {
- console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
- return intersects;
- }
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- intersectObject( objects[ i ], this, intersects, recursive );
- }
- intersects.sort( ascSort );
- return intersects;
- }
- } );
- /**
- * @author bhouston / http://clara.io
- * @author WestLangley / http://github.com/WestLangley
- *
- * Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
- *
- * The polar angle (phi) is measured from the positive y-axis. The positive y-axis is up.
- * The azimuthal angle (theta) is measured from the positive z-axiz.
- */
- function Spherical( radius, phi, theta ) {
- this.radius = ( radius !== undefined ) ? radius : 1.0;
- this.phi = ( phi !== undefined ) ? phi : 0; // polar angle
- this.theta = ( theta !== undefined ) ? theta : 0; // azimuthal angle
- return this;
- }
- Object.assign( Spherical.prototype, {
- set: function ( radius, phi, theta ) {
- this.radius = radius;
- this.phi = phi;
- this.theta = theta;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( other ) {
- this.radius = other.radius;
- this.phi = other.phi;
- this.theta = other.theta;
- return this;
- },
- // restrict phi to be betwee EPS and PI-EPS
- makeSafe: function () {
- var EPS = 0.000001;
- this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
- return this;
- },
- setFromVector3: function ( v ) {
- return this.setFromCartesianCoords( v.x, v.y, v.z );
- },
- setFromCartesianCoords: function ( x, y, z ) {
- this.radius = Math.sqrt( x * x + y * y + z * z );
- if ( this.radius === 0 ) {
- this.theta = 0;
- this.phi = 0;
- } else {
- this.theta = Math.atan2( x, z );
- this.phi = Math.acos( _Math.clamp( y / this.radius, - 1, 1 ) );
- }
- return this;
- }
- } );
- /**
- * @author Mugen87 / https://github.com/Mugen87
- *
- * Ref: https://en.wikipedia.org/wiki/Cylindrical_coordinate_system
- *
- */
- function Cylindrical( radius, theta, y ) {
- this.radius = ( radius !== undefined ) ? radius : 1.0; // distance from the origin to a point in the x-z plane
- this.theta = ( theta !== undefined ) ? theta : 0; // counterclockwise angle in the x-z plane measured in radians from the positive z-axis
- this.y = ( y !== undefined ) ? y : 0; // height above the x-z plane
- return this;
- }
- Object.assign( Cylindrical.prototype, {
- set: function ( radius, theta, y ) {
- this.radius = radius;
- this.theta = theta;
- this.y = y;
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( other ) {
- this.radius = other.radius;
- this.theta = other.theta;
- this.y = other.y;
- return this;
- },
- setFromVector3: function ( v ) {
- return this.setFromCartesianCoords( v.x, v.y, v.z );
- },
- setFromCartesianCoords: function ( x, y, z ) {
- this.radius = Math.sqrt( x * x + z * z );
- this.theta = Math.atan2( x, z );
- this.y = y;
- return this;
- }
- } );
- /**
- * @author bhouston / http://clara.io
- */
- var _vector$6 = new Vector2();
- function Box2( min, max ) {
- this.min = ( min !== undefined ) ? min : new Vector2( + Infinity, + Infinity );
- this.max = ( max !== undefined ) ? max : new Vector2( - Infinity, - Infinity );
- }
- Object.assign( Box2.prototype, {
- set: function ( min, max ) {
- this.min.copy( min );
- this.max.copy( max );
- return this;
- },
- setFromPoints: function ( points ) {
- this.makeEmpty();
- for ( var i = 0, il = points.length; i < il; i ++ ) {
- this.expandByPoint( points[ i ] );
- }
- return this;
- },
- setFromCenterAndSize: function ( center, size ) {
- var halfSize = _vector$6.copy( size ).multiplyScalar( 0.5 );
- this.min.copy( center ).sub( halfSize );
- this.max.copy( center ).add( halfSize );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( box ) {
- this.min.copy( box.min );
- this.max.copy( box.max );
- return this;
- },
- makeEmpty: function () {
- this.min.x = this.min.y = + Infinity;
- this.max.x = this.max.y = - Infinity;
- return this;
- },
- isEmpty: function () {
- // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
- return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
- },
- getCenter: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box2: .getCenter() target is now required' );
- target = new Vector2();
- }
- return this.isEmpty() ? target.set( 0, 0 ) : target.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
- },
- getSize: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box2: .getSize() target is now required' );
- target = new Vector2();
- }
- return this.isEmpty() ? target.set( 0, 0 ) : target.subVectors( this.max, this.min );
- },
- expandByPoint: function ( point ) {
- this.min.min( point );
- this.max.max( point );
- return this;
- },
- expandByVector: function ( vector ) {
- this.min.sub( vector );
- this.max.add( vector );
- return this;
- },
- expandByScalar: function ( scalar ) {
- this.min.addScalar( - scalar );
- this.max.addScalar( scalar );
- return this;
- },
- containsPoint: function ( point ) {
- return point.x < this.min.x || point.x > this.max.x ||
- point.y < this.min.y || point.y > this.max.y ? false : true;
- },
- containsBox: function ( box ) {
- return this.min.x <= box.min.x && box.max.x <= this.max.x &&
- this.min.y <= box.min.y && box.max.y <= this.max.y;
- },
- getParameter: function ( point, target ) {
- // This can potentially have a divide by zero if the box
- // has a size dimension of 0.
- if ( target === undefined ) {
- console.warn( 'THREE.Box2: .getParameter() target is now required' );
- target = new Vector2();
- }
- return target.set(
- ( point.x - this.min.x ) / ( this.max.x - this.min.x ),
- ( point.y - this.min.y ) / ( this.max.y - this.min.y )
- );
- },
- intersectsBox: function ( box ) {
- // using 4 splitting planes to rule out intersections
- return box.max.x < this.min.x || box.min.x > this.max.x ||
- box.max.y < this.min.y || box.min.y > this.max.y ? false : true;
- },
- clampPoint: function ( point, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Box2: .clampPoint() target is now required' );
- target = new Vector2();
- }
- return target.copy( point ).clamp( this.min, this.max );
- },
- distanceToPoint: function ( point ) {
- var clampedPoint = _vector$6.copy( point ).clamp( this.min, this.max );
- return clampedPoint.sub( point ).length();
- },
- intersect: function ( box ) {
- this.min.max( box.min );
- this.max.min( box.max );
- return this;
- },
- union: function ( box ) {
- this.min.min( box.min );
- this.max.max( box.max );
- return this;
- },
- translate: function ( offset ) {
- this.min.add( offset );
- this.max.add( offset );
- return this;
- },
- equals: function ( box ) {
- return box.min.equals( this.min ) && box.max.equals( this.max );
- }
- } );
- /**
- * @author bhouston / http://clara.io
- */
- var _startP = new Vector3();
- var _startEnd = new Vector3();
- function Line3( start, end ) {
- this.start = ( start !== undefined ) ? start : new Vector3();
- this.end = ( end !== undefined ) ? end : new Vector3();
- }
- Object.assign( Line3.prototype, {
- set: function ( start, end ) {
- this.start.copy( start );
- this.end.copy( end );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- },
- copy: function ( line ) {
- this.start.copy( line.start );
- this.end.copy( line.end );
- return this;
- },
- getCenter: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Line3: .getCenter() target is now required' );
- target = new Vector3();
- }
- return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
- },
- delta: function ( target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Line3: .delta() target is now required' );
- target = new Vector3();
- }
- return target.subVectors( this.end, this.start );
- },
- distanceSq: function () {
- return this.start.distanceToSquared( this.end );
- },
- distance: function () {
- return this.start.distanceTo( this.end );
- },
- at: function ( t, target ) {
- if ( target === undefined ) {
- console.warn( 'THREE.Line3: .at() target is now required' );
- target = new Vector3();
- }
- return this.delta( target ).multiplyScalar( t ).add( this.start );
- },
- closestPointToPointParameter: function ( point, clampToLine ) {
- _startP.subVectors( point, this.start );
- _startEnd.subVectors( this.end, this.start );
- var startEnd2 = _startEnd.dot( _startEnd );
- var startEnd_startP = _startEnd.dot( _startP );
- var t = startEnd_startP / startEnd2;
- if ( clampToLine ) {
- t = _Math.clamp( t, 0, 1 );
- }
- return t;
- },
- closestPointToPoint: function ( point, clampToLine, target ) {
- var t = this.closestPointToPointParameter( point, clampToLine );
- if ( target === undefined ) {
- console.warn( 'THREE.Line3: .closestPointToPoint() target is now required' );
- target = new Vector3();
- }
- return this.delta( target ).multiplyScalar( t ).add( this.start );
- },
- applyMatrix4: function ( matrix ) {
- this.start.applyMatrix4( matrix );
- this.end.applyMatrix4( matrix );
- return this;
- },
- equals: function ( line ) {
- return line.start.equals( this.start ) && line.end.equals( this.end );
- }
- } );
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- function ImmediateRenderObject( material ) {
- Object3D.call( this );
- this.material = material;
- this.render = function ( /* renderCallback */ ) {};
- }
- ImmediateRenderObject.prototype = Object.create( Object3D.prototype );
- ImmediateRenderObject.prototype.constructor = ImmediateRenderObject;
- ImmediateRenderObject.prototype.isImmediateRenderObject = true;
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- var _v1$5 = new Vector3();
- var _v2$3 = new Vector3();
- var _normalMatrix$1 = new Matrix3();
- var _keys = [ 'a', 'b', 'c' ];
- function VertexNormalsHelper( object, size, hex, linewidth ) {
- this.object = object;
- this.size = ( size !== undefined ) ? size : 1;
- var color = ( hex !== undefined ) ? hex : 0xff0000;
- var width = ( linewidth !== undefined ) ? linewidth : 1;
- //
- var nNormals = 0;
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- nNormals = objGeometry.faces.length * 3;
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
- nNormals = objGeometry.attributes.normal.count;
- }
- //
- var geometry = new BufferGeometry();
- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
- geometry.addAttribute( 'position', positions );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
- //
- this.matrixAutoUpdate = false;
- this.update();
- }
- VertexNormalsHelper.prototype = Object.create( LineSegments.prototype );
- VertexNormalsHelper.prototype.constructor = VertexNormalsHelper;
- VertexNormalsHelper.prototype.update = function () {
- this.object.updateMatrixWorld( true );
- _normalMatrix$1.getNormalMatrix( this.object.matrixWorld );
- var matrixWorld = this.object.matrixWorld;
- var position = this.geometry.attributes.position;
- //
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- var vertices = objGeometry.vertices;
- var faces = objGeometry.faces;
- var idx = 0;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- var vertex = vertices[ face[ _keys[ j ] ] ];
- var normal = face.vertexNormals[ j ];
- _v1$5.copy( vertex ).applyMatrix4( matrixWorld );
- _v2$3.copy( normal ).applyMatrix3( _normalMatrix$1 ).normalize().multiplyScalar( this.size ).add( _v1$5 );
- position.setXYZ( idx, _v1$5.x, _v1$5.y, _v1$5.z );
- idx = idx + 1;
- position.setXYZ( idx, _v2$3.x, _v2$3.y, _v2$3.z );
- idx = idx + 1;
- }
- }
- } else if ( objGeometry && objGeometry.isBufferGeometry ) {
- var objPos = objGeometry.attributes.position;
- var objNorm = objGeometry.attributes.normal;
- var idx = 0;
- // for simplicity, ignore index and drawcalls, and render every normal
- for ( var j = 0, jl = objPos.count; j < jl; j ++ ) {
- _v1$5.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld );
- _v2$3.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) );
- _v2$3.applyMatrix3( _normalMatrix$1 ).normalize().multiplyScalar( this.size ).add( _v1$5 );
- position.setXYZ( idx, _v1$5.x, _v1$5.y, _v1$5.z );
- idx = idx + 1;
- position.setXYZ( idx, _v2$3.x, _v2$3.y, _v2$3.z );
- idx = idx + 1;
- }
- }
- position.needsUpdate = true;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- var _vector$7 = new Vector3();
- function SpotLightHelper( light, color ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- var geometry = new BufferGeometry();
- var positions = [
- 0, 0, 0, 0, 0, 1,
- 0, 0, 0, 1, 0, 1,
- 0, 0, 0, - 1, 0, 1,
- 0, 0, 0, 0, 1, 1,
- 0, 0, 0, 0, - 1, 1
- ];
- for ( var i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
- var p1 = ( i / l ) * Math.PI * 2;
- var p2 = ( j / l ) * Math.PI * 2;
- positions.push(
- Math.cos( p1 ), Math.sin( p1 ), 1,
- Math.cos( p2 ), Math.sin( p2 ), 1
- );
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- var material = new LineBasicMaterial( { fog: false } );
- this.cone = new LineSegments( geometry, material );
- this.add( this.cone );
- this.update();
- }
- SpotLightHelper.prototype = Object.create( Object3D.prototype );
- SpotLightHelper.prototype.constructor = SpotLightHelper;
- SpotLightHelper.prototype.dispose = function () {
- this.cone.geometry.dispose();
- this.cone.material.dispose();
- };
- SpotLightHelper.prototype.update = function () {
- this.light.updateMatrixWorld();
- var coneLength = this.light.distance ? this.light.distance : 1000;
- var coneWidth = coneLength * Math.tan( this.light.angle );
- this.cone.scale.set( coneWidth, coneWidth, coneLength );
- _vector$7.setFromMatrixPosition( this.light.target.matrixWorld );
- this.cone.lookAt( _vector$7 );
- if ( this.color !== undefined ) {
- this.cone.material.color.set( this.color );
- } else {
- this.cone.material.color.copy( this.light.color );
- }
- };
- /**
- * @author Sean Griffin / http://twitter.com/sgrif
- * @author Michael Guerrero / http://realitymeltdown.com
- * @author mrdoob / http://mrdoob.com/
- * @author ikerr / http://verold.com
- * @author Mugen87 / https://github.com/Mugen87
- */
- var _vector$8 = new Vector3();
- var _boneMatrix = new Matrix4();
- var _matrixWorldInv = new Matrix4();
- function getBoneList( object ) {
- var boneList = [];
- if ( object && object.isBone ) {
- boneList.push( object );
- }
- for ( var i = 0; i < object.children.length; i ++ ) {
- boneList.push.apply( boneList, getBoneList( object.children[ i ] ) );
- }
- return boneList;
- }
- function SkeletonHelper( object ) {
- var bones = getBoneList( object );
- var geometry = new BufferGeometry();
- var vertices = [];
- var colors = [];
- var color1 = new Color( 0, 0, 1 );
- var color2 = new Color( 0, 1, 0 );
- for ( var i = 0; i < bones.length; i ++ ) {
- var bone = bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- vertices.push( 0, 0, 0 );
- vertices.push( 0, 0, 0 );
- colors.push( color1.r, color1.g, color1.b );
- colors.push( color2.r, color2.g, color2.b );
- }
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors, depthTest: false, depthWrite: false, transparent: true } );
- LineSegments.call( this, geometry, material );
- this.root = object;
- this.bones = bones;
- this.matrix = object.matrixWorld;
- this.matrixAutoUpdate = false;
- }
- SkeletonHelper.prototype = Object.create( LineSegments.prototype );
- SkeletonHelper.prototype.constructor = SkeletonHelper;
- SkeletonHelper.prototype.updateMatrixWorld = function ( force ) {
- var bones = this.bones;
- var geometry = this.geometry;
- var position = geometry.getAttribute( 'position' );
- _matrixWorldInv.getInverse( this.root.matrixWorld );
- for ( var i = 0, j = 0; i < bones.length; i ++ ) {
- var bone = bones[ i ];
- if ( bone.parent && bone.parent.isBone ) {
- _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.matrixWorld );
- _vector$8.setFromMatrixPosition( _boneMatrix );
- position.setXYZ( j, _vector$8.x, _vector$8.y, _vector$8.z );
- _boneMatrix.multiplyMatrices( _matrixWorldInv, bone.parent.matrixWorld );
- _vector$8.setFromMatrixPosition( _boneMatrix );
- position.setXYZ( j + 1, _vector$8.x, _vector$8.y, _vector$8.z );
- j += 2;
- }
- }
- geometry.getAttribute( 'position' ).needsUpdate = true;
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- */
- function PointLightHelper( light, sphereSize, color ) {
- this.light = light;
- this.light.updateMatrixWorld();
- this.color = color;
- var geometry = new SphereBufferGeometry( sphereSize, 4, 2 );
- var material = new MeshBasicMaterial( { wireframe: true, fog: false } );
- Mesh.call( this, geometry, material );
- this.matrix = this.light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.update();
- /*
- var distanceGeometry = new THREE.IcosahedronBufferGeometry( 1, 2 );
- var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } );
- this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial );
- this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial );
- var d = light.distance;
- if ( d === 0.0 ) {
- this.lightDistance.visible = false;
- } else {
- this.lightDistance.scale.set( d, d, d );
- }
- this.add( this.lightDistance );
- */
- }
- PointLightHelper.prototype = Object.create( Mesh.prototype );
- PointLightHelper.prototype.constructor = PointLightHelper;
- PointLightHelper.prototype.dispose = function () {
- this.geometry.dispose();
- this.material.dispose();
- };
- PointLightHelper.prototype.update = function () {
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- } else {
- this.material.color.copy( this.light.color );
- }
- /*
- var d = this.light.distance;
- if ( d === 0.0 ) {
- this.lightDistance.visible = false;
- } else {
- this.lightDistance.visible = true;
- this.lightDistance.scale.set( d, d, d );
- }
- */
- };
- /**
- * @author abelnation / http://github.com/abelnation
- * @author Mugen87 / http://github.com/Mugen87
- * @author WestLangley / http://github.com/WestLangley
- *
- * This helper must be added as a child of the light
- */
- function RectAreaLightHelper( light, color ) {
- this.type = 'RectAreaLightHelper';
- this.light = light;
- this.color = color; // optional hardwired color for the helper
- var positions = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
- var material = new LineBasicMaterial( { fog: false } );
- Line.call( this, geometry, material );
- //
- var positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
- var geometry2 = new BufferGeometry();
- geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { side: BackSide, fog: false } ) ) );
- this.update();
- }
- RectAreaLightHelper.prototype = Object.create( Line.prototype );
- RectAreaLightHelper.prototype.constructor = RectAreaLightHelper;
- RectAreaLightHelper.prototype.update = function () {
- this.scale.set( 0.5 * this.light.width, 0.5 * this.light.height, 1 );
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- this.children[ 0 ].material.color.set( this.color );
- } else {
- this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity );
- // prevent hue shift
- var c = this.material.color;
- var max = Math.max( c.r, c.g, c.b );
- if ( max > 1 ) { c.multiplyScalar( 1 / max ); }
- this.children[ 0 ].material.color.copy( this.material.color );
- }
- };
- RectAreaLightHelper.prototype.dispose = function () {
- this.geometry.dispose();
- this.material.dispose();
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / https://github.com/Mugen87
- */
- var _vector$9 = new Vector3();
- var _color1 = new Color();
- var _color2 = new Color();
- function HemisphereLightHelper( light, size, color ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- var geometry = new OctahedronBufferGeometry( size );
- geometry.rotateY( Math.PI * 0.5 );
- this.material = new MeshBasicMaterial( { wireframe: true, fog: false } );
- if ( this.color === undefined ) { this.material.vertexColors = VertexColors; }
- var position = geometry.getAttribute( 'position' );
- var colors = new Float32Array( position.count * 3 );
- geometry.addAttribute( 'color', new BufferAttribute( colors, 3 ) );
- this.add( new Mesh( geometry, this.material ) );
- this.update();
- }
- HemisphereLightHelper.prototype = Object.create( Object3D.prototype );
- HemisphereLightHelper.prototype.constructor = HemisphereLightHelper;
- HemisphereLightHelper.prototype.dispose = function () {
- this.children[ 0 ].geometry.dispose();
- this.children[ 0 ].material.dispose();
- };
- HemisphereLightHelper.prototype.update = function () {
- var mesh = this.children[ 0 ];
- if ( this.color !== undefined ) {
- this.material.color.set( this.color );
- } else {
- var colors = mesh.geometry.getAttribute( 'color' );
- _color1.copy( this.light.color );
- _color2.copy( this.light.groundColor );
- for ( var i = 0, l = colors.count; i < l; i ++ ) {
- var color = ( i < ( l / 2 ) ) ? _color1 : _color2;
- colors.setXYZ( i, color.r, color.g, color.b );
- }
- colors.needsUpdate = true;
- }
- mesh.lookAt( _vector$9.setFromMatrixPosition( this.light.matrixWorld ).negate() );
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- function LightProbeHelper( lightProbe, size ) {
- this.lightProbe = lightProbe;
- this.size = size;
- var defines = {};
- defines[ 'GAMMA_OUTPUT' ] = "";
- // material
- var material = new ShaderMaterial( {
- defines: defines,
- uniforms: {
- sh: { value: this.lightProbe.sh.coefficients }, // by reference
- intensity: { value: this.lightProbe.intensity }
- },
- vertexShader: [
- 'varying vec3 vNormal;',
- 'void main() {',
- ' vNormal = normalize( normalMatrix * normal );',
- ' gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
- '}' ].join( '\n' ),
- fragmentShader: [
- '#define RECIPROCAL_PI 0.318309886',
- 'vec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {',
- ' // matrix is assumed to be orthogonal',
- ' return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );',
- '}',
- 'vec3 linearToOutput( in vec3 a ) {',
- ' #ifdef GAMMA_OUTPUT',
- ' return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );',
- ' #else',
- ' return a;',
- ' #endif',
- '}',
- '// source: https://graphics.stanford.edu/papers/envmap/envmap.pdf',
- 'vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {',
- ' // normal is assumed to have unit length',
- ' float x = normal.x, y = normal.y, z = normal.z;',
- ' // band 0',
- ' vec3 result = shCoefficients[ 0 ] * 0.886227;',
- ' // band 1',
- ' result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;',
- ' result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;',
- ' result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;',
- ' // band 2',
- ' result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;',
- ' result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;',
- ' result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );',
- ' result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;',
- ' result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );',
- ' return result;',
- '}',
- 'uniform vec3 sh[ 9 ]; // sh coefficients',
- 'uniform float intensity; // light probe intensity',
- 'varying vec3 vNormal;',
- 'void main() {',
- ' vec3 normal = normalize( vNormal );',
- ' vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );',
- ' vec3 irradiance = shGetIrradianceAt( worldNormal, sh );',
- ' vec3 outgoingLight = RECIPROCAL_PI * irradiance * intensity;',
- ' outgoingLight = linearToOutput( outgoingLight );',
- ' gl_FragColor = vec4( outgoingLight, 1.0 );',
- '}'
- ].join( '\n' )
- } );
- var geometry = new SphereBufferGeometry( 1, 32, 16 );
- Mesh.call( this, geometry, material );
- this.onBeforeRender();
- }
- LightProbeHelper.prototype = Object.create( Mesh.prototype );
- LightProbeHelper.prototype.constructor = LightProbeHelper;
- LightProbeHelper.prototype.dispose = function () {
- this.geometry.dispose();
- this.material.dispose();
- };
- LightProbeHelper.prototype.onBeforeRender = function () {
- this.position.copy( this.lightProbe.position );
- this.scale.set( 1, 1, 1 ).multiplyScalar( this.size );
- this.material.uniforms.intensity.value = this.lightProbe.intensity;
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function GridHelper( size, divisions, color1, color2 ) {
- size = size || 10;
- divisions = divisions || 10;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
- var center = divisions / 2;
- var step = size / divisions;
- var halfSize = size / 2;
- var vertices = [], colors = [];
- for ( var i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
- vertices.push( - halfSize, 0, k, halfSize, 0, k );
- vertices.push( k, 0, - halfSize, k, 0, halfSize );
- var color = i === center ? color1 : color2;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- color.toArray( colors, j ); j += 3;
- }
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
- LineSegments.call( this, geometry, material );
- }
- GridHelper.prototype = Object.assign( Object.create( LineSegments.prototype ), {
- constructor: GridHelper,
- copy: function ( source ) {
- LineSegments.prototype.copy.call( this, source );
- this.geometry.copy( source.geometry );
- this.material.copy( source.material );
- return this;
- },
- clone: function () {
- return new this.constructor().copy( this );
- }
- } );
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- * @author Hectate / http://www.github.com/Hectate
- */
- function PolarGridHelper( radius, radials, circles, divisions, color1, color2 ) {
- radius = radius || 10;
- radials = radials || 16;
- circles = circles || 8;
- divisions = divisions || 64;
- color1 = new Color( color1 !== undefined ? color1 : 0x444444 );
- color2 = new Color( color2 !== undefined ? color2 : 0x888888 );
- var vertices = [];
- var colors = [];
- var x, z;
- var v, i, j, r, color;
- // create the radials
- for ( i = 0; i <= radials; i ++ ) {
- v = ( i / radials ) * ( Math.PI * 2 );
- x = Math.sin( v ) * radius;
- z = Math.cos( v ) * radius;
- vertices.push( 0, 0, 0 );
- vertices.push( x, 0, z );
- color = ( i & 1 ) ? color1 : color2;
- colors.push( color.r, color.g, color.b );
- colors.push( color.r, color.g, color.b );
- }
- // create the circles
- for ( i = 0; i <= circles; i ++ ) {
- color = ( i & 1 ) ? color1 : color2;
- r = radius - ( radius / circles * i );
- for ( j = 0; j < divisions; j ++ ) {
- // first vertex
- v = ( j / divisions ) * ( Math.PI * 2 );
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- // second vertex
- v = ( ( j + 1 ) / divisions ) * ( Math.PI * 2 );
- x = Math.sin( v ) * r;
- z = Math.cos( v ) * r;
- vertices.push( x, 0, z );
- colors.push( color.r, color.g, color.b );
- }
- }
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
- LineSegments.call( this, geometry, material );
- }
- PolarGridHelper.prototype = Object.create( LineSegments.prototype );
- PolarGridHelper.prototype.constructor = PolarGridHelper;
- /**
- * @author Mugen87 / http://github.com/Mugen87
- */
- function PositionalAudioHelper( audio, range, divisionsInnerAngle, divisionsOuterAngle ) {
- this.audio = audio;
- this.range = range || 1;
- this.divisionsInnerAngle = divisionsInnerAngle || 16;
- this.divisionsOuterAngle = divisionsOuterAngle || 2;
- var geometry = new BufferGeometry();
- var divisions = this.divisionsInnerAngle + this.divisionsOuterAngle * 2;
- var positions = new Float32Array( ( divisions * 3 + 3 ) * 3 );
- geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
- var materialInnerAngle = new LineBasicMaterial( { color: 0x00ff00 } );
- var materialOuterAngle = new LineBasicMaterial( { color: 0xffff00 } );
- Line.call( this, geometry, [ materialOuterAngle, materialInnerAngle ] );
- this.update();
- }
- PositionalAudioHelper.prototype = Object.create( Line.prototype );
- PositionalAudioHelper.prototype.constructor = PositionalAudioHelper;
- PositionalAudioHelper.prototype.update = function () {
- var audio = this.audio;
- var range = this.range;
- var divisionsInnerAngle = this.divisionsInnerAngle;
- var divisionsOuterAngle = this.divisionsOuterAngle;
- var coneInnerAngle = _Math.degToRad( audio.panner.coneInnerAngle );
- var coneOuterAngle = _Math.degToRad( audio.panner.coneOuterAngle );
- var halfConeInnerAngle = coneInnerAngle / 2;
- var halfConeOuterAngle = coneOuterAngle / 2;
- var start = 0;
- var count = 0;
- var i, stride;
- var geometry = this.geometry;
- var positionAttribute = geometry.attributes.position;
- geometry.clearGroups();
- //
- function generateSegment( from, to, divisions, materialIndex ) {
- var step = ( to - from ) / divisions;
- positionAttribute.setXYZ( start, 0, 0, 0 );
- count ++;
- for ( i = from; i < to; i += step ) {
- stride = start + count;
- positionAttribute.setXYZ( stride, Math.sin( i ) * range, 0, Math.cos( i ) * range );
- positionAttribute.setXYZ( stride + 1, Math.sin( Math.min( i + step, to ) ) * range, 0, Math.cos( Math.min( i + step, to ) ) * range );
- positionAttribute.setXYZ( stride + 2, 0, 0, 0 );
- count += 3;
- }
- geometry.addGroup( start, count, materialIndex );
- start += count;
- count = 0;
- }
- //
- generateSegment( - halfConeOuterAngle, - halfConeInnerAngle, divisionsOuterAngle, 0 );
- generateSegment( - halfConeInnerAngle, halfConeInnerAngle, divisionsInnerAngle, 1 );
- generateSegment( halfConeInnerAngle, halfConeOuterAngle, divisionsOuterAngle, 0 );
- //
- positionAttribute.needsUpdate = true;
- if ( coneInnerAngle === coneOuterAngle ) { this.material[ 0 ].visible = false; }
- };
- PositionalAudioHelper.prototype.dispose = function () {
- this.geometry.dispose();
- this.material[ 0 ].dispose();
- this.material[ 1 ].dispose();
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- var _v1$6 = new Vector3();
- var _v2$4 = new Vector3();
- var _normalMatrix$2 = new Matrix3();
- function FaceNormalsHelper( object, size, hex, linewidth ) {
- // FaceNormalsHelper only supports THREE.Geometry
- this.object = object;
- this.size = ( size !== undefined ) ? size : 1;
- var color = ( hex !== undefined ) ? hex : 0xffff00;
- var width = ( linewidth !== undefined ) ? linewidth : 1;
- //
- var nNormals = 0;
- var objGeometry = this.object.geometry;
- if ( objGeometry && objGeometry.isGeometry ) {
- nNormals = objGeometry.faces.length;
- } else {
- console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' );
- }
- //
- var geometry = new BufferGeometry();
- var positions = new Float32BufferAttribute( nNormals * 2 * 3, 3 );
- geometry.addAttribute( 'position', positions );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color, linewidth: width } ) );
- //
- this.matrixAutoUpdate = false;
- this.update();
- }
- FaceNormalsHelper.prototype = Object.create( LineSegments.prototype );
- FaceNormalsHelper.prototype.constructor = FaceNormalsHelper;
- FaceNormalsHelper.prototype.update = function () {
- this.object.updateMatrixWorld( true );
- _normalMatrix$2.getNormalMatrix( this.object.matrixWorld );
- var matrixWorld = this.object.matrixWorld;
- var position = this.geometry.attributes.position;
- //
- var objGeometry = this.object.geometry;
- var vertices = objGeometry.vertices;
- var faces = objGeometry.faces;
- var idx = 0;
- for ( var i = 0, l = faces.length; i < l; i ++ ) {
- var face = faces[ i ];
- var normal = face.normal;
- _v1$6.copy( vertices[ face.a ] )
- .add( vertices[ face.b ] )
- .add( vertices[ face.c ] )
- .divideScalar( 3 )
- .applyMatrix4( matrixWorld );
- _v2$4.copy( normal ).applyMatrix3( _normalMatrix$2 ).normalize().multiplyScalar( this.size ).add( _v1$6 );
- position.setXYZ( idx, _v1$6.x, _v1$6.y, _v1$6.z );
- idx = idx + 1;
- position.setXYZ( idx, _v2$4.x, _v2$4.y, _v2$4.z );
- idx = idx + 1;
- }
- position.needsUpdate = true;
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author mrdoob / http://mrdoob.com/
- * @author WestLangley / http://github.com/WestLangley
- */
- var _v1$7 = new Vector3();
- var _v2$5 = new Vector3();
- var _v3$1 = new Vector3();
- function DirectionalLightHelper( light, size, color ) {
- Object3D.call( this );
- this.light = light;
- this.light.updateMatrixWorld();
- this.matrix = light.matrixWorld;
- this.matrixAutoUpdate = false;
- this.color = color;
- if ( size === undefined ) { size = 1; }
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( [
- - size, size, 0,
- size, size, 0,
- size, - size, 0,
- - size, - size, 0,
- - size, size, 0
- ], 3 ) );
- var material = new LineBasicMaterial( { fog: false } );
- this.lightPlane = new Line( geometry, material );
- this.add( this.lightPlane );
- geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
- this.targetLine = new Line( geometry, material );
- this.add( this.targetLine );
- this.update();
- }
- DirectionalLightHelper.prototype = Object.create( Object3D.prototype );
- DirectionalLightHelper.prototype.constructor = DirectionalLightHelper;
- DirectionalLightHelper.prototype.dispose = function () {
- this.lightPlane.geometry.dispose();
- this.lightPlane.material.dispose();
- this.targetLine.geometry.dispose();
- this.targetLine.material.dispose();
- };
- DirectionalLightHelper.prototype.update = function () {
- _v1$7.setFromMatrixPosition( this.light.matrixWorld );
- _v2$5.setFromMatrixPosition( this.light.target.matrixWorld );
- _v3$1.subVectors( _v2$5, _v1$7 );
- this.lightPlane.lookAt( _v2$5 );
- if ( this.color !== undefined ) {
- this.lightPlane.material.color.set( this.color );
- this.targetLine.material.color.set( this.color );
- } else {
- this.lightPlane.material.color.copy( this.light.color );
- this.targetLine.material.color.copy( this.light.color );
- }
- this.targetLine.lookAt( _v2$5 );
- this.targetLine.scale.z = _v3$1.length();
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- * @author Mugen87 / https://github.com/Mugen87
- *
- * - shows frustum, line of sight and up of the camera
- * - suitable for fast updates
- * - based on frustum visualization in lightgl.js shadowmap example
- * http://evanw.github.com/lightgl.js/tests/shadowmap.html
- */
- var _vector$a = new Vector3();
- var _camera = new Camera();
- function CameraHelper( camera ) {
- var geometry = new BufferGeometry();
- var material = new LineBasicMaterial( { color: 0xffffff, vertexColors: FaceColors } );
- var vertices = [];
- var colors = [];
- var pointMap = {};
- // colors
- var colorFrustum = new Color( 0xffaa00 );
- var colorCone = new Color( 0xff0000 );
- var colorUp = new Color( 0x00aaff );
- var colorTarget = new Color( 0xffffff );
- var colorCross = new Color( 0x333333 );
- // near
- addLine( 'n1', 'n2', colorFrustum );
- addLine( 'n2', 'n4', colorFrustum );
- addLine( 'n4', 'n3', colorFrustum );
- addLine( 'n3', 'n1', colorFrustum );
- // far
- addLine( 'f1', 'f2', colorFrustum );
- addLine( 'f2', 'f4', colorFrustum );
- addLine( 'f4', 'f3', colorFrustum );
- addLine( 'f3', 'f1', colorFrustum );
- // sides
- addLine( 'n1', 'f1', colorFrustum );
- addLine( 'n2', 'f2', colorFrustum );
- addLine( 'n3', 'f3', colorFrustum );
- addLine( 'n4', 'f4', colorFrustum );
- // cone
- addLine( 'p', 'n1', colorCone );
- addLine( 'p', 'n2', colorCone );
- addLine( 'p', 'n3', colorCone );
- addLine( 'p', 'n4', colorCone );
- // up
- addLine( 'u1', 'u2', colorUp );
- addLine( 'u2', 'u3', colorUp );
- addLine( 'u3', 'u1', colorUp );
- // target
- addLine( 'c', 't', colorTarget );
- addLine( 'p', 'c', colorCross );
- // cross
- addLine( 'cn1', 'cn2', colorCross );
- addLine( 'cn3', 'cn4', colorCross );
- addLine( 'cf1', 'cf2', colorCross );
- addLine( 'cf3', 'cf4', colorCross );
- function addLine( a, b, color ) {
- addPoint( a, color );
- addPoint( b, color );
- }
- function addPoint( id, color ) {
- vertices.push( 0, 0, 0 );
- colors.push( color.r, color.g, color.b );
- if ( pointMap[ id ] === undefined ) {
- pointMap[ id ] = [];
- }
- pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
- }
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- LineSegments.call( this, geometry, material );
- this.camera = camera;
- if ( this.camera.updateProjectionMatrix ) { this.camera.updateProjectionMatrix(); }
- this.matrix = camera.matrixWorld;
- this.matrixAutoUpdate = false;
- this.pointMap = pointMap;
- this.update();
- }
- CameraHelper.prototype = Object.create( LineSegments.prototype );
- CameraHelper.prototype.constructor = CameraHelper;
- CameraHelper.prototype.update = function () {
- var geometry = this.geometry;
- var pointMap = this.pointMap;
- var w = 1, h = 1;
- // we need just camera projection matrix inverse
- // world matrix must be identity
- _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
- // center / target
- setPoint( 'c', pointMap, geometry, _camera, 0, 0, - 1 );
- setPoint( 't', pointMap, geometry, _camera, 0, 0, 1 );
- // near
- setPoint( 'n1', pointMap, geometry, _camera, - w, - h, - 1 );
- setPoint( 'n2', pointMap, geometry, _camera, w, - h, - 1 );
- setPoint( 'n3', pointMap, geometry, _camera, - w, h, - 1 );
- setPoint( 'n4', pointMap, geometry, _camera, w, h, - 1 );
- // far
- setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );
- setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );
- setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );
- setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
- // up
- setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, - 1 );
- setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, - 1 );
- setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, - 1 );
- // cross
- setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );
- setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
- setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );
- setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
- setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, - 1 );
- setPoint( 'cn2', pointMap, geometry, _camera, w, 0, - 1 );
- setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, - 1 );
- setPoint( 'cn4', pointMap, geometry, _camera, 0, h, - 1 );
- geometry.getAttribute( 'position' ).needsUpdate = true;
- };
- function setPoint( point, pointMap, geometry, camera, x, y, z ) {
- _vector$a.set( x, y, z ).unproject( camera );
- var points = pointMap[ point ];
- if ( points !== undefined ) {
- var position = geometry.getAttribute( 'position' );
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- position.setXYZ( points[ i ], _vector$a.x, _vector$a.y, _vector$a.z );
- }
- }
- }
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author Mugen87 / http://github.com/Mugen87
- */
- var _box$2 = new Box3();
- function BoxHelper( object, color ) {
- this.object = object;
- if ( color === undefined ) { color = 0xffff00; }
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- var positions = new Float32Array( 8 * 3 );
- var geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new BufferAttribute( positions, 3 ) );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
- this.matrixAutoUpdate = false;
- this.update();
- }
- BoxHelper.prototype = Object.create( LineSegments.prototype );
- BoxHelper.prototype.constructor = BoxHelper;
- BoxHelper.prototype.update = function ( object ) {
- if ( object !== undefined ) {
- console.warn( 'THREE.BoxHelper: .update() has no longer arguments.' );
- }
- if ( this.object !== undefined ) {
- _box$2.setFromObject( this.object );
- }
- if ( _box$2.isEmpty() ) { return; }
- var min = _box$2.min;
- var max = _box$2.max;
- /*
- 5____4
- 1/___0/|
- | 6__|_7
- 2/___3/
- 0: max.x, max.y, max.z
- 1: min.x, max.y, max.z
- 2: min.x, min.y, max.z
- 3: max.x, min.y, max.z
- 4: max.x, max.y, min.z
- 5: min.x, max.y, min.z
- 6: min.x, min.y, min.z
- 7: max.x, min.y, min.z
- */
- var position = this.geometry.attributes.position;
- var array = position.array;
- array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z;
- array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z;
- array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z;
- array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z;
- array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z;
- array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z;
- array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z;
- array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z;
- position.needsUpdate = true;
- this.geometry.computeBoundingSphere();
- };
- BoxHelper.prototype.setFromObject = function ( object ) {
- this.object = object;
- this.update();
- return this;
- };
- BoxHelper.prototype.copy = function ( source ) {
- LineSegments.prototype.copy.call( this, source );
- this.object = source.object;
- return this;
- };
- BoxHelper.prototype.clone = function () {
- return new this.constructor().copy( this );
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- function Box3Helper( box, color ) {
- this.type = 'Box3Helper';
- this.box = box;
- color = color || 0xffff00;
- var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
- var positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
- var geometry = new BufferGeometry();
- geometry.setIndex( new BufferAttribute( indices, 1 ) );
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- LineSegments.call( this, geometry, new LineBasicMaterial( { color: color } ) );
- this.geometry.computeBoundingSphere();
- }
- Box3Helper.prototype = Object.create( LineSegments.prototype );
- Box3Helper.prototype.constructor = Box3Helper;
- Box3Helper.prototype.updateMatrixWorld = function ( force ) {
- var box = this.box;
- if ( box.isEmpty() ) { return; }
- box.getCenter( this.position );
- box.getSize( this.scale );
- this.scale.multiplyScalar( 0.5 );
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- */
- function PlaneHelper( plane, size, hex ) {
- this.type = 'PlaneHelper';
- this.plane = plane;
- this.size = ( size === undefined ) ? 1 : size;
- var color = ( hex !== undefined ) ? hex : 0xffff00;
- var positions = [ 1, - 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0 ];
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
- geometry.computeBoundingSphere();
- Line.call( this, geometry, new LineBasicMaterial( { color: color } ) );
- //
- var positions2 = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, 1, 1, - 1, - 1, 1, 1, - 1, 1 ];
- var geometry2 = new BufferGeometry();
- geometry2.addAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
- geometry2.computeBoundingSphere();
- this.add( new Mesh( geometry2, new MeshBasicMaterial( { color: color, opacity: 0.2, transparent: true, depthWrite: false } ) ) );
- }
- PlaneHelper.prototype = Object.create( Line.prototype );
- PlaneHelper.prototype.constructor = PlaneHelper;
- PlaneHelper.prototype.updateMatrixWorld = function ( force ) {
- var scale = - this.plane.constant;
- if ( Math.abs( scale ) < 1e-8 ) { scale = 1e-8; } // sign does not matter
- this.scale.set( 0.5 * this.size, 0.5 * this.size, scale );
- this.children[ 0 ].material.side = ( scale < 0 ) ? BackSide : FrontSide; // renderer flips side when determinant < 0; flipping not wanted here
- this.lookAt( this.plane.normal );
- Object3D.prototype.updateMatrixWorld.call( this, force );
- };
- /**
- * @author WestLangley / http://github.com/WestLangley
- * @author zz85 / http://github.com/zz85
- * @author bhouston / http://clara.io
- *
- * Creates an arrow for visualizing directions
- *
- * Parameters:
- * dir - Vector3
- * origin - Vector3
- * length - Number
- * color - color in hex value
- * headLength - Number
- * headWidth - Number
- */
- var _axis = new Vector3();
- var _lineGeometry, _coneGeometry;
- function ArrowHelper( dir, origin, length, color, headLength, headWidth ) {
- // dir is assumed to be normalized
- Object3D.call( this );
- if ( dir === undefined ) { dir = new Vector3( 0, 0, 1 ); }
- if ( origin === undefined ) { origin = new Vector3( 0, 0, 0 ); }
- if ( length === undefined ) { length = 1; }
- if ( color === undefined ) { color = 0xffff00; }
- if ( headLength === undefined ) { headLength = 0.2 * length; }
- if ( headWidth === undefined ) { headWidth = 0.2 * headLength; }
- if ( _lineGeometry === undefined ) {
- _lineGeometry = new BufferGeometry();
- _lineGeometry.addAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
- _coneGeometry = new CylinderBufferGeometry( 0, 0.5, 1, 5, 1 );
- _coneGeometry.translate( 0, - 0.5, 0 );
- }
- this.position.copy( origin );
- this.line = new Line( _lineGeometry, new LineBasicMaterial( { color: color } ) );
- this.line.matrixAutoUpdate = false;
- this.add( this.line );
- this.cone = new Mesh( _coneGeometry, new MeshBasicMaterial( { color: color } ) );
- this.cone.matrixAutoUpdate = false;
- this.add( this.cone );
- this.setDirection( dir );
- this.setLength( length, headLength, headWidth );
- }
- ArrowHelper.prototype = Object.create( Object3D.prototype );
- ArrowHelper.prototype.constructor = ArrowHelper;
- ArrowHelper.prototype.setDirection = function ( dir ) {
- // dir is assumed to be normalized
- if ( dir.y > 0.99999 ) {
- this.quaternion.set( 0, 0, 0, 1 );
- } else if ( dir.y < - 0.99999 ) {
- this.quaternion.set( 1, 0, 0, 0 );
- } else {
- _axis.set( dir.z, 0, - dir.x ).normalize();
- var radians = Math.acos( dir.y );
- this.quaternion.setFromAxisAngle( _axis, radians );
- }
- };
- ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) {
- if ( headLength === undefined ) { headLength = 0.2 * length; }
- if ( headWidth === undefined ) { headWidth = 0.2 * headLength; }
- this.line.scale.set( 1, Math.max( 0.0001, length - headLength ), 1 ); // see #17458
- this.line.updateMatrix();
- this.cone.scale.set( headWidth, headLength, headWidth );
- this.cone.position.y = length;
- this.cone.updateMatrix();
- };
- ArrowHelper.prototype.setColor = function ( color ) {
- this.line.material.color.set( color );
- this.cone.material.color.set( color );
- };
- ArrowHelper.prototype.copy = function ( source ) {
- Object3D.prototype.copy.call( this, source, false );
- this.line.copy( source.line );
- this.cone.copy( source.cone );
- return this;
- };
- ArrowHelper.prototype.clone = function () {
- return new this.constructor().copy( this );
- };
- /**
- * @author sroucheray / http://sroucheray.org/
- * @author mrdoob / http://mrdoob.com/
- */
- function AxesHelper( size ) {
- size = size || 1;
- var vertices = [
- 0, 0, 0, size, 0, 0,
- 0, 0, 0, 0, size, 0,
- 0, 0, 0, 0, 0, size
- ];
- var colors = [
- 1, 0, 0, 1, 0.6, 0,
- 0, 1, 0, 0.6, 1, 0,
- 0, 0, 1, 0, 0.6, 1
- ];
- var geometry = new BufferGeometry();
- geometry.addAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
- geometry.addAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
- var material = new LineBasicMaterial( { vertexColors: VertexColors } );
- LineSegments.call( this, geometry, material );
- }
- AxesHelper.prototype = Object.create( LineSegments.prototype );
- AxesHelper.prototype.constructor = AxesHelper;
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- function Face4( a, b, c, d, normal, color, materialIndex ) {
- console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' );
- return new Face3( a, b, c, normal, color, materialIndex );
- }
- var LineStrip = 0;
- var LinePieces = 1;
- function MeshFaceMaterial( materials ) {
- console.warn( 'THREE.MeshFaceMaterial has been removed. Use an Array instead.' );
- return materials;
- }
- function MultiMaterial( materials ) {
- if ( materials === undefined ) { materials = []; }
- console.warn( 'THREE.MultiMaterial has been removed. Use an Array instead.' );
- materials.isMultiMaterial = true;
- materials.materials = materials;
- materials.clone = function () {
- return materials.slice();
- };
- return materials;
- }
- function PointCloud( geometry, material ) {
- console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' );
- return new Points( geometry, material );
- }
- function Particle( material ) {
- console.warn( 'THREE.Particle has been renamed to THREE.Sprite.' );
- return new Sprite( material );
- }
- function ParticleSystem( geometry, material ) {
- console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' );
- return new Points( geometry, material );
- }
- function PointCloudMaterial( parameters ) {
- console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
- }
- function ParticleBasicMaterial( parameters ) {
- console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
- }
- function ParticleSystemMaterial( parameters ) {
- console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' );
- return new PointsMaterial( parameters );
- }
- function Vertex( x, y, z ) {
- console.warn( 'THREE.Vertex has been removed. Use THREE.Vector3 instead.' );
- return new Vector3( x, y, z );
- }
- //
- function DynamicBufferAttribute( array, itemSize ) {
- console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' );
- return new BufferAttribute( array, itemSize ).setDynamic( true );
- }
- function Int8Attribute( array, itemSize ) {
- console.warn( 'THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead.' );
- return new Int8BufferAttribute( array, itemSize );
- }
- function Uint8Attribute( array, itemSize ) {
- console.warn( 'THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.' );
- return new Uint8BufferAttribute( array, itemSize );
- }
- function Uint8ClampedAttribute( array, itemSize ) {
- console.warn( 'THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.' );
- return new Uint8ClampedBufferAttribute( array, itemSize );
- }
- function Int16Attribute( array, itemSize ) {
- console.warn( 'THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.' );
- return new Int16BufferAttribute( array, itemSize );
- }
- function Uint16Attribute( array, itemSize ) {
- console.warn( 'THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.' );
- return new Uint16BufferAttribute( array, itemSize );
- }
- function Int32Attribute( array, itemSize ) {
- console.warn( 'THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.' );
- return new Int32BufferAttribute( array, itemSize );
- }
- function Uint32Attribute( array, itemSize ) {
- console.warn( 'THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.' );
- return new Uint32BufferAttribute( array, itemSize );
- }
- function Float32Attribute( array, itemSize ) {
- console.warn( 'THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.' );
- return new Float32BufferAttribute( array, itemSize );
- }
- function Float64Attribute( array, itemSize ) {
- console.warn( 'THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.' );
- return new Float64BufferAttribute( array, itemSize );
- }
- //
- Curve.create = function ( construct, getPoint ) {
- console.log( 'THREE.Curve.create() has been deprecated' );
- construct.prototype = Object.create( Curve.prototype );
- construct.prototype.constructor = construct;
- construct.prototype.getPoint = getPoint;
- return construct;
- };
- //
- Object.assign( CurvePath.prototype, {
- createPointsGeometry: function ( divisions ) {
- console.warn( 'THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
- // generate geometry from path points (for Line or Points objects)
- var pts = this.getPoints( divisions );
- return this.createGeometry( pts );
- },
- createSpacedPointsGeometry: function ( divisions ) {
- console.warn( 'THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
- // generate geometry from equidistant sampling along the path
- var pts = this.getSpacedPoints( divisions );
- return this.createGeometry( pts );
- },
- createGeometry: function ( points ) {
- console.warn( 'THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.' );
- var geometry = new Geometry();
- for ( var i = 0, l = points.length; i < l; i ++ ) {
- var point = points[ i ];
- geometry.vertices.push( new Vector3( point.x, point.y, point.z || 0 ) );
- }
- return geometry;
- }
- } );
- //
- Object.assign( Path.prototype, {
- fromPoints: function ( points ) {
- console.warn( 'THREE.Path: .fromPoints() has been renamed to .setFromPoints().' );
- this.setFromPoints( points );
- }
- } );
- //
- function ClosedSplineCurve3( points ) {
- console.warn( 'THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
- this.closed = true;
- }
- ClosedSplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
- //
- function SplineCurve3( points ) {
- console.warn( 'THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.' );
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
- }
- SplineCurve3.prototype = Object.create( CatmullRomCurve3.prototype );
- //
- function Spline( points ) {
- console.warn( 'THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.' );
- CatmullRomCurve3.call( this, points );
- this.type = 'catmullrom';
- }
- Spline.prototype = Object.create( CatmullRomCurve3.prototype );
- Object.assign( Spline.prototype, {
- initFromArray: function ( /* a */ ) {
- console.error( 'THREE.Spline: .initFromArray() has been removed.' );
- },
- getControlPointsArray: function ( /* optionalTarget */ ) {
- console.error( 'THREE.Spline: .getControlPointsArray() has been removed.' );
- },
- reparametrizeByArcLength: function ( /* samplingCoef */ ) {
- console.error( 'THREE.Spline: .reparametrizeByArcLength() has been removed.' );
- }
- } );
- //
- function AxisHelper( size ) {
- console.warn( 'THREE.AxisHelper has been renamed to THREE.AxesHelper.' );
- return new AxesHelper( size );
- }
- function BoundingBoxHelper( object, color ) {
- console.warn( 'THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.' );
- return new BoxHelper( object, color );
- }
- function EdgesHelper( object, hex ) {
- console.warn( 'THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.' );
- return new LineSegments( new EdgesGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
- }
- GridHelper.prototype.setColors = function () {
- console.error( 'THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.' );
- };
- SkeletonHelper.prototype.update = function () {
- console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
- };
- function WireframeHelper( object, hex ) {
- console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
- return new LineSegments( new WireframeGeometry( object.geometry ), new LineBasicMaterial( { color: hex !== undefined ? hex : 0xffffff } ) );
- }
- //
- Object.assign( Loader.prototype, {
- extractUrlBase: function ( url ) {
- console.warn( 'THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.' );
- return LoaderUtils.extractUrlBase( url );
- }
- } );
- Loader.Handlers = {
- add: function ( /* regex, loader */ ) {
- console.error( 'THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.' );
- },
- get: function ( /* file */ ) {
- console.error( 'THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.' );
- }
- };
- function XHRLoader( manager ) {
- console.warn( 'THREE.XHRLoader has been renamed to THREE.FileLoader.' );
- return new FileLoader( manager );
- }
- function BinaryTextureLoader( manager ) {
- console.warn( 'THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.' );
- return new DataTextureLoader( manager );
- }
- Object.assign( ObjectLoader.prototype, {
- setTexturePath: function ( value ) {
- console.warn( 'THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().' );
- return this.setResourcePath( value );
- }
- } );
- //
- Object.assign( Box2.prototype, {
- center: function ( optionalTarget ) {
- console.warn( 'THREE.Box2: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
- },
- empty: function () {
- console.warn( 'THREE.Box2: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
- },
- isIntersectionBox: function ( box ) {
- console.warn( 'THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- },
- size: function ( optionalTarget ) {
- console.warn( 'THREE.Box2: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
- }
- } );
- Object.assign( Box3.prototype, {
- center: function ( optionalTarget ) {
- console.warn( 'THREE.Box3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
- },
- empty: function () {
- console.warn( 'THREE.Box3: .empty() has been renamed to .isEmpty().' );
- return this.isEmpty();
- },
- isIntersectionBox: function ( box ) {
- console.warn( 'THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- },
- isIntersectionSphere: function ( sphere ) {
- console.warn( 'THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
- },
- size: function ( optionalTarget ) {
- console.warn( 'THREE.Box3: .size() has been renamed to .getSize().' );
- return this.getSize( optionalTarget );
- }
- } );
- Line3.prototype.center = function ( optionalTarget ) {
- console.warn( 'THREE.Line3: .center() has been renamed to .getCenter().' );
- return this.getCenter( optionalTarget );
- };
- Object.assign( _Math, {
- random16: function () {
- console.warn( 'THREE.Math: .random16() has been deprecated. Use Math.random() instead.' );
- return Math.random();
- },
- nearestPowerOfTwo: function ( value ) {
- console.warn( 'THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().' );
- return _Math.floorPowerOfTwo( value );
- },
- nextPowerOfTwo: function ( value ) {
- console.warn( 'THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().' );
- return _Math.ceilPowerOfTwo( value );
- }
- } );
- Object.assign( Matrix3.prototype, {
- flattenToArrayOffset: function ( array, offset ) {
- console.warn( "THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
- return this.toArray( array, offset );
- },
- multiplyVector3: function ( vector ) {
- console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' );
- return vector.applyMatrix3( this );
- },
- multiplyVector3Array: function ( /* a */ ) {
- console.error( 'THREE.Matrix3: .multiplyVector3Array() has been removed.' );
- },
- applyToBuffer: function ( buffer /*, offset, length */ ) {
- console.warn( 'THREE.Matrix3: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
- return this.applyToBufferAttribute( buffer );
- },
- applyToVector3Array: function ( /* array, offset, length */ ) {
- console.error( 'THREE.Matrix3: .applyToVector3Array() has been removed.' );
- }
- } );
- Object.assign( Matrix4.prototype, {
- extractPosition: function ( m ) {
- console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' );
- return this.copyPosition( m );
- },
- flattenToArrayOffset: function ( array, offset ) {
- console.warn( "THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead." );
- return this.toArray( array, offset );
- },
- getPosition: function () {
- console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
- return new Vector3().setFromMatrixColumn( this, 3 );
- },
- setRotationFromQuaternion: function ( q ) {
- console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' );
- return this.makeRotationFromQuaternion( q );
- },
- multiplyToArray: function () {
- console.warn( 'THREE.Matrix4: .multiplyToArray() has been removed.' );
- },
- multiplyVector3: function ( vector ) {
- console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
- },
- multiplyVector4: function ( vector ) {
- console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
- },
- multiplyVector3Array: function ( /* a */ ) {
- console.error( 'THREE.Matrix4: .multiplyVector3Array() has been removed.' );
- },
- rotateAxis: function ( v ) {
- console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' );
- v.transformDirection( this );
- },
- crossVector: function ( vector ) {
- console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' );
- return vector.applyMatrix4( this );
- },
- translate: function () {
- console.error( 'THREE.Matrix4: .translate() has been removed.' );
- },
- rotateX: function () {
- console.error( 'THREE.Matrix4: .rotateX() has been removed.' );
- },
- rotateY: function () {
- console.error( 'THREE.Matrix4: .rotateY() has been removed.' );
- },
- rotateZ: function () {
- console.error( 'THREE.Matrix4: .rotateZ() has been removed.' );
- },
- rotateByAxis: function () {
- console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' );
- },
- applyToBuffer: function ( buffer /*, offset, length */ ) {
- console.warn( 'THREE.Matrix4: .applyToBuffer() has been removed. Use matrix.applyToBufferAttribute( attribute ) instead.' );
- return this.applyToBufferAttribute( buffer );
- },
- applyToVector3Array: function ( /* array, offset, length */ ) {
- console.error( 'THREE.Matrix4: .applyToVector3Array() has been removed.' );
- },
- makeFrustum: function ( left, right, bottom, top, near, far ) {
- console.warn( 'THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.' );
- return this.makePerspective( left, right, top, bottom, near, far );
- }
- } );
- Plane.prototype.isIntersectionLine = function ( line ) {
- console.warn( 'THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().' );
- return this.intersectsLine( line );
- };
- Quaternion.prototype.multiplyVector3 = function ( vector ) {
- console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' );
- return vector.applyQuaternion( this );
- };
- Object.assign( Ray.prototype, {
- isIntersectionBox: function ( box ) {
- console.warn( 'THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().' );
- return this.intersectsBox( box );
- },
- isIntersectionPlane: function ( plane ) {
- console.warn( 'THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().' );
- return this.intersectsPlane( plane );
- },
- isIntersectionSphere: function ( sphere ) {
- console.warn( 'THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().' );
- return this.intersectsSphere( sphere );
- }
- } );
- Object.assign( Triangle.prototype, {
- area: function () {
- console.warn( 'THREE.Triangle: .area() has been renamed to .getArea().' );
- return this.getArea();
- },
- barycoordFromPoint: function ( point, target ) {
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return this.getBarycoord( point, target );
- },
- midpoint: function ( target ) {
- console.warn( 'THREE.Triangle: .midpoint() has been renamed to .getMidpoint().' );
- return this.getMidpoint( target );
- },
- normal: function ( target ) {
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return this.getNormal( target );
- },
- plane: function ( target ) {
- console.warn( 'THREE.Triangle: .plane() has been renamed to .getPlane().' );
- return this.getPlane( target );
- }
- } );
- Object.assign( Triangle, {
- barycoordFromPoint: function ( point, a, b, c, target ) {
- console.warn( 'THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().' );
- return Triangle.getBarycoord( point, a, b, c, target );
- },
- normal: function ( a, b, c, target ) {
- console.warn( 'THREE.Triangle: .normal() has been renamed to .getNormal().' );
- return Triangle.getNormal( a, b, c, target );
- }
- } );
- Object.assign( Shape.prototype, {
- extractAllPoints: function ( divisions ) {
- console.warn( 'THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.' );
- return this.extractPoints( divisions );
- },
- extrude: function ( options ) {
- console.warn( 'THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.' );
- return new ExtrudeGeometry( this, options );
- },
- makeGeometry: function ( options ) {
- console.warn( 'THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.' );
- return new ShapeGeometry( this, options );
- }
- } );
- Object.assign( Vector2.prototype, {
- fromAttribute: function ( attribute, index, offset ) {
- console.warn( 'THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
- },
- distanceToManhattan: function ( v ) {
- console.warn( 'THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
- },
- lengthManhattan: function () {
- console.warn( 'THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
- }
- } );
- Object.assign( Vector3.prototype, {
- setEulerFromRotationMatrix: function () {
- console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' );
- },
- setEulerFromQuaternion: function () {
- console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' );
- },
- getPositionFromMatrix: function ( m ) {
- console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' );
- return this.setFromMatrixPosition( m );
- },
- getScaleFromMatrix: function ( m ) {
- console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' );
- return this.setFromMatrixScale( m );
- },
- getColumnFromMatrix: function ( index, matrix ) {
- console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' );
- return this.setFromMatrixColumn( matrix, index );
- },
- applyProjection: function ( m ) {
- console.warn( 'THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.' );
- return this.applyMatrix4( m );
- },
- fromAttribute: function ( attribute, index, offset ) {
- console.warn( 'THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
- },
- distanceToManhattan: function ( v ) {
- console.warn( 'THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().' );
- return this.manhattanDistanceTo( v );
- },
- lengthManhattan: function () {
- console.warn( 'THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
- }
- } );
- Object.assign( Vector4.prototype, {
- fromAttribute: function ( attribute, index, offset ) {
- console.warn( 'THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().' );
- return this.fromBufferAttribute( attribute, index, offset );
- },
- lengthManhattan: function () {
- console.warn( 'THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().' );
- return this.manhattanLength();
- }
- } );
- //
- Object.assign( Geometry.prototype, {
- computeTangents: function () {
- console.error( 'THREE.Geometry: .computeTangents() has been removed.' );
- },
- computeLineDistances: function () {
- console.error( 'THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.' );
- }
- } );
- Object.assign( Object3D.prototype, {
- getChildByName: function ( name ) {
- console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' );
- return this.getObjectByName( name );
- },
- renderDepth: function () {
- console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' );
- },
- translate: function ( distance, axis ) {
- console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' );
- return this.translateOnAxis( axis, distance );
- },
- getWorldRotation: function () {
- console.error( 'THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.' );
- }
- } );
- Object.defineProperties( Object3D.prototype, {
- eulerOrder: {
- get: function () {
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- return this.rotation.order;
- },
- set: function ( value ) {
- console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' );
- this.rotation.order = value;
- }
- },
- useQuaternion: {
- get: function () {
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
- },
- set: function () {
- console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' );
- }
- }
- } );
- Object.defineProperties( LOD.prototype, {
- objects: {
- get: function () {
- console.warn( 'THREE.LOD: .objects has been renamed to .levels.' );
- return this.levels;
- }
- }
- } );
- Object.defineProperty( Skeleton.prototype, 'useVertexTexture', {
- get: function () {
- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
- },
- set: function () {
- console.warn( 'THREE.Skeleton: useVertexTexture has been removed.' );
- }
- } );
- SkinnedMesh.prototype.initBones = function () {
- console.error( 'THREE.SkinnedMesh: initBones() has been removed.' );
- };
- Object.defineProperty( Curve.prototype, '__arcLengthDivisions', {
- get: function () {
- console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
- return this.arcLengthDivisions;
- },
- set: function ( value ) {
- console.warn( 'THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.' );
- this.arcLengthDivisions = value;
- }
- } );
- //
- PerspectiveCamera.prototype.setLens = function ( focalLength, filmGauge ) {
- console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
- "Use .setFocalLength and .filmGauge for a photographic setup." );
- if ( filmGauge !== undefined ) { this.filmGauge = filmGauge; }
- this.setFocalLength( focalLength );
- };
- //
- Object.defineProperties( Light.prototype, {
- onlyShadow: {
- set: function () {
- console.warn( 'THREE.Light: .onlyShadow has been removed.' );
- }
- },
- shadowCameraFov: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraFov is now .shadow.camera.fov.' );
- this.shadow.camera.fov = value;
- }
- },
- shadowCameraLeft: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraLeft is now .shadow.camera.left.' );
- this.shadow.camera.left = value;
- }
- },
- shadowCameraRight: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraRight is now .shadow.camera.right.' );
- this.shadow.camera.right = value;
- }
- },
- shadowCameraTop: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraTop is now .shadow.camera.top.' );
- this.shadow.camera.top = value;
- }
- },
- shadowCameraBottom: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.' );
- this.shadow.camera.bottom = value;
- }
- },
- shadowCameraNear: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraNear is now .shadow.camera.near.' );
- this.shadow.camera.near = value;
- }
- },
- shadowCameraFar: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowCameraFar is now .shadow.camera.far.' );
- this.shadow.camera.far = value;
- }
- },
- shadowCameraVisible: {
- set: function () {
- console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.' );
- }
- },
- shadowBias: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowBias is now .shadow.bias.' );
- this.shadow.bias = value;
- }
- },
- shadowDarkness: {
- set: function () {
- console.warn( 'THREE.Light: .shadowDarkness has been removed.' );
- }
- },
- shadowMapWidth: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.' );
- this.shadow.mapSize.width = value;
- }
- },
- shadowMapHeight: {
- set: function ( value ) {
- console.warn( 'THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.' );
- this.shadow.mapSize.height = value;
- }
- }
- } );
- //
- Object.defineProperties( BufferAttribute.prototype, {
- length: {
- get: function () {
- console.warn( 'THREE.BufferAttribute: .length has been deprecated. Use .count instead.' );
- return this.array.length;
- }
- }
- } );
- Object.assign( BufferAttribute.prototype, {
- copyIndicesArray: function ( /* indices */ ) {
- console.error( 'THREE.BufferAttribute: .copyIndicesArray() has been removed.' );
- },
- setArray: function ( array ) {
- console.warn( 'THREE.BufferAttribute: .setArray has been deprecated. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
- this.count = array !== undefined ? array.length / this.itemSize : 0;
- this.array = array;
- return this;
- }
- } );
- Object.assign( BufferGeometry.prototype, {
- addIndex: function ( index ) {
- console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' );
- this.setIndex( index );
- },
- addDrawCall: function ( start, count, indexOffset ) {
- if ( indexOffset !== undefined ) {
- console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' );
- }
- console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' );
- this.addGroup( start, count );
- },
- clearDrawCalls: function () {
- console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' );
- this.clearGroups();
- },
- computeTangents: function () {
- console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' );
- },
- computeOffsets: function () {
- console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.' );
- }
- } );
- Object.defineProperties( BufferGeometry.prototype, {
- drawcalls: {
- get: function () {
- console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' );
- return this.groups;
- }
- },
- offsets: {
- get: function () {
- console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' );
- return this.groups;
- }
- }
- } );
- Object.assign( InterleavedBuffer.prototype, {
- setArray: function ( array ) {
- console.warn( 'THREE.InterleavedBuffer: .setArray has been deprecated. Use BufferGeometry .setAttribute to replace/resize attribute buffers' );
- this.count = array !== undefined ? array.length / this.stride : 0;
- this.array = array;
- return this;
- }
- } );
- //
- Object.assign( ExtrudeBufferGeometry.prototype, {
- getArrays: function () {
- console.error( 'THREE.ExtrudeBufferGeometry: .getArrays() has been removed.' );
- },
- addShapeList: function () {
- console.error( 'THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.' );
- },
- addShape: function () {
- console.error( 'THREE.ExtrudeBufferGeometry: .addShape() has been removed.' );
- }
- } );
- //
- Object.defineProperties( Uniform.prototype, {
- dynamic: {
- set: function () {
- console.warn( 'THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.' );
- }
- },
- onUpdate: {
- value: function () {
- console.warn( 'THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.' );
- return this;
- }
- }
- } );
- //
- Object.defineProperties( Material.prototype, {
- wrapAround: {
- get: function () {
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
- },
- set: function () {
- console.warn( 'THREE.Material: .wrapAround has been removed.' );
- }
- },
- overdraw: {
- get: function () {
- console.warn( 'THREE.Material: .overdraw has been removed.' );
- },
- set: function () {
- console.warn( 'THREE.Material: .overdraw has been removed.' );
- }
- },
- wrapRGB: {
- get: function () {
- console.warn( 'THREE.Material: .wrapRGB has been removed.' );
- return new Color();
- }
- },
- shading: {
- get: function () {
- console.error( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- },
- set: function ( value ) {
- console.warn( 'THREE.' + this.type + ': .shading has been removed. Use the boolean .flatShading instead.' );
- this.flatShading = ( value === FlatShading );
- }
- },
- stencilMask: {
- get: function () {
- console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
- return this.stencilFuncMask;
- },
- set: function ( value ) {
- console.warn( 'THREE.' + this.type + ': .stencilMask has been removed. Use .stencilFuncMask instead.' );
- this.stencilFuncMask = value;
- }
- }
- } );
- Object.defineProperties( MeshPhongMaterial.prototype, {
- metal: {
- get: function () {
- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.' );
- return false;
- },
- set: function () {
- console.warn( 'THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead' );
- }
- }
- } );
- Object.defineProperties( ShaderMaterial.prototype, {
- derivatives: {
- get: function () {
- console.warn( 'THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- return this.extensions.derivatives;
- },
- set: function ( value ) {
- console.warn( 'THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.' );
- this.extensions.derivatives = value;
- }
- }
- } );
- //
- Object.assign( WebGLRenderer.prototype, {
- clearTarget: function ( renderTarget, color, depth, stencil ) {
- console.warn( 'THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.' );
- this.setRenderTarget( renderTarget );
- this.clear( color, depth, stencil );
- },
- animate: function ( callback ) {
- console.warn( 'THREE.WebGLRenderer: .animate() is now .setAnimationLoop().' );
- this.setAnimationLoop( callback );
- },
- getCurrentRenderTarget: function () {
- console.warn( 'THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().' );
- return this.getRenderTarget();
- },
- getMaxAnisotropy: function () {
- console.warn( 'THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().' );
- return this.capabilities.getMaxAnisotropy();
- },
- getPrecision: function () {
- console.warn( 'THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.' );
- return this.capabilities.precision;
- },
- resetGLState: function () {
- console.warn( 'THREE.WebGLRenderer: .resetGLState() is now .state.reset().' );
- return this.state.reset();
- },
- supportsFloatTextures: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' );
- return this.extensions.get( 'OES_texture_float' );
- },
- supportsHalfFloatTextures: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' );
- return this.extensions.get( 'OES_texture_half_float' );
- },
- supportsStandardDerivatives: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' );
- return this.extensions.get( 'OES_standard_derivatives' );
- },
- supportsCompressedTextureS3TC: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_s3tc' );
- },
- supportsCompressedTexturePVRTC: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' );
- return this.extensions.get( 'WEBGL_compressed_texture_pvrtc' );
- },
- supportsBlendMinMax: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' );
- return this.extensions.get( 'EXT_blend_minmax' );
- },
- supportsVertexTextures: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.' );
- return this.capabilities.vertexTextures;
- },
- supportsInstancedArrays: function () {
- console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' );
- return this.extensions.get( 'ANGLE_instanced_arrays' );
- },
- enableScissorTest: function ( boolean ) {
- console.warn( 'THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().' );
- this.setScissorTest( boolean );
- },
- initMaterial: function () {
- console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' );
- },
- addPrePlugin: function () {
- console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' );
- },
- addPostPlugin: function () {
- console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' );
- },
- updateShadowMap: function () {
- console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' );
- },
- setFaceCulling: function () {
- console.warn( 'THREE.WebGLRenderer: .setFaceCulling() has been removed.' );
- },
- allocTextureUnit: function () {
- console.warn( 'THREE.WebGLRenderer: .allocTextureUnit() has been removed.' );
- },
- setTexture: function () {
- console.warn( 'THREE.WebGLRenderer: .setTexture() has been removed.' );
- },
- setTexture2D: function () {
- console.warn( 'THREE.WebGLRenderer: .setTexture2D() has been removed.' );
- },
- setTextureCube: function () {
- console.warn( 'THREE.WebGLRenderer: .setTextureCube() has been removed.' );
- },
- getActiveMipMapLevel: function () {
- console.warn( 'THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().' );
- return this.getActiveMipmapLevel();
- }
- } );
- Object.defineProperties( WebGLRenderer.prototype, {
- shadowMapEnabled: {
- get: function () {
- return this.shadowMap.enabled;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' );
- this.shadowMap.enabled = value;
- }
- },
- shadowMapType: {
- get: function () {
- return this.shadowMap.type;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' );
- this.shadowMap.type = value;
- }
- },
- shadowMapCullFace: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
- },
- set: function ( /* value */ ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.' );
- }
- },
- context: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.' );
- return this.getContext();
- }
- }
- } );
- Object.defineProperties( WebGLShadowMap.prototype, {
- cullFace: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
- return undefined;
- },
- set: function ( /* cullFace */ ) {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.' );
- }
- },
- renderReverseSided: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
- },
- set: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.' );
- }
- },
- renderSingleSided: {
- get: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
- return undefined;
- },
- set: function () {
- console.warn( 'THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.' );
- }
- }
- } );
- //
- Object.defineProperties( WebGLRenderTargetCube.prototype, {
- activeCubeFace: {
- set: function ( /* value */ ) {
- console.warn( 'THREE.WebGLRenderTargetCube: .activeCubeFace has been removed. It is now the second parameter of WebGLRenderer.setRenderTarget().' );
- }
- },
- activeMipMapLevel: {
- set: function ( /* value */ ) {
- console.warn( 'THREE.WebGLRenderTargetCube: .activeMipMapLevel has been removed. It is now the third parameter of WebGLRenderer.setRenderTarget().' );
- }
- }
- } );
- //
- Object.defineProperties( WebGLRenderTarget.prototype, {
- wrapS: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- return this.texture.wrapS;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' );
- this.texture.wrapS = value;
- }
- },
- wrapT: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- return this.texture.wrapT;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' );
- this.texture.wrapT = value;
- }
- },
- magFilter: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- return this.texture.magFilter;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' );
- this.texture.magFilter = value;
- }
- },
- minFilter: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- return this.texture.minFilter;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' );
- this.texture.minFilter = value;
- }
- },
- anisotropy: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- return this.texture.anisotropy;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' );
- this.texture.anisotropy = value;
- }
- },
- offset: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- return this.texture.offset;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' );
- this.texture.offset = value;
- }
- },
- repeat: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- return this.texture.repeat;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' );
- this.texture.repeat = value;
- }
- },
- format: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- return this.texture.format;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' );
- this.texture.format = value;
- }
- },
- type: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- return this.texture.type;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' );
- this.texture.type = value;
- }
- },
- generateMipmaps: {
- get: function () {
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- return this.texture.generateMipmaps;
- },
- set: function ( value ) {
- console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' );
- this.texture.generateMipmaps = value;
- }
- }
- } );
- //
- Object.defineProperties( WebVRManager.prototype, {
- standing: {
- set: function ( /* value */ ) {
- console.warn( 'THREE.WebVRManager: .standing has been removed.' );
- }
- },
- userHeight: {
- set: function ( /* value */ ) {
- console.warn( 'THREE.WebVRManager: .userHeight has been removed.' );
- }
- }
- } );
- //
- Audio.prototype.load = function ( file ) {
- console.warn( 'THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.' );
- var scope = this;
- var audioLoader = new AudioLoader();
- audioLoader.load( file, function ( buffer ) {
- scope.setBuffer( buffer );
- } );
- return this;
- };
- AudioAnalyser.prototype.getData = function () {
- console.warn( 'THREE.AudioAnalyser: .getData() is now .getFrequencyData().' );
- return this.getFrequencyData();
- };
- //
- CubeCamera.prototype.updateCubeMap = function ( renderer, scene ) {
- console.warn( 'THREE.CubeCamera: .updateCubeMap() is now .update().' );
- return this.update( renderer, scene );
- };
- //
- var GeometryUtils = {
- merge: function ( geometry1, geometry2, materialIndexOffset ) {
- console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' );
- var matrix;
- if ( geometry2.isMesh ) {
- geometry2.matrixAutoUpdate && geometry2.updateMatrix();
- matrix = geometry2.matrix;
- geometry2 = geometry2.geometry;
- }
- geometry1.merge( geometry2, matrix, materialIndexOffset );
- },
- center: function ( geometry ) {
- console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' );
- return geometry.center();
- }
- };
- ImageUtils.crossOrigin = undefined;
- ImageUtils.loadTexture = function ( url, mapping, onLoad, onError ) {
- console.warn( 'THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.' );
- var loader = new TextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
- var texture = loader.load( url, onLoad, undefined, onError );
- if ( mapping ) { texture.mapping = mapping; }
- return texture;
- };
- ImageUtils.loadTextureCube = function ( urls, mapping, onLoad, onError ) {
- console.warn( 'THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.' );
- var loader = new CubeTextureLoader();
- loader.setCrossOrigin( this.crossOrigin );
- var texture = loader.load( urls, onLoad, undefined, onError );
- if ( mapping ) { texture.mapping = mapping; }
- return texture;
- };
- ImageUtils.loadCompressedTexture = function () {
- console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' );
- };
- ImageUtils.loadCompressedTextureCube = function () {
- console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' );
- };
- //
- function CanvasRenderer() {
- console.error( 'THREE.CanvasRenderer has been removed' );
- }
- //
- function JSONLoader() {
- console.error( 'THREE.JSONLoader has been removed.' );
- }
- //
- var SceneUtils = {
- createMultiMaterialObject: function ( /* geometry, materials */ ) {
- console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
- },
- detach: function ( /* child, parent, scene */ ) {
- console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
- },
- attach: function ( /* child, scene, parent */ ) {
- console.error( 'THREE.SceneUtils has been moved to /examples/js/utils/SceneUtils.js' );
- }
- };
- //
- function LensFlare() {
- console.error( 'THREE.LensFlare has been moved to /examples/js/objects/Lensflare.js' );
- }
- if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
- /* eslint-disable no-undef */
- __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
- revision: REVISION,
- } } ) );
- /* eslint-enable no-undef */
- }
- exports.ACESFilmicToneMapping = ACESFilmicToneMapping;
- exports.AddEquation = AddEquation;
- exports.AddOperation = AddOperation;
- exports.AdditiveBlending = AdditiveBlending;
- exports.AlphaFormat = AlphaFormat;
- exports.AlwaysDepth = AlwaysDepth;
- exports.AlwaysStencilFunc = AlwaysStencilFunc;
- exports.AmbientLight = AmbientLight;
- exports.AmbientLightProbe = AmbientLightProbe;
- exports.AnimationClip = AnimationClip;
- exports.AnimationLoader = AnimationLoader;
- exports.AnimationMixer = AnimationMixer;
- exports.AnimationObjectGroup = AnimationObjectGroup;
- exports.AnimationUtils = AnimationUtils;
- exports.ArcCurve = ArcCurve;
- exports.ArrayCamera = ArrayCamera;
- exports.ArrowHelper = ArrowHelper;
- exports.Audio = Audio;
- exports.AudioAnalyser = AudioAnalyser;
- exports.AudioContext = AudioContext;
- exports.AudioListener = AudioListener;
- exports.AudioLoader = AudioLoader;
- exports.AxesHelper = AxesHelper;
- exports.AxisHelper = AxisHelper;
- exports.BackSide = BackSide;
- exports.BasicDepthPacking = BasicDepthPacking;
- exports.BasicShadowMap = BasicShadowMap;
- exports.BinaryTextureLoader = BinaryTextureLoader;
- exports.Bone = Bone;
- exports.BooleanKeyframeTrack = BooleanKeyframeTrack;
- exports.BoundingBoxHelper = BoundingBoxHelper;
- exports.Box2 = Box2;
- exports.Box3 = Box3;
- exports.Box3Helper = Box3Helper;
- exports.BoxBufferGeometry = BoxBufferGeometry;
- exports.BoxGeometry = BoxGeometry;
- exports.BoxHelper = BoxHelper;
- exports.BufferAttribute = BufferAttribute;
- exports.BufferGeometry = BufferGeometry;
- exports.BufferGeometryLoader = BufferGeometryLoader;
- exports.ByteType = ByteType;
- exports.Cache = Cache;
- exports.Camera = Camera;
- exports.CameraHelper = CameraHelper;
- exports.CanvasRenderer = CanvasRenderer;
- exports.CanvasTexture = CanvasTexture;
- exports.CatmullRomCurve3 = CatmullRomCurve3;
- exports.CineonToneMapping = CineonToneMapping;
- exports.CircleBufferGeometry = CircleBufferGeometry;
- exports.CircleGeometry = CircleGeometry;
- exports.ClampToEdgeWrapping = ClampToEdgeWrapping;
- exports.Clock = Clock;
- exports.ClosedSplineCurve3 = ClosedSplineCurve3;
- exports.Color = Color;
- exports.ColorKeyframeTrack = ColorKeyframeTrack;
- exports.CompressedTexture = CompressedTexture;
- exports.CompressedTextureLoader = CompressedTextureLoader;
- exports.ConeBufferGeometry = ConeBufferGeometry;
- exports.ConeGeometry = ConeGeometry;
- exports.CubeCamera = CubeCamera;
- exports.CubeGeometry = BoxGeometry;
- exports.CubeReflectionMapping = CubeReflectionMapping;
- exports.CubeRefractionMapping = CubeRefractionMapping;
- exports.CubeTexture = CubeTexture;
- exports.CubeTextureLoader = CubeTextureLoader;
- exports.CubeUVReflectionMapping = CubeUVReflectionMapping;
- exports.CubeUVRefractionMapping = CubeUVRefractionMapping;
- exports.CubicBezierCurve = CubicBezierCurve;
- exports.CubicBezierCurve3 = CubicBezierCurve3;
- exports.CubicInterpolant = CubicInterpolant;
- exports.CullFaceBack = CullFaceBack;
- exports.CullFaceFront = CullFaceFront;
- exports.CullFaceFrontBack = CullFaceFrontBack;
- exports.CullFaceNone = CullFaceNone;
- exports.Curve = Curve;
- exports.CurvePath = CurvePath;
- exports.CustomBlending = CustomBlending;
- exports.CylinderBufferGeometry = CylinderBufferGeometry;
- exports.CylinderGeometry = CylinderGeometry;
- exports.Cylindrical = Cylindrical;
- exports.DataTexture = DataTexture;
- exports.DataTexture2DArray = DataTexture2DArray;
- exports.DataTexture3D = DataTexture3D;
- exports.DataTextureLoader = DataTextureLoader;
- exports.DecrementStencilOp = DecrementStencilOp;
- exports.DecrementWrapStencilOp = DecrementWrapStencilOp;
- exports.DefaultLoadingManager = DefaultLoadingManager;
- exports.DepthFormat = DepthFormat;
- exports.DepthStencilFormat = DepthStencilFormat;
- exports.DepthTexture = DepthTexture;
- exports.DirectionalLight = DirectionalLight;
- exports.DirectionalLightHelper = DirectionalLightHelper;
- exports.DirectionalLightShadow = DirectionalLightShadow;
- exports.DiscreteInterpolant = DiscreteInterpolant;
- exports.DodecahedronBufferGeometry = DodecahedronBufferGeometry;
- exports.DodecahedronGeometry = DodecahedronGeometry;
- exports.DoubleSide = DoubleSide;
- exports.DstAlphaFactor = DstAlphaFactor;
- exports.DstColorFactor = DstColorFactor;
- exports.DynamicBufferAttribute = DynamicBufferAttribute;
- exports.EdgesGeometry = EdgesGeometry;
- exports.EdgesHelper = EdgesHelper;
- exports.EllipseCurve = EllipseCurve;
- exports.EqualDepth = EqualDepth;
- exports.EqualStencilFunc = EqualStencilFunc;
- exports.EquirectangularReflectionMapping = EquirectangularReflectionMapping;
- exports.EquirectangularRefractionMapping = EquirectangularRefractionMapping;
- exports.Euler = Euler;
- exports.EventDispatcher = EventDispatcher;
- exports.ExtrudeBufferGeometry = ExtrudeBufferGeometry;
- exports.ExtrudeGeometry = ExtrudeGeometry;
- exports.Face3 = Face3;
- exports.Face4 = Face4;
- exports.FaceColors = FaceColors;
- exports.FaceNormalsHelper = FaceNormalsHelper;
- exports.FileLoader = FileLoader;
- exports.FlatShading = FlatShading;
- exports.Float32Attribute = Float32Attribute;
- exports.Float32BufferAttribute = Float32BufferAttribute;
- exports.Float64Attribute = Float64Attribute;
- exports.Float64BufferAttribute = Float64BufferAttribute;
- exports.FloatType = FloatType;
- exports.Fog = Fog;
- exports.FogExp2 = FogExp2;
- exports.Font = Font;
- exports.FontLoader = FontLoader;
- exports.FrontFaceDirectionCCW = FrontFaceDirectionCCW;
- exports.FrontFaceDirectionCW = FrontFaceDirectionCW;
- exports.FrontSide = FrontSide;
- exports.Frustum = Frustum;
- exports.GammaEncoding = GammaEncoding;
- exports.Geometry = Geometry;
- exports.GeometryUtils = GeometryUtils;
- exports.GreaterDepth = GreaterDepth;
- exports.GreaterEqualDepth = GreaterEqualDepth;
- exports.GreaterEqualStencilFunc = GreaterEqualStencilFunc;
- exports.GreaterStencilFunc = GreaterStencilFunc;
- exports.GridHelper = GridHelper;
- exports.Group = Group;
- exports.HalfFloatType = HalfFloatType;
- exports.HemisphereLight = HemisphereLight;
- exports.HemisphereLightHelper = HemisphereLightHelper;
- exports.HemisphereLightProbe = HemisphereLightProbe;
- exports.IcosahedronBufferGeometry = IcosahedronBufferGeometry;
- exports.IcosahedronGeometry = IcosahedronGeometry;
- exports.ImageBitmapLoader = ImageBitmapLoader;
- exports.ImageLoader = ImageLoader;
- exports.ImageUtils = ImageUtils;
- exports.ImmediateRenderObject = ImmediateRenderObject;
- exports.IncrementStencilOp = IncrementStencilOp;
- exports.IncrementWrapStencilOp = IncrementWrapStencilOp;
- exports.InstancedBufferAttribute = InstancedBufferAttribute;
- exports.InstancedBufferGeometry = InstancedBufferGeometry;
- exports.InstancedInterleavedBuffer = InstancedInterleavedBuffer;
- exports.InstancedMesh = InstancedMesh;
- exports.Int16Attribute = Int16Attribute;
- exports.Int16BufferAttribute = Int16BufferAttribute;
- exports.Int32Attribute = Int32Attribute;
- exports.Int32BufferAttribute = Int32BufferAttribute;
- exports.Int8Attribute = Int8Attribute;
- exports.Int8BufferAttribute = Int8BufferAttribute;
- exports.IntType = IntType;
- exports.InterleavedBuffer = InterleavedBuffer;
- exports.InterleavedBufferAttribute = InterleavedBufferAttribute;
- exports.Interpolant = Interpolant;
- exports.InterpolateDiscrete = InterpolateDiscrete;
- exports.InterpolateLinear = InterpolateLinear;
- exports.InterpolateSmooth = InterpolateSmooth;
- exports.InvertStencilOp = InvertStencilOp;
- exports.JSONLoader = JSONLoader;
- exports.KeepStencilOp = KeepStencilOp;
- exports.KeyframeTrack = KeyframeTrack;
- exports.LOD = LOD;
- exports.LatheBufferGeometry = LatheBufferGeometry;
- exports.LatheGeometry = LatheGeometry;
- exports.Layers = Layers;
- exports.LensFlare = LensFlare;
- exports.LessDepth = LessDepth;
- exports.LessEqualDepth = LessEqualDepth;
- exports.LessEqualStencilFunc = LessEqualStencilFunc;
- exports.LessStencilFunc = LessStencilFunc;
- exports.Light = Light;
- exports.LightProbe = LightProbe;
- exports.LightProbeHelper = LightProbeHelper;
- exports.LightShadow = LightShadow;
- exports.Line = Line;
- exports.Line3 = Line3;
- exports.LineBasicMaterial = LineBasicMaterial;
- exports.LineCurve = LineCurve;
- exports.LineCurve3 = LineCurve3;
- exports.LineDashedMaterial = LineDashedMaterial;
- exports.LineLoop = LineLoop;
- exports.LinePieces = LinePieces;
- exports.LineSegments = LineSegments;
- exports.LineStrip = LineStrip;
- exports.LinearEncoding = LinearEncoding;
- exports.LinearFilter = LinearFilter;
- exports.LinearInterpolant = LinearInterpolant;
- exports.LinearMipMapLinearFilter = LinearMipMapLinearFilter;
- exports.LinearMipMapNearestFilter = LinearMipMapNearestFilter;
- exports.LinearMipmapLinearFilter = LinearMipmapLinearFilter;
- exports.LinearMipmapNearestFilter = LinearMipmapNearestFilter;
- exports.LinearToneMapping = LinearToneMapping;
- exports.Loader = Loader;
- exports.LoaderUtils = LoaderUtils;
- exports.LoadingManager = LoadingManager;
- exports.LogLuvEncoding = LogLuvEncoding;
- exports.LoopOnce = LoopOnce;
- exports.LoopPingPong = LoopPingPong;
- exports.LoopRepeat = LoopRepeat;
- exports.LuminanceAlphaFormat = LuminanceAlphaFormat;
- exports.LuminanceFormat = LuminanceFormat;
- exports.MOUSE = MOUSE;
- exports.Material = Material;
- exports.MaterialLoader = MaterialLoader;
- exports.Math = _Math;
- exports.Matrix3 = Matrix3;
- exports.Matrix4 = Matrix4;
- exports.MaxEquation = MaxEquation;
- exports.Mesh = Mesh;
- exports.MeshBasicMaterial = MeshBasicMaterial;
- exports.MeshDepthMaterial = MeshDepthMaterial;
- exports.MeshDistanceMaterial = MeshDistanceMaterial;
- exports.MeshFaceMaterial = MeshFaceMaterial;
- exports.MeshLambertMaterial = MeshLambertMaterial;
- exports.MeshMatcapMaterial = MeshMatcapMaterial;
- exports.MeshNormalMaterial = MeshNormalMaterial;
- exports.MeshPhongMaterial = MeshPhongMaterial;
- exports.MeshPhysicalMaterial = MeshPhysicalMaterial;
- exports.MeshStandardMaterial = MeshStandardMaterial;
- exports.MeshToonMaterial = MeshToonMaterial;
- exports.MinEquation = MinEquation;
- exports.MirroredRepeatWrapping = MirroredRepeatWrapping;
- exports.MixOperation = MixOperation;
- exports.MultiMaterial = MultiMaterial;
- exports.MultiplyBlending = MultiplyBlending;
- exports.MultiplyOperation = MultiplyOperation;
- exports.NearestFilter = NearestFilter;
- exports.NearestMipMapLinearFilter = NearestMipMapLinearFilter;
- exports.NearestMipMapNearestFilter = NearestMipMapNearestFilter;
- exports.NearestMipmapLinearFilter = NearestMipmapLinearFilter;
- exports.NearestMipmapNearestFilter = NearestMipmapNearestFilter;
- exports.NeverDepth = NeverDepth;
- exports.NeverStencilFunc = NeverStencilFunc;
- exports.NoBlending = NoBlending;
- exports.NoColors = NoColors;
- exports.NoToneMapping = NoToneMapping;
- exports.NormalBlending = NormalBlending;
- exports.NotEqualDepth = NotEqualDepth;
- exports.NotEqualStencilFunc = NotEqualStencilFunc;
- exports.NumberKeyframeTrack = NumberKeyframeTrack;
- exports.Object3D = Object3D;
- exports.ObjectLoader = ObjectLoader;
- exports.ObjectSpaceNormalMap = ObjectSpaceNormalMap;
- exports.OctahedronBufferGeometry = OctahedronBufferGeometry;
- exports.OctahedronGeometry = OctahedronGeometry;
- exports.OneFactor = OneFactor;
- exports.OneMinusDstAlphaFactor = OneMinusDstAlphaFactor;
- exports.OneMinusDstColorFactor = OneMinusDstColorFactor;
- exports.OneMinusSrcAlphaFactor = OneMinusSrcAlphaFactor;
- exports.OneMinusSrcColorFactor = OneMinusSrcColorFactor;
- exports.OrthographicCamera = OrthographicCamera;
- exports.PCFShadowMap = PCFShadowMap;
- exports.PCFSoftShadowMap = PCFSoftShadowMap;
- exports.ParametricBufferGeometry = ParametricBufferGeometry;
- exports.ParametricGeometry = ParametricGeometry;
- exports.Particle = Particle;
- exports.ParticleBasicMaterial = ParticleBasicMaterial;
- exports.ParticleSystem = ParticleSystem;
- exports.ParticleSystemMaterial = ParticleSystemMaterial;
- exports.Path = Path;
- exports.PerspectiveCamera = PerspectiveCamera;
- exports.Plane = Plane;
- exports.PlaneBufferGeometry = PlaneBufferGeometry;
- exports.PlaneGeometry = PlaneGeometry;
- exports.PlaneHelper = PlaneHelper;
- exports.PointCloud = PointCloud;
- exports.PointCloudMaterial = PointCloudMaterial;
- exports.PointLight = PointLight;
- exports.PointLightHelper = PointLightHelper;
- exports.Points = Points;
- exports.PointsMaterial = PointsMaterial;
- exports.PolarGridHelper = PolarGridHelper;
- exports.PolyhedronBufferGeometry = PolyhedronBufferGeometry;
- exports.PolyhedronGeometry = PolyhedronGeometry;
- exports.PositionalAudio = PositionalAudio;
- exports.PositionalAudioHelper = PositionalAudioHelper;
- exports.PropertyBinding = PropertyBinding;
- exports.PropertyMixer = PropertyMixer;
- exports.QuadraticBezierCurve = QuadraticBezierCurve;
- exports.QuadraticBezierCurve3 = QuadraticBezierCurve3;
- exports.Quaternion = Quaternion;
- exports.QuaternionKeyframeTrack = QuaternionKeyframeTrack;
- exports.QuaternionLinearInterpolant = QuaternionLinearInterpolant;
- exports.REVISION = REVISION;
- exports.RGBADepthPacking = RGBADepthPacking;
- exports.RGBAFormat = RGBAFormat;
- exports.RGBA_ASTC_10x10_Format = RGBA_ASTC_10x10_Format;
- exports.RGBA_ASTC_10x5_Format = RGBA_ASTC_10x5_Format;
- exports.RGBA_ASTC_10x6_Format = RGBA_ASTC_10x6_Format;
- exports.RGBA_ASTC_10x8_Format = RGBA_ASTC_10x8_Format;
- exports.RGBA_ASTC_12x10_Format = RGBA_ASTC_12x10_Format;
- exports.RGBA_ASTC_12x12_Format = RGBA_ASTC_12x12_Format;
- exports.RGBA_ASTC_4x4_Format = RGBA_ASTC_4x4_Format;
- exports.RGBA_ASTC_5x4_Format = RGBA_ASTC_5x4_Format;
- exports.RGBA_ASTC_5x5_Format = RGBA_ASTC_5x5_Format;
- exports.RGBA_ASTC_6x5_Format = RGBA_ASTC_6x5_Format;
- exports.RGBA_ASTC_6x6_Format = RGBA_ASTC_6x6_Format;
- exports.RGBA_ASTC_8x5_Format = RGBA_ASTC_8x5_Format;
- exports.RGBA_ASTC_8x6_Format = RGBA_ASTC_8x6_Format;
- exports.RGBA_ASTC_8x8_Format = RGBA_ASTC_8x8_Format;
- exports.RGBA_PVRTC_2BPPV1_Format = RGBA_PVRTC_2BPPV1_Format;
- exports.RGBA_PVRTC_4BPPV1_Format = RGBA_PVRTC_4BPPV1_Format;
- exports.RGBA_S3TC_DXT1_Format = RGBA_S3TC_DXT1_Format;
- exports.RGBA_S3TC_DXT3_Format = RGBA_S3TC_DXT3_Format;
- exports.RGBA_S3TC_DXT5_Format = RGBA_S3TC_DXT5_Format;
- exports.RGBDEncoding = RGBDEncoding;
- exports.RGBEEncoding = RGBEEncoding;
- exports.RGBEFormat = RGBEFormat;
- exports.RGBFormat = RGBFormat;
- exports.RGBM16Encoding = RGBM16Encoding;
- exports.RGBM7Encoding = RGBM7Encoding;
- exports.RGB_ETC1_Format = RGB_ETC1_Format;
- exports.RGB_PVRTC_2BPPV1_Format = RGB_PVRTC_2BPPV1_Format;
- exports.RGB_PVRTC_4BPPV1_Format = RGB_PVRTC_4BPPV1_Format;
- exports.RGB_S3TC_DXT1_Format = RGB_S3TC_DXT1_Format;
- exports.RawShaderMaterial = RawShaderMaterial;
- exports.Ray = Ray;
- exports.Raycaster = Raycaster;
- exports.RectAreaLight = RectAreaLight;
- exports.RectAreaLightHelper = RectAreaLightHelper;
- exports.RedFormat = RedFormat;
- exports.ReinhardToneMapping = ReinhardToneMapping;
- exports.RepeatWrapping = RepeatWrapping;
- exports.ReplaceStencilOp = ReplaceStencilOp;
- exports.ReverseSubtractEquation = ReverseSubtractEquation;
- exports.RingBufferGeometry = RingBufferGeometry;
- exports.RingGeometry = RingGeometry;
- exports.Scene = Scene;
- exports.SceneUtils = SceneUtils;
- exports.ShaderChunk = ShaderChunk;
- exports.ShaderLib = ShaderLib;
- exports.ShaderMaterial = ShaderMaterial;
- exports.ShadowMaterial = ShadowMaterial;
- exports.Shape = Shape;
- exports.ShapeBufferGeometry = ShapeBufferGeometry;
- exports.ShapeGeometry = ShapeGeometry;
- exports.ShapePath = ShapePath;
- exports.ShapeUtils = ShapeUtils;
- exports.ShortType = ShortType;
- exports.Skeleton = Skeleton;
- exports.SkeletonHelper = SkeletonHelper;
- exports.SkinnedMesh = SkinnedMesh;
- exports.SmoothShading = SmoothShading;
- exports.Sphere = Sphere;
- exports.SphereBufferGeometry = SphereBufferGeometry;
- exports.SphereGeometry = SphereGeometry;
- exports.Spherical = Spherical;
- exports.SphericalHarmonics3 = SphericalHarmonics3;
- exports.SphericalReflectionMapping = SphericalReflectionMapping;
- exports.Spline = Spline;
- exports.SplineCurve = SplineCurve;
- exports.SplineCurve3 = SplineCurve3;
- exports.SpotLight = SpotLight;
- exports.SpotLightHelper = SpotLightHelper;
- exports.SpotLightShadow = SpotLightShadow;
- exports.Sprite = Sprite;
- exports.SpriteMaterial = SpriteMaterial;
- exports.SrcAlphaFactor = SrcAlphaFactor;
- exports.SrcAlphaSaturateFactor = SrcAlphaSaturateFactor;
- exports.SrcColorFactor = SrcColorFactor;
- exports.StereoCamera = StereoCamera;
- exports.StringKeyframeTrack = StringKeyframeTrack;
- exports.SubtractEquation = SubtractEquation;
- exports.SubtractiveBlending = SubtractiveBlending;
- exports.TOUCH = TOUCH;
- exports.TangentSpaceNormalMap = TangentSpaceNormalMap;
- exports.TetrahedronBufferGeometry = TetrahedronBufferGeometry;
- exports.TetrahedronGeometry = TetrahedronGeometry;
- exports.TextBufferGeometry = TextBufferGeometry;
- exports.TextGeometry = TextGeometry;
- exports.Texture = Texture;
- exports.TextureLoader = TextureLoader;
- exports.TorusBufferGeometry = TorusBufferGeometry;
- exports.TorusGeometry = TorusGeometry;
- exports.TorusKnotBufferGeometry = TorusKnotBufferGeometry;
- exports.TorusKnotGeometry = TorusKnotGeometry;
- exports.Triangle = Triangle;
- exports.TriangleFanDrawMode = TriangleFanDrawMode;
- exports.TriangleStripDrawMode = TriangleStripDrawMode;
- exports.TrianglesDrawMode = TrianglesDrawMode;
- exports.TubeBufferGeometry = TubeBufferGeometry;
- exports.TubeGeometry = TubeGeometry;
- exports.UVMapping = UVMapping;
- exports.Uint16Attribute = Uint16Attribute;
- exports.Uint16BufferAttribute = Uint16BufferAttribute;
- exports.Uint32Attribute = Uint32Attribute;
- exports.Uint32BufferAttribute = Uint32BufferAttribute;
- exports.Uint8Attribute = Uint8Attribute;
- exports.Uint8BufferAttribute = Uint8BufferAttribute;
- exports.Uint8ClampedAttribute = Uint8ClampedAttribute;
- exports.Uint8ClampedBufferAttribute = Uint8ClampedBufferAttribute;
- exports.Uncharted2ToneMapping = Uncharted2ToneMapping;
- exports.Uniform = Uniform;
- exports.UniformsLib = UniformsLib;
- exports.UniformsUtils = UniformsUtils;
- exports.UnsignedByteType = UnsignedByteType;
- exports.UnsignedInt248Type = UnsignedInt248Type;
- exports.UnsignedIntType = UnsignedIntType;
- exports.UnsignedShort4444Type = UnsignedShort4444Type;
- exports.UnsignedShort5551Type = UnsignedShort5551Type;
- exports.UnsignedShort565Type = UnsignedShort565Type;
- exports.UnsignedShortType = UnsignedShortType;
- exports.VSMShadowMap = VSMShadowMap;
- exports.Vector2 = Vector2;
- exports.Vector3 = Vector3;
- exports.Vector4 = Vector4;
- exports.VectorKeyframeTrack = VectorKeyframeTrack;
- exports.Vertex = Vertex;
- exports.VertexColors = VertexColors;
- exports.VertexNormalsHelper = VertexNormalsHelper;
- exports.VideoTexture = VideoTexture;
- exports.WebGLMultisampleRenderTarget = WebGLMultisampleRenderTarget;
- exports.WebGLRenderTarget = WebGLRenderTarget;
- exports.WebGLRenderTargetCube = WebGLRenderTargetCube;
- exports.WebGLRenderer = WebGLRenderer;
- exports.WebGLUtils = WebGLUtils;
- exports.WireframeGeometry = WireframeGeometry;
- exports.WireframeHelper = WireframeHelper;
- exports.WrapAroundEnding = WrapAroundEnding;
- exports.XHRLoader = XHRLoader;
- exports.ZeroCurvatureEnding = ZeroCurvatureEnding;
- exports.ZeroFactor = ZeroFactor;
- exports.ZeroSlopeEnding = ZeroSlopeEnding;
- exports.ZeroStencilOp = ZeroStencilOp;
- exports.sRGBEncoding = sRGBEncoding;
- Object.defineProperty(exports, '__esModule', { value: true });
- }));
|