transformedTextureVertexShader.glsl 752 B

12345678910111213141516171819202122232425262728
  1. /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
  2. /*
  3. * This file is part of the LibreOffice project.
  4. *
  5. * This Source Code Form is subject to the terms of the Mozilla Public
  6. * License, v. 2.0. If a copy of the MPL was not distributed with this
  7. * file, You can obtain one at http://mozilla.org/MPL/2.0/.
  8. */
  9. #version 130
  10. attribute vec4 position;
  11. attribute vec2 tex_coord_in;
  12. attribute vec2 mask_coord_in;
  13. uniform vec2 viewport;
  14. uniform mat4 transform;
  15. uniform mat4 mvp;
  16. varying vec2 tex_coord;
  17. varying vec2 mask_coord;
  18. void main() {
  19. vec4 pos = mvp * transform * position;
  20. gl_Position = pos;
  21. tex_coord = tex_coord_in;
  22. mask_coord = mask_coord_in;
  23. }
  24. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */