textureFragmentShader.glsl 558 B

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  1. /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
  2. /*
  3. * This file is part of the LibreOffice project.
  4. *
  5. * This Source Code Form is subject to the terms of the Mozilla Public
  6. * License, v. 2.0. If a copy of the MPL was not distributed with this
  7. * file, You can obtain one at http://mozilla.org/MPL/2.0/.
  8. */
  9. #version 130
  10. /* precision mediump float; */
  11. varying vec2 tex_coord;
  12. uniform sampler2D sampler;
  13. void main() {
  14. gl_FragColor = texture2D(sampler, tex_coord);
  15. }
  16. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */