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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- */
- #version 130
- attribute vec2 position;
- attribute vec4 extrusion_vectors;
- #ifdef USE_VERTEX_COLORS
- attribute vec4 vertex_color_in;
- #endif
- varying float fade_factor; // fade factor for anti-aliasing
- varying float multiply;
- #ifdef USE_VERTEX_COLORS
- varying vec4 vertex_color;
- #endif
- uniform float line_width;
- uniform float feather; // width where we fade the line
- uniform mat4 mvp;
- #define TYPE_NORMAL 0
- #define TYPE_LINE 1
- uniform int type;
- void main()
- {
- vec2 extrusion_vector = extrusion_vectors.xy;
- float render_thickness = 0.0;
- if (type == TYPE_LINE)
- {
- // miter factor to additionally lengthen the distance of vertex (needed for miter)
- // if 1.0 - miter_factor has no effect
- float miter_factor = 1.0 / abs(extrusion_vectors.z);
- // fade factor is always -1.0 or 1.0 -> we transport that info together with length
- fade_factor = sign(extrusion_vectors.z);
- #ifdef USE_VERTEX_COLORS
- float the_feather = (1.0 + sign(extrusion_vectors.w)) / 4.0;
- float the_line_width = abs(extrusion_vectors.w);
- #else
- float the_feather = feather;
- float the_line_width = line_width;
- #endif
- render_thickness = (the_line_width * miter_factor + the_feather * 2.0 * miter_factor);
- // Calculate the multiplier so we can transform the 0->1 fade factor
- // to take feather and line width into account.
- float start = mix(0.0, (the_line_width / 2.0) - the_feather, the_feather * 2.0);
- float end = mix(1.0, (the_line_width / 2.0) + the_feather, the_feather * 2.0);
- multiply = 1.0 / (1.0 - (start / end));
- }
- // lengthen the vertex in direction of the extrusion vector by line width.
- vec4 final_position = vec4(position + (extrusion_vector * (render_thickness / 2.0) ), 0.0, 1.0);
- gl_Position = mvp * final_position;
- #ifdef USE_VERTEX_COLORS
- vertex_color = vertex_color_in / 255.0;
- #endif
- }
- /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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