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- /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
- /*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- */
- /* TODO Use textureOffset for newest version of GLSL */
- #version 130
- uniform sampler2D sampler;
- uniform vec2 offsets[16];
- uniform float kernel[16];
- varying vec2 tex_coord;
- void main(void)
- {
- vec4 sum = texture2D(sampler, tex_coord.st) * kernel[0];
- for (int i = 1; i < 16; i++) {
- sum += texture2D(sampler, tex_coord.st - offsets[i]) * kernel[i];
- sum += texture2D(sampler, tex_coord.st + offsets[i]) * kernel[i];
- }
- gl_FragColor = sum;
- }
- /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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