invert50FragmentShader.glsl 794 B

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  1. /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
  2. /*
  3. * This file is part of the LibreOffice project.
  4. *
  5. * This Source Code Form is subject to the terms of the Mozilla Public
  6. * License, v. 2.0. If a copy of the MPL was not distributed with this
  7. * file, You can obtain one at http://mozilla.org/MPL/2.0/.
  8. */
  9. #version 130
  10. /*precision mediump float;*/
  11. void main() {
  12. vec2 tex_mod = mod(gl_FragCoord, 2).xy;
  13. bool bLeft = (tex_mod.x > 0.0) && (tex_mod.x < 1.0);
  14. bool bTop = (tex_mod.y > 0.0) && (tex_mod.y < 1.0);
  15. // horrors - where is the XOR operator ?
  16. if ((bTop && bLeft) || (!bTop && !bLeft))
  17. gl_FragColor = vec4(255,255,255,0);
  18. else
  19. gl_FragColor = vec4(0,0,0,0);
  20. }
  21. /* vim:set shiftwidth=4 softtabstop=4 expandtab: */